Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 6 years ago
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SDL_render_metal.m b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 6 years ago
SDL_shaders_metal.metal e8278d0d5b metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. 6 years ago
SDL_shaders_metal_ios.h e8278d0d5b metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. 6 years ago
SDL_shaders_metal_osx.h e8278d0d5b metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. 6 years ago
SDL_shaders_metal_tvos.h e8278d0d5b metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. 6 years ago
build-metal-shaders.sh 9e57e3e595 metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms 6 years ago