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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_JOYSTICK_HIDAPI
- #include "SDL_hints.h"
- #include "SDL_log.h"
- #include "SDL_events.h"
- #include "SDL_timer.h"
- #include "SDL_joystick.h"
- #include "SDL_gamecontroller.h"
- #include "../SDL_sysjoystick.h"
- #include "SDL_hidapijoystick_c.h"
- #include "SDL_hidapi_rumble.h"
- #ifdef SDL_JOYSTICK_HIDAPI_XBOX360
- #ifdef __WIN32__
- #define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- /* This requires the Windows 10 SDK to build */
- /*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- #include "../../core/windows/SDL_xinput.h"
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- #include "../../core/windows/SDL_windows.h"
- #define COBJMACROS
- #include "windows.gaming.input.h"
- #endif
- typedef struct {
- Uint8 last_state[USB_PACKET_LENGTH];
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- SDL_bool xinput_enabled;
- Uint8 xinput_slot;
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- SDL_bool coinitialized;
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
- #endif
- } SDL_DriverXbox360_Context;
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- static Uint8 xinput_slots;
- static void
- HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
- {
- if (xinput_slot != XUSER_INDEX_ANY) {
- xinput_slots |= (0x01 << xinput_slot);
- }
- }
- static void
- HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
- {
- if (xinput_slot != XUSER_INDEX_ANY) {
- xinput_slots &= ~(0x01 << xinput_slot);
- }
- }
- static SDL_bool
- HIDAPI_DriverXbox360_MissingXInputSlot()
- {
- return xinput_slots != 0x0F;
- }
- static Uint8
- HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
- {
- DWORD user_index;
- int match_count;
- Uint8 match_slot;
- if (!XINPUTGETSTATE) {
- return XUSER_INDEX_ANY;
- }
- match_count = 0;
- for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
- XINPUT_STATE_EX xinput_state;
- if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
- if (xinput_state.Gamepad.wButtons == wButtons) {
- ++match_count;
- match_slot = (Uint8)user_index;
- }
- }
- }
- if (match_count == 1) {
- return match_slot;
- }
- return XUSER_INDEX_ANY;
- }
- #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- static void
- HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
- {
- /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
- if (FAILED(WIN_CoInitialize())) {
- return;
- }
- ctx->coinitialized = SDL_TRUE;
- {
- static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
- HRESULT hr;
- HMODULE hModule = LoadLibraryA("combase.dll");
- if (hModule != NULL) {
- typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
- typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
- typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
- WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
- WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
- RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
- if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
- LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
- HSTRING hNamespaceString;
- hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
- if (SUCCEEDED(hr)) {
- RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
- WindowsDeleteStringFunc(hNamespaceString);
- }
- }
- FreeLibrary(hModule);
- }
- }
- }
- static Uint8
- HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
- {
- HRESULT hr;
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
- Uint8 buttons = 0;
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
- if (SUCCEEDED(hr)) {
- if (state.Buttons & GamepadButtons_A) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
- }
- if (state.Buttons & GamepadButtons_B) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
- }
- if (state.Buttons & GamepadButtons_X) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
- }
- if (state.Buttons & GamepadButtons_Y) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
- }
- }
- return buttons;
- }
- static void
- HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
- {
- HRESULT hr;
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
- if (SUCCEEDED(hr)) {
- unsigned int i, num_gamepads;
- hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
- if (SUCCEEDED(hr)) {
- int match_count;
- unsigned int match_slot;
- match_count = 0;
- for (i = 0; i < num_gamepads; ++i) {
- __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
- hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
- if (SUCCEEDED(hr)) {
- Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
- if (buttons == gamepad_buttons) {
- ++match_count;
- match_slot = i;
- }
- __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
- }
- }
- if (match_count == 1) {
- hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
- if (SUCCEEDED(hr)) {
- }
- }
- }
- __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
- }
- }
- static void
- HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
- {
- if (ctx->gamepad_statics) {
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
- ctx->gamepad_statics = NULL;
- }
- if (ctx->gamepad) {
- __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
- ctx->gamepad = NULL;
- }
- if (ctx->coinitialized) {
- WIN_CoUninitialize();
- ctx->coinitialized = SDL_FALSE;
- }
- }
- #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
- #if defined(__MACOSX__)
- static SDL_bool
- IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
- {
- /* Check to see if it's the Xbox One S or Xbox One Elite Series 2 in Bluetooth mode */
- if (vendor_id == USB_VENDOR_MICROSOFT) {
- if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
- product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
- product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- #endif
- static SDL_bool
- HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
- {
- const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
- if (vendor_id == USB_VENDOR_NVIDIA) {
- /* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
- return SDL_FALSE;
- }
- if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
- (type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
- /* This is the wireless dongle, which talks a different protocol */
- return SDL_FALSE;
- }
- if (interface_number > 0) {
- /* This is the chatpad or other input interface, not the Xbox 360 interface */
- return SDL_FALSE;
- }
- #if defined(__MACOSX__) || defined(__WIN32__)
- if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
- /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
- return SDL_FALSE;
- }
- if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x02e0) {
- /* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */
- return SDL_FALSE;
- }
- #if defined(__MACOSX__)
- /* Wired Xbox One controllers are handled by this driver, interfacing with
- the 360Controller driver available from:
- https://github.com/360Controller/360Controller/releases
- Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
- */
- if (IsBluetoothXboxOneController(vendor_id, product_id)) {
- return SDL_FALSE;
- }
- #endif
- return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
- #else
- return (type == SDL_CONTROLLER_TYPE_XBOX360);
- #endif
- }
- static const char *
- HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
- {
- return NULL;
- }
- static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
- {
- Uint8 mode = 0x02 + slot;
- const Uint8 led_packet[] = { 0x01, 0x03, mode };
- if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- }
- static SDL_bool
- HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
- {
- return HIDAPI_JoystickConnected(device, NULL);
- }
- static int
- HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
- {
- return -1;
- }
- static void
- HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
- {
- if (device->dev) {
- SetSlotLED(device->dev, (player_index % 4));
- }
- }
- static SDL_bool
- HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverXbox360_Context *ctx;
- int player_index;
- ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- device->dev = hid_open_path(device->path, 0);
- if (!device->dev) {
- SDL_free(ctx);
- SDL_SetError("Couldn't open %s", device->path);
- return SDL_FALSE;
- }
- device->context = ctx;
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
- if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
- ctx->xinput_enabled = SDL_FALSE;
- }
- ctx->xinput_slot = XUSER_INDEX_ANY;
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
- #endif
- /* Set the controller LED */
- player_index = SDL_JoystickGetPlayerIndex(joystick);
- if (player_index >= 0) {
- SetSlotLED(device->dev, (player_index % 4));
- }
- /* Initialize the joystick capabilities */
- joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
- return SDL_TRUE;
- }
- static int
- HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- #if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT)
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
- #endif
- #ifdef __WIN32__
- SDL_bool rumbled = SDL_FALSE;
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- if (!rumbled && ctx->gamepad) {
- HRESULT hr;
- ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
- ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
- if (SUCCEEDED(hr)) {
- rumbled = SDL_TRUE;
- }
- }
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
- XINPUT_VIBRATION XVibration;
- if (!XINPUTSETSTATE) {
- return SDL_Unsupported();
- }
- XVibration.wLeftMotorSpeed = low_frequency_rumble;
- XVibration.wRightMotorSpeed = high_frequency_rumble;
- if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
- rumbled = SDL_TRUE;
- } else {
- return SDL_SetError("XInputSetState() failed");
- }
- }
- #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
- #else /* !__WIN32__ */
- #ifdef __MACOSX__
- if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) {
- Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
- rumble_packet[4] = (low_frequency_rumble >> 8);
- rumble_packet[5] = (high_frequency_rumble >> 8);
- if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
- return SDL_SetError("Couldn't send rumble packet");
- }
- } else {
- /* On Mac OS X the 360Controller driver uses this short report,
- and we need to prefix it with a magic token so hidapi passes it through untouched
- */
- Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
- rumble_packet[6+2] = (low_frequency_rumble >> 8);
- rumble_packet[6+3] = (high_frequency_rumble >> 8);
- if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
- return SDL_SetError("Couldn't send rumble packet");
- }
- }
- #else
- Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
- rumble_packet[3] = (low_frequency_rumble >> 8);
- rumble_packet[4] = (high_frequency_rumble >> 8);
- if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
- return SDL_SetError("Couldn't send rumble packet");
- }
- #endif
- #endif /* __WIN32__ */
- return 0;
- }
- #ifdef __WIN32__
- /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
- however with this interface there is no rumble support, no guide button,
- and the left and right triggers are tied together as a single axis.
- We use XInput and Windows.Gaming.Input to make up for these shortcomings.
- */
- static void
- HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
- {
- Sint16 axis;
- SDL_bool has_trigger_data = SDL_FALSE;
- if (ctx->last_state[10] != data[10]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (ctx->last_state[11] != data[11]) {
- SDL_bool dpad_up = SDL_FALSE;
- SDL_bool dpad_down = SDL_FALSE;
- SDL_bool dpad_left = SDL_FALSE;
- SDL_bool dpad_right = SDL_FALSE;
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- switch (data[11] & 0x3C) {
- case 4:
- dpad_up = SDL_TRUE;
- break;
- case 8:
- dpad_up = SDL_TRUE;
- dpad_right = SDL_TRUE;
- break;
- case 12:
- dpad_right = SDL_TRUE;
- break;
- case 16:
- dpad_right = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 20:
- dpad_down = SDL_TRUE;
- break;
- case 24:
- dpad_left = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 28:
- dpad_left = SDL_TRUE;
- break;
- case 32:
- dpad_up = SDL_TRUE;
- dpad_left = SDL_TRUE;
- break;
- default:
- break;
- }
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
- }
- axis = (int)*(Uint16*)(&data[0]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = (int)*(Uint16*)(&data[2]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = (int)*(Uint16*)(&data[4]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = (int)*(Uint16*)(&data[6]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- if (ctx->gamepad_statics && !ctx->gamepad) {
- Uint8 buttons = 0;
- if (data[10] & 0x01) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
- }
- if (data[10] & 0x02) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
- }
- if (data[10] & 0x04) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
- }
- if (data[10] & 0x08) {
- buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
- }
- if (buttons != 0) {
- HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
- }
- }
- if (ctx->gamepad) {
- HRESULT hr;
- struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
-
- hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
- if (SUCCEEDED(hr)) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
- has_trigger_data = SDL_TRUE;
- }
- }
- #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- if (ctx->xinput_enabled) {
- if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
- WORD wButtons = 0;
- if (data[10] & 0x01) {
- wButtons |= XINPUT_GAMEPAD_A;
- }
- if (data[10] & 0x02) {
- wButtons |= XINPUT_GAMEPAD_B;
- }
- if (data[10] & 0x04) {
- wButtons |= XINPUT_GAMEPAD_X;
- }
- if (data[10] & 0x08) {
- wButtons |= XINPUT_GAMEPAD_Y;
- }
- if (wButtons != 0) {
- Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
- if (xinput_slot != XUSER_INDEX_ANY) {
- HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
- ctx->xinput_slot = xinput_slot;
- }
- }
- }
- if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
- XINPUT_STATE_EX xinput_state;
- if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
- has_trigger_data = SDL_TRUE;
- }
- }
- }
- #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
- if (!has_trigger_data) {
- axis = (data[9] * 257) - 32768;
- if (data[9] < 0x80) {
- axis = -axis * 2 - 32769;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- } else if (data[9] > 0x80) {
- axis = axis * 2 - 32767;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- } else {
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
- }
- }
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
- }
- #else
- static void
- HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
- {
- Sint16 axis;
- #ifdef __MACOSX__
- const SDL_bool invert_y_axes = SDL_FALSE;
- #else
- const SDL_bool invert_y_axes = SDL_TRUE;
- #endif
- if (ctx->last_state[2] != data[2]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (ctx->last_state[3] != data[3]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
- axis = ((int)data[4] * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- axis = ((int)data[5] * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- axis = *(Sint16*)(&data[6]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = *(Sint16*)(&data[8]);
- if (invert_y_axes) {
- axis = ~axis;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = *(Sint16*)(&data[10]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = *(Sint16*)(&data[12]);
- if (invert_y_axes) {
- axis = ~axis;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
- }
- #endif /* __WIN32__ */
- static SDL_bool
- HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
- SDL_Joystick *joystick = NULL;
- Uint8 data[USB_PACKET_LENGTH];
- int size;
- if (device->num_joysticks > 0) {
- joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
- }
- if (!joystick) {
- return SDL_FALSE;
- }
- while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
- HIDAPI_DriverXbox360_HandleStatePacket(joystick, device->dev, ctx, data, size);
- }
- if (size < 0) {
- /* Read error, device is disconnected */
- HIDAPI_JoystickDisconnected(device, joystick->instance_id);
- }
- return (size >= 0);
- }
- static void
- HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- #if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
- if (ctx->xinput_enabled) {
- HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
- WIN_UnloadXInputDLL();
- }
- #endif
- #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
- HIDAPI_DriverXbox360_QuitWindowsGamingInput(ctx);
- #endif
- hid_close(device->dev);
- device->dev = NULL;
- SDL_free(device->context);
- device->context = NULL;
- }
- static void
- HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
- {
- }
- SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
- {
- SDL_HINT_JOYSTICK_HIDAPI_XBOX,
- SDL_TRUE,
- HIDAPI_DriverXbox360_IsSupportedDevice,
- HIDAPI_DriverXbox360_GetDeviceName,
- HIDAPI_DriverXbox360_InitDevice,
- HIDAPI_DriverXbox360_GetDevicePlayerIndex,
- HIDAPI_DriverXbox360_SetDevicePlayerIndex,
- HIDAPI_DriverXbox360_UpdateDevice,
- HIDAPI_DriverXbox360_OpenJoystick,
- HIDAPI_DriverXbox360_RumbleJoystick,
- HIDAPI_DriverXbox360_CloseJoystick,
- HIDAPI_DriverXbox360_FreeDevice
- };
- #endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
- #endif /* SDL_JOYSTICK_HIDAPI */
- /* vi: set ts=4 sw=4 expandtab: */
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