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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_AUDIO_DRIVER_COREAUDIO
- /* !!! FIXME: clean out some of the macro salsa in here. */
- #include "SDL_audio.h"
- #include "SDL_hints.h"
- #include "../SDL_audio_c.h"
- #include "../SDL_sysaudio.h"
- #include "SDL_coreaudio.h"
- #include "../../thread/SDL_systhread.h"
- #define DEBUG_COREAUDIO 0
- #if DEBUG_COREAUDIO
- #define CHECK_RESULT(msg) \
- if (result != noErr) { \
- printf("COREAUDIO: Got error %d from '%s'!\n", (int) result, msg); \
- SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
- return 0; \
- }
- #else
- #define CHECK_RESULT(msg) \
- if (result != noErr) { \
- SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
- return 0; \
- }
- #endif
- #if MACOSX_COREAUDIO
- static const AudioObjectPropertyAddress devlist_address = {
- kAudioHardwarePropertyDevices,
- kAudioObjectPropertyScopeGlobal,
- kAudioObjectPropertyElementMaster
- };
- typedef void (*addDevFn)(const char *name, SDL_AudioSpec *spec, const int iscapture, AudioDeviceID devId, void *data);
- typedef struct AudioDeviceList
- {
- AudioDeviceID devid;
- SDL_bool alive;
- struct AudioDeviceList *next;
- } AudioDeviceList;
- static AudioDeviceList *output_devs = NULL;
- static AudioDeviceList *capture_devs = NULL;
- static SDL_bool
- add_to_internal_dev_list(const int iscapture, AudioDeviceID devId)
- {
- AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList));
- if (item == NULL) {
- return SDL_FALSE;
- }
- item->devid = devId;
- item->alive = SDL_TRUE;
- item->next = iscapture ? capture_devs : output_devs;
- if (iscapture) {
- capture_devs = item;
- } else {
- output_devs = item;
- }
- return SDL_TRUE;
- }
- static void
- addToDevList(const char *name, SDL_AudioSpec *spec, const int iscapture, AudioDeviceID devId, void *data)
- {
- if (add_to_internal_dev_list(iscapture, devId)) {
- SDL_AddAudioDevice(iscapture, name, spec, (void *) ((size_t) devId));
- }
- }
- static void
- build_device_list(int iscapture, addDevFn addfn, void *addfndata)
- {
- OSStatus result = noErr;
- UInt32 size = 0;
- AudioDeviceID *devs = NULL;
- UInt32 i = 0;
- UInt32 max = 0;
- result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject,
- &devlist_address, 0, NULL, &size);
- if (result != kAudioHardwareNoError)
- return;
- devs = (AudioDeviceID *) alloca(size);
- if (devs == NULL)
- return;
- result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
- &devlist_address, 0, NULL, &size, devs);
- if (result != kAudioHardwareNoError)
- return;
- max = size / sizeof (AudioDeviceID);
- for (i = 0; i < max; i++) {
- CFStringRef cfstr = NULL;
- char *ptr = NULL;
- AudioDeviceID dev = devs[i];
- AudioBufferList *buflist = NULL;
- int usable = 0;
- CFIndex len = 0;
- double sampleRate = 0;
- SDL_AudioSpec spec;
- const AudioObjectPropertyAddress addr = {
- kAudioDevicePropertyStreamConfiguration,
- iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
- kAudioObjectPropertyElementMaster
- };
- const AudioObjectPropertyAddress nameaddr = {
- kAudioObjectPropertyName,
- iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
- kAudioObjectPropertyElementMaster
- };
- const AudioObjectPropertyAddress freqaddr = {
- kAudioDevicePropertyNominalSampleRate,
- iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
- kAudioObjectPropertyElementMaster
- };
- result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size);
- if (result != noErr)
- continue;
- buflist = (AudioBufferList *) SDL_malloc(size);
- if (buflist == NULL)
- continue;
- result = AudioObjectGetPropertyData(dev, &addr, 0, NULL,
- &size, buflist);
- SDL_zero(spec);
- if (result == noErr) {
- UInt32 j;
- for (j = 0; j < buflist->mNumberBuffers; j++) {
- spec.channels += buflist->mBuffers[j].mNumberChannels;
- }
- }
- SDL_free(buflist);
- if (spec.channels == 0)
- continue;
- size = sizeof (sampleRate);
- result = AudioObjectGetPropertyData(dev, &freqaddr, 0, NULL, &size, &sampleRate);
- if (result == noErr) {
- spec.freq = (int) sampleRate;
- }
- size = sizeof (CFStringRef);
- result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr);
- if (result != kAudioHardwareNoError)
- continue;
- len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
- kCFStringEncodingUTF8);
- ptr = (char *) SDL_malloc(len + 1);
- usable = ((ptr != NULL) &&
- (CFStringGetCString
- (cfstr, ptr, len + 1, kCFStringEncodingUTF8)));
- CFRelease(cfstr);
- if (usable) {
- len = strlen(ptr);
- /* Some devices have whitespace at the end...trim it. */
- while ((len > 0) && (ptr[len - 1] == ' ')) {
- len--;
- }
- usable = (len > 0);
- }
- if (usable) {
- ptr[len] = '\0';
- #if DEBUG_COREAUDIO
- printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
- ((iscapture) ? "capture" : "output"),
- (int) i, ptr, (int) dev);
- #endif
- addfn(ptr, &spec, iscapture, dev, addfndata);
- }
- SDL_free(ptr); /* addfn() would have copied the string. */
- }
- }
- static void
- free_audio_device_list(AudioDeviceList **list)
- {
- AudioDeviceList *item = *list;
- while (item) {
- AudioDeviceList *next = item->next;
- SDL_free(item);
- item = next;
- }
- *list = NULL;
- }
- static void
- COREAUDIO_DetectDevices(void)
- {
- build_device_list(SDL_TRUE, addToDevList, NULL);
- build_device_list(SDL_FALSE, addToDevList, NULL);
- }
- static void
- build_device_change_list(const char *name, SDL_AudioSpec *spec, const int iscapture, AudioDeviceID devId, void *data)
- {
- AudioDeviceList **list = (AudioDeviceList **) data;
- AudioDeviceList *item;
- for (item = *list; item != NULL; item = item->next) {
- if (item->devid == devId) {
- item->alive = SDL_TRUE;
- return;
- }
- }
- add_to_internal_dev_list(iscapture, devId); /* new device, add it. */
- SDL_AddAudioDevice(iscapture, name, spec, (void *) ((size_t) devId));
- }
- static void
- reprocess_device_list(const int iscapture, AudioDeviceList **list)
- {
- AudioDeviceList *item;
- AudioDeviceList *prev = NULL;
- for (item = *list; item != NULL; item = item->next) {
- item->alive = SDL_FALSE;
- }
- build_device_list(iscapture, build_device_change_list, list);
- /* free items in the list that aren't still alive. */
- item = *list;
- while (item != NULL) {
- AudioDeviceList *next = item->next;
- if (item->alive) {
- prev = item;
- } else {
- SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid));
- if (prev) {
- prev->next = item->next;
- } else {
- *list = item->next;
- }
- SDL_free(item);
- }
- item = next;
- }
- }
- /* this is called when the system's list of available audio devices changes. */
- static OSStatus
- device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
- {
- reprocess_device_list(SDL_TRUE, &capture_devs);
- reprocess_device_list(SDL_FALSE, &output_devs);
- return 0;
- }
- #endif
- static int open_playback_devices;
- static int open_capture_devices;
- static int num_open_devices;
- static SDL_AudioDevice **open_devices;
- #if !MACOSX_COREAUDIO
- static BOOL session_active = NO;
- static void pause_audio_devices()
- {
- int i;
- if (!open_devices) {
- return;
- }
- for (i = 0; i < num_open_devices; ++i) {
- SDL_AudioDevice *device = open_devices[i];
- if (device->hidden->audioQueue && !device->hidden->interrupted) {
- AudioQueuePause(device->hidden->audioQueue);
- }
- }
- }
- static void resume_audio_devices()
- {
- int i;
- if (!open_devices) {
- return;
- }
- for (i = 0; i < num_open_devices; ++i) {
- SDL_AudioDevice *device = open_devices[i];
- if (device->hidden->audioQueue && !device->hidden->interrupted) {
- AudioQueueStart(device->hidden->audioQueue, NULL);
- }
- }
- }
- static void interruption_begin(_THIS)
- {
- if (this != NULL && this->hidden->audioQueue != NULL) {
- this->hidden->interrupted = SDL_TRUE;
- AudioQueuePause(this->hidden->audioQueue);
- }
- }
- static void interruption_end(_THIS)
- {
- if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL
- && this->hidden->interrupted
- && AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) {
- this->hidden->interrupted = SDL_FALSE;
- }
- }
- @interface SDLInterruptionListener : NSObject
- @property (nonatomic, assign) SDL_AudioDevice *device;
- @end
- @implementation SDLInterruptionListener
- - (void)audioSessionInterruption:(NSNotification *)note
- {
- @synchronized (self) {
- NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey];
- if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) {
- interruption_begin(self.device);
- } else {
- interruption_end(self.device);
- }
- }
- }
- - (void)applicationBecameActive:(NSNotification *)note
- {
- @synchronized (self) {
- interruption_end(self.device);
- }
- }
- @end
- static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrecord)
- {
- @autoreleasepool {
- AVAudioSession *session = [AVAudioSession sharedInstance];
- NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
- NSString *category = AVAudioSessionCategoryPlayback;
- NSString *mode = AVAudioSessionModeDefault;
- NSUInteger options = AVAudioSessionCategoryOptionMixWithOthers;
- NSError *err = nil;
- const char *hint;
- hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY);
- if (hint) {
- if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) {
- category = AVAudioSessionCategoryAmbient;
- } else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) {
- category = AVAudioSessionCategorySoloAmbient;
- options &= ~AVAudioSessionCategoryOptionMixWithOthers;
- } else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 ||
- SDL_strcasecmp(hint, "playback") == 0) {
- category = AVAudioSessionCategoryPlayback;
- options &= ~AVAudioSessionCategoryOptionMixWithOthers;
- } else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayAndRecord") == 0 ||
- SDL_strcasecmp(hint, "playandrecord") == 0) {
- if (allow_playandrecord) {
- category = AVAudioSessionCategoryPlayAndRecord;
- }
- }
- } else if (open_playback_devices && open_capture_devices) {
- category = AVAudioSessionCategoryPlayAndRecord;
- } else if (open_capture_devices) {
- category = AVAudioSessionCategoryRecord;
- }
- #if !TARGET_OS_TV
- if (category == AVAudioSessionCategoryPlayAndRecord) {
- options |= AVAudioSessionCategoryOptionDefaultToSpeaker;
- }
- #endif
- if (category == AVAudioSessionCategoryRecord ||
- category == AVAudioSessionCategoryPlayAndRecord) {
- /* AVAudioSessionCategoryOptionAllowBluetooth isn't available in the SDK for
- Apple TV but is still needed in order to output to Bluetooth devices.
- */
- options |= 0x4; /* AVAudioSessionCategoryOptionAllowBluetooth; */
- }
- if (category == AVAudioSessionCategoryPlayAndRecord) {
- options |= AVAudioSessionCategoryOptionAllowBluetoothA2DP |
- AVAudioSessionCategoryOptionAllowAirPlay;
- }
- if (category == AVAudioSessionCategoryPlayback ||
- category == AVAudioSessionCategoryPlayAndRecord) {
- options |= AVAudioSessionCategoryOptionDuckOthers;
- }
- if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) {
- if (![session.category isEqualToString:category] || session.categoryOptions != options) {
- /* Stop the current session so we don't interrupt other application audio */
- pause_audio_devices();
- [session setActive:NO error:nil];
- session_active = NO;
- if (![session setCategory:category mode:mode options:options error:&err]) {
- NSString *desc = err.description;
- SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
- return NO;
- }
- }
- } else {
- if (![session.category isEqualToString:category]) {
- /* Stop the current session so we don't interrupt other application audio */
- pause_audio_devices();
- [session setActive:NO error:nil];
- session_active = NO;
- if (![session setCategory:category error:&err]) {
- NSString *desc = err.description;
- SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
- return NO;
- }
- }
- }
- if ((open_playback_devices || open_capture_devices) && !session_active) {
- if (![session setActive:YES error:&err]) {
- if ([err code] == AVAudioSessionErrorCodeResourceNotAvailable &&
- category == AVAudioSessionCategoryPlayAndRecord) {
- return update_audio_session(this, open, SDL_FALSE);
- }
- NSString *desc = err.description;
- SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
- return NO;
- }
- session_active = YES;
- resume_audio_devices();
- } else if (!open_playback_devices && !open_capture_devices && session_active) {
- pause_audio_devices();
- [session setActive:NO error:nil];
- session_active = NO;
- }
- if (open) {
- SDLInterruptionListener *listener = [SDLInterruptionListener new];
- listener.device = this;
- [center addObserver:listener
- selector:@selector(audioSessionInterruption:)
- name:AVAudioSessionInterruptionNotification
- object:session];
- /* An interruption end notification is not guaranteed to be sent if
- we were previously interrupted... resuming if needed when the app
- becomes active seems to be the way to go. */
- // Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
- [center addObserver:listener
- selector:@selector(applicationBecameActive:)
- name:UIApplicationDidBecomeActiveNotification
- object:nil];
- [center addObserver:listener
- selector:@selector(applicationBecameActive:)
- name:UIApplicationWillEnterForegroundNotification
- object:nil];
- this->hidden->interruption_listener = CFBridgingRetain(listener);
- } else {
- SDLInterruptionListener *listener = nil;
- listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
- [center removeObserver:listener];
- @synchronized (listener) {
- listener.device = NULL;
- }
- }
- }
- return YES;
- }
- #endif
- /* The AudioQueue callback */
- static void
- outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
- {
- SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
- SDL_LockMutex(this->mixer_lock);
- if (SDL_AtomicGet(&this->hidden->shutdown)) {
- SDL_UnlockMutex(this->mixer_lock);
- return; /* don't do anything, since we don't even want to enqueue this buffer again. */
- }
- if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
- /* Supply silence if audio is not enabled or paused */
- SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
- } else if (this->stream) {
- UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
- Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
- while (remaining > 0) {
- if (SDL_AudioStreamAvailable(this->stream) == 0) {
- /* Generate the data */
- (*this->callbackspec.callback)(this->callbackspec.userdata,
- this->hidden->buffer, this->hidden->bufferSize);
- this->hidden->bufferOffset = 0;
- SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
- }
- if (SDL_AudioStreamAvailable(this->stream) > 0) {
- int got;
- UInt32 len = SDL_AudioStreamAvailable(this->stream);
- if (len > remaining)
- len = remaining;
- got = SDL_AudioStreamGet(this->stream, ptr, len);
- SDL_assert((got < 0) || (got == len));
- if (got != len) {
- SDL_memset(ptr, this->spec.silence, len);
- }
- ptr = ptr + len;
- remaining -= len;
- }
- }
- } else {
- UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
- Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
- while (remaining > 0) {
- UInt32 len;
- if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
- /* Generate the data */
- (*this->callbackspec.callback)(this->callbackspec.userdata,
- this->hidden->buffer, this->hidden->bufferSize);
- this->hidden->bufferOffset = 0;
- }
- len = this->hidden->bufferSize - this->hidden->bufferOffset;
- if (len > remaining) {
- len = remaining;
- }
- SDL_memcpy(ptr, (char *)this->hidden->buffer +
- this->hidden->bufferOffset, len);
- ptr = ptr + len;
- remaining -= len;
- this->hidden->bufferOffset += len;
- }
- }
- AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
- inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
- SDL_UnlockMutex(this->mixer_lock);
- }
- static void
- inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
- const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
- const AudioStreamPacketDescription *inPacketDescs)
- {
- SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
- if (SDL_AtomicGet(&this->shutdown)) {
- return; /* don't do anything. */
- }
- /* ignore unless we're active. */
- if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled)) {
- const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
- UInt32 remaining = inBuffer->mAudioDataByteSize;
- while (remaining > 0) {
- UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
- if (len > remaining) {
- len = remaining;
- }
- SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
- ptr += len;
- remaining -= len;
- this->hidden->bufferOffset += len;
- if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
- SDL_LockMutex(this->mixer_lock);
- (*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
- SDL_UnlockMutex(this->mixer_lock);
- this->hidden->bufferOffset = 0;
- }
- }
- }
- AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
- }
- #if MACOSX_COREAUDIO
- static const AudioObjectPropertyAddress alive_address =
- {
- kAudioDevicePropertyDeviceIsAlive,
- kAudioObjectPropertyScopeGlobal,
- kAudioObjectPropertyElementMaster
- };
- static OSStatus
- device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
- {
- SDL_AudioDevice *this = (SDL_AudioDevice *) data;
- SDL_bool dead = SDL_FALSE;
- UInt32 isAlive = 1;
- UInt32 size = sizeof (isAlive);
- OSStatus error;
- if (!SDL_AtomicGet(&this->enabled)) {
- return 0; /* already known to be dead. */
- }
- error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address,
- 0, NULL, &size, &isAlive);
- if (error == kAudioHardwareBadDeviceError) {
- dead = SDL_TRUE; /* device was unplugged. */
- } else if ((error == kAudioHardwareNoError) && (!isAlive)) {
- dead = SDL_TRUE; /* device died in some other way. */
- }
- if (dead) {
- SDL_OpenedAudioDeviceDisconnected(this);
- }
- return 0;
- }
- /* macOS calls this when the default device changed (if we have a default device open). */
- static OSStatus
- default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inUserData)
- {
- SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
- #if DEBUG_COREAUDIO
- printf("COREAUDIO: default device changed for SDL audio device %p!\n", this);
- #endif
- SDL_AtomicSet(&this->hidden->device_change_flag, 1); /* let the audioqueue thread pick up on this when safe to do so. */
- return noErr;
- }
- #endif
- static void
- COREAUDIO_CloseDevice(_THIS)
- {
- const SDL_bool iscapture = this->iscapture;
- int i;
- /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
- /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
- #if MACOSX_COREAUDIO
- if (this->handle != NULL) { /* we don't register this listener for default devices. */
- AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
- }
- #endif
- if (iscapture) {
- open_capture_devices--;
- } else {
- open_playback_devices--;
- }
- #if !MACOSX_COREAUDIO
- update_audio_session(this, SDL_FALSE, SDL_TRUE);
- #endif
- for (i = 0; i < num_open_devices; ++i) {
- if (open_devices[i] == this) {
- --num_open_devices;
- if (i < num_open_devices) {
- SDL_memmove(&open_devices[i], &open_devices[i+1], sizeof(open_devices[i])*(num_open_devices - i));
- }
- break;
- }
- }
- if (num_open_devices == 0) {
- SDL_free(open_devices);
- open_devices = NULL;
- }
- /* if callback fires again, feed silence; don't call into the app. */
- SDL_AtomicSet(&this->paused, 1);
- if (this->hidden->audioQueue) {
- AudioQueueDispose(this->hidden->audioQueue, 1);
- }
- if (this->hidden->thread) {
- SDL_AtomicSet(&this->hidden->shutdown, 1);
- SDL_WaitThread(this->hidden->thread, NULL);
- }
- if (this->hidden->ready_semaphore) {
- SDL_DestroySemaphore(this->hidden->ready_semaphore);
- }
- /* AudioQueueDispose() frees the actual buffer objects. */
- SDL_free(this->hidden->audioBuffer);
- SDL_free(this->hidden->thread_error);
- SDL_free(this->hidden->buffer);
- SDL_free(this->hidden);
- }
- #if MACOSX_COREAUDIO
- static int
- prepare_device(_THIS)
- {
- void *handle = this->handle;
- SDL_bool iscapture = this->iscapture;
- AudioDeviceID devid = (AudioDeviceID) ((size_t) handle);
- OSStatus result = noErr;
- UInt32 size = 0;
- UInt32 alive = 0;
- pid_t pid = 0;
- AudioObjectPropertyAddress addr = {
- 0,
- kAudioObjectPropertyScopeGlobal,
- kAudioObjectPropertyElementMaster
- };
- if (handle == NULL) {
- size = sizeof (AudioDeviceID);
- addr.mSelector =
- ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
- kAudioHardwarePropertyDefaultOutputDevice);
- result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
- 0, NULL, &size, &devid);
- CHECK_RESULT("AudioHardwareGetProperty (default device)");
- }
- addr.mSelector = kAudioDevicePropertyDeviceIsAlive;
- addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
- kAudioDevicePropertyScopeOutput;
- size = sizeof (alive);
- result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive);
- CHECK_RESULT
- ("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");
- if (!alive) {
- SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
- return 0;
- }
- addr.mSelector = kAudioDevicePropertyHogMode;
- size = sizeof (pid);
- result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid);
- /* some devices don't support this property, so errors are fine here. */
- if ((result == noErr) && (pid != -1)) {
- SDL_SetError("CoreAudio: requested device is being hogged.");
- return 0;
- }
- this->hidden->deviceID = devid;
- return 1;
- }
- static int
- assign_device_to_audioqueue(_THIS)
- {
- const AudioObjectPropertyAddress prop = {
- kAudioDevicePropertyDeviceUID,
- this->iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
- kAudioObjectPropertyElementMaster
- };
- OSStatus result;
- CFStringRef devuid;
- UInt32 devuidsize = sizeof (devuid);
- result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid);
- CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)");
- result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize);
- CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)");
- return 1;
- }
- #endif
- static int
- prepare_audioqueue(_THIS)
- {
- const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc;
- const int iscapture = this->iscapture;
- OSStatus result;
- int i, numAudioBuffers = 2;
- AudioChannelLayout layout;
- double MINIMUM_AUDIO_BUFFER_TIME_MS;
- const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;;
- SDL_assert(CFRunLoopGetCurrent() != NULL);
- if (iscapture) {
- result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
- CHECK_RESULT("AudioQueueNewInput");
- } else {
- result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
- CHECK_RESULT("AudioQueueNewOutput");
- }
- #if MACOSX_COREAUDIO
- if (!assign_device_to_audioqueue(this)) {
- return 0;
- }
- /* only listen for unplugging on specific devices, not the default device, as that should
- switch to a different device (or hang out silently if there _is_ no other device). */
- if (this->handle != NULL) {
- /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
- /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
- /* Fire a callback if the device stops being "alive" (disconnected, etc). */
- /* If this fails, oh well, we won't notice a device had an extraordinary event take place. */
- AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
- }
- #endif
- /* Calculate the final parameters for this audio specification */
- SDL_CalculateAudioSpec(&this->spec);
- /* Set the channel layout for the audio queue */
- SDL_zero(layout);
- switch (this->spec.channels) {
- case 1:
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
- break;
- case 2:
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
- break;
- case 3:
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_4;
- break;
- case 4:
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic;
- break;
- case 5:
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_0_A;
- break;
- case 6:
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A;
- break;
- case 7:
- /* FIXME: Need to move channel[4] (BC) to channel[6] */
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_6_1_A;
- break;
- case 8:
- layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_7_1_A;
- break;
- }
- if (layout.mChannelLayoutTag != 0) {
- result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_ChannelLayout, &layout, sizeof(layout));
- CHECK_RESULT("AudioQueueSetProperty(kAudioQueueProperty_ChannelLayout)");
- }
- /* Allocate a sample buffer */
- this->hidden->bufferSize = this->spec.size;
- this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
- this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
- if (this->hidden->buffer == NULL) {
- SDL_OutOfMemory();
- return 0;
- }
- /* Make sure we can feed the device a minimum amount of time */
- MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
- #if defined(__IPHONEOS__)
- if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
- /* Older iOS hardware, use 40 ms as a minimum time */
- MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
- }
- #endif
- if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */
- numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
- }
- this->hidden->numAudioBuffers = numAudioBuffers;
- this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
- if (this->hidden->audioBuffer == NULL) {
- SDL_OutOfMemory();
- return 0;
- }
- #if DEBUG_COREAUDIO
- printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
- #endif
- for (i = 0; i < numAudioBuffers; i++) {
- result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
- CHECK_RESULT("AudioQueueAllocateBuffer");
- SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
- this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity;
- /* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */
- result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
- CHECK_RESULT("AudioQueueEnqueueBuffer");
- }
- result = AudioQueueStart(this->hidden->audioQueue, NULL);
- CHECK_RESULT("AudioQueueStart");
- /* We're running! */
- return 1;
- }
- static int
- audioqueue_thread(void *arg)
- {
- SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
- int rc;
- #if MACOSX_COREAUDIO
- const AudioObjectPropertyAddress default_device_address = {
- this->iscapture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice,
- kAudioObjectPropertyScopeGlobal,
- kAudioObjectPropertyElementMaster
- };
- if (this->handle == NULL) { /* opened the default device? Register to know if the user picks a new default. */
- /* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */
- AudioObjectAddPropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this);
- }
- #endif
- rc = prepare_audioqueue(this);
- if (!rc) {
- this->hidden->thread_error = SDL_strdup(SDL_GetError());
- SDL_SemPost(this->hidden->ready_semaphore);
- return 0;
- }
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
- /* init was successful, alert parent thread and start running... */
- SDL_SemPost(this->hidden->ready_semaphore);
- while (!SDL_AtomicGet(&this->hidden->shutdown)) {
- CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
- #if MACOSX_COREAUDIO
- if ((this->handle == NULL) && SDL_AtomicGet(&this->hidden->device_change_flag)) {
- const AudioDeviceID prev_devid = this->hidden->deviceID;
- SDL_AtomicSet(&this->hidden->device_change_flag, 0);
- #if DEBUG_COREAUDIO
- printf("COREAUDIO: audioqueue_thread is trying to switch to new default device!\n");
- #endif
- /* if any of this fails, there's not much to do but wait to see if the user gives up
- and quits (flagging the audioqueue for shutdown), or toggles to some other system
- output device (in which case we'll try again). */
- if (prepare_device(this) && (prev_devid != this->hidden->deviceID)) {
- AudioQueueStop(this->hidden->audioQueue, 1);
- if (assign_device_to_audioqueue(this)) {
- int i;
- for (i = 0; i < this->hidden->numAudioBuffers; i++) {
- SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
- /* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */
- AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
- }
- AudioQueueStart(this->hidden->audioQueue, NULL);
- }
- }
- }
- #endif
- }
- if (!this->iscapture) { /* Drain off any pending playback. */
- const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
- CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
- }
- #if MACOSX_COREAUDIO
- if (this->handle == NULL) {
- /* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */
- AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this);
- }
- #endif
- return 0;
- }
- static int
- COREAUDIO_OpenDevice(_THIS, const char *devname)
- {
- AudioStreamBasicDescription *strdesc;
- SDL_AudioFormat test_format;
- SDL_bool iscapture = this->iscapture;
- SDL_AudioDevice **new_open_devices;
- /* Initialize all variables that we clean on shutdown */
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- if (this->hidden == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(this->hidden);
- strdesc = &this->hidden->strdesc;
- if (iscapture) {
- open_capture_devices++;
- } else {
- open_playback_devices++;
- }
- new_open_devices = (SDL_AudioDevice **)SDL_realloc(open_devices, sizeof(open_devices[0]) * (num_open_devices + 1));
- if (new_open_devices) {
- open_devices = new_open_devices;
- open_devices[num_open_devices++] = this;
- }
- #if !MACOSX_COREAUDIO
- if (!update_audio_session(this, SDL_TRUE, SDL_TRUE)) {
- return -1;
- }
- /* Stop CoreAudio from doing expensive audio rate conversion */
- @autoreleasepool {
- AVAudioSession* session = [AVAudioSession sharedInstance];
- [session setPreferredSampleRate:this->spec.freq error:nil];
- this->spec.freq = (int)session.sampleRate;
- #if TARGET_OS_TV
- if (iscapture) {
- [session setPreferredInputNumberOfChannels:this->spec.channels error:nil];
- this->spec.channels = session.preferredInputNumberOfChannels;
- } else {
- [session setPreferredOutputNumberOfChannels:this->spec.channels error:nil];
- this->spec.channels = session.preferredOutputNumberOfChannels;
- }
- #else
- /* Calling setPreferredOutputNumberOfChannels seems to break audio output on iOS */
- #endif /* TARGET_OS_TV */
- }
- #endif
- /* Setup a AudioStreamBasicDescription with the requested format */
- SDL_zerop(strdesc);
- strdesc->mFormatID = kAudioFormatLinearPCM;
- strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked;
- strdesc->mChannelsPerFrame = this->spec.channels;
- strdesc->mSampleRate = this->spec.freq;
- strdesc->mFramesPerPacket = 1;
- for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) {
- /* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */
- switch (test_format) {
- case AUDIO_U8:
- case AUDIO_S8:
- case AUDIO_S16LSB:
- case AUDIO_S16MSB:
- case AUDIO_S32LSB:
- case AUDIO_S32MSB:
- case AUDIO_F32LSB:
- case AUDIO_F32MSB:
- break;
- default:
- continue;
- }
- break;
- }
- if (!test_format) { /* shouldn't happen, but just in case... */
- return SDL_SetError("%s: Unsupported audio format", "coreaudio");
- }
- this->spec.format = test_format;
- strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(test_format);
- if (SDL_AUDIO_ISBIGENDIAN(test_format))
- strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
- if (SDL_AUDIO_ISFLOAT(test_format))
- strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat;
- else if (SDL_AUDIO_ISSIGNED(test_format))
- strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
- strdesc->mBytesPerFrame = strdesc->mChannelsPerFrame * strdesc->mBitsPerChannel / 8;
- strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket;
- #if MACOSX_COREAUDIO
- if (!prepare_device(this)) {
- return -1;
- }
- #endif
- /* This has to init in a new thread so it can get its own CFRunLoop. :/ */
- SDL_AtomicSet(&this->hidden->shutdown, 0);
- this->hidden->ready_semaphore = SDL_CreateSemaphore(0);
- if (!this->hidden->ready_semaphore) {
- return -1; /* oh well. */
- }
- this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this);
- if (!this->hidden->thread) {
- return -1;
- }
- SDL_SemWait(this->hidden->ready_semaphore);
- SDL_DestroySemaphore(this->hidden->ready_semaphore);
- this->hidden->ready_semaphore = NULL;
- if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) {
- return SDL_SetError("%s", this->hidden->thread_error);
- }
- return (this->hidden->thread != NULL) ? 0 : -1;
- }
- static void
- COREAUDIO_Deinitialize(void)
- {
- #if MACOSX_COREAUDIO
- AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
- free_audio_device_list(&capture_devs);
- free_audio_device_list(&output_devs);
- #endif
- }
- static SDL_bool
- COREAUDIO_Init(SDL_AudioDriverImpl * impl)
- {
- /* Set the function pointers */
- impl->OpenDevice = COREAUDIO_OpenDevice;
- impl->CloseDevice = COREAUDIO_CloseDevice;
- impl->Deinitialize = COREAUDIO_Deinitialize;
- #if MACOSX_COREAUDIO
- impl->DetectDevices = COREAUDIO_DetectDevices;
- AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
- #else
- impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
- impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
- #endif
- impl->ProvidesOwnCallbackThread = SDL_TRUE;
- impl->HasCaptureSupport = SDL_TRUE;
- return SDL_TRUE; /* this audio target is available. */
- }
- AudioBootStrap COREAUDIO_bootstrap = {
- "coreaudio", "CoreAudio", COREAUDIO_Init, SDL_FALSE
- };
- #endif /* SDL_AUDIO_DRIVER_COREAUDIO */
- /* vi: set ts=4 sw=4 expandtab: */
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