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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_FILESYSTEM_COCOA
- /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
- /* System dependent filesystem routines */
- #include <Foundation/Foundation.h>
- #include <sys/stat.h>
- #include <sys/types.h>
- char *SDL_SYS_GetBasePath(void)
- {
- @autoreleasepool {
- NSBundle *bundle = [NSBundle mainBundle];
- const char *baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
- const char *base = NULL;
- char *retval = NULL;
- if (baseType == NULL) {
- baseType = "resource";
- }
- if (SDL_strcasecmp(baseType, "bundle") == 0) {
- base = [[bundle bundlePath] fileSystemRepresentation];
- } else if (SDL_strcasecmp(baseType, "parent") == 0) {
- base = [[[bundle bundlePath] stringByDeletingLastPathComponent] fileSystemRepresentation];
- } else {
- /* this returns the exedir for non-bundled and the resourceDir for bundled apps */
- base = [[bundle resourcePath] fileSystemRepresentation];
- }
- if (base) {
- const size_t len = SDL_strlen(base) + 2;
- retval = (char *)SDL_malloc(len);
- if (retval != NULL) {
- SDL_snprintf(retval, len, "%s/", base);
- }
- }
- return retval;
- }
- }
- char *SDL_GetPrefPath(const char *org, const char *app)
- {
- @autoreleasepool {
- char *retval = NULL;
- NSArray *array;
- if (!app) {
- SDL_InvalidParamError("app");
- return NULL;
- }
- if (!org) {
- org = "";
- }
- #ifndef SDL_PLATFORM_TVOS
- array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
- #else
- /* tvOS does not have persistent local storage!
- * The only place on-device where we can store data is
- * a cache directory that the OS can empty at any time.
- *
- * It's therefore very likely that save data will be erased
- * between sessions. If you want your app's save data to
- * actually stick around, you'll need to use iCloud storage.
- */
- {
- static SDL_bool shown = SDL_FALSE;
- if (!shown) {
- shown = SDL_TRUE;
- SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "tvOS does not have persistent local storage! Use iCloud storage if you want your data to persist between sessions.\n");
- }
- }
- array = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
- #endif /* !SDL_PLATFORM_TVOS */
- if ([array count] > 0) { /* we only want the first item in the list. */
- NSString *str = [array objectAtIndex:0];
- const char *base = [str fileSystemRepresentation];
- if (base) {
- const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
- retval = (char *)SDL_malloc(len);
- if (retval != NULL) {
- char *ptr;
- if (*org) {
- SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app);
- } else {
- SDL_snprintf(retval, len, "%s/%s/", base, app);
- }
- for (ptr = retval + 1; *ptr; ptr++) {
- if (*ptr == '/') {
- *ptr = '\0';
- mkdir(retval, 0700);
- *ptr = '/';
- }
- }
- mkdir(retval, 0700);
- }
- }
- }
- return retval;
- }
- }
- char *SDL_GetUserFolder(SDL_Folder folder)
- {
- @autoreleasepool {
- #ifdef SDL_PLATFORM_TVOS
- SDL_SetError("tvOS does not have persistent storage");
- return NULL;
- #else
- char *retval = NULL;
- const char* base;
- NSArray *array;
- NSSearchPathDirectory dir;
- NSString *str;
- char *ptr;
- switch (folder) {
- case SDL_FOLDER_HOME:
- base = SDL_getenv("HOME");
- if (!base) {
- SDL_SetError("No $HOME environment variable available");
- return NULL;
- }
- goto append_slash;
- case SDL_FOLDER_DESKTOP:
- dir = NSDesktopDirectory;
- break;
- case SDL_FOLDER_DOCUMENTS:
- dir = NSDocumentDirectory;
- break;
- case SDL_FOLDER_DOWNLOADS:
- dir = NSDownloadsDirectory;
- break;
- case SDL_FOLDER_MUSIC:
- dir = NSMusicDirectory;
- break;
- case SDL_FOLDER_PICTURES:
- dir = NSPicturesDirectory;
- break;
- case SDL_FOLDER_PUBLICSHARE:
- dir = NSSharedPublicDirectory;
- break;
- case SDL_FOLDER_SAVEDGAMES:
- SDL_SetError("Saved games folder not supported on Cocoa");
- return NULL;
- case SDL_FOLDER_SCREENSHOTS:
- SDL_SetError("Screenshots folder not supported on Cocoa");
- return NULL;
- case SDL_FOLDER_TEMPLATES:
- SDL_SetError("Templates folder not supported on Cocoa");
- return NULL;
- case SDL_FOLDER_VIDEOS:
- dir = NSMoviesDirectory;
- break;
- default:
- SDL_SetError("Invalid SDL_Folder: %d", (int) folder);
- return NULL;
- };
- array = NSSearchPathForDirectoriesInDomains(dir, NSUserDomainMask, YES);
- if ([array count] <= 0) {
- SDL_SetError("Directory not found");
- return NULL;
- }
- str = [array objectAtIndex:0];
- base = [str fileSystemRepresentation];
- if (!base) {
- SDL_SetError("Couldn't get folder path");
- return NULL;
- }
- append_slash:
- retval = SDL_malloc(SDL_strlen(base) + 2);
- if (retval == NULL) {
- return NULL;
- }
- if (SDL_snprintf(retval, SDL_strlen(base) + 2, "%s/", base) < 0) {
- SDL_SetError("Couldn't snprintf folder path for Cocoa: %s", base);
- SDL_free(retval);
- return NULL;
- }
- for (ptr = retval + 1; *ptr; ptr++) {
- if (*ptr == '/') {
- *ptr = '\0';
- mkdir(retval, 0700);
- *ptr = '/';
- }
- }
- return retval;
- #endif /* SDL_PLATFORM_TVOS */
- }
- }
- #endif /* SDL_FILESYSTEM_COCOA */
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