SDL_system.h 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_system.h
  20. *
  21. * Include file for platform specific SDL API functions
  22. */
  23. #ifndef _SDL_system_h
  24. #define _SDL_system_h
  25. #include "SDL_stdinc.h"
  26. #include "SDL_keyboard.h"
  27. #include "SDL_render.h"
  28. #include "SDL_video.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /* Platform specific functions for Windows */
  35. #ifdef __WIN32__
  36. /* Returns the D3D9 adapter index that matches the specified display index.
  37. This adapter index can be passed to IDirect3D9::CreateDevice and controls
  38. on which monitor a full screen application will appear.
  39. */
  40. extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
  41. /* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
  42. Once you are done using the device, you should release it to avoid a resource leak.
  43. */
  44. typedef struct IDirect3DDevice9 IDirect3DDevice9;
  45. extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
  46. /* Returns the DXGI Adapter and Output indices for the specified display index.
  47. These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
  48. required to create a DX10 or DX11 device and swap chain.
  49. */
  50. extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
  51. #endif /* __WIN32__ */
  52. /* Platform specific functions for iOS */
  53. #if defined(__IPHONEOS__) && __IPHONEOS__
  54. extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
  55. extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
  56. /* Returns the OpenGL Renderbuffer Object associated with the window's main view.
  57. The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
  58. */
  59. extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewRenderbuffer(SDL_Window * window);
  60. /* Returns the OpenGL Framebuffer Object associated with the window's main view.
  61. The Framebuffer must be bound when rendering to the screen.
  62. */
  63. extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window);
  64. #endif /* __IPHONEOS__ */
  65. /* Platform specific functions for Android */
  66. #if defined(__ANDROID__) && __ANDROID__
  67. /* Get the JNI environment for the current thread
  68. This returns JNIEnv*, but the prototype is void* so we don't need jni.h
  69. */
  70. extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
  71. /* Get the SDL Activity object for the application
  72. This returns jobject, but the prototype is void* so we don't need jni.h
  73. The jobject returned by SDL_AndroidGetActivity is a local reference.
  74. It is the caller's responsibility to properly release it
  75. (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
  76. */
  77. extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
  78. /* See the official Android developer guide for more information:
  79. http://developer.android.com/guide/topics/data/data-storage.html
  80. */
  81. #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
  82. #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
  83. /* Get the path used for internal storage for this application.
  84. This path is unique to your application and cannot be written to
  85. by other applications.
  86. */
  87. extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
  88. /* Get the current state of external storage, a bitmask of these values:
  89. SDL_ANDROID_EXTERNAL_STORAGE_READ
  90. SDL_ANDROID_EXTERNAL_STORAGE_WRITE
  91. If external storage is currently unavailable, this will return 0.
  92. */
  93. extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
  94. /* Get the path used for external storage for this application.
  95. This path is unique to your application, but is public and can be
  96. written to by other applications.
  97. */
  98. extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
  99. #endif /* __ANDROID__ */
  100. /* Platform specific functions for WinRT */
  101. #if defined(__WINRT__) && __WINRT__
  102. /**
  103. * \brief WinRT / Windows Phone path types
  104. */
  105. typedef enum
  106. {
  107. /** \brief The installed app's root directory.
  108. Files here are likely to be read-only. */
  109. SDL_WINRT_PATH_INSTALLED_LOCATION,
  110. /** \brief The app's local data store. Files may be written here */
  111. SDL_WINRT_PATH_LOCAL_FOLDER,
  112. /** \brief The app's roaming data store. Unsupported on Windows Phone.
  113. Files written here may be copied to other machines via a network
  114. connection.
  115. */
  116. SDL_WINRT_PATH_ROAMING_FOLDER,
  117. /** \brief The app's temporary data store. Unsupported on Windows Phone.
  118. Files written here may be deleted at any time. */
  119. SDL_WINRT_PATH_TEMP_FOLDER
  120. } SDL_WinRT_Path;
  121. /**
  122. * \brief Retrieves a WinRT defined path on the local file system
  123. *
  124. * \note Documentation on most app-specific path types on WinRT
  125. * can be found on MSDN, at the URL:
  126. * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
  127. *
  128. * \param pathType The type of path to retrieve.
  129. * \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
  130. * if the path is not available for any reason. Not all paths are
  131. * available on all versions of Windows. This is especially true on
  132. * Windows Phone. Check the documentation for the given
  133. * SDL_WinRT_Path for more information on which path types are
  134. * supported where.
  135. */
  136. extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
  137. /**
  138. * \brief Retrieves a WinRT defined path on the local file system
  139. *
  140. * \note Documentation on most app-specific path types on WinRT
  141. * can be found on MSDN, at the URL:
  142. * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
  143. *
  144. * \param pathType The type of path to retrieve.
  145. * \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
  146. * if the path is not available for any reason. Not all paths are
  147. * available on all versions of Windows. This is especially true on
  148. * Windows Phone. Check the documentation for the given
  149. * SDL_WinRT_Path for more information on which path types are
  150. * supported where.
  151. */
  152. extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
  153. #endif /* __WINRT__ */
  154. /* Ends C function definitions when using C++ */
  155. #ifdef __cplusplus
  156. }
  157. #endif
  158. #include "close_code.h"
  159. #endif /* _SDL_system_h */
  160. /* vi: set ts=4 sw=4 expandtab: */