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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_JOYSTICK_HIDAPI
- #include "SDL_hints.h"
- #include "SDL_log.h"
- #include "SDL_events.h"
- #include "SDL_timer.h"
- #include "SDL_joystick.h"
- #include "SDL_gamecontroller.h"
- #include "../SDL_sysjoystick.h"
- #include "SDL_hidapijoystick_c.h"
- #ifdef SDL_JOYSTICK_HIDAPI_XBOX360
- #define USB_PACKET_LENGTH 64
- typedef struct {
- Uint8 last_state[USB_PACKET_LENGTH];
- Uint32 rumble_expiration;
- } SDL_DriverXbox360_Context;
- static SDL_bool
- HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, Uint16 usage_page, Uint16 usage)
- {
- #if defined(__MACOSX__) || defined(__WIN32__)
- if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
- /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
- return SDL_FALSE;
- }
- return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
- #else
- return SDL_IsJoystickXbox360(vendor_id, product_id);
- #endif
- }
- static const char *
- HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
- {
- return HIDAPI_XboxControllerName(vendor_id, product_id);
- }
- static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
- {
- const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
- if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- }
- static SDL_bool
- HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
- {
- SDL_DriverXbox360_Context *ctx;
- ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- *context = ctx;
- /* Set the controller LED */
- SetSlotLED(dev, (joystick->instance_id % 4));
- /* Initialize the joystick capabilities */
- joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
- return SDL_TRUE;
- }
- static int
- HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
- {
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
- #ifdef __MACOSX__
- /* On Mac OS X the 360Controller driver uses this short report,
- and we need to prefix it with a magic token so hidapi passes it through untouched
- */
- Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
- rumble_packet[6+2] = (low_frequency_rumble >> 8);
- rumble_packet[6+3] = (high_frequency_rumble >> 8);
- #else
- Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
- rumble_packet[3] = (low_frequency_rumble >> 8);
- rumble_packet[4] = (high_frequency_rumble >> 8);
- #endif
- if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
- return SDL_SetError("Couldn't send rumble packet");
- }
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
- } else {
- ctx->rumble_expiration = 0;
- }
- return 0;
- }
- #ifdef __WIN32__
- /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
- however with this interface there is no rumble support, no guide button,
- and the left and right triggers are tied together as a single axis.
- */
- static void
- HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
- {
- Sint16 axis;
- if (ctx->last_state[10] != data[10]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (ctx->last_state[11] != data[11]) {
- SDL_bool dpad_up = SDL_FALSE;
- SDL_bool dpad_down = SDL_FALSE;
- SDL_bool dpad_left = SDL_FALSE;
- SDL_bool dpad_right = SDL_FALSE;
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- switch (data[11] & 0x3C) {
- case 4:
- dpad_up = SDL_TRUE;
- break;
- case 8:
- dpad_up = SDL_TRUE;
- dpad_right = SDL_TRUE;
- break;
- case 12:
- dpad_right = SDL_TRUE;
- break;
- case 16:
- dpad_right = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 20:
- dpad_down = SDL_TRUE;
- break;
- case 24:
- dpad_left = SDL_TRUE;
- dpad_down = SDL_TRUE;
- break;
- case 28:
- dpad_left = SDL_TRUE;
- break;
- case 32:
- dpad_up = SDL_TRUE;
- dpad_left = SDL_TRUE;
- break;
- default:
- break;
- }
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
- }
- axis = (int)*(Uint16*)(&data[0]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = (int)*(Uint16*)(&data[2]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = (int)*(Uint16*)(&data[4]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = (int)*(Uint16*)(&data[6]) - 0x8000;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
- axis = (data[9] * 257) - 32768;
- if (data[9] < 0x80) {
- axis = -axis * 2 - 32769;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- } else if (data[9] > 0x80) {
- axis = axis * 2 - 32767;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- } else {
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
- }
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
- }
- #else
- static void
- HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
- {
- Sint16 axis;
- #ifdef __MACOSX__
- const SDL_bool invert_y_axes = SDL_FALSE;
- #else
- const SDL_bool invert_y_axes = SDL_TRUE;
- #endif
- if (ctx->last_state[2] != data[2]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (ctx->last_state[3] != data[3]) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
- }
- axis = ((int)data[4] * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
- axis = ((int)data[5] * 257) - 32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- axis = *(Sint16*)(&data[6]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
- axis = *(Sint16*)(&data[8]);
- if (invert_y_axes) {
- axis = ~axis;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
- axis = *(Sint16*)(&data[10]);
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
- axis = *(Sint16*)(&data[12]);
- if (invert_y_axes) {
- axis = ~axis;
- }
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
- }
- #endif /* __WIN32__ */
- static SDL_bool
- HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
- {
- SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
- Uint8 data[USB_PACKET_LENGTH];
- int size;
- while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
- #ifdef __WIN32__
- HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
- #else
- switch (data[0]) {
- case 0x00:
- HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
- break;
- default:
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Unknown Xbox 360 packet: 0x%.2x\n", data[0]);
- #endif
- break;
- }
- #endif /* __WIN32__ */
- }
- if (ctx->rumble_expiration) {
- Uint32 now = SDL_GetTicks();
- if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
- HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
- }
- }
- return (size >= 0);
- }
- static void
- HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
- {
- SDL_free(context);
- }
- SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
- {
- SDL_HINT_JOYSTICK_HIDAPI_XBOX360,
- SDL_TRUE,
- HIDAPI_DriverXbox360_IsSupportedDevice,
- HIDAPI_DriverXbox360_GetDeviceName,
- HIDAPI_DriverXbox360_Init,
- HIDAPI_DriverXbox360_Rumble,
- HIDAPI_DriverXbox360_Update,
- HIDAPI_DriverXbox360_Quit
- };
- #endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
- #endif /* SDL_JOYSTICK_HIDAPI */
- /* vi: set ts=4 sw=4 expandtab: */
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