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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
- #include "SDL_hints.h"
- #include "SDL_syswm.h"
- #include "SDL_metal.h"
- #include "../SDL_sysrender.h"
- #include <Availability.h>
- #import <Metal/Metal.h>
- #import <QuartzCore/CAMetalLayer.h>
- #ifdef __MACOSX__
- #import <AppKit/NSWindow.h>
- #import <AppKit/NSView.h>
- #endif
- /* Regenerate these with build-metal-shaders.sh */
- #ifdef __MACOSX__
- #include "SDL_shaders_metal_osx.h"
- #elif defined(__TVOS__)
- #if TARGET_OS_SIMULATOR
- #include "SDL_shaders_metal_tvsimulator.h"
- #else
- #include "SDL_shaders_metal_tvos.h"
- #endif
- #else
- #if TARGET_OS_SIMULATOR
- #include "SDL_shaders_metal_iphonesimulator.h"
- #else
- #include "SDL_shaders_metal_ios.h"
- #endif
- #endif
- /* Apple Metal renderer implementation */
- /* macOS requires constants in a buffer to have a 256 byte alignment. */
- /* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
- #if defined(__MACOSX__) || TARGET_OS_SIMULATOR || TARGET_OS_MACCATALYST
- #define CONSTANT_ALIGN(x) (256)
- #else
- #define CONSTANT_ALIGN(x) (x < 4 ? 4 : x)
- #endif
- #define DEVICE_ALIGN(x) (x < 4 ? 4 : x)
- #define ALIGN_CONSTANTS(align, size) ((size + CONSTANT_ALIGN(align) - 1) & (~(CONSTANT_ALIGN(align) - 1)))
- static const size_t CONSTANTS_OFFSET_INVALID = 0xFFFFFFFF;
- static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
- static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
- static const size_t CONSTANTS_OFFSET_DECODE_JPEG = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
- static const size_t CONSTANTS_OFFSET_DECODE_BT601 = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_JPEG + sizeof(float) * 4 * 4);
- static const size_t CONSTANTS_OFFSET_DECODE_BT709 = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT601 + sizeof(float) * 4 * 4);
- static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_DECODE_BT709 + sizeof(float) * 4 * 4;
- typedef enum SDL_MetalVertexFunction
- {
- SDL_METAL_VERTEX_SOLID,
- SDL_METAL_VERTEX_COPY,
- } SDL_MetalVertexFunction;
- typedef enum SDL_MetalFragmentFunction
- {
- SDL_METAL_FRAGMENT_SOLID = 0,
- SDL_METAL_FRAGMENT_COPY,
- SDL_METAL_FRAGMENT_YUV,
- SDL_METAL_FRAGMENT_NV12,
- SDL_METAL_FRAGMENT_NV21,
- SDL_METAL_FRAGMENT_COUNT,
- } SDL_MetalFragmentFunction;
- typedef struct METAL_PipelineState
- {
- SDL_BlendMode blendMode;
- void *pipe;
- } METAL_PipelineState;
- typedef struct METAL_PipelineCache
- {
- METAL_PipelineState *states;
- int count;
- SDL_MetalVertexFunction vertexFunction;
- SDL_MetalFragmentFunction fragmentFunction;
- MTLPixelFormat renderTargetFormat;
- const char *label;
- } METAL_PipelineCache;
- /* Each shader combination used by drawing functions has a separate pipeline
- * cache, and we have a separate list of caches for each render target pixel
- * format. This is more efficient than iterating over a global cache to find
- * the pipeline based on the specified shader combination and RT pixel format,
- * since we know what the RT pixel format is when we set the render target, and
- * we know what the shader combination is inside each drawing function's code. */
- typedef struct METAL_ShaderPipelines
- {
- MTLPixelFormat renderTargetFormat;
- METAL_PipelineCache caches[SDL_METAL_FRAGMENT_COUNT];
- } METAL_ShaderPipelines;
- @interface METAL_RenderData : NSObject
- @property (nonatomic, retain) id<MTLDevice> mtldevice;
- @property (nonatomic, retain) id<MTLCommandQueue> mtlcmdqueue;
- @property (nonatomic, retain) id<MTLCommandBuffer> mtlcmdbuffer;
- @property (nonatomic, retain) id<MTLRenderCommandEncoder> mtlcmdencoder;
- @property (nonatomic, retain) id<MTLLibrary> mtllibrary;
- @property (nonatomic, retain) id<CAMetalDrawable> mtlbackbuffer;
- @property (nonatomic, retain) id<MTLSamplerState> mtlsamplernearest;
- @property (nonatomic, retain) id<MTLSamplerState> mtlsamplerlinear;
- @property (nonatomic, retain) id<MTLBuffer> mtlbufconstants;
- @property (nonatomic, retain) id<MTLBuffer> mtlbufquadindices;
- @property (nonatomic, assign) SDL_MetalView mtlview;
- @property (nonatomic, retain) CAMetalLayer *mtllayer;
- @property (nonatomic, retain) MTLRenderPassDescriptor *mtlpassdesc;
- @property (nonatomic, assign) METAL_ShaderPipelines *activepipelines;
- @property (nonatomic, assign) METAL_ShaderPipelines *allpipelines;
- @property (nonatomic, assign) int pipelinescount;
- @end
- @implementation METAL_RenderData
- @end
- @interface METAL_TextureData : NSObject
- @property (nonatomic, retain) id<MTLTexture> mtltexture;
- @property (nonatomic, retain) id<MTLTexture> mtltexture_uv;
- @property (nonatomic, retain) id<MTLSamplerState> mtlsampler;
- @property (nonatomic, assign) SDL_MetalFragmentFunction fragmentFunction;
- #if SDL_HAVE_YUV
- @property (nonatomic, assign) BOOL yuv;
- @property (nonatomic, assign) BOOL nv12;
- @property (nonatomic, assign) size_t conversionBufferOffset;
- #endif
- @property (nonatomic, assign) BOOL hasdata;
- @property (nonatomic, retain) id<MTLBuffer> lockedbuffer;
- @property (nonatomic, assign) SDL_Rect lockedrect;
- @end
- @implementation METAL_TextureData
- @end
- static int
- IsMetalAvailable(const SDL_SysWMinfo *syswm)
- {
- if (syswm->subsystem != SDL_SYSWM_COCOA && syswm->subsystem != SDL_SYSWM_UIKIT) {
- return SDL_SetError("Metal render target only supports Cocoa and UIKit video targets at the moment.");
- }
- // this checks a weak symbol.
- #if (defined(__MACOSX__) && (MAC_OS_X_VERSION_MIN_REQUIRED < 101100))
- if (MTLCreateSystemDefaultDevice == NULL) { // probably on 10.10 or lower.
- return SDL_SetError("Metal framework not available on this system");
- }
- #endif
- return 0;
- }
- static const MTLBlendOperation invalidBlendOperation = (MTLBlendOperation)0xFFFFFFFF;
- static const MTLBlendFactor invalidBlendFactor = (MTLBlendFactor)0xFFFFFFFF;
- static MTLBlendOperation
- GetBlendOperation(SDL_BlendOperation operation)
- {
- switch (operation) {
- case SDL_BLENDOPERATION_ADD: return MTLBlendOperationAdd;
- case SDL_BLENDOPERATION_SUBTRACT: return MTLBlendOperationSubtract;
- case SDL_BLENDOPERATION_REV_SUBTRACT: return MTLBlendOperationReverseSubtract;
- case SDL_BLENDOPERATION_MINIMUM: return MTLBlendOperationMin;
- case SDL_BLENDOPERATION_MAXIMUM: return MTLBlendOperationMax;
- default: return invalidBlendOperation;
- }
- }
- static MTLBlendFactor
- GetBlendFactor(SDL_BlendFactor factor)
- {
- switch (factor) {
- case SDL_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
- case SDL_BLENDFACTOR_ONE: return MTLBlendFactorOne;
- case SDL_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
- case SDL_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
- case SDL_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
- case SDL_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
- default: return invalidBlendFactor;
- }
- }
- static NSString *
- GetVertexFunctionName(SDL_MetalVertexFunction function)
- {
- switch (function) {
- case SDL_METAL_VERTEX_SOLID: return @"SDL_Solid_vertex";
- case SDL_METAL_VERTEX_COPY: return @"SDL_Copy_vertex";
- default: return nil;
- }
- }
- static NSString *
- GetFragmentFunctionName(SDL_MetalFragmentFunction function)
- {
- switch (function) {
- case SDL_METAL_FRAGMENT_SOLID: return @"SDL_Solid_fragment";
- case SDL_METAL_FRAGMENT_COPY: return @"SDL_Copy_fragment";
- case SDL_METAL_FRAGMENT_YUV: return @"SDL_YUV_fragment";
- case SDL_METAL_FRAGMENT_NV12: return @"SDL_NV12_fragment";
- case SDL_METAL_FRAGMENT_NV21: return @"SDL_NV21_fragment";
- default: return nil;
- }
- }
- static id<MTLRenderPipelineState>
- MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
- NSString *blendlabel, SDL_BlendMode blendmode)
- {
- MTLRenderPipelineDescriptor *mtlpipedesc;
- MTLVertexDescriptor *vertdesc;
- MTLRenderPipelineColorAttachmentDescriptor *rtdesc;
- NSError *err = nil;
- id<MTLRenderPipelineState> state;
- METAL_PipelineState pipeline;
- METAL_PipelineState *states;
- id<MTLFunction> mtlvertfn = [data.mtllibrary newFunctionWithName:GetVertexFunctionName(cache->vertexFunction)];
- id<MTLFunction> mtlfragfn = [data.mtllibrary newFunctionWithName:GetFragmentFunctionName(cache->fragmentFunction)];
- SDL_assert(mtlvertfn != nil);
- SDL_assert(mtlfragfn != nil);
- mtlpipedesc = [[MTLRenderPipelineDescriptor alloc] init];
- mtlpipedesc.vertexFunction = mtlvertfn;
- mtlpipedesc.fragmentFunction = mtlfragfn;
- vertdesc = [MTLVertexDescriptor vertexDescriptor];
- switch (cache->vertexFunction) {
- case SDL_METAL_VERTEX_SOLID:
- /* position (float2), color (uchar4normalized) */
- vertdesc.layouts[0].stride = sizeof(float) * 2 + sizeof (int);
- vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
- vertdesc.attributes[0].format = MTLVertexFormatFloat2;
- vertdesc.attributes[0].offset = 0;
- vertdesc.attributes[0].bufferIndex = 0;
- vertdesc.attributes[1].format = MTLVertexFormatUChar4Normalized;
- vertdesc.attributes[1].offset = sizeof (float) * 2;
- vertdesc.attributes[1].bufferIndex = 0;
- break;
- case SDL_METAL_VERTEX_COPY:
- /* position (float2), color (uchar4normalized), texcoord (float2) */
- vertdesc.layouts[0].stride = sizeof(float) * 2 + sizeof (int) + sizeof (float) * 2;
- vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
- vertdesc.attributes[0].format = MTLVertexFormatFloat2;
- vertdesc.attributes[0].offset = 0;
- vertdesc.attributes[0].bufferIndex = 0;
- vertdesc.attributes[1].format = MTLVertexFormatUChar4Normalized;
- vertdesc.attributes[1].offset = sizeof (float) * 2;
- vertdesc.attributes[1].bufferIndex = 0;
- vertdesc.attributes[2].format = MTLVertexFormatFloat2;
- vertdesc.attributes[2].offset = sizeof(float) * 2 + sizeof (int);
- vertdesc.attributes[2].bufferIndex = 0;
- break;
- }
- mtlpipedesc.vertexDescriptor = vertdesc;
- rtdesc = mtlpipedesc.colorAttachments[0];
- rtdesc.pixelFormat = cache->renderTargetFormat;
- if (blendmode != SDL_BLENDMODE_NONE) {
- rtdesc.blendingEnabled = YES;
- rtdesc.sourceRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcColorFactor(blendmode));
- rtdesc.destinationRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeDstColorFactor(blendmode));
- rtdesc.rgbBlendOperation = GetBlendOperation(SDL_GetBlendModeColorOperation(blendmode));
- rtdesc.sourceAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blendmode));
- rtdesc.destinationAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeDstAlphaFactor(blendmode));
- rtdesc.alphaBlendOperation = GetBlendOperation(SDL_GetBlendModeAlphaOperation(blendmode));
- } else {
- rtdesc.blendingEnabled = NO;
- }
- mtlpipedesc.label = [@(cache->label) stringByAppendingString:blendlabel];
- state = [data.mtldevice newRenderPipelineStateWithDescriptor:mtlpipedesc error:&err];
- SDL_assert(err == nil);
- pipeline.blendMode = blendmode;
- pipeline.pipe = (void *)CFBridgingRetain(state);
- states = SDL_realloc(cache->states, (cache->count + 1) * sizeof(pipeline));
- if (states) {
- states[cache->count++] = pipeline;
- cache->states = states;
- return (__bridge id<MTLRenderPipelineState>)pipeline.pipe;
- } else {
- CFBridgingRelease(pipeline.pipe);
- SDL_OutOfMemory();
- return NULL;
- }
- }
- static void
- MakePipelineCache(METAL_RenderData *data, METAL_PipelineCache *cache, const char *label,
- MTLPixelFormat rtformat, SDL_MetalVertexFunction vertfn, SDL_MetalFragmentFunction fragfn)
- {
- SDL_zerop(cache);
- cache->vertexFunction = vertfn;
- cache->fragmentFunction = fragfn;
- cache->renderTargetFormat = rtformat;
- cache->label = label;
- /* Create pipeline states for the default blend modes. Custom blend modes
- * will be added to the cache on-demand. */
- MakePipelineState(data, cache, @" (blend=none)", SDL_BLENDMODE_NONE);
- MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
- MakePipelineState(data, cache, @" (blend=add)", SDL_BLENDMODE_ADD);
- MakePipelineState(data, cache, @" (blend=mod)", SDL_BLENDMODE_MOD);
- MakePipelineState(data, cache, @" (blend=mul)", SDL_BLENDMODE_MUL);
- }
- static void
- DestroyPipelineCache(METAL_PipelineCache *cache)
- {
- if (cache != NULL) {
- for (int i = 0; i < cache->count; i++) {
- CFBridgingRelease(cache->states[i].pipe);
- }
- SDL_free(cache->states);
- }
- }
- void
- MakeShaderPipelines(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, MTLPixelFormat rtformat)
- {
- SDL_zerop(pipelines);
- pipelines->renderTargetFormat = rtformat;
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_SOLID], "SDL primitives pipeline", rtformat, SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_COPY], "SDL copy pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_YUV], "SDL YUV pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_YUV);
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV12], "SDL NV12 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV12);
- MakePipelineCache(data, &pipelines->caches[SDL_METAL_FRAGMENT_NV21], "SDL NV21 pipeline", rtformat, SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_NV21);
- }
- static METAL_ShaderPipelines *
- ChooseShaderPipelines(METAL_RenderData *data, MTLPixelFormat rtformat)
- {
- METAL_ShaderPipelines *allpipelines = data.allpipelines;
- int count = data.pipelinescount;
- for (int i = 0; i < count; i++) {
- if (allpipelines[i].renderTargetFormat == rtformat) {
- return &allpipelines[i];
- }
- }
- allpipelines = SDL_realloc(allpipelines, (count + 1) * sizeof(METAL_ShaderPipelines));
- if (allpipelines == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
- MakeShaderPipelines(data, &allpipelines[count], rtformat);
- data.allpipelines = allpipelines;
- data.pipelinescount = count + 1;
- return &data.allpipelines[count];
- }
- static void
- DestroyAllPipelines(METAL_ShaderPipelines *allpipelines, int count)
- {
- if (allpipelines != NULL) {
- for (int i = 0; i < count; i++) {
- for (int cache = 0; cache < SDL_METAL_FRAGMENT_COUNT; cache++) {
- DestroyPipelineCache(&allpipelines[i].caches[cache]);
- }
- }
- SDL_free(allpipelines);
- }
- }
- static inline id<MTLRenderPipelineState>
- ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode)
- {
- METAL_PipelineCache *cache = &pipelines->caches[fragfn];
- for (int i = 0; i < cache->count; i++) {
- if (cache->states[i].blendMode == blendmode) {
- return (__bridge id<MTLRenderPipelineState>)cache->states[i].pipe;
- }
- }
- return MakePipelineState(data, cache, [NSString stringWithFormat:@" (blend=custom 0x%x)", blendmode], blendmode);
- }
- static SDL_bool
- METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load, MTLClearColor *clear_color, id<MTLBuffer> vertex_buffer)
- {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- /* Our SetRenderTarget just signals that the next render operation should
- * set up a new render pass. This is where that work happens. */
- if (data.mtlcmdencoder == nil) {
- id<MTLTexture> mtltexture = nil;
- if (renderer->target != NULL) {
- METAL_TextureData *texdata = (__bridge METAL_TextureData *)renderer->target->driverdata;
- mtltexture = texdata.mtltexture;
- } else {
- if (data.mtlbackbuffer == nil) {
- /* The backbuffer's contents aren't guaranteed to persist after
- * presenting, so we can leave it undefined when loading it. */
- data.mtlbackbuffer = [data.mtllayer nextDrawable];
- if (load == MTLLoadActionLoad) {
- load = MTLLoadActionDontCare;
- }
- }
- if (data.mtlbackbuffer != nil) {
- mtltexture = data.mtlbackbuffer.texture;
- }
- }
- /* mtltexture can be nil here if macOS refused to give us a drawable,
- which apparently can happen for minimized windows, etc. */
- if (mtltexture == nil) {
- return SDL_FALSE;
- }
- if (load == MTLLoadActionClear) {
- SDL_assert(clear_color != NULL);
- data.mtlpassdesc.colorAttachments[0].clearColor = *clear_color;
- }
- data.mtlpassdesc.colorAttachments[0].loadAction = load;
- data.mtlpassdesc.colorAttachments[0].texture = mtltexture;
- data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
- data.mtlcmdencoder = [data.mtlcmdbuffer renderCommandEncoderWithDescriptor:data.mtlpassdesc];
- if (data.mtlbackbuffer != nil && mtltexture == data.mtlbackbuffer.texture) {
- data.mtlcmdencoder.label = @"SDL metal renderer backbuffer";
- } else {
- data.mtlcmdencoder.label = @"SDL metal renderer render target";
- }
- /* Set up buffer bindings for positions, texcoords, and color once here,
- * the offsets are adjusted in the code that uses them. */
- if (vertex_buffer != nil) {
- [data.mtlcmdencoder setVertexBuffer:vertex_buffer offset:0 atIndex:0];
- [data.mtlcmdencoder setFragmentBuffer:vertex_buffer offset:0 atIndex:0];
- }
- data.activepipelines = ChooseShaderPipelines(data, mtltexture.pixelFormat);
- // make sure this has a definite place in the queue. This way it will
- // execute reliably whether the app tries to make its own command buffers
- // or whatever. This means we can _always_ batch rendering commands!
- [data.mtlcmdbuffer enqueue];
- }
- return SDL_TRUE;
- }
- static void
- METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
- {
- }
- static int
- METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- if (w) {
- *w = (int)data.mtllayer.drawableSize.width;
- }
- if (h) {
- *h = (int)data.mtllayer.drawableSize.height;
- }
- return 0;
- }}
- static SDL_bool
- METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
- {
- SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
- SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
- SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
- SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
- SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
- SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
- if (GetBlendFactor(srcColorFactor) == invalidBlendFactor ||
- GetBlendFactor(srcAlphaFactor) == invalidBlendFactor ||
- GetBlendOperation(colorOperation) == invalidBlendOperation ||
- GetBlendFactor(dstColorFactor) == invalidBlendFactor ||
- GetBlendFactor(dstAlphaFactor) == invalidBlendFactor ||
- GetBlendOperation(alphaOperation) == invalidBlendOperation) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- }
- static int
- METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- MTLPixelFormat pixfmt;
- MTLTextureDescriptor *mtltexdesc;
- id<MTLTexture> mtltexture, mtltexture_uv;
- BOOL yuv, nv12;
- METAL_TextureData *texturedata;
- switch (texture->format) {
- case SDL_PIXELFORMAT_ABGR8888:
- pixfmt = MTLPixelFormatRGBA8Unorm;
- break;
- case SDL_PIXELFORMAT_ARGB8888:
- pixfmt = MTLPixelFormatBGRA8Unorm;
- break;
- case SDL_PIXELFORMAT_IYUV:
- case SDL_PIXELFORMAT_YV12:
- case SDL_PIXELFORMAT_NV12:
- case SDL_PIXELFORMAT_NV21:
- pixfmt = MTLPixelFormatR8Unorm;
- break;
- default:
- return SDL_SetError("Texture format %s not supported by Metal", SDL_GetPixelFormatName(texture->format));
- }
- mtltexdesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixfmt
- width:(NSUInteger)texture->w height:(NSUInteger)texture->h mipmapped:NO];
- /* Not available in iOS 8. */
- if ([mtltexdesc respondsToSelector:@selector(usage)]) {
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- mtltexdesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
- } else {
- mtltexdesc.usage = MTLTextureUsageShaderRead;
- }
- }
- mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
- if (mtltexture == nil) {
- return SDL_SetError("Texture allocation failed");
- }
- mtltexture_uv = nil;
- #if SDL_HAVE_YUV
- yuv = (texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12);
- nv12 = (texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21);
- if (yuv) {
- mtltexdesc.pixelFormat = MTLPixelFormatR8Unorm;
- mtltexdesc.width = (texture->w + 1) / 2;
- mtltexdesc.height = (texture->h + 1) / 2;
- mtltexdesc.textureType = MTLTextureType2DArray;
- mtltexdesc.arrayLength = 2;
- } else if (nv12) {
- mtltexdesc.pixelFormat = MTLPixelFormatRG8Unorm;
- mtltexdesc.width = (texture->w + 1) / 2;
- mtltexdesc.height = (texture->h + 1) / 2;
- }
- if (yuv || nv12) {
- mtltexture_uv = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
- if (mtltexture_uv == nil) {
- return SDL_SetError("Texture allocation failed");
- }
- }
- #endif /* SDL_HAVE_YUV */
- texturedata = [[METAL_TextureData alloc] init];
- if (texture->scaleMode == SDL_ScaleModeNearest) {
- texturedata.mtlsampler = data.mtlsamplernearest;
- } else {
- texturedata.mtlsampler = data.mtlsamplerlinear;
- }
- texturedata.mtltexture = mtltexture;
- texturedata.mtltexture_uv = mtltexture_uv;
- #if SDL_HAVE_YUV
- texturedata.yuv = yuv;
- texturedata.nv12 = nv12;
- if (yuv) {
- texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
- } else if (texture->format == SDL_PIXELFORMAT_NV12) {
- texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
- } else if (texture->format == SDL_PIXELFORMAT_NV21) {
- texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV21;
- } else
- #endif
- {
- texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
- }
- #if SDL_HAVE_YUV
- if (yuv || nv12) {
- size_t offset = 0;
- SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionModeForResolution(texture->w, texture->h);
- switch (mode) {
- case SDL_YUV_CONVERSION_JPEG: offset = CONSTANTS_OFFSET_DECODE_JPEG; break;
- case SDL_YUV_CONVERSION_BT601: offset = CONSTANTS_OFFSET_DECODE_BT601; break;
- case SDL_YUV_CONVERSION_BT709: offset = CONSTANTS_OFFSET_DECODE_BT709; break;
- default: offset = 0; break;
- }
- texturedata.conversionBufferOffset = offset;
- }
- #endif
- texture->driverdata = (void*)CFBridgingRetain(texturedata);
- return 0;
- }}
- static void
- METAL_UploadTextureData(id<MTLTexture> texture, SDL_Rect rect, int slice,
- const void * pixels, int pitch)
- {
- [texture replaceRegion:MTLRegionMake2D(rect.x, rect.y, rect.w, rect.h)
- mipmapLevel:0
- slice:slice
- withBytes:pixels
- bytesPerRow:pitch
- bytesPerImage:0];
- }
- static MTLStorageMode
- METAL_GetStorageMode(id<MTLResource> resource)
- {
- /* iOS 8 does not have this method. */
- if ([resource respondsToSelector:@selector(storageMode)]) {
- return resource.storageMode;
- }
- return MTLStorageModeShared;
- }
- static int
- METAL_UpdateTextureInternal(SDL_Renderer * renderer, METAL_TextureData *texturedata,
- id<MTLTexture> texture, SDL_Rect rect, int slice,
- const void * pixels, int pitch)
- {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- SDL_Rect stagingrect = {0, 0, rect.w, rect.h};
- MTLTextureDescriptor *desc;
- id<MTLTexture> stagingtex;
- id<MTLBlitCommandEncoder> blitcmd;
- /* If the texture is managed or shared and this is the first upload, we can
- * use replaceRegion to upload to it directly. Otherwise we upload the data
- * to a staging texture and copy that over. */
- if (!texturedata.hasdata && METAL_GetStorageMode(texture) != MTLStorageModePrivate) {
- METAL_UploadTextureData(texture, rect, slice, pixels, pitch);
- return 0;
- }
- desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:texture.pixelFormat
- width:rect.w
- height:rect.h
- mipmapped:NO];
- if (desc == nil) {
- return SDL_OutOfMemory();
- }
- /* TODO: We could have a pool of textures or a MTLHeap we allocate from,
- * and release a staging texture back to the pool in the command buffer's
- * completion handler. */
- stagingtex = [data.mtldevice newTextureWithDescriptor:desc];
- if (stagingtex == nil) {
- return SDL_OutOfMemory();
- }
- METAL_UploadTextureData(stagingtex, stagingrect, 0, pixels, pitch);
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- data.mtlcmdencoder = nil;
- }
- if (data.mtlcmdbuffer == nil) {
- data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
- }
- blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
- [blitcmd copyFromTexture:stagingtex
- sourceSlice:0
- sourceLevel:0
- sourceOrigin:MTLOriginMake(0, 0, 0)
- sourceSize:MTLSizeMake(rect.w, rect.h, 1)
- toTexture:texture
- destinationSlice:slice
- destinationLevel:0
- destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
- [blitcmd endEncoding];
- /* TODO: This isn't very efficient for the YUV formats, which call
- * UpdateTextureInternal multiple times in a row. */
- [data.mtlcmdbuffer commit];
- data.mtlcmdbuffer = nil;
- return 0;
- }
- static int
- METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, const void *pixels, int pitch)
- { @autoreleasepool {
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, pixels, pitch) < 0) {
- return -1;
- }
- #if SDL_HAVE_YUV
- if (texturedata.yuv) {
- int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
- int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
- int UVpitch = (pitch + 1) / 2;
- SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
- /* Skip to the correct offset into the next texture */
- pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, pixels, UVpitch) < 0) {
- return -1;
- }
- /* Skip to the correct offset into the next texture */
- pixels = (const void*)((const Uint8*)pixels + UVrect.h * UVpitch);
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, pixels, UVpitch) < 0) {
- return -1;
- }
- }
- if (texturedata.nv12) {
- SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
- int UVpitch = 2 * ((pitch + 1) / 2);
- /* Skip to the correct offset into the next texture */
- pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, 0, pixels, UVpitch) < 0) {
- return -1;
- }
- }
- #endif
- texturedata.hasdata = YES;
- return 0;
- }}
- #if SDL_HAVE_YUV
- static int
- METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *Uplane, int Upitch,
- const Uint8 *Vplane, int Vpitch)
- { @autoreleasepool {
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
- const int Uslice = 0;
- const int Vslice = 1;
- SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
- /* Bail out if we're supposed to update an empty rectangle */
- if (rect->w <= 0 || rect->h <= 0) {
- return 0;
- }
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, Yplane, Ypitch) < 0) {
- return -1;
- }
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, Uplane, Upitch)) {
- return -1;
- }
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, Vplane, Vpitch)) {
- return -1;
- }
- texturedata.hasdata = YES;
- return 0;
- }}
- static int
- METAL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *UVplane, int UVpitch)
- { @autoreleasepool {
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
- SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
- /* Bail out if we're supposed to update an empty rectangle */
- if (rect->w <= 0 || rect->h <= 0) {
- return 0;
- }
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, Yplane, Ypitch) < 0) {
- return -1;
- }
- if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, 0, UVplane, UVpitch) < 0) {
- return -1;
- }
- texturedata.hasdata = YES;
- return 0;
- }}
- #endif
- static int
- METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, void **pixels, int *pitch)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
- int buffersize = 0;
- id<MTLBuffer> lockedbuffer = nil;
- if (rect->w <= 0 || rect->h <= 0) {
- return SDL_SetError("Invalid rectangle dimensions for LockTexture.");
- }
- *pitch = SDL_BYTESPERPIXEL(texture->format) * rect->w;
- #if SDL_HAVE_YUV
- if (texturedata.yuv || texturedata.nv12) {
- buffersize = ((*pitch) * rect->h) + (2 * (*pitch + 1) / 2) * ((rect->h + 1) / 2);
- } else
- #endif
- {
- buffersize = (*pitch) * rect->h;
- }
- lockedbuffer = [data.mtldevice newBufferWithLength:buffersize options:MTLResourceStorageModeShared];
- if (lockedbuffer == nil) {
- return SDL_OutOfMemory();
- }
- texturedata.lockedrect = *rect;
- texturedata.lockedbuffer = lockedbuffer;
- *pixels = [lockedbuffer contents];
- return 0;
- }}
- static void
- METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
- id<MTLBlitCommandEncoder> blitcmd;
- SDL_Rect rect = texturedata.lockedrect;
- int pitch = SDL_BYTESPERPIXEL(texture->format) * rect.w;
- SDL_Rect UVrect = {rect.x / 2, rect.y / 2, (rect.w + 1) / 2, (rect.h + 1) / 2};
- if (texturedata.lockedbuffer == nil) {
- return;
- }
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- data.mtlcmdencoder = nil;
- }
- if (data.mtlcmdbuffer == nil) {
- data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
- }
- blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:0
- sourceBytesPerRow:pitch
- sourceBytesPerImage:0
- sourceSize:MTLSizeMake(rect.w, rect.h, 1)
- toTexture:texturedata.mtltexture
- destinationSlice:0
- destinationLevel:0
- destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
- #if SDL_HAVE_YUV
- if (texturedata.yuv) {
- int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
- int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
- int UVpitch = (pitch + 1) / 2;
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:rect.h * pitch
- sourceBytesPerRow:UVpitch
- sourceBytesPerImage:UVpitch * UVrect.h
- sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
- toTexture:texturedata.mtltexture_uv
- destinationSlice:Uslice
- destinationLevel:0
- destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:(rect.h * pitch) + UVrect.h * UVpitch
- sourceBytesPerRow:UVpitch
- sourceBytesPerImage:UVpitch * UVrect.h
- sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
- toTexture:texturedata.mtltexture_uv
- destinationSlice:Vslice
- destinationLevel:0
- destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
- }
- if (texturedata.nv12) {
- int UVpitch = 2 * ((pitch + 1) / 2);
- [blitcmd copyFromBuffer:texturedata.lockedbuffer
- sourceOffset:rect.h * pitch
- sourceBytesPerRow:UVpitch
- sourceBytesPerImage:0
- sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
- toTexture:texturedata.mtltexture_uv
- destinationSlice:0
- destinationLevel:0
- destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
- }
- #endif
- [blitcmd endEncoding];
- [data.mtlcmdbuffer commit];
- data.mtlcmdbuffer = nil;
- texturedata.lockedbuffer = nil; /* Retained property, so it calls release. */
- texturedata.hasdata = YES;
- }}
- static void
- METAL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
- if (scaleMode == SDL_ScaleModeNearest) {
- texturedata.mtlsampler = data.mtlsamplernearest;
- } else {
- texturedata.mtlsampler = data.mtlsamplerlinear;
- }
- }}
- static int
- METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- if (data.mtlcmdencoder) {
- /* End encoding for the previous render target so we can set up a new
- * render pass for this one. */
- [data.mtlcmdencoder endEncoding];
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- }
- /* We don't begin a new render pass right away - we delay it until an actual
- * draw or clear happens. That way we can use hardware clears when possible,
- * which are only available when beginning a new render pass. */
- return 0;
- }}
- static int
- METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
- {
- float projection[4][4]; /* Prepare an orthographic projection */
- const int w = cmd->data.viewport.rect.w;
- const int h = cmd->data.viewport.rect.h;
- const size_t matrixlen = sizeof (projection);
- float *matrix = (float *) SDL_AllocateRenderVertices(renderer, matrixlen, CONSTANT_ALIGN(16), &cmd->data.viewport.first);
- if (!matrix) {
- return -1;
- }
- SDL_memset(projection, '\0', matrixlen);
- if (w && h) {
- projection[0][0] = 2.0f / w;
- projection[1][1] = -2.0f / h;
- projection[3][0] = -1.0f;
- projection[3][1] = 1.0f;
- projection[3][3] = 1.0f;
- }
- SDL_memcpy(matrix, projection, matrixlen);
- return 0;
- }
- static int
- METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- const size_t vertlen = sizeof (float) * 4;
- float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(16), &cmd->data.color.first);
- if (!verts) {
- return -1;
- }
- /*
- * FIXME: not needed anymore, some cleanup to do
- *
- *(verts++) = ((float)cmd->data.color.r) / 255.0f;
- *(verts++) = ((float)cmd->data.color.g) / 255.0f;
- *(verts++) = ((float)cmd->data.color.b) / 255.0f;
- *(verts++) = ((float)cmd->data.color.a) / 255.0f;
- */
- return 0;
- }
- static int
- METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
- {
- const SDL_Color color = {
- cmd->data.draw.r,
- cmd->data.draw.g,
- cmd->data.draw.b,
- cmd->data.draw.a
- };
- const size_t vertlen = (2 * sizeof (float) + sizeof (SDL_Color)) * count;
- float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- for (int i = 0; i < count; i++, points++) {
- *(verts++) = points->x;
- *(verts++) = points->y;
- *((SDL_Color *)verts++) = color;
- }
- return 0;
- }
- static int
- METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
- {
- const SDL_Color color = {
- cmd->data.draw.r,
- cmd->data.draw.g,
- cmd->data.draw.b,
- cmd->data.draw.a
- };
- size_t vertlen;
- float *verts;
- SDL_assert(count >= 2); /* should have been checked at the higher level. */
- vertlen = (2 * sizeof (float) + sizeof (SDL_Color)) * count;
- verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- for (int i = 0; i < count; i++, points++) {
- *(verts++) = points->x;
- *(verts++) = points->y;
- *((SDL_Color *)verts++) = color;
- }
- /* If the line segment is completely horizontal or vertical,
- make it one pixel longer, to satisfy the diamond-exit rule.
- We should probably do this for diagonal lines too, but we'd have to
- do some trigonometry to figure out the correct pixel and generally
- when we have problems with pixel perfection, it's for straight lines
- that are missing a pixel that frames something and not arbitrary
- angles. Maybe !!! FIXME for later, though. */
- points -= 2; /* update the last line. */
- verts -= 2 + 1;
- {
- const float xstart = points[0].x;
- const float ystart = points[0].y;
- const float xend = points[1].x;
- const float yend = points[1].y;
- if (ystart == yend) { /* horizontal line */
- verts[0] += (xend > xstart) ? 1.0f : -1.0f;
- } else if (xstart == xend) { /* vertical line */
- verts[1] += (yend > ystart) ? 1.0f : -1.0f;
- }
- }
- return 0;
- }
- static int
- METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- int count = indices ? num_indices : num_vertices;
- const size_t vertlen = (2 * sizeof (float) + sizeof (int) + (texture ? 2 : 0) * sizeof (float)) * count;
- float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- for (int i = 0; i < count; i++) {
- int j;
- float *xy_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char*)xy + j * xy_stride);
- *(verts++) = xy_[0] * scale_x;
- *(verts++) = xy_[1] * scale_y;
- *((SDL_Color *)verts++) = *(SDL_Color *)((char*)color + j * color_stride);
- if (texture) {
- float *uv_ = (float *)((char*)uv + j * uv_stride);
- *(verts++) = uv_[0];
- *(verts++) = uv_[1];
- }
- }
- return 0;
- }
- typedef struct
- {
- __unsafe_unretained id<MTLRenderPipelineState> pipeline;
- __unsafe_unretained id<MTLBuffer> vertex_buffer;
- size_t constants_offset;
- SDL_Texture *texture;
- SDL_bool cliprect_dirty;
- SDL_bool cliprect_enabled;
- SDL_Rect cliprect;
- SDL_bool viewport_dirty;
- SDL_Rect viewport;
- size_t projection_offset;
- SDL_bool color_dirty;
- size_t color_offset;
- } METAL_DrawStateCache;
- static SDL_bool
- SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader,
- const size_t constants_offset, id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
- {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- const SDL_BlendMode blend = cmd->data.draw.blend;
- size_t first = cmd->data.draw.first;
- id<MTLRenderPipelineState> newpipeline;
- if (!METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, statecache->vertex_buffer)) {
- return SDL_FALSE;
- }
- if (statecache->viewport_dirty) {
- MTLViewport viewport;
- viewport.originX = statecache->viewport.x;
- viewport.originY = statecache->viewport.y;
- viewport.width = statecache->viewport.w;
- viewport.height = statecache->viewport.h;
- viewport.znear = 0.0;
- viewport.zfar = 1.0;
- [data.mtlcmdencoder setViewport:viewport];
- [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:statecache->projection_offset atIndex:2]; // projection
- statecache->viewport_dirty = SDL_FALSE;
- }
- if (statecache->cliprect_dirty) {
- SDL_Rect output;
- SDL_Rect clip;
- if (statecache->cliprect_enabled) {
- clip = statecache->cliprect;
- clip.x += statecache->viewport.x;
- clip.y += statecache->viewport.y;
- } else {
- clip = statecache->viewport;
- }
- /* Set Scissor Rect Validation: w/h must be <= render pass */
- SDL_zero(output);
- if (renderer->target) {
- output.w = renderer->target->w;
- output.h = renderer->target->h;
- } else {
- METAL_GetOutputSize(renderer, &output.w, &output.h);
- }
- if (SDL_IntersectRect(&output, &clip, &clip)) {
- MTLScissorRect mtlrect;
- mtlrect.x = clip.x;
- mtlrect.y = clip.y;
- mtlrect.width = clip.w;
- mtlrect.height = clip.h;
- [data.mtlcmdencoder setScissorRect:mtlrect];
- }
- statecache->cliprect_dirty = SDL_FALSE;
- }
- if (statecache->color_dirty) {
- [data.mtlcmdencoder setFragmentBufferOffset:statecache->color_offset atIndex:0];
- statecache->color_dirty = SDL_FALSE;
- }
- newpipeline = ChoosePipelineState(data, data.activepipelines, shader, blend);
- if (newpipeline != statecache->pipeline) {
- [data.mtlcmdencoder setRenderPipelineState:newpipeline];
- statecache->pipeline = newpipeline;
- }
- if (constants_offset != statecache->constants_offset) {
- if (constants_offset != CONSTANTS_OFFSET_INVALID) {
- [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:constants_offset atIndex:3];
- }
- statecache->constants_offset = constants_offset;
- }
- [data.mtlcmdencoder setVertexBufferOffset:first atIndex:0]; /* position/texcoords */
- return SDL_TRUE;
- }
- static SDL_bool
- SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset,
- id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
- {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- SDL_Texture *texture = cmd->data.draw.texture;
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
- if (!SetDrawState(renderer, cmd, texturedata.fragmentFunction, constants_offset, mtlbufvertex, statecache)) {
- return SDL_FALSE;
- }
- if (texture != statecache->texture) {
- METAL_TextureData *oldtexturedata = NULL;
- if (statecache->texture) {
- oldtexturedata = (__bridge METAL_TextureData *) statecache->texture->driverdata;
- }
- if (!oldtexturedata || (texturedata.mtlsampler != oldtexturedata.mtlsampler)) {
- [data.mtlcmdencoder setFragmentSamplerState:texturedata.mtlsampler atIndex:0];
- }
- [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
- #if SDL_HAVE_YUV
- if (texturedata.yuv || texturedata.nv12) {
- [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
- [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
- }
- #endif
- statecache->texture = texture;
- }
- return SDL_TRUE;
- }
- static int
- METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- id<MTLBuffer> mtlbufvertex = nil;
- METAL_DrawStateCache statecache;
- SDL_zero(statecache);
- statecache.pipeline = nil;
- statecache.vertex_buffer = nil;
- statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
- statecache.texture = NULL;
- statecache.color_dirty = SDL_TRUE;
- statecache.cliprect_dirty = SDL_TRUE;
- statecache.viewport_dirty = SDL_TRUE;
- statecache.projection_offset = 0;
- statecache.color_offset = 0;
- // !!! FIXME: have a ring of pre-made MTLBuffers we cycle through? How expensive is creation?
- if (vertsize > 0) {
- /* We can memcpy to a shared buffer from the CPU and read it from the GPU
- * without any extra copying. It's a bit slower on macOS to read shared
- * data from the GPU than to read managed/private data, but we avoid the
- * cost of copying the data and the code's simpler. Apple's best
- * practices guide recommends this approach for streamed vertex data.
- * TODO: this buffer is also used for constants. Is performance still
- * good for those, or should we have a managed buffer for them? */
- mtlbufvertex = [data.mtldevice newBufferWithLength:vertsize options:MTLResourceStorageModeShared];
- mtlbufvertex.label = @"SDL vertex data";
- SDL_memcpy([mtlbufvertex contents], vertices, vertsize);
- statecache.vertex_buffer = mtlbufvertex;
- }
- // If there's a command buffer here unexpectedly (app requested one?). Commit it so we can start fresh.
- [data.mtlcmdencoder endEncoding];
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETVIEWPORT: {
- SDL_memcpy(&statecache.viewport, &cmd->data.viewport.rect, sizeof (statecache.viewport));
- statecache.projection_offset = cmd->data.viewport.first;
- statecache.viewport_dirty = SDL_TRUE;
- statecache.cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT: {
- SDL_memcpy(&statecache.cliprect, &cmd->data.cliprect.rect, sizeof (statecache.cliprect));
- statecache.cliprect_enabled = cmd->data.cliprect.enabled;
- statecache.cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_SETDRAWCOLOR: {
- statecache.color_offset = cmd->data.color.first;
- statecache.color_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_CLEAR: {
- /* If we're already encoding a command buffer, dump it without committing it. We'd just
- clear all its work anyhow, and starting a new encoder will let us use a hardware clear
- operation via MTLLoadActionClear. */
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- // !!! FIXME: have to commit, or an uncommitted but enqueued buffer will prevent the frame from finishing.
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- }
- // force all this state to be reconfigured on next command buffer.
- statecache.pipeline = nil;
- statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
- statecache.texture = NULL;
- statecache.color_dirty = SDL_TRUE;
- statecache.cliprect_dirty = SDL_TRUE;
- statecache.viewport_dirty = SDL_TRUE;
- {
- const Uint8 r = cmd->data.color.r;
- const Uint8 g = cmd->data.color.g;
- const Uint8 b = cmd->data.color.b;
- const Uint8 a = cmd->data.color.a;
- MTLClearColor color = MTLClearColorMake(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
- // get new command encoder, set up with an initial clear operation.
- // (this might fail, and future draw operations will notice.)
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear, &color, mtlbufvertex);
- }
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS:
- case SDL_RENDERCMD_DRAW_LINES: {
- const size_t count = cmd->data.draw.count;
- const MTLPrimitiveType primtype = (cmd->command == SDL_RENDERCMD_DRAW_POINTS) ? MTLPrimitiveTypePoint : MTLPrimitiveTypeLineStrip;
- if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbufvertex, &statecache)) {
- [data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
- }
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: /* unused */
- break;
- case SDL_RENDERCMD_COPY: /* unused */
- break;
- case SDL_RENDERCMD_COPY_EX: /* unused */
- break;
- case SDL_RENDERCMD_GEOMETRY: {
- const size_t count = cmd->data.draw.count;
- SDL_Texture *texture = cmd->data.draw.texture;
- if (texture) {
- if (SetCopyState(renderer, cmd, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache)) {
- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
- }
- } else {
- if (SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache)) {
- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
- }
- }
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return 0;
- }}
- static int
- METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 pixel_format, void * pixels, int pitch)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- id<MTLTexture> mtltexture;
- MTLRegion mtlregion;
- int temp_pitch, status;
- Uint32 temp_format;
- void *temp_pixels;
- if (!METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil)) {
- return SDL_SetError("Failed to activate render command encoder (is your window in the background?");
- }
- [data.mtlcmdencoder endEncoding];
- mtltexture = data.mtlpassdesc.colorAttachments[0].texture;
- #ifdef __MACOSX__
- /* on macOS with managed-storage textures, we need to tell the driver to
- * update the CPU-side copy of the texture data.
- * NOTE: Currently all of our textures are managed on macOS. We'll need some
- * extra copying for any private textures. */
- if (METAL_GetStorageMode(mtltexture) == MTLStorageModeManaged) {
- id<MTLBlitCommandEncoder> blit = [data.mtlcmdbuffer blitCommandEncoder];
- [blit synchronizeResource:mtltexture];
- [blit endEncoding];
- }
- #endif
- /* Commit the current command buffer and wait until it's completed, to make
- * sure the GPU has finished rendering to it by the time we read it. */
- [data.mtlcmdbuffer commit];
- [data.mtlcmdbuffer waitUntilCompleted];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- mtlregion = MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h);
- // we only do BGRA8 or RGBA8 at the moment, so 4 will do.
- temp_pitch = rect->w * 4;
- temp_pixels = SDL_malloc(temp_pitch * rect->h);
- if (!temp_pixels) {
- return SDL_OutOfMemory();
- }
- [mtltexture getBytes:temp_pixels bytesPerRow:temp_pitch fromRegion:mtlregion mipmapLevel:0];
- temp_format = (mtltexture.pixelFormat == MTLPixelFormatBGRA8Unorm) ? SDL_PIXELFORMAT_ARGB8888 : SDL_PIXELFORMAT_ABGR8888;
- status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, pixel_format, pixels, pitch);
- SDL_free(temp_pixels);
- return status;
- }}
- static int
- METAL_RenderPresent(SDL_Renderer * renderer)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- SDL_bool ready = SDL_TRUE;
- // If we don't have a command buffer, we can't present, so activate to get one.
- if (data.mtlcmdencoder == nil) {
- // We haven't even gotten a backbuffer yet? Clear it to black. Otherwise, load the existing data.
- if (data.mtlbackbuffer == nil) {
- MTLClearColor color = MTLClearColorMake(0.0f, 0.0f, 0.0f, 1.0f);
- ready = METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear, &color, nil);
- } else {
- ready = METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
- }
- }
- [data.mtlcmdencoder endEncoding];
- // If we don't have a drawable to present, don't try to present it.
- // But we'll still try to commit the command buffer in case it was already enqueued.
- if (ready) {
- SDL_assert(data.mtlbackbuffer != nil);
- [data.mtlcmdbuffer presentDrawable:data.mtlbackbuffer];
- }
- [data.mtlcmdbuffer commit];
- data.mtlcmdencoder = nil;
- data.mtlcmdbuffer = nil;
- data.mtlbackbuffer = nil;
- if (renderer->hidden || !ready) {
- return -1;
- }
- return 0;
- }}
- static void
- METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- { @autoreleasepool {
- CFBridgingRelease(texture->driverdata);
- texture->driverdata = NULL;
- }}
- static void
- METAL_DestroyRenderer(SDL_Renderer * renderer)
- { @autoreleasepool {
- if (renderer->driverdata) {
- METAL_RenderData *data = CFBridgingRelease(renderer->driverdata);
- if (data.mtlcmdencoder != nil) {
- [data.mtlcmdencoder endEncoding];
- }
- DestroyAllPipelines(data.allpipelines, data.pipelinescount);
- /* Release the metal view instead of destroying it,
- in case we want to use it later (recreating the renderer)
- */
- /* SDL_Metal_DestroyView(data.mtlview); */
- CFBridgingRelease(data.mtlview);
- }
- SDL_free(renderer);
- }}
- static void *
- METAL_GetMetalLayer(SDL_Renderer * renderer)
- { @autoreleasepool {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- return (__bridge void*)data.mtllayer;
- }}
- static void *
- METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
- { @autoreleasepool {
- // note that data.mtlcmdencoder can be nil if METAL_ActivateRenderCommandEncoder fails.
- // Before SDL 2.0.18, it might have returned a non-nil encoding that might not have been
- // usable for presentation. Check your return values!
- METAL_RenderData *data;
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
- data = (__bridge METAL_RenderData *) renderer->driverdata;
- return (__bridge void*)data.mtlcmdencoder;
- }}
- static int
- METAL_SetVSync(SDL_Renderer * renderer, const int vsync)
- {
- #if (defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
- if (@available(macOS 10.13, *)) {
- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
- if (vsync) {
- data.mtllayer.displaySyncEnabled = YES;
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
- } else {
- data.mtllayer.displaySyncEnabled = NO;
- renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
- }
- return 0;
- }
- #endif
- return SDL_SetError("This Apple OS does not support displaySyncEnabled!");
- }
- static SDL_MetalView GetWindowView(SDL_Window *window)
- {
- SDL_SysWMinfo info;
- SDL_VERSION(&info.version);
- if (SDL_GetWindowWMInfo(window, &info)) {
- #ifdef __MACOSX__
- if (info.subsystem == SDL_SYSWM_COCOA) {
- NSView *view = info.info.cocoa.window.contentView;
- if (view.subviews.count > 0) {
- view = view.subviews[0];
- if (view.tag == SDL_METALVIEW_TAG) {
- return (SDL_MetalView)CFBridgingRetain(view);
- }
- }
- }
- #else
- if (info.subsystem == SDL_SYSWM_UIKIT) {
- UIView *view = info.info.uikit.window.rootViewController.view;
- if (view.tag == SDL_METALVIEW_TAG) {
- return (SDL_MetalView)CFBridgingRetain(view);
- }
- }
- #endif
- }
- return nil;
- }
- static SDL_Renderer *
- METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
- { @autoreleasepool {
- SDL_Renderer *renderer = NULL;
- METAL_RenderData *data = NULL;
- id<MTLDevice> mtldevice = nil;
- SDL_MetalView view = NULL;
- CAMetalLayer *layer = nil;
- SDL_SysWMinfo syswm;
- NSError *err = nil;
- dispatch_data_t mtllibdata;
- char *constantdata;
- int maxtexsize, quadcount = UINT16_MAX / 4;
- UInt16 *indexdata;
- size_t indicessize = sizeof(UInt16) * quadcount * 6;
- MTLSamplerDescriptor *samplerdesc;
- id<MTLCommandQueue> mtlcmdqueue;
- id<MTLLibrary> mtllibrary;
- id<MTLSamplerState> mtlsamplernearest, mtlsamplerlinear;
- id<MTLBuffer> mtlbufconstantstaging, mtlbufquadindicesstaging, mtlbufconstants, mtlbufquadindices;
- id<MTLCommandBuffer> cmdbuffer;
- id<MTLBlitCommandEncoder> blitcmd;
- /* Note: matrices are column major. */
- float identitytransform[16] = {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f,
- };
- float halfpixeltransform[16] = {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.0f, 1.0f,
- };
- /* Metal pads float3s to 16 bytes. */
- float decodetransformJPEG[4*4] = {
- 0.0, -0.501960814, -0.501960814, 0.0, /* offset */
- 1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
- 1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
- 1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
- };
- float decodetransformBT601[4*4] = {
- -0.0627451017, -0.501960814, -0.501960814, 0.0, /* offset */
- 1.1644, 0.0000, 1.5960, 0.0, /* Rcoeff */
- 1.1644, -0.3918, -0.8130, 0.0, /* Gcoeff */
- 1.1644, 2.0172, 0.0000, 0.0, /* Bcoeff */
- };
- float decodetransformBT709[4*4] = {
- 0.0, -0.501960814, -0.501960814, 0.0, /* offset */
- 1.0000, 0.0000, 1.4020, 0.0, /* Rcoeff */
- 1.0000, -0.3441, -0.7141, 0.0, /* Gcoeff */
- 1.0000, 1.7720, 0.0000, 0.0, /* Bcoeff */
- };
- SDL_VERSION(&syswm.version);
- if (!SDL_GetWindowWMInfo(window, &syswm)) {
- return NULL;
- }
- if (IsMetalAvailable(&syswm) == -1) {
- return NULL;
- }
- renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
- if (!renderer) {
- SDL_OutOfMemory();
- return NULL;
- }
- // !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
- mtldevice = MTLCreateSystemDefaultDevice();
- if (mtldevice == nil) {
- SDL_free(renderer);
- SDL_SetError("Failed to obtain Metal device");
- return NULL;
- }
- view = GetWindowView(window);
- if (view == nil) {
- view = SDL_Metal_CreateView(window);
- }
- if (view == NULL) {
- SDL_free(renderer);
- return NULL;
- }
- // !!! FIXME: error checking on all of this.
- data = [[METAL_RenderData alloc] init];
- if (data == nil) {
- /* Release the metal view instead of destroying it,
- in case we want to use it later (recreating the renderer)
- */
- /* SDL_Metal_DestroyView(view); */
- CFBridgingRelease(view);
- SDL_free(renderer);
- return NULL;
- }
- renderer->driverdata = (void*)CFBridgingRetain(data);
- renderer->window = window;
- data.mtlview = view;
- #ifdef __MACOSX__
- layer = (CAMetalLayer *)[(__bridge NSView *)view layer];
- #else
- layer = (CAMetalLayer *)[(__bridge UIView *)view layer];
- #endif
- layer.device = mtldevice;
- /* Necessary for RenderReadPixels. */
- layer.framebufferOnly = NO;
- data.mtldevice = layer.device;
- data.mtllayer = layer;
- mtlcmdqueue = [data.mtldevice newCommandQueue];
- data.mtlcmdqueue = mtlcmdqueue;
- data.mtlcmdqueue.label = @"SDL Metal Renderer";
- data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
- // The compiled .metallib is embedded in a static array in a header file
- // but the original shader source code is in SDL_shaders_metal.metal.
- mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
- mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
- data.mtllibrary = mtllibrary;
- SDL_assert(err == nil);
- data.mtllibrary.label = @"SDL Metal renderer shader library";
- /* Do some shader pipeline state loading up-front rather than on demand. */
- data.pipelinescount = 0;
- data.allpipelines = NULL;
- ChooseShaderPipelines(data, MTLPixelFormatBGRA8Unorm);
- samplerdesc = [[MTLSamplerDescriptor alloc] init];
- samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
- samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
- mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
- data.mtlsamplernearest = mtlsamplernearest;
- samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
- samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
- mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
- data.mtlsamplerlinear = mtlsamplerlinear;
- mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
- constantdata = [mtlbufconstantstaging contents];
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_JPEG, decodetransformJPEG, sizeof(decodetransformJPEG));
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601, decodetransformBT601, sizeof(decodetransformBT601));
- SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709, decodetransformBT709, sizeof(decodetransformBT709));
- mtlbufquadindicesstaging = [data.mtldevice newBufferWithLength:indicessize options:MTLResourceStorageModeShared];
- /* Quads in the following vertex order (matches the FillRects vertices):
- * 1---3
- * | \ |
- * 0---2
- */
- indexdata = [mtlbufquadindicesstaging contents];
- for (int i = 0; i < quadcount; i++) {
- indexdata[i * 6 + 0] = i * 4 + 0;
- indexdata[i * 6 + 1] = i * 4 + 1;
- indexdata[i * 6 + 2] = i * 4 + 2;
- indexdata[i * 6 + 3] = i * 4 + 2;
- indexdata[i * 6 + 4] = i * 4 + 1;
- indexdata[i * 6 + 5] = i * 4 + 3;
- }
- mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
- data.mtlbufconstants = mtlbufconstants;
- data.mtlbufconstants.label = @"SDL constant data";
- mtlbufquadindices = [data.mtldevice newBufferWithLength:indicessize options:MTLResourceStorageModePrivate];
- data.mtlbufquadindices = mtlbufquadindices;
- data.mtlbufquadindices.label = @"SDL quad index buffer";
- cmdbuffer = [data.mtlcmdqueue commandBuffer];
- blitcmd = [cmdbuffer blitCommandEncoder];
- [blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
- [blitcmd copyFromBuffer:mtlbufquadindicesstaging sourceOffset:0 toBuffer:mtlbufquadindices destinationOffset:0 size:indicessize];
- [blitcmd endEncoding];
- [cmdbuffer commit];
- // !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
- renderer->WindowEvent = METAL_WindowEvent;
- renderer->GetOutputSize = METAL_GetOutputSize;
- renderer->SupportsBlendMode = METAL_SupportsBlendMode;
- renderer->CreateTexture = METAL_CreateTexture;
- renderer->UpdateTexture = METAL_UpdateTexture;
- #if SDL_HAVE_YUV
- renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
- renderer->UpdateTextureNV = METAL_UpdateTextureNV;
- #endif
- renderer->LockTexture = METAL_LockTexture;
- renderer->UnlockTexture = METAL_UnlockTexture;
- renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
- renderer->SetRenderTarget = METAL_SetRenderTarget;
- renderer->QueueSetViewport = METAL_QueueSetViewport;
- renderer->QueueSetDrawColor = METAL_QueueSetDrawColor;
- renderer->QueueDrawPoints = METAL_QueueDrawPoints;
- renderer->QueueDrawLines = METAL_QueueDrawLines;
- renderer->QueueGeometry = METAL_QueueGeometry;
- renderer->RunCommandQueue = METAL_RunCommandQueue;
- renderer->RenderReadPixels = METAL_RenderReadPixels;
- renderer->RenderPresent = METAL_RenderPresent;
- renderer->DestroyTexture = METAL_DestroyTexture;
- renderer->DestroyRenderer = METAL_DestroyRenderer;
- renderer->SetVSync = METAL_SetVSync;
- renderer->GetMetalLayer = METAL_GetMetalLayer;
- renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
- renderer->info = METAL_RenderDriver.info;
- renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
- renderer->always_batch = SDL_TRUE;
- #if (defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
- if (@available(macOS 10.13, *)) {
- data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
- if (data.mtllayer.displaySyncEnabled) {
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
- }
- } else
- #endif
- {
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
- }
- /* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
- maxtexsize = 4096;
- #if defined(__MACOSX__) || TARGET_OS_MACCATALYST
- maxtexsize = 16384;
- #elif defined(__TVOS__)
- maxtexsize = 8192;
- #ifdef __TVOS_11_0
- if (@available(tvOS 11.0, *)) {
- if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
- maxtexsize = 16384;
- }
- }
- #endif
- #else
- #ifdef __IPHONE_11_0
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wunguarded-availability-new"
- if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
- maxtexsize = 16384;
- } else
- #pragma clang diagnostic pop
- #endif
- #ifdef __IPHONE_10_0
- if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
- maxtexsize = 16384;
- } else
- #endif
- if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
- maxtexsize = 8192;
- } else {
- maxtexsize = 4096;
- }
- #endif
- renderer->info.max_texture_width = maxtexsize;
- renderer->info.max_texture_height = maxtexsize;
- return renderer;
- }}
- SDL_RenderDriver METAL_RenderDriver = {
- METAL_CreateRenderer,
- {
- "metal",
- (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
- 6,
- {
- SDL_PIXELFORMAT_ARGB8888,
- SDL_PIXELFORMAT_ABGR8888,
- SDL_PIXELFORMAT_YV12,
- SDL_PIXELFORMAT_IYUV,
- SDL_PIXELFORMAT_NV12,
- SDL_PIXELFORMAT_NV21
- },
- 0, 0,
- }
- };
- #endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
- /* vi: set ts=4 sw=4 expandtab: */
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