testautomation_render.c 33 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include "SDL.h"
  6. #include "SDL_test.h"
  7. /* ================= Test Case Implementation ================== */
  8. #define TESTRENDER_SCREEN_W 80
  9. #define TESTRENDER_SCREEN_H 60
  10. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  11. #define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
  12. #define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
  13. #define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
  14. #define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. /* Test window and renderer */
  18. SDL_Window *window = NULL;
  19. SDL_Renderer *renderer = NULL;
  20. /* Prototypes for helper functions */
  21. static int _clearScreen (void);
  22. static void _compare(SDL_Surface *reference, int allowable_error);
  23. static int _hasTexAlpha(void);
  24. static int _hasTexColor(void);
  25. static SDL_Texture *_loadTestFace(void);
  26. static int _hasBlendModes(void);
  27. static int _hasDrawColor(void);
  28. static int _isSupported(int code);
  29. /**
  30. * Create software renderer for tests
  31. */
  32. void InitCreateRenderer(void *arg)
  33. {
  34. int posX = 100, posY = 100, width = 320, height = 240;
  35. renderer = NULL;
  36. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  37. SDLTest_AssertPass("SDL_CreateWindow()");
  38. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  39. if (window == NULL) {
  40. return;
  41. }
  42. renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
  43. SDLTest_AssertPass("SDL_CreateRenderer()");
  44. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  45. if (renderer == NULL) {
  46. SDL_DestroyWindow(window);
  47. return;
  48. }
  49. }
  50. /*
  51. * Destroy renderer for tests
  52. */
  53. void CleanupDestroyRenderer(void *arg)
  54. {
  55. if (renderer != NULL) {
  56. SDL_DestroyRenderer(renderer);
  57. renderer = NULL;
  58. SDLTest_AssertPass("SDL_DestroyRenderer()");
  59. }
  60. if (window != NULL) {
  61. SDL_DestroyWindow(window);
  62. window = NULL;
  63. SDLTest_AssertPass("SDL_DestroyWindow");
  64. }
  65. }
  66. /**
  67. * @brief Tests call to SDL_GetNumRenderDrivers
  68. *
  69. * \sa
  70. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  71. */
  72. int
  73. render_testGetNumRenderDrivers(void *arg)
  74. {
  75. int n;
  76. n = SDL_GetNumRenderDrivers();
  77. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  78. return TEST_COMPLETED;
  79. }
  80. /**
  81. * @brief Tests the SDL primitives for rendering.
  82. *
  83. * \sa
  84. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  85. * http://wiki.libsdl.org/SDL_RenderFillRect
  86. * http://wiki.libsdl.org/SDL_RenderDrawLine
  87. *
  88. */
  89. int render_testPrimitives (void *arg)
  90. {
  91. int ret;
  92. int x, y;
  93. SDL_Rect rect;
  94. SDL_Surface *referenceSurface = NULL;
  95. int checkFailCount1;
  96. int checkFailCount2;
  97. /* Clear surface. */
  98. _clearScreen();
  99. /* Need drawcolor or just skip test. */
  100. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  101. /* Draw a rectangle. */
  102. rect.x = 40;
  103. rect.y = 0;
  104. rect.w = 40;
  105. rect.h = 80;
  106. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE );
  107. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  108. ret = SDL_RenderFillRect(renderer, &rect );
  109. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  110. /* Draw a rectangle. */
  111. rect.x = 10;
  112. rect.y = 10;
  113. rect.w = 60;
  114. rect.h = 40;
  115. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE );
  116. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  117. ret = SDL_RenderFillRect(renderer, &rect );
  118. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  119. /* Draw some points like so:
  120. * X.X.X.X..
  121. * .X.X.X.X.
  122. * X.X.X.X.. */
  123. checkFailCount1 = 0;
  124. checkFailCount2 = 0;
  125. for (y=0; y<3; y++) {
  126. for (x = y % 2; x<TESTRENDER_SCREEN_W; x+=2) {
  127. ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE );
  128. if (ret != 0) checkFailCount1++;
  129. ret = SDL_RenderDrawPoint(renderer, x, y );
  130. if (ret != 0) checkFailCount2++;
  131. }
  132. }
  133. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  134. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
  135. /* Draw some lines. */
  136. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE );
  137. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  138. ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30 );
  139. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  140. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE );
  141. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  142. ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 );
  143. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  144. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE );
  145. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  146. ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 );
  147. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  148. ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 );
  149. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  150. ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 );
  151. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  152. ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 );
  153. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  154. /* See if it's the same. */
  155. referenceSurface = SDLTest_ImagePrimitives();
  156. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  157. /* Make current */
  158. SDL_RenderPresent(renderer);
  159. /* Clean up. */
  160. SDL_FreeSurface(referenceSurface);
  161. referenceSurface = NULL;
  162. return TEST_COMPLETED;
  163. }
  164. /**
  165. * @brief Tests the SDL primitives with alpha for rendering.
  166. *
  167. * \sa
  168. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  169. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  170. * http://wiki.libsdl.org/SDL_RenderFillRect
  171. */
  172. int render_testPrimitivesBlend (void *arg)
  173. {
  174. int ret;
  175. int i, j;
  176. SDL_Rect rect;
  177. SDL_Surface *referenceSurface = NULL;
  178. int checkFailCount1;
  179. int checkFailCount2;
  180. int checkFailCount3;
  181. /* Clear surface. */
  182. _clearScreen();
  183. /* Need drawcolor and blendmode or just skip test. */
  184. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  185. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  186. /* Create some rectangles for each blend mode. */
  187. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 );
  188. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  189. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  190. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  191. ret = SDL_RenderFillRect(renderer, NULL );
  192. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  193. rect.x = 10;
  194. rect.y = 25;
  195. rect.w = 40;
  196. rect.h = 25;
  197. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 );
  198. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  199. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
  200. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  201. ret = SDL_RenderFillRect(renderer, &rect );
  202. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  203. rect.x = 30;
  204. rect.y = 40;
  205. rect.w = 45;
  206. rect.h = 15;
  207. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 );
  208. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  209. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
  210. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  211. ret = SDL_RenderFillRect(renderer, &rect );
  212. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  213. rect.x = 25;
  214. rect.y = 25;
  215. rect.w = 25;
  216. rect.h = 25;
  217. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 );
  218. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  219. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  220. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  221. ret = SDL_RenderFillRect(renderer, &rect );
  222. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  223. /* Draw blended lines, lines for everyone. */
  224. checkFailCount1 = 0;
  225. checkFailCount2 = 0;
  226. checkFailCount3 = 0;
  227. for (i=0; i<TESTRENDER_SCREEN_W; i+=2) {
  228. ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
  229. if (ret != 0) checkFailCount1++;
  230. ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
  231. (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  232. if (ret != 0) checkFailCount2++;
  233. ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 );
  234. if (ret != 0) checkFailCount3++;
  235. }
  236. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  237. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  238. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  239. checkFailCount1 = 0;
  240. checkFailCount2 = 0;
  241. checkFailCount3 = 0;
  242. for (i=0; i<TESTRENDER_SCREEN_H; i+=2) {
  243. ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
  244. if (ret != 0) checkFailCount1++;
  245. ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
  246. (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  247. if (ret != 0) checkFailCount2++;
  248. ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i );
  249. if (ret != 0) checkFailCount3++;
  250. }
  251. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  252. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  253. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  254. /* Draw points. */
  255. checkFailCount1 = 0;
  256. checkFailCount2 = 0;
  257. checkFailCount3 = 0;
  258. for (j=0; j<TESTRENDER_SCREEN_H; j+=3) {
  259. for (i=0; i<TESTRENDER_SCREEN_W; i+=3) {
  260. ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 );
  261. if (ret != 0) checkFailCount1++;
  262. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
  263. ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  264. if (ret != 0) checkFailCount2++;
  265. ret = SDL_RenderDrawPoint(renderer, i, j );
  266. if (ret != 0) checkFailCount3++;
  267. }
  268. }
  269. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  270. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  271. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
  272. /* See if it's the same. */
  273. referenceSurface = SDLTest_ImagePrimitivesBlend();
  274. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  275. /* Make current */
  276. SDL_RenderPresent(renderer);
  277. /* Clean up. */
  278. SDL_FreeSurface(referenceSurface);
  279. referenceSurface = NULL;
  280. return TEST_COMPLETED;
  281. }
  282. /**
  283. * @brief Tests some blitting routines.
  284. *
  285. * \sa
  286. * http://wiki.libsdl.org/SDL_RenderCopy
  287. * http://wiki.libsdl.org/SDL_DestroyTexture
  288. */
  289. int
  290. render_testBlit(void *arg)
  291. {
  292. int ret;
  293. SDL_Rect rect;
  294. SDL_Texture *tface;
  295. SDL_Surface *referenceSurface = NULL;
  296. Uint32 tformat;
  297. int taccess, tw, th;
  298. int i, j, ni, nj;
  299. int checkFailCount1;
  300. /* Clear surface. */
  301. _clearScreen();
  302. /* Need drawcolor or just skip test. */
  303. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
  304. /* Create face surface. */
  305. tface = _loadTestFace();
  306. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  307. if (tface == NULL) {
  308. return TEST_ABORTED;
  309. }
  310. /* Constant values. */
  311. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  312. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  313. rect.w = tw;
  314. rect.h = th;
  315. ni = TESTRENDER_SCREEN_W - tw;
  316. nj = TESTRENDER_SCREEN_H - th;
  317. /* Loop blit. */
  318. checkFailCount1 = 0;
  319. for (j=0; j <= nj; j+=4) {
  320. for (i=0; i <= ni; i+=4) {
  321. /* Blitting. */
  322. rect.x = i;
  323. rect.y = j;
  324. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  325. if (ret != 0) checkFailCount1++;
  326. }
  327. }
  328. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
  329. /* See if it's the same */
  330. referenceSurface = SDLTest_ImageBlit();
  331. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  332. /* Make current */
  333. SDL_RenderPresent(renderer);
  334. /* Clean up. */
  335. SDL_DestroyTexture( tface );
  336. SDL_FreeSurface(referenceSurface);
  337. referenceSurface = NULL;
  338. return TEST_COMPLETED;
  339. }
  340. /**
  341. * @brief Blits doing color tests.
  342. *
  343. * \sa
  344. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  345. * http://wiki.libsdl.org/SDL_RenderCopy
  346. * http://wiki.libsdl.org/SDL_DestroyTexture
  347. */
  348. int
  349. render_testBlitColor (void *arg)
  350. {
  351. int ret;
  352. SDL_Rect rect;
  353. SDL_Texture *tface;
  354. SDL_Surface *referenceSurface = NULL;
  355. Uint32 tformat;
  356. int taccess, tw, th;
  357. int i, j, ni, nj;
  358. int checkFailCount1;
  359. int checkFailCount2;
  360. /* Clear surface. */
  361. _clearScreen();
  362. /* Create face surface. */
  363. tface = _loadTestFace();
  364. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  365. if (tface == NULL) {
  366. return TEST_ABORTED;
  367. }
  368. /* Constant values. */
  369. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  370. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  371. rect.w = tw;
  372. rect.h = th;
  373. ni = TESTRENDER_SCREEN_W - tw;
  374. nj = TESTRENDER_SCREEN_H - th;
  375. /* Test blitting with color mod. */
  376. checkFailCount1 = 0;
  377. checkFailCount2 = 0;
  378. for (j=0; j <= nj; j+=4) {
  379. for (i=0; i <= ni; i+=4) {
  380. /* Set color mod. */
  381. ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
  382. if (ret != 0) checkFailCount1++;
  383. /* Blitting. */
  384. rect.x = i;
  385. rect.y = j;
  386. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  387. if (ret != 0) checkFailCount2++;
  388. }
  389. }
  390. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  391. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  392. /* See if it's the same. */
  393. referenceSurface = SDLTest_ImageBlitColor();
  394. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  395. /* Make current */
  396. SDL_RenderPresent(renderer);
  397. /* Clean up. */
  398. SDL_DestroyTexture( tface );
  399. SDL_FreeSurface(referenceSurface);
  400. referenceSurface = NULL;
  401. return TEST_COMPLETED;
  402. }
  403. /**
  404. * @brief Tests blitting with alpha.
  405. *
  406. * \sa
  407. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  408. * http://wiki.libsdl.org/SDL_RenderCopy
  409. * http://wiki.libsdl.org/SDL_DestroyTexture
  410. */
  411. int
  412. render_testBlitAlpha (void *arg)
  413. {
  414. int ret;
  415. SDL_Rect rect;
  416. SDL_Texture *tface;
  417. SDL_Surface *referenceSurface = NULL;
  418. Uint32 tformat;
  419. int taccess, tw, th;
  420. int i, j, ni, nj;
  421. int checkFailCount1;
  422. int checkFailCount2;
  423. /* Clear surface. */
  424. _clearScreen();
  425. /* Need alpha or just skip test. */
  426. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  427. /* Create face surface. */
  428. tface = _loadTestFace();
  429. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  430. if (tface == NULL) {
  431. return TEST_ABORTED;
  432. }
  433. /* Constant values. */
  434. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  435. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  436. rect.w = tw;
  437. rect.h = th;
  438. ni = TESTRENDER_SCREEN_W - tw;
  439. nj = TESTRENDER_SCREEN_H - th;
  440. /* Test blitting with alpha mod. */
  441. checkFailCount1 = 0;
  442. checkFailCount2 = 0;
  443. for (j=0; j <= nj; j+=4) {
  444. for (i=0; i <= ni; i+=4) {
  445. /* Set alpha mod. */
  446. ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i );
  447. if (ret != 0) checkFailCount1++;
  448. /* Blitting. */
  449. rect.x = i;
  450. rect.y = j;
  451. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  452. if (ret != 0) checkFailCount2++;
  453. }
  454. }
  455. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  456. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  457. /* See if it's the same. */
  458. referenceSurface = SDLTest_ImageBlitAlpha();
  459. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  460. /* Make current */
  461. SDL_RenderPresent(renderer);
  462. /* Clean up. */
  463. SDL_DestroyTexture( tface );
  464. SDL_FreeSurface(referenceSurface);
  465. referenceSurface = NULL;
  466. return TEST_COMPLETED;
  467. }
  468. /* Helper functions */
  469. /**
  470. * @brief Tests a blend mode.
  471. *
  472. * \sa
  473. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  474. * http://wiki.libsdl.org/SDL_RenderCopy
  475. */
  476. static void
  477. _testBlitBlendMode( SDL_Texture * tface, int mode )
  478. {
  479. int ret;
  480. Uint32 tformat;
  481. int taccess, tw, th;
  482. int i, j, ni, nj;
  483. SDL_Rect rect;
  484. int checkFailCount1;
  485. int checkFailCount2;
  486. /* Clear surface. */
  487. _clearScreen();
  488. /* Constant values. */
  489. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  490. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  491. rect.w = tw;
  492. rect.h = th;
  493. ni = TESTRENDER_SCREEN_W - tw;
  494. nj = TESTRENDER_SCREEN_H - th;
  495. /* Test blend mode. */
  496. checkFailCount1 = 0;
  497. checkFailCount2 = 0;
  498. for (j=0; j <= nj; j+=4) {
  499. for (i=0; i <= ni; i+=4) {
  500. /* Set blend mode. */
  501. ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
  502. if (ret != 0) checkFailCount1++;
  503. /* Blitting. */
  504. rect.x = i;
  505. rect.y = j;
  506. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  507. if (ret != 0) checkFailCount2++;
  508. }
  509. }
  510. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  511. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  512. }
  513. /**
  514. * @brief Tests some more blitting routines.
  515. *
  516. * \sa
  517. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  518. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  519. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  520. * http://wiki.libsdl.org/SDL_DestroyTexture
  521. */
  522. int
  523. render_testBlitBlend (void *arg)
  524. {
  525. int ret;
  526. SDL_Rect rect;
  527. SDL_Texture *tface;
  528. SDL_Surface *referenceSurface = NULL;
  529. Uint32 tformat;
  530. int taccess, tw, th;
  531. int i, j, ni, nj;
  532. int mode;
  533. int checkFailCount1;
  534. int checkFailCount2;
  535. int checkFailCount3;
  536. int checkFailCount4;
  537. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  538. SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
  539. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  540. /* Create face surface. */
  541. tface = _loadTestFace();
  542. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  543. if (tface == NULL) {
  544. return TEST_ABORTED;
  545. }
  546. /* Constant values. */
  547. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  548. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  549. rect.w = tw;
  550. rect.h = th;
  551. ni = TESTRENDER_SCREEN_W - tw;
  552. nj = TESTRENDER_SCREEN_H - th;
  553. /* Set alpha mod. */
  554. ret = SDL_SetTextureAlphaMod( tface, 100 );
  555. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  556. /* Test None. */
  557. _testBlitBlendMode( tface, SDL_BLENDMODE_NONE );
  558. referenceSurface = SDLTest_ImageBlitBlendNone();
  559. /* Compare, then Present */
  560. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  561. SDL_RenderPresent(renderer);
  562. SDL_FreeSurface(referenceSurface);
  563. referenceSurface = NULL;
  564. /* Test Blend. */
  565. _testBlitBlendMode( tface, SDL_BLENDMODE_BLEND );
  566. referenceSurface = SDLTest_ImageBlitBlend();
  567. /* Compare, then Present */
  568. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  569. SDL_RenderPresent(renderer);
  570. SDL_FreeSurface(referenceSurface);
  571. referenceSurface = NULL;
  572. /* Test Add. */
  573. _testBlitBlendMode( tface, SDL_BLENDMODE_ADD );
  574. referenceSurface = SDLTest_ImageBlitBlendAdd();
  575. /* Compare, then Present */
  576. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  577. SDL_RenderPresent(renderer);
  578. SDL_FreeSurface(referenceSurface);
  579. referenceSurface = NULL;
  580. /* Test Mod. */
  581. _testBlitBlendMode( tface, SDL_BLENDMODE_MOD);
  582. referenceSurface = SDLTest_ImageBlitBlendMod();
  583. /* Compare, then Present */
  584. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  585. SDL_RenderPresent(renderer);
  586. SDL_FreeSurface(referenceSurface);
  587. referenceSurface = NULL;
  588. /* Clear surface. */
  589. _clearScreen();
  590. /* Loop blit. */
  591. checkFailCount1 = 0;
  592. checkFailCount2 = 0;
  593. checkFailCount3 = 0;
  594. checkFailCount4 = 0;
  595. for (j=0; j <= nj; j+=4) {
  596. for (i=0; i <= ni; i+=4) {
  597. /* Set color mod. */
  598. ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
  599. if (ret != 0) checkFailCount1++;
  600. /* Set alpha mod. */
  601. ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i );
  602. if (ret != 0) checkFailCount2++;
  603. /* Crazy blending mode magic. */
  604. mode = (i/4*j/4) % 4;
  605. if (mode==0) mode = SDL_BLENDMODE_NONE;
  606. else if (mode==1) mode = SDL_BLENDMODE_BLEND;
  607. else if (mode==2) mode = SDL_BLENDMODE_ADD;
  608. else if (mode==3) mode = SDL_BLENDMODE_MOD;
  609. ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
  610. if (ret != 0) checkFailCount3++;
  611. /* Blitting. */
  612. rect.x = i;
  613. rect.y = j;
  614. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  615. if (ret != 0) checkFailCount4++;
  616. }
  617. }
  618. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  619. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  620. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  621. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
  622. /* Clean up. */
  623. SDL_DestroyTexture( tface );
  624. /* Check to see if final image matches. */
  625. referenceSurface = SDLTest_ImageBlitBlendAll();
  626. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  627. /* Make current */
  628. SDL_RenderPresent(renderer);
  629. SDL_FreeSurface(referenceSurface);
  630. referenceSurface = NULL;
  631. return TEST_COMPLETED;
  632. }
  633. /**
  634. * @brief Checks to see if functionality is supported. Helper function.
  635. */
  636. static int
  637. _isSupported( int code )
  638. {
  639. return (code == 0);
  640. }
  641. /**
  642. * @brief Test to see if we can vary the draw color. Helper function.
  643. *
  644. * \sa
  645. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  646. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  647. */
  648. static int
  649. _hasDrawColor (void)
  650. {
  651. int ret, fail;
  652. Uint8 r, g, b, a;
  653. fail = 0;
  654. /* Set color. */
  655. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
  656. if (!_isSupported(ret))
  657. fail = 1;
  658. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a );
  659. if (!_isSupported(ret))
  660. fail = 1;
  661. /* Restore natural. */
  662. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
  663. if (!_isSupported(ret))
  664. fail = 1;
  665. /* Something failed, consider not available. */
  666. if (fail)
  667. return 0;
  668. /* Not set properly, consider failed. */
  669. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100))
  670. return 0;
  671. return 1;
  672. }
  673. /**
  674. * @brief Test to see if we can vary the blend mode. Helper function.
  675. *
  676. * \sa
  677. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  678. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  679. */
  680. static int
  681. _hasBlendModes (void)
  682. {
  683. int fail;
  684. int ret;
  685. SDL_BlendMode mode;
  686. fail = 0;
  687. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
  688. if (!_isSupported(ret))
  689. fail = 1;
  690. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  691. if (!_isSupported(ret))
  692. fail = 1;
  693. ret = (mode != SDL_BLENDMODE_BLEND);
  694. if (!_isSupported(ret))
  695. fail = 1;
  696. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
  697. if (!_isSupported(ret))
  698. fail = 1;
  699. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  700. if (!_isSupported(ret))
  701. fail = 1;
  702. ret = (mode != SDL_BLENDMODE_ADD);
  703. if (!_isSupported(ret))
  704. fail = 1;
  705. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD );
  706. if (!_isSupported(ret))
  707. fail = 1;
  708. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  709. if (!_isSupported(ret))
  710. fail = 1;
  711. ret = (mode != SDL_BLENDMODE_MOD);
  712. if (!_isSupported(ret))
  713. fail = 1;
  714. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  715. if (!_isSupported(ret))
  716. fail = 1;
  717. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  718. if (!_isSupported(ret))
  719. fail = 1;
  720. ret = (mode != SDL_BLENDMODE_NONE);
  721. if (!_isSupported(ret))
  722. fail = 1;
  723. return !fail;
  724. }
  725. /**
  726. * @brief Loads the test image 'Face' as texture. Helper function.
  727. *
  728. * \sa
  729. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  730. */
  731. static SDL_Texture *
  732. _loadTestFace(void)
  733. {
  734. SDL_Surface *face;
  735. SDL_Texture *tface;
  736. face = SDLTest_ImageFace();
  737. if (face == NULL) {
  738. return NULL;
  739. }
  740. tface = SDL_CreateTextureFromSurface(renderer, face);
  741. if (tface == NULL) {
  742. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  743. }
  744. SDL_FreeSurface(face);
  745. return tface;
  746. }
  747. /**
  748. * @brief Test to see if can set texture color mode. Helper function.
  749. *
  750. * \sa
  751. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  752. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  753. * http://wiki.libsdl.org/SDL_DestroyTexture
  754. */
  755. static int
  756. _hasTexColor (void)
  757. {
  758. int fail;
  759. int ret;
  760. SDL_Texture *tface;
  761. Uint8 r, g, b;
  762. /* Get test face. */
  763. tface = _loadTestFace();
  764. if (tface == NULL)
  765. return 0;
  766. /* See if supported. */
  767. fail = 0;
  768. ret = SDL_SetTextureColorMod( tface, 100, 100, 100 );
  769. if (!_isSupported(ret))
  770. fail = 1;
  771. ret = SDL_GetTextureColorMod( tface, &r, &g, &b );
  772. if (!_isSupported(ret))
  773. fail = 1;
  774. /* Clean up. */
  775. SDL_DestroyTexture( tface );
  776. if (fail)
  777. return 0;
  778. else if ((r != 100) || (g != 100) || (b != 100))
  779. return 0;
  780. return 1;
  781. }
  782. /**
  783. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  784. *
  785. * \sa
  786. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  787. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  788. * http://wiki.libsdl.org/SDL_DestroyTexture
  789. */
  790. static int
  791. _hasTexAlpha(void)
  792. {
  793. int fail;
  794. int ret;
  795. SDL_Texture *tface;
  796. Uint8 a;
  797. /* Get test face. */
  798. tface = _loadTestFace();
  799. if (tface == NULL)
  800. return 0;
  801. /* See if supported. */
  802. fail = 0;
  803. ret = SDL_SetTextureAlphaMod( tface, 100 );
  804. if (!_isSupported(ret))
  805. fail = 1;
  806. ret = SDL_GetTextureAlphaMod( tface, &a );
  807. if (!_isSupported(ret))
  808. fail = 1;
  809. /* Clean up. */
  810. SDL_DestroyTexture( tface );
  811. if (fail)
  812. return 0;
  813. else if (a != 100)
  814. return 0;
  815. return 1;
  816. }
  817. /**
  818. * @brief Compares screen pixels with image pixels. Helper function.
  819. *
  820. * @param s Image to compare against.
  821. *
  822. * \sa
  823. * http://wiki.libsdl.org/SDL_RenderReadPixels
  824. * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
  825. * http://wiki.libsdl.org/SDL_FreeSurface
  826. */
  827. static void
  828. _compare(SDL_Surface *referenceSurface, int allowable_error)
  829. {
  830. int result;
  831. SDL_Rect rect;
  832. Uint8 *pixels;
  833. SDL_Surface *testSurface;
  834. /* Read pixels. */
  835. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  836. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  837. if (pixels == NULL) return;
  838. /* Explicitly specify the rect in case the window isn't the expected size... */
  839. rect.x = 0;
  840. rect.y = 0;
  841. rect.w = TESTRENDER_SCREEN_W;
  842. rect.h = TESTRENDER_SCREEN_H;
  843. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
  844. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  845. /* Create surface. */
  846. testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
  847. RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
  848. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
  849. /* Compare surface. */
  850. result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  851. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  852. /* Clean up. */
  853. SDL_free(pixels);
  854. SDL_FreeSurface(testSurface);
  855. }
  856. /**
  857. * @brief Clears the screen. Helper function.
  858. *
  859. * \sa
  860. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  861. * http://wiki.libsdl.org/SDL_RenderClear
  862. * http://wiki.libsdl.org/SDL_RenderPresent
  863. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  864. */
  865. static int
  866. _clearScreen(void)
  867. {
  868. int ret;
  869. /* Set color. */
  870. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
  871. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  872. /* Clear screen. */
  873. ret = SDL_RenderClear(renderer);
  874. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  875. /* Make current */
  876. SDL_RenderPresent(renderer);
  877. /* Set defaults. */
  878. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  879. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  880. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE );
  881. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  882. return 0;
  883. }
  884. /* ================= Test References ================== */
  885. /* Render test cases */
  886. static const SDLTest_TestCaseReference renderTest1 =
  887. { (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED };
  888. static const SDLTest_TestCaseReference renderTest2 =
  889. { (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED };
  890. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  891. static const SDLTest_TestCaseReference renderTest3 =
  892. { (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED };
  893. static const SDLTest_TestCaseReference renderTest4 =
  894. { (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED };
  895. static const SDLTest_TestCaseReference renderTest5 =
  896. { (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED };
  897. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  898. static const SDLTest_TestCaseReference renderTest6 =
  899. { (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED };
  900. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  901. static const SDLTest_TestCaseReference renderTest7 =
  902. { (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED };
  903. /* Sequence of Render test cases */
  904. static const SDLTest_TestCaseReference *renderTests[] = {
  905. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
  906. };
  907. /* Render test suite (global) */
  908. SDLTest_TestSuiteReference renderTestSuite = {
  909. "Render",
  910. InitCreateRenderer,
  911. renderTests,
  912. CleanupDestroyRenderer
  913. };
  914. /* vi: set ts=4 sw=4 expandtab: */