| .. |
|
SDL_render_metal.m
|
b6afbe6317
Added SDL_log.h to SDL_internal.h so logging is available everywhere
|
6 years ago |
|
SDL_shaders_metal.metal
|
e8278d0d5b
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
|
6 years ago |
|
SDL_shaders_metal_ios.h
|
e8278d0d5b
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
|
6 years ago |
|
SDL_shaders_metal_osx.h
|
e8278d0d5b
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
|
6 years ago |
|
SDL_shaders_metal_tvos.h
|
e8278d0d5b
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
|
6 years ago |
|
build-metal-shaders.sh
|
9e57e3e595
metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms
|
6 years ago |