slime 65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible 3 years ago
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SDL_gles2funcs.h 120c76c84b Updated copyright for 2022 4 years ago
SDL_render_gles2.c adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 3 years ago
SDL_shaders_gles2.c 65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible 3 years ago
SDL_shaders_gles2.h 3f8b450de2 extend the code hidden by SDL_HAVE_YUV 4 years ago