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- /*
- SDL_rotate.c: rotates 32bit or 8bit surfaces
- Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
- Copyright (C) 2001-2011 Andreas Schiffler
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- Andreas Schiffler -- aschiffler at ferzkopp dot net
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_SW
- #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
- #include "../../core/windows/SDL_windows.h"
- #endif
- #include "SDL_rotate.h"
- #include "../../video/SDL_blit.h"
- // ---- Internally used structures
- /**
- A 32 bit RGBA pixel.
- */
- typedef struct tColorRGBA
- {
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
- } tColorRGBA;
- /**
- A 8bit Y/palette pixel.
- */
- typedef struct tColorY
- {
- Uint8 y;
- } tColorY;
- /**
- Number of guard rows added to destination surfaces.
- This is a simple but effective workaround for observed issues.
- These rows allocate extra memory and are then hidden from the surface.
- Rows are added to the end of destination surfaces when they are allocated.
- This catches any potential overflows which seem to happen with
- just the right src image dimensions and scale/rotation and can lead
- to a situation where the program can segfault.
- */
- #define GUARD_ROWS (2)
- /**
- Returns colorkey info for a surface
- */
- static Uint32 get_colorkey(SDL_Surface *src)
- {
- Uint32 key = 0;
- if (SDL_SurfaceHasColorKey(src)) {
- SDL_GetSurfaceColorKey(src, &key);
- }
- return key;
- }
- // rotate (sx, sy) by (angle, center) into (dx, dy)
- static void rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy)
- {
- sx -= center->x;
- sy -= center->y;
- *dx = cosangle * sx - sinangle * sy;
- *dy = sinangle * sx + cosangle * sy;
- *dx += center->x;
- *dy += center->y;
- }
- /**
- Internal target surface sizing function for rotations with trig result return.
- \param width The source surface width.
- \param height The source surface height.
- \param angle The angle to rotate in degrees.
- \param center The center of ratation
- \param rect_dest Bounding box of rotated rectangle
- \param cangle The sine of the angle
- \param sangle The cosine of the angle
- */
- void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
- SDL_Rect *rect_dest, double *cangle, double *sangle)
- {
- int minx, maxx, miny, maxy;
- double radangle;
- double x0, x1, x2, x3;
- double y0, y1, y2, y3;
- double sinangle;
- double cosangle;
- radangle = angle * (SDL_PI_D / 180.0);
- sinangle = SDL_sin(radangle);
- cosangle = SDL_cos(radangle);
- /*
- * Determine destination width and height by rotating a source box, at pixel center
- */
- rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
- rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
- rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
- rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
- minx = (int)SDL_floor(SDL_min(SDL_min(x0, x1), SDL_min(x2, x3)));
- maxx = (int)SDL_ceil(SDL_max(SDL_max(x0, x1), SDL_max(x2, x3)));
- miny = (int)SDL_floor(SDL_min(SDL_min(y0, y1), SDL_min(y2, y3)));
- maxy = (int)SDL_ceil(SDL_max(SDL_max(y0, y1), SDL_max(y2, y3)));
- rect_dest->w = maxx - minx;
- rect_dest->h = maxy - miny;
- rect_dest->x = minx;
- rect_dest->y = miny;
- // reverse the angle because our rotations are clockwise
- *sangle = -sinangle;
- *cangle = cosangle;
- {
- // The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees
- int angle90 = (int)(angle / 90);
- if (angle90 == angle / 90) { // if the angle is a multiple of 90 degrees
- angle90 %= 4;
- if (angle90 < 0) {
- angle90 += 4; // 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg
- }
- if (angle90 & 1) {
- rect_dest->w = height;
- rect_dest->h = width;
- *cangle = 0;
- *sangle = angle90 == 1 ? -1 : 1; // reversed because our rotations are clockwise
- } else {
- rect_dest->w = width;
- rect_dest->h = height;
- *cangle = angle90 == 0 ? 1 : -1;
- *sangle = 0;
- }
- }
- }
- }
- // Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees.
- static void computeSourceIncrements90(SDL_Surface *src, int bpp, int angle, int flipx, int flipy,
- int *sincx, int *sincy, int *signx, int *signy)
- {
- int pitch = flipy ? -src->pitch : src->pitch;
- if (flipx) {
- bpp = -bpp;
- }
- switch (angle) { // 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg
- case 0:
- *sincx = bpp;
- *sincy = pitch - src->w * *sincx;
- *signx = *signy = 1;
- break;
- case 1:
- *sincx = -pitch;
- *sincy = bpp - *sincx * src->h;
- *signx = 1;
- *signy = -1;
- break;
- case 2:
- *sincx = -bpp;
- *sincy = -src->w * *sincx - pitch;
- *signx = *signy = -1;
- break;
- case 3:
- default:
- *sincx = pitch;
- *sincy = -*sincx * src->h - bpp;
- *signx = -1;
- *signy = 1;
- break;
- }
- if (flipx) {
- *signx = -*signx;
- }
- if (flipy) {
- *signy = -*signy;
- }
- }
- // Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees.
- #define TRANSFORM_SURFACE_90(pixelType) \
- int dy, dincy = dst->pitch - dst->w * sizeof(pixelType), sincx, sincy, signx, signy; \
- Uint8 *sp = (Uint8 *)src->pixels, *dp = (Uint8 *)dst->pixels, *de; \
- \
- computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
- if (signx < 0) \
- sp += (src->w - 1) * sizeof(pixelType); \
- if (signy < 0) \
- sp += (src->h - 1) * src->pitch; \
- \
- for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
- if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \
- SDL_memcpy(dp, sp, dst->w * sizeof(pixelType)); \
- sp += dst->w * sizeof(pixelType); \
- dp += dst->w * sizeof(pixelType); \
- } else { \
- for (de = dp + dst->w * sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
- *(pixelType *)dp = *(pixelType *)sp; \
- } \
- } \
- }
- static void transformSurfaceRGBA90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
- {
- TRANSFORM_SURFACE_90(tColorRGBA);
- }
- static void transformSurfaceY90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
- {
- TRANSFORM_SURFACE_90(tColorY);
- }
- #undef TRANSFORM_SURFACE_90
- /**
- Internal 32 bit rotozoomer with optional anti-aliasing.
- Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
- parameters by scanning the destination surface and applying optionally anti-aliasing
- by bilinear interpolation.
- Assumes src and dst surfaces are of 32 bit depth.
- Assumes dst surface was allocated with the correct dimensions.
- \param src Source surface.
- \param dst Destination surface.
- \param isin Integer version of sine of angle.
- \param icos Integer version of cosine of angle.
- \param flipx Flag indicating horizontal mirroring should be applied.
- \param flipy Flag indicating vertical mirroring should be applied.
- \param smooth Flag indicating anti-aliasing should be used.
- \param rect_dest destination coordinates
- \param center true center.
- */
- static void transformSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst, int isin, int icos,
- int flipx, int flipy, int smooth,
- const SDL_Rect *rect_dest,
- const SDL_FPoint *center)
- {
- int sw, sh;
- int cx, cy;
- tColorRGBA c00, c01, c10, c11, cswap;
- tColorRGBA *pc, *sp;
- int gap;
- const int fp_half = (1 << 15);
- /*
- * Variable setup
- */
- sw = src->w - 1;
- sh = src->h - 1;
- pc = (tColorRGBA *)dst->pixels;
- gap = dst->pitch - dst->w * 4;
- cx = (int)(center->x * 65536.0);
- cy = (int)(center->y * 65536.0);
- /*
- * Switch between interpolating and non-interpolating code
- */
- if (smooth) {
- int y;
- for (y = 0; y < dst->h; y++) {
- int x;
- double src_x = ((double)rect_dest->x + 0 + 0.5 - center->x);
- double src_y = ((double)rect_dest->y + y + 0.5 - center->y);
- int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
- int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
- for (x = 0; x < dst->w; x++) {
- int dx = (sdx >> 16);
- int dy = (sdy >> 16);
- if (flipx) {
- dx = sw - dx;
- }
- if (flipy) {
- dy = sh - dy;
- }
- if ((dx > -1) && (dy > -1) && (dx < (src->w - 1)) && (dy < (src->h - 1))) {
- int ex, ey;
- int t1, t2;
- sp = (tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx;
- c00 = *sp;
- sp += 1;
- c01 = *sp;
- sp += (src->pitch / 4);
- c11 = *sp;
- sp -= 1;
- c10 = *sp;
- if (flipx) {
- cswap = c00;
- c00 = c01;
- c01 = cswap;
- cswap = c10;
- c10 = c11;
- c11 = cswap;
- }
- if (flipy) {
- cswap = c00;
- c00 = c10;
- c10 = cswap;
- cswap = c01;
- c01 = c11;
- c11 = cswap;
- }
- /*
- * Interpolate colors
- */
- ex = (sdx & 0xffff);
- ey = (sdy & 0xffff);
- t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
- t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
- pc->r = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
- t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
- t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
- pc->g = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
- t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
- t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
- pc->b = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
- t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
- t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
- pc->a = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc = (tColorRGBA *)((Uint8 *)pc + gap);
- }
- } else {
- int y;
- for (y = 0; y < dst->h; y++) {
- int x;
- double src_x = ((double)rect_dest->x + 0 + 0.5 - center->x);
- double src_y = ((double)rect_dest->y + y + 0.5 - center->y);
- int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
- int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
- for (x = 0; x < dst->w; x++) {
- int dx = (sdx >> 16);
- int dy = (sdy >> 16);
- if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
- if (flipx) {
- dx = sw - dx;
- }
- if (flipy) {
- dy = sh - dy;
- }
- *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc = (tColorRGBA *)((Uint8 *)pc + gap);
- }
- }
- }
- /**
- Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
- Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
- parameters by scanning the destination surface.
- Assumes src and dst surfaces are of 8 bit depth.
- Assumes dst surface was allocated with the correct dimensions.
- \param src Source surface.
- \param dst Destination surface.
- \param isin Integer version of sine of angle.
- \param icos Integer version of cosine of angle.
- \param flipx Flag indicating horizontal mirroring should be applied.
- \param flipy Flag indicating vertical mirroring should be applied.
- \param rect_dest destination coordinates
- \param center true center.
- */
- static void transformSurfaceY(SDL_Surface *src, SDL_Surface *dst, int isin, int icos, int flipx, int flipy,
- const SDL_Rect *rect_dest,
- const SDL_FPoint *center)
- {
- int sw, sh;
- int cx, cy;
- tColorY *pc;
- int gap;
- const int fp_half = (1 << 15);
- int y;
- /*
- * Variable setup
- */
- sw = src->w - 1;
- sh = src->h - 1;
- pc = (tColorY *)dst->pixels;
- gap = dst->pitch - dst->w;
- cx = (int)(center->x * 65536.0);
- cy = (int)(center->y * 65536.0);
- /*
- * Clear surface to colorkey
- */
- SDL_memset(pc, (int)(get_colorkey(src) & 0xff), (size_t)dst->pitch * dst->h);
- /*
- * Iterate through destination surface
- */
- for (y = 0; y < dst->h; y++) {
- int x;
- double src_x = ((double)rect_dest->x + 0 + 0.5 - center->x);
- double src_y = ((double)rect_dest->y + y + 0.5 - center->y);
- int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
- int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
- for (x = 0; x < dst->w; x++) {
- int dx = (sdx >> 16);
- int dy = (sdy >> 16);
- if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
- if (flipx) {
- dx = sw - dx;
- }
- if (flipy) {
- dy = sh - dy;
- }
- *pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc += gap;
- }
- }
- /**
- Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
- Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
- 'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
- then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
- surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
- The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
- mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
- surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
- When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
- \param src The surface to rotozoom.
- \param angle The angle to rotate in degrees.
- \param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
- \param flipx Set to 1 to flip the image horizontally
- \param flipy Set to 1 to flip the image vertically
- \param rect_dest The destination rect bounding box
- \param cangle The angle cosine
- \param sangle The angle sine
- \param center The true coordinate of the center of rotation
- \return The new rotated surface.
- */
- SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
- const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
- {
- SDL_Surface *rz_dst;
- int is8bit, angle90;
- SDL_BlendMode blendmode;
- Uint32 colorkey = 0;
- bool colorKeyAvailable = false;
- double sangleinv, cangleinv;
- // Sanity check
- if (!SDL_SurfaceValid(src)) {
- return NULL;
- }
- if (SDL_SurfaceHasColorKey(src)) {
- if (SDL_GetSurfaceColorKey(src, &colorkey)) {
- colorKeyAvailable = true;
- }
- }
- // This function requires a 32-bit surface or 8-bit surface with a colorkey
- is8bit = src->internal->format->bits_per_pixel == 8 && colorKeyAvailable;
- if (!(is8bit || (src->internal->format->bits_per_pixel == 32 && SDL_ISPIXELFORMAT_ALPHA(src->format)))) {
- return NULL;
- }
- // Calculate target factors from sine/cosine and zoom
- sangleinv = sangle * 65536.0;
- cangleinv = cangle * 65536.0;
- // Alloc space to completely contain the rotated surface
- rz_dst = NULL;
- if (is8bit) {
- // Target surface is 8 bit
- rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format);
- if (rz_dst) {
- SDL_SetSurfacePalette(rz_dst, src->internal->palette);
- }
- } else {
- // Target surface is 32 bit with source RGBA ordering
- rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format);
- }
- // Check target
- if (!rz_dst) {
- return NULL;
- }
- // Adjust for guard rows
- rz_dst->h = rect_dest->h;
- SDL_GetSurfaceBlendMode(src, &blendmode);
- if (colorKeyAvailable) {
- // If available, the colorkey will be used to discard the pixels that are outside of the rotated area.
- SDL_SetSurfaceColorKey(rz_dst, true, colorkey);
- SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
- } else if (blendmode == SDL_BLENDMODE_NONE) {
- blendmode = SDL_BLENDMODE_BLEND;
- } else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
- /* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
- * that the pixels outside the rotated area don't affect the destination surface.
- */
- colorkey = SDL_MapSurfaceRGBA(rz_dst, 255, 255, 255, 0);
- SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
- /* Setting a white colorkey for the destination surface makes the final blit discard
- * all pixels outside of the rotated area. This doesn't interfere with anything because
- * white pixels are already a no-op and the MOD blend mode does not interact with alpha.
- */
- SDL_SetSurfaceColorKey(rz_dst, true, colorkey);
- }
- SDL_SetSurfaceBlendMode(rz_dst, blendmode);
- // Lock source surface
- if (SDL_MUSTLOCK(src)) {
- if (!SDL_LockSurface(src)) {
- SDL_DestroySurface(rz_dst);
- return NULL;
- }
- }
- /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
- * the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
- * multiples of 90 degrees.
- */
- angle90 = (int)(angle / 90);
- if (angle90 == angle / 90) {
- angle90 %= 4;
- if (angle90 < 0) {
- angle90 += 4; // 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg
- }
- } else {
- angle90 = -1;
- }
- if (is8bit) {
- // Call the 8-bit transformation routine to do the rotation
- if (angle90 >= 0) {
- transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
- } else {
- transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
- flipx, flipy, rect_dest, center);
- }
- } else {
- // Call the 32-bit transformation routine to do the rotation
- if (angle90 >= 0) {
- transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
- } else {
- transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
- flipx, flipy, smooth, rect_dest, center);
- }
- }
- // Unlock source surface
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- // Return rotated surface
- return rz_dst;
- }
- #endif // SDL_VIDEO_RENDER_SW
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