SDL_video.h 69 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_rect.h>
  28. #include <SDL3/SDL_surface.h>
  29. #include <SDL3/SDL_begin_code.h>
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. typedef Uint32 SDL_WindowID;
  35. /**
  36. * \brief The structure that defines a display mode
  37. *
  38. * \sa SDL_GetNumDisplayModes()
  39. * \sa SDL_GetDisplayMode()
  40. * \sa SDL_GetDesktopDisplayMode()
  41. * \sa SDL_GetCurrentDisplayMode()
  42. * \sa SDL_GetClosestDisplayMode()
  43. * \sa SDL_SetWindowDisplayMode()
  44. * \sa SDL_GetWindowDisplayMode()
  45. */
  46. typedef struct
  47. {
  48. Uint32 format; /**< pixel format */
  49. int pixel_w; /**< width in pixels (used for creating back buffers) */
  50. int pixel_h; /**< height in pixels (used for creating back buffers) */
  51. int screen_w; /**< width in screen coordinates (used for creating windows) */
  52. int screen_h; /**< height in screen coordinates (used for creating windows) */
  53. float display_scale; /**< scale converting screen coordinates to pixels (e.g. a 2560x1440 screen size mode with 1.5 scale would have 3840x2160 pixels) */
  54. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  55. void *driverdata; /**< driver-specific data, initialize to 0 */
  56. } SDL_DisplayMode;
  57. /**
  58. * \brief The type used to identify a window
  59. *
  60. * \sa SDL_CreateWindow()
  61. * \sa SDL_CreateWindowFrom()
  62. * \sa SDL_DestroyWindow()
  63. * \sa SDL_FlashWindow()
  64. * \sa SDL_GetWindowData()
  65. * \sa SDL_GetWindowFlags()
  66. * \sa SDL_GetWindowGrab()
  67. * \sa SDL_GetWindowKeyboardGrab()
  68. * \sa SDL_GetWindowMouseGrab()
  69. * \sa SDL_GetWindowPosition()
  70. * \sa SDL_GetWindowSize()
  71. * \sa SDL_GetWindowTitle()
  72. * \sa SDL_HideWindow()
  73. * \sa SDL_MaximizeWindow()
  74. * \sa SDL_MinimizeWindow()
  75. * \sa SDL_RaiseWindow()
  76. * \sa SDL_RestoreWindow()
  77. * \sa SDL_SetWindowData()
  78. * \sa SDL_SetWindowFullscreen()
  79. * \sa SDL_SetWindowGrab()
  80. * \sa SDL_SetWindowKeyboardGrab()
  81. * \sa SDL_SetWindowMouseGrab()
  82. * \sa SDL_SetWindowIcon()
  83. * \sa SDL_SetWindowPosition()
  84. * \sa SDL_SetWindowSize()
  85. * \sa SDL_SetWindowBordered()
  86. * \sa SDL_SetWindowResizable()
  87. * \sa SDL_SetWindowTitle()
  88. * \sa SDL_ShowWindow()
  89. */
  90. typedef struct SDL_Window SDL_Window;
  91. /**
  92. * \brief The flags on a window
  93. *
  94. * \sa SDL_GetWindowFlags()
  95. */
  96. typedef enum
  97. {
  98. SDL_WINDOW_FULLSCREEN_EXCLUSIVE = 0x00000001, /**< window is in fullscreen exclusive mode */
  99. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  100. /* 0x00000004 was SDL_WINDOW_SHOWN in SDL2, please reserve this bit for sdl2-compat. */
  101. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  102. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  103. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  104. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  105. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  106. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  107. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  108. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  109. SDL_WINDOW_FULLSCREEN_DESKTOP = 0x00001000, /**< window is in fullscreen desktop mode */
  110. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  111. /* 0x00002000 was SDL_WINDOW_ALLOW_HIGHDPI in SDL2, please reserve this bit for sdl2-compat. */
  112. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  113. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  114. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  115. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  116. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  117. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  118. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  119. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  120. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  121. } SDL_WindowFlags;
  122. #define SDL_WINDOW_FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_EXCLUSIVE | SDL_WINDOW_FULLSCREEN_DESKTOP)
  123. /**
  124. * \brief Used to indicate that you don't care what the window position is.
  125. */
  126. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  127. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  128. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  129. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  130. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  131. /**
  132. * \brief Used to indicate that the window position should be centered.
  133. */
  134. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  135. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  136. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  137. #define SDL_WINDOWPOS_ISCENTERED(X) \
  138. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  139. /**
  140. * \brief Display orientation
  141. */
  142. typedef enum
  143. {
  144. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  145. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  146. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  147. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  148. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  149. } SDL_DisplayOrientation;
  150. /**
  151. * \brief Window flash operation
  152. */
  153. typedef enum
  154. {
  155. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  156. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  157. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  158. } SDL_FlashOperation;
  159. /**
  160. * \brief An opaque handle to an OpenGL context.
  161. */
  162. typedef void *SDL_GLContext;
  163. /**
  164. * \brief Opaque EGL types.
  165. */
  166. typedef void *SDL_EGLDisplay;
  167. typedef void *SDL_EGLConfig;
  168. typedef void *SDL_EGLSurface;
  169. typedef intptr_t SDL_EGLAttrib;
  170. typedef int SDL_EGLint;
  171. /**
  172. * \brief EGL attribute initialization callback types.
  173. */
  174. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  175. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  176. /**
  177. * \brief OpenGL configuration attributes
  178. */
  179. typedef enum
  180. {
  181. SDL_GL_RED_SIZE,
  182. SDL_GL_GREEN_SIZE,
  183. SDL_GL_BLUE_SIZE,
  184. SDL_GL_ALPHA_SIZE,
  185. SDL_GL_BUFFER_SIZE,
  186. SDL_GL_DOUBLEBUFFER,
  187. SDL_GL_DEPTH_SIZE,
  188. SDL_GL_STENCIL_SIZE,
  189. SDL_GL_ACCUM_RED_SIZE,
  190. SDL_GL_ACCUM_GREEN_SIZE,
  191. SDL_GL_ACCUM_BLUE_SIZE,
  192. SDL_GL_ACCUM_ALPHA_SIZE,
  193. SDL_GL_STEREO,
  194. SDL_GL_MULTISAMPLEBUFFERS,
  195. SDL_GL_MULTISAMPLESAMPLES,
  196. SDL_GL_ACCELERATED_VISUAL,
  197. SDL_GL_RETAINED_BACKING,
  198. SDL_GL_CONTEXT_MAJOR_VERSION,
  199. SDL_GL_CONTEXT_MINOR_VERSION,
  200. SDL_GL_CONTEXT_FLAGS,
  201. SDL_GL_CONTEXT_PROFILE_MASK,
  202. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  203. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  204. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  205. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  206. SDL_GL_CONTEXT_NO_ERROR,
  207. SDL_GL_FLOATBUFFERS,
  208. SDL_GL_EGL_PLATFORM
  209. } SDL_GLattr;
  210. typedef enum
  211. {
  212. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  213. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  214. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  215. } SDL_GLprofile;
  216. typedef enum
  217. {
  218. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  219. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  220. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  221. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  222. } SDL_GLcontextFlag;
  223. typedef enum
  224. {
  225. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  226. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  227. } SDL_GLcontextReleaseFlag;
  228. typedef enum
  229. {
  230. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  231. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  232. } SDL_GLContextResetNotification;
  233. /* Function prototypes */
  234. /**
  235. * Get the number of video drivers compiled into SDL.
  236. *
  237. * \returns a number >= 1 on success or a negative error code on failure; call
  238. * SDL_GetError() for more information.
  239. *
  240. * \since This function is available since SDL 3.0.0.
  241. *
  242. * \sa SDL_GetVideoDriver
  243. */
  244. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  245. /**
  246. * Get the name of a built in video driver.
  247. *
  248. * The video drivers are presented in the order in which they are normally
  249. * checked during initialization.
  250. *
  251. * \param index the index of a video driver
  252. * \returns the name of the video driver with the given **index**.
  253. *
  254. * \since This function is available since SDL 3.0.0.
  255. *
  256. * \sa SDL_GetNumVideoDrivers
  257. */
  258. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  259. /**
  260. * Get the name of the currently initialized video driver.
  261. *
  262. * \returns the name of the current video driver or NULL if no driver has been
  263. * initialized.
  264. *
  265. * \since This function is available since SDL 3.0.0.
  266. *
  267. * \sa SDL_GetNumVideoDrivers
  268. * \sa SDL_GetVideoDriver
  269. */
  270. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  271. /**
  272. * Get the number of available video displays.
  273. *
  274. * \returns a number >= 1 or a negative error code on failure; call
  275. * SDL_GetError() for more information.
  276. *
  277. * \since This function is available since SDL 3.0.0.
  278. *
  279. * \sa SDL_GetDisplayBounds
  280. */
  281. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  282. /**
  283. * Get the name of a display in UTF-8 encoding.
  284. *
  285. * \param displayIndex the index of display from which the name should be
  286. * queried
  287. * \returns the name of a display or NULL for an invalid display index or
  288. * failure; call SDL_GetError() for more information.
  289. *
  290. * \since This function is available since SDL 3.0.0.
  291. *
  292. * \sa SDL_GetNumVideoDisplays
  293. */
  294. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(int displayIndex);
  295. /**
  296. * Get the desktop area represented by a display, in screen coordinates.
  297. *
  298. * The primary display (`displayIndex` zero) is always located at 0,0.
  299. *
  300. * \param displayIndex the index of the display to query
  301. * \param rect the SDL_Rect structure filled in with the display bounds
  302. * \returns 0 on success or a negative error code on failure; call
  303. * SDL_GetError() for more information.
  304. *
  305. * \since This function is available since SDL 3.0.0.
  306. *
  307. * \sa SDL_GetNumVideoDisplays
  308. */
  309. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect);
  310. /**
  311. * Get the usable desktop area represented by a display, in screen
  312. * coordinates.
  313. *
  314. * The primary display (`displayIndex` zero) is always located at 0,0.
  315. *
  316. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  317. * reserved by the system removed. For example, on Apple's macOS, this
  318. * subtracts the area occupied by the menu bar and dock.
  319. *
  320. * Setting a window to be fullscreen generally bypasses these unusable areas,
  321. * so these are good guidelines for the maximum space available to a
  322. * non-fullscreen window.
  323. *
  324. * The parameter `rect` is ignored if it is NULL.
  325. *
  326. * This function also returns -1 if the parameter `displayIndex` is out of
  327. * range.
  328. *
  329. * \param displayIndex the index of the display to query the usable bounds
  330. * from
  331. * \param rect the SDL_Rect structure filled in with the display bounds
  332. * \returns 0 on success or a negative error code on failure; call
  333. * SDL_GetError() for more information.
  334. *
  335. * \since This function is available since SDL 3.0.0.
  336. *
  337. * \sa SDL_GetDisplayBounds
  338. * \sa SDL_GetNumVideoDisplays
  339. */
  340. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect);
  341. /**
  342. * Get the dots/pixels-per-inch for a display.
  343. *
  344. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  345. * appropriate parameter is non-NULL.
  346. *
  347. * A failure of this function usually means that either no DPI information is
  348. * available or the `displayIndex` is out of range.
  349. *
  350. * **WARNING**: This reports the DPI that the hardware reports, and it is not
  351. * always reliable! It is almost always better to use SDL_GetWindowSize() to
  352. * find the window size, which might be in logical points instead of pixels,
  353. * and then SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize(), and
  354. * compare the two values to get an actual scaling value between the two. We
  355. * will be rethinking how high-dpi details should be managed in SDL3 to make
  356. * things more consistent, reliable, and clear.
  357. *
  358. * \param displayIndex the index of the display from which DPI information
  359. * should be queried
  360. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  361. * be NULL
  362. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  363. * be NULL
  364. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  365. * be NULL
  366. * \returns 0 on success or a negative error code on failure; call
  367. * SDL_GetError() for more information.
  368. *
  369. * \since This function is available since SDL 3.0.0.
  370. *
  371. * \sa SDL_GetNumVideoDisplays
  372. */
  373. extern DECLSPEC int SDLCALL SDL_GetDisplayPhysicalDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi);
  374. /**
  375. * Get the orientation of a display.
  376. *
  377. * \param displayIndex the index of the display to query
  378. * \returns The SDL_DisplayOrientation enum value of the display, or
  379. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  380. *
  381. * \since This function is available since SDL 3.0.0.
  382. *
  383. * \sa SDL_GetNumVideoDisplays
  384. */
  385. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  386. /**
  387. * Get the number of available display modes.
  388. *
  389. * The `displayIndex` needs to be in the range from 0 to
  390. * SDL_GetNumVideoDisplays() - 1.
  391. *
  392. * \param displayIndex the index of the display to query
  393. * \returns a number >= 1 on success or a negative error code on failure; call
  394. * SDL_GetError() for more information.
  395. *
  396. * \since This function is available since SDL 3.0.0.
  397. *
  398. * \sa SDL_GetDisplayMode
  399. * \sa SDL_GetNumVideoDisplays
  400. */
  401. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  402. /**
  403. * Get information about a specific display mode.
  404. *
  405. * The display modes are sorted in this priority:
  406. *
  407. * - width -> largest to smallest
  408. * - height -> largest to smallest
  409. * - display_scale -> smallest to largest
  410. * - bits per pixel -> more colors to fewer colors
  411. * - packed pixel layout -> largest to smallest
  412. * - refresh rate -> highest to lowest
  413. *
  414. * \param displayIndex the index of the display to query
  415. * \param modeIndex the index of the display mode to query
  416. * \param mode an SDL_DisplayMode structure filled in with the mode at
  417. * `modeIndex`
  418. * \returns 0 on success or a negative error code on failure; call
  419. * SDL_GetError() for more information.
  420. *
  421. * \since This function is available since SDL 3.0.0.
  422. *
  423. * \sa SDL_GetNumDisplayModes
  424. */
  425. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode *mode);
  426. /**
  427. * Get information about the desktop's display mode.
  428. *
  429. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  430. * when SDL runs fullscreen and has changed the resolution. In that case this
  431. * function will return the previous native display mode, and not the current
  432. * display mode.
  433. *
  434. * \param displayIndex the index of the display to query
  435. * \param mode an SDL_DisplayMode structure filled in with the current display
  436. * mode
  437. * \returns 0 on success or a negative error code on failure; call
  438. * SDL_GetError() for more information.
  439. *
  440. * \since This function is available since SDL 3.0.0.
  441. *
  442. * \sa SDL_GetCurrentDisplayMode
  443. * \sa SDL_GetDisplayMode
  444. * \sa SDL_SetWindowDisplayMode
  445. */
  446. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode);
  447. /**
  448. * Get information about the current display mode.
  449. *
  450. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  451. * when SDL runs fullscreen and has changed the resolution. In that case this
  452. * function will return the current display mode, and not the previous native
  453. * display mode.
  454. *
  455. * \param displayIndex the index of the display to query
  456. * \param mode an SDL_DisplayMode structure filled in with the current display
  457. * mode
  458. * \returns 0 on success or a negative error code on failure; call
  459. * SDL_GetError() for more information.
  460. *
  461. * \since This function is available since SDL 3.0.0.
  462. *
  463. * \sa SDL_GetDesktopDisplayMode
  464. * \sa SDL_GetDisplayMode
  465. * \sa SDL_GetNumVideoDisplays
  466. * \sa SDL_SetWindowDisplayMode
  467. */
  468. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode);
  469. /**
  470. * Get the closest match to the requested display mode.
  471. *
  472. * The available display modes are scanned and `closest` is filled in with the
  473. * closest mode matching the requested mode and returned. The mode format and
  474. * refresh rate default to the desktop mode if they are set to 0. The modes
  475. * are scanned with size being first priority, format being second priority,
  476. * and finally checking the refresh rate. If all the available modes are too
  477. * small, then NULL is returned.
  478. *
  479. * \param displayIndex the index of the display to query
  480. * \param mode an SDL_DisplayMode structure containing the desired display
  481. * mode
  482. * \param closest an SDL_DisplayMode structure filled in with the closest
  483. * match of the available display modes
  484. * \returns the passed in value `closest` or NULL if no matching video mode
  485. * was available; call SDL_GetError() for more information.
  486. *
  487. * \since This function is available since SDL 3.0.0.
  488. *
  489. * \sa SDL_GetDisplayMode
  490. * \sa SDL_GetNumDisplayModes
  491. */
  492. extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest);
  493. /**
  494. * Get the index of the display containing a point
  495. *
  496. * \param point the point to query
  497. * \returns the index of the display containing the point or a negative error
  498. * code on failure; call SDL_GetError() for more information.
  499. *
  500. * \since This function is available since SDL 3.0.0.
  501. *
  502. * \sa SDL_GetDisplayBounds
  503. * \sa SDL_GetNumVideoDisplays
  504. */
  505. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForPoint(const SDL_Point *point);
  506. /**
  507. * Get the index of the display primarily containing a rect
  508. *
  509. * \param rect the rect to query
  510. * \returns the index of the display entirely containing the rect or closest
  511. * to the center of the rect on success or a negative error code on
  512. * failure; call SDL_GetError() for more information.
  513. *
  514. * \since This function is available since SDL 3.0.0.
  515. *
  516. * \sa SDL_GetDisplayBounds
  517. * \sa SDL_GetNumVideoDisplays
  518. */
  519. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForRect(const SDL_Rect *rect);
  520. /**
  521. * Get the index of the display associated with a window.
  522. *
  523. * \param window the window to query
  524. * \returns the index of the display containing the center of the window on
  525. * success or a negative error code on failure; call SDL_GetError()
  526. * for more information.
  527. *
  528. * \since This function is available since SDL 3.0.0.
  529. *
  530. * \sa SDL_GetDisplayBounds
  531. * \sa SDL_GetNumVideoDisplays
  532. */
  533. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window *window);
  534. /**
  535. * Set the display mode to use when a window is visible at fullscreen.
  536. *
  537. * This only affects the display mode used when the window is fullscreen. To
  538. * change the window size when the window is not fullscreen, use
  539. * SDL_SetWindowSize().
  540. *
  541. * \param window the window to affect
  542. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  543. * NULL to use the window's dimensions and the desktop's format
  544. * and refresh rate
  545. * \returns 0 on success or a negative error code on failure; call
  546. * SDL_GetError() for more information.
  547. *
  548. * \since This function is available since SDL 3.0.0.
  549. *
  550. * \sa SDL_GetWindowDisplayMode
  551. * \sa SDL_SetWindowFullscreen
  552. */
  553. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window *window, const SDL_DisplayMode *mode);
  554. /**
  555. * Query the display mode to use when a window is visible at fullscreen.
  556. *
  557. * \param window the window to query
  558. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  559. * display mode
  560. * \returns 0 on success or a negative error code on failure; call
  561. * SDL_GetError() for more information.
  562. *
  563. * \since This function is available since SDL 3.0.0.
  564. *
  565. * \sa SDL_SetWindowDisplayMode
  566. * \sa SDL_SetWindowFullscreen
  567. */
  568. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode);
  569. /**
  570. * Get the raw ICC profile data for the screen the window is currently on.
  571. *
  572. * Data returned should be freed with SDL_free.
  573. *
  574. * \param window the window to query
  575. * \param size the size of the ICC profile
  576. * \returns the raw ICC profile data on success or NULL on failure; call
  577. * SDL_GetError() for more information.
  578. *
  579. * \since This function is available since SDL 3.0.0.
  580. */
  581. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  582. /**
  583. * Get the pixel format associated with the window.
  584. *
  585. * \param window the window to query
  586. * \returns the pixel format of the window on success or
  587. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  588. * information.
  589. *
  590. * \since This function is available since SDL 3.0.0.
  591. */
  592. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  593. /**
  594. * Create a window with the specified position, dimensions, and flags.
  595. *
  596. * `flags` may be any of the following OR'd together:
  597. *
  598. * - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display
  599. * mode to the closest fullscreen resolution
  600. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  601. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  602. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  603. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  604. * - `SDL_WINDOW_HIDDEN`: window is not visible
  605. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  606. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  607. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  608. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  609. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  610. *
  611. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  612. *
  613. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  614. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  615. *
  616. * The window size in pixels may differ from its size in screen coordinates if
  617. * the window is on a high density display (one with an OS scaling factor).
  618. * Use SDL_GetWindowSize() to query the client area's size in screen
  619. * coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize()
  620. * to query the drawable size in pixels. Note that the drawable size can vary
  621. * after the window is created and should be queried again when the window is
  622. * resized or moved between displays.
  623. *
  624. * If the window is set fullscreen, the width and height parameters `w` and
  625. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  626. * still fail. Window size is actually limited to 16384 x 16384 for all
  627. * platforms at window creation.
  628. *
  629. * If the window is created with any of the SDL_WINDOW_OPENGL or
  630. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  631. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  632. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  633. *
  634. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  635. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  636. *
  637. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  638. * SDL_CreateWindow() will fail.
  639. *
  640. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  641. * loader or link to a dynamic library version. This limitation may be removed
  642. * in a future version of SDL.
  643. *
  644. * \param title the title of the window, in UTF-8 encoding
  645. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  646. * `SDL_WINDOWPOS_UNDEFINED`
  647. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  648. * `SDL_WINDOWPOS_UNDEFINED`
  649. * \param w the width of the window, in screen coordinates
  650. * \param h the height of the window, in screen coordinates
  651. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  652. * \returns the window that was created or NULL on failure; call
  653. * SDL_GetError() for more information.
  654. *
  655. * \since This function is available since SDL 3.0.0.
  656. *
  657. * \sa SDL_CreateWindowFrom
  658. * \sa SDL_DestroyWindow
  659. */
  660. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags);
  661. /**
  662. * Create an SDL window from an existing native window.
  663. *
  664. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  665. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  666. * before using SDL_CreateWindowFrom().
  667. *
  668. * \param data a pointer to driver-dependent window creation data, typically
  669. * your native window cast to a void*
  670. * \returns the window that was created or NULL on failure; call
  671. * SDL_GetError() for more information.
  672. *
  673. * \since This function is available since SDL 3.0.0.
  674. *
  675. * \sa SDL_CreateWindow
  676. * \sa SDL_DestroyWindow
  677. */
  678. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowFrom(const void *data);
  679. /**
  680. * Get the numeric ID of a window.
  681. *
  682. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  683. * these events to specific SDL_Window objects.
  684. *
  685. * \param window the window to query
  686. * \returns the ID of the window on success or 0 on failure; call
  687. * SDL_GetError() for more information.
  688. *
  689. * \since This function is available since SDL 3.0.0.
  690. *
  691. * \sa SDL_GetWindowFromID
  692. */
  693. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  694. /**
  695. * Get a window from a stored ID.
  696. *
  697. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  698. * these events to specific SDL_Window objects.
  699. *
  700. * \param id the ID of the window
  701. * \returns the window associated with `id` or NULL if it doesn't exist; call
  702. * SDL_GetError() for more information.
  703. *
  704. * \since This function is available since SDL 3.0.0.
  705. *
  706. * \sa SDL_GetWindowID
  707. */
  708. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  709. /**
  710. * Get the window flags.
  711. *
  712. * \param window the window to query
  713. * \returns a mask of the SDL_WindowFlags associated with `window`
  714. *
  715. * \since This function is available since SDL 3.0.0.
  716. *
  717. * \sa SDL_CreateWindow
  718. * \sa SDL_HideWindow
  719. * \sa SDL_MaximizeWindow
  720. * \sa SDL_MinimizeWindow
  721. * \sa SDL_SetWindowFullscreen
  722. * \sa SDL_SetWindowGrab
  723. * \sa SDL_ShowWindow
  724. */
  725. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  726. /**
  727. * Set the title of a window.
  728. *
  729. * This string is expected to be in UTF-8 encoding.
  730. *
  731. * \param window the window to change
  732. * \param title the desired window title in UTF-8 format
  733. *
  734. * \since This function is available since SDL 3.0.0.
  735. *
  736. * \sa SDL_GetWindowTitle
  737. */
  738. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  739. /**
  740. * Get the title of a window.
  741. *
  742. * \param window the window to query
  743. * \returns the title of the window in UTF-8 format or "" if there is no
  744. * title.
  745. *
  746. * \since This function is available since SDL 3.0.0.
  747. *
  748. * \sa SDL_SetWindowTitle
  749. */
  750. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  751. /**
  752. * Set the icon for a window.
  753. *
  754. * \param window the window to change
  755. * \param icon an SDL_Surface structure containing the icon for the window
  756. *
  757. * \since This function is available since SDL 3.0.0.
  758. */
  759. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  760. /**
  761. * Associate an arbitrary named pointer with a window.
  762. *
  763. * `name` is case-sensitive.
  764. *
  765. * \param window the window to associate with the pointer
  766. * \param name the name of the pointer
  767. * \param userdata the associated pointer
  768. * \returns the previous value associated with `name`.
  769. *
  770. * \since This function is available since SDL 3.0.0.
  771. *
  772. * \sa SDL_GetWindowData
  773. */
  774. extern DECLSPEC void *SDLCALL SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata);
  775. /**
  776. * Retrieve the data pointer associated with a window.
  777. *
  778. * \param window the window to query
  779. * \param name the name of the pointer
  780. * \returns the value associated with `name`.
  781. *
  782. * \since This function is available since SDL 3.0.0.
  783. *
  784. * \sa SDL_SetWindowData
  785. */
  786. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *name);
  787. /**
  788. * Set the position of a window, in screen coordinates.
  789. *
  790. * \param window the window to reposition
  791. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  792. * `SDL_WINDOWPOS_UNDEFINED`
  793. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  794. * `SDL_WINDOWPOS_UNDEFINED`
  795. *
  796. * \since This function is available since SDL 3.0.0.
  797. *
  798. * \sa SDL_GetWindowPosition
  799. */
  800. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  801. /**
  802. * Get the position of a window, in screen coordinates.
  803. *
  804. * If you do not need the value for one of the positions a NULL may be passed
  805. * in the `x` or `y` parameter.
  806. *
  807. * \param window the window to query
  808. * \param x a pointer filled in with the x position of the window, may be NULL
  809. * \param y a pointer filled in with the y position of the window, may be NULL
  810. *
  811. * \since This function is available since SDL 3.0.0.
  812. *
  813. * \sa SDL_SetWindowPosition
  814. */
  815. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  816. /**
  817. * Set the size of a window's client area, in screen coordinates.
  818. *
  819. * The window size in screen coordinates may differ from the size in pixels if
  820. * the window is on a high density display (one with an OS scaling factor).
  821. *
  822. * Fullscreen windows automatically match the size of the display mode, and
  823. * you should use SDL_SetWindowDisplayMode() to change their size.
  824. *
  825. * \param window the window to change
  826. * \param w the width of the window, must be > 0
  827. * \param h the height of the window, must be > 0
  828. *
  829. * \since This function is available since SDL 3.0.0.
  830. *
  831. * \sa SDL_GetWindowSize
  832. * \sa SDL_SetWindowDisplayMode
  833. */
  834. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  835. /**
  836. * Get the size of a window's client area, in screen coordinates.
  837. *
  838. * NULL can safely be passed as the `w` or `h` parameter if the width or
  839. * height value is not desired.
  840. *
  841. * The window size in screen coordinates may differ from the size in pixels if
  842. * the window is on a high density display (one with an OS scaling factor).
  843. * Use SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize() to get the
  844. * real client area size in pixels.
  845. *
  846. * \param window the window to query the width and height from
  847. * \param w a pointer filled in with the width of the window, may be NULL
  848. * \param h a pointer filled in with the height of the window, may be NULL
  849. *
  850. * \since This function is available since SDL 3.0.0.
  851. *
  852. * \sa SDL_GetWindowSizeInPixels
  853. * \sa SDL_GetRendererOutputSize
  854. * \sa SDL_SetWindowSize
  855. */
  856. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  857. /**
  858. * Get the size of a window's borders (decorations) around the client area, in
  859. * screen coordinates.
  860. *
  861. * Note: If this function fails (returns -1), the size values will be
  862. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  863. * window in question was borderless.
  864. *
  865. * Note: This function may fail on systems where the window has not yet been
  866. * decorated by the display server (for example, immediately after calling
  867. * SDL_CreateWindow). It is recommended that you wait at least until the
  868. * window has been presented and composited, so that the window system has a
  869. * chance to decorate the window and provide the border dimensions to SDL.
  870. *
  871. * This function also returns -1 if getting the information is not supported.
  872. *
  873. * \param window the window to query the size values of the border
  874. * (decorations) from
  875. * \param top pointer to variable for storing the size of the top border; NULL
  876. * is permitted
  877. * \param left pointer to variable for storing the size of the left border;
  878. * NULL is permitted
  879. * \param bottom pointer to variable for storing the size of the bottom
  880. * border; NULL is permitted
  881. * \param right pointer to variable for storing the size of the right border;
  882. * NULL is permitted
  883. * \returns 0 on success or a negative error code on failure; call
  884. * SDL_GetError() for more information.
  885. *
  886. * \since This function is available since SDL 3.0.0.
  887. *
  888. * \sa SDL_GetWindowSize
  889. */
  890. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  891. /**
  892. * Get the size of a window's client area, in pixels.
  893. *
  894. * The window size in pixels may differ from the size in screen coordinates if
  895. * the window is on a high density display (one with an OS scaling factor).
  896. *
  897. * \param window the window from which the drawable size should be queried
  898. * \param w a pointer to variable for storing the width in pixels, may be NULL
  899. * \param h a pointer to variable for storing the height in pixels, may be
  900. * NULL
  901. *
  902. * \since This function is available since SDL 3.0.0.
  903. *
  904. * \sa SDL_CreateWindow
  905. * \sa SDL_GetWindowSize
  906. */
  907. extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  908. /**
  909. * Set the minimum size of a window's client area, in screen coordinates.
  910. *
  911. * \param window the window to change
  912. * \param min_w the minimum width of the window
  913. * \param min_h the minimum height of the window
  914. *
  915. * \since This function is available since SDL 3.0.0.
  916. *
  917. * \sa SDL_GetWindowMinimumSize
  918. * \sa SDL_SetWindowMaximumSize
  919. */
  920. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  921. /**
  922. * Get the minimum size of a window's client area, in screen coordinates.
  923. *
  924. * \param window the window to query
  925. * \param w a pointer filled in with the minimum width of the window, may be
  926. * NULL
  927. * \param h a pointer filled in with the minimum height of the window, may be
  928. * NULL
  929. *
  930. * \since This function is available since SDL 3.0.0.
  931. *
  932. * \sa SDL_GetWindowMaximumSize
  933. * \sa SDL_SetWindowMinimumSize
  934. */
  935. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  936. /**
  937. * Set the maximum size of a window's client area, in screen coordinates.
  938. *
  939. * \param window the window to change
  940. * \param max_w the maximum width of the window
  941. * \param max_h the maximum height of the window
  942. *
  943. * \since This function is available since SDL 3.0.0.
  944. *
  945. * \sa SDL_GetWindowMaximumSize
  946. * \sa SDL_SetWindowMinimumSize
  947. */
  948. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  949. /**
  950. * Get the maximum size of a window's client area, in screen coordinates.
  951. *
  952. * \param window the window to query
  953. * \param w a pointer filled in with the maximum width of the window, may be
  954. * NULL
  955. * \param h a pointer filled in with the maximum height of the window, may be
  956. * NULL
  957. *
  958. * \since This function is available since SDL 3.0.0.
  959. *
  960. * \sa SDL_GetWindowMinimumSize
  961. * \sa SDL_SetWindowMaximumSize
  962. */
  963. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  964. /**
  965. * Set the border state of a window.
  966. *
  967. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  968. * or remove the border from the actual window. This is a no-op if the
  969. * window's border already matches the requested state.
  970. *
  971. * You can't change the border state of a fullscreen window.
  972. *
  973. * \param window the window of which to change the border state
  974. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  975. *
  976. * \since This function is available since SDL 3.0.0.
  977. *
  978. * \sa SDL_GetWindowFlags
  979. */
  980. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  981. /**
  982. * Set the user-resizable state of a window.
  983. *
  984. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  985. * allow/disallow user resizing of the window. This is a no-op if the window's
  986. * resizable state already matches the requested state.
  987. *
  988. * You can't change the resizable state of a fullscreen window.
  989. *
  990. * \param window the window of which to change the resizable state
  991. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  992. *
  993. * \since This function is available since SDL 3.0.0.
  994. *
  995. * \sa SDL_GetWindowFlags
  996. */
  997. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  998. /**
  999. * Set the window to always be above the others.
  1000. *
  1001. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1002. * will bring the window to the front and keep the window above the rest.
  1003. *
  1004. * \param window The window of which to change the always on top state
  1005. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1006. * disable
  1007. *
  1008. * \since This function is available since SDL 3.0.0.
  1009. *
  1010. * \sa SDL_GetWindowFlags
  1011. */
  1012. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1013. /**
  1014. * Show a window.
  1015. *
  1016. * \param window the window to show
  1017. *
  1018. * \since This function is available since SDL 3.0.0.
  1019. *
  1020. * \sa SDL_HideWindow
  1021. * \sa SDL_RaiseWindow
  1022. */
  1023. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window *window);
  1024. /**
  1025. * Hide a window.
  1026. *
  1027. * \param window the window to hide
  1028. *
  1029. * \since This function is available since SDL 3.0.0.
  1030. *
  1031. * \sa SDL_ShowWindow
  1032. */
  1033. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window *window);
  1034. /**
  1035. * Raise a window above other windows and set the input focus.
  1036. *
  1037. * \param window the window to raise
  1038. *
  1039. * \since This function is available since SDL 3.0.0.
  1040. */
  1041. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1042. /**
  1043. * Make a window as large as possible.
  1044. *
  1045. * \param window the window to maximize
  1046. *
  1047. * \since This function is available since SDL 3.0.0.
  1048. *
  1049. * \sa SDL_MinimizeWindow
  1050. * \sa SDL_RestoreWindow
  1051. */
  1052. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1053. /**
  1054. * Minimize a window to an iconic representation.
  1055. *
  1056. * \param window the window to minimize
  1057. *
  1058. * \since This function is available since SDL 3.0.0.
  1059. *
  1060. * \sa SDL_MaximizeWindow
  1061. * \sa SDL_RestoreWindow
  1062. */
  1063. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1064. /**
  1065. * Restore the size and position of a minimized or maximized window.
  1066. *
  1067. * \param window the window to restore
  1068. *
  1069. * \since This function is available since SDL 3.0.0.
  1070. *
  1071. * \sa SDL_MaximizeWindow
  1072. * \sa SDL_MinimizeWindow
  1073. */
  1074. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1075. /**
  1076. * Set a window's fullscreen state.
  1077. *
  1078. * `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen
  1079. * with a videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake"
  1080. * fullscreen that takes the size of the desktop; and 0 for windowed mode.
  1081. *
  1082. * \param window the window to change
  1083. * \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`,
  1084. * `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1085. * \returns 0 on success or a negative error code on failure; call
  1086. * SDL_GetError() for more information.
  1087. *
  1088. * \since This function is available since SDL 3.0.0.
  1089. *
  1090. * \sa SDL_GetWindowDisplayMode
  1091. * \sa SDL_SetWindowDisplayMode
  1092. */
  1093. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags);
  1094. /**
  1095. * Get the SDL surface associated with the window.
  1096. *
  1097. * A new surface will be created with the optimal format for the window, if
  1098. * necessary. This surface will be freed when the window is destroyed. Do not
  1099. * free this surface.
  1100. *
  1101. * This surface will be invalidated if the window is resized. After resizing a
  1102. * window this function must be called again to return a valid surface.
  1103. *
  1104. * You may not combine this with 3D or the rendering API on this window.
  1105. *
  1106. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1107. *
  1108. * \param window the window to query
  1109. * \returns the surface associated with the window, or NULL on failure; call
  1110. * SDL_GetError() for more information.
  1111. *
  1112. * \since This function is available since SDL 3.0.0.
  1113. *
  1114. * \sa SDL_UpdateWindowSurface
  1115. * \sa SDL_UpdateWindowSurfaceRects
  1116. */
  1117. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1118. /**
  1119. * Copy the window surface to the screen.
  1120. *
  1121. * This is the function you use to reflect any changes to the surface on the
  1122. * screen.
  1123. *
  1124. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1125. *
  1126. * \param window the window to update
  1127. * \returns 0 on success or a negative error code on failure; call
  1128. * SDL_GetError() for more information.
  1129. *
  1130. * \since This function is available since SDL 3.0.0.
  1131. *
  1132. * \sa SDL_GetWindowSurface
  1133. * \sa SDL_UpdateWindowSurfaceRects
  1134. */
  1135. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1136. /**
  1137. * Copy areas of the window surface to the screen.
  1138. *
  1139. * This is the function you use to reflect changes to portions of the surface
  1140. * on the screen.
  1141. *
  1142. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1143. *
  1144. * \param window the window to update
  1145. * \param rects an array of SDL_Rect structures representing areas of the
  1146. * surface to copy, in pixels
  1147. * \param numrects the number of rectangles
  1148. * \returns 0 on success or a negative error code on failure; call
  1149. * SDL_GetError() for more information.
  1150. *
  1151. * \since This function is available since SDL 3.0.0.
  1152. *
  1153. * \sa SDL_GetWindowSurface
  1154. * \sa SDL_UpdateWindowSurface
  1155. */
  1156. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1157. /**
  1158. * Set a window's input grab mode.
  1159. *
  1160. * When input is grabbed, the mouse is confined to the window. This function
  1161. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1162. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1163. *
  1164. * If the caller enables a grab while another window is currently grabbed, the
  1165. * other window loses its grab in favor of the caller's window.
  1166. *
  1167. * \param window the window for which the input grab mode should be set
  1168. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1169. *
  1170. * \since This function is available since SDL 3.0.0.
  1171. *
  1172. * \sa SDL_GetGrabbedWindow
  1173. * \sa SDL_GetWindowGrab
  1174. */
  1175. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1176. /**
  1177. * Set a window's keyboard grab mode.
  1178. *
  1179. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1180. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1181. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1182. *
  1183. * This is primarily intended for specialized applications such as VNC clients
  1184. * or VM frontends. Normal games should not use keyboard grab.
  1185. *
  1186. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1187. * window is full-screen to ensure the user is not trapped in your
  1188. * application. If you have a custom keyboard shortcut to exit fullscreen
  1189. * mode, you may suppress this behavior with
  1190. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1191. *
  1192. * If the caller enables a grab while another window is currently grabbed, the
  1193. * other window loses its grab in favor of the caller's window.
  1194. *
  1195. * \param window The window for which the keyboard grab mode should be set.
  1196. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1197. *
  1198. * \since This function is available since SDL 3.0.0.
  1199. *
  1200. * \sa SDL_GetWindowKeyboardGrab
  1201. * \sa SDL_SetWindowMouseGrab
  1202. * \sa SDL_SetWindowGrab
  1203. */
  1204. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1205. /**
  1206. * Set a window's mouse grab mode.
  1207. *
  1208. * Mouse grab confines the mouse cursor to the window.
  1209. *
  1210. * \param window The window for which the mouse grab mode should be set.
  1211. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1212. *
  1213. * \since This function is available since SDL 3.0.0.
  1214. *
  1215. * \sa SDL_GetWindowMouseGrab
  1216. * \sa SDL_SetWindowKeyboardGrab
  1217. * \sa SDL_SetWindowGrab
  1218. */
  1219. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1220. /**
  1221. * Get a window's input grab mode.
  1222. *
  1223. * \param window the window to query
  1224. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1225. *
  1226. * \since This function is available since SDL 3.0.0.
  1227. *
  1228. * \sa SDL_SetWindowGrab
  1229. */
  1230. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1231. /**
  1232. * Get a window's keyboard grab mode.
  1233. *
  1234. * \param window the window to query
  1235. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1236. *
  1237. * \since This function is available since SDL 3.0.0.
  1238. *
  1239. * \sa SDL_SetWindowKeyboardGrab
  1240. * \sa SDL_GetWindowGrab
  1241. */
  1242. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1243. /**
  1244. * Get a window's mouse grab mode.
  1245. *
  1246. * \param window the window to query
  1247. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1248. *
  1249. * \since This function is available since SDL 3.0.0.
  1250. *
  1251. * \sa SDL_SetWindowKeyboardGrab
  1252. * \sa SDL_GetWindowGrab
  1253. */
  1254. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1255. /**
  1256. * Get the window that currently has an input grab enabled.
  1257. *
  1258. * \returns the window if input is grabbed or NULL otherwise.
  1259. *
  1260. * \since This function is available since SDL 3.0.0.
  1261. *
  1262. * \sa SDL_GetWindowGrab
  1263. * \sa SDL_SetWindowGrab
  1264. */
  1265. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1266. /**
  1267. * Confines the cursor to the specified area of a window.
  1268. *
  1269. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1270. * is restricted to when the window has mouse focus.
  1271. *
  1272. * \param window The window that will be associated with the barrier.
  1273. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1274. * barrier for the specified window will be destroyed.
  1275. * \returns 0 on success or a negative error code on failure; call
  1276. * SDL_GetError() for more information.
  1277. *
  1278. * \since This function is available since SDL 3.0.0.
  1279. *
  1280. * \sa SDL_GetWindowMouseRect
  1281. * \sa SDL_SetWindowMouseGrab
  1282. */
  1283. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1284. /**
  1285. * Get the mouse confinement rectangle of a window.
  1286. *
  1287. * \param window The window to query
  1288. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1289. * if there isn't one.
  1290. *
  1291. * \since This function is available since SDL 3.0.0.
  1292. *
  1293. * \sa SDL_SetWindowMouseRect
  1294. */
  1295. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1296. /**
  1297. * Set the opacity for a window.
  1298. *
  1299. * The parameter `opacity` will be clamped internally between 0.0f
  1300. * (transparent) and 1.0f (opaque).
  1301. *
  1302. * This function also returns -1 if setting the opacity isn't supported.
  1303. *
  1304. * \param window the window which will be made transparent or opaque
  1305. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1306. * \returns 0 on success or a negative error code on failure; call
  1307. * SDL_GetError() for more information.
  1308. *
  1309. * \since This function is available since SDL 3.0.0.
  1310. *
  1311. * \sa SDL_GetWindowOpacity
  1312. */
  1313. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1314. /**
  1315. * Get the opacity of a window.
  1316. *
  1317. * If transparency isn't supported on this platform, opacity will be reported
  1318. * as 1.0f without error.
  1319. *
  1320. * The parameter `opacity` is ignored if it is NULL.
  1321. *
  1322. * This function also returns -1 if an invalid window was provided.
  1323. *
  1324. * \param window the window to get the current opacity value from
  1325. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1326. * \returns 0 on success or a negative error code on failure; call
  1327. * SDL_GetError() for more information.
  1328. *
  1329. * \since This function is available since SDL 3.0.0.
  1330. *
  1331. * \sa SDL_SetWindowOpacity
  1332. */
  1333. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1334. /**
  1335. * Set the window as a modal for another window.
  1336. *
  1337. * \param modal_window the window that should be set modal
  1338. * \param parent_window the parent window for the modal window
  1339. * \returns 0 on success or a negative error code on failure; call
  1340. * SDL_GetError() for more information.
  1341. *
  1342. * \since This function is available since SDL 3.0.0.
  1343. */
  1344. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1345. /**
  1346. * Explicitly set input focus to the window.
  1347. *
  1348. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1349. * this with caution, as you might give focus to a window that is completely
  1350. * obscured by other windows.
  1351. *
  1352. * \param window the window that should get the input focus
  1353. * \returns 0 on success or a negative error code on failure; call
  1354. * SDL_GetError() for more information.
  1355. *
  1356. * \since This function is available since SDL 3.0.0.
  1357. *
  1358. * \sa SDL_RaiseWindow
  1359. */
  1360. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1361. /**
  1362. * Possible return values from the SDL_HitTest callback.
  1363. *
  1364. * \sa SDL_HitTest
  1365. */
  1366. typedef enum
  1367. {
  1368. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1369. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1370. SDL_HITTEST_RESIZE_TOPLEFT,
  1371. SDL_HITTEST_RESIZE_TOP,
  1372. SDL_HITTEST_RESIZE_TOPRIGHT,
  1373. SDL_HITTEST_RESIZE_RIGHT,
  1374. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1375. SDL_HITTEST_RESIZE_BOTTOM,
  1376. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1377. SDL_HITTEST_RESIZE_LEFT
  1378. } SDL_HitTestResult;
  1379. /**
  1380. * Callback used for hit-testing.
  1381. *
  1382. * \param win the SDL_Window where hit-testing was set on
  1383. * \param area an SDL_Point which should be hit-tested
  1384. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1385. * \return an SDL_HitTestResult value.
  1386. *
  1387. * \sa SDL_SetWindowHitTest
  1388. */
  1389. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1390. const SDL_Point *area,
  1391. void *data);
  1392. /**
  1393. * Provide a callback that decides if a window region has special properties.
  1394. *
  1395. * Normally windows are dragged and resized by decorations provided by the
  1396. * system window manager (a title bar, borders, etc), but for some apps, it
  1397. * makes sense to drag them from somewhere else inside the window itself; for
  1398. * example, one might have a borderless window that wants to be draggable from
  1399. * any part, or simulate its own title bar, etc.
  1400. *
  1401. * This function lets the app provide a callback that designates pieces of a
  1402. * given window as special. This callback is run during event processing if we
  1403. * need to tell the OS to treat a region of the window specially; the use of
  1404. * this callback is known as "hit testing."
  1405. *
  1406. * Mouse input may not be delivered to your application if it is within a
  1407. * special area; the OS will often apply that input to moving the window or
  1408. * resizing the window and not deliver it to the application.
  1409. *
  1410. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1411. * disabled by default.
  1412. *
  1413. * Platforms that don't support this functionality will return -1
  1414. * unconditionally, even if you're attempting to disable hit-testing.
  1415. *
  1416. * Your callback may fire at any time, and its firing does not indicate any
  1417. * specific behavior (for example, on Windows, this certainly might fire when
  1418. * the OS is deciding whether to drag your window, but it fires for lots of
  1419. * other reasons, too, some unrelated to anything you probably care about _and
  1420. * when the mouse isn't actually at the location it is testing_). Since this
  1421. * can fire at any time, you should try to keep your callback efficient,
  1422. * devoid of allocations, etc.
  1423. *
  1424. * \param window the window to set hit-testing on
  1425. * \param callback the function to call when doing a hit-test
  1426. * \param callback_data an app-defined void pointer passed to **callback**
  1427. * \returns 0 on success or -1 on error (including unsupported); call
  1428. * SDL_GetError() for more information.
  1429. *
  1430. * \since This function is available since SDL 3.0.0.
  1431. */
  1432. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  1433. /**
  1434. * Request a window to demand attention from the user.
  1435. *
  1436. * \param window the window to be flashed
  1437. * \param operation the flash operation
  1438. * \returns 0 on success or a negative error code on failure; call
  1439. * SDL_GetError() for more information.
  1440. *
  1441. * \since This function is available since SDL 3.0.0.
  1442. */
  1443. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  1444. /**
  1445. * Destroy a window.
  1446. *
  1447. * If `window` is NULL, this function will return immediately after setting
  1448. * the SDL error message to "Invalid window". See SDL_GetError().
  1449. *
  1450. * \param window the window to destroy
  1451. *
  1452. * \since This function is available since SDL 3.0.0.
  1453. *
  1454. * \sa SDL_CreateWindow
  1455. * \sa SDL_CreateWindowFrom
  1456. */
  1457. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  1458. /**
  1459. * Check whether the screensaver is currently enabled.
  1460. *
  1461. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1462. * the screensaver was enabled by default.
  1463. *
  1464. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1465. *
  1466. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1467. * disabled.
  1468. *
  1469. * \since This function is available since SDL 3.0.0.
  1470. *
  1471. * \sa SDL_DisableScreenSaver
  1472. * \sa SDL_EnableScreenSaver
  1473. */
  1474. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  1475. /**
  1476. * Allow the screen to be blanked by a screen saver.
  1477. *
  1478. * \since This function is available since SDL 3.0.0.
  1479. *
  1480. * \sa SDL_DisableScreenSaver
  1481. * \sa SDL_ScreenSaverEnabled
  1482. */
  1483. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1484. /**
  1485. * Prevent the screen from being blanked by a screen saver.
  1486. *
  1487. * If you disable the screensaver, it is automatically re-enabled when SDL
  1488. * quits.
  1489. *
  1490. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1491. * the screensaver was enabled by default.
  1492. *
  1493. * \since This function is available since SDL 3.0.0.
  1494. *
  1495. * \sa SDL_EnableScreenSaver
  1496. * \sa SDL_ScreenSaverEnabled
  1497. */
  1498. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1499. /**
  1500. * \name OpenGL support functions
  1501. */
  1502. /* @{ */
  1503. /**
  1504. * Dynamically load an OpenGL library.
  1505. *
  1506. * This should be done after initializing the video driver, but before
  1507. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1508. * library will be loaded upon creation of the first OpenGL window.
  1509. *
  1510. * If you do this, you need to retrieve all of the GL functions used in your
  1511. * program from the dynamic library using SDL_GL_GetProcAddress().
  1512. *
  1513. * \param path the platform dependent OpenGL library name, or NULL to open the
  1514. * default OpenGL library
  1515. * \returns 0 on success or a negative error code on failure; call
  1516. * SDL_GetError() for more information.
  1517. *
  1518. * \since This function is available since SDL 3.0.0.
  1519. *
  1520. * \sa SDL_GL_GetProcAddress
  1521. * \sa SDL_GL_UnloadLibrary
  1522. */
  1523. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1524. /**
  1525. * Get an OpenGL function by name.
  1526. *
  1527. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1528. * GL functions must be retrieved this way. Usually this is used to retrieve
  1529. * function pointers to OpenGL extensions.
  1530. *
  1531. * There are some quirks to looking up OpenGL functions that require some
  1532. * extra care from the application. If you code carefully, you can handle
  1533. * these quirks without any platform-specific code, though:
  1534. *
  1535. * - On Windows, function pointers are specific to the current GL context;
  1536. * this means you need to have created a GL context and made it current
  1537. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1538. * create a second context, you should assume that any existing function
  1539. * pointers aren't valid to use with it. This is (currently) a
  1540. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1541. * this limitation, but it is still the way the wgl API is documented to
  1542. * work and you should expect crashes if you don't respect it. Store a copy
  1543. * of the function pointers that comes and goes with context lifespan.
  1544. * - On X11, function pointers returned by this function are valid for any
  1545. * context, and can even be looked up before a context is created at all.
  1546. * This means that, for at least some common OpenGL implementations, if you
  1547. * look up a function that doesn't exist, you'll get a non-NULL result that
  1548. * is _NOT_ safe to call. You must always make sure the function is actually
  1549. * available for a given GL context before calling it, by checking for the
  1550. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1551. * or verifying that the version of OpenGL you're using offers the function
  1552. * as core functionality.
  1553. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1554. * isn't supported, but you can't count on this behavior. Check for
  1555. * extensions you use, and if you get a NULL anyway, act as if that
  1556. * extension wasn't available. This is probably a bug in the driver, but you
  1557. * can code defensively for this scenario anyhow.
  1558. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1559. * Next-gen display servers are waiting to replace it, and may or may not
  1560. * make the same promises about function pointers.
  1561. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1562. * code. This will ensure the proper calling convention is followed on
  1563. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1564. *
  1565. * \param proc the name of an OpenGL function
  1566. * \returns a pointer to the named OpenGL function. The returned pointer
  1567. * should be cast to the appropriate function signature.
  1568. *
  1569. * \since This function is available since SDL 3.0.0.
  1570. *
  1571. * \sa SDL_GL_ExtensionSupported
  1572. * \sa SDL_GL_LoadLibrary
  1573. * \sa SDL_GL_UnloadLibrary
  1574. */
  1575. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1576. /**
  1577. * Get an EGL library function by name.
  1578. *
  1579. * If an EGL library is loaded, this function allows applications to get entry
  1580. * points for EGL functions. This is useful to provide to an EGL API and
  1581. * extension loader.
  1582. *
  1583. * \param proc the name of an EGL function
  1584. * \returns a pointer to the named EGL function. The returned pointer should
  1585. * be cast to the appropriate function signature.
  1586. *
  1587. * \since This function is available since SDL 3.0.0.
  1588. *
  1589. * \sa SDL_GL_GetCurrentEGLDisplay
  1590. */
  1591. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1592. /**
  1593. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1594. *
  1595. * \since This function is available since SDL 3.0.0.
  1596. *
  1597. * \sa SDL_GL_LoadLibrary
  1598. */
  1599. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1600. /**
  1601. * Check if an OpenGL extension is supported for the current context.
  1602. *
  1603. * This function operates on the current GL context; you must have created a
  1604. * context and it must be current before calling this function. Do not assume
  1605. * that all contexts you create will have the same set of extensions
  1606. * available, or that recreating an existing context will offer the same
  1607. * extensions again.
  1608. *
  1609. * While it's probably not a massive overhead, this function is not an O(1)
  1610. * operation. Check the extensions you care about after creating the GL
  1611. * context and save that information somewhere instead of calling the function
  1612. * every time you need to know.
  1613. *
  1614. * \param extension the name of the extension to check
  1615. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1616. *
  1617. * \since This function is available since SDL 3.0.0.
  1618. */
  1619. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  1620. /**
  1621. * Reset all previously set OpenGL context attributes to their default values.
  1622. *
  1623. * \since This function is available since SDL 3.0.0.
  1624. *
  1625. * \sa SDL_GL_GetAttribute
  1626. * \sa SDL_GL_SetAttribute
  1627. */
  1628. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1629. /**
  1630. * Set an OpenGL window attribute before window creation.
  1631. *
  1632. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1633. * attributes should be set before creating an OpenGL window. You should use
  1634. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1635. * context, since the values obtained can differ from the requested ones.
  1636. *
  1637. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1638. * \param value the desired value for the attribute
  1639. * \returns 0 on success or a negative error code on failure; call
  1640. * SDL_GetError() for more information.
  1641. *
  1642. * \since This function is available since SDL 3.0.0.
  1643. *
  1644. * \sa SDL_GL_GetAttribute
  1645. * \sa SDL_GL_ResetAttributes
  1646. */
  1647. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1648. /**
  1649. * Get the actual value for an attribute from the current context.
  1650. *
  1651. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1652. * \param value a pointer filled in with the current value of `attr`
  1653. * \returns 0 on success or a negative error code on failure; call
  1654. * SDL_GetError() for more information.
  1655. *
  1656. * \since This function is available since SDL 3.0.0.
  1657. *
  1658. * \sa SDL_GL_ResetAttributes
  1659. * \sa SDL_GL_SetAttribute
  1660. */
  1661. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1662. /**
  1663. * Create an OpenGL context for an OpenGL window, and make it current.
  1664. *
  1665. * Windows users new to OpenGL should note that, for historical reasons, GL
  1666. * functions added after OpenGL version 1.1 are not available by default.
  1667. * Those functions must be loaded at run-time, either with an OpenGL
  1668. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1669. * functions.
  1670. *
  1671. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1672. *
  1673. * \param window the window to associate with the context
  1674. * \returns the OpenGL context associated with `window` or NULL on error; call
  1675. * SDL_GetError() for more details.
  1676. *
  1677. * \since This function is available since SDL 3.0.0.
  1678. *
  1679. * \sa SDL_GL_DeleteContext
  1680. * \sa SDL_GL_MakeCurrent
  1681. */
  1682. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  1683. /**
  1684. * Set up an OpenGL context for rendering into an OpenGL window.
  1685. *
  1686. * The context must have been created with a compatible window.
  1687. *
  1688. * \param window the window to associate with the context
  1689. * \param context the OpenGL context to associate with the window
  1690. * \returns 0 on success or a negative error code on failure; call
  1691. * SDL_GetError() for more information.
  1692. *
  1693. * \since This function is available since SDL 3.0.0.
  1694. *
  1695. * \sa SDL_GL_CreateContext
  1696. */
  1697. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  1698. /**
  1699. * Get the currently active OpenGL window.
  1700. *
  1701. * \returns the currently active OpenGL window on success or NULL on failure;
  1702. * call SDL_GetError() for more information.
  1703. *
  1704. * \since This function is available since SDL 3.0.0.
  1705. */
  1706. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  1707. /**
  1708. * Get the currently active OpenGL context.
  1709. *
  1710. * \returns the currently active OpenGL context or NULL on failure; call
  1711. * SDL_GetError() for more information.
  1712. *
  1713. * \since This function is available since SDL 3.0.0.
  1714. *
  1715. * \sa SDL_GL_MakeCurrent
  1716. */
  1717. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1718. /**
  1719. * Get the currently active EGL display.
  1720. *
  1721. * \returns the currently active EGL display or NULL on failure; call
  1722. * SDL_GetError() for more information.
  1723. *
  1724. * \since This function is available since SDL 3.0.0.
  1725. */
  1726. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  1727. /**
  1728. * Get the currently active EGL config.
  1729. *
  1730. * \returns the currently active EGL config or NULL on failure; call
  1731. * SDL_GetError() for more information.
  1732. *
  1733. * \since This function is available since SDL 3.0.0.
  1734. */
  1735. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  1736. /**
  1737. * Get the EGL surface associated with the window.
  1738. *
  1739. * \returns the EGLSurface pointer associated with the window, or NULL on
  1740. * failure.
  1741. *
  1742. * \since This function is available since SDL 3.0.0.
  1743. */
  1744. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  1745. /**
  1746. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  1747. * initialization.
  1748. *
  1749. * Each callback should return a pointer to an EGL attribute array terminated
  1750. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  1751. * will cause the SDL_CreateWindow process to fail gracefully.
  1752. *
  1753. * The arrays returned by each callback will be appended to the existing
  1754. * attribute arrays defined by SDL.
  1755. *
  1756. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  1757. *
  1758. * \param platformAttribCallback Callback for attributes to pass to
  1759. * eglGetPlatformDisplay.
  1760. * \param surfaceAttribCallback Callback for attributes to pass to
  1761. * eglCreateSurface.
  1762. * \param contextAttribCallback Callback for attributes to pass to
  1763. * eglCreateContext.
  1764. *
  1765. * \since This function is available since SDL 3.0.0.
  1766. */
  1767. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  1768. SDL_EGLIntArrayCallback surfaceAttribCallback,
  1769. SDL_EGLIntArrayCallback contextAttribCallback);
  1770. /**
  1771. * Set the swap interval for the current OpenGL context.
  1772. *
  1773. * Some systems allow specifying -1 for the interval, to enable adaptive
  1774. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1775. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1776. * might be less jarring for the user during occasional framerate drops. If an
  1777. * application requests adaptive vsync and the system does not support it,
  1778. * this function will fail and return -1. In such a case, you should probably
  1779. * retry the call with 1 for the interval.
  1780. *
  1781. * Adaptive vsync is implemented for some glX drivers with
  1782. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  1783. * WGL_EXT_swap_control_tear.
  1784. *
  1785. * Read more on the Khronos wiki:
  1786. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1787. *
  1788. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1789. * the vertical retrace, -1 for adaptive vsync
  1790. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1791. * call SDL_GetError() for more information.
  1792. *
  1793. * \since This function is available since SDL 3.0.0.
  1794. *
  1795. * \sa SDL_GL_GetSwapInterval
  1796. */
  1797. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1798. /**
  1799. * Get the swap interval for the current OpenGL context.
  1800. *
  1801. * If the system can't determine the swap interval, or there isn't a valid
  1802. * current context, this function will set *interval to 0 as a safe default.
  1803. *
  1804. * \param interval Output interval value. 0 if there is no vertical retrace
  1805. * synchronization, 1 if the buffer swap is synchronized with
  1806. * the vertical retrace, and -1 if late swaps happen
  1807. * immediately instead of waiting for the next retrace
  1808. * \returns 0 on success or -1 error. call SDL_GetError() for more
  1809. * information.
  1810. *
  1811. * \since This function is available since SDL 3.0.0.
  1812. *
  1813. * \sa SDL_GL_SetSwapInterval
  1814. */
  1815. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  1816. /**
  1817. * Update a window with OpenGL rendering.
  1818. *
  1819. * This is used with double-buffered OpenGL contexts, which are the default.
  1820. *
  1821. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1822. * window, otherwise nothing will happen. If you aren't using
  1823. * glBindFramebuffer(), this is the default and you won't have to do anything
  1824. * extra.
  1825. *
  1826. * \param window the window to change
  1827. * \returns 0 on success or a negative error code on failure; call
  1828. * SDL_GetError() for more information.
  1829. *
  1830. * \since This function is available since SDL 3.0.0.
  1831. */
  1832. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  1833. /**
  1834. * Delete an OpenGL context.
  1835. *
  1836. * \param context the OpenGL context to be deleted
  1837. *
  1838. * \since This function is available since SDL 3.0.0.
  1839. *
  1840. * \sa SDL_GL_CreateContext
  1841. */
  1842. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1843. /* @} *//* OpenGL support functions */
  1844. /* Ends C function definitions when using C++ */
  1845. #ifdef __cplusplus
  1846. }
  1847. #endif
  1848. #include <SDL3/SDL_close_code.h>
  1849. #endif /* SDL_video_h_ */