SDL_migration.cocci 30 KB

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  1. //
  2. // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
  3. //
  4. // It generates a patch that you can apply to your project to build for SDL3. It does not
  5. // handle conceptual API changes, but it automates API name changes and function parameter
  6. // transformations.
  7. //
  8. // To install (native Ubuntu or using WSL on Windows):
  9. // sudo apt install coccinelle
  10. //
  11. // Apply the semantic patch to generate a patch file:
  12. // cd path/to/your/code
  13. // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
  14. //
  15. // A few options:
  16. // --c++=11 to parse cpp file
  17. // --max-width 200 to increase line witdth of generated source
  18. //
  19. // Apply the patch to your project:
  20. // patch -p1 <patch.txt
  21. //
  22. //
  23. // #############
  24. // In very short, a semantic patch is composed of two sub-blocks, like
  25. //
  26. // @@
  27. // declaration
  28. // @@
  29. // rule / transformation
  30. //
  31. // So this file is a set of many semantic patches, mostly independant.
  32. // SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
  33. @@
  34. expression e1, e2, e3;
  35. @@
  36. SDL_Vulkan_GetInstanceExtensions(
  37. - e1,
  38. e2, e3)
  39. // SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
  40. @@
  41. typedef PFN_vkGetInstanceProcAddr;
  42. expression e1, e2, e3;
  43. @@
  44. + (PFN_vkGetInstanceProcAddr)
  45. SDL_Vulkan_GetVkGetInstanceProcAddr()
  46. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  47. @@
  48. expression e;
  49. @@
  50. (
  51. - SDL_PauseAudioDevice(e, 1)
  52. + SDL_PauseAudioDevice(e)
  53. |
  54. - SDL_PauseAudioDevice(e, SDL_TRUE)
  55. + SDL_PauseAudioDevice(e)
  56. |
  57. - SDL_PauseAudioDevice(e, 0)
  58. + SDL_PlayAudioDevice(e)
  59. |
  60. - SDL_PauseAudioDevice(e, SDL_FALSE)
  61. + SDL_PlayAudioDevice(e)
  62. )
  63. @@
  64. expression e, pause_on;
  65. @@
  66. - SDL_PauseAudioDevice(e, pause_on);
  67. + if (pause_on) {
  68. + SDL_PauseAudioDevice(e);
  69. + } else {
  70. + SDL_PlayAudioDevice(e);
  71. + }
  72. // Remove SDL_WINDOW_SHOWN
  73. @@
  74. expression e;
  75. @@
  76. (
  77. - SDL_WINDOW_SHOWN | e
  78. + e
  79. |
  80. - SDL_WINDOW_SHOWN
  81. + 0
  82. )
  83. @@
  84. // Remove parameter from SDL_ConvertSurface
  85. expression e1, e2, e3;
  86. @@
  87. SDL_ConvertSurface(e1, e2
  88. - ,e3)
  89. + )
  90. @@
  91. // Remove parameter from SDL_ConvertSurfaceFormat
  92. expression e1, e2, e3;
  93. @@
  94. SDL_ConvertSurfaceFormat(e1, e2
  95. - ,e3)
  96. + )
  97. @@
  98. // SDL_CreateRGBSurfaceWithFormat
  99. // remove 'flags'
  100. // remove 'depth'
  101. // rename to SDL_CreateSurface
  102. expression e1, e2, e3, e4, e5;
  103. @@
  104. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  105. + SDL_CreateSurface(e2, e3, e5)
  106. @@
  107. // SDL_CreateRGBSurfaceWithFormat:
  108. // remove 'depth'
  109. // rename to SDL_CreateSurfaceFrom
  110. expression e1, e2, e3, e4, e5, e6;
  111. @@
  112. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  113. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  114. @@
  115. // SDL_CreateRGBSurface : convert Masks to format
  116. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  117. @@
  118. (
  119. // Generated for all formats:
  120. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  121. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  122. |
  123. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  124. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  125. |
  126. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  127. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  128. |
  129. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  130. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  131. |
  132. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  133. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  134. |
  135. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  136. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  137. |
  138. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  139. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  140. |
  141. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  142. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  143. |
  144. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  145. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  146. |
  147. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  148. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  149. |
  150. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  151. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  152. |
  153. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  154. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  155. |
  156. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  157. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  158. |
  159. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  160. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  161. |
  162. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  163. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  164. |
  165. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  166. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  167. |
  168. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  169. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  170. |
  171. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  172. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  173. |
  174. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  175. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  176. |
  177. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  178. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  179. |
  180. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  181. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  182. |
  183. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  184. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  185. |
  186. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  187. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  188. |
  189. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  190. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  191. |
  192. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  193. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  194. |
  195. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  196. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  197. |
  198. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  199. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  200. |
  201. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  202. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  203. |
  204. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  205. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  206. |
  207. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  208. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  209. |
  210. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  211. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  212. |
  213. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  214. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  215. |
  216. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  217. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  218. |
  219. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  220. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  221. |
  222. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  223. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  224. |
  225. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  226. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  227. |
  228. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  229. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  230. |
  231. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  232. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  233. |
  234. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  235. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  236. |
  237. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  238. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  239. |
  240. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  241. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  242. |
  243. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  244. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  245. |
  246. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  247. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
  248. |
  249. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  250. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
  251. |
  252. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  253. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  254. |
  255. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  256. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  257. |
  258. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  259. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
  260. |
  261. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  262. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
  263. |
  264. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  265. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  266. |
  267. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  268. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  269. |
  270. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  271. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  272. |
  273. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  274. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  275. |
  276. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  277. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  278. |
  279. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  280. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  281. |
  282. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  283. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  284. |
  285. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  286. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  287. |
  288. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  289. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  290. |
  291. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  292. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  293. |
  294. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  295. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  296. |
  297. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  298. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  299. |
  300. // End Generated
  301. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  302. + SDL_CreateSurface(e2, e3, e4->format)
  303. |
  304. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  305. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  306. |
  307. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  308. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  309. |
  310. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  311. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  312. )
  313. @@
  314. // SDL_CreateRenderer:
  315. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  316. expression e1, e2;
  317. @@
  318. SDL_CreateRenderer(e1,
  319. - -1
  320. + NULL
  321. , e2)
  322. // Renaming of SDL_oldnames.h
  323. @@
  324. @@
  325. - SDL_AudioStreamAvailable
  326. + SDL_GetAudioStreamAvailable
  327. (...)
  328. @@
  329. @@
  330. - SDL_AudioStreamClear
  331. + SDL_ClearAudioStream
  332. (...)
  333. @@
  334. @@
  335. - SDL_AudioStreamFlush
  336. + SDL_FlushAudioStream
  337. (...)
  338. @@
  339. @@
  340. - SDL_AudioStreamGet
  341. + SDL_GetAudioStreamData
  342. (...)
  343. @@
  344. @@
  345. - SDL_AudioStreamPut
  346. + SDL_PutAudioStreamData
  347. (...)
  348. @@
  349. @@
  350. - SDL_FreeAudioStream
  351. + SDL_DestroyAudioStream
  352. (...)
  353. @@
  354. @@
  355. - SDL_FreeWAV
  356. + SDL_free
  357. (...)
  358. @@
  359. @@
  360. - SDL_NewAudioStream
  361. + SDL_CreateAudioStream
  362. (...)
  363. @@
  364. @@
  365. - SDL_CONTROLLERAXISMOTION
  366. + SDL_GAMEPADAXISMOTION
  367. @@
  368. @@
  369. - SDL_CONTROLLERBUTTONDOWN
  370. + SDL_GAMEPADBUTTONDOWN
  371. @@
  372. @@
  373. - SDL_CONTROLLERBUTTONUP
  374. + SDL_GAMEPADBUTTONUP
  375. @@
  376. @@
  377. - SDL_CONTROLLERDEVICEADDED
  378. + SDL_GAMEPADADDED
  379. @@
  380. @@
  381. - SDL_CONTROLLERDEVICEREMAPPED
  382. + SDL_GAMEPADREMAPPED
  383. @@
  384. @@
  385. - SDL_CONTROLLERDEVICEREMOVED
  386. + SDL_GAMEPADREMOVED
  387. @@
  388. @@
  389. - SDL_CONTROLLERSENSORUPDATE
  390. + SDL_GAMEPADSENSORUPDATE
  391. @@
  392. @@
  393. - SDL_CONTROLLERTOUCHPADDOWN
  394. + SDL_GAMEPADTOUCHPADDOWN
  395. @@
  396. @@
  397. - SDL_CONTROLLERTOUCHPADMOTION
  398. + SDL_GAMEPADTOUCHPADMOTION
  399. @@
  400. @@
  401. - SDL_CONTROLLERTOUCHPADUP
  402. + SDL_GAMEPADTOUCHPADUP
  403. @@
  404. typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
  405. @@
  406. - SDL_ControllerAxisEvent
  407. + SDL_GamepadAxisEvent
  408. @@
  409. typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
  410. @@
  411. - SDL_ControllerButtonEvent
  412. + SDL_GamepadButtonEvent
  413. @@
  414. typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
  415. @@
  416. - SDL_ControllerDeviceEvent
  417. + SDL_GamepadDeviceEvent
  418. @@
  419. typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
  420. @@
  421. - SDL_ControllerSensorEvent
  422. + SDL_GamepadSensorEvent
  423. @@
  424. typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
  425. @@
  426. - SDL_ControllerTouchpadEvent
  427. + SDL_GamepadTouchpadEvent
  428. @@
  429. @@
  430. - SDL_CONTROLLER_AXIS_INVALID
  431. + SDL_GAMEPAD_AXIS_INVALID
  432. @@
  433. @@
  434. - SDL_CONTROLLER_AXIS_LEFTX
  435. + SDL_GAMEPAD_AXIS_LEFTX
  436. @@
  437. @@
  438. - SDL_CONTROLLER_AXIS_LEFTY
  439. + SDL_GAMEPAD_AXIS_LEFTY
  440. @@
  441. @@
  442. - SDL_CONTROLLER_AXIS_MAX
  443. + SDL_GAMEPAD_AXIS_MAX
  444. @@
  445. @@
  446. - SDL_CONTROLLER_AXIS_RIGHTX
  447. + SDL_GAMEPAD_AXIS_RIGHTX
  448. @@
  449. @@
  450. - SDL_CONTROLLER_AXIS_RIGHTY
  451. + SDL_GAMEPAD_AXIS_RIGHTY
  452. @@
  453. @@
  454. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  455. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  456. @@
  457. @@
  458. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  459. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  460. @@
  461. @@
  462. - SDL_CONTROLLER_BINDTYPE_AXIS
  463. + SDL_GAMEPAD_BINDTYPE_AXIS
  464. @@
  465. @@
  466. - SDL_CONTROLLER_BINDTYPE_BUTTON
  467. + SDL_GAMEPAD_BINDTYPE_BUTTON
  468. @@
  469. @@
  470. - SDL_CONTROLLER_BINDTYPE_HAT
  471. + SDL_GAMEPAD_BINDTYPE_HAT
  472. @@
  473. @@
  474. - SDL_CONTROLLER_BINDTYPE_NONE
  475. + SDL_GAMEPAD_BINDTYPE_NONE
  476. @@
  477. @@
  478. - SDL_CONTROLLER_BUTTON_A
  479. + SDL_GAMEPAD_BUTTON_A
  480. @@
  481. @@
  482. - SDL_CONTROLLER_BUTTON_B
  483. + SDL_GAMEPAD_BUTTON_B
  484. @@
  485. @@
  486. - SDL_CONTROLLER_BUTTON_BACK
  487. + SDL_GAMEPAD_BUTTON_BACK
  488. @@
  489. @@
  490. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  491. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  492. @@
  493. @@
  494. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  495. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  496. @@
  497. @@
  498. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  499. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  500. @@
  501. @@
  502. - SDL_CONTROLLER_BUTTON_DPAD_UP
  503. + SDL_GAMEPAD_BUTTON_DPAD_UP
  504. @@
  505. @@
  506. - SDL_CONTROLLER_BUTTON_GUIDE
  507. + SDL_GAMEPAD_BUTTON_GUIDE
  508. @@
  509. @@
  510. - SDL_CONTROLLER_BUTTON_INVALID
  511. + SDL_GAMEPAD_BUTTON_INVALID
  512. @@
  513. @@
  514. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  515. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  516. @@
  517. @@
  518. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  519. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  520. @@
  521. @@
  522. - SDL_CONTROLLER_BUTTON_MAX
  523. + SDL_GAMEPAD_BUTTON_MAX
  524. @@
  525. @@
  526. - SDL_CONTROLLER_BUTTON_MISC1
  527. + SDL_GAMEPAD_BUTTON_MISC1
  528. @@
  529. @@
  530. - SDL_CONTROLLER_BUTTON_PADDLE1
  531. + SDL_GAMEPAD_BUTTON_PADDLE1
  532. @@
  533. @@
  534. - SDL_CONTROLLER_BUTTON_PADDLE2
  535. + SDL_GAMEPAD_BUTTON_PADDLE2
  536. @@
  537. @@
  538. - SDL_CONTROLLER_BUTTON_PADDLE3
  539. + SDL_GAMEPAD_BUTTON_PADDLE3
  540. @@
  541. @@
  542. - SDL_CONTROLLER_BUTTON_PADDLE4
  543. + SDL_GAMEPAD_BUTTON_PADDLE4
  544. @@
  545. @@
  546. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  547. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  548. @@
  549. @@
  550. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  551. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  552. @@
  553. @@
  554. - SDL_CONTROLLER_BUTTON_START
  555. + SDL_GAMEPAD_BUTTON_START
  556. @@
  557. @@
  558. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  559. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  560. @@
  561. @@
  562. - SDL_CONTROLLER_BUTTON_X
  563. + SDL_GAMEPAD_BUTTON_X
  564. @@
  565. @@
  566. - SDL_CONTROLLER_BUTTON_Y
  567. + SDL_GAMEPAD_BUTTON_Y
  568. @@
  569. @@
  570. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  571. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  572. @@
  573. @@
  574. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  575. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  576. @@
  577. @@
  578. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  579. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  580. @@
  581. @@
  582. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  583. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  584. @@
  585. @@
  586. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  587. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  588. @@
  589. @@
  590. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  591. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  592. @@
  593. @@
  594. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  595. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  596. @@
  597. @@
  598. - SDL_CONTROLLER_TYPE_PS3
  599. + SDL_GAMEPAD_TYPE_PS3
  600. @@
  601. @@
  602. - SDL_CONTROLLER_TYPE_PS4
  603. + SDL_GAMEPAD_TYPE_PS4
  604. @@
  605. @@
  606. - SDL_CONTROLLER_TYPE_PS5
  607. + SDL_GAMEPAD_TYPE_PS5
  608. @@
  609. @@
  610. - SDL_CONTROLLER_TYPE_UNKNOWN
  611. + SDL_GAMEPAD_TYPE_UNKNOWN
  612. @@
  613. @@
  614. - SDL_CONTROLLER_TYPE_VIRTUAL
  615. + SDL_GAMEPAD_TYPE_VIRTUAL
  616. @@
  617. @@
  618. - SDL_CONTROLLER_TYPE_XBOX360
  619. + SDL_GAMEPAD_TYPE_XBOX360
  620. @@
  621. @@
  622. - SDL_CONTROLLER_TYPE_XBOXONE
  623. + SDL_GAMEPAD_TYPE_XBOXONE
  624. @@
  625. typedef SDL_GameController, SDL_Gamepad;
  626. @@
  627. - SDL_GameController
  628. + SDL_Gamepad
  629. @@
  630. @@
  631. - SDL_GameControllerAddMapping
  632. + SDL_AddGamepadMapping
  633. (...)
  634. @@
  635. @@
  636. - SDL_GameControllerAddMappingsFromFile
  637. + SDL_AddGamepadMappingsFromFile
  638. (...)
  639. @@
  640. @@
  641. - SDL_GameControllerAddMappingsFromRW
  642. + SDL_AddGamepadMappingsFromRW
  643. (...)
  644. @@
  645. typedef SDL_GameControllerAxis, SDL_GamepadAxis;
  646. @@
  647. - SDL_GameControllerAxis
  648. + SDL_GamepadAxis
  649. @@
  650. typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
  651. @@
  652. - SDL_GameControllerBindType
  653. + SDL_GamepadBindingType
  654. @@
  655. typedef SDL_GameControllerButton, SDL_GamepadButton;
  656. @@
  657. - SDL_GameControllerButton
  658. + SDL_GamepadButton
  659. @@
  660. typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
  661. @@
  662. - SDL_GameControllerButtonBind
  663. + SDL_GamepadBinding
  664. @@
  665. @@
  666. - SDL_GameControllerClose
  667. + SDL_CloseGamepad
  668. (...)
  669. @@
  670. @@
  671. - SDL_GameControllerFromInstanceID
  672. + SDL_GetGamepadFromInstanceID
  673. (...)
  674. @@
  675. @@
  676. - SDL_GameControllerFromPlayerIndex
  677. + SDL_GetGamepadFromPlayerIndex
  678. (...)
  679. @@
  680. @@
  681. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  682. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  683. (...)
  684. @@
  685. @@
  686. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  687. + SDL_GetGamepadAppleSFSymbolsNameForButton
  688. (...)
  689. @@
  690. @@
  691. - SDL_GameControllerGetAttached
  692. + SDL_GamepadConnected
  693. (...)
  694. @@
  695. @@
  696. - SDL_GameControllerGetAxis
  697. + SDL_GetGamepadAxis
  698. (...)
  699. @@
  700. @@
  701. - SDL_GameControllerGetAxisFromString
  702. + SDL_GetGamepadAxisFromString
  703. (...)
  704. @@
  705. @@
  706. - SDL_GameControllerGetBindForAxis
  707. + SDL_GetGamepadBindForAxis
  708. (...)
  709. @@
  710. @@
  711. - SDL_GameControllerGetBindForButton
  712. + SDL_GetGamepadBindForButton
  713. (...)
  714. @@
  715. @@
  716. - SDL_GameControllerGetButton
  717. + SDL_GetGamepadButton
  718. (...)
  719. @@
  720. @@
  721. - SDL_GameControllerGetButtonFromString
  722. + SDL_GetGamepadButtonFromString
  723. (...)
  724. @@
  725. @@
  726. - SDL_GameControllerGetFirmwareVersion
  727. + SDL_GetGamepadFirmwareVersion
  728. (...)
  729. @@
  730. @@
  731. - SDL_GameControllerGetJoystick
  732. + SDL_GetGamepadJoystick
  733. (...)
  734. @@
  735. @@
  736. - SDL_GameControllerGetNumTouchpadFingers
  737. + SDL_GetGamepadNumTouchpadFingers
  738. (...)
  739. @@
  740. @@
  741. - SDL_GameControllerGetNumTouchpads
  742. + SDL_GetGamepadNumTouchpads
  743. (...)
  744. @@
  745. @@
  746. - SDL_GameControllerGetPlayerIndex
  747. + SDL_GetGamepadPlayerIndex
  748. (...)
  749. @@
  750. @@
  751. - SDL_GameControllerGetProduct
  752. + SDL_GetGamepadProduct
  753. (...)
  754. @@
  755. @@
  756. - SDL_GameControllerGetProductVersion
  757. + SDL_GetGamepadProductVersion
  758. (...)
  759. @@
  760. @@
  761. - SDL_GameControllerGetSensorData
  762. + SDL_GetGamepadSensorData
  763. (...)
  764. @@
  765. @@
  766. - SDL_GameControllerGetSensorDataRate
  767. + SDL_GetGamepadSensorDataRate
  768. (...)
  769. @@
  770. @@
  771. - SDL_GameControllerGetSerial
  772. + SDL_GetGamepadSerial
  773. (...)
  774. @@
  775. @@
  776. - SDL_GameControllerGetStringForAxis
  777. + SDL_GetGamepadStringForAxis
  778. (...)
  779. @@
  780. @@
  781. - SDL_GameControllerGetStringForButton
  782. + SDL_GetGamepadStringForButton
  783. (...)
  784. @@
  785. @@
  786. - SDL_GameControllerGetTouchpadFinger
  787. + SDL_GetGamepadTouchpadFinger
  788. (...)
  789. @@
  790. @@
  791. - SDL_GameControllerGetType
  792. + SDL_GetGamepadType
  793. (...)
  794. @@
  795. @@
  796. - SDL_GameControllerGetVendor
  797. + SDL_GetGamepadVendor
  798. (...)
  799. @@
  800. @@
  801. - SDL_GameControllerHasAxis
  802. + SDL_GamepadHasAxis
  803. (...)
  804. @@
  805. @@
  806. - SDL_GameControllerHasButton
  807. + SDL_GamepadHasButton
  808. (...)
  809. @@
  810. @@
  811. - SDL_GameControllerHasLED
  812. + SDL_GamepadHasLED
  813. (...)
  814. @@
  815. @@
  816. - SDL_GameControllerHasRumble
  817. + SDL_GamepadHasRumble
  818. (...)
  819. @@
  820. @@
  821. - SDL_GameControllerHasRumbleTriggers
  822. + SDL_GamepadHasRumbleTriggers
  823. (...)
  824. @@
  825. @@
  826. - SDL_GameControllerHasSensor
  827. + SDL_GamepadHasSensor
  828. (...)
  829. @@
  830. @@
  831. - SDL_GameControllerIsSensorEnabled
  832. + SDL_GamepadSensorEnabled
  833. (...)
  834. @@
  835. @@
  836. - SDL_GameControllerMapping
  837. + SDL_GetGamepadMapping
  838. (...)
  839. @@
  840. @@
  841. - SDL_GameControllerMappingForDeviceIndex
  842. + SDL_GetGamepadMappingForDeviceIndex
  843. (...)
  844. @@
  845. @@
  846. - SDL_GameControllerMappingForGUID
  847. + SDL_GetGamepadMappingForGUID
  848. (...)
  849. @@
  850. @@
  851. - SDL_GameControllerMappingForIndex
  852. + SDL_GetGamepadMappingForIndex
  853. (...)
  854. @@
  855. @@
  856. - SDL_GameControllerName
  857. + SDL_GetGamepadName
  858. (...)
  859. @@
  860. @@
  861. - SDL_GameControllerNumMappings
  862. + SDL_GetNumGamepadMappings
  863. (...)
  864. @@
  865. @@
  866. - SDL_GameControllerOpen
  867. + SDL_OpenGamepad
  868. (...)
  869. @@
  870. @@
  871. - SDL_GameControllerPath
  872. + SDL_GetGamepadPath
  873. (...)
  874. @@
  875. @@
  876. - SDL_GameControllerRumble
  877. + SDL_RumbleGamepad
  878. (...)
  879. @@
  880. @@
  881. - SDL_GameControllerRumbleTriggers
  882. + SDL_RumbleGamepadTriggers
  883. (...)
  884. @@
  885. @@
  886. - SDL_GameControllerSendEffect
  887. + SDL_SendGamepadEffect
  888. (...)
  889. @@
  890. @@
  891. - SDL_GameControllerSetLED
  892. + SDL_SetGamepadLED
  893. (...)
  894. @@
  895. @@
  896. - SDL_GameControllerSetPlayerIndex
  897. + SDL_SetGamepadPlayerIndex
  898. (...)
  899. @@
  900. @@
  901. - SDL_GameControllerSetSensorEnabled
  902. + SDL_SetGamepadSensorEnabled
  903. (...)
  904. @@
  905. @@
  906. - SDL_GameControllerType
  907. + SDL_GamepadType
  908. (...)
  909. @@
  910. @@
  911. - SDL_GameControllerUpdate
  912. + SDL_UpdateGamepads
  913. (...)
  914. @@
  915. @@
  916. - SDL_INIT_GAMECONTROLLER
  917. + SDL_INIT_GAMEPAD
  918. @@
  919. @@
  920. - SDL_IsGameController
  921. + SDL_IsGamepad
  922. (...)
  923. @@
  924. @@
  925. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  926. + SDL_JOYSTICK_TYPE_GAMEPAD
  927. @@
  928. @@
  929. - SDL_JoystickAttachVirtual
  930. + SDL_AttachVirtualJoystick
  931. (...)
  932. @@
  933. @@
  934. - SDL_JoystickAttachVirtualEx
  935. + SDL_AttachVirtualJoystickEx
  936. (...)
  937. @@
  938. @@
  939. - SDL_JoystickClose
  940. + SDL_CloseJoystick
  941. (...)
  942. @@
  943. @@
  944. - SDL_JoystickCurrentPowerLevel
  945. + SDL_GetJoystickPowerLevel
  946. (...)
  947. @@
  948. @@
  949. - SDL_JoystickDetachVirtual
  950. + SDL_DetachVirtualJoystick
  951. (...)
  952. @@
  953. @@
  954. - SDL_JoystickFromInstanceID
  955. + SDL_GetJoystickFromInstanceID
  956. (...)
  957. @@
  958. @@
  959. - SDL_JoystickFromPlayerIndex
  960. + SDL_GetJoystickFromPlayerIndex
  961. (...)
  962. @@
  963. @@
  964. - SDL_JoystickGetAttached
  965. + SDL_JoystickConnected
  966. (...)
  967. @@
  968. @@
  969. - SDL_JoystickGetAxis
  970. + SDL_GetJoystickAxis
  971. (...)
  972. @@
  973. @@
  974. - SDL_JoystickGetAxisInitialState
  975. + SDL_GetJoystickAxisInitialState
  976. (...)
  977. @@
  978. @@
  979. - SDL_JoystickGetButton
  980. + SDL_GetJoystickButton
  981. (...)
  982. @@
  983. @@
  984. - SDL_JoystickGetFirmwareVersion
  985. + SDL_GetJoystickFirmwareVersion
  986. (...)
  987. @@
  988. @@
  989. - SDL_JoystickGetGUID
  990. + SDL_GetJoystickGUID
  991. (...)
  992. @@
  993. @@
  994. - SDL_JoystickGetGUIDFromString
  995. + SDL_GetJoystickGUIDFromString
  996. (...)
  997. @@
  998. @@
  999. - SDL_JoystickGetGUIDString
  1000. + SDL_GetJoystickGUIDString
  1001. (...)
  1002. @@
  1003. @@
  1004. - SDL_JoystickGetHat
  1005. + SDL_GetJoystickHat
  1006. (...)
  1007. @@
  1008. @@
  1009. - SDL_JoystickGetPlayerIndex
  1010. + SDL_GetJoystickPlayerIndex
  1011. (...)
  1012. @@
  1013. @@
  1014. - SDL_JoystickGetProduct
  1015. + SDL_GetJoystickProduct
  1016. (...)
  1017. @@
  1018. @@
  1019. - SDL_JoystickGetProductVersion
  1020. + SDL_GetJoystickProductVersion
  1021. (...)
  1022. @@
  1023. @@
  1024. - SDL_JoystickGetSerial
  1025. + SDL_GetJoystickSerial
  1026. (...)
  1027. @@
  1028. @@
  1029. - SDL_JoystickGetType
  1030. + SDL_GetJoystickType
  1031. (...)
  1032. @@
  1033. @@
  1034. - SDL_JoystickGetVendor
  1035. + SDL_GetJoystickVendor
  1036. (...)
  1037. @@
  1038. @@
  1039. - SDL_JoystickInstanceID
  1040. + SDL_GetJoystickInstanceID
  1041. (...)
  1042. @@
  1043. @@
  1044. - SDL_JoystickIsVirtual
  1045. + SDL_IsJoystickVirtual
  1046. (...)
  1047. @@
  1048. @@
  1049. - SDL_JoystickName
  1050. + SDL_GetJoystickName
  1051. (...)
  1052. @@
  1053. @@
  1054. - SDL_JoystickNumAxes
  1055. + SDL_GetNumJoystickAxes
  1056. (...)
  1057. @@
  1058. @@
  1059. - SDL_JoystickNumButtons
  1060. + SDL_GetNumJoystickButtons
  1061. (...)
  1062. @@
  1063. @@
  1064. - SDL_JoystickNumHats
  1065. + SDL_GetNumJoystickHats
  1066. (...)
  1067. @@
  1068. @@
  1069. - SDL_JoystickOpen
  1070. + SDL_OpenJoystick
  1071. (...)
  1072. @@
  1073. @@
  1074. - SDL_JoystickPath
  1075. + SDL_GetJoystickPath
  1076. (...)
  1077. @@
  1078. @@
  1079. - SDL_JoystickRumble
  1080. + SDL_RumbleJoystick
  1081. (...)
  1082. @@
  1083. @@
  1084. - SDL_JoystickRumbleTriggers
  1085. + SDL_RumbleJoystickTriggers
  1086. (...)
  1087. @@
  1088. @@
  1089. - SDL_JoystickSendEffect
  1090. + SDL_SendJoystickEffect
  1091. (...)
  1092. @@
  1093. @@
  1094. - SDL_JoystickSetLED
  1095. + SDL_SetJoystickLED
  1096. (...)
  1097. @@
  1098. @@
  1099. - SDL_JoystickSetPlayerIndex
  1100. + SDL_SetJoystickPlayerIndex
  1101. (...)
  1102. @@
  1103. @@
  1104. - SDL_JoystickSetVirtualAxis
  1105. + SDL_SetJoystickVirtualAxis
  1106. (...)
  1107. @@
  1108. @@
  1109. - SDL_JoystickSetVirtualButton
  1110. + SDL_SetJoystickVirtualButton
  1111. (...)
  1112. @@
  1113. @@
  1114. - SDL_JoystickSetVirtualHat
  1115. + SDL_SetJoystickVirtualHat
  1116. (...)
  1117. @@
  1118. @@
  1119. - SDL_JoystickUpdate
  1120. + SDL_UpdateJoysticks
  1121. (...)
  1122. @@
  1123. @@
  1124. - SDL_IsScreenKeyboardShown
  1125. + SDL_ScreenKeyboardShown
  1126. (...)
  1127. @@
  1128. @@
  1129. - SDL_IsTextInputActive
  1130. + SDL_TextInputActive
  1131. (...)
  1132. @@
  1133. @@
  1134. - SDL_IsTextInputShown
  1135. + SDL_TextInputShown
  1136. (...)
  1137. @@
  1138. @@
  1139. - KMOD_ALT
  1140. + SDL_KMOD_ALT
  1141. @@
  1142. @@
  1143. - KMOD_CAPS
  1144. + SDL_KMOD_CAPS
  1145. @@
  1146. @@
  1147. - KMOD_CTRL
  1148. + SDL_KMOD_CTRL
  1149. @@
  1150. @@
  1151. - KMOD_GUI
  1152. + SDL_KMOD_GUI
  1153. @@
  1154. @@
  1155. - KMOD_LALT
  1156. + SDL_KMOD_LALT
  1157. @@
  1158. @@
  1159. - KMOD_LCTRL
  1160. + SDL_KMOD_LCTRL
  1161. @@
  1162. @@
  1163. - KMOD_LGUI
  1164. + SDL_KMOD_LGUI
  1165. @@
  1166. @@
  1167. - KMOD_LSHIFT
  1168. + SDL_KMOD_LSHIFT
  1169. @@
  1170. @@
  1171. - KMOD_MODE
  1172. + SDL_KMOD_MODE
  1173. @@
  1174. @@
  1175. - KMOD_NONE
  1176. + SDL_KMOD_NONE
  1177. @@
  1178. @@
  1179. - KMOD_NUM
  1180. + SDL_KMOD_NUM
  1181. @@
  1182. @@
  1183. - KMOD_RALT
  1184. + SDL_KMOD_RALT
  1185. @@
  1186. @@
  1187. - KMOD_RCTRL
  1188. + SDL_KMOD_RCTRL
  1189. @@
  1190. @@
  1191. - KMOD_RESERVED
  1192. + SDL_KMOD_RESERVED
  1193. @@
  1194. @@
  1195. - KMOD_RGUI
  1196. + SDL_KMOD_RGUI
  1197. @@
  1198. @@
  1199. - KMOD_RSHIFT
  1200. + SDL_KMOD_RSHIFT
  1201. @@
  1202. @@
  1203. - KMOD_SCROLL
  1204. + SDL_KMOD_SCROLL
  1205. @@
  1206. @@
  1207. - KMOD_SHIFT
  1208. + SDL_KMOD_SHIFT
  1209. @@
  1210. @@
  1211. - SDL_FreeCursor
  1212. + SDL_DestroyCursor
  1213. (...)
  1214. @@
  1215. @@
  1216. - SDL_AllocFormat
  1217. + SDL_CreatePixelFormat
  1218. (...)
  1219. @@
  1220. @@
  1221. - SDL_AllocPalette
  1222. + SDL_CreatePalette
  1223. (...)
  1224. @@
  1225. @@
  1226. - SDL_FreeFormat
  1227. + SDL_DestroyPixelFormat
  1228. (...)
  1229. @@
  1230. @@
  1231. - SDL_FreePalette
  1232. + SDL_DestroyPalette
  1233. (...)
  1234. @@
  1235. @@
  1236. - SDL_MasksToPixelFormatEnum
  1237. + SDL_GetPixelFormatEnumForMasks
  1238. (...)
  1239. @@
  1240. @@
  1241. - SDL_PixelFormatEnumToMasks
  1242. + SDL_GetMasksForPixelFormatEnum
  1243. (...)
  1244. @@
  1245. @@
  1246. - SDL_EncloseFPoints
  1247. + SDL_GetRectEnclosingPointsFloat
  1248. (...)
  1249. @@
  1250. @@
  1251. - SDL_EnclosePoints
  1252. + SDL_GetRectEnclosingPoints
  1253. (...)
  1254. @@
  1255. @@
  1256. - SDL_FRectEmpty
  1257. + SDL_RectEmptyFloat
  1258. (...)
  1259. @@
  1260. @@
  1261. - SDL_FRectEquals
  1262. + SDL_RectsEqualFloat
  1263. (...)
  1264. @@
  1265. @@
  1266. - SDL_FRectEqualsEpsilon
  1267. + SDL_RectsEqualEpsilon
  1268. (...)
  1269. @@
  1270. @@
  1271. - SDL_HasIntersection
  1272. + SDL_HasRectIntersection
  1273. (...)
  1274. @@
  1275. @@
  1276. - SDL_HasIntersectionF
  1277. + SDL_HasRectIntersectionFloat
  1278. (...)
  1279. @@
  1280. @@
  1281. - SDL_IntersectFRect
  1282. + SDL_GetRectIntersectionFloat
  1283. (...)
  1284. @@
  1285. @@
  1286. - SDL_IntersectFRectAndLine
  1287. + SDL_GetRectAndLineIntersectionFloat
  1288. (...)
  1289. @@
  1290. @@
  1291. - SDL_IntersectRect
  1292. + SDL_GetRectIntersection
  1293. (...)
  1294. @@
  1295. @@
  1296. - SDL_IntersectRectAndLine
  1297. + SDL_GetRectAndLineIntersection
  1298. (...)
  1299. @@
  1300. @@
  1301. - SDL_PointInFRect
  1302. + SDL_PointInRectFloat
  1303. (...)
  1304. @@
  1305. @@
  1306. - SDL_RectEquals
  1307. + SDL_RectsEqual
  1308. (...)
  1309. @@
  1310. @@
  1311. - SDL_UnionFRect
  1312. + SDL_GetRectUnionFloat
  1313. (...)
  1314. @@
  1315. @@
  1316. - SDL_UnionRect
  1317. + SDL_GetRectUnion
  1318. (...)
  1319. @@
  1320. @@
  1321. - SDL_RenderCopyExF
  1322. + SDL_RenderTextureRotated
  1323. (...)
  1324. @@
  1325. @@
  1326. - SDL_RenderCopyF
  1327. + SDL_RenderTexture
  1328. (...)
  1329. @@
  1330. @@
  1331. - SDL_RenderDrawLineF
  1332. + SDL_RenderLine
  1333. (...)
  1334. @@
  1335. @@
  1336. - SDL_RenderDrawLinesF
  1337. + SDL_RenderLines
  1338. (...)
  1339. @@
  1340. @@
  1341. - SDL_RenderDrawPointF
  1342. + SDL_RenderPoint
  1343. (...)
  1344. @@
  1345. @@
  1346. - SDL_RenderDrawPointsF
  1347. + SDL_RenderPoints
  1348. (...)
  1349. @@
  1350. @@
  1351. - SDL_RenderDrawRectF
  1352. + SDL_RenderRect
  1353. (...)
  1354. @@
  1355. @@
  1356. - SDL_RenderDrawRectsF
  1357. + SDL_RenderRects
  1358. (...)
  1359. @@
  1360. @@
  1361. - SDL_RenderFillRectF
  1362. + SDL_RenderFillRect
  1363. (...)
  1364. @@
  1365. @@
  1366. - SDL_RenderFillRectsF
  1367. + SDL_RenderFillRects
  1368. (...)
  1369. @@
  1370. @@
  1371. - SDL_RenderGetClipRect
  1372. + SDL_GetRenderClipRect
  1373. (...)
  1374. @@
  1375. @@
  1376. - SDL_RenderGetIntegerScale
  1377. + SDL_GetRenderIntegerScale
  1378. (...)
  1379. @@
  1380. @@
  1381. - SDL_RenderGetLogicalSize
  1382. + SDL_GetRenderLogicalSize
  1383. (...)
  1384. @@
  1385. @@
  1386. - SDL_RenderGetMetalCommandEncoder
  1387. + SDL_GetRenderMetalCommandEncoder
  1388. (...)
  1389. @@
  1390. @@
  1391. - SDL_RenderGetMetalLayer
  1392. + SDL_GetRenderMetalLayer
  1393. (...)
  1394. @@
  1395. @@
  1396. - SDL_RenderGetScale
  1397. + SDL_GetRenderScale
  1398. (...)
  1399. @@
  1400. @@
  1401. - SDL_RenderGetViewport
  1402. + SDL_GetRenderViewport
  1403. (...)
  1404. @@
  1405. @@
  1406. - SDL_RenderGetWindow
  1407. + SDL_GetRenderWindow
  1408. (...)
  1409. @@
  1410. @@
  1411. - SDL_RenderIsClipEnabled
  1412. + SDL_RenderClipEnabled
  1413. (...)
  1414. @@
  1415. @@
  1416. - SDL_RenderSetClipRect
  1417. + SDL_SetRenderClipRect
  1418. (...)
  1419. @@
  1420. @@
  1421. - SDL_RenderSetIntegerScale
  1422. + SDL_SetRenderIntegerScale
  1423. (...)
  1424. @@
  1425. @@
  1426. - SDL_RenderSetLogicalSize
  1427. + SDL_SetRenderLogicalSize
  1428. (...)
  1429. @@
  1430. @@
  1431. - SDL_RenderSetScale
  1432. + SDL_SetRenderScale
  1433. (...)
  1434. @@
  1435. @@
  1436. - SDL_RenderSetVSync
  1437. + SDL_SetRenderVSync
  1438. (...)
  1439. @@
  1440. @@
  1441. - SDL_RenderSetViewport
  1442. + SDL_SetRenderViewport
  1443. (...)
  1444. @@
  1445. @@
  1446. - RW_SEEK_CUR
  1447. + SDL_RW_SEEK_CUR
  1448. @@
  1449. @@
  1450. - RW_SEEK_END
  1451. + SDL_RW_SEEK_END
  1452. @@
  1453. @@
  1454. - RW_SEEK_SET
  1455. + SDL_RW_SEEK_SET
  1456. @@
  1457. @@
  1458. - SDL_AllocRW
  1459. + SDL_CreateRW
  1460. (...)
  1461. @@
  1462. @@
  1463. - SDL_FreeRW
  1464. + SDL_DestroyRW
  1465. (...)
  1466. @@
  1467. @@
  1468. - SDL_SensorClose
  1469. + SDL_CloseSensor
  1470. (...)
  1471. @@
  1472. @@
  1473. - SDL_SensorFromInstanceID
  1474. + SDL_GetSensorFromInstanceID
  1475. (...)
  1476. @@
  1477. @@
  1478. - SDL_SensorGetData
  1479. + SDL_GetSensorData
  1480. (...)
  1481. @@
  1482. @@
  1483. - SDL_SensorGetInstanceID
  1484. + SDL_GetSensorInstanceID
  1485. (...)
  1486. @@
  1487. @@
  1488. - SDL_SensorGetName
  1489. + SDL_GetSensorName
  1490. (...)
  1491. @@
  1492. @@
  1493. - SDL_SensorGetNonPortableType
  1494. + SDL_GetSensorNonPortableType
  1495. (...)
  1496. @@
  1497. @@
  1498. - SDL_SensorGetType
  1499. + SDL_GetSensorType
  1500. (...)
  1501. @@
  1502. @@
  1503. - SDL_SensorOpen
  1504. + SDL_OpenSensor
  1505. (...)
  1506. @@
  1507. @@
  1508. - SDL_SensorUpdate
  1509. + SDL_UpdateSensors
  1510. (...)
  1511. @@
  1512. @@
  1513. - SDL_FillRect
  1514. + SDL_FillSurfaceRect
  1515. (...)
  1516. @@
  1517. @@
  1518. - SDL_FillRects
  1519. + SDL_FillSurfaceRects
  1520. (...)
  1521. @@
  1522. @@
  1523. - SDL_FreeSurface
  1524. + SDL_DestroySurface
  1525. (...)
  1526. @@
  1527. @@
  1528. - SDL_GetClipRect
  1529. + SDL_GetSurfaceClipRect
  1530. (...)
  1531. @@
  1532. @@
  1533. - SDL_GetColorKey
  1534. + SDL_GetSurfaceColorKey
  1535. (...)
  1536. @@
  1537. @@
  1538. - SDL_HasColorKey
  1539. + SDL_SurfaceHasColorKey
  1540. (...)
  1541. @@
  1542. @@
  1543. - SDL_HasSurfaceRLE
  1544. + SDL_SurfaceHasRLE
  1545. (...)
  1546. @@
  1547. @@
  1548. - SDL_LowerBlit
  1549. + SDL_BlitSurfaceUnchecked
  1550. (...)
  1551. @@
  1552. @@
  1553. - SDL_LowerBlitScaled
  1554. + SDL_BlitSurfaceUncheckedScaled
  1555. (...)
  1556. @@
  1557. @@
  1558. - SDL_SetClipRect
  1559. + SDL_SetSurfaceClipRect
  1560. (...)
  1561. @@
  1562. @@
  1563. - SDL_SetColorKey
  1564. + SDL_SetSurfaceColorKey
  1565. (...)
  1566. @@
  1567. @@
  1568. - SDL_UpperBlit
  1569. + SDL_BlitSurface
  1570. (...)
  1571. @@
  1572. @@
  1573. - SDL_UpperBlitScaled
  1574. + SDL_BlitSurfaceScaled
  1575. (...)
  1576. @@
  1577. @@
  1578. - SDL_RenderGetD3D11Device
  1579. + SDL_GetRenderD3D11Device
  1580. (...)
  1581. @@
  1582. @@
  1583. - SDL_RenderGetD3D9Device
  1584. + SDL_GetRenderD3D9Device
  1585. (...)
  1586. @@
  1587. @@
  1588. - SDL_GetTicks64
  1589. + SDL_GetTicks
  1590. (...)
  1591. @@
  1592. @@
  1593. - SDL_GetPointDisplayIndex
  1594. + SDL_GetDisplayIndexForPoint
  1595. (...)
  1596. @@
  1597. @@
  1598. - SDL_GetRectDisplayIndex
  1599. + SDL_GetDisplayIndexForRect
  1600. (...)