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Ryan C. Gordon 2b6bee46b2 thread: SDL_CreateThread() shouldn't return before the new thread is set up. il y a 1 semaine
.github add51f85c2 ci: clang-tools-extra is no longer available for mingw32 il y a 2 semaines
VisualC 6665ebaa2e SDL_test: allow disabling colorized output il y a 3 mois
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android-project 4128c4e44b Fix backspace on android with api 30+ il y a 1 mois
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src 2b6bee46b2 thread: SDL_CreateThread() shouldn't return before the new thread is set up. il y a 1 semaine
test 910d31e56a vulkan: Only enable KHR_portability_enumeration when available il y a 1 mois
wayland-protocols 9092ddff3c wayland: Update the color management protocol il y a 3 mois
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.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 2 ans
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Android.mk 6905714986 android: remove dependency on cpu-features.h il y a 4 mois
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CMakeLists.txt 1fc5001f77 emscripten: Add support for automounting persistent storage before SDL_main. il y a 1 semaine
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README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)