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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_shaders_gl_h_
- #define SDL_shaders_gl_h_
- #include "SDL_internal.h"
- /* OpenGL shader implementation */
- typedef enum
- {
- SHADER_INVALID = -1,
- SHADER_NONE,
- SHADER_SOLID,
- SHADER_RGB,
- SHADER_RGBA,
- #if SDL_HAVE_YUV
- SHADER_YUV_JPEG,
- SHADER_YUV_BT601,
- SHADER_YUV_BT709,
- SHADER_NV12_JPEG,
- SHADER_NV12_RA_BT601,
- SHADER_NV12_RG_BT601,
- SHADER_NV12_RA_BT709,
- SHADER_NV12_RG_BT709,
- SHADER_NV21_JPEG,
- SHADER_NV21_BT601,
- SHADER_NV21_BT709,
- #endif
- NUM_SHADERS
- } GL_Shader;
- typedef struct GL_ShaderContext GL_ShaderContext;
- extern GL_ShaderContext *GL_CreateShaderContext(void);
- extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
- extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
- #endif /* SDL_shaders_gl_h_ */
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