Sam Lantinga 8093cfd8ce Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer 12 лет назад
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direct3d ef97aab9cf Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful 12 лет назад
opengl 8093cfd8ce Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer 12 лет назад
opengles 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 12 лет назад
opengles2 36b759174f Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. 12 лет назад
psp f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 12 лет назад
software 4ca34ad4a4 Prevent conflicts when linking both SDL2 and SDL2_gfx 12 лет назад
SDL_render.c 4e270de15d Changed function to return -1 through SDL_Error() instead of plain -1. 12 лет назад
SDL_sysrender.h 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 12 лет назад
SDL_yuv_mmx.c dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 лет назад
SDL_yuv_sw.c 1f21484bdd Fixed const/non-const warning 12 лет назад
SDL_yuv_sw_c.h 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 12 лет назад
mmx.h dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 лет назад