SDL_hidapi_ps5.c 15 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "../../SDL_internal.h"
  19. #ifdef SDL_JOYSTICK_HIDAPI
  20. #include "SDL_hints.h"
  21. #include "SDL_events.h"
  22. #include "SDL_joystick.h"
  23. #include "SDL_gamecontroller.h"
  24. #include "../SDL_sysjoystick.h"
  25. #include "SDL_hidapijoystick_c.h"
  26. #ifdef SDL_JOYSTICK_HIDAPI_PS5
  27. typedef struct
  28. {
  29. Uint8 ucLeftJoystickX;
  30. Uint8 ucLeftJoystickY;
  31. Uint8 ucRightJoystickX;
  32. Uint8 ucRightJoystickY;
  33. Uint8 rgucButtonsHatAndCounter[ 3 ];
  34. Uint8 ucTriggerLeft;
  35. Uint8 ucTriggerRight;
  36. } PS5SimpleStatePacket_t;
  37. typedef struct
  38. {
  39. Uint8 ucLeftJoystickX;
  40. Uint8 ucLeftJoystickY;
  41. Uint8 ucRightJoystickX;
  42. Uint8 ucRightJoystickY;
  43. Uint8 ucTriggerLeft;
  44. Uint8 ucTriggerRight;
  45. Uint8 ucCounter;
  46. Uint8 rgucButtonsAndHat[ 3 ];
  47. Uint8 rgucUnknown[ 53 ];
  48. } PS5StatePacket_t;
  49. typedef struct {
  50. union
  51. {
  52. PS5SimpleStatePacket_t simple;
  53. PS5StatePacket_t state;
  54. } last_state;
  55. } SDL_DriverPS5_Context;
  56. /* Define this if you want to log all packets from the controller */
  57. /*#define DEBUG_PS5_PROTOCOL*/
  58. static SDL_bool
  59. HIDAPI_DriverPS5_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
  60. {
  61. return (type == SDL_CONTROLLER_TYPE_PS5);
  62. }
  63. static const char *
  64. HIDAPI_DriverPS5_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
  65. {
  66. if (vendor_id == USB_VENDOR_SONY) {
  67. return "PS5 Controller";
  68. }
  69. return NULL;
  70. }
  71. static SDL_bool
  72. HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
  73. {
  74. return HIDAPI_JoystickConnected(device, NULL, SDL_FALSE);
  75. }
  76. static int
  77. HIDAPI_DriverPS5_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
  78. {
  79. return -1;
  80. }
  81. static void
  82. HIDAPI_DriverPS5_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
  83. {
  84. }
  85. static SDL_bool
  86. HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  87. {
  88. SDL_DriverPS5_Context *ctx;
  89. ctx = (SDL_DriverPS5_Context *)SDL_calloc(1, sizeof(*ctx));
  90. if (!ctx) {
  91. SDL_OutOfMemory();
  92. return SDL_FALSE;
  93. }
  94. device->dev = hid_open_path(device->path, 0);
  95. if (!device->dev) {
  96. SDL_free(ctx);
  97. SDL_SetError("Couldn't open %s", device->path);
  98. return SDL_FALSE;
  99. }
  100. device->context = ctx;
  101. /* Initialize the joystick capabilities */
  102. joystick->nbuttons = 16;
  103. joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
  104. return SDL_TRUE;
  105. }
  106. static int
  107. HIDAPI_DriverPS5_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
  108. {
  109. return SDL_Unsupported();
  110. }
  111. static SDL_bool
  112. HIDAPI_DriverPS5_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  113. {
  114. return SDL_FALSE;
  115. }
  116. static int
  117. HIDAPI_DriverPS5_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
  118. {
  119. return SDL_Unsupported();
  120. }
  121. static void
  122. HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS5_Context *ctx, PS5SimpleStatePacket_t *packet)
  123. {
  124. Sint16 axis;
  125. if (ctx->last_state.simple.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
  126. {
  127. Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
  128. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  129. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  130. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  131. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  132. }
  133. {
  134. Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
  135. SDL_bool dpad_up = SDL_FALSE;
  136. SDL_bool dpad_down = SDL_FALSE;
  137. SDL_bool dpad_left = SDL_FALSE;
  138. SDL_bool dpad_right = SDL_FALSE;
  139. switch (data) {
  140. case 0:
  141. dpad_up = SDL_TRUE;
  142. break;
  143. case 1:
  144. dpad_up = SDL_TRUE;
  145. dpad_right = SDL_TRUE;
  146. break;
  147. case 2:
  148. dpad_right = SDL_TRUE;
  149. break;
  150. case 3:
  151. dpad_right = SDL_TRUE;
  152. dpad_down = SDL_TRUE;
  153. break;
  154. case 4:
  155. dpad_down = SDL_TRUE;
  156. break;
  157. case 5:
  158. dpad_left = SDL_TRUE;
  159. dpad_down = SDL_TRUE;
  160. break;
  161. case 6:
  162. dpad_left = SDL_TRUE;
  163. break;
  164. case 7:
  165. dpad_up = SDL_TRUE;
  166. dpad_left = SDL_TRUE;
  167. break;
  168. default:
  169. break;
  170. }
  171. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
  172. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
  173. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
  174. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
  175. }
  176. }
  177. if (ctx->last_state.simple.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
  178. Uint8 data = packet->rgucButtonsHatAndCounter[1];
  179. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  180. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  181. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  182. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  183. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  184. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  185. }
  186. if (ctx->last_state.simple.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
  187. Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
  188. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  189. SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  190. }
  191. axis = ((int)packet->ucTriggerLeft * 257) - 32768;
  192. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
  193. axis = ((int)packet->ucTriggerRight * 257) - 32768;
  194. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
  195. axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
  196. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
  197. axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
  198. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
  199. axis = ((int)packet->ucRightJoystickX * 257) - 32768;
  200. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
  201. axis = ((int)packet->ucRightJoystickY * 257) - 32768;
  202. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
  203. SDL_memcpy(&ctx->last_state.simple, packet, sizeof(ctx->last_state.simple));
  204. }
  205. static void
  206. HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS5_Context *ctx, PS5StatePacket_t *packet)
  207. {
  208. Sint16 axis;
  209. if (ctx->last_state.state.rgucButtonsAndHat[0] != packet->rgucButtonsAndHat[0]) {
  210. {
  211. Uint8 data = (packet->rgucButtonsAndHat[0] >> 4);
  212. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  213. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  214. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  215. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  216. }
  217. {
  218. Uint8 data = (packet->rgucButtonsAndHat[0] & 0x0F);
  219. SDL_bool dpad_up = SDL_FALSE;
  220. SDL_bool dpad_down = SDL_FALSE;
  221. SDL_bool dpad_left = SDL_FALSE;
  222. SDL_bool dpad_right = SDL_FALSE;
  223. switch (data) {
  224. case 0:
  225. dpad_up = SDL_TRUE;
  226. break;
  227. case 1:
  228. dpad_up = SDL_TRUE;
  229. dpad_right = SDL_TRUE;
  230. break;
  231. case 2:
  232. dpad_right = SDL_TRUE;
  233. break;
  234. case 3:
  235. dpad_right = SDL_TRUE;
  236. dpad_down = SDL_TRUE;
  237. break;
  238. case 4:
  239. dpad_down = SDL_TRUE;
  240. break;
  241. case 5:
  242. dpad_left = SDL_TRUE;
  243. dpad_down = SDL_TRUE;
  244. break;
  245. case 6:
  246. dpad_left = SDL_TRUE;
  247. break;
  248. case 7:
  249. dpad_up = SDL_TRUE;
  250. dpad_left = SDL_TRUE;
  251. break;
  252. default:
  253. break;
  254. }
  255. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
  256. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
  257. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
  258. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
  259. }
  260. }
  261. if (ctx->last_state.state.rgucButtonsAndHat[1] != packet->rgucButtonsAndHat[1]) {
  262. Uint8 data = packet->rgucButtonsAndHat[1];
  263. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  264. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  265. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  266. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  267. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  268. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  269. }
  270. if (ctx->last_state.state.rgucButtonsAndHat[2] != packet->rgucButtonsAndHat[2]) {
  271. Uint8 data = (packet->rgucButtonsAndHat[2] & 0x03);
  272. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  273. SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  274. }
  275. axis = ((int)packet->ucTriggerLeft * 257) - 32768;
  276. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
  277. axis = ((int)packet->ucTriggerRight * 257) - 32768;
  278. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
  279. axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
  280. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
  281. axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
  282. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
  283. axis = ((int)packet->ucRightJoystickX * 257) - 32768;
  284. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
  285. axis = ((int)packet->ucRightJoystickY * 257) - 32768;
  286. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
  287. SDL_memcpy(&ctx->last_state.state, packet, sizeof(ctx->last_state.state));
  288. }
  289. static SDL_bool
  290. HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
  291. {
  292. SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
  293. SDL_Joystick *joystick = NULL;
  294. Uint8 data[USB_PACKET_LENGTH];
  295. int size;
  296. if (device->num_joysticks > 0) {
  297. joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
  298. }
  299. if (!joystick) {
  300. return SDL_FALSE;
  301. }
  302. while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
  303. #ifdef DEBUG_PS5_PROTOCOL
  304. HIDAPI_DumpPacket("PS5 packet: size = %d", data, size);
  305. #endif
  306. switch (data[0]) {
  307. case 0x01:
  308. if (size == 10) {
  309. HIDAPI_DriverPS5_HandleSimpleStatePacket(joystick, device->dev, ctx, (PS5SimpleStatePacket_t *)&data[1]);
  310. } else {
  311. HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[1]);
  312. }
  313. break;
  314. default:
  315. #ifdef DEBUG_JOYSTICK
  316. SDL_Log("Unknown PS5 packet: 0x%.2x\n", data[0]);
  317. #endif
  318. break;
  319. }
  320. }
  321. if (size < 0) {
  322. /* Read error, device is disconnected */
  323. HIDAPI_JoystickDisconnected(device, joystick->instance_id, SDL_FALSE);
  324. }
  325. return (size >= 0);
  326. }
  327. static void
  328. HIDAPI_DriverPS5_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  329. {
  330. hid_close(device->dev);
  331. device->dev = NULL;
  332. SDL_free(device->context);
  333. device->context = NULL;
  334. }
  335. static void
  336. HIDAPI_DriverPS5_FreeDevice(SDL_HIDAPI_Device *device)
  337. {
  338. }
  339. SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5 =
  340. {
  341. SDL_HINT_JOYSTICK_HIDAPI_PS5,
  342. SDL_TRUE,
  343. HIDAPI_DriverPS5_IsSupportedDevice,
  344. HIDAPI_DriverPS5_GetDeviceName,
  345. HIDAPI_DriverPS5_InitDevice,
  346. HIDAPI_DriverPS5_GetDevicePlayerIndex,
  347. HIDAPI_DriverPS5_SetDevicePlayerIndex,
  348. HIDAPI_DriverPS5_UpdateDevice,
  349. HIDAPI_DriverPS5_OpenJoystick,
  350. HIDAPI_DriverPS5_RumbleJoystick,
  351. HIDAPI_DriverPS5_HasJoystickLED,
  352. HIDAPI_DriverPS5_SetJoystickLED,
  353. HIDAPI_DriverPS5_CloseJoystick,
  354. HIDAPI_DriverPS5_FreeDevice,
  355. NULL
  356. };
  357. #endif /* SDL_JOYSTICK_HIDAPI_PS5 */
  358. #endif /* SDL_JOYSTICK_HIDAPI */
  359. /* vi: set ts=4 sw=4 expandtab: */