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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifndef SDL_sysjoystick_h_
- #define SDL_sysjoystick_h_
- // This is the system specific header for the SDL joystick API
- #include "SDL_joystick_c.h"
- // Set up for C function definitions, even when using C++
- #ifdef __cplusplus
- extern "C" {
- #endif
- // The SDL joystick structure
- typedef struct SDL_JoystickAxisInfo
- {
- Sint16 initial_value; // Initial axis state
- Sint16 value; // Current axis state
- Sint16 zero; // Zero point on the axis (-32768 for triggers)
- bool has_initial_value; // Whether we've seen a value on the axis yet
- bool has_second_value; // Whether we've seen a second value on the axis yet
- bool sent_initial_value; // Whether we've sent the initial axis value
- bool sending_initial_value; // Whether we are sending the initial axis value
- } SDL_JoystickAxisInfo;
- typedef struct SDL_JoystickBallData
- {
- int dx;
- int dy;
- } SDL_JoystickBallData;
- typedef struct SDL_JoystickTouchpadFingerInfo
- {
- bool down;
- float x;
- float y;
- float pressure;
- } SDL_JoystickTouchpadFingerInfo;
- typedef struct SDL_JoystickTouchpadInfo
- {
- int nfingers;
- SDL_JoystickTouchpadFingerInfo *fingers;
- } SDL_JoystickTouchpadInfo;
- typedef struct SDL_JoystickSensorInfo
- {
- SDL_SensorType type;
- bool enabled;
- float rate;
- float data[3]; // If this needs to expand, update SDL_GamepadSensorEvent
- } SDL_JoystickSensorInfo;
- #define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
- struct SDL_Joystick
- {
- SDL_JoystickID instance_id _guarded; // Device instance, monotonically increasing from 0
- char *name _guarded; // Joystick name - system dependent
- char *path _guarded; // Joystick path - system dependent
- char *serial _guarded; // Joystick serial
- SDL_GUID guid _guarded; // Joystick guid
- Uint16 firmware_version _guarded; // Firmware version, if available
- Uint64 steam_handle _guarded; // Steam controller API handle
- int naxes _guarded; // Number of axis controls on the joystick
- SDL_JoystickAxisInfo *axes _guarded;
- int nballs _guarded; // Number of trackballs on the joystick
- SDL_JoystickBallData *balls _guarded; // Current ball motion deltas
- int nhats _guarded; // Number of hats on the joystick
- Uint8 *hats _guarded; // Current hat states
- int nbuttons _guarded; // Number of buttons on the joystick
- bool *buttons _guarded; // Current button states
- int ntouchpads _guarded; // Number of touchpads on the joystick
- SDL_JoystickTouchpadInfo *touchpads _guarded; // Current touchpad states
- int nsensors _guarded; // Number of sensors on the joystick
- int nsensors_enabled _guarded;
- SDL_JoystickSensorInfo *sensors _guarded;
- Uint16 low_frequency_rumble _guarded;
- Uint16 high_frequency_rumble _guarded;
- Uint64 rumble_expiration _guarded;
- Uint64 rumble_resend _guarded;
- Uint16 left_trigger_rumble _guarded;
- Uint16 right_trigger_rumble _guarded;
- Uint64 trigger_rumble_expiration _guarded;
- Uint8 led_red _guarded;
- Uint8 led_green _guarded;
- Uint8 led_blue _guarded;
- Uint64 led_expiration _guarded;
- bool attached _guarded;
- SDL_JoystickConnectionState connection_state _guarded;
- SDL_PowerState battery_state _guarded;
- int battery_percent _guarded;
- bool delayed_guide_button _guarded; // true if this device has the guide button event delayed
- SDL_SensorID accel_sensor _guarded;
- SDL_Sensor *accel _guarded;
- SDL_SensorID gyro_sensor _guarded;
- SDL_Sensor *gyro _guarded;
- float sensor_transform[3][3] _guarded;
- Uint64 update_complete _guarded;
- struct SDL_JoystickDriver *driver _guarded;
- struct joystick_hwdata *hwdata _guarded; // Driver dependent information
- SDL_PropertiesID props _guarded;
- int ref_count _guarded; // Reference count for multiple opens
- struct SDL_Joystick *next _guarded; // pointer to next joystick we have allocated
- };
- #undef _guarded
- // Device bus definitions
- #define SDL_HARDWARE_BUS_UNKNOWN 0x00
- #define SDL_HARDWARE_BUS_USB 0x03
- #define SDL_HARDWARE_BUS_BLUETOOTH 0x05
- #define SDL_HARDWARE_BUS_VIRTUAL 0xFF
- // Macro to combine a USB vendor ID and product ID into a single Uint32 value
- #define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID))
- typedef struct SDL_JoystickDriver
- {
- /* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * This function should return 0, or -1 on an unrecoverable error.
- */
- bool (*Init)(void);
- // Function to return the number of joystick devices plugged in right now
- int (*GetCount)(void);
- // Function to cause any queued joystick insertions to be processed
- void (*Detect)(void);
- // Function to determine whether a device is currently detected by this driver
- bool (*IsDevicePresent)(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
- // Function to get the device-dependent name of a joystick
- const char *(*GetDeviceName)(int device_index);
- // Function to get the device-dependent path of a joystick
- const char *(*GetDevicePath)(int device_index);
- // Function to get the Steam virtual gamepad slot of a joystick
- int (*GetDeviceSteamVirtualGamepadSlot)(int device_index);
- // Function to get the player index of a joystick
- int (*GetDevicePlayerIndex)(int device_index);
- // Function to set the player index of a joystick
- void (*SetDevicePlayerIndex)(int device_index, int player_index);
- // Function to return the stable GUID for a plugged in device
- SDL_GUID (*GetDeviceGUID)(int device_index);
- // Function to get the current instance id of the joystick located at device_index
- SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
- /* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
- bool (*Open)(SDL_Joystick *joystick, int device_index);
- // Rumble functionality
- bool (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
- bool (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
- // LED functionality
- bool (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
- // General effects
- bool (*SendEffect)(SDL_Joystick *joystick, const void *data, int size);
- // Sensor functionality
- bool (*SetSensorsEnabled)(SDL_Joystick *joystick, bool enabled);
- /* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- void (*Update)(SDL_Joystick *joystick);
- // Function to close a joystick after use
- void (*Close)(SDL_Joystick *joystick);
- // Function to perform any system-specific joystick related cleanup
- void (*Quit)(void);
- // Function to get the autodetected controller mapping; returns false if there isn't any.
- bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping *out);
- } SDL_JoystickDriver;
- // Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF
- #define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF
- /* Dualshock4 only rumbles for about 5 seconds max, resend rumble command every 2 seconds
- * to make long rumble work. */
- #define SDL_RUMBLE_RESEND_MS 2000
- #define SDL_LED_MIN_REPEAT_MS 5000
- // The available joystick drivers
- extern SDL_JoystickDriver SDL_PRIVATE_JoystickDriver;
- extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
- extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
- extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
- extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
- extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
- extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
- extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
- extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
- extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
- extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
- extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
- extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
- extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
- extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
- extern SDL_JoystickDriver SDL_PS2_JoystickDriver;
- extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
- extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
- extern SDL_JoystickDriver SDL_N3DS_JoystickDriver;
- extern SDL_JoystickDriver SDL_GAMEINPUT_JoystickDriver;
- // Ends C function definitions when using C++
- #ifdef __cplusplus
- }
- #endif
- #endif // SDL_sysjoystick_h_
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