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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_DRIVER_WINDOWS
- #include "../../core/windows/SDL_windows.h"
- #include "../SDL_sysvideo.h"
- #include "../SDL_pixels_c.h"
- #include "../../events/SDL_keyboard_c.h"
- #include "../../events/SDL_mouse_c.h"
- #include "../../events/SDL_windowevents_c.h"
- #include "../../SDL_hints_c.h"
- #include "SDL_windowsvideo.h"
- #include "SDL_windowswindow.h"
- /* Dropfile support */
- #include <shellapi.h>
- /* Dark mode support */
- #ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
- #define DWMWA_USE_IMMERSIVE_DARK_MODE 20
- #endif
- typedef HRESULT (WINAPI *DwmSetWindowAttribute_t)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
- /* Transparent window support */
- #ifndef DWM_BB_ENABLE
- #define DWM_BB_ENABLE 0x00000001
- #endif
- #ifndef DWM_BB_BLURREGION
- #define DWM_BB_BLURREGION 0x00000002
- #endif
- typedef struct
- {
- DWORD flags;
- BOOL enable;
- HRGN blur_region;
- BOOL transition_on_maxed;
- } DWM_BLURBEHIND;
- typedef HRESULT(WINAPI *DwmEnableBlurBehindWindow_t)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind);
- /* Windows CE compatibility */
- #ifndef SWP_NOCOPYBITS
- #define SWP_NOCOPYBITS 0
- #endif
- /* An undocumented message to create a popup system menu
- * - wParam is always 0
- * - lParam = MAKELONG(x, y) where x and y are the screen coordinates where the menu should be displayed
- */
- #ifndef WM_POPUPSYSTEMMENU
- #define WM_POPUPSYSTEMMENU 0x313
- #endif
- /* #define HIGHDPI_DEBUG */
- /* Fake window to help with DirectInput events. */
- HWND SDL_HelperWindow = NULL;
- static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
- static const TCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
- static ATOM SDL_HelperWindowClass = 0;
- /* For borderless Windows, still want the following flag:
- - WS_MINIMIZEBOX: window will respond to Windows minimize commands sent to all windows, such as windows key + m, shaking title bar, etc.
- Additionally, non-fullscreen windows can add:
- - WS_CAPTION: this seems to enable the Windows minimize animation
- - WS_SYSMENU: enables system context menu on task bar
- This will also cause the task bar to overlap the window and other windowed behaviors, so only use this for windows that shouldn't appear to be fullscreen
- */
- #define STYLE_BASIC (WS_CLIPSIBLINGS | WS_CLIPCHILDREN)
- #define STYLE_FULLSCREEN (WS_POPUP | WS_MINIMIZEBOX)
- #define STYLE_BORDERLESS (WS_POPUP | WS_MINIMIZEBOX)
- #define STYLE_BORDERLESS_WINDOWED (WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
- #define STYLE_NORMAL (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
- #define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
- #define STYLE_MASK (STYLE_FULLSCREEN | STYLE_BORDERLESS | STYLE_NORMAL | STYLE_RESIZABLE)
- static DWORD GetWindowStyle(SDL_Window *window)
- {
- DWORD style = 0;
- if (SDL_WINDOW_IS_POPUP(window)) {
- style |= WS_POPUP;
- } else if (window->flags & SDL_WINDOW_FULLSCREEN) {
- style |= STYLE_FULLSCREEN;
- } else {
- if (window->flags & SDL_WINDOW_BORDERLESS) {
- /* This behavior more closely matches other platform where the window is borderless
- but still interacts with the window manager (e.g. task bar shows above it, it can
- be resized to fit within usable desktop area, etc.)
- */
- if (SDL_GetHintBoolean("SDL_BORDERLESS_WINDOWED_STYLE", SDL_TRUE)) {
- style |= STYLE_BORDERLESS_WINDOWED;
- } else {
- style |= STYLE_BORDERLESS;
- }
- } else {
- style |= STYLE_NORMAL;
- }
- if (window->flags & SDL_WINDOW_RESIZABLE) {
- /* You can have a borderless resizable window, but Windows doesn't always draw it correctly,
- see https://bugzilla.libsdl.org/show_bug.cgi?id=4466
- */
- if (!(window->flags & SDL_WINDOW_BORDERLESS) ||
- SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", SDL_FALSE)) {
- style |= STYLE_RESIZABLE;
- }
- }
- /* Need to set initialize minimize style, or when we call ShowWindow with WS_MINIMIZE it will activate a random window */
- if (window->flags & SDL_WINDOW_MINIMIZED) {
- style |= WS_MINIMIZE;
- }
- }
- return style;
- }
- static DWORD GetWindowStyleEx(SDL_Window *window)
- {
- DWORD style = 0;
- if (SDL_WINDOW_IS_POPUP(window) || (window->flags & SDL_WINDOW_UTILITY)) {
- style |= WS_EX_TOOLWINDOW;
- }
- if (SDL_WINDOW_IS_POPUP(window) || (window->flags & SDL_WINDOW_NOT_FOCUSABLE)) {
- style |= WS_EX_NOACTIVATE;
- }
- return style;
- }
- /**
- * Returns arguments to pass to SetWindowPos - the window rect, including frame, in Windows coordinates.
- * Can be called before we have a HWND.
- */
- static int WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, DWORD styleEx, BOOL menu, int *x, int *y, int *width, int *height, SDL_WindowRect rect_type)
- {
- SDL_VideoData *videodata = SDL_GetVideoDevice() ? SDL_GetVideoDevice()->driverdata : NULL;
- RECT rect;
- /* Client rect, in points */
- switch (rect_type) {
- case SDL_WINDOWRECT_CURRENT:
- SDL_RelativeToGlobalForWindow(window, window->x, window->y, x, y);
- *width = window->w;
- *height = window->h;
- break;
- case SDL_WINDOWRECT_WINDOWED:
- SDL_RelativeToGlobalForWindow(window, window->windowed.x, window->windowed.y, x, y);
- *width = window->windowed.w;
- *height = window->windowed.h;
- break;
- case SDL_WINDOWRECT_FLOATING:
- SDL_RelativeToGlobalForWindow(window, window->floating.x, window->floating.y, x, y);
- *width = window->floating.w;
- *height = window->floating.h;
- break;
- default:
- /* Should never be here */
- SDL_assert_release(SDL_FALSE);
- }
- /* Copy the client size in pixels into this rect structure,
- which we'll then adjust with AdjustWindowRectEx */
- rect.left = 0;
- rect.top = 0;
- rect.right = *width;
- rect.bottom = *height;
- /* borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message
- expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles.
- */
- if (!(window->flags & SDL_WINDOW_BORDERLESS)) {
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- AdjustWindowRectEx(&rect, style, menu, 0);
- #else
- if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
- /* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of
- AdjustWindowRectEx. */
- if (videodata) {
- UINT frame_dpi;
- SDL_WindowData *data = window->driverdata;
- frame_dpi = (data && videodata->GetDpiForWindow) ? videodata->GetDpiForWindow(data->hwnd) : USER_DEFAULT_SCREEN_DPI;
- if (videodata->AdjustWindowRectExForDpi(&rect, style, menu, styleEx, frame_dpi) == 0) {
- return WIN_SetError("AdjustWindowRectExForDpi()");
- }
- }
- } else {
- if (AdjustWindowRectEx(&rect, style, menu, styleEx) == 0) {
- return WIN_SetError("AdjustWindowRectEx()");
- }
- }
- #endif
- }
- /* Final rect in Windows screen space, including the frame */
- *x += rect.left;
- *y += rect.top;
- *width = (rect.right - rect.left);
- *height = (rect.bottom - rect.top);
- #ifdef HIGHDPI_DEBUG
- SDL_Log("WIN_AdjustWindowRectWithStyle: in: %d, %d, %dx%d, returning: %d, %d, %dx%d, used dpi %d for frame calculation",
- (rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.x : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.x : window->x),
- (rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.y : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.y : window->y),
- (rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.w : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.w : window->w),
- (rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.h : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.h : window->h),
- *x, *y, *width, *height, frame_dpi);
- #endif
- return 0;
- }
- int WIN_AdjustWindowRect(SDL_Window *window, int *x, int *y, int *width, int *height, SDL_WindowRect rect_type)
- {
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- DWORD style, styleEx;
- BOOL menu;
- style = GetWindowLong(hwnd, GWL_STYLE);
- styleEx = GetWindowLong(hwnd, GWL_EXSTYLE);
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- menu = FALSE;
- #else
- menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
- #endif
- return WIN_AdjustWindowRectWithStyle(window, style, styleEx, menu, x, y, width, height, rect_type);
- }
- int WIN_AdjustWindowRectForHWND(HWND hwnd, LPRECT lpRect, UINT frame_dpi)
- {
- SDL_VideoDevice *videodevice = SDL_GetVideoDevice();
- SDL_VideoData *videodata = videodevice ? videodevice->driverdata : NULL;
- DWORD style, styleEx;
- BOOL menu;
- style = GetWindowLong(hwnd, GWL_STYLE);
- styleEx = GetWindowLong(hwnd, GWL_EXSTYLE);
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- menu = FALSE;
- #else
- menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
- #endif
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- AdjustWindowRectEx(lpRect, style, menu, styleEx);
- #else
- if (WIN_IsPerMonitorV2DPIAware(videodevice)) {
- /* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of AdjustWindowRectEx. */
- if (!frame_dpi) {
- frame_dpi = videodata->GetDpiForWindow ? videodata->GetDpiForWindow(hwnd) : USER_DEFAULT_SCREEN_DPI;
- }
- if (!videodata->AdjustWindowRectExForDpi(lpRect, style, menu, styleEx, frame_dpi)) {
- return WIN_SetError("AdjustWindowRectExForDpi()");
- }
- } else {
- if (!AdjustWindowRectEx(lpRect, style, menu, styleEx)) {
- return WIN_SetError("AdjustWindowRectEx()");
- }
- }
- #endif
- return 0;
- }
- int WIN_SetWindowPositionInternal(SDL_Window *window, UINT flags, SDL_WindowRect rect_type)
- {
- SDL_Window *child_window;
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- HWND top;
- int x, y;
- int w, h;
- int result = 0;
- /* Figure out what the window area will be */
- if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
- top = HWND_TOPMOST;
- } else {
- top = HWND_NOTOPMOST;
- }
- WIN_AdjustWindowRect(window, &x, &y, &w, &h, rect_type);
- data->expected_resize = SDL_TRUE;
- if (SetWindowPos(hwnd, top, x, y, w, h, flags) == 0) {
- result = WIN_SetError("SetWindowPos()");
- }
- data->expected_resize = SDL_FALSE;
- /* Update any child windows */
- for (child_window = window->first_child; child_window; child_window = child_window->next_sibling) {
- if (WIN_SetWindowPositionInternal(child_window, flags, SDL_WINDOWRECT_CURRENT) < 0) {
- result = -1;
- }
- }
- return result;
- }
- static void SDLCALL WIN_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_WindowData *data = (SDL_WindowData *)userdata;
- data->mouse_relative_mode_center = SDL_GetStringBoolean(hint, SDL_TRUE);
- }
- static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd, HWND parent)
- {
- SDL_VideoData *videodata = _this->driverdata;
- SDL_WindowData *data;
- /* Allocate the window data */
- data = (SDL_WindowData *)SDL_calloc(1, sizeof(*data));
- if (!data) {
- return -1;
- }
- data->window = window;
- data->hwnd = hwnd;
- data->parent = parent;
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- data->hdc = (HDC)data->hwnd;
- #else
- data->hdc = GetDC(hwnd);
- #endif
- data->hinstance = (HINSTANCE)GetWindowLongPtr(hwnd, GWLP_HINSTANCE);
- data->mouse_button_flags = (WPARAM)-1;
- data->last_pointer_update = (LPARAM)-1;
- data->videodata = videodata;
- data->initializing = SDL_TRUE;
- data->last_displayID = window->last_displayID;
- if (SDL_GetHintBoolean("SDL_WINDOW_RETAIN_CONTENT", SDL_FALSE)) {
- data->copybits_flag = 0;
- } else {
- data->copybits_flag = SWP_NOCOPYBITS;
- }
- #ifdef HIGHDPI_DEBUG
- SDL_Log("SetupWindowData: initialized data->scaling_dpi to %d", data->scaling_dpi);
- #endif
- SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, WIN_MouseRelativeModeCenterChanged, data);
- window->driverdata = data;
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- /* Associate the data with the window */
- if (!SetProp(hwnd, TEXT("SDL_WindowData"), data)) {
- ReleaseDC(hwnd, data->hdc);
- SDL_free(data);
- return WIN_SetError("SetProp() failed");
- }
- #endif
- /* Set up the window proc function */
- #ifdef GWLP_WNDPROC
- data->wndproc = (WNDPROC)GetWindowLongPtr(hwnd, GWLP_WNDPROC);
- if (data->wndproc == WIN_WindowProc) {
- data->wndproc = NULL;
- } else {
- SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WIN_WindowProc);
- }
- #else
- data->wndproc = (WNDPROC)GetWindowLong(hwnd, GWL_WNDPROC);
- if (data->wndproc == WIN_WindowProc) {
- data->wndproc = NULL;
- } else {
- SetWindowLong(hwnd, GWL_WNDPROC, (LONG_PTR)WIN_WindowProc);
- }
- #endif
- /* Fill in the SDL window with the window data */
- {
- RECT rect;
- if (GetClientRect(hwnd, &rect)) {
- int w = rect.right;
- int h = rect.bottom;
- if (window->flags & SDL_WINDOW_EXTERNAL) {
- window->floating.w = window->windowed.w = window->w = w;
- window->floating.h = window->windowed.h = window->h = h;
- } else if ((window->windowed.w && window->windowed.w != w) || (window->windowed.h && window->windowed.h != h)) {
- /* We tried to create a window larger than the desktop and Windows didn't allow it. Override! */
- int x, y;
- /* Figure out what the window area will be */
- WIN_AdjustWindowRect(window, &x, &y, &w, &h, SDL_WINDOWRECT_FLOATING);
- data->expected_resize = SDL_TRUE;
- SetWindowPos(hwnd, NULL, x, y, w, h, data->copybits_flag | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
- data->expected_resize = SDL_FALSE;
- } else {
- window->w = w;
- window->h = h;
- }
- }
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- {
- POINT point;
- point.x = 0;
- point.y = 0;
- if (ClientToScreen(hwnd, &point)) {
- if (window->flags & SDL_WINDOW_EXTERNAL) {
- window->floating.x = window->windowed.x = point.x;
- window->floating.y = window->windowed.y = point.y;
- }
- window->x = point.x;
- window->y = point.y;
- }
- }
- WIN_UpdateWindowICCProfile(window, SDL_FALSE);
- #endif
- {
- DWORD style = GetWindowLong(hwnd, GWL_STYLE);
- if (style & WS_VISIBLE) {
- window->flags &= ~SDL_WINDOW_HIDDEN;
- } else {
- window->flags |= SDL_WINDOW_HIDDEN;
- }
- if (style & WS_POPUP) {
- window->flags |= SDL_WINDOW_BORDERLESS;
- } else {
- window->flags &= ~SDL_WINDOW_BORDERLESS;
- }
- if (style & WS_THICKFRAME) {
- window->flags |= SDL_WINDOW_RESIZABLE;
- } else {
- window->flags &= ~SDL_WINDOW_RESIZABLE;
- }
- #ifdef WS_MAXIMIZE
- if (style & WS_MAXIMIZE) {
- window->flags |= SDL_WINDOW_MAXIMIZED;
- } else
- #endif
- {
- window->flags &= ~SDL_WINDOW_MAXIMIZED;
- }
- #ifdef WS_MINIMIZE
- if (style & WS_MINIMIZE) {
- window->flags |= SDL_WINDOW_MINIMIZED;
- } else
- #endif
- {
- window->flags &= ~SDL_WINDOW_MINIMIZED;
- }
- }
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- window->flags |= SDL_WINDOW_INPUT_FOCUS;
- #else
- if (GetFocus() == hwnd) {
- window->flags |= SDL_WINDOW_INPUT_FOCUS;
- SDL_SetKeyboardFocus(window);
- WIN_UpdateClipCursor(window);
- }
- #endif
- if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) {
- WIN_SetWindowAlwaysOnTop(_this, window, SDL_TRUE);
- } else {
- WIN_SetWindowAlwaysOnTop(_this, window, SDL_FALSE);
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- /* Enable multi-touch */
- if (videodata->RegisterTouchWindow) {
- videodata->RegisterTouchWindow(hwnd, (TWF_FINETOUCH | TWF_WANTPALM));
- }
- #endif
- if (data->parent && !window->parent) {
- data->destroy_parent_with_window = SDL_TRUE;
- }
- data->initializing = SDL_FALSE;
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- if (window->flags & SDL_WINDOW_EXTERNAL) {
- /* Query the title from the existing window */
- LPTSTR title;
- int titleLen;
- SDL_bool isstack;
- titleLen = GetWindowTextLength(hwnd);
- title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack);
- if (title) {
- titleLen = GetWindowText(hwnd, title, titleLen + 1);
- } else {
- titleLen = 0;
- }
- if (titleLen > 0) {
- window->title = WIN_StringToUTF8(title);
- }
- if (title) {
- SDL_small_free(title, isstack);
- }
- }
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- SDL_PropertiesID props = SDL_GetWindowProperties(window);
- SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, data->hwnd);
- SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER, data->hdc);
- SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER, data->hinstance);
- /* All done! */
- return 0;
- }
- static void CleanupWindowData(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_WindowData *data = window->driverdata;
- if (data) {
- SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, WIN_MouseRelativeModeCenterChanged, data);
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- if (data->ICMFileName) {
- SDL_free(data->ICMFileName);
- }
- if (data->keyboard_hook) {
- UnhookWindowsHookEx(data->keyboard_hook);
- }
- ReleaseDC(data->hwnd, data->hdc);
- RemoveProp(data->hwnd, TEXT("SDL_WindowData"));
- #endif
- if (!(window->flags & SDL_WINDOW_EXTERNAL)) {
- DestroyWindow(data->hwnd);
- if (data->destroy_parent_with_window && data->parent) {
- DestroyWindow(data->parent);
- }
- } else {
- /* Restore any original event handler... */
- if (data->wndproc) {
- #ifdef GWLP_WNDPROC
- SetWindowLongPtr(data->hwnd, GWLP_WNDPROC,
- (LONG_PTR)data->wndproc);
- #else
- SetWindowLong(data->hwnd, GWL_WNDPROC,
- (LONG_PTR)data->wndproc);
- #endif
- }
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- SDL_free(data->rawinput);
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- SDL_free(data);
- }
- window->driverdata = NULL;
- }
- static void WIN_ConstrainPopup(SDL_Window *window)
- {
- /* Clamp popup windows to the output borders */
- if (SDL_WINDOW_IS_POPUP(window)) {
- SDL_Window *w;
- SDL_DisplayID displayID;
- SDL_Rect rect;
- int abs_x = window->floating.x;
- int abs_y = window->floating.y;
- int offset_x = 0, offset_y = 0;
- /* Calculate the total offset from the parents */
- for (w = window->parent; w->parent; w = w->parent) {
- offset_x += w->x;
- offset_y += w->y;
- }
- offset_x += w->x;
- offset_y += w->y;
- abs_x += offset_x;
- abs_y += offset_y;
- /* Constrain the popup window to the display of the toplevel parent */
- displayID = SDL_GetDisplayForWindow(w);
- SDL_GetDisplayBounds(displayID, &rect);
- if (abs_x + window->floating.w > rect.x + rect.w) {
- abs_x -= (abs_x + window->floating.w) - (rect.x + rect.w);
- }
- if (abs_y + window->floating.h > rect.y + rect.h) {
- abs_y -= (abs_y + window->floating.h) - (rect.y + rect.h);
- }
- abs_x = SDL_max(abs_x, rect.x);
- abs_y = SDL_max(abs_y, rect.y);
- window->floating.x = abs_x - offset_x;
- window->floating.y = abs_y - offset_y;
- }
- }
- static void WIN_SetKeyboardFocus(SDL_Window *window)
- {
- SDL_Window *topmost = window;
- /* Find the topmost parent */
- while (topmost->parent) {
- topmost = topmost->parent;
- }
- topmost->driverdata->keyboard_focus = window;
- SDL_SetKeyboardFocus(window);
- }
- int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
- {
- HWND hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
- HWND parent = NULL;
- if (hwnd) {
- window->flags |= SDL_WINDOW_EXTERNAL;
- if (SetupWindowData(_this, window, hwnd, parent) < 0) {
- return -1;
- }
- } else {
- DWORD style = STYLE_BASIC;
- DWORD styleEx = 0;
- int x, y;
- int w, h;
- if (SDL_WINDOW_IS_POPUP(window)) {
- parent = window->parent->driverdata->hwnd;
- } else if (window->flags & SDL_WINDOW_UTILITY) {
- parent = CreateWindow(SDL_Appname, TEXT(""), STYLE_BASIC, 0, 0, 32, 32, NULL, NULL, SDL_Instance, NULL);
- }
- style |= GetWindowStyle(window);
- styleEx |= GetWindowStyleEx(window);
- /* Figure out what the window area will be */
- WIN_ConstrainPopup(window);
- WIN_AdjustWindowRectWithStyle(window, style, styleEx, FALSE, &x, &y, &w, &h, SDL_WINDOWRECT_FLOATING);
- hwnd = CreateWindowEx(styleEx, SDL_Appname, TEXT(""), style,
- x, y, w, h, parent, NULL, SDL_Instance, NULL);
- if (!hwnd) {
- return WIN_SetError("Couldn't create window");
- }
- WIN_UpdateDarkModeForHWND(hwnd);
- WIN_PumpEvents(_this);
- if (SetupWindowData(_this, window, hwnd, parent) < 0) {
- DestroyWindow(hwnd);
- if (parent) {
- DestroyWindow(parent);
- }
- return -1;
- }
- /* Inform Windows of the frame change so we can respond to WM_NCCALCSIZE */
- SetWindowPos(hwnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
- if (window->flags & SDL_WINDOW_MINIMIZED) {
- /* TODO: We have to clear SDL_WINDOW_HIDDEN here to ensure the window flags match the window state. The
- window is already shown after this and windows with WS_MINIMIZE do not generate a WM_SHOWWINDOW. This
- means you can't currently create a window that is initially hidden and is minimized when shown.
- */
- window->flags &= ~SDL_WINDOW_HIDDEN;
- ShowWindow(hwnd, SW_SHOWMINNOACTIVE);
- }
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- /* FIXME: does not work on all hardware configurations with different renders (i.e. hybrid GPUs) */
- if (window->flags & SDL_WINDOW_TRANSPARENT) {
- void *handle = SDL_LoadObject("dwmapi.dll");
- if (handle) {
- DwmEnableBlurBehindWindow_t DwmEnableBlurBehindWindowFunc = (DwmEnableBlurBehindWindow_t)SDL_LoadFunction(handle, "DwmEnableBlurBehindWindow");
- if (DwmEnableBlurBehindWindowFunc) {
- /* The region indicates which part of the window will be blurred and rest will be transparent. This
- is because the alpha value of the window will be used for non-blurred areas
- We can use (-1, -1, 0, 0) boundary to make sure no pixels are being blurred
- */
- HRGN rgn = CreateRectRgn(-1, -1, 0, 0);
- DWM_BLURBEHIND bb = {DWM_BB_ENABLE | DWM_BB_BLURREGION, TRUE, rgn, FALSE};
- DwmEnableBlurBehindWindowFunc(hwnd, &bb);
- DeleteObject(rgn);
- }
- SDL_UnloadObject(handle);
- }
- }
- HWND share_hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER, NULL);
- if (share_hwnd) {
- HDC hdc = GetDC(share_hwnd);
- int pixel_format = GetPixelFormat(hdc);
- PIXELFORMATDESCRIPTOR pfd;
- SDL_zero(pfd);
- DescribePixelFormat(hdc, pixel_format, sizeof(pfd), &pfd);
- ReleaseDC(share_hwnd, hdc);
- if (!SetPixelFormat(window->driverdata->hdc, pixel_format, &pfd)) {
- WIN_DestroyWindow(_this, window);
- return WIN_SetError("SetPixelFormat()");
- }
- } else {
- if (!(window->flags & SDL_WINDOW_OPENGL)) {
- return 0;
- }
- /* The rest of this macro mess is for OpenGL or OpenGL ES windows */
- #ifdef SDL_VIDEO_OPENGL_ES2
- if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES ||
- SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) &&
- #ifdef SDL_VIDEO_OPENGL_WGL
- (!_this->gl_data || WIN_GL_UseEGL(_this))
- #endif /* SDL_VIDEO_OPENGL_WGL */
- ) {
- #ifdef SDL_VIDEO_OPENGL_EGL
- if (WIN_GLES_SetupWindow(_this, window) < 0) {
- WIN_DestroyWindow(_this, window);
- return -1;
- }
- return 0;
- #else
- return SDL_SetError("Could not create GLES window surface (EGL support not configured)");
- #endif /* SDL_VIDEO_OPENGL_EGL */
- }
- #endif /* SDL_VIDEO_OPENGL_ES2 */
- #ifdef SDL_VIDEO_OPENGL_WGL
- if (WIN_GL_SetupWindow(_this, window) < 0) {
- WIN_DestroyWindow(_this, window);
- return -1;
- }
- #else
- return SDL_SetError("Could not create GL window (WGL support not configured)");
- #endif
- }
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- return 0;
- }
- void WIN_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- HWND hwnd = window->driverdata->hwnd;
- LPTSTR title = WIN_UTF8ToString(window->title);
- SetWindowText(hwnd, title);
- SDL_free(title);
- #endif
- }
- int WIN_SetWindowIcon(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *icon)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- HWND hwnd = window->driverdata->hwnd;
- HICON hicon = NULL;
- BYTE *icon_bmp;
- int icon_len, mask_len, row_len, y;
- BITMAPINFOHEADER *bmi;
- Uint8 *dst;
- SDL_bool isstack;
- int retval = 0;
- /* Create temporary buffer for ICONIMAGE structure */
- SDL_COMPILE_TIME_ASSERT(WIN_SetWindowIcon_uses_BITMAPINFOHEADER_to_prepare_an_ICONIMAGE, sizeof(BITMAPINFOHEADER) == 40);
- mask_len = (icon->h * (icon->w + 7) / 8);
- icon_len = sizeof(BITMAPINFOHEADER) + icon->h * icon->w * sizeof(Uint32) + mask_len;
- icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack);
- /* Write the BITMAPINFO header */
- bmi = (BITMAPINFOHEADER *)icon_bmp;
- bmi->biSize = SDL_SwapLE32(sizeof(BITMAPINFOHEADER));
- bmi->biWidth = SDL_SwapLE32(icon->w);
- bmi->biHeight = SDL_SwapLE32(icon->h * 2);
- bmi->biPlanes = SDL_SwapLE16(1);
- bmi->biBitCount = SDL_SwapLE16(32);
- bmi->biCompression = SDL_SwapLE32(BI_RGB);
- bmi->biSizeImage = SDL_SwapLE32(icon->h * icon->w * sizeof(Uint32));
- bmi->biXPelsPerMeter = SDL_SwapLE32(0);
- bmi->biYPelsPerMeter = SDL_SwapLE32(0);
- bmi->biClrUsed = SDL_SwapLE32(0);
- bmi->biClrImportant = SDL_SwapLE32(0);
- /* Write the pixels upside down into the bitmap buffer */
- SDL_assert(icon->format->format == SDL_PIXELFORMAT_ARGB8888);
- dst = &icon_bmp[sizeof(BITMAPINFOHEADER)];
- row_len = icon->w * sizeof(Uint32);
- y = icon->h;
- while (y--) {
- Uint8 *src = (Uint8 *)icon->pixels + y * icon->pitch;
- SDL_memcpy(dst, src, row_len);
- dst += row_len;
- }
- /* Write the mask */
- SDL_memset(icon_bmp + icon_len - mask_len, 0xFF, mask_len);
- hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
- SDL_small_free(icon_bmp, isstack);
- if (!hicon) {
- retval = SDL_SetError("SetWindowIcon() failed, error %08X", (unsigned int)GetLastError());
- }
- /* Set the icon for the window */
- SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hicon);
- /* Set the icon in the task manager (should we do this?) */
- SendMessage(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hicon);
- return retval;
- #else
- return SDL_Unsupported();
- #endif
- }
- int WIN_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
- {
- /* HighDPI support: removed SWP_NOSIZE. If the move results in a DPI change, we need to allow
- * the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).
- */
- if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
- if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
- WIN_ConstrainPopup(window);
- return WIN_SetWindowPositionInternal(window,
- window->driverdata->copybits_flag | SWP_NOZORDER | SWP_NOOWNERZORDER |
- SWP_NOACTIVATE, SDL_WINDOWRECT_FLOATING);
- } else {
- window->driverdata->floating_rect_pending = SDL_TRUE;
- }
- } else {
- return SDL_UpdateFullscreenMode(window, SDL_TRUE, SDL_TRUE);
- }
- return 0;
- }
- void WIN_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
- {
- if (!(window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_MAXIMIZED))) {
- WIN_SetWindowPositionInternal(window, window->driverdata->copybits_flag | SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE, SDL_WINDOWRECT_FLOATING);
- } else {
- window->driverdata->floating_rect_pending = SDL_TRUE;
- }
- }
- int WIN_GetWindowBordersSize(SDL_VideoDevice *_this, SDL_Window *window, int *top, int *left, int *bottom, int *right)
- {
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- HWND hwnd = window->driverdata->hwnd;
- RECT rcClient;
- /* rcClient stores the size of the inner window, while rcWindow stores the outer size relative to the top-left
- * screen position; so the top/left values of rcClient are always {0,0} and bottom/right are {height,width} */
- GetClientRect(hwnd, &rcClient);
- *top = rcClient.top;
- *left = rcClient.left;
- *bottom = rcClient.bottom;
- *right = rcClient.right;
- return 0;
- #else /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- HWND hwnd = window->driverdata->hwnd;
- RECT rcClient, rcWindow;
- POINT ptDiff;
- /* rcClient stores the size of the inner window, while rcWindow stores the outer size relative to the top-left
- * screen position; so the top/left values of rcClient are always {0,0} and bottom/right are {height,width} */
- if (!GetClientRect(hwnd, &rcClient)) {
- return SDL_SetError("GetClientRect() failed, error %08X", (unsigned int)GetLastError());
- }
- if (!GetWindowRect(hwnd, &rcWindow)) {
- return SDL_SetError("GetWindowRect() failed, error %08X", (unsigned int)GetLastError());
- }
- /* convert the top/left values to make them relative to
- * the window; they will end up being slightly negative */
- ptDiff.y = rcWindow.top;
- ptDiff.x = rcWindow.left;
- if (!ScreenToClient(hwnd, &ptDiff)) {
- return SDL_SetError("ScreenToClient() failed, error %08X", (unsigned int)GetLastError());
- }
- rcWindow.top = ptDiff.y;
- rcWindow.left = ptDiff.x;
- /* convert the bottom/right values to make them relative to the window,
- * these will be slightly bigger than the inner width/height */
- ptDiff.y = rcWindow.bottom;
- ptDiff.x = rcWindow.right;
- if (!ScreenToClient(hwnd, &ptDiff)) {
- return SDL_SetError("ScreenToClient() failed, error %08X", (unsigned int)GetLastError());
- }
- rcWindow.bottom = ptDiff.y;
- rcWindow.right = ptDiff.x;
- /* Now that both the inner and outer rects use the same coordinate system we can subtract them to get the border size.
- * Keep in mind that the top/left coordinates of rcWindow are negative because the border lies slightly before {0,0},
- * so switch them around because SDL3 wants them in positive. */
- *top = rcClient.top - rcWindow.top;
- *left = rcClient.left - rcWindow.left;
- *bottom = rcWindow.bottom - rcClient.bottom;
- *right = rcWindow.right - rcClient.right;
- return 0;
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- }
- void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h)
- {
- const SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- RECT rect;
- if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
- *w = rect.right;
- *h = rect.bottom;
- } else {
- *w = window->last_pixel_w;
- *h = window->last_pixel_h;
- }
- }
- void WIN_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- DWORD style;
- HWND hwnd;
- SDL_bool bActivate = SDL_GetHintBoolean(SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN, SDL_TRUE);
- if (window->parent) {
- /* Update our position in case our parent moved while we were hidden */
- WIN_SetWindowPosition(_this, window);
- }
- hwnd = window->driverdata->hwnd;
- style = GetWindowLong(hwnd, GWL_EXSTYLE);
- if (style & WS_EX_NOACTIVATE) {
- bActivate = SDL_FALSE;
- }
- if (bActivate) {
- ShowWindow(hwnd, SW_SHOW);
- } else {
- /* Use SetWindowPos instead of ShowWindow to avoid activating the parent window if this is a child window */
- SetWindowPos(hwnd, NULL, 0, 0, 0, 0, window->driverdata->copybits_flag | SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
- }
- if (window->flags & SDL_WINDOW_POPUP_MENU && bActivate) {
- if (window->parent == SDL_GetKeyboardFocus()) {
- WIN_SetKeyboardFocus(window);
- }
- }
- }
- void WIN_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- HWND hwnd = window->driverdata->hwnd;
- ShowWindow(hwnd, SW_HIDE);
- /* Transfer keyboard focus back to the parent */
- if (window->flags & SDL_WINDOW_POPUP_MENU) {
- if (window == SDL_GetKeyboardFocus()) {
- SDL_Window *new_focus = window->parent;
- /* Find the highest level window that isn't being hidden or destroyed. */
- while (new_focus->parent && (new_focus->is_hiding || new_focus->is_destroying)) {
- new_focus = new_focus->parent;
- }
- WIN_SetKeyboardFocus(new_focus);
- }
- }
- }
- void WIN_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- /* If desired, raise the window more forcefully.
- * Technique taken from http://stackoverflow.com/questions/916259/ .
- * Specifically, http://stackoverflow.com/a/34414846 .
- *
- * The issue is that Microsoft has gone through a lot of trouble to make it
- * nearly impossible to programmatically move a window to the foreground,
- * for "security" reasons. Apparently, the following song-and-dance gets
- * around their objections. */
- SDL_bool bForce = SDL_GetHintBoolean(SDL_HINT_FORCE_RAISEWINDOW, SDL_FALSE);
- SDL_bool bActivate = SDL_GetHintBoolean(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, SDL_TRUE);
- HWND hCurWnd = NULL;
- DWORD dwMyID = 0u;
- DWORD dwCurID = 0u;
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- if (bForce) {
- hCurWnd = GetForegroundWindow();
- dwMyID = GetCurrentThreadId();
- dwCurID = GetWindowThreadProcessId(hCurWnd, NULL);
- ShowWindow(hwnd, SW_RESTORE);
- AttachThreadInput(dwCurID, dwMyID, TRUE);
- SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
- if (!SDL_ShouldAllowTopmost() || !(window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
- SetWindowPos(hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
- }
- }
- if (bActivate) {
- SetForegroundWindow(hwnd);
- if (window->flags & SDL_WINDOW_POPUP_MENU) {
- if (window->parent == SDL_GetKeyboardFocus()) {
- WIN_SetKeyboardFocus(window);
- }
- }
- } else {
- SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, data->copybits_flag | SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
- }
- if (bForce) {
- AttachThreadInput(dwCurID, dwMyID, FALSE);
- SetFocus(hwnd);
- SetActiveWindow(hwnd);
- }
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- }
- void WIN_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- data->expected_resize = SDL_TRUE;
- ShowWindow(hwnd, SW_MAXIMIZE);
- data->expected_resize = SDL_FALSE;
- /* Clamp the maximized window size to the max window size.
- * This is automatic if maximizing from the window controls.
- */
- if (window->max_w || window->max_h) {
- int fx, fy, fw, fh;
- window->windowed.w = window->max_w ? SDL_min(window->w, window->max_w) : window->windowed.w;
- window->windowed.h = window->max_h ? SDL_min(window->h, window->max_h) : window->windowed.h;
- WIN_AdjustWindowRect(window, &fx, &fy, &fw, &fh, SDL_WINDOWRECT_WINDOWED);
- data->expected_resize = SDL_TRUE;
- SetWindowPos(hwnd, HWND_TOP, fx, fy, fw, fh, data->copybits_flag | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
- data->expected_resize = SDL_FALSE;
- }
- }
- void WIN_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- HWND hwnd = window->driverdata->hwnd;
- ShowWindow(hwnd, SW_MINIMIZE);
- }
- void WIN_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool bordered)
- {
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- DWORD style;
- style = GetWindowLong(hwnd, GWL_STYLE);
- style &= ~STYLE_MASK;
- style |= GetWindowStyle(window);
- data->in_border_change = SDL_TRUE;
- SetWindowLong(hwnd, GWL_STYLE, style);
- WIN_SetWindowPositionInternal(window, data->copybits_flag | SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE, SDL_WINDOWRECT_CURRENT);
- data->in_border_change = SDL_FALSE;
- }
- void WIN_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool resizable)
- {
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- DWORD style;
- style = GetWindowLong(hwnd, GWL_STYLE);
- style &= ~STYLE_MASK;
- style |= GetWindowStyle(window);
- SetWindowLong(hwnd, GWL_STYLE, style);
- }
- void WIN_SetWindowAlwaysOnTop(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool on_top)
- {
- WIN_SetWindowPositionInternal(window, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE, SDL_WINDOWRECT_CURRENT);
- }
- void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- data->expected_resize = SDL_TRUE;
- ShowWindow(hwnd, SW_RESTORE);
- data->expected_resize = SDL_FALSE;
- }
- /**
- * Reconfigures the window to fill the given display, if fullscreen is true, otherwise restores the window.
- */
- int WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- SDL_DisplayData *displaydata = display->driverdata;
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- MONITORINFO minfo;
- DWORD style, styleEx;
- HWND top;
- int x, y;
- int w, h;
- #ifdef HIGHDPI_DEBUG
- SDL_Log("WIN_SetWindowFullscreen: %d", (int)fullscreen);
- #endif
- /* Early out if already not in fullscreen, or the styling on
- * external windows may end up being overridden.
- */
- if (!(window->flags & SDL_WINDOW_FULLSCREEN) && !fullscreen) {
- return 0;
- }
- if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
- top = HWND_TOPMOST;
- } else {
- top = HWND_NOTOPMOST;
- }
- /* Use GetMonitorInfo instead of WIN_GetDisplayBounds because we want the
- monitor bounds in Windows coordinates (pixels) rather than SDL coordinates (points). */
- SDL_zero(minfo);
- minfo.cbSize = sizeof(MONITORINFO);
- if (!GetMonitorInfo(displaydata->MonitorHandle, &minfo)) {
- SDL_SetError("GetMonitorInfo failed");
- return -1;
- }
- SDL_SendWindowEvent(window, fullscreen ? SDL_EVENT_WINDOW_ENTER_FULLSCREEN : SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, 0, 0);
- style = GetWindowLong(hwnd, GWL_STYLE);
- style &= ~STYLE_MASK;
- style |= GetWindowStyle(window);
- styleEx = GetWindowLong(hwnd, GWL_EXSTYLE);
- if (fullscreen) {
- x = minfo.rcMonitor.left;
- y = minfo.rcMonitor.top;
- w = minfo.rcMonitor.right - minfo.rcMonitor.left;
- h = minfo.rcMonitor.bottom - minfo.rcMonitor.top;
- /* Unset the maximized flag. This fixes
- https://bugzilla.libsdl.org/show_bug.cgi?id=3215
- */
- if (style & WS_MAXIMIZE) {
- data->windowed_mode_was_maximized = SDL_TRUE;
- style &= ~WS_MAXIMIZE;
- }
- } else {
- BOOL menu;
- /* Restore window-maximization state, as applicable.
- Special care is taken to *not* do this if and when we're
- alt-tab'ing away (to some other window; as indicated by
- in_window_deactivation), otherwise
- https://bugzilla.libsdl.org/show_bug.cgi?id=3215 can reproduce!
- */
- if (data->windowed_mode_was_maximized && !data->in_window_deactivation) {
- style |= WS_MAXIMIZE;
- }
- menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
- WIN_AdjustWindowRectWithStyle(window, style, styleEx, menu,
- &x, &y,
- &w, &h,
- data->windowed_mode_was_maximized ? SDL_WINDOWRECT_WINDOWED : SDL_WINDOWRECT_FLOATING);
- data->windowed_mode_was_maximized = SDL_FALSE;
- }
- SetWindowLong(hwnd, GWL_STYLE, style);
- data->expected_resize = SDL_TRUE;
- SetWindowPos(hwnd, top, x, y, w, h, data->copybits_flag | SWP_NOACTIVATE);
- data->expected_resize = SDL_FALSE;
- #ifdef HIGHDPI_DEBUG
- SDL_Log("WIN_SetWindowFullscreen: %d finished. Set window to %d,%d, %dx%d", (int)fullscreen, x, y, w, h);
- #endif
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- return 0;
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- void WIN_UpdateWindowICCProfile(SDL_Window *window, SDL_bool send_event)
- {
- SDL_WindowData *data = window->driverdata;
- SDL_DisplayData *displaydata = SDL_GetDisplayDriverDataForWindow(window);
- if (displaydata) {
- HDC hdc = CreateDCW(displaydata->DeviceName, NULL, NULL, NULL);
- if (hdc) {
- WCHAR fileName[MAX_PATH];
- DWORD fileNameSize = SDL_arraysize(fileName);
- if (GetICMProfileW(hdc, &fileNameSize, fileName)) {
- /* fileNameSize includes '\0' on return */
- if (!data->ICMFileName ||
- SDL_wcscmp(data->ICMFileName, fileName) != 0) {
- if (data->ICMFileName) {
- SDL_free(data->ICMFileName);
- }
- data->ICMFileName = SDL_wcsdup(fileName);
- if (send_event) {
- SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_ICCPROF_CHANGED, 0, 0);
- }
- }
- }
- DeleteDC(hdc);
- }
- }
- }
- void *WIN_GetWindowICCProfile(SDL_VideoDevice *_this, SDL_Window *window, size_t *size)
- {
- SDL_WindowData *data = window->driverdata;
- char *filename_utf8;
- void *iccProfileData = NULL;
- filename_utf8 = WIN_StringToUTF8(data->ICMFileName);
- if (filename_utf8) {
- iccProfileData = SDL_LoadFile(filename_utf8, size);
- if (!iccProfileData) {
- SDL_SetError("Could not open ICC profile");
- }
- SDL_free(filename_utf8);
- }
- return iccProfileData;
- }
- static void WIN_GrabKeyboard(SDL_Window *window)
- {
- SDL_WindowData *data = window->driverdata;
- HMODULE module;
- if (data->keyboard_hook) {
- return;
- }
- /* SetWindowsHookEx() needs to know which module contains the hook we
- want to install. This is complicated by the fact that SDL can be
- linked statically or dynamically. Fortunately XP and later provide
- this nice API that will go through the loaded modules and find the
- one containing our code.
- */
- if (!GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT | GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
- (LPTSTR)WIN_KeyboardHookProc,
- &module)) {
- return;
- }
- /* Capture a snapshot of the current keyboard state before the hook */
- if (!GetKeyboardState(data->videodata->pre_hook_key_state)) {
- return;
- }
- /* To grab the keyboard, we have to install a low-level keyboard hook to
- intercept keys that would normally be captured by the OS. Intercepting
- all key events on the system is rather invasive, but it's what Microsoft
- actually documents that you do to capture these.
- */
- data->keyboard_hook = SetWindowsHookEx(WH_KEYBOARD_LL, WIN_KeyboardHookProc, module, 0);
- }
- void WIN_UngrabKeyboard(SDL_Window *window)
- {
- SDL_WindowData *data = window->driverdata;
- if (data->keyboard_hook) {
- UnhookWindowsHookEx(data->keyboard_hook);
- data->keyboard_hook = NULL;
- }
- }
- void WIN_SetWindowMouseRect(SDL_VideoDevice *_this, SDL_Window *window)
- {
- WIN_UpdateClipCursor(window);
- }
- void WIN_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed)
- {
- WIN_UpdateClipCursor(window);
- }
- void WIN_SetWindowKeyboardGrab(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed)
- {
- if (grabbed) {
- WIN_GrabKeyboard(window);
- } else {
- WIN_UngrabKeyboard(window);
- }
- }
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- void WIN_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- CleanupWindowData(_this, window);
- }
- /*
- * Creates a HelperWindow used for DirectInput.
- */
- int SDL_HelperWindowCreate(void)
- {
- HINSTANCE hInstance = GetModuleHandle(NULL);
- WNDCLASS wce;
- /* Make sure window isn't created twice. */
- if (SDL_HelperWindow != NULL) {
- return 0;
- }
- /* Create the class. */
- SDL_zero(wce);
- wce.lpfnWndProc = DefWindowProc;
- wce.lpszClassName = SDL_HelperWindowClassName;
- wce.hInstance = hInstance;
- /* Register the class. */
- SDL_HelperWindowClass = RegisterClass(&wce);
- if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
- return WIN_SetError("Unable to create Helper Window Class");
- }
- /* Create the window. */
- SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
- SDL_HelperWindowName,
- WS_OVERLAPPED, CW_USEDEFAULT,
- CW_USEDEFAULT, CW_USEDEFAULT,
- CW_USEDEFAULT, HWND_MESSAGE, NULL,
- hInstance, NULL);
- if (!SDL_HelperWindow) {
- UnregisterClass(SDL_HelperWindowClassName, hInstance);
- return WIN_SetError("Unable to create Helper Window");
- }
- return 0;
- }
- /*
- * Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
- */
- void SDL_HelperWindowDestroy(void)
- {
- HINSTANCE hInstance = GetModuleHandle(NULL);
- /* Destroy the window. */
- if (SDL_HelperWindow != NULL) {
- if (DestroyWindow(SDL_HelperWindow) == 0) {
- WIN_SetError("Unable to destroy Helper Window");
- return;
- }
- SDL_HelperWindow = NULL;
- }
- /* Unregister the class. */
- if (SDL_HelperWindowClass != 0) {
- if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
- WIN_SetError("Unable to destroy Helper Window Class");
- return;
- }
- SDL_HelperWindowClass = 0;
- }
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- void WIN_OnWindowEnter(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_WindowData *data = window->driverdata;
- if (!data || !data->hwnd) {
- /* The window wasn't fully initialized */
- return;
- }
- if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) {
- WIN_SetWindowPositionInternal(window, data->copybits_flag | SWP_NOSIZE | SWP_NOACTIVATE, SDL_WINDOWRECT_CURRENT);
- }
- }
- static BOOL GetClientScreenRect(HWND hwnd, RECT *rect)
- {
- return GetClientRect(hwnd, rect) && /* RECT( left , top , right , bottom ) */
- ClientToScreen(hwnd, (LPPOINT)rect) && /* POINT( left , top ) */
- ClientToScreen(hwnd, (LPPOINT)rect + 1); /* POINT( right , bottom ) */
- }
- void WIN_UpdateClipCursor(SDL_Window *window)
- {
- SDL_WindowData *data = window->driverdata;
- SDL_Mouse *mouse = SDL_GetMouse();
- RECT rect, clipped_rect;
- if (data->in_title_click || data->focus_click_pending) {
- return;
- }
- if (data->skip_update_clipcursor) {
- return;
- }
- if (!GetClipCursor(&clipped_rect)) {
- return;
- }
- if ((mouse->relative_mode || (window->flags & SDL_WINDOW_MOUSE_GRABBED) ||
- (window->mouse_rect.w > 0 && window->mouse_rect.h > 0)) &&
- (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
- if (mouse->relative_mode && !mouse->relative_mode_warp && data->mouse_relative_mode_center) {
- if (GetClientScreenRect(data->hwnd, &rect)) {
- /* WIN_WarpCursor() jitters by +1, and remote desktop warp wobble is +/- 1 */
- LONG remote_desktop_adjustment = GetSystemMetrics(SM_REMOTESESSION) ? 2 : 0;
- LONG cx, cy;
- cx = (rect.left + rect.right) / 2;
- cy = (rect.top + rect.bottom) / 2;
- /* Make an absurdly small clip rect */
- rect.left = cx - remote_desktop_adjustment;
- rect.right = cx + 1 + remote_desktop_adjustment;
- rect.top = cy;
- rect.bottom = cy + 1;
- if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
- if (ClipCursor(&rect)) {
- data->cursor_clipped_rect = rect;
- }
- }
- }
- } else {
- if (GetClientScreenRect(data->hwnd, &rect)) {
- if (window->mouse_rect.w > 0 && window->mouse_rect.h > 0) {
- SDL_Rect mouse_rect_win_client;
- RECT mouse_rect, intersection;
- /* mouse_rect_win_client is the mouse rect in Windows client space */
- mouse_rect_win_client = window->mouse_rect;
- /* mouse_rect is the rect in Windows screen space */
- mouse_rect.left = rect.left + mouse_rect_win_client.x;
- mouse_rect.top = rect.top + mouse_rect_win_client.y;
- mouse_rect.right = mouse_rect.left + mouse_rect_win_client.w;
- mouse_rect.bottom = mouse_rect.top + mouse_rect_win_client.h;
- if (IntersectRect(&intersection, &rect, &mouse_rect)) {
- SDL_memcpy(&rect, &intersection, sizeof(rect));
- } else if (window->flags & SDL_WINDOW_MOUSE_GRABBED) {
- /* Mouse rect was invalid, just do the normal grab */
- } else {
- SDL_zero(rect);
- }
- }
- if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
- if (!WIN_IsRectEmpty(&rect)) {
- if (ClipCursor(&rect)) {
- data->cursor_clipped_rect = rect;
- }
- } else {
- ClipCursor(NULL);
- SDL_zero(data->cursor_clipped_rect);
- }
- }
- }
- }
- } else {
- POINT first, second;
- first.x = clipped_rect.left;
- first.y = clipped_rect.top;
- second.x = clipped_rect.right - 1;
- second.y = clipped_rect.bottom - 1;
- if (PtInRect(&data->cursor_clipped_rect, first) &&
- PtInRect(&data->cursor_clipped_rect, second)) {
- ClipCursor(NULL);
- SDL_zero(data->cursor_clipped_rect);
- }
- }
- data->last_updated_clipcursor = SDL_GetTicks();
- }
- int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
- {
- return 0; /* just succeed, the real work is done elsewhere. */
- }
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- int WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opacity)
- {
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- return -1;
- #else
- const SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
- SDL_assert(style != 0);
- if (opacity == 1.0f) {
- /* want it fully opaque, just mark it unlayered if necessary. */
- if (style & WS_EX_LAYERED) {
- if (SetWindowLong(hwnd, GWL_EXSTYLE, style & ~WS_EX_LAYERED) == 0) {
- return WIN_SetError("SetWindowLong()");
- }
- }
- } else {
- const BYTE alpha = (BYTE)((int)(opacity * 255.0f));
- /* want it transparent, mark it layered if necessary. */
- if (!(style & WS_EX_LAYERED)) {
- if (SetWindowLong(hwnd, GWL_EXSTYLE, style | WS_EX_LAYERED) == 0) {
- return WIN_SetError("SetWindowLong()");
- }
- }
- if (SetLayeredWindowAttributes(hwnd, 0, alpha, LWA_ALPHA) == 0) {
- return WIN_SetError("SetLayeredWindowAttributes()");
- }
- }
- return 0;
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
- {
- const SDL_WindowData *data = window->driverdata;
- DragAcceptFiles(data->hwnd, accept ? TRUE : FALSE);
- }
- int WIN_FlashWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_FlashOperation operation)
- {
- FLASHWINFO desc;
- SDL_zero(desc);
- desc.cbSize = sizeof(desc);
- desc.hwnd = window->driverdata->hwnd;
- switch (operation) {
- case SDL_FLASH_CANCEL:
- desc.dwFlags = FLASHW_STOP;
- break;
- case SDL_FLASH_BRIEFLY:
- desc.dwFlags = FLASHW_TRAY;
- desc.uCount = 1;
- break;
- case SDL_FLASH_UNTIL_FOCUSED:
- desc.dwFlags = (FLASHW_TRAY | FLASHW_TIMERNOFG);
- break;
- default:
- return SDL_Unsupported();
- }
- FlashWindowEx(&desc);
- return 0;
- }
- void WIN_ShowWindowSystemMenu(SDL_Window *window, int x, int y)
- {
- const SDL_WindowData *data = window->driverdata;
- POINT pt;
- pt.x = x;
- pt.y = y;
- ClientToScreen(data->hwnd, &pt);
- SendMessage(data->hwnd, WM_POPUPSYSTEMMENU, 0, MAKELPARAM(pt.x, pt.y));
- }
- int WIN_SetWindowFocusable(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool focusable)
- {
- SDL_WindowData *data = window->driverdata;
- HWND hwnd = data->hwnd;
- const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
- SDL_assert(style != 0);
- if (focusable) {
- if (style & WS_EX_NOACTIVATE) {
- if (SetWindowLong(hwnd, GWL_EXSTYLE, style & ~WS_EX_NOACTIVATE) == 0) {
- return WIN_SetError("SetWindowLong()");
- }
- }
- } else {
- if (!(style & WS_EX_NOACTIVATE)) {
- if (SetWindowLong(hwnd, GWL_EXSTYLE, style | WS_EX_NOACTIVATE) == 0) {
- return WIN_SetError("SetWindowLong()");
- }
- }
- }
- return 0;
- }
- #endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- void WIN_UpdateDarkModeForHWND(HWND hwnd)
- {
- void *handle = SDL_LoadObject("dwmapi.dll");
- if (handle) {
- DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
- if (DwmSetWindowAttributeFunc) {
- /* FIXME: Do we need to traverse children? */
- BOOL value = (SDL_GetSystemTheme() == SDL_SYSTEM_THEME_DARK) ? TRUE : FALSE;
- DwmSetWindowAttributeFunc(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
- }
- SDL_UnloadObject(handle);
- }
- }
- #endif /* SDL_VIDEO_DRIVER_WINDOWS */
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