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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryPixels
- *
- * SDL offers facilities for pixel management.
- *
- * Largely these facilities deal with pixel _format_: what does this set of
- * bits represent?
- *
- * If you mostly want to think of a pixel as some combination of red, green,
- * blue, and maybe alpha intensities, this is all pretty straightforward, and
- * in many cases, is enough information to build a perfectly fine game.
- *
- * However, the actual definition of a pixel is more complex than that:
- *
- * Pixels are a representation of a color in a particular color space.
- *
- * The first characteristic of a color space is the color type. SDL
- * understands two different color types, RGB and YCbCr, or in SDL also
- * referred to as YUV.
- *
- * RGB colors consist of red, green, and blue channels of color that are added
- * together to represent the colors we see on the screen.
- *
- * https://en.wikipedia.org/wiki/RGB_color_model
- *
- * YCbCr colors represent colors as a Y luma brightness component and red and
- * blue chroma color offsets. This color representation takes advantage of the
- * fact that the human eye is more sensitive to brightness than the color in
- * an image. The Cb and Cr components are often compressed and have lower
- * resolution than the luma component.
- *
- * https://en.wikipedia.org/wiki/YCbCr
- *
- * When the color information in YCbCr is compressed, the Y pixels are left at
- * full resolution and each Cr and Cb pixel represents an average of the color
- * information in a block of Y pixels. The chroma location determines where in
- * that block of pixels the color information is coming from.
- *
- * The color range defines how much of the pixel to use when converting a
- * pixel into a color on the display. When the full color range is used, the
- * entire numeric range of the pixel bits is significant. When narrow color
- * range is used, for historical reasons, the pixel uses only a portion of the
- * numeric range to represent colors.
- *
- * The color primaries and white point are a definition of the colors in the
- * color space relative to the standard XYZ color space.
- *
- * https://en.wikipedia.org/wiki/CIE_1931_color_space
- *
- * The transfer characteristic, or opto-electrical transfer function (OETF),
- * is the way a color is converted from mathematically linear space into a
- * non-linear output signals.
- *
- * https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics
- *
- * The matrix coefficients are used to convert between YCbCr and RGB colors.
- */
- #ifndef SDL_pixels_h_
- #define SDL_pixels_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_endian.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * A fully opaque 8-bit alpha value.
- *
- * \since This macro is available since SDL 3.1.3.
- *
- * \sa SDL_ALPHA_TRANSPARENT
- */
- #define SDL_ALPHA_OPAQUE 255
- /**
- * A fully opaque floating point alpha value.
- *
- * \since This macro is available since SDL 3.1.3.
- *
- * \sa SDL_ALPHA_TRANSPARENT_FLOAT
- */
- #define SDL_ALPHA_OPAQUE_FLOAT 1.0f
- /**
- * A fully transparent 8-bit alpha value.
- *
- * \since This macro is available since SDL 3.1.3.
- *
- * \sa SDL_ALPHA_OPAQUE
- */
- #define SDL_ALPHA_TRANSPARENT 0
- /**
- * A fully transparent floating point alpha value.
- *
- * \since This macro is available since SDL 3.1.3.
- *
- * \sa SDL_ALPHA_OPAQUE_FLOAT
- */
- #define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f
- /**
- * Pixel type.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_PixelType
- {
- SDL_PIXELTYPE_UNKNOWN,
- SDL_PIXELTYPE_INDEX1,
- SDL_PIXELTYPE_INDEX4,
- SDL_PIXELTYPE_INDEX8,
- SDL_PIXELTYPE_PACKED8,
- SDL_PIXELTYPE_PACKED16,
- SDL_PIXELTYPE_PACKED32,
- SDL_PIXELTYPE_ARRAYU8,
- SDL_PIXELTYPE_ARRAYU16,
- SDL_PIXELTYPE_ARRAYU32,
- SDL_PIXELTYPE_ARRAYF16,
- SDL_PIXELTYPE_ARRAYF32,
- /* appended at the end for compatibility with sdl2-compat: */
- SDL_PIXELTYPE_INDEX2
- } SDL_PixelType;
- /**
- * Bitmap pixel order, high bit -> low bit.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_BitmapOrder
- {
- SDL_BITMAPORDER_NONE,
- SDL_BITMAPORDER_4321,
- SDL_BITMAPORDER_1234
- } SDL_BitmapOrder;
- /**
- * Packed component order, high bit -> low bit.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_PackedOrder
- {
- SDL_PACKEDORDER_NONE,
- SDL_PACKEDORDER_XRGB,
- SDL_PACKEDORDER_RGBX,
- SDL_PACKEDORDER_ARGB,
- SDL_PACKEDORDER_RGBA,
- SDL_PACKEDORDER_XBGR,
- SDL_PACKEDORDER_BGRX,
- SDL_PACKEDORDER_ABGR,
- SDL_PACKEDORDER_BGRA
- } SDL_PackedOrder;
- /**
- * Array component order, low byte -> high byte.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_ArrayOrder
- {
- SDL_ARRAYORDER_NONE,
- SDL_ARRAYORDER_RGB,
- SDL_ARRAYORDER_RGBA,
- SDL_ARRAYORDER_ARGB,
- SDL_ARRAYORDER_BGR,
- SDL_ARRAYORDER_BGRA,
- SDL_ARRAYORDER_ABGR
- } SDL_ArrayOrder;
- /**
- * Packed component layout.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_PackedLayout
- {
- SDL_PACKEDLAYOUT_NONE,
- SDL_PACKEDLAYOUT_332,
- SDL_PACKEDLAYOUT_4444,
- SDL_PACKEDLAYOUT_1555,
- SDL_PACKEDLAYOUT_5551,
- SDL_PACKEDLAYOUT_565,
- SDL_PACKEDLAYOUT_8888,
- SDL_PACKEDLAYOUT_2101010,
- SDL_PACKEDLAYOUT_1010102
- } SDL_PackedLayout;
- #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
- #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
- ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
- ((bits) << 8) | ((bytes) << 0))
- #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
- #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
- #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
- #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
- #define SDL_BITSPERPIXEL(X) \
- (SDL_ISPIXELFORMAT_FOURCC(X) ? 0 : (((X) >> 8) & 0xFF))
- #define SDL_BYTESPERPIXEL(X) \
- (SDL_ISPIXELFORMAT_FOURCC(X) ? \
- ((((X) == SDL_PIXELFORMAT_YUY2) || \
- ((X) == SDL_PIXELFORMAT_UYVY) || \
- ((X) == SDL_PIXELFORMAT_YVYU) || \
- ((X) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((X) >> 0) & 0xFF))
- #define SDL_ISPIXELFORMAT_INDEXED(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
- #define SDL_ISPIXELFORMAT_PACKED(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
- #define SDL_ISPIXELFORMAT_ARRAY(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
- #define SDL_ISPIXELFORMAT_10BIT(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \
- (SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010)))
- #define SDL_ISPIXELFORMAT_FLOAT(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
- #define SDL_ISPIXELFORMAT_ALPHA(format) \
- ((SDL_ISPIXELFORMAT_PACKED(format) && \
- ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
- (SDL_ISPIXELFORMAT_ARRAY(format) && \
- ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
- /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
- #define SDL_ISPIXELFORMAT_FOURCC(format) \
- ((format) && (SDL_PIXELFLAG(format) != 1))
- /* Note: If you modify this enum, update SDL_GetPixelFormatName() */
- /**
- * Pixel format.
- *
- * SDL's pixel formats have the following naming convention:
- *
- * - Names with a list of components and a single bit count, such as RGB24 and
- * ABGR32, define a platform-independent encoding into bytes in the order
- * specified. For example, in RGB24 data, each pixel is encoded in 3 bytes
- * (red, green, blue) in that order, and in ABGR32 data, each pixel is
- * encoded in 4 bytes alpha, blue, green, red) in that order. Use these
- * names if the property of a format that is important to you is the order
- * of the bytes in memory or on disk.
- * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are
- * "packed" into an appropriately-sized integer in the platform's native
- * endianness. For example, ARGB8888 is a sequence of 32-bit integers; in
- * each integer, the most significant bits are alpha, and the least
- * significant bits are blue. On a little-endian CPU such as x86, the least
- * significant bits of each integer are arranged first in memory, but on a
- * big-endian CPU such as s390x, the most significant bits are arranged
- * first. Use these names if the property of a format that is important to
- * you is the meaning of each bit position within a native-endianness
- * integer.
- * - In indexed formats such as INDEX4LSB, each pixel is represented by
- * encoding an index into the palette into the indicated number of bits,
- * with multiple pixels packed into each byte if appropriate. In LSB
- * formats, the first (leftmost) pixel is stored in the least-significant
- * bits of the byte; in MSB formats, it's stored in the most-significant
- * bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly
- * fills one byte.
- *
- * The 32-bit byte-array encodings such as RGBA32 are aliases for the
- * appropriate 8888 encoding for the current platform. For example, RGBA32 is
- * an alias for ABGR8888 on little-endian CPUs like x86, or an alias for
- * RGBA8888 on big-endian CPUs.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_PixelFormat
- {
- SDL_PIXELFORMAT_UNKNOWN = 0,
- SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */
- SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */
- SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */
- SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */
- SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */
- SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */
- SDL_PIXELFORMAT_INDEX8 = 0x13000801u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */
- SDL_PIXELFORMAT_RGB332 = 0x14110801u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */
- SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */
- SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */
- SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */
- SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */
- SDL_PIXELFORMAT_ARGB4444 = 0x15321002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */
- SDL_PIXELFORMAT_RGBA4444 = 0x15421002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */
- SDL_PIXELFORMAT_ABGR4444 = 0x15721002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */
- SDL_PIXELFORMAT_BGRA4444 = 0x15821002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */
- SDL_PIXELFORMAT_ARGB1555 = 0x15331002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */
- SDL_PIXELFORMAT_RGBA5551 = 0x15441002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */
- SDL_PIXELFORMAT_ABGR1555 = 0x15731002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */
- SDL_PIXELFORMAT_BGRA5551 = 0x15841002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */
- SDL_PIXELFORMAT_RGB565 = 0x15151002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */
- SDL_PIXELFORMAT_BGR565 = 0x15551002u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */
- SDL_PIXELFORMAT_RGB24 = 0x17101803u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */
- SDL_PIXELFORMAT_BGR24 = 0x17401803u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */
- SDL_PIXELFORMAT_XRGB8888 = 0x16161804u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */
- SDL_PIXELFORMAT_RGBX8888 = 0x16261804u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */
- SDL_PIXELFORMAT_XBGR8888 = 0x16561804u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */
- SDL_PIXELFORMAT_BGRX8888 = 0x16661804u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */
- SDL_PIXELFORMAT_ARGB8888 = 0x16362004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */
- SDL_PIXELFORMAT_RGBA8888 = 0x16462004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */
- SDL_PIXELFORMAT_ABGR8888 = 0x16762004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */
- SDL_PIXELFORMAT_BGRA8888 = 0x16862004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */
- SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */
- SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */
- SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */
- SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */
- SDL_PIXELFORMAT_RGB48 = 0x18103006u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */
- SDL_PIXELFORMAT_BGR48 = 0x18403006u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */
- SDL_PIXELFORMAT_RGBA64 = 0x18204008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */
- SDL_PIXELFORMAT_ARGB64 = 0x18304008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */
- SDL_PIXELFORMAT_BGRA64 = 0x18504008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */
- SDL_PIXELFORMAT_ABGR64 = 0x18604008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */
- SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */
- SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */
- SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */
- SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */
- SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */
- SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */
- SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */
- SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */
- SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */
- SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */
- SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */
- SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u,
- /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */
- SDL_PIXELFORMAT_YV12 = 0x32315659u, /**< Planar mode: Y + V + U (3 planes) */
- /* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */
- SDL_PIXELFORMAT_IYUV = 0x56555949u, /**< Planar mode: Y + U + V (3 planes) */
- /* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */
- SDL_PIXELFORMAT_YUY2 = 0x32595559u, /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
- /* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */
- SDL_PIXELFORMAT_UYVY = 0x59565955u, /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
- /* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */
- SDL_PIXELFORMAT_YVYU = 0x55595659u, /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
- /* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */
- SDL_PIXELFORMAT_NV12 = 0x3231564eu, /**< Planar mode: Y + U/V interleaved (2 planes) */
- /* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */
- SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< Planar mode: Y + V/U interleaved (2 planes) */
- /* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */
- SDL_PIXELFORMAT_P010 = 0x30313050u, /**< Planar mode: Y + U/V interleaved (2 planes) */
- /* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */
- SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */
- /* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */
- /* Aliases for RGBA byte arrays of color data, for the current platform */
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
- SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
- SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
- SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
- SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888,
- SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888,
- SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888,
- SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888
- #else
- SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
- SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
- SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
- SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
- SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888,
- SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888,
- SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888,
- SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888
- #endif
- } SDL_PixelFormat;
- /**
- * Colorspace color type.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_ColorType
- {
- SDL_COLOR_TYPE_UNKNOWN = 0,
- SDL_COLOR_TYPE_RGB = 1,
- SDL_COLOR_TYPE_YCBCR = 2
- } SDL_ColorType;
- /**
- * Colorspace color range, as described by
- * https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_ColorRange
- {
- SDL_COLOR_RANGE_UNKNOWN = 0,
- SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */
- SDL_COLOR_RANGE_FULL = 2 /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */
- } SDL_ColorRange;
- /**
- * Colorspace color primaries, as described by
- * https://www.itu.int/rec/T-REC-H.273-201612-S/en
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_ColorPrimaries
- {
- SDL_COLOR_PRIMARIES_UNKNOWN = 0,
- SDL_COLOR_PRIMARIES_BT709 = 1, /**< ITU-R BT.709-6 */
- SDL_COLOR_PRIMARIES_UNSPECIFIED = 2,
- SDL_COLOR_PRIMARIES_BT470M = 4, /**< ITU-R BT.470-6 System M */
- SDL_COLOR_PRIMARIES_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */
- SDL_COLOR_PRIMARIES_BT601 = 6, /**< ITU-R BT.601-7 525, SMPTE 170M */
- SDL_COLOR_PRIMARIES_SMPTE240 = 7, /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */
- SDL_COLOR_PRIMARIES_GENERIC_FILM = 8, /**< Generic film (color filters using Illuminant C) */
- SDL_COLOR_PRIMARIES_BT2020 = 9, /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */
- SDL_COLOR_PRIMARIES_XYZ = 10, /**< SMPTE ST 428-1 */
- SDL_COLOR_PRIMARIES_SMPTE431 = 11, /**< SMPTE RP 431-2 */
- SDL_COLOR_PRIMARIES_SMPTE432 = 12, /**< SMPTE EG 432-1 / DCI P3 */
- SDL_COLOR_PRIMARIES_EBU3213 = 22, /**< EBU Tech. 3213-E */
- SDL_COLOR_PRIMARIES_CUSTOM = 31
- } SDL_ColorPrimaries;
- /**
- * Colorspace transfer characteristics.
- *
- * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_TransferCharacteristics
- {
- SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0,
- SDL_TRANSFER_CHARACTERISTICS_BT709 = 1, /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */
- SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2,
- SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4, /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */
- SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5, /**< ITU-R BT.470-6 System B, G */
- SDL_TRANSFER_CHARACTERISTICS_BT601 = 6, /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */
- SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, /**< SMPTE ST 240M */
- SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8,
- SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9,
- SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10,
- SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11, /**< IEC 61966-2-4 */
- SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12, /**< ITU-R BT1361 Extended Colour Gamut */
- SDL_TRANSFER_CHARACTERISTICS_SRGB = 13, /**< IEC 61966-2-1 (sRGB or sYCC) */
- SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */
- SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */
- SDL_TRANSFER_CHARACTERISTICS_PQ = 16, /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */
- SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, /**< SMPTE ST 428-1 */
- SDL_TRANSFER_CHARACTERISTICS_HLG = 18, /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */
- SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31
- } SDL_TransferCharacteristics;
- /**
- * Colorspace matrix coefficients.
- *
- * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_MatrixCoefficients
- {
- SDL_MATRIX_COEFFICIENTS_IDENTITY = 0,
- SDL_MATRIX_COEFFICIENTS_BT709 = 1, /**< ITU-R BT.709-6 */
- SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2,
- SDL_MATRIX_COEFFICIENTS_FCC = 4, /**< US FCC Title 47 */
- SDL_MATRIX_COEFFICIENTS_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */
- SDL_MATRIX_COEFFICIENTS_BT601 = 6, /**< ITU-R BT.601-7 525 */
- SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7, /**< SMPTE 240M */
- SDL_MATRIX_COEFFICIENTS_YCGCO = 8,
- SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9, /**< ITU-R BT.2020-2 non-constant luminance */
- SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10, /**< ITU-R BT.2020-2 constant luminance */
- SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11, /**< SMPTE ST 2085 */
- SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12,
- SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13,
- SDL_MATRIX_COEFFICIENTS_ICTCP = 14, /**< ITU-R BT.2100-0 ICTCP */
- SDL_MATRIX_COEFFICIENTS_CUSTOM = 31
- } SDL_MatrixCoefficients;
- /**
- * Colorspace chroma sample location.
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_ChromaLocation
- {
- SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */
- SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */
- SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */
- SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */
- } SDL_ChromaLocation;
- /* Colorspace definition */
- #define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \
- (((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \
- ((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0))
- #define SDL_COLORSPACETYPE(X) (SDL_ColorType)(((X) >> 28) & 0x0F)
- #define SDL_COLORSPACERANGE(X) (SDL_ColorRange)(((X) >> 24) & 0x0F)
- #define SDL_COLORSPACECHROMA(X) (SDL_ChromaLocation)(((X) >> 20) & 0x0F)
- #define SDL_COLORSPACEPRIMARIES(X) (SDL_ColorPrimaries)(((X) >> 10) & 0x1F)
- #define SDL_COLORSPACETRANSFER(X) (SDL_TransferCharacteristics)(((X) >> 5) & 0x1F)
- #define SDL_COLORSPACEMATRIX(X) (SDL_MatrixCoefficients)((X) & 0x1F)
- #define SDL_ISCOLORSPACE_MATRIX_BT601(X) (SDL_COLORSPACEMATRIX(X) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(X) == SDL_MATRIX_COEFFICIENTS_BT470BG)
- #define SDL_ISCOLORSPACE_MATRIX_BT709(X) (SDL_COLORSPACEMATRIX(X) == SDL_MATRIX_COEFFICIENTS_BT709)
- #define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(X) (SDL_COLORSPACEMATRIX(X) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL)
- #define SDL_ISCOLORSPACE_LIMITED_RANGE(X) (SDL_COLORSPACERANGE(X) != SDL_COLOR_RANGE_FULL)
- #define SDL_ISCOLORSPACE_FULL_RANGE(X) (SDL_COLORSPACERANGE(X) == SDL_COLOR_RANGE_FULL)
- /**
- * Colorspace definitions.
- *
- * Since similar colorspaces may vary in their details (matrix, transfer
- * function, etc.), this is not an exhaustive list, but rather a
- * representative sample of the kinds of colorspaces supported in SDL.
- *
- * \since This enum is available since SDL 3.1.3.
- *
- * \sa SDL_ColorPrimaries
- * \sa SDL_ColorRange
- * \sa SDL_ColorType
- * \sa SDL_MatrixCoefficients
- * \sa SDL_TransferCharacteristics
- */
- typedef enum SDL_Colorspace
- {
- SDL_COLORSPACE_UNKNOWN = 0,
- /* sRGB is a gamma corrected colorspace, and the default colorspace for SDL rendering and 8-bit RGB surfaces */
- SDL_COLORSPACE_SRGB = 0x120005a0u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
- SDL_COLOR_RANGE_FULL,
- SDL_COLOR_PRIMARIES_BT709,
- SDL_TRANSFER_CHARACTERISTICS_SRGB,
- SDL_MATRIX_COEFFICIENTS_IDENTITY,
- SDL_CHROMA_LOCATION_NONE), */
- /* This is a linear colorspace and the default colorspace for floating point surfaces. On Windows this is the scRGB colorspace, and on Apple platforms this is kCGColorSpaceExtendedLinearSRGB for EDR content */
- SDL_COLORSPACE_SRGB_LINEAR = 0x12000500u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
- SDL_COLOR_RANGE_FULL,
- SDL_COLOR_PRIMARIES_BT709,
- SDL_TRANSFER_CHARACTERISTICS_LINEAR,
- SDL_MATRIX_COEFFICIENTS_IDENTITY,
- SDL_CHROMA_LOCATION_NONE), */
- /* HDR10 is a non-linear HDR colorspace and the default colorspace for 10-bit surfaces */
- SDL_COLORSPACE_HDR10 = 0x12002600u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
- SDL_COLOR_RANGE_FULL,
- SDL_COLOR_PRIMARIES_BT2020,
- SDL_TRANSFER_CHARACTERISTICS_PQ,
- SDL_MATRIX_COEFFICIENTS_IDENTITY,
- SDL_CHROMA_LOCATION_NONE), */
- SDL_COLORSPACE_JPEG = 0x220004c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- SDL_COLOR_RANGE_FULL,
- SDL_COLOR_PRIMARIES_BT709,
- SDL_TRANSFER_CHARACTERISTICS_BT601,
- SDL_MATRIX_COEFFICIENTS_BT601,
- SDL_CHROMA_LOCATION_NONE), */
- SDL_COLORSPACE_BT601_LIMITED = 0x211018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- SDL_COLOR_RANGE_LIMITED,
- SDL_COLOR_PRIMARIES_BT601,
- SDL_TRANSFER_CHARACTERISTICS_BT601,
- SDL_MATRIX_COEFFICIENTS_BT601,
- SDL_CHROMA_LOCATION_LEFT), */
- SDL_COLORSPACE_BT601_FULL = 0x221018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- SDL_COLOR_RANGE_FULL,
- SDL_COLOR_PRIMARIES_BT601,
- SDL_TRANSFER_CHARACTERISTICS_BT601,
- SDL_MATRIX_COEFFICIENTS_BT601,
- SDL_CHROMA_LOCATION_LEFT), */
- SDL_COLORSPACE_BT709_LIMITED = 0x21100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- SDL_COLOR_RANGE_LIMITED,
- SDL_COLOR_PRIMARIES_BT709,
- SDL_TRANSFER_CHARACTERISTICS_BT709,
- SDL_MATRIX_COEFFICIENTS_BT709,
- SDL_CHROMA_LOCATION_LEFT), */
- SDL_COLORSPACE_BT709_FULL = 0x22100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- SDL_COLOR_RANGE_FULL,
- SDL_COLOR_PRIMARIES_BT709,
- SDL_TRANSFER_CHARACTERISTICS_BT709,
- SDL_MATRIX_COEFFICIENTS_BT709,
- SDL_CHROMA_LOCATION_LEFT), */
- SDL_COLORSPACE_BT2020_LIMITED = 0x21102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- SDL_COLOR_RANGE_LIMITED,
- SDL_COLOR_PRIMARIES_BT2020,
- SDL_TRANSFER_CHARACTERISTICS_PQ,
- SDL_MATRIX_COEFFICIENTS_BT2020_NCL,
- SDL_CHROMA_LOCATION_LEFT), */
- SDL_COLORSPACE_BT2020_FULL = 0x22102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 */
- /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- SDL_COLOR_RANGE_FULL,
- SDL_COLOR_PRIMARIES_BT2020,
- SDL_TRANSFER_CHARACTERISTICS_PQ,
- SDL_MATRIX_COEFFICIENTS_BT2020_NCL,
- SDL_CHROMA_LOCATION_LEFT), */
- SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB, /**< The default colorspace for RGB surfaces if no colorspace is specified */
- SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_JPEG /**< The default colorspace for YUV surfaces if no colorspace is specified */
- } SDL_Colorspace;
- /**
- * A structure that represents a color as RGBA components.
- *
- * The bits of this structure can be directly reinterpreted as an
- * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format
- * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and
- * SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
- *
- * \since This struct is available since SDL 3.1.3.
- */
- typedef struct SDL_Color
- {
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
- } SDL_Color;
- /**
- * The bits of this structure can be directly reinterpreted as a float-packed
- * color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format
- *
- * \since This struct is available since SDL 3.1.3.
- */
- typedef struct SDL_FColor
- {
- float r;
- float g;
- float b;
- float a;
- } SDL_FColor;
- /**
- * A set of indexed colors representing a palette.
- *
- * \since This struct is available since SDL 3.1.3.
- *
- * \sa SDL_SetPaletteColors
- */
- typedef struct SDL_Palette
- {
- int ncolors; /**< number of elements in `colors`. */
- SDL_Color *colors; /**< an array of colors, `ncolors` long. */
- Uint32 version; /**< internal use only, do not touch. */
- int refcount; /**< internal use only, do not touch. */
- } SDL_Palette;
- /**
- * Details about the format of a pixel.
- *
- * \since This struct is available since SDL 3.1.3.
- */
- typedef struct SDL_PixelFormatDetails
- {
- SDL_PixelFormat format;
- Uint8 bits_per_pixel;
- Uint8 bytes_per_pixel;
- Uint8 padding[2];
- Uint32 Rmask;
- Uint32 Gmask;
- Uint32 Bmask;
- Uint32 Amask;
- Uint8 Rbits;
- Uint8 Gbits;
- Uint8 Bbits;
- Uint8 Abits;
- Uint8 Rshift;
- Uint8 Gshift;
- Uint8 Bshift;
- Uint8 Ashift;
- } SDL_PixelFormatDetails;
- /**
- * Get the human readable name of a pixel format.
- *
- * \param format the pixel format to query.
- * \returns the human readable name of the specified pixel format or
- * "SDL_PIXELFORMAT_UNKNOWN" if the format isn't recognized.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format);
- /**
- * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
- *
- * \param format one of the SDL_PixelFormat values.
- * \param bpp a bits per pixel value; usually 15, 16, or 32.
- * \param Rmask a pointer filled in with the red mask for the format.
- * \param Gmask a pointer filled in with the green mask for the format.
- * \param Bmask a pointer filled in with the blue mask for the format.
- * \param Amask a pointer filled in with the alpha mask for the format.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetPixelFormatForMasks
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask);
- /**
- * Convert a bpp value and RGBA masks to an enumerated pixel format.
- *
- * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
- * possible.
- *
- * \param bpp a bits per pixel value; usually 15, 16, or 32.
- * \param Rmask the red mask for the format.
- * \param Gmask the green mask for the format.
- * \param Bmask the blue mask for the format.
- * \param Amask the alpha mask for the format.
- * \returns the SDL_PixelFormat value corresponding to the format masks, or
- * SDL_PIXELFORMAT_UNKNOWN if there isn't a match.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetMasksForPixelFormat
- */
- extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
- /**
- * Create an SDL_PixelFormatDetails structure corresponding to a pixel format.
- *
- * Returned structure may come from a shared global cache (i.e. not newly
- * allocated), and hence should not be modified, especially the palette. Weird
- * errors such as `Blit combination not supported` may occur.
- *
- * \param format one of the SDL_PixelFormat values.
- * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on
- * failure; call SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- */
- extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format);
- /**
- * Create a palette structure with the specified number of color entries.
- *
- * The palette entries are initialized to white.
- *
- * \param ncolors represents the number of color entries in the color palette.
- * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
- * there wasn't enough memory); call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_DestroyPalette
- * \sa SDL_SetPaletteColors
- * \sa SDL_SetSurfacePalette
- */
- extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors);
- /**
- * Set a range of colors in a palette.
- *
- * \param palette the SDL_Palette structure to modify.
- * \param colors an array of SDL_Color structures to copy into the palette.
- * \param firstcolor the index of the first palette entry to modify.
- * \param ncolors the number of entries to modify.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread, as long as
- * the palette is not modified or destroyed in another thread.
- *
- * \since This function is available since SDL 3.1.3.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors);
- /**
- * Free a palette created with SDL_CreatePalette().
- *
- * \param palette the SDL_Palette structure to be freed.
- *
- * \threadsafety It is safe to call this function from any thread, as long as
- * the palette is not modified or destroyed in another thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_CreatePalette
- */
- extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette);
- /**
- * Map an RGB triple to an opaque pixel value for a given pixel format.
- *
- * This function maps the RGB color value to the specified pixel format and
- * returns the pixel value best approximating the given RGB color value for
- * the given pixel format.
- *
- * If the format has a palette (8-bit) the index of the closest matching color
- * in the palette will be returned.
- *
- * If the specified pixel format has an alpha component it will be returned as
- * all 1 bits (fully opaque).
- *
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
- * format the return value can be assigned to a Uint16, and similarly a Uint8
- * for an 8-bpp format).
- *
- * \param format a pointer to SDL_PixelFormatDetails describing the pixel
- * format.
- * \param palette an optional palette for indexed formats, may be NULL.
- * \param r the red component of the pixel in the range 0-255.
- * \param g the green component of the pixel in the range 0-255.
- * \param b the blue component of the pixel in the range 0-255.
- * \returns a pixel value.
- *
- * \threadsafety It is safe to call this function from any thread, as long as
- * the palette is not modified.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetPixelFormatDetails
- * \sa SDL_GetRGB
- * \sa SDL_MapRGBA
- * \sa SDL_MapSurfaceRGB
- */
- extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b);
- /**
- * Map an RGBA quadruple to a pixel value for a given pixel format.
- *
- * This function maps the RGBA color value to the specified pixel format and
- * returns the pixel value best approximating the given RGBA color value for
- * the given pixel format.
- *
- * If the specified pixel format has no alpha component the alpha value will
- * be ignored (as it will be in formats with a palette).
- *
- * If the format has a palette (8-bit) the index of the closest matching color
- * in the palette will be returned.
- *
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
- * format the return value can be assigned to a Uint16, and similarly a Uint8
- * for an 8-bpp format).
- *
- * \param format a pointer to SDL_PixelFormatDetails describing the pixel
- * format.
- * \param palette an optional palette for indexed formats, may be NULL.
- * \param r the red component of the pixel in the range 0-255.
- * \param g the green component of the pixel in the range 0-255.
- * \param b the blue component of the pixel in the range 0-255.
- * \param a the alpha component of the pixel in the range 0-255.
- * \returns a pixel value.
- *
- * \threadsafety It is safe to call this function from any thread, as long as
- * the palette is not modified.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetPixelFormatDetails
- * \sa SDL_GetRGBA
- * \sa SDL_MapRGB
- * \sa SDL_MapSurfaceRGBA
- */
- extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
- /**
- * Get RGB values from a pixel in the specified format.
- *
- * This function uses the entire 8-bit [0..255] range when converting color
- * components from pixel formats with less than 8-bits per RGB component
- * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
- * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
- *
- * \param pixel a pixel value.
- * \param format a pointer to SDL_PixelFormatDetails describing the pixel
- * format.
- * \param palette an optional palette for indexed formats, may be NULL.
- * \param r a pointer filled in with the red component, may be NULL.
- * \param g a pointer filled in with the green component, may be NULL.
- * \param b a pointer filled in with the blue component, may be NULL.
- *
- * \threadsafety It is safe to call this function from any thread, as long as
- * the palette is not modified.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetPixelFormatDetails
- * \sa SDL_GetRGBA
- * \sa SDL_MapRGB
- * \sa SDL_MapRGBA
- */
- extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b);
- /**
- * Get RGBA values from a pixel in the specified format.
- *
- * This function uses the entire 8-bit [0..255] range when converting color
- * components from pixel formats with less than 8-bits per RGB component
- * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
- * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
- *
- * If the surface has no alpha component, the alpha will be returned as 0xff
- * (100% opaque).
- *
- * \param pixel a pixel value.
- * \param format a pointer to SDL_PixelFormatDetails describing the pixel
- * format.
- * \param palette an optional palette for indexed formats, may be NULL.
- * \param r a pointer filled in with the red component, may be NULL.
- * \param g a pointer filled in with the green component, may be NULL.
- * \param b a pointer filled in with the blue component, may be NULL.
- * \param a a pointer filled in with the alpha component, may be NULL.
- *
- * \threadsafety It is safe to call this function from any thread, as long as
- * the palette is not modified.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetPixelFormatDetails
- * \sa SDL_GetRGB
- * \sa SDL_MapRGB
- * \sa SDL_MapRGBA
- */
- extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_pixels_h_ */
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