Sylvain ddad901c0d Remove unneeded semicolon %!s(int64=3) %!d(string=hai) anos
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direct3d 5b9608e08c Remove D3D9 workarounds for Watcom. %!s(int64=3) %!d(string=hai) anos
direct3d11 d744aafb05 Added support for simulated vsync in the renderer %!s(int64=3) %!d(string=hai) anos
direct3d12 df1bd07dee d3d12: actually execute the pending commands before processing resize %!s(int64=3) %!d(string=hai) anos
metal 70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window. %!s(int64=3) %!d(string=hai) anos
opengl aefc6b5bb5 Renamed variables, index is the singular of indices %!s(int64=3) %!d(string=hai) anos
opengles 00b67f5572 Fix potential memory leak in GLES_CreateTexture %!s(int64=3) %!d(string=hai) anos
opengles2 aefc6b5bb5 Renamed variables, index is the singular of indices %!s(int64=3) %!d(string=hai) anos
ps2 ce5da5d579 Don't compare pointer against '0', but NULL %!s(int64=3) %!d(string=hai) anos
psp ce5da5d579 Don't compare pointer against '0', but NULL %!s(int64=3) %!d(string=hai) anos
software ddad901c0d Remove unneeded semicolon %!s(int64=3) %!d(string=hai) anos
vitagxm ce5da5d579 Don't compare pointer against '0', but NULL %!s(int64=3) %!d(string=hai) anos
SDL_d3dmath.c 4082821822 DirectX 12 Renderer (#5761) %!s(int64=3) %!d(string=hai) anos
SDL_d3dmath.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode %!s(int64=3) %!d(string=hai) anos
SDL_render.c 1d7966df15 Remove un-needed check for NULL pointer. They were previously checked just before. %!s(int64=3) %!d(string=hai) anos
SDL_sysrender.h 5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) %!s(int64=3) %!d(string=hai) anos
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 %!s(int64=4) %!d(string=hai) anos
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 %!s(int64=4) %!d(string=hai) anos