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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
- #include "../../video/winrt/SDL_winrtvideo_cpp.h"
- extern "C" {
- #include "../SDL_sysrender.h"
- }
- #include <windows.ui.core.h>
- #include <windows.graphics.display.h>
- #if WINAPI_FAMILY == WINAPI_FAMILY_APP
- #include <windows.ui.xaml.media.dxinterop.h>
- #endif
- using namespace Windows::UI::Core;
- using namespace Windows::Graphics::Display;
- #include <DXGI.h>
- #include "SDL_render_winrt.h"
- extern "C" void *
- D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
- {
- IInspectable *window = (IInspectable *)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WINRT_WINDOW_POINTER, NULL);
- ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
- if (!window || FAILED(window->QueryInterface(&coreWindow))) {
- return NULL;
- }
- IUnknown *coreWindowAsIUnknown = NULL;
- coreWindow->QueryInterface(&coreWindowAsIUnknown);
- coreWindow->Release();
- return coreWindowAsIUnknown;
- }
- extern "C" DXGI_MODE_ROTATION
- D3D11_GetCurrentRotation()
- {
- const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
- switch (currentOrientation) {
- #if SDL_WINAPI_FAMILY_PHONE
- /* Windows Phone rotations */
- case DisplayOrientations::Landscape:
- return DXGI_MODE_ROTATION_ROTATE90;
- case DisplayOrientations::Portrait:
- return DXGI_MODE_ROTATION_IDENTITY;
- case DisplayOrientations::LandscapeFlipped:
- return DXGI_MODE_ROTATION_ROTATE270;
- case DisplayOrientations::PortraitFlipped:
- return DXGI_MODE_ROTATION_ROTATE180;
- #else
- /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
- case DisplayOrientations::Landscape:
- return DXGI_MODE_ROTATION_IDENTITY;
- case DisplayOrientations::Portrait:
- return DXGI_MODE_ROTATION_ROTATE270;
- case DisplayOrientations::LandscapeFlipped:
- return DXGI_MODE_ROTATION_ROTATE180;
- case DisplayOrientations::PortraitFlipped:
- return DXGI_MODE_ROTATION_ROTATE90;
- #endif /* SDL_WINAPI_FAMILY_PHONE */
- }
- return DXGI_MODE_ROTATION_IDENTITY;
- }
- #endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
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