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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* Allow access to a raw mixing buffer */
- #include "SDL.h"
- #include "SDL_audio.h"
- #include "SDL_audio_c.h"
- #include "SDL_sysaudio.h"
- #include "../thread/SDL_systhread.h"
- #define _THIS SDL_AudioDevice *_this
- static SDL_AudioDriver current_audio;
- static SDL_AudioDevice *open_devices[16];
- /*
- * Not all of these will be compiled and linked in, but it's convenient
- * to have a complete list here and saves yet-another block of #ifdefs...
- * Please see bootstrap[], below, for the actual #ifdef mess.
- */
- extern AudioBootStrap PULSEAUDIO_bootstrap;
- extern AudioBootStrap ALSA_bootstrap;
- extern AudioBootStrap SNDIO_bootstrap;
- extern AudioBootStrap BSD_AUDIO_bootstrap;
- extern AudioBootStrap DSP_bootstrap;
- extern AudioBootStrap QSAAUDIO_bootstrap;
- extern AudioBootStrap SUNAUDIO_bootstrap;
- extern AudioBootStrap ARTS_bootstrap;
- extern AudioBootStrap ESD_bootstrap;
- extern AudioBootStrap NACLAUDIO_bootstrap;
- extern AudioBootStrap NAS_bootstrap;
- extern AudioBootStrap XAUDIO2_bootstrap;
- extern AudioBootStrap DSOUND_bootstrap;
- extern AudioBootStrap WINMM_bootstrap;
- extern AudioBootStrap PAUDIO_bootstrap;
- extern AudioBootStrap HAIKUAUDIO_bootstrap;
- extern AudioBootStrap COREAUDIO_bootstrap;
- extern AudioBootStrap DISKAUDIO_bootstrap;
- extern AudioBootStrap DUMMYAUDIO_bootstrap;
- extern AudioBootStrap FUSIONSOUND_bootstrap;
- extern AudioBootStrap ANDROIDAUDIO_bootstrap;
- extern AudioBootStrap PSPAUDIO_bootstrap;
- extern AudioBootStrap SNDIO_bootstrap;
- extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
- /* Available audio drivers */
- static const AudioBootStrap *const bootstrap[] = {
- #if SDL_AUDIO_DRIVER_PULSEAUDIO
- &PULSEAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ALSA
- &ALSA_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_SNDIO
- &SNDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_BSD
- &BSD_AUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_OSS
- &DSP_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_QSA
- &QSAAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_SUNAUDIO
- &SUNAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ARTS
- &ARTS_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ESD
- &ESD_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_NACL
- &NACLAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_NAS
- &NAS_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_XAUDIO2
- &XAUDIO2_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_DSOUND
- &DSOUND_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_WINMM
- &WINMM_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_PAUDIO
- &PAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_HAIKU
- &HAIKUAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_COREAUDIO
- &COREAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_DISK
- &DISKAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_DUMMY
- &DUMMYAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_FUSIONSOUND
- &FUSIONSOUND_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ANDROID
- &ANDROIDAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_PSP
- &PSPAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_EMSCRIPTEN
- &EMSCRIPTENAUDIO_bootstrap,
- #endif
- NULL
- };
- static SDL_AudioDevice *
- get_audio_device(SDL_AudioDeviceID id)
- {
- id--;
- if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
- SDL_SetError("Invalid audio device ID");
- return NULL;
- }
- return open_devices[id];
- }
- /* stubs for audio drivers that don't need a specific entry point... */
- static void
- SDL_AudioDetectDevices_Default(void)
- {
- /* you have to write your own implementation if these assertions fail. */
- SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
- SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
- SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
- if (current_audio.impl.HasCaptureSupport) {
- SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
- }
- }
- static void
- SDL_AudioThreadInit_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioWaitDevice_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioPlayDevice_Default(_THIS)
- { /* no-op. */
- }
- static int
- SDL_AudioGetPendingBytes_Default(_THIS)
- {
- return 0;
- }
- static Uint8 *
- SDL_AudioGetDeviceBuf_Default(_THIS)
- {
- return NULL;
- }
- static void
- SDL_AudioWaitDone_Default(_THIS)
- { /* no-op. */
- }
- static int
- SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
- {
- return -1; /* just fail immediately. */
- }
- static void
- SDL_AudioFlushCapture_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioCloseDevice_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioDeinitialize_Default(void)
- { /* no-op. */
- }
- static void
- SDL_AudioFreeDeviceHandle_Default(void *handle)
- { /* no-op. */
- }
- static int
- SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
- {
- return SDL_Unsupported();
- }
- static SDL_INLINE SDL_bool
- is_in_audio_device_thread(SDL_AudioDevice * device)
- {
- /* The device thread locks the same mutex, but not through the public API.
- This check is in case the application, in the audio callback,
- tries to lock the thread that we've already locked from the
- device thread...just in case we only have non-recursive mutexes. */
- if (device->thread && (SDL_ThreadID() == device->threadid)) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- static void
- SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
- {
- if (!is_in_audio_device_thread(device)) {
- SDL_LockMutex(device->mixer_lock);
- }
- }
- static void
- SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
- {
- if (!is_in_audio_device_thread(device)) {
- SDL_UnlockMutex(device->mixer_lock);
- }
- }
- static void
- finalize_audio_entry_points(void)
- {
- /*
- * Fill in stub functions for unused driver entry points. This lets us
- * blindly call them without having to check for validity first.
- */
- #define FILL_STUB(x) \
- if (current_audio.impl.x == NULL) { \
- current_audio.impl.x = SDL_Audio##x##_Default; \
- }
- FILL_STUB(DetectDevices);
- FILL_STUB(OpenDevice);
- FILL_STUB(ThreadInit);
- FILL_STUB(WaitDevice);
- FILL_STUB(PlayDevice);
- FILL_STUB(GetPendingBytes);
- FILL_STUB(GetDeviceBuf);
- FILL_STUB(WaitDone);
- FILL_STUB(CaptureFromDevice);
- FILL_STUB(FlushCapture);
- FILL_STUB(CloseDevice);
- FILL_STUB(LockDevice);
- FILL_STUB(UnlockDevice);
- FILL_STUB(FreeDeviceHandle);
- FILL_STUB(Deinitialize);
- #undef FILL_STUB
- }
- /* device hotplug support... */
- static int
- add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
- {
- int retval = -1;
- const size_t size = sizeof (SDL_AudioDeviceItem) + SDL_strlen(name) + 1;
- SDL_AudioDeviceItem *item = (SDL_AudioDeviceItem *) SDL_malloc(size);
- if (item == NULL) {
- return -1;
- }
- SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
- item->handle = handle;
- SDL_strlcpy(item->name, name, size - sizeof (SDL_AudioDeviceItem));
- SDL_LockMutex(current_audio.detectionLock);
- item->next = *devices;
- *devices = item;
- retval = (*devCount)++;
- SDL_UnlockMutex(current_audio.detectionLock);
- return retval;
- }
- static SDL_INLINE int
- add_capture_device(const char *name, void *handle)
- {
- SDL_assert(current_audio.impl.HasCaptureSupport);
- return add_audio_device(name, handle, ¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
- }
- static SDL_INLINE int
- add_output_device(const char *name, void *handle)
- {
- return add_audio_device(name, handle, ¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
- }
- static void
- free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
- {
- SDL_AudioDeviceItem *item, *next;
- for (item = *devices; item != NULL; item = next) {
- next = item->next;
- if (item->handle != NULL) {
- current_audio.impl.FreeDeviceHandle(item->handle);
- }
- SDL_free(item);
- }
- *devices = NULL;
- *devCount = 0;
- }
- /* The audio backends call this when a new device is plugged in. */
- void
- SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
- {
- const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
- if (device_index != -1) {
- /* Post the event, if desired */
- if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
- SDL_Event event;
- SDL_zero(event);
- event.adevice.type = SDL_AUDIODEVICEADDED;
- event.adevice.which = device_index;
- event.adevice.iscapture = iscapture;
- SDL_PushEvent(&event);
- }
- }
- }
- /* The audio backends call this when a currently-opened device is lost. */
- void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
- {
- SDL_assert(get_audio_device(device->id) == device);
- if (!SDL_AtomicGet(&device->enabled)) {
- return;
- }
- /* Ends the audio callback and mark the device as STOPPED, but the
- app still needs to close the device to free resources. */
- current_audio.impl.LockDevice(device);
- SDL_AtomicSet(&device->enabled, 0);
- current_audio.impl.UnlockDevice(device);
- /* Post the event, if desired */
- if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
- SDL_Event event;
- SDL_zero(event);
- event.adevice.type = SDL_AUDIODEVICEREMOVED;
- event.adevice.which = device->id;
- event.adevice.iscapture = device->iscapture ? 1 : 0;
- SDL_PushEvent(&event);
- }
- }
- static void
- mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
- {
- SDL_AudioDeviceItem *item;
- SDL_assert(handle != NULL);
- for (item = devices; item != NULL; item = item->next) {
- if (item->handle == handle) {
- item->handle = NULL;
- *removedFlag = SDL_TRUE;
- return;
- }
- }
- }
- /* The audio backends call this when a device is removed from the system. */
- void
- SDL_RemoveAudioDevice(const int iscapture, void *handle)
- {
- SDL_LockMutex(current_audio.detectionLock);
- if (iscapture) {
- mark_device_removed(handle, current_audio.inputDevices, ¤t_audio.captureDevicesRemoved);
- } else {
- mark_device_removed(handle, current_audio.outputDevices, ¤t_audio.outputDevicesRemoved);
- }
- SDL_UnlockMutex(current_audio.detectionLock);
- current_audio.impl.FreeDeviceHandle(handle);
- }
- /* buffer queueing support... */
- /* this expects that you managed thread safety elsewhere. */
- static void
- free_audio_queue(SDL_AudioBufferQueue *packet)
- {
- while (packet) {
- SDL_AudioBufferQueue *next = packet->next;
- SDL_free(packet);
- packet = next;
- }
- }
- /* NOTE: This assumes you'll hold the mixer lock before calling! */
- static int
- queue_audio_to_device(SDL_AudioDevice *device, const Uint8 *data, Uint32 len)
- {
- SDL_AudioBufferQueue *orighead;
- SDL_AudioBufferQueue *origtail;
- Uint32 origlen;
- Uint32 datalen;
- orighead = device->buffer_queue_head;
- origtail = device->buffer_queue_tail;
- origlen = origtail ? origtail->datalen : 0;
- while (len > 0) {
- SDL_AudioBufferQueue *packet = device->buffer_queue_tail;
- SDL_assert(!packet || (packet->datalen <= SDL_AUDIOBUFFERQUEUE_PACKETLEN));
- if (!packet || (packet->datalen >= SDL_AUDIOBUFFERQUEUE_PACKETLEN)) {
- /* tail packet missing or completely full; we need a new packet. */
- packet = device->buffer_queue_pool;
- if (packet != NULL) {
- /* we have one available in the pool. */
- device->buffer_queue_pool = packet->next;
- } else {
- /* Have to allocate a new one! */
- packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
- if (packet == NULL) {
- /* uhoh, reset so we've queued nothing new, free what we can. */
- if (!origtail) {
- packet = device->buffer_queue_head; /* whole queue. */
- } else {
- packet = origtail->next; /* what we added to existing queue. */
- origtail->next = NULL;
- origtail->datalen = origlen;
- }
- device->buffer_queue_head = orighead;
- device->buffer_queue_tail = origtail;
- device->buffer_queue_pool = NULL;
- free_audio_queue(packet); /* give back what we can. */
- return SDL_OutOfMemory();
- }
- }
- packet->datalen = 0;
- packet->startpos = 0;
- packet->next = NULL;
- SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
- if (device->buffer_queue_tail == NULL) {
- device->buffer_queue_head = packet;
- } else {
- device->buffer_queue_tail->next = packet;
- }
- device->buffer_queue_tail = packet;
- }
- datalen = SDL_min(len, SDL_AUDIOBUFFERQUEUE_PACKETLEN - packet->datalen);
- SDL_memcpy(packet->data + packet->datalen, data, datalen);
- data += datalen;
- len -= datalen;
- packet->datalen += datalen;
- device->queued_bytes += datalen;
- }
- return 0;
- }
- /* NOTE: This assumes you'll hold the mixer lock before calling! */
- static Uint32
- dequeue_audio_from_device(SDL_AudioDevice *device, Uint8 *stream, Uint32 len)
- {
- SDL_AudioBufferQueue *packet;
- Uint8 *ptr = stream;
- while ((len > 0) && ((packet = device->buffer_queue_head) != NULL)) {
- const Uint32 avail = packet->datalen - packet->startpos;
- const Uint32 cpy = SDL_min(len, avail);
- SDL_assert(device->queued_bytes >= avail);
- SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
- packet->startpos += cpy;
- ptr += cpy;
- device->queued_bytes -= cpy;
- len -= cpy;
- if (packet->startpos == packet->datalen) { /* packet is done, put it in the pool. */
- device->buffer_queue_head = packet->next;
- SDL_assert((packet->next != NULL) || (packet == device->buffer_queue_tail));
- packet->next = device->buffer_queue_pool;
- device->buffer_queue_pool = packet;
- }
- }
- SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
- if (device->buffer_queue_head == NULL) {
- device->buffer_queue_tail = NULL; /* in case we drained the queue entirely. */
- }
- return (Uint32) (ptr - stream);
- }
- static void SDLCALL
- SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
- {
- /* this function always holds the mixer lock before being called. */
- SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
- Uint32 written;
- SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
- SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
- SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
- written = dequeue_audio_from_device(device, stream, (Uint32) len);
- stream += written;
- len -= (int) written;
- if (len > 0) { /* fill any remaining space in the stream with silence. */
- SDL_assert(device->buffer_queue_head == NULL);
- SDL_memset(stream, device->spec.silence, len);
- }
- }
- static void SDLCALL
- SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
- {
- /* this function always holds the mixer lock before being called. */
- SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
- SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
- SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
- SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
- /* note that if this needs to allocate more space and run out of memory,
- we have no choice but to quietly drop the data and hope it works out
- later, but you probably have bigger problems in this case anyhow. */
- queue_audio_to_device(device, stream, (Uint32) len);
- }
- int
- SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- int rc = 0;
- if (!device) {
- return -1; /* get_audio_device() will have set the error state */
- } else if (device->iscapture) {
- return SDL_SetError("This is a capture device, queueing not allowed");
- } else if (device->spec.callback != SDL_BufferQueueDrainCallback) {
- return SDL_SetError("Audio device has a callback, queueing not allowed");
- }
- if (len > 0) {
- current_audio.impl.LockDevice(device);
- rc = queue_audio_to_device(device, data, len);
- current_audio.impl.UnlockDevice(device);
- }
- return rc;
- }
- Uint32
- SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- Uint32 rc;
- if ( (len == 0) || /* nothing to do? */
- (!device) || /* called with bogus device id */
- (!device->iscapture) || /* playback devices can't dequeue */
- (device->spec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
- return 0; /* just report zero bytes dequeued. */
- }
- current_audio.impl.LockDevice(device);
- rc = dequeue_audio_from_device(device, data, len);
- current_audio.impl.UnlockDevice(device);
- return rc;
- }
- Uint32
- SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
- {
- Uint32 retval = 0;
- SDL_AudioDevice *device = get_audio_device(devid);
- if (!device) {
- return 0;
- }
- /* Nothing to do unless we're set up for queueing. */
- if (device->spec.callback == SDL_BufferQueueDrainCallback) {
- current_audio.impl.LockDevice(device);
- retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device);
- current_audio.impl.UnlockDevice(device);
- } else if (device->spec.callback == SDL_BufferQueueFillCallback) {
- current_audio.impl.LockDevice(device);
- retval = device->queued_bytes;
- current_audio.impl.UnlockDevice(device);
- }
- return retval;
- }
- void
- SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- SDL_AudioBufferQueue *packet;
- if (!device) {
- return; /* nothing to do. */
- }
- /* Blank out the device and release the mutex. Free it afterwards. */
- current_audio.impl.LockDevice(device);
- /* merge the available pool and the current queue into one list. */
- packet = device->buffer_queue_head;
- if (packet) {
- device->buffer_queue_tail->next = device->buffer_queue_pool;
- } else {
- packet = device->buffer_queue_pool;
- }
- /* Remove the queued packets from the device. */
- device->buffer_queue_tail = NULL;
- device->buffer_queue_head = NULL;
- device->queued_bytes = 0;
- device->buffer_queue_pool = packet;
- /* Keep up to two packets in the pool to reduce future malloc pressure. */
- if (packet) {
- if (!packet->next) {
- packet = NULL; /* one packet (the only one) for the pool. */
- } else {
- SDL_AudioBufferQueue *next = packet->next->next;
- packet->next->next = NULL; /* two packets for the pool. */
- packet = next; /* rest will be freed. */
- }
- }
- current_audio.impl.UnlockDevice(device);
- /* free any extra packets we didn't keep in the pool. */
- free_audio_queue(packet);
- }
- /* The general mixing thread function */
- static int SDLCALL
- SDL_RunAudio(void *devicep)
- {
- SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
- const int silence = (int) device->spec.silence;
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
- const int stream_len = (device->convert.needed) ? device->convert.len : device->spec.size;
- Uint8 *stream;
- void *udata = device->spec.userdata;
- void (SDLCALL *callback) (void *, Uint8 *, int) = device->spec.callback;
- SDL_assert(!device->iscapture);
- /* The audio mixing is always a high priority thread */
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
- /* Perform any thread setup */
- device->threadid = SDL_ThreadID();
- current_audio.impl.ThreadInit(device);
- /* Loop, filling the audio buffers */
- while (!SDL_AtomicGet(&device->shutdown)) {
- /* Fill the current buffer with sound */
- if (device->convert.needed) {
- stream = device->convert.buf;
- } else if (SDL_AtomicGet(&device->enabled)) {
- stream = current_audio.impl.GetDeviceBuf(device);
- } else {
- /* if the device isn't enabled, we still write to the
- fake_stream, so the app's callback will fire with
- a regular frequency, in case they depend on that
- for timing or progress. They can use hotplug
- now to know if the device failed. */
- stream = NULL;
- }
- if (stream == NULL) {
- stream = device->fake_stream;
- }
- /* !!! FIXME: this should be LockDevice. */
- SDL_LockMutex(device->mixer_lock);
- if (SDL_AtomicGet(&device->paused)) {
- SDL_memset(stream, silence, stream_len);
- } else {
- (*callback) (udata, stream, stream_len);
- }
- SDL_UnlockMutex(device->mixer_lock);
- /* Convert the audio if necessary */
- if (device->convert.needed && SDL_AtomicGet(&device->enabled)) {
- SDL_ConvertAudio(&device->convert);
- stream = current_audio.impl.GetDeviceBuf(device);
- if (stream == NULL) {
- stream = device->fake_stream;
- } else {
- SDL_memcpy(stream, device->convert.buf,
- device->convert.len_cvt);
- }
- }
- /* Ready current buffer for play and change current buffer */
- if (stream == device->fake_stream) {
- SDL_Delay(delay);
- } else {
- current_audio.impl.PlayDevice(device);
- current_audio.impl.WaitDevice(device);
- }
- }
- /* Wait for the audio to drain. */
- /* !!! FIXME: can we rename this WaitDrain? */
- current_audio.impl.WaitDone(device);
- return 0;
- }
- /* The general capture thread function */
- static int SDLCALL
- SDL_CaptureAudio(void *devicep)
- {
- SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
- const int silence = (int) device->spec.silence;
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
- const int stream_len = (device->convert.needed) ? device->convert.len : device->spec.size;
- Uint8 *stream;
- void *udata = device->spec.userdata;
- void (SDLCALL *callback) (void *, Uint8 *, int) = device->spec.callback;
- SDL_assert(device->iscapture);
- /* The audio mixing is always a high priority thread */
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
- /* Perform any thread setup */
- device->threadid = SDL_ThreadID();
- current_audio.impl.ThreadInit(device);
- /* Loop, filling the audio buffers */
- while (!SDL_AtomicGet(&device->shutdown)) {
- int still_need;
- Uint8 *ptr;
- if (!SDL_AtomicGet(&device->enabled) || SDL_AtomicGet(&device->paused)) {
- SDL_Delay(delay); /* just so we don't cook the CPU. */
- current_audio.impl.FlushCapture(device); /* dump anything pending. */
- continue;
- }
- /* Fill the current buffer with sound */
- still_need = stream_len;
- if (device->convert.needed) {
- ptr = stream = device->convert.buf;
- } else {
- /* just use the "fake" stream to hold data read from the device. */
- ptr = stream = device->fake_stream;
- }
- /* We still read from the device when "paused" to keep the state sane,
- and block when there isn't data so this thread isn't eating CPU.
- But we don't process it further or call the app's callback. */
- while (still_need > 0) {
- const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
- SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
- if (rc > 0) {
- still_need -= rc;
- ptr += rc;
- } else { /* uhoh, device failed for some reason! */
- SDL_OpenedAudioDeviceDisconnected(device);
- break;
- }
- }
- if (still_need > 0) {
- /* Keep any data we already read, silence the rest. */
- SDL_memset(ptr, silence, still_need);
- }
- if (device->convert.needed) {
- SDL_ConvertAudio(&device->convert);
- }
- /* !!! FIXME: this should be LockDevice. */
- SDL_LockMutex(device->mixer_lock);
- if (SDL_AtomicGet(&device->paused)) {
- current_audio.impl.FlushCapture(device); /* one snuck in! */
- } else {
- (*callback)(udata, stream, stream_len);
- }
- SDL_UnlockMutex(device->mixer_lock);
- }
- current_audio.impl.FlushCapture(device);
- return 0;
- }
- static SDL_AudioFormat
- SDL_ParseAudioFormat(const char *string)
- {
- #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
- CHECK_FMT_STRING(U8);
- CHECK_FMT_STRING(S8);
- CHECK_FMT_STRING(U16LSB);
- CHECK_FMT_STRING(S16LSB);
- CHECK_FMT_STRING(U16MSB);
- CHECK_FMT_STRING(S16MSB);
- CHECK_FMT_STRING(U16SYS);
- CHECK_FMT_STRING(S16SYS);
- CHECK_FMT_STRING(U16);
- CHECK_FMT_STRING(S16);
- CHECK_FMT_STRING(S32LSB);
- CHECK_FMT_STRING(S32MSB);
- CHECK_FMT_STRING(S32SYS);
- CHECK_FMT_STRING(S32);
- CHECK_FMT_STRING(F32LSB);
- CHECK_FMT_STRING(F32MSB);
- CHECK_FMT_STRING(F32SYS);
- CHECK_FMT_STRING(F32);
- #undef CHECK_FMT_STRING
- return 0;
- }
- int
- SDL_GetNumAudioDrivers(void)
- {
- return SDL_arraysize(bootstrap) - 1;
- }
- const char *
- SDL_GetAudioDriver(int index)
- {
- if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
- return bootstrap[index]->name;
- }
- return NULL;
- }
- int
- SDL_AudioInit(const char *driver_name)
- {
- int i = 0;
- int initialized = 0;
- int tried_to_init = 0;
- if (SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_AudioQuit(); /* shutdown driver if already running. */
- }
- SDL_zero(current_audio);
- SDL_zero(open_devices);
- /* Select the proper audio driver */
- if (driver_name == NULL) {
- driver_name = SDL_getenv("SDL_AUDIODRIVER");
- }
- for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
- /* make sure we should even try this driver before doing so... */
- const AudioBootStrap *backend = bootstrap[i];
- if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
- (!driver_name && backend->demand_only)) {
- continue;
- }
- tried_to_init = 1;
- SDL_zero(current_audio);
- current_audio.name = backend->name;
- current_audio.desc = backend->desc;
- initialized = backend->init(¤t_audio.impl);
- }
- if (!initialized) {
- /* specific drivers will set the error message if they fail... */
- if (!tried_to_init) {
- if (driver_name) {
- SDL_SetError("Audio target '%s' not available", driver_name);
- } else {
- SDL_SetError("No available audio device");
- }
- }
- SDL_zero(current_audio);
- return -1; /* No driver was available, so fail. */
- }
- current_audio.detectionLock = SDL_CreateMutex();
- finalize_audio_entry_points();
- /* Make sure we have a list of devices available at startup. */
- current_audio.impl.DetectDevices();
- return 0;
- }
- /*
- * Get the current audio driver name
- */
- const char *
- SDL_GetCurrentAudioDriver()
- {
- return current_audio.name;
- }
- /* Clean out devices that we've removed but had to keep around for stability. */
- static void
- clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
- {
- SDL_AudioDeviceItem *item = *devices;
- SDL_AudioDeviceItem *prev = NULL;
- int total = 0;
- while (item) {
- SDL_AudioDeviceItem *next = item->next;
- if (item->handle != NULL) {
- total++;
- prev = item;
- } else {
- if (prev) {
- prev->next = next;
- } else {
- *devices = next;
- }
- SDL_free(item);
- }
- item = next;
- }
- *devCount = total;
- *removedFlag = SDL_FALSE;
- }
- int
- SDL_GetNumAudioDevices(int iscapture)
- {
- int retval = 0;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- return -1;
- }
- SDL_LockMutex(current_audio.detectionLock);
- if (iscapture && current_audio.captureDevicesRemoved) {
- clean_out_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount, ¤t_audio.captureDevicesRemoved);
- }
- if (!iscapture && current_audio.outputDevicesRemoved) {
- clean_out_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount, ¤t_audio.outputDevicesRemoved);
- current_audio.outputDevicesRemoved = SDL_FALSE;
- }
- retval = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
- SDL_UnlockMutex(current_audio.detectionLock);
- return retval;
- }
- const char *
- SDL_GetAudioDeviceName(int index, int iscapture)
- {
- const char *retval = NULL;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
- SDL_SetError("No capture support");
- return NULL;
- }
- if (index >= 0) {
- SDL_AudioDeviceItem *item;
- int i;
- SDL_LockMutex(current_audio.detectionLock);
- item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
- i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
- if (index < i) {
- for (i--; i > index; i--, item = item->next) {
- SDL_assert(item != NULL);
- }
- SDL_assert(item != NULL);
- retval = item->name;
- }
- SDL_UnlockMutex(current_audio.detectionLock);
- }
- if (retval == NULL) {
- SDL_SetError("No such device");
- }
- return retval;
- }
- static void
- close_audio_device(SDL_AudioDevice * device)
- {
- SDL_AtomicSet(&device->shutdown, 1);
- SDL_AtomicSet(&device->enabled, 0);
- if (device->thread != NULL) {
- SDL_WaitThread(device->thread, NULL);
- }
- if (device->mixer_lock != NULL) {
- SDL_DestroyMutex(device->mixer_lock);
- }
- SDL_free(device->fake_stream);
- if (device->convert.needed) {
- SDL_free(device->convert.buf);
- }
- if (device->hidden != NULL) {
- current_audio.impl.CloseDevice(device);
- }
- free_audio_queue(device->buffer_queue_head);
- free_audio_queue(device->buffer_queue_pool);
- SDL_free(device);
- }
- /*
- * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
- * Fills in a sanitized copy in (prepared).
- * Returns non-zero if okay, zero on fatal parameters in (orig).
- */
- static int
- prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
- {
- SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
- if (orig->freq == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
- if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
- prepared->freq = 22050; /* a reasonable default */
- }
- }
- if (orig->format == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
- if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
- prepared->format = AUDIO_S16; /* a reasonable default */
- }
- }
- switch (orig->channels) {
- case 0:{
- const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
- if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
- prepared->channels = 2; /* a reasonable default */
- }
- break;
- }
- case 1: /* Mono */
- case 2: /* Stereo */
- case 4: /* surround */
- case 6: /* surround with center and lfe */
- break;
- default:
- SDL_SetError("Unsupported number of audio channels.");
- return 0;
- }
- if (orig->samples == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
- if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
- /* Pick a default of ~46 ms at desired frequency */
- /* !!! FIXME: remove this when the non-Po2 resampling is in. */
- const int samples = (prepared->freq / 1000) * 46;
- int power2 = 1;
- while (power2 < samples) {
- power2 *= 2;
- }
- prepared->samples = power2;
- }
- }
- /* Calculate the silence and size of the audio specification */
- SDL_CalculateAudioSpec(prepared);
- return 1;
- }
- static SDL_AudioDeviceID
- open_audio_device(const char *devname, int iscapture,
- const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
- int allowed_changes, int min_id)
- {
- const SDL_bool is_internal_thread = (desired->callback != NULL);
- SDL_AudioDeviceID id = 0;
- SDL_AudioSpec _obtained;
- SDL_AudioDevice *device;
- SDL_bool build_cvt;
- void *handle = NULL;
- int i = 0;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_SetError("Audio subsystem is not initialized");
- return 0;
- }
- if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
- SDL_SetError("No capture support");
- return 0;
- }
- /* Find an available device ID... */
- for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
- if (open_devices[id] == NULL) {
- break;
- }
- }
- if (id == SDL_arraysize(open_devices)) {
- SDL_SetError("Too many open audio devices");
- return 0;
- }
- if (!obtained) {
- obtained = &_obtained;
- }
- if (!prepare_audiospec(desired, obtained)) {
- return 0;
- }
- /* If app doesn't care about a specific device, let the user override. */
- if (devname == NULL) {
- devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
- }
- /*
- * Catch device names at the high level for the simple case...
- * This lets us have a basic "device enumeration" for systems that
- * don't have multiple devices, but makes sure the device name is
- * always NULL when it hits the low level.
- *
- * Also make sure that the simple case prevents multiple simultaneous
- * opens of the default system device.
- */
- if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
- if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
- SDL_SetError("No such device");
- return 0;
- }
- devname = NULL;
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if ((open_devices[i]) && (open_devices[i]->iscapture)) {
- SDL_SetError("Audio device already open");
- return 0;
- }
- }
- } else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
- if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
- SDL_SetError("No such device");
- return 0;
- }
- devname = NULL;
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
- SDL_SetError("Audio device already open");
- return 0;
- }
- }
- } else if (devname != NULL) {
- /* if the app specifies an exact string, we can pass the backend
- an actual device handle thingey, which saves them the effort of
- figuring out what device this was (such as, reenumerating
- everything again to find the matching human-readable name).
- It might still need to open a device based on the string for,
- say, a network audio server, but this optimizes some cases. */
- SDL_AudioDeviceItem *item;
- SDL_LockMutex(current_audio.detectionLock);
- for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
- if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
- handle = item->handle;
- break;
- }
- }
- SDL_UnlockMutex(current_audio.detectionLock);
- }
- if (!current_audio.impl.AllowsArbitraryDeviceNames) {
- /* has to be in our device list, or the default device. */
- if ((handle == NULL) && (devname != NULL)) {
- SDL_SetError("No such device.");
- return 0;
- }
- }
- device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice));
- if (device == NULL) {
- SDL_OutOfMemory();
- return 0;
- }
- device->id = id + 1;
- device->spec = *obtained;
- device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
- SDL_AtomicSet(&device->shutdown, 0); /* just in case. */
- SDL_AtomicSet(&device->paused, 1);
- SDL_AtomicSet(&device->enabled, 1);
- /* Create a mutex for locking the sound buffers */
- if (!current_audio.impl.SkipMixerLock) {
- device->mixer_lock = SDL_CreateMutex();
- if (device->mixer_lock == NULL) {
- close_audio_device(device);
- SDL_SetError("Couldn't create mixer lock");
- return 0;
- }
- }
- if (current_audio.impl.OpenDevice(device, handle, devname, iscapture) < 0) {
- close_audio_device(device);
- return 0;
- }
- /* if your target really doesn't need it, set it to 0x1 or something. */
- /* otherwise, close_audio_device() won't call impl.CloseDevice(). */
- SDL_assert(device->hidden != NULL);
- /* See if we need to do any conversion */
- build_cvt = SDL_FALSE;
- if (obtained->freq != device->spec.freq) {
- if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
- obtained->freq = device->spec.freq;
- } else {
- build_cvt = SDL_TRUE;
- }
- }
- if (obtained->format != device->spec.format) {
- if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
- obtained->format = device->spec.format;
- } else {
- build_cvt = SDL_TRUE;
- }
- }
- if (obtained->channels != device->spec.channels) {
- if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
- obtained->channels = device->spec.channels;
- } else {
- build_cvt = SDL_TRUE;
- }
- }
- /* If the audio driver changes the buffer size, accept it.
- This needs to be done after the format is modified above,
- otherwise it might not have the correct buffer size.
- */
- if (device->spec.samples != obtained->samples) {
- obtained->samples = device->spec.samples;
- SDL_CalculateAudioSpec(obtained);
- }
- if (build_cvt) {
- /* Build an audio conversion block */
- if (SDL_BuildAudioCVT(&device->convert,
- obtained->format, obtained->channels,
- obtained->freq,
- device->spec.format, device->spec.channels,
- device->spec.freq) < 0) {
- close_audio_device(device);
- return 0;
- }
- if (device->convert.needed) {
- device->convert.len = (int) (((double) device->spec.size) /
- device->convert.len_ratio);
- device->convert.buf =
- (Uint8 *) SDL_malloc(device->convert.len *
- device->convert.len_mult);
- if (device->convert.buf == NULL) {
- close_audio_device(device);
- SDL_OutOfMemory();
- return 0;
- }
- }
- }
- if (device->spec.callback == NULL) { /* use buffer queueing? */
- /* pool a few packets to start. Enough for two callbacks. */
- const int packetlen = SDL_AUDIOBUFFERQUEUE_PACKETLEN;
- const int wantbytes = ((device->convert.needed) ? device->convert.len : device->spec.size) * 2;
- const int wantpackets = (wantbytes / packetlen) + ((wantbytes % packetlen) ? packetlen : 0);
- for (i = 0; i < wantpackets; i++) {
- SDL_AudioBufferQueue *packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
- if (packet) { /* don't care if this fails, we'll deal later. */
- packet->datalen = 0;
- packet->startpos = 0;
- packet->next = device->buffer_queue_pool;
- device->buffer_queue_pool = packet;
- }
- }
- device->spec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
- device->spec.userdata = device;
- }
- /* add it to our list of open devices. */
- open_devices[id] = device;
- /* Start the audio thread if necessary */
- if (!current_audio.impl.ProvidesOwnCallbackThread) {
- /* Start the audio thread */
- /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
- /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
- const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
- char threadname[64];
- /* Allocate a fake audio buffer; only used by our internal threads. */
- Uint32 stream_len = (device->convert.needed) ? device->convert.len_cvt : 0;
- if (device->spec.size > stream_len) {
- stream_len = device->spec.size;
- }
- SDL_assert(stream_len > 0);
- device->fake_stream = (Uint8 *) SDL_malloc(stream_len);
- if (device->fake_stream == NULL) {
- close_audio_device(device);
- SDL_OutOfMemory();
- return 0;
- }
- SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id);
- device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
- if (device->thread == NULL) {
- SDL_CloseAudioDevice(device->id);
- SDL_SetError("Couldn't create audio thread");
- return 0;
- }
- }
- return device->id;
- }
- int
- SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
- {
- SDL_AudioDeviceID id = 0;
- /* Start up the audio driver, if necessary. This is legacy behaviour! */
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- return -1;
- }
- }
- /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
- if (open_devices[0] != NULL) {
- SDL_SetError("Audio device is already opened");
- return -1;
- }
- if (obtained) {
- id = open_audio_device(NULL, 0, desired, obtained,
- SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
- } else {
- id = open_audio_device(NULL, 0, desired, NULL, 0, 1);
- }
- SDL_assert((id == 0) || (id == 1));
- return (id == 0) ? -1 : 0;
- }
- SDL_AudioDeviceID
- SDL_OpenAudioDevice(const char *device, int iscapture,
- const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
- int allowed_changes)
- {
- return open_audio_device(device, iscapture, desired, obtained,
- allowed_changes, 2);
- }
- SDL_AudioStatus
- SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- SDL_AudioStatus status = SDL_AUDIO_STOPPED;
- if (device && SDL_AtomicGet(&device->enabled)) {
- if (SDL_AtomicGet(&device->paused)) {
- status = SDL_AUDIO_PAUSED;
- } else {
- status = SDL_AUDIO_PLAYING;
- }
- }
- return status;
- }
- SDL_AudioStatus
- SDL_GetAudioStatus(void)
- {
- return SDL_GetAudioDeviceStatus(1);
- }
- void
- SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.LockDevice(device);
- SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
- current_audio.impl.UnlockDevice(device);
- }
- }
- void
- SDL_PauseAudio(int pause_on)
- {
- SDL_PauseAudioDevice(1, pause_on);
- }
- void
- SDL_LockAudioDevice(SDL_AudioDeviceID devid)
- {
- /* Obtain a lock on the mixing buffers */
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.LockDevice(device);
- }
- }
- void
- SDL_LockAudio(void)
- {
- SDL_LockAudioDevice(1);
- }
- void
- SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
- {
- /* Obtain a lock on the mixing buffers */
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.UnlockDevice(device);
- }
- }
- void
- SDL_UnlockAudio(void)
- {
- SDL_UnlockAudioDevice(1);
- }
- void
- SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- close_audio_device(device);
- open_devices[devid - 1] = NULL;
- }
- }
- void
- SDL_CloseAudio(void)
- {
- SDL_CloseAudioDevice(1);
- }
- void
- SDL_AudioQuit(void)
- {
- SDL_AudioDeviceID i;
- if (!current_audio.name) { /* not initialized?! */
- return;
- }
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if (open_devices[i] != NULL) {
- SDL_CloseAudioDevice(i+1);
- }
- }
- free_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
- free_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
- /* Free the driver data */
- current_audio.impl.Deinitialize();
- SDL_DestroyMutex(current_audio.detectionLock);
- SDL_zero(current_audio);
- SDL_zero(open_devices);
- }
- #define NUM_FORMATS 10
- static int format_idx;
- static int format_idx_sub;
- static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
- {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
- AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
- {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
- AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
- {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
- AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
- AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
- AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
- AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
- AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
- AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
- AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
- AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
- };
- SDL_AudioFormat
- SDL_FirstAudioFormat(SDL_AudioFormat format)
- {
- for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
- if (format_list[format_idx][0] == format) {
- break;
- }
- }
- format_idx_sub = 0;
- return SDL_NextAudioFormat();
- }
- SDL_AudioFormat
- SDL_NextAudioFormat(void)
- {
- if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
- return 0;
- }
- return format_list[format_idx][format_idx_sub++];
- }
- void
- SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
- {
- switch (spec->format) {
- case AUDIO_U8:
- spec->silence = 0x80;
- break;
- default:
- spec->silence = 0x00;
- break;
- }
- spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
- spec->size *= spec->channels;
- spec->size *= spec->samples;
- }
- /*
- * Moved here from SDL_mixer.c, since it relies on internals of an opened
- * audio device (and is deprecated, by the way!).
- */
- void
- SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
- {
- /* Mix the user-level audio format */
- SDL_AudioDevice *device = get_audio_device(1);
- if (device != NULL) {
- SDL_AudioFormat format;
- if (device->convert.needed) {
- format = device->convert.src_format;
- } else {
- format = device->spec.format;
- }
- SDL_MixAudioFormat(dst, src, format, len, volume);
- }
- }
- /* vi: set ts=4 sw=4 expandtab: */
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