| .. |
|
direct3d
|
513de0f0ec
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
5 months ago |
|
direct3d11
|
c86cfb0156
Disable D3D feature levels below 11.0 for the D3D11 renderer
|
5 months ago |
|
direct3d12
|
134b47730b
Added support for linear and pixel art scaling for palettized textures
|
5 months ago |
|
gpu
|
941b0a8ea4
Added support for external GPU textures to the GPU renderer
|
5 months ago |
|
metal
|
f43577bbb5
Fix compiling Metal renderer with SDL_LEAN_AND_MEAN
|
5 months ago |
|
ngage
|
513de0f0ec
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
5 months ago |
|
opengl
|
aaee09d6ed
Don't do NULL-checks before SDL_free()
|
5 months ago |
|
opengles2
|
aaee09d6ed
Don't do NULL-checks before SDL_free()
|
5 months ago |
|
ps2
|
513de0f0ec
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
5 months ago |
|
psp
|
513de0f0ec
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
5 months ago |
|
software
|
ac2c834021
Fixed build
|
5 months ago |
|
vitagxm
|
513de0f0ec
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
|
5 months ago |
|
vulkan
|
2a96997e90
Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen.
|
5 months ago |
|
SDL_d3dmath.h
|
705ced8cf5
Make D3D math functions static inline to reduce likelihood of linking conflicts
|
5 months ago |
|
SDL_render.c
|
2ffabb5150
render: Fix texture format selection for color-keyed indexed surfaces
|
5 months ago |
|
SDL_render_debug_font.h
|
f2074d7af3
Updated copyright for 2025
|
1 year ago |
|
SDL_render_unsupported.c
|
f2074d7af3
Updated copyright for 2025
|
1 year ago |
|
SDL_sysrender.h
|
b65590159b
Each application palette corresponds to one hardware palette
|
5 months ago |
|
SDL_yuv_sw.c
|
8e51b2468a
Renamed SDL_SoftStretch() to SDL_StretchSurface()
|
1 year ago |
|
SDL_yuv_sw_c.h
|
f2074d7af3
Updated copyright for 2025
|
1 year ago |