SDL_video.h 83 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_properties.h>
  28. #include <SDL3/SDL_rect.h>
  29. #include <SDL3/SDL_surface.h>
  30. #include <SDL3/SDL_begin_code.h>
  31. /* Set up for C function definitions, even when using C++ */
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. typedef Uint32 SDL_DisplayID;
  36. typedef Uint32 SDL_WindowID;
  37. /**
  38. * System theme
  39. */
  40. typedef enum
  41. {
  42. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  43. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  44. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  45. } SDL_SystemTheme;
  46. /**
  47. * The structure that defines a display mode
  48. *
  49. * \sa SDL_GetFullscreenDisplayModes()
  50. * \sa SDL_GetDesktopDisplayMode()
  51. * \sa SDL_GetCurrentDisplayMode()
  52. * \sa SDL_SetWindowFullscreenMode()
  53. * \sa SDL_GetWindowFullscreenMode()
  54. */
  55. typedef struct
  56. {
  57. SDL_DisplayID displayID; /**< the display this mode is associated with */
  58. Uint32 format; /**< pixel format */
  59. int w; /**< width */
  60. int h; /**< height */
  61. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  62. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  63. void *driverdata; /**< driver-specific data, initialize to 0 */
  64. } SDL_DisplayMode;
  65. /**
  66. * Display orientation
  67. */
  68. typedef enum
  69. {
  70. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  71. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  72. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  73. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  74. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  75. } SDL_DisplayOrientation;
  76. /**
  77. * The type used to identify a window
  78. *
  79. * \sa SDL_CreateWindow()
  80. * \sa SDL_CreateWindowFrom()
  81. * \sa SDL_CreateWindowWithPosition()
  82. * \sa SDL_DestroyWindow()
  83. * \sa SDL_FlashWindow()
  84. * \sa SDL_GetWindowFlags()
  85. * \sa SDL_GetWindowGrab()
  86. * \sa SDL_GetWindowKeyboardGrab()
  87. * \sa SDL_GetWindowMouseGrab()
  88. * \sa SDL_GetWindowPosition()
  89. * \sa SDL_GetWindowSize()
  90. * \sa SDL_GetWindowTitle()
  91. * \sa SDL_HideWindow()
  92. * \sa SDL_MaximizeWindow()
  93. * \sa SDL_MinimizeWindow()
  94. * \sa SDL_RaiseWindow()
  95. * \sa SDL_RestoreWindow()
  96. * \sa SDL_SetWindowFullscreen()
  97. * \sa SDL_SetWindowGrab()
  98. * \sa SDL_SetWindowKeyboardGrab()
  99. * \sa SDL_SetWindowMouseGrab()
  100. * \sa SDL_SetWindowIcon()
  101. * \sa SDL_SetWindowPosition()
  102. * \sa SDL_SetWindowSize()
  103. * \sa SDL_SetWindowBordered()
  104. * \sa SDL_SetWindowResizable()
  105. * \sa SDL_SetWindowTitle()
  106. * \sa SDL_ShowWindow()
  107. * \sa SDL_ShowWindowSystemMenu()
  108. */
  109. typedef struct SDL_Window SDL_Window;
  110. /**
  111. * The flags on a window
  112. *
  113. * \sa SDL_GetWindowFlags()
  114. */
  115. typedef enum
  116. {
  117. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< window is in fullscreen mode */
  118. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  119. SDL_WINDOW_OCCLUDED = 0x00000004, /**< window is occluded */
  120. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  121. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  122. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  123. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  124. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  125. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  126. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  127. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  128. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  129. SDL_WINDOW_HIGH_PIXEL_DENSITY = 0x00002000, /**< window uses high pixel density back buffer if possible */
  130. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  131. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  132. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window, not showing in the task bar and window list */
  133. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip and must be created using SDL_CreatePopupWindow() */
  134. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu and must be created using SDL_CreatePopupWindow() */
  135. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  136. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  137. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  138. SDL_WINDOW_TRANSPARENT = 0x40000000, /**< window with transparent buffer */
  139. SDL_WINDOW_NOT_FOCUSABLE = 0x80000000, /**< window should not be focusable */
  140. } SDL_WindowFlags;
  141. /**
  142. * Used to indicate that you don't care what the window position is.
  143. */
  144. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  145. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  146. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  147. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  148. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  149. /**
  150. * Used to indicate that the window position should be centered.
  151. */
  152. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  153. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  154. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  155. #define SDL_WINDOWPOS_ISCENTERED(X) \
  156. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  157. /**
  158. * Window flash operation
  159. */
  160. typedef enum
  161. {
  162. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  163. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  164. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  165. } SDL_FlashOperation;
  166. /**
  167. * An opaque handle to an OpenGL context.
  168. */
  169. typedef void *SDL_GLContext;
  170. /**
  171. * Opaque EGL types.
  172. */
  173. typedef void *SDL_EGLDisplay;
  174. typedef void *SDL_EGLConfig;
  175. typedef void *SDL_EGLSurface;
  176. typedef intptr_t SDL_EGLAttrib;
  177. typedef int SDL_EGLint;
  178. /**
  179. * EGL attribute initialization callback types.
  180. */
  181. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  182. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  183. /**
  184. * OpenGL configuration attributes
  185. */
  186. typedef enum
  187. {
  188. SDL_GL_RED_SIZE,
  189. SDL_GL_GREEN_SIZE,
  190. SDL_GL_BLUE_SIZE,
  191. SDL_GL_ALPHA_SIZE,
  192. SDL_GL_BUFFER_SIZE,
  193. SDL_GL_DOUBLEBUFFER,
  194. SDL_GL_DEPTH_SIZE,
  195. SDL_GL_STENCIL_SIZE,
  196. SDL_GL_ACCUM_RED_SIZE,
  197. SDL_GL_ACCUM_GREEN_SIZE,
  198. SDL_GL_ACCUM_BLUE_SIZE,
  199. SDL_GL_ACCUM_ALPHA_SIZE,
  200. SDL_GL_STEREO,
  201. SDL_GL_MULTISAMPLEBUFFERS,
  202. SDL_GL_MULTISAMPLESAMPLES,
  203. SDL_GL_ACCELERATED_VISUAL,
  204. SDL_GL_RETAINED_BACKING,
  205. SDL_GL_CONTEXT_MAJOR_VERSION,
  206. SDL_GL_CONTEXT_MINOR_VERSION,
  207. SDL_GL_CONTEXT_FLAGS,
  208. SDL_GL_CONTEXT_PROFILE_MASK,
  209. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  210. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  211. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  212. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  213. SDL_GL_CONTEXT_NO_ERROR,
  214. SDL_GL_FLOATBUFFERS,
  215. SDL_GL_EGL_PLATFORM
  216. } SDL_GLattr;
  217. typedef enum
  218. {
  219. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  220. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  221. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  222. } SDL_GLprofile;
  223. typedef enum
  224. {
  225. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  226. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  227. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  228. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  229. } SDL_GLcontextFlag;
  230. typedef enum
  231. {
  232. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  233. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  234. } SDL_GLcontextReleaseFlag;
  235. typedef enum
  236. {
  237. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  238. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  239. } SDL_GLContextResetNotification;
  240. /* Function prototypes */
  241. /**
  242. * Get the number of video drivers compiled into SDL.
  243. *
  244. * \returns a number >= 1 on success or a negative error code on failure; call
  245. * SDL_GetError() for more information.
  246. *
  247. * \since This function is available since SDL 3.0.0.
  248. *
  249. * \sa SDL_GetVideoDriver
  250. */
  251. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  252. /**
  253. * Get the name of a built in video driver.
  254. *
  255. * The video drivers are presented in the order in which they are normally
  256. * checked during initialization.
  257. *
  258. * \param index the index of a video driver
  259. * \returns the name of the video driver with the given **index**.
  260. *
  261. * \since This function is available since SDL 3.0.0.
  262. *
  263. * \sa SDL_GetNumVideoDrivers
  264. */
  265. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  266. /**
  267. * Get the name of the currently initialized video driver.
  268. *
  269. * \returns the name of the current video driver or NULL if no driver has been
  270. * initialized.
  271. *
  272. * \since This function is available since SDL 3.0.0.
  273. *
  274. * \sa SDL_GetNumVideoDrivers
  275. * \sa SDL_GetVideoDriver
  276. */
  277. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  278. /**
  279. * Get the current system theme
  280. *
  281. * \returns the current system theme, light, dark, or unknown
  282. *
  283. * \since This function is available since SDL 3.0.0.
  284. */
  285. extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  286. /**
  287. * Get a list of currently connected displays.
  288. *
  289. * \param count a pointer filled in with the number of displays returned
  290. * \returns a 0 terminated array of display instance IDs which should be freed
  291. * with SDL_free(), or NULL on error; call SDL_GetError() for more
  292. * details.
  293. *
  294. * \since This function is available since SDL 3.0.0.
  295. */
  296. extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
  297. /**
  298. * Return the primary display.
  299. *
  300. * \returns the instance ID of the primary display on success or 0 on failure;
  301. * call SDL_GetError() for more information.
  302. *
  303. * \since This function is available since SDL 3.0.0.
  304. *
  305. * \sa SDL_GetDisplays
  306. */
  307. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  308. /**
  309. * Get the properties associated with a display.
  310. *
  311. * \param displayID the instance ID of the display to query
  312. * \returns a valid property ID on success or 0 on failure; call
  313. * SDL_GetError() for more information.
  314. *
  315. * \since This function is available since SDL 3.0.0.
  316. *
  317. * \sa SDL_GetProperty
  318. * \sa SDL_SetProperty
  319. */
  320. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  321. /**
  322. * Get the name of a display in UTF-8 encoding.
  323. *
  324. * \param displayID the instance ID of the display to query
  325. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  326. * more information.
  327. *
  328. * \since This function is available since SDL 3.0.0.
  329. *
  330. * \sa SDL_GetDisplays
  331. */
  332. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  333. /**
  334. * Get the desktop area represented by a display.
  335. *
  336. * The primary display is always located at (0,0).
  337. *
  338. * \param displayID the instance ID of the display to query
  339. * \param rect the SDL_Rect structure filled in with the display bounds
  340. * \returns 0 on success or a negative error code on failure; call
  341. * SDL_GetError() for more information.
  342. *
  343. * \since This function is available since SDL 3.0.0.
  344. *
  345. * \sa SDL_GetDisplayUsableBounds
  346. * \sa SDL_GetDisplays
  347. */
  348. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  349. /**
  350. * Get the usable desktop area represented by a display, in screen
  351. * coordinates.
  352. *
  353. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  354. * reserved by the system removed. For example, on Apple's macOS, this
  355. * subtracts the area occupied by the menu bar and dock.
  356. *
  357. * Setting a window to be fullscreen generally bypasses these unusable areas,
  358. * so these are good guidelines for the maximum space available to a
  359. * non-fullscreen window.
  360. *
  361. * \param displayID the instance ID of the display to query
  362. * \param rect the SDL_Rect structure filled in with the display bounds
  363. * \returns 0 on success or a negative error code on failure; call
  364. * SDL_GetError() for more information.
  365. *
  366. * \since This function is available since SDL 3.0.0.
  367. *
  368. * \sa SDL_GetDisplayBounds
  369. * \sa SDL_GetDisplays
  370. */
  371. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  372. /**
  373. * Get the orientation of a display when it is unrotated.
  374. *
  375. * \param displayID the instance ID of the display to query
  376. * \returns The SDL_DisplayOrientation enum value of the display, or
  377. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  378. *
  379. * \since This function is available since SDL 3.0.0.
  380. *
  381. * \sa SDL_GetDisplays
  382. */
  383. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  384. /**
  385. * Get the orientation of a display.
  386. *
  387. * \param displayID the instance ID of the display to query
  388. * \returns The SDL_DisplayOrientation enum value of the display, or
  389. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  390. *
  391. * \since This function is available since SDL 3.0.0.
  392. *
  393. * \sa SDL_GetDisplays
  394. */
  395. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  396. /**
  397. * Get the content scale of a display.
  398. *
  399. * The content scale is the expected scale for content based on the DPI
  400. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  401. * display scale, which means that the user expects UI elements to be twice as
  402. * big on this display, to aid in readability.
  403. *
  404. * \param displayID the instance ID of the display to query
  405. * \returns The content scale of the display, or 0.0f on error; call
  406. * SDL_GetError() for more details.
  407. *
  408. * \since This function is available since SDL 3.0.0.
  409. *
  410. * \sa SDL_GetDisplays
  411. */
  412. extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  413. /**
  414. * Get a list of fullscreen display modes available on a display.
  415. *
  416. * The display modes are sorted in this priority:
  417. *
  418. * - w -> largest to smallest
  419. * - h -> largest to smallest
  420. * - bits per pixel -> more colors to fewer colors
  421. * - packed pixel layout -> largest to smallest
  422. * - refresh rate -> highest to lowest
  423. * - pixel density -> lowest to highest
  424. *
  425. * \param displayID the instance ID of the display to query
  426. * \param count a pointer filled in with the number of displays returned
  427. * \returns a NULL terminated array of display mode pointers which should be
  428. * freed with SDL_free(), or NULL on error; call SDL_GetError() for
  429. * more details.
  430. *
  431. * \since This function is available since SDL 3.0.0.
  432. *
  433. * \sa SDL_GetDisplays
  434. */
  435. extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  436. /**
  437. * Get the closest match to the requested display mode.
  438. *
  439. * The available display modes are scanned and `closest` is filled in with the
  440. * closest mode matching the requested mode and returned. The mode format and
  441. * refresh rate default to the desktop mode if they are set to 0. The modes
  442. * are scanned with size being first priority, format being second priority,
  443. * and finally checking the refresh rate. If all the available modes are too
  444. * small, then NULL is returned.
  445. *
  446. * \param displayID the instance ID of the display to query
  447. * \param w the width in pixels of the desired display mode
  448. * \param h the height in pixels of the desired display mode
  449. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  450. * for the desktop refresh rate
  451. * \param include_high_density_modes Boolean to include high density modes in
  452. * the search
  453. * \returns a pointer to the closest display mode equal to or larger than the
  454. * desired mode, or NULL on error; call SDL_GetError() for more
  455. * information.
  456. *
  457. * \since This function is available since SDL 3.0.0.
  458. *
  459. * \sa SDL_GetDisplays
  460. * \sa SDL_GetFullscreenDisplayModes
  461. */
  462. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
  463. /**
  464. * Get information about the desktop's display mode.
  465. *
  466. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  467. * when SDL runs fullscreen and has changed the resolution. In that case this
  468. * function will return the previous native display mode, and not the current
  469. * display mode.
  470. *
  471. * \param displayID the instance ID of the display to query
  472. * \returns a pointer to the desktop display mode or NULL on error; call
  473. * SDL_GetError() for more information.
  474. *
  475. * \since This function is available since SDL 3.0.0.
  476. *
  477. * \sa SDL_GetCurrentDisplayMode
  478. * \sa SDL_GetDisplays
  479. */
  480. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  481. /**
  482. * Get information about the current display mode.
  483. *
  484. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  485. * when SDL runs fullscreen and has changed the resolution. In that case this
  486. * function will return the current display mode, and not the previous native
  487. * display mode.
  488. *
  489. * \param displayID the instance ID of the display to query
  490. * \returns a pointer to the desktop display mode or NULL on error; call
  491. * SDL_GetError() for more information.
  492. *
  493. * \since This function is available since SDL 3.0.0.
  494. *
  495. * \sa SDL_GetDesktopDisplayMode
  496. * \sa SDL_GetDisplays
  497. */
  498. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  499. /**
  500. * Get the display containing a point.
  501. *
  502. * \param point the point to query
  503. * \returns the instance ID of the display containing the point or 0 on
  504. * failure; call SDL_GetError() for more information.
  505. *
  506. * \since This function is available since SDL 3.0.0.
  507. *
  508. * \sa SDL_GetDisplayBounds
  509. * \sa SDL_GetDisplays
  510. */
  511. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  512. /**
  513. * Get the display primarily containing a rect.
  514. *
  515. * \param rect the rect to query
  516. * \returns the instance ID of the display entirely containing the rect or
  517. * closest to the center of the rect on success or 0 on failure; call
  518. * SDL_GetError() for more information.
  519. *
  520. * \since This function is available since SDL 3.0.0.
  521. *
  522. * \sa SDL_GetDisplayBounds
  523. * \sa SDL_GetDisplays
  524. */
  525. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  526. /**
  527. * Get the display associated with a window.
  528. *
  529. * \param window the window to query
  530. * \returns the instance ID of the display containing the center of the window
  531. * on success or 0 on failure; call SDL_GetError() for more
  532. * information.
  533. *
  534. * \since This function is available since SDL 3.0.0.
  535. *
  536. * \sa SDL_GetDisplayBounds
  537. * \sa SDL_GetDisplays
  538. */
  539. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  540. /**
  541. * Get the pixel density of a window.
  542. *
  543. * This is a ratio of pixel size to window size. For example, if the window is
  544. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  545. * would have a pixel density of 2.0.
  546. *
  547. * \param window the window to query
  548. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  549. * information.
  550. *
  551. * \since This function is available since SDL 3.0.0.
  552. *
  553. * \sa SDL_GetWindowDisplayScale
  554. */
  555. extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  556. /**
  557. * Get the content display scale relative to a window's pixel size.
  558. *
  559. * This is a combination of the window pixel density and the display content
  560. * scale, and is the expected scale for displaying content in this window. For
  561. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  562. * the content to take twice as many pixels and be the same physical size as
  563. * if it were being displayed in a 1920x1080 window with a display scale of
  564. * 1.0.
  565. *
  566. * Conceptually this value corresponds to the scale display setting, and is
  567. * updated when that setting is changed, or the window moves to a display with
  568. * a different scale setting.
  569. *
  570. * \param window the window to query
  571. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  572. * more information.
  573. *
  574. * \since This function is available since SDL 3.0.0.
  575. */
  576. extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  577. /**
  578. * Set the display mode to use when a window is visible and fullscreen.
  579. *
  580. * This only affects the display mode used when the window is fullscreen. To
  581. * change the window size when the window is not fullscreen, use
  582. * SDL_SetWindowSize().
  583. *
  584. * \param window the window to affect
  585. * \param mode a pointer to the display mode to use, which can be NULL for
  586. * desktop mode, or one of the fullscreen modes returned by
  587. * SDL_GetFullscreenDisplayModes().
  588. * \returns 0 on success or a negative error code on failure; call
  589. * SDL_GetError() for more information.
  590. *
  591. * \since This function is available since SDL 3.0.0.
  592. *
  593. * \sa SDL_GetWindowFullscreenMode
  594. * \sa SDL_SetWindowFullscreen
  595. */
  596. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  597. /**
  598. * Query the display mode to use when a window is visible at fullscreen.
  599. *
  600. * \param window the window to query
  601. * \returns a pointer to the fullscreen mode to use or NULL for desktop mode
  602. *
  603. * \since This function is available since SDL 3.0.0.
  604. *
  605. * \sa SDL_SetWindowFullscreenMode
  606. * \sa SDL_SetWindowFullscreen
  607. */
  608. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  609. /**
  610. * Get the raw ICC profile data for the screen the window is currently on.
  611. *
  612. * Data returned should be freed with SDL_free.
  613. *
  614. * \param window the window to query
  615. * \param size the size of the ICC profile
  616. * \returns the raw ICC profile data on success or NULL on failure; call
  617. * SDL_GetError() for more information.
  618. *
  619. * \since This function is available since SDL 3.0.0.
  620. */
  621. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  622. /**
  623. * Get the pixel format associated with the window.
  624. *
  625. * \param window the window to query
  626. * \returns the pixel format of the window on success or
  627. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  628. * information.
  629. *
  630. * \since This function is available since SDL 3.0.0.
  631. */
  632. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  633. /**
  634. * Create a window with the specified dimensions and flags.
  635. *
  636. * `flags` may be any of the following OR'd together:
  637. *
  638. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  639. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  640. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  641. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  642. * - `SDL_WINDOW_HIDDEN`: window is not visible
  643. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  644. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  645. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  646. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  647. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  648. *
  649. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  650. *
  651. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  652. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  653. *
  654. * The window pixel size may differ from its window coordinate size if the
  655. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  656. * the client area's size in window coordinates, and
  657. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  658. * drawable size in pixels. Note that the drawable size can vary after the
  659. * window is created and should be queried again if you get an
  660. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  661. *
  662. * If the window is set fullscreen, the width and height parameters `w` and
  663. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  664. * still fail. Window size is actually limited to 16384 x 16384 for all
  665. * platforms at window creation.
  666. *
  667. * If the window is created with any of the SDL_WINDOW_OPENGL or
  668. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  669. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  670. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  671. *
  672. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  673. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  674. *
  675. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  676. * SDL_CreateWindow() will fail.
  677. *
  678. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  679. * loader or link to a dynamic library version. This limitation may be removed
  680. * in a future version of SDL.
  681. *
  682. * \param title the title of the window, in UTF-8 encoding
  683. * \param w the width of the window
  684. * \param h the height of the window
  685. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  686. * \returns the window that was created or NULL on failure; call
  687. * SDL_GetError() for more information.
  688. *
  689. * \since This function is available since SDL 3.0.0.
  690. *
  691. * \sa SDL_CreatePopupWindow
  692. * \sa SDL_CreateWindowFrom
  693. * \sa SDL_CreateWindowWithPosition
  694. * \sa SDL_DestroyWindow
  695. */
  696. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
  697. /**
  698. * Create a window with the specified position, dimensions, and flags.
  699. *
  700. * `flags` may be any of the following OR'd together:
  701. *
  702. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  703. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  704. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  705. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  706. * - `SDL_WINDOW_HIDDEN`: window is not visible
  707. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  708. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  709. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  710. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  711. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  712. *
  713. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  714. *
  715. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  716. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  717. *
  718. * The window pixel size may differ from its window coordinate size if the
  719. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  720. * the client area's size in window coordinates, and
  721. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  722. * drawable size in pixels. Note that the drawable size can vary after the
  723. * window is created and should be queried again if you get an
  724. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  725. *
  726. * If the window is set fullscreen, the width and height parameters `w` and
  727. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  728. * still fail. Window size is actually limited to 16384 x 16384 for all
  729. * platforms at window creation.
  730. *
  731. * If the window is created with any of the SDL_WINDOW_OPENGL or
  732. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  733. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  734. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  735. *
  736. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  737. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  738. *
  739. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  740. * SDL_CreateWindow() will fail.
  741. *
  742. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  743. * loader or link to a dynamic library version. This limitation may be removed
  744. * in a future version of SDL.
  745. *
  746. * \param title the title of the window, in UTF-8 encoding
  747. * \param x the x position of the window, or `SDL_WINDOWPOS_CENTERED`
  748. * \param y the y position of the window, or `SDL_WINDOWPOS_CENTERED`
  749. * \param w the width of the window
  750. * \param h the height of the window
  751. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  752. * \returns the window that was created or NULL on failure; call
  753. * SDL_GetError() for more information.
  754. *
  755. * \since This function is available since SDL 3.0.0.
  756. *
  757. * \sa SDL_CreatePopupWindow
  758. * \sa SDL_CreateWindow
  759. * \sa SDL_CreateWindowFrom
  760. * \sa SDL_DestroyWindow
  761. */
  762. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithPosition(const char *title, int x, int y, int w, int h, Uint32 flags);
  763. /**
  764. * Create a child popup window of the specified parent window.
  765. *
  766. * 'flags' **must** contain exactly one of the following: -
  767. * 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
  768. * input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
  769. * The topmost popup menu will implicitly gain the keyboard focus.
  770. *
  771. * The following flags are not relevant to popup window creation and will be
  772. * ignored: - 'SDL_WINDOW_MINIMIZED' - 'SDL_WINDOW_MAXIMIZED' -
  773. * 'SDL_WINDOW_FULLSCREEN' - 'SDL_WINDOW_BORDERLESS' -
  774. * 'SDL_WINDOW_SKIP_TASKBAR'
  775. *
  776. * The parent parameter **must** be non-null and a valid window. The parent of
  777. * a popup window can be either a regular, toplevel window, or another popup
  778. * window.
  779. *
  780. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  781. * flash, be made a modal window, be the parent of a modal window, or grab the
  782. * mouse and/or keyboard. Attempts to do so will fail.
  783. *
  784. * Popup windows implicitly do not have a border/decorations and do not appear
  785. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  786. *
  787. * If a parent window is hidden, any child popup windows will be recursively
  788. * hidden as well. Child popup windows not explicitly hidden will be restored
  789. * when the parent is shown.
  790. *
  791. * If the parent window is destroyed, any child popup windows will be
  792. * recursively destroyed as well.
  793. *
  794. * \param parent the parent of the window, must not be NULL
  795. * \param offset_x the x position of the popup window relative to the origin
  796. * of the parent
  797. * \param offset_y the y position of the popup window relative to the origin
  798. * of the parent window
  799. * \param w the width of the window
  800. * \param h the height of the window
  801. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
  802. * additional SDL_WindowFlags OR'd together.
  803. * \returns the window that was created or NULL on failure; call
  804. * SDL_GetError() for more information.
  805. *
  806. * \since This function is available since SDL 3.0.0.
  807. *
  808. * \sa SDL_CreateWindow
  809. * \sa SDL_DestroyWindow
  810. * \sa SDL_GetWindowParent
  811. */
  812. extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
  813. /**
  814. * Create an SDL window from an existing native window.
  815. *
  816. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  817. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  818. * before using SDL_CreateWindowFrom().
  819. *
  820. * \param data a pointer to driver-dependent window creation data, typically
  821. * your native window cast to a void*
  822. * \returns the window that was created or NULL on failure; call
  823. * SDL_GetError() for more information.
  824. *
  825. * \since This function is available since SDL 3.0.0.
  826. *
  827. * \sa SDL_CreateWindow
  828. * \sa SDL_DestroyWindow
  829. */
  830. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowFrom(const void *data);
  831. /**
  832. * Get the numeric ID of a window.
  833. *
  834. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  835. * these events to specific SDL_Window objects.
  836. *
  837. * \param window the window to query
  838. * \returns the ID of the window on success or 0 on failure; call
  839. * SDL_GetError() for more information.
  840. *
  841. * \since This function is available since SDL 3.0.0.
  842. *
  843. * \sa SDL_GetWindowFromID
  844. */
  845. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  846. /**
  847. * Get a window from a stored ID.
  848. *
  849. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  850. * these events to specific SDL_Window objects.
  851. *
  852. * \param id the ID of the window
  853. * \returns the window associated with `id` or NULL if it doesn't exist; call
  854. * SDL_GetError() for more information.
  855. *
  856. * \since This function is available since SDL 3.0.0.
  857. *
  858. * \sa SDL_GetWindowID
  859. */
  860. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  861. /**
  862. * Get parent of a window.
  863. *
  864. * \param window the window to query
  865. * \returns the parent of the window on success or NULL if the window has no
  866. * parent.
  867. *
  868. * \since This function is available since SDL 3.0.0.
  869. *
  870. * \sa SDL_CreatePopupWindow
  871. */
  872. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  873. /**
  874. * Get the properties associated with a window.
  875. *
  876. * The following properties are provided by SDL:
  877. *
  878. * On Android:
  879. * "SDL.window.android.window" - the ANativeWindow associated with the window
  880. * "SDL.window.android.surface" - the EGLSurface associated with the window
  881. *
  882. * On iOS:
  883. * "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow associated with the window
  884. * "SDL.window.uikit.metal_view_tag" - the NSInteger tag assocated with metal views on the window
  885. *
  886. * On KMS/DRM:
  887. * "SDL.window.kmsdrm.dev_index" - the device index associated with the window (e.g. the X in /dev/dri/cardX)
  888. * "SDL.window.kmsdrm.drm_fd" - the DRM FD associated with the window
  889. * "SDL.window.kmsdrm.gbm_dev" - the GBM device associated with the window
  890. *
  891. * On macOS:
  892. * "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow associated with the window
  893. * "SDL.window.cocoa.metal_view_tag" - the NSInteger tag assocated with metal views on the window
  894. *
  895. * On Vivante:
  896. * "SDL.window.vivante.display" - the EGLNativeDisplayType associated with the window
  897. * "SDL.window.vivante.window" - the EGLNativeWindowType associated with the window
  898. * "SDL.window.vivante.surface" - the EGLSurface associated with the window
  899. *
  900. * On UWP:
  901. * "SDL.window.winrt.window" - the IInspectable CoreWindow associated with the window
  902. *
  903. * On Windows:
  904. * "SDL.window.win32.hwnd" - the HWND associated with the window
  905. * "SDL.window.win32.hdc" - the HDC associated with the window
  906. * "SDL.window.win32.instance" - the HINSTANCE associated with the window
  907. *
  908. * On Wayland:
  909. * "SDL.window.wayland.registry" - the wl_registry associated with the window
  910. * "SDL.window.wayland.display" - the wl_display associated with the window
  911. * "SDL.window.wayland.surface" - the wl_surface associated with the window
  912. * "SDL.window.wayland.egl_window" - the wl_egl_window associated with the window
  913. * "SDL.window.wayland.xdg_surface" - the xdg_surface associated with the window
  914. * "SDL.window.wayland.xdg_toplevel" - the xdg_toplevel role associated with the window
  915. * "SDL.window.wayland.xdg_popup" - the xdg_popup role associated with the window
  916. * "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with the window, in popup mode
  917. *
  918. * Note: The xdg_* window objects do not internally persist across window show/hide calls.
  919. * They will be null if the window is hidden and must be queried each time it is shown.
  920. *
  921. * On X11:
  922. * "SDL.window.x11.display" - the X11 Display associated with the window
  923. * "SDL.window.x11.screen" - the screen number associated with the window
  924. * "SDL.window.x11.window" - the X11 Window associated with the window
  925. *
  926. * \param window the window to query
  927. * \returns a valid property ID on success or 0 on failure; call
  928. * SDL_GetError() for more information.
  929. *
  930. * \since This function is available since SDL 3.0.0.
  931. *
  932. * \sa SDL_GetProperty
  933. * \sa SDL_SetProperty
  934. */
  935. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  936. /**
  937. * Get the window flags.
  938. *
  939. * \param window the window to query
  940. * \returns a mask of the SDL_WindowFlags associated with `window`
  941. *
  942. * \since This function is available since SDL 3.0.0.
  943. *
  944. * \sa SDL_CreateWindow
  945. * \sa SDL_HideWindow
  946. * \sa SDL_MaximizeWindow
  947. * \sa SDL_MinimizeWindow
  948. * \sa SDL_SetWindowFullscreen
  949. * \sa SDL_SetWindowGrab
  950. * \sa SDL_ShowWindow
  951. */
  952. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  953. /**
  954. * Set the title of a window.
  955. *
  956. * This string is expected to be in UTF-8 encoding.
  957. *
  958. * \param window the window to change
  959. * \param title the desired window title in UTF-8 format
  960. * \returns 0 on success or a negative error code on failure; call
  961. * SDL_GetError() for more information.
  962. *
  963. * \since This function is available since SDL 3.0.0.
  964. *
  965. * \sa SDL_GetWindowTitle
  966. */
  967. extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  968. /**
  969. * Get the title of a window.
  970. *
  971. * \param window the window to query
  972. * \returns the title of the window in UTF-8 format or "" if there is no
  973. * title.
  974. *
  975. * \since This function is available since SDL 3.0.0.
  976. *
  977. * \sa SDL_SetWindowTitle
  978. */
  979. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  980. /**
  981. * Set the icon for a window.
  982. *
  983. * \param window the window to change
  984. * \param icon an SDL_Surface structure containing the icon for the window
  985. * \returns 0 on success or a negative error code on failure; call
  986. * SDL_GetError() for more information.
  987. *
  988. * \since This function is available since SDL 3.0.0.
  989. */
  990. extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  991. /**
  992. * Set the position of a window.
  993. *
  994. * \param window the window to reposition
  995. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  996. * `SDL_WINDOWPOS_UNDEFINED`
  997. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  998. * `SDL_WINDOWPOS_UNDEFINED`
  999. * \returns 0 on success or a negative error code on failure; call
  1000. * SDL_GetError() for more information.
  1001. *
  1002. * \since This function is available since SDL 3.0.0.
  1003. *
  1004. * \sa SDL_GetWindowPosition
  1005. */
  1006. extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1007. /**
  1008. * Get the position of a window.
  1009. *
  1010. * If you do not need the value for one of the positions a NULL may be passed
  1011. * in the `x` or `y` parameter.
  1012. *
  1013. * \param window the window to query
  1014. * \param x a pointer filled in with the x position of the window, may be NULL
  1015. * \param y a pointer filled in with the y position of the window, may be NULL
  1016. * \returns 0 on success or a negative error code on failure; call
  1017. * SDL_GetError() for more information.
  1018. *
  1019. * \since This function is available since SDL 3.0.0.
  1020. *
  1021. * \sa SDL_SetWindowPosition
  1022. */
  1023. extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1024. /**
  1025. * Set the size of a window's client area.
  1026. *
  1027. * This only affects the size of the window when not in fullscreen mode. To
  1028. * change the fullscreen mode of a window, use SDL_SetWindowFullscreenMode()
  1029. *
  1030. * \param window the window to change
  1031. * \param w the width of the window, must be > 0
  1032. * \param h the height of the window, must be > 0
  1033. * \returns 0 on success or a negative error code on failure; call
  1034. * SDL_GetError() for more information.
  1035. *
  1036. * \since This function is available since SDL 3.0.0.
  1037. *
  1038. * \sa SDL_GetWindowSize
  1039. * \sa SDL_SetWindowFullscreenMode
  1040. */
  1041. extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1042. /**
  1043. * Get the size of a window's client area.
  1044. *
  1045. * NULL can safely be passed as the `w` or `h` parameter if the width or
  1046. * height value is not desired.
  1047. *
  1048. * The window pixel size may differ from its window coordinate size if the
  1049. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1050. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1051. *
  1052. * \param window the window to query the width and height from
  1053. * \param w a pointer filled in with the width of the window, may be NULL
  1054. * \param h a pointer filled in with the height of the window, may be NULL
  1055. * \returns 0 on success or a negative error code on failure; call
  1056. * SDL_GetError() for more information.
  1057. *
  1058. * \since This function is available since SDL 3.0.0.
  1059. *
  1060. * \sa SDL_GetRenderOutputSize
  1061. * \sa SDL_GetWindowSizeInPixels
  1062. * \sa SDL_SetWindowSize
  1063. */
  1064. extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1065. /**
  1066. * Get the size of a window's borders (decorations) around the client area.
  1067. *
  1068. * Note: If this function fails (returns -1), the size values will be
  1069. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1070. * window in question was borderless.
  1071. *
  1072. * Note: This function may fail on systems where the window has not yet been
  1073. * decorated by the display server (for example, immediately after calling
  1074. * SDL_CreateWindow). It is recommended that you wait at least until the
  1075. * window has been presented and composited, so that the window system has a
  1076. * chance to decorate the window and provide the border dimensions to SDL.
  1077. *
  1078. * This function also returns -1 if getting the information is not supported.
  1079. *
  1080. * \param window the window to query the size values of the border
  1081. * (decorations) from
  1082. * \param top pointer to variable for storing the size of the top border; NULL
  1083. * is permitted
  1084. * \param left pointer to variable for storing the size of the left border;
  1085. * NULL is permitted
  1086. * \param bottom pointer to variable for storing the size of the bottom
  1087. * border; NULL is permitted
  1088. * \param right pointer to variable for storing the size of the right border;
  1089. * NULL is permitted
  1090. * \returns 0 on success or a negative error code on failure; call
  1091. * SDL_GetError() for more information.
  1092. *
  1093. * \since This function is available since SDL 3.0.0.
  1094. *
  1095. * \sa SDL_GetWindowSize
  1096. */
  1097. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1098. /**
  1099. * Get the size of a window's client area, in pixels.
  1100. *
  1101. * \param window the window from which the drawable size should be queried
  1102. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1103. * \param h a pointer to variable for storing the height in pixels, may be
  1104. * NULL
  1105. * \returns 0 on success or a negative error code on failure; call
  1106. * SDL_GetError() for more information.
  1107. *
  1108. * \since This function is available since SDL 3.0.0.
  1109. *
  1110. * \sa SDL_CreateWindow
  1111. * \sa SDL_GetWindowSize
  1112. */
  1113. extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1114. /**
  1115. * Set the minimum size of a window's client area.
  1116. *
  1117. * \param window the window to change
  1118. * \param min_w the minimum width of the window, or 0 for no limit
  1119. * \param min_h the minimum height of the window, or 0 for no limit
  1120. * \returns 0 on success or a negative error code on failure; call
  1121. * SDL_GetError() for more information.
  1122. *
  1123. * \since This function is available since SDL 3.0.0.
  1124. *
  1125. * \sa SDL_GetWindowMinimumSize
  1126. * \sa SDL_SetWindowMaximumSize
  1127. */
  1128. extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1129. /**
  1130. * Get the minimum size of a window's client area.
  1131. *
  1132. * \param window the window to query
  1133. * \param w a pointer filled in with the minimum width of the window, may be
  1134. * NULL
  1135. * \param h a pointer filled in with the minimum height of the window, may be
  1136. * NULL
  1137. * \returns 0 on success or a negative error code on failure; call
  1138. * SDL_GetError() for more information.
  1139. *
  1140. * \since This function is available since SDL 3.0.0.
  1141. *
  1142. * \sa SDL_GetWindowMaximumSize
  1143. * \sa SDL_SetWindowMinimumSize
  1144. */
  1145. extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  1146. /**
  1147. * Set the maximum size of a window's client area.
  1148. *
  1149. * \param window the window to change
  1150. * \param max_w the maximum width of the window, or 0 for no limit
  1151. * \param max_h the maximum height of the window, or 0 for no limit
  1152. * \returns 0 on success or a negative error code on failure; call
  1153. * SDL_GetError() for more information.
  1154. *
  1155. * \since This function is available since SDL 3.0.0.
  1156. *
  1157. * \sa SDL_GetWindowMaximumSize
  1158. * \sa SDL_SetWindowMinimumSize
  1159. */
  1160. extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  1161. /**
  1162. * Get the maximum size of a window's client area.
  1163. *
  1164. * \param window the window to query
  1165. * \param w a pointer filled in with the maximum width of the window, may be
  1166. * NULL
  1167. * \param h a pointer filled in with the maximum height of the window, may be
  1168. * NULL
  1169. * \returns 0 on success or a negative error code on failure; call
  1170. * SDL_GetError() for more information.
  1171. *
  1172. * \since This function is available since SDL 3.0.0.
  1173. *
  1174. * \sa SDL_GetWindowMinimumSize
  1175. * \sa SDL_SetWindowMaximumSize
  1176. */
  1177. extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  1178. /**
  1179. * Set the border state of a window.
  1180. *
  1181. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1182. * or remove the border from the actual window. This is a no-op if the
  1183. * window's border already matches the requested state.
  1184. *
  1185. * You can't change the border state of a fullscreen window.
  1186. *
  1187. * \param window the window of which to change the border state
  1188. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1189. * \returns 0 on success or a negative error code on failure; call
  1190. * SDL_GetError() for more information.
  1191. *
  1192. * \since This function is available since SDL 3.0.0.
  1193. *
  1194. * \sa SDL_GetWindowFlags
  1195. */
  1196. extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  1197. /**
  1198. * Set the user-resizable state of a window.
  1199. *
  1200. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1201. * allow/disallow user resizing of the window. This is a no-op if the window's
  1202. * resizable state already matches the requested state.
  1203. *
  1204. * You can't change the resizable state of a fullscreen window.
  1205. *
  1206. * \param window the window of which to change the resizable state
  1207. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1208. * \returns 0 on success or a negative error code on failure; call
  1209. * SDL_GetError() for more information.
  1210. *
  1211. * \since This function is available since SDL 3.0.0.
  1212. *
  1213. * \sa SDL_GetWindowFlags
  1214. */
  1215. extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  1216. /**
  1217. * Set the window to always be above the others.
  1218. *
  1219. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1220. * will bring the window to the front and keep the window above the rest.
  1221. *
  1222. * \param window The window of which to change the always on top state
  1223. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1224. * disable
  1225. * \returns 0 on success or a negative error code on failure; call
  1226. * SDL_GetError() for more information.
  1227. *
  1228. * \since This function is available since SDL 3.0.0.
  1229. *
  1230. * \sa SDL_GetWindowFlags
  1231. */
  1232. extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1233. /**
  1234. * Show a window.
  1235. *
  1236. * \param window the window to show
  1237. * \returns 0 on success or a negative error code on failure; call
  1238. * SDL_GetError() for more information.
  1239. *
  1240. * \since This function is available since SDL 3.0.0.
  1241. *
  1242. * \sa SDL_HideWindow
  1243. * \sa SDL_RaiseWindow
  1244. */
  1245. extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
  1246. /**
  1247. * Hide a window.
  1248. *
  1249. * \param window the window to hide
  1250. * \returns 0 on success or a negative error code on failure; call
  1251. * SDL_GetError() for more information.
  1252. *
  1253. * \since This function is available since SDL 3.0.0.
  1254. *
  1255. * \sa SDL_ShowWindow
  1256. */
  1257. extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
  1258. /**
  1259. * Raise a window above other windows and set the input focus.
  1260. *
  1261. * \param window the window to raise
  1262. * \returns 0 on success or a negative error code on failure; call
  1263. * SDL_GetError() for more information.
  1264. *
  1265. * \since This function is available since SDL 3.0.0.
  1266. */
  1267. extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1268. /**
  1269. * Make a window as large as possible.
  1270. *
  1271. * \param window the window to maximize
  1272. * \returns 0 on success or a negative error code on failure; call
  1273. * SDL_GetError() for more information.
  1274. *
  1275. * \since This function is available since SDL 3.0.0.
  1276. *
  1277. * \sa SDL_MinimizeWindow
  1278. * \sa SDL_RestoreWindow
  1279. */
  1280. extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1281. /**
  1282. * Minimize a window to an iconic representation.
  1283. *
  1284. * \param window the window to minimize
  1285. * \returns 0 on success or a negative error code on failure; call
  1286. * SDL_GetError() for more information.
  1287. *
  1288. * \since This function is available since SDL 3.0.0.
  1289. *
  1290. * \sa SDL_MaximizeWindow
  1291. * \sa SDL_RestoreWindow
  1292. */
  1293. extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1294. /**
  1295. * Restore the size and position of a minimized or maximized window.
  1296. *
  1297. * \param window the window to restore
  1298. * \returns 0 on success or a negative error code on failure; call
  1299. * SDL_GetError() for more information.
  1300. *
  1301. * \since This function is available since SDL 3.0.0.
  1302. *
  1303. * \sa SDL_MaximizeWindow
  1304. * \sa SDL_MinimizeWindow
  1305. */
  1306. extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1307. /**
  1308. * Set a window's fullscreen state.
  1309. *
  1310. * By default a window in fullscreen state uses fullscreen desktop mode, but a
  1311. * specific display mode can be set using SDL_SetWindowFullscreenMode().
  1312. *
  1313. * \param window the window to change
  1314. * \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
  1315. * \returns 0 on success or a negative error code on failure; call
  1316. * SDL_GetError() for more information.
  1317. *
  1318. * \since This function is available since SDL 3.0.0.
  1319. *
  1320. * \sa SDL_GetWindowFullscreenMode
  1321. * \sa SDL_SetWindowFullscreenMode
  1322. */
  1323. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
  1324. /**
  1325. * Return whether the window has a surface associated with it.
  1326. *
  1327. * \param window the window to query
  1328. * \returns SDL_TRUE if there is a surface associated with the window, or
  1329. * SDL_FALSE otherwise.
  1330. *
  1331. * \since This function is available since SDL 3.0.0.
  1332. *
  1333. * \sa SDL_GetWindowSurface
  1334. */
  1335. extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
  1336. /**
  1337. * Get the SDL surface associated with the window.
  1338. *
  1339. * A new surface will be created with the optimal format for the window, if
  1340. * necessary. This surface will be freed when the window is destroyed. Do not
  1341. * free this surface.
  1342. *
  1343. * This surface will be invalidated if the window is resized. After resizing a
  1344. * window this function must be called again to return a valid surface.
  1345. *
  1346. * You may not combine this with 3D or the rendering API on this window.
  1347. *
  1348. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1349. *
  1350. * \param window the window to query
  1351. * \returns the surface associated with the window, or NULL on failure; call
  1352. * SDL_GetError() for more information.
  1353. *
  1354. * \since This function is available since SDL 3.0.0.
  1355. *
  1356. * \sa SDL_DestroyWindowSurface
  1357. * \sa SDL_HasWindowSurface
  1358. * \sa SDL_UpdateWindowSurface
  1359. * \sa SDL_UpdateWindowSurfaceRects
  1360. */
  1361. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1362. /**
  1363. * Copy the window surface to the screen.
  1364. *
  1365. * This is the function you use to reflect any changes to the surface on the
  1366. * screen.
  1367. *
  1368. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1369. *
  1370. * \param window the window to update
  1371. * \returns 0 on success or a negative error code on failure; call
  1372. * SDL_GetError() for more information.
  1373. *
  1374. * \since This function is available since SDL 3.0.0.
  1375. *
  1376. * \sa SDL_GetWindowSurface
  1377. * \sa SDL_UpdateWindowSurfaceRects
  1378. */
  1379. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1380. /**
  1381. * Copy areas of the window surface to the screen.
  1382. *
  1383. * This is the function you use to reflect changes to portions of the surface
  1384. * on the screen.
  1385. *
  1386. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1387. *
  1388. * \param window the window to update
  1389. * \param rects an array of SDL_Rect structures representing areas of the
  1390. * surface to copy, in pixels
  1391. * \param numrects the number of rectangles
  1392. * \returns 0 on success or a negative error code on failure; call
  1393. * SDL_GetError() for more information.
  1394. *
  1395. * \since This function is available since SDL 3.0.0.
  1396. *
  1397. * \sa SDL_GetWindowSurface
  1398. * \sa SDL_UpdateWindowSurface
  1399. */
  1400. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1401. /**
  1402. * Destroy the surface associated with the window.
  1403. *
  1404. * \param window the window to update
  1405. * \returns 0 on success or a negative error code on failure; call
  1406. * SDL_GetError() for more information.
  1407. *
  1408. * \since This function is available since SDL 3.0.0.
  1409. *
  1410. * \sa SDL_GetWindowSurface
  1411. * \sa SDL_HasWindowSurface
  1412. */
  1413. extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  1414. /**
  1415. * Set a window's input grab mode.
  1416. *
  1417. * When input is grabbed, the mouse is confined to the window. This function
  1418. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1419. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1420. *
  1421. * If the caller enables a grab while another window is currently grabbed, the
  1422. * other window loses its grab in favor of the caller's window.
  1423. *
  1424. * \param window the window for which the input grab mode should be set
  1425. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1426. * \returns 0 on success or a negative error code on failure; call
  1427. * SDL_GetError() for more information.
  1428. *
  1429. * \since This function is available since SDL 3.0.0.
  1430. *
  1431. * \sa SDL_GetGrabbedWindow
  1432. * \sa SDL_GetWindowGrab
  1433. */
  1434. extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1435. /**
  1436. * Set a window's keyboard grab mode.
  1437. *
  1438. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1439. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1440. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1441. *
  1442. * This is primarily intended for specialized applications such as VNC clients
  1443. * or VM frontends. Normal games should not use keyboard grab.
  1444. *
  1445. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1446. * window is full-screen to ensure the user is not trapped in your
  1447. * application. If you have a custom keyboard shortcut to exit fullscreen
  1448. * mode, you may suppress this behavior with
  1449. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1450. *
  1451. * If the caller enables a grab while another window is currently grabbed, the
  1452. * other window loses its grab in favor of the caller's window.
  1453. *
  1454. * \param window The window for which the keyboard grab mode should be set.
  1455. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1456. * \returns 0 on success or a negative error code on failure; call
  1457. * SDL_GetError() for more information.
  1458. *
  1459. * \since This function is available since SDL 3.0.0.
  1460. *
  1461. * \sa SDL_GetWindowKeyboardGrab
  1462. * \sa SDL_SetWindowMouseGrab
  1463. * \sa SDL_SetWindowGrab
  1464. */
  1465. extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1466. /**
  1467. * Set a window's mouse grab mode.
  1468. *
  1469. * Mouse grab confines the mouse cursor to the window.
  1470. *
  1471. * \param window The window for which the mouse grab mode should be set.
  1472. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1473. * \returns 0 on success or a negative error code on failure; call
  1474. * SDL_GetError() for more information.
  1475. *
  1476. * \since This function is available since SDL 3.0.0.
  1477. *
  1478. * \sa SDL_GetWindowMouseGrab
  1479. * \sa SDL_SetWindowKeyboardGrab
  1480. * \sa SDL_SetWindowGrab
  1481. */
  1482. extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1483. /**
  1484. * Get a window's input grab mode.
  1485. *
  1486. * \param window the window to query
  1487. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1488. *
  1489. * \since This function is available since SDL 3.0.0.
  1490. *
  1491. * \sa SDL_SetWindowGrab
  1492. */
  1493. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1494. /**
  1495. * Get a window's keyboard grab mode.
  1496. *
  1497. * \param window the window to query
  1498. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1499. *
  1500. * \since This function is available since SDL 3.0.0.
  1501. *
  1502. * \sa SDL_SetWindowKeyboardGrab
  1503. * \sa SDL_GetWindowGrab
  1504. */
  1505. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1506. /**
  1507. * Get a window's mouse grab mode.
  1508. *
  1509. * \param window the window to query
  1510. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1511. *
  1512. * \since This function is available since SDL 3.0.0.
  1513. *
  1514. * \sa SDL_SetWindowKeyboardGrab
  1515. * \sa SDL_GetWindowGrab
  1516. */
  1517. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1518. /**
  1519. * Get the window that currently has an input grab enabled.
  1520. *
  1521. * \returns the window if input is grabbed or NULL otherwise.
  1522. *
  1523. * \since This function is available since SDL 3.0.0.
  1524. *
  1525. * \sa SDL_GetWindowGrab
  1526. * \sa SDL_SetWindowGrab
  1527. */
  1528. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1529. /**
  1530. * Confines the cursor to the specified area of a window.
  1531. *
  1532. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1533. * is restricted to when the window has mouse focus.
  1534. *
  1535. * \param window The window that will be associated with the barrier.
  1536. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1537. * barrier for the specified window will be destroyed.
  1538. * \returns 0 on success or a negative error code on failure; call
  1539. * SDL_GetError() for more information.
  1540. *
  1541. * \since This function is available since SDL 3.0.0.
  1542. *
  1543. * \sa SDL_GetWindowMouseRect
  1544. * \sa SDL_SetWindowMouseGrab
  1545. */
  1546. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1547. /**
  1548. * Get the mouse confinement rectangle of a window.
  1549. *
  1550. * \param window The window to query
  1551. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1552. * if there isn't one.
  1553. *
  1554. * \since This function is available since SDL 3.0.0.
  1555. *
  1556. * \sa SDL_SetWindowMouseRect
  1557. */
  1558. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1559. /**
  1560. * Set the opacity for a window.
  1561. *
  1562. * The parameter `opacity` will be clamped internally between 0.0f
  1563. * (transparent) and 1.0f (opaque).
  1564. *
  1565. * This function also returns -1 if setting the opacity isn't supported.
  1566. *
  1567. * \param window the window which will be made transparent or opaque
  1568. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1569. * \returns 0 on success or a negative error code on failure; call
  1570. * SDL_GetError() for more information.
  1571. *
  1572. * \since This function is available since SDL 3.0.0.
  1573. *
  1574. * \sa SDL_GetWindowOpacity
  1575. */
  1576. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1577. /**
  1578. * Get the opacity of a window.
  1579. *
  1580. * If transparency isn't supported on this platform, opacity will be reported
  1581. * as 1.0f without error.
  1582. *
  1583. * The parameter `opacity` is ignored if it is NULL.
  1584. *
  1585. * This function also returns -1 if an invalid window was provided.
  1586. *
  1587. * \param window the window to get the current opacity value from
  1588. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1589. * \returns 0 on success or a negative error code on failure; call
  1590. * SDL_GetError() for more information.
  1591. *
  1592. * \since This function is available since SDL 3.0.0.
  1593. *
  1594. * \sa SDL_SetWindowOpacity
  1595. */
  1596. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1597. /**
  1598. * Set the window as a modal for another window.
  1599. *
  1600. * \param modal_window the window that should be set modal
  1601. * \param parent_window the parent window for the modal window
  1602. * \returns 0 on success or a negative error code on failure; call
  1603. * SDL_GetError() for more information.
  1604. *
  1605. * \since This function is available since SDL 3.0.0.
  1606. */
  1607. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1608. /**
  1609. * Explicitly set input focus to the window.
  1610. *
  1611. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1612. * this with caution, as you might give focus to a window that is completely
  1613. * obscured by other windows.
  1614. *
  1615. * \param window the window that should get the input focus
  1616. * \returns 0 on success or a negative error code on failure; call
  1617. * SDL_GetError() for more information.
  1618. *
  1619. * \since This function is available since SDL 3.0.0.
  1620. *
  1621. * \sa SDL_RaiseWindow
  1622. */
  1623. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1624. /**
  1625. * Set whether the window may have input focus.
  1626. *
  1627. * \param window the window to set focusable state
  1628. * \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow
  1629. * input focus
  1630. * \returns 0 on success or a negative error code on failure; call
  1631. * SDL_GetError() for more information.
  1632. *
  1633. * \since This function is available since SDL 3.0.0.
  1634. */
  1635. extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
  1636. /**
  1637. * Display the system-level window menu.
  1638. *
  1639. * This default window menu is provided by the system and on some platforms
  1640. * provides functionality for setting or changing privileged state on the
  1641. * window, such as moving it between workspaces or displays, or toggling the
  1642. * always-on-top property.
  1643. *
  1644. * On platforms or desktops where this is unsupported, this function does
  1645. * nothing.
  1646. *
  1647. * \param window the window for which the menu will be displayed
  1648. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  1649. * the client area
  1650. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  1651. * the client area
  1652. * \returns 0 on success or a negative error code on failure; call
  1653. * SDL_GetError() for more information.
  1654. *
  1655. * \since This function is available since SDL 3.0.0.
  1656. */
  1657. extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  1658. /**
  1659. * Possible return values from the SDL_HitTest callback.
  1660. *
  1661. * \sa SDL_HitTest
  1662. */
  1663. typedef enum
  1664. {
  1665. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1666. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1667. SDL_HITTEST_RESIZE_TOPLEFT,
  1668. SDL_HITTEST_RESIZE_TOP,
  1669. SDL_HITTEST_RESIZE_TOPRIGHT,
  1670. SDL_HITTEST_RESIZE_RIGHT,
  1671. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1672. SDL_HITTEST_RESIZE_BOTTOM,
  1673. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1674. SDL_HITTEST_RESIZE_LEFT
  1675. } SDL_HitTestResult;
  1676. /**
  1677. * Callback used for hit-testing.
  1678. *
  1679. * \param win the SDL_Window where hit-testing was set on
  1680. * \param area an SDL_Point which should be hit-tested
  1681. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1682. * \returns an SDL_HitTestResult value.
  1683. *
  1684. * \sa SDL_SetWindowHitTest
  1685. */
  1686. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1687. const SDL_Point *area,
  1688. void *data);
  1689. /**
  1690. * Provide a callback that decides if a window region has special properties.
  1691. *
  1692. * Normally windows are dragged and resized by decorations provided by the
  1693. * system window manager (a title bar, borders, etc), but for some apps, it
  1694. * makes sense to drag them from somewhere else inside the window itself; for
  1695. * example, one might have a borderless window that wants to be draggable from
  1696. * any part, or simulate its own title bar, etc.
  1697. *
  1698. * This function lets the app provide a callback that designates pieces of a
  1699. * given window as special. This callback is run during event processing if we
  1700. * need to tell the OS to treat a region of the window specially; the use of
  1701. * this callback is known as "hit testing."
  1702. *
  1703. * Mouse input may not be delivered to your application if it is within a
  1704. * special area; the OS will often apply that input to moving the window or
  1705. * resizing the window and not deliver it to the application.
  1706. *
  1707. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1708. * disabled by default.
  1709. *
  1710. * Platforms that don't support this functionality will return -1
  1711. * unconditionally, even if you're attempting to disable hit-testing.
  1712. *
  1713. * Your callback may fire at any time, and its firing does not indicate any
  1714. * specific behavior (for example, on Windows, this certainly might fire when
  1715. * the OS is deciding whether to drag your window, but it fires for lots of
  1716. * other reasons, too, some unrelated to anything you probably care about _and
  1717. * when the mouse isn't actually at the location it is testing_). Since this
  1718. * can fire at any time, you should try to keep your callback efficient,
  1719. * devoid of allocations, etc.
  1720. *
  1721. * \param window the window to set hit-testing on
  1722. * \param callback the function to call when doing a hit-test
  1723. * \param callback_data an app-defined void pointer passed to **callback**
  1724. * \returns 0 on success or a negative error code on failure; call
  1725. * SDL_GetError() for more information.
  1726. *
  1727. * \since This function is available since SDL 3.0.0.
  1728. */
  1729. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  1730. /**
  1731. * Request a window to demand attention from the user.
  1732. *
  1733. * \param window the window to be flashed
  1734. * \param operation the flash operation
  1735. * \returns 0 on success or a negative error code on failure; call
  1736. * SDL_GetError() for more information.
  1737. *
  1738. * \since This function is available since SDL 3.0.0.
  1739. */
  1740. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  1741. /**
  1742. * Destroy a window.
  1743. *
  1744. * If `window` is NULL, this function will return immediately after setting
  1745. * the SDL error message to "Invalid window". See SDL_GetError().
  1746. *
  1747. * \param window the window to destroy
  1748. *
  1749. * \since This function is available since SDL 3.0.0.
  1750. *
  1751. * \sa SDL_CreateWindow
  1752. * \sa SDL_CreateWindowFrom
  1753. */
  1754. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  1755. /**
  1756. * Check whether the screensaver is currently enabled.
  1757. *
  1758. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1759. * the screensaver was enabled by default.
  1760. *
  1761. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1762. *
  1763. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1764. * disabled.
  1765. *
  1766. * \since This function is available since SDL 3.0.0.
  1767. *
  1768. * \sa SDL_DisableScreenSaver
  1769. * \sa SDL_EnableScreenSaver
  1770. */
  1771. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  1772. /**
  1773. * Allow the screen to be blanked by a screen saver.
  1774. *
  1775. * \returns 0 on success or a negative error code on failure; call
  1776. * SDL_GetError() for more information.
  1777. *
  1778. * \since This function is available since SDL 3.0.0.
  1779. *
  1780. * \sa SDL_DisableScreenSaver
  1781. * \sa SDL_ScreenSaverEnabled
  1782. */
  1783. extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
  1784. /**
  1785. * Prevent the screen from being blanked by a screen saver.
  1786. *
  1787. * If you disable the screensaver, it is automatically re-enabled when SDL
  1788. * quits.
  1789. *
  1790. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1791. * the screensaver was enabled by default.
  1792. *
  1793. * \returns 0 on success or a negative error code on failure; call
  1794. * SDL_GetError() for more information.
  1795. *
  1796. * \since This function is available since SDL 3.0.0.
  1797. *
  1798. * \sa SDL_EnableScreenSaver
  1799. * \sa SDL_ScreenSaverEnabled
  1800. */
  1801. extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
  1802. /**
  1803. * \name OpenGL support functions
  1804. */
  1805. /* @{ */
  1806. /**
  1807. * Dynamically load an OpenGL library.
  1808. *
  1809. * This should be done after initializing the video driver, but before
  1810. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1811. * library will be loaded upon creation of the first OpenGL window.
  1812. *
  1813. * If you do this, you need to retrieve all of the GL functions used in your
  1814. * program from the dynamic library using SDL_GL_GetProcAddress().
  1815. *
  1816. * \param path the platform dependent OpenGL library name, or NULL to open the
  1817. * default OpenGL library
  1818. * \returns 0 on success or a negative error code on failure; call
  1819. * SDL_GetError() for more information.
  1820. *
  1821. * \since This function is available since SDL 3.0.0.
  1822. *
  1823. * \sa SDL_GL_GetProcAddress
  1824. * \sa SDL_GL_UnloadLibrary
  1825. */
  1826. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1827. /**
  1828. * Get an OpenGL function by name.
  1829. *
  1830. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1831. * GL functions must be retrieved this way. Usually this is used to retrieve
  1832. * function pointers to OpenGL extensions.
  1833. *
  1834. * There are some quirks to looking up OpenGL functions that require some
  1835. * extra care from the application. If you code carefully, you can handle
  1836. * these quirks without any platform-specific code, though:
  1837. *
  1838. * - On Windows, function pointers are specific to the current GL context;
  1839. * this means you need to have created a GL context and made it current
  1840. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1841. * create a second context, you should assume that any existing function
  1842. * pointers aren't valid to use with it. This is (currently) a
  1843. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1844. * this limitation, but it is still the way the wgl API is documented to
  1845. * work and you should expect crashes if you don't respect it. Store a copy
  1846. * of the function pointers that comes and goes with context lifespan.
  1847. * - On X11, function pointers returned by this function are valid for any
  1848. * context, and can even be looked up before a context is created at all.
  1849. * This means that, for at least some common OpenGL implementations, if you
  1850. * look up a function that doesn't exist, you'll get a non-NULL result that
  1851. * is _NOT_ safe to call. You must always make sure the function is actually
  1852. * available for a given GL context before calling it, by checking for the
  1853. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1854. * or verifying that the version of OpenGL you're using offers the function
  1855. * as core functionality.
  1856. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1857. * isn't supported, but you can't count on this behavior. Check for
  1858. * extensions you use, and if you get a NULL anyway, act as if that
  1859. * extension wasn't available. This is probably a bug in the driver, but you
  1860. * can code defensively for this scenario anyhow.
  1861. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1862. * Next-gen display servers are waiting to replace it, and may or may not
  1863. * make the same promises about function pointers.
  1864. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1865. * code. This will ensure the proper calling convention is followed on
  1866. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1867. *
  1868. * \param proc the name of an OpenGL function
  1869. * \returns a pointer to the named OpenGL function. The returned pointer
  1870. * should be cast to the appropriate function signature.
  1871. *
  1872. * \since This function is available since SDL 3.0.0.
  1873. *
  1874. * \sa SDL_GL_ExtensionSupported
  1875. * \sa SDL_GL_LoadLibrary
  1876. * \sa SDL_GL_UnloadLibrary
  1877. */
  1878. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1879. /**
  1880. * Get an EGL library function by name.
  1881. *
  1882. * If an EGL library is loaded, this function allows applications to get entry
  1883. * points for EGL functions. This is useful to provide to an EGL API and
  1884. * extension loader.
  1885. *
  1886. * \param proc the name of an EGL function
  1887. * \returns a pointer to the named EGL function. The returned pointer should
  1888. * be cast to the appropriate function signature.
  1889. *
  1890. * \since This function is available since SDL 3.0.0.
  1891. *
  1892. * \sa SDL_GL_GetCurrentEGLDisplay
  1893. */
  1894. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1895. /**
  1896. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1897. *
  1898. * \since This function is available since SDL 3.0.0.
  1899. *
  1900. * \sa SDL_GL_LoadLibrary
  1901. */
  1902. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1903. /**
  1904. * Check if an OpenGL extension is supported for the current context.
  1905. *
  1906. * This function operates on the current GL context; you must have created a
  1907. * context and it must be current before calling this function. Do not assume
  1908. * that all contexts you create will have the same set of extensions
  1909. * available, or that recreating an existing context will offer the same
  1910. * extensions again.
  1911. *
  1912. * While it's probably not a massive overhead, this function is not an O(1)
  1913. * operation. Check the extensions you care about after creating the GL
  1914. * context and save that information somewhere instead of calling the function
  1915. * every time you need to know.
  1916. *
  1917. * \param extension the name of the extension to check
  1918. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1919. *
  1920. * \since This function is available since SDL 3.0.0.
  1921. */
  1922. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  1923. /**
  1924. * Reset all previously set OpenGL context attributes to their default values.
  1925. *
  1926. * \since This function is available since SDL 3.0.0.
  1927. *
  1928. * \sa SDL_GL_GetAttribute
  1929. * \sa SDL_GL_SetAttribute
  1930. */
  1931. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1932. /**
  1933. * Set an OpenGL window attribute before window creation.
  1934. *
  1935. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1936. * attributes should be set before creating an OpenGL window. You should use
  1937. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1938. * context, since the values obtained can differ from the requested ones.
  1939. *
  1940. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1941. * \param value the desired value for the attribute
  1942. * \returns 0 on success or a negative error code on failure; call
  1943. * SDL_GetError() for more information.
  1944. *
  1945. * \since This function is available since SDL 3.0.0.
  1946. *
  1947. * \sa SDL_GL_GetAttribute
  1948. * \sa SDL_GL_ResetAttributes
  1949. */
  1950. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1951. /**
  1952. * Get the actual value for an attribute from the current context.
  1953. *
  1954. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1955. * \param value a pointer filled in with the current value of `attr`
  1956. * \returns 0 on success or a negative error code on failure; call
  1957. * SDL_GetError() for more information.
  1958. *
  1959. * \since This function is available since SDL 3.0.0.
  1960. *
  1961. * \sa SDL_GL_ResetAttributes
  1962. * \sa SDL_GL_SetAttribute
  1963. */
  1964. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1965. /**
  1966. * Create an OpenGL context for an OpenGL window, and make it current.
  1967. *
  1968. * Windows users new to OpenGL should note that, for historical reasons, GL
  1969. * functions added after OpenGL version 1.1 are not available by default.
  1970. * Those functions must be loaded at run-time, either with an OpenGL
  1971. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1972. * functions.
  1973. *
  1974. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1975. *
  1976. * \param window the window to associate with the context
  1977. * \returns the OpenGL context associated with `window` or NULL on error; call
  1978. * SDL_GetError() for more details.
  1979. *
  1980. * \since This function is available since SDL 3.0.0.
  1981. *
  1982. * \sa SDL_GL_DeleteContext
  1983. * \sa SDL_GL_MakeCurrent
  1984. */
  1985. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  1986. /**
  1987. * Set up an OpenGL context for rendering into an OpenGL window.
  1988. *
  1989. * The context must have been created with a compatible window.
  1990. *
  1991. * \param window the window to associate with the context
  1992. * \param context the OpenGL context to associate with the window
  1993. * \returns 0 on success or a negative error code on failure; call
  1994. * SDL_GetError() for more information.
  1995. *
  1996. * \since This function is available since SDL 3.0.0.
  1997. *
  1998. * \sa SDL_GL_CreateContext
  1999. */
  2000. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  2001. /**
  2002. * Get the currently active OpenGL window.
  2003. *
  2004. * \returns the currently active OpenGL window on success or NULL on failure;
  2005. * call SDL_GetError() for more information.
  2006. *
  2007. * \since This function is available since SDL 3.0.0.
  2008. */
  2009. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  2010. /**
  2011. * Get the currently active OpenGL context.
  2012. *
  2013. * \returns the currently active OpenGL context or NULL on failure; call
  2014. * SDL_GetError() for more information.
  2015. *
  2016. * \since This function is available since SDL 3.0.0.
  2017. *
  2018. * \sa SDL_GL_MakeCurrent
  2019. */
  2020. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  2021. /**
  2022. * Get the currently active EGL display.
  2023. *
  2024. * \returns the currently active EGL display or NULL on failure; call
  2025. * SDL_GetError() for more information.
  2026. *
  2027. * \since This function is available since SDL 3.0.0.
  2028. */
  2029. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  2030. /**
  2031. * Get the currently active EGL config.
  2032. *
  2033. * \returns the currently active EGL config or NULL on failure; call
  2034. * SDL_GetError() for more information.
  2035. *
  2036. * \since This function is available since SDL 3.0.0.
  2037. */
  2038. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  2039. /**
  2040. * Get the EGL surface associated with the window.
  2041. *
  2042. * \param window the window to query
  2043. * \returns the EGLSurface pointer associated with the window, or NULL on
  2044. * failure.
  2045. *
  2046. * \since This function is available since SDL 3.0.0.
  2047. */
  2048. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  2049. /**
  2050. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  2051. * initialization.
  2052. *
  2053. * Each callback should return a pointer to an EGL attribute array terminated
  2054. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  2055. * will cause the SDL_CreateWindow process to fail gracefully.
  2056. *
  2057. * The arrays returned by each callback will be appended to the existing
  2058. * attribute arrays defined by SDL.
  2059. *
  2060. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  2061. *
  2062. * \param platformAttribCallback Callback for attributes to pass to
  2063. * eglGetPlatformDisplay.
  2064. * \param surfaceAttribCallback Callback for attributes to pass to
  2065. * eglCreateSurface.
  2066. * \param contextAttribCallback Callback for attributes to pass to
  2067. * eglCreateContext.
  2068. *
  2069. * \since This function is available since SDL 3.0.0.
  2070. */
  2071. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  2072. SDL_EGLIntArrayCallback surfaceAttribCallback,
  2073. SDL_EGLIntArrayCallback contextAttribCallback);
  2074. /**
  2075. * Set the swap interval for the current OpenGL context.
  2076. *
  2077. * Some systems allow specifying -1 for the interval, to enable adaptive
  2078. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  2079. * the vertical retrace for a given frame, it swaps buffers immediately, which
  2080. * might be less jarring for the user during occasional framerate drops. If an
  2081. * application requests adaptive vsync and the system does not support it,
  2082. * this function will fail and return -1. In such a case, you should probably
  2083. * retry the call with 1 for the interval.
  2084. *
  2085. * Adaptive vsync is implemented for some glX drivers with
  2086. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  2087. * WGL_EXT_swap_control_tear.
  2088. *
  2089. * Read more on the Khronos wiki:
  2090. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  2091. *
  2092. * \param interval 0 for immediate updates, 1 for updates synchronized with
  2093. * the vertical retrace, -1 for adaptive vsync
  2094. * \returns 0 on success or a negative error code on failure; call
  2095. * SDL_GetError() for more information.
  2096. *
  2097. * \since This function is available since SDL 3.0.0.
  2098. *
  2099. * \sa SDL_GL_GetSwapInterval
  2100. */
  2101. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  2102. /**
  2103. * Get the swap interval for the current OpenGL context.
  2104. *
  2105. * If the system can't determine the swap interval, or there isn't a valid
  2106. * current context, this function will set *interval to 0 as a safe default.
  2107. *
  2108. * \param interval Output interval value. 0 if there is no vertical retrace
  2109. * synchronization, 1 if the buffer swap is synchronized with
  2110. * the vertical retrace, and -1 if late swaps happen
  2111. * immediately instead of waiting for the next retrace
  2112. * \returns 0 on success or a negative error code on failure; call
  2113. * SDL_GetError() for more information.
  2114. *
  2115. * \since This function is available since SDL 3.0.0.
  2116. *
  2117. * \sa SDL_GL_SetSwapInterval
  2118. */
  2119. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  2120. /**
  2121. * Update a window with OpenGL rendering.
  2122. *
  2123. * This is used with double-buffered OpenGL contexts, which are the default.
  2124. *
  2125. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  2126. * window, otherwise nothing will happen. If you aren't using
  2127. * glBindFramebuffer(), this is the default and you won't have to do anything
  2128. * extra.
  2129. *
  2130. * \param window the window to change
  2131. * \returns 0 on success or a negative error code on failure; call
  2132. * SDL_GetError() for more information.
  2133. *
  2134. * \since This function is available since SDL 3.0.0.
  2135. */
  2136. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  2137. /**
  2138. * Delete an OpenGL context.
  2139. *
  2140. * \param context the OpenGL context to be deleted
  2141. * \returns 0 on success or a negative error code on failure; call
  2142. * SDL_GetError() for more information.
  2143. *
  2144. * \since This function is available since SDL 3.0.0.
  2145. *
  2146. * \sa SDL_GL_CreateContext
  2147. */
  2148. extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  2149. /* @} *//* OpenGL support functions */
  2150. /* Ends C function definitions when using C++ */
  2151. #ifdef __cplusplus
  2152. }
  2153. #endif
  2154. #include <SDL3/SDL_close_code.h>
  2155. #endif /* SDL_video_h_ */