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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- /* Thread management routines for SDL */
- #include "../SDL_systhread.h"
- #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
- int SDL_SYS_CreateThread(SDL_Thread *thread,
- pfnSDL_CurrentBeginThread pfnBeginThread,
- pfnSDL_CurrentEndThread pfnEndThread)
- #else
- int SDL_SYS_CreateThread(SDL_Thread *thread)
- #endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
- {
- return SDL_SetError("Threads are not supported on this platform");
- }
- void SDL_SYS_SetupThread(const char *name)
- {
- return;
- }
- SDL_threadID SDL_ThreadID(void)
- {
- return 0;
- }
- int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
- {
- return 0;
- }
- void SDL_SYS_WaitThread(SDL_Thread *thread)
- {
- return;
- }
- void SDL_SYS_DetachThread(SDL_Thread *thread)
- {
- return;
- }
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