SDL_video.h 80 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * # CategoryVideo
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include "SDL_stdinc.h"
  26. #include "SDL_pixels.h"
  27. #include "SDL_rect.h"
  28. #include "SDL_surface.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes
  38. * \sa SDL_GetDisplayMode
  39. * \sa SDL_GetDesktopDisplayMode
  40. * \sa SDL_GetCurrentDisplayMode
  41. * \sa SDL_GetClosestDisplayMode
  42. * \sa SDL_SetWindowDisplayMode
  43. * \sa SDL_GetWindowDisplayMode
  44. */
  45. typedef struct SDL_DisplayMode
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * The opaque type used to identify a window.
  55. *
  56. * \sa SDL_CreateWindow
  57. * \sa SDL_CreateWindowFrom
  58. * \sa SDL_DestroyWindow
  59. * \sa SDL_FlashWindow
  60. * \sa SDL_GetWindowData
  61. * \sa SDL_GetWindowFlags
  62. * \sa SDL_GetWindowGrab
  63. * \sa SDL_GetWindowKeyboardGrab
  64. * \sa SDL_GetWindowMouseGrab
  65. * \sa SDL_GetWindowPosition
  66. * \sa SDL_GetWindowSize
  67. * \sa SDL_GetWindowTitle
  68. * \sa SDL_HideWindow
  69. * \sa SDL_MaximizeWindow
  70. * \sa SDL_MinimizeWindow
  71. * \sa SDL_RaiseWindow
  72. * \sa SDL_RestoreWindow
  73. * \sa SDL_SetWindowData
  74. * \sa SDL_SetWindowFullscreen
  75. * \sa SDL_SetWindowGrab
  76. * \sa SDL_SetWindowKeyboardGrab
  77. * \sa SDL_SetWindowMouseGrab
  78. * \sa SDL_SetWindowIcon
  79. * \sa SDL_SetWindowPosition
  80. * \sa SDL_SetWindowSize
  81. * \sa SDL_SetWindowBordered
  82. * \sa SDL_SetWindowResizable
  83. * \sa SDL_SetWindowTitle
  84. * \sa SDL_ShowWindow
  85. */
  86. typedef struct SDL_Window SDL_Window;
  87. /**
  88. * The flags on a window
  89. *
  90. * \sa SDL_GetWindowFlags
  91. */
  92. typedef enum SDL_WindowFlags
  93. {
  94. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  95. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  96. SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
  97. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  98. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  99. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  100. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  101. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  102. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  103. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  104. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  105. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  106. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  107. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  108. On macOS NSHighResolutionCapable must be set true in the
  109. application's Info.plist for this to have any effect. */
  110. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  111. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  112. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  113. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  114. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  115. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  116. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  117. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  118. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  119. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  120. } SDL_WindowFlags;
  121. /**
  122. * Used to indicate that you don't care what the window position is.
  123. */
  124. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  125. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  126. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  127. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  128. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  129. /**
  130. * Used to indicate that the window position should be centered.
  131. */
  132. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  133. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  134. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  135. #define SDL_WINDOWPOS_ISCENTERED(X) \
  136. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  137. /**
  138. * Event subtype for window events
  139. */
  140. typedef enum SDL_WindowEventID
  141. {
  142. SDL_WINDOWEVENT_NONE, /**< Never used */
  143. SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
  144. SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
  145. SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
  146. redrawn */
  147. SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
  148. */
  149. SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
  150. SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
  151. a result of an API call or through the
  152. system or user changing the window size. */
  153. SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
  154. SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
  155. SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
  156. and position */
  157. SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
  158. SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
  159. SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
  160. SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
  161. SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
  162. SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
  163. SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
  164. SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
  165. SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
  166. } SDL_WindowEventID;
  167. /**
  168. * Event subtype for display events
  169. */
  170. typedef enum SDL_DisplayEventID
  171. {
  172. SDL_DISPLAYEVENT_NONE, /**< Never used */
  173. SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
  174. SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
  175. SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */
  176. SDL_DISPLAYEVENT_MOVED /**< Display has changed position */
  177. } SDL_DisplayEventID;
  178. /**
  179. * Display orientation
  180. */
  181. typedef enum SDL_DisplayOrientation
  182. {
  183. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  184. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  185. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  186. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  187. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  188. } SDL_DisplayOrientation;
  189. /**
  190. * Window flash operation
  191. */
  192. typedef enum SDL_FlashOperation
  193. {
  194. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  195. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  196. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  197. } SDL_FlashOperation;
  198. /**
  199. * An opaque handle to an OpenGL context.
  200. *
  201. * \sa SDL_GL_CreateContext
  202. */
  203. typedef void *SDL_GLContext;
  204. /**
  205. * OpenGL configuration attributes
  206. */
  207. typedef enum SDL_GLattr
  208. {
  209. SDL_GL_RED_SIZE,
  210. SDL_GL_GREEN_SIZE,
  211. SDL_GL_BLUE_SIZE,
  212. SDL_GL_ALPHA_SIZE,
  213. SDL_GL_BUFFER_SIZE,
  214. SDL_GL_DOUBLEBUFFER,
  215. SDL_GL_DEPTH_SIZE,
  216. SDL_GL_STENCIL_SIZE,
  217. SDL_GL_ACCUM_RED_SIZE,
  218. SDL_GL_ACCUM_GREEN_SIZE,
  219. SDL_GL_ACCUM_BLUE_SIZE,
  220. SDL_GL_ACCUM_ALPHA_SIZE,
  221. SDL_GL_STEREO,
  222. SDL_GL_MULTISAMPLEBUFFERS,
  223. SDL_GL_MULTISAMPLESAMPLES,
  224. SDL_GL_ACCELERATED_VISUAL,
  225. SDL_GL_RETAINED_BACKING,
  226. SDL_GL_CONTEXT_MAJOR_VERSION,
  227. SDL_GL_CONTEXT_MINOR_VERSION,
  228. SDL_GL_CONTEXT_EGL,
  229. SDL_GL_CONTEXT_FLAGS,
  230. SDL_GL_CONTEXT_PROFILE_MASK,
  231. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  232. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  233. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  234. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  235. SDL_GL_CONTEXT_NO_ERROR,
  236. SDL_GL_FLOATBUFFERS
  237. } SDL_GLattr;
  238. typedef enum SDL_GLprofile
  239. {
  240. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  241. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  242. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  243. } SDL_GLprofile;
  244. typedef enum SDL_GLcontextFlag
  245. {
  246. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  247. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  248. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  249. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  250. } SDL_GLcontextFlag;
  251. typedef enum SDL_GLcontextReleaseFlag
  252. {
  253. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  254. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  255. } SDL_GLcontextReleaseFlag;
  256. typedef enum SDL_GLContextResetNotification
  257. {
  258. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  259. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  260. } SDL_GLContextResetNotification;
  261. /* Function prototypes */
  262. /**
  263. * Get the number of video drivers compiled into SDL.
  264. *
  265. * \returns a number >= 1 on success or a negative error code on failure; call
  266. * SDL_GetError() for more information.
  267. *
  268. * \since This function is available since SDL 2.0.0.
  269. *
  270. * \sa SDL_GetVideoDriver
  271. */
  272. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  273. /**
  274. * Get the name of a built in video driver.
  275. *
  276. * The video drivers are presented in the order in which they are normally
  277. * checked during initialization.
  278. *
  279. * \param index the index of a video driver.
  280. * \returns the name of the video driver with the given **index**.
  281. *
  282. * \since This function is available since SDL 2.0.0.
  283. *
  284. * \sa SDL_GetNumVideoDrivers
  285. */
  286. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  287. /**
  288. * Initialize the video subsystem, optionally specifying a video driver.
  289. *
  290. * This function initializes the video subsystem, setting up a connection to
  291. * the window manager, etc, and determines the available display modes and
  292. * pixel formats, but does not initialize a window or graphics mode.
  293. *
  294. * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
  295. * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
  296. * before calling SDL_Quit().
  297. *
  298. * It is safe to call this function multiple times. SDL_VideoInit() will call
  299. * SDL_VideoQuit() itself if the video subsystem has already been initialized.
  300. *
  301. * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
  302. * specific `driver_name`.
  303. *
  304. * \param driver_name the name of a video driver to initialize, or NULL for
  305. * the default driver.
  306. * \returns 0 on success or a negative error code on failure; call
  307. * SDL_GetError() for more information.
  308. *
  309. * \since This function is available since SDL 2.0.0.
  310. *
  311. * \sa SDL_GetNumVideoDrivers
  312. * \sa SDL_GetVideoDriver
  313. * \sa SDL_InitSubSystem
  314. * \sa SDL_VideoQuit
  315. */
  316. extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
  317. /**
  318. * Shut down the video subsystem, if initialized with SDL_VideoInit().
  319. *
  320. * This function closes all windows, and restores the original video mode.
  321. *
  322. * \since This function is available since SDL 2.0.0.
  323. *
  324. * \sa SDL_VideoInit
  325. */
  326. extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
  327. /**
  328. * Get the name of the currently initialized video driver.
  329. *
  330. * \returns the name of the current video driver or NULL if no driver has been
  331. * initialized.
  332. *
  333. * \since This function is available since SDL 2.0.0.
  334. *
  335. * \sa SDL_GetNumVideoDrivers
  336. * \sa SDL_GetVideoDriver
  337. */
  338. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  339. /**
  340. * Get the number of available video displays.
  341. *
  342. * \returns a number >= 1 or a negative error code on failure; call
  343. * SDL_GetError() for more information.
  344. *
  345. * \since This function is available since SDL 2.0.0.
  346. *
  347. * \sa SDL_GetDisplayBounds
  348. */
  349. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  350. /**
  351. * Get the name of a display in UTF-8 encoding.
  352. *
  353. * \param displayIndex the index of display from which the name should be
  354. * queried.
  355. * \returns the name of a display or NULL for an invalid display index or
  356. * failure; call SDL_GetError() for more information.
  357. *
  358. * \since This function is available since SDL 2.0.0.
  359. *
  360. * \sa SDL_GetNumVideoDisplays
  361. */
  362. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  363. /**
  364. * Get the desktop area represented by a display.
  365. *
  366. * The primary display (`displayIndex` zero) is always located at 0,0.
  367. *
  368. * \param displayIndex the index of the display to query.
  369. * \param rect the SDL_Rect structure filled in with the display bounds.
  370. * \returns 0 on success or a negative error code on failure; call
  371. * SDL_GetError() for more information.
  372. *
  373. * \since This function is available since SDL 2.0.0.
  374. *
  375. * \sa SDL_GetNumVideoDisplays
  376. */
  377. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  378. /**
  379. * Get the usable desktop area represented by a display.
  380. *
  381. * The primary display (`displayIndex` zero) is always located at 0,0.
  382. *
  383. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  384. * reserved by the system removed. For example, on Apple's macOS, this
  385. * subtracts the area occupied by the menu bar and dock.
  386. *
  387. * Setting a window to be fullscreen generally bypasses these unusable areas,
  388. * so these are good guidelines for the maximum space available to a
  389. * non-fullscreen window.
  390. *
  391. * The parameter `rect` is ignored if it is NULL.
  392. *
  393. * This function also returns -1 if the parameter `displayIndex` is out of
  394. * range.
  395. *
  396. * \param displayIndex the index of the display to query the usable bounds
  397. * from.
  398. * \param rect the SDL_Rect structure filled in with the display bounds.
  399. * \returns 0 on success or a negative error code on failure; call
  400. * SDL_GetError() for more information.
  401. *
  402. * \since This function is available since SDL 2.0.5.
  403. *
  404. * \sa SDL_GetDisplayBounds
  405. * \sa SDL_GetNumVideoDisplays
  406. */
  407. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  408. /**
  409. * Get the dots/pixels-per-inch for a display.
  410. *
  411. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  412. * appropriate parameter is non-NULL.
  413. *
  414. * A failure of this function usually means that either no DPI information is
  415. * available or the `displayIndex` is out of range.
  416. *
  417. * **WARNING**: This reports the DPI that the hardware reports, and it is not
  418. * always reliable! It is almost always better to use SDL_GetWindowSize() to
  419. * find the window size, which might be in logical points instead of pixels,
  420. * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
  421. * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
  422. * the two values to get an actual scaling value between the two. We will be
  423. * rethinking how high-dpi details should be managed in SDL3 to make things
  424. * more consistent, reliable, and clear.
  425. *
  426. * \param displayIndex the index of the display from which DPI information
  427. * should be queried.
  428. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  429. * be NULL.
  430. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  431. * be NULL.
  432. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  433. * be NULL.
  434. * \returns 0 on success or a negative error code on failure; call
  435. * SDL_GetError() for more information.
  436. *
  437. * \since This function is available since SDL 2.0.4.
  438. *
  439. * \sa SDL_GetNumVideoDisplays
  440. */
  441. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  442. /**
  443. * Get the orientation of a display.
  444. *
  445. * \param displayIndex the index of the display to query.
  446. * \returns The SDL_DisplayOrientation enum value of the display, or
  447. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  448. *
  449. * \since This function is available since SDL 2.0.9.
  450. *
  451. * \sa SDL_GetNumVideoDisplays
  452. */
  453. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  454. /**
  455. * Get the number of available display modes.
  456. *
  457. * The `displayIndex` needs to be in the range from 0 to
  458. * SDL_GetNumVideoDisplays() - 1.
  459. *
  460. * \param displayIndex the index of the display to query.
  461. * \returns a number >= 1 on success or a negative error code on failure; call
  462. * SDL_GetError() for more information.
  463. *
  464. * \since This function is available since SDL 2.0.0.
  465. *
  466. * \sa SDL_GetDisplayMode
  467. * \sa SDL_GetNumVideoDisplays
  468. */
  469. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  470. /**
  471. * Get information about a specific display mode.
  472. *
  473. * The display modes are sorted in this priority:
  474. *
  475. * - width -> largest to smallest
  476. * - height -> largest to smallest
  477. * - bits per pixel -> more colors to fewer colors
  478. * - packed pixel layout -> largest to smallest
  479. * - refresh rate -> highest to lowest
  480. *
  481. * \param displayIndex the index of the display to query.
  482. * \param modeIndex the index of the display mode to query.
  483. * \param mode an SDL_DisplayMode structure filled in with the mode at
  484. * `modeIndex`.
  485. * \returns 0 on success or a negative error code on failure; call
  486. * SDL_GetError() for more information.
  487. *
  488. * \since This function is available since SDL 2.0.0.
  489. *
  490. * \sa SDL_GetNumDisplayModes
  491. */
  492. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  493. SDL_DisplayMode * mode);
  494. /**
  495. * Get information about the desktop's display mode.
  496. *
  497. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  498. * when SDL runs fullscreen and has changed the resolution. In that case this
  499. * function will return the previous native display mode, and not the current
  500. * display mode.
  501. *
  502. * \param displayIndex the index of the display to query.
  503. * \param mode an SDL_DisplayMode structure filled in with the current display
  504. * mode.
  505. * \returns 0 on success or a negative error code on failure; call
  506. * SDL_GetError() for more information.
  507. *
  508. * \since This function is available since SDL 2.0.0.
  509. *
  510. * \sa SDL_GetCurrentDisplayMode
  511. * \sa SDL_GetDisplayMode
  512. * \sa SDL_SetWindowDisplayMode
  513. */
  514. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  515. /**
  516. * Get information about the current display mode.
  517. *
  518. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  519. * when SDL runs fullscreen and has changed the resolution. In that case this
  520. * function will return the current display mode, and not the previous native
  521. * display mode.
  522. *
  523. * \param displayIndex the index of the display to query.
  524. * \param mode an SDL_DisplayMode structure filled in with the current display
  525. * mode.
  526. * \returns 0 on success or a negative error code on failure; call
  527. * SDL_GetError() for more information.
  528. *
  529. * \since This function is available since SDL 2.0.0.
  530. *
  531. * \sa SDL_GetDesktopDisplayMode
  532. * \sa SDL_GetDisplayMode
  533. * \sa SDL_GetNumVideoDisplays
  534. * \sa SDL_SetWindowDisplayMode
  535. */
  536. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  537. /**
  538. * Get the closest match to the requested display mode.
  539. *
  540. * The available display modes are scanned and `closest` is filled in with the
  541. * closest mode matching the requested mode and returned. The mode format and
  542. * refresh rate default to the desktop mode if they are set to 0. The modes
  543. * are scanned with size being first priority, format being second priority,
  544. * and finally checking the refresh rate. If all the available modes are too
  545. * small, then NULL is returned.
  546. *
  547. * \param displayIndex the index of the display to query.
  548. * \param mode an SDL_DisplayMode structure containing the desired display
  549. * mode.
  550. * \param closest an SDL_DisplayMode structure filled in with the closest
  551. * match of the available display modes.
  552. * \returns the passed in value `closest` or NULL if no matching video mode
  553. * was available; call SDL_GetError() for more information.
  554. *
  555. * \since This function is available since SDL 2.0.0.
  556. *
  557. * \sa SDL_GetDisplayMode
  558. * \sa SDL_GetNumDisplayModes
  559. */
  560. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  561. /**
  562. * Get the index of the display containing a point
  563. *
  564. * \param point the point to query.
  565. * \returns the index of the display containing the point or a negative error
  566. * code on failure; call SDL_GetError() for more information.
  567. *
  568. * \since This function is available since SDL 2.24.0.
  569. *
  570. * \sa SDL_GetDisplayBounds
  571. * \sa SDL_GetNumVideoDisplays
  572. */
  573. extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
  574. /**
  575. * Get the index of the display primarily containing a rect
  576. *
  577. * \param rect the rect to query.
  578. * \returns the index of the display entirely containing the rect or closest
  579. * to the center of the rect on success or a negative error code on
  580. * failure; call SDL_GetError() for more information.
  581. *
  582. * \since This function is available since SDL 2.24.0.
  583. *
  584. * \sa SDL_GetDisplayBounds
  585. * \sa SDL_GetNumVideoDisplays
  586. */
  587. extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
  588. /**
  589. * Get the index of the display associated with a window.
  590. *
  591. * \param window the window to query.
  592. * \returns the index of the display containing the center of the window on
  593. * success or a negative error code on failure; call SDL_GetError()
  594. * for more information.
  595. *
  596. * \since This function is available since SDL 2.0.0.
  597. *
  598. * \sa SDL_GetDisplayBounds
  599. * \sa SDL_GetNumVideoDisplays
  600. */
  601. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  602. /**
  603. * Set the display mode to use when a window is visible at fullscreen.
  604. *
  605. * This only affects the display mode used when the window is fullscreen. To
  606. * change the window size when the window is not fullscreen, use
  607. * SDL_SetWindowSize().
  608. *
  609. * \param window the window to affect.
  610. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  611. * NULL to use the window's dimensions and the desktop's format
  612. * and refresh rate.
  613. * \returns 0 on success or a negative error code on failure; call
  614. * SDL_GetError() for more information.
  615. *
  616. * \since This function is available since SDL 2.0.0.
  617. *
  618. * \sa SDL_GetWindowDisplayMode
  619. * \sa SDL_SetWindowFullscreen
  620. */
  621. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  622. const SDL_DisplayMode * mode);
  623. /**
  624. * Query the display mode to use when a window is visible at fullscreen.
  625. *
  626. * \param window the window to query.
  627. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  628. * display mode.
  629. * \returns 0 on success or a negative error code on failure; call
  630. * SDL_GetError() for more information.
  631. *
  632. * \since This function is available since SDL 2.0.0.
  633. *
  634. * \sa SDL_SetWindowDisplayMode
  635. * \sa SDL_SetWindowFullscreen
  636. */
  637. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  638. SDL_DisplayMode * mode);
  639. /**
  640. * Get the raw ICC profile data for the screen the window is currently on.
  641. *
  642. * Data returned should be freed with SDL_free.
  643. *
  644. * \param window the window to query.
  645. * \param size the size of the ICC profile.
  646. * \returns the raw ICC profile data on success or NULL on failure; call
  647. * SDL_GetError() for more information.
  648. *
  649. * \since This function is available since SDL 2.0.18.
  650. */
  651. extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
  652. /**
  653. * Get the pixel format associated with the window.
  654. *
  655. * \param window the window to query.
  656. * \returns the pixel format of the window on success or
  657. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  658. * information.
  659. *
  660. * \since This function is available since SDL 2.0.0.
  661. */
  662. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  663. /**
  664. * Create a window with the specified position, dimensions, and flags.
  665. *
  666. * `flags` may be any of the following OR'd together:
  667. *
  668. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  669. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  670. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  671. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  672. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  673. * - `SDL_WINDOW_HIDDEN`: window is not visible
  674. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  675. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  676. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  677. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  678. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  679. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  680. * supported (>= SDL 2.0.1)
  681. *
  682. * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  683. * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
  684. * queried later using SDL_GetWindowFlags().
  685. *
  686. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  687. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  688. *
  689. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  690. * in pixels may differ from its size in screen coordinates on platforms with
  691. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  692. * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
  693. * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
  694. * when this flag is set, the drawable size can vary after the window is
  695. * created and should be queried after major window events such as when the
  696. * window is resized or moved between displays.
  697. *
  698. * If the window is set fullscreen, the width and height parameters `w` and
  699. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  700. * still fail. Window size is actually limited to 16384 x 16384 for all
  701. * platforms at window creation.
  702. *
  703. * If the window is created with any of the SDL_WINDOW_OPENGL or
  704. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  705. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  706. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  707. *
  708. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  709. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  710. *
  711. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  712. * SDL_CreateWindow() will fail.
  713. *
  714. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  715. * loader or link to a dynamic library version. This limitation may be removed
  716. * in a future version of SDL.
  717. *
  718. * \param title the title of the window, in UTF-8 encoding.
  719. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  720. * `SDL_WINDOWPOS_UNDEFINED`.
  721. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  722. * `SDL_WINDOWPOS_UNDEFINED`.
  723. * \param w the width of the window, in screen coordinates.
  724. * \param h the height of the window, in screen coordinates.
  725. * \param flags 0, or one or more SDL_WindowFlags OR'd together.
  726. * \returns the `SDL_Window` that was created or NULL on failure; call
  727. * SDL_GetError() for more information.
  728. *
  729. * \since This function is available since SDL 2.0.0.
  730. *
  731. * \sa SDL_CreateWindowFrom
  732. * \sa SDL_DestroyWindow
  733. */
  734. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  735. int x, int y, int w,
  736. int h, Uint32 flags);
  737. /**
  738. * Create an SDL window from an existing native window.
  739. *
  740. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  741. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  742. * before using SDL_CreateWindowFrom().
  743. *
  744. * \param data a pointer to driver-dependent window creation data, typically
  745. * your native window cast to a void*.
  746. * \returns the window that was created or NULL on failure; call
  747. * SDL_GetError() for more information.
  748. *
  749. * \since This function is available since SDL 2.0.0.
  750. *
  751. * \sa SDL_CreateWindow
  752. * \sa SDL_DestroyWindow
  753. */
  754. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  755. /**
  756. * Get the numeric ID of a window.
  757. *
  758. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  759. * these events to specific SDL_Window objects.
  760. *
  761. * \param window the window to query.
  762. * \returns the ID of the window on success or 0 on failure; call
  763. * SDL_GetError() for more information.
  764. *
  765. * \since This function is available since SDL 2.0.0.
  766. *
  767. * \sa SDL_GetWindowFromID
  768. */
  769. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  770. /**
  771. * Get a window from a stored ID.
  772. *
  773. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  774. * these events to specific SDL_Window objects.
  775. *
  776. * \param id the ID of the window.
  777. * \returns the window associated with `id` or NULL if it doesn't exist; call
  778. * SDL_GetError() for more information.
  779. *
  780. * \since This function is available since SDL 2.0.0.
  781. *
  782. * \sa SDL_GetWindowID
  783. */
  784. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  785. /**
  786. * Get the window flags.
  787. *
  788. * \param window the window to query.
  789. * \returns a mask of the SDL_WindowFlags associated with `window`.
  790. *
  791. * \since This function is available since SDL 2.0.0.
  792. *
  793. * \sa SDL_CreateWindow
  794. * \sa SDL_HideWindow
  795. * \sa SDL_MaximizeWindow
  796. * \sa SDL_MinimizeWindow
  797. * \sa SDL_SetWindowFullscreen
  798. * \sa SDL_SetWindowGrab
  799. * \sa SDL_ShowWindow
  800. */
  801. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  802. /**
  803. * Set the title of a window.
  804. *
  805. * This string is expected to be in UTF-8 encoding.
  806. *
  807. * \param window the window to change.
  808. * \param title the desired window title in UTF-8 format.
  809. *
  810. * \since This function is available since SDL 2.0.0.
  811. *
  812. * \sa SDL_GetWindowTitle
  813. */
  814. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  815. const char *title);
  816. /**
  817. * Get the title of a window.
  818. *
  819. * \param window the window to query.
  820. * \returns the title of the window in UTF-8 format or "" if there is no
  821. * title.
  822. *
  823. * \since This function is available since SDL 2.0.0.
  824. *
  825. * \sa SDL_SetWindowTitle
  826. */
  827. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  828. /**
  829. * Set the icon for a window.
  830. *
  831. * \param window the window to change.
  832. * \param icon an SDL_Surface structure containing the icon for the window.
  833. *
  834. * \since This function is available since SDL 2.0.0.
  835. */
  836. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  837. SDL_Surface * icon);
  838. /**
  839. * Associate an arbitrary named pointer with a window.
  840. *
  841. * `name` is case-sensitive.
  842. *
  843. * \param window the window to associate with the pointer.
  844. * \param name the name of the pointer.
  845. * \param userdata the associated pointer.
  846. * \returns the previous value associated with `name`.
  847. *
  848. * \since This function is available since SDL 2.0.0.
  849. *
  850. * \sa SDL_GetWindowData
  851. */
  852. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  853. const char *name,
  854. void *userdata);
  855. /**
  856. * Retrieve the data pointer associated with a window.
  857. *
  858. * \param window the window to query.
  859. * \param name the name of the pointer.
  860. * \returns the value associated with `name`.
  861. *
  862. * \since This function is available since SDL 2.0.0.
  863. *
  864. * \sa SDL_SetWindowData
  865. */
  866. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  867. const char *name);
  868. /**
  869. * Set the position of a window.
  870. *
  871. * The window coordinate origin is the upper left of the display.
  872. *
  873. * \param window the window to reposition.
  874. * \param x the x coordinate of the window in screen coordinates, or
  875. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`.
  876. * \param y the y coordinate of the window in screen coordinates, or
  877. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`.
  878. *
  879. * \since This function is available since SDL 2.0.0.
  880. *
  881. * \sa SDL_GetWindowPosition
  882. */
  883. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  884. int x, int y);
  885. /**
  886. * Get the position of a window.
  887. *
  888. * If you do not need the value for one of the positions a NULL may be passed
  889. * in the `x` or `y` parameter.
  890. *
  891. * \param window the window to query.
  892. * \param x a pointer filled in with the x position of the window, in screen
  893. * coordinates, may be NULL.
  894. * \param y a pointer filled in with the y position of the window, in screen
  895. * coordinates, may be NULL.
  896. *
  897. * \since This function is available since SDL 2.0.0.
  898. *
  899. * \sa SDL_SetWindowPosition
  900. */
  901. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  902. int *x, int *y);
  903. /**
  904. * Set the size of a window's client area.
  905. *
  906. * The window size in screen coordinates may differ from the size in pixels,
  907. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  908. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  909. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  910. *
  911. * Fullscreen windows automatically match the size of the display mode, and
  912. * you should use SDL_SetWindowDisplayMode() to change their size.
  913. *
  914. * \param window the window to change.
  915. * \param w the width of the window in pixels, in screen coordinates, must be
  916. * > 0.
  917. * \param h the height of the window in pixels, in screen coordinates, must be
  918. * > 0.
  919. *
  920. * \since This function is available since SDL 2.0.0.
  921. *
  922. * \sa SDL_GetWindowSize
  923. * \sa SDL_SetWindowDisplayMode
  924. */
  925. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  926. int h);
  927. /**
  928. * Get the size of a window's client area.
  929. *
  930. * NULL can safely be passed as the `w` or `h` parameter if the width or
  931. * height value is not desired.
  932. *
  933. * The window size in screen coordinates may differ from the size in pixels,
  934. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  935. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
  936. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  937. * real client area size in pixels.
  938. *
  939. * \param window the window to query the width and height from.
  940. * \param w a pointer filled in with the width of the window, in screen
  941. * coordinates, may be NULL.
  942. * \param h a pointer filled in with the height of the window, in screen
  943. * coordinates, may be NULL.
  944. *
  945. * \since This function is available since SDL 2.0.0.
  946. *
  947. * \sa SDL_GL_GetDrawableSize
  948. * \sa SDL_Vulkan_GetDrawableSize
  949. * \sa SDL_SetWindowSize
  950. */
  951. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  952. int *h);
  953. /**
  954. * Get the size of a window's borders (decorations) around the client area.
  955. *
  956. * Note: If this function fails (returns -1), the size values will be
  957. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  958. * window in question was borderless.
  959. *
  960. * Note: This function may fail on systems where the window has not yet been
  961. * decorated by the display server (for example, immediately after calling
  962. * SDL_CreateWindow). It is recommended that you wait at least until the
  963. * window has been presented and composited, so that the window system has a
  964. * chance to decorate the window and provide the border dimensions to SDL.
  965. *
  966. * This function also returns -1 if getting the information is not supported.
  967. *
  968. * \param window the window to query the size values of the border
  969. * (decorations) from.
  970. * \param top pointer to variable for storing the size of the top border; NULL
  971. * is permitted.
  972. * \param left pointer to variable for storing the size of the left border;
  973. * NULL is permitted.
  974. * \param bottom pointer to variable for storing the size of the bottom
  975. * border; NULL is permitted.
  976. * \param right pointer to variable for storing the size of the right border;
  977. * NULL is permitted.
  978. * \returns 0 on success or a negative error code on failure; call
  979. * SDL_GetError() for more information.
  980. *
  981. * \since This function is available since SDL 2.0.5.
  982. *
  983. * \sa SDL_GetWindowSize
  984. */
  985. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  986. int *top, int *left,
  987. int *bottom, int *right);
  988. /**
  989. * Get the size of a window in pixels.
  990. *
  991. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  992. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  993. * platform with high-DPI support (Apple calls this "Retina"), and not
  994. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  995. *
  996. * \param window the window from which the drawable size should be queried.
  997. * \param w a pointer to variable for storing the width in pixels, may be
  998. * NULL.
  999. * \param h a pointer to variable for storing the height in pixels, may be
  1000. * NULL.
  1001. *
  1002. * \since This function is available since SDL 2.26.0.
  1003. *
  1004. * \sa SDL_CreateWindow
  1005. * \sa SDL_GetWindowSize
  1006. */
  1007. extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
  1008. int *w, int *h);
  1009. /**
  1010. * Set the minimum size of a window's client area.
  1011. *
  1012. * \param window the window to change.
  1013. * \param min_w the minimum width of the window in pixels.
  1014. * \param min_h the minimum height of the window in pixels.
  1015. *
  1016. * \since This function is available since SDL 2.0.0.
  1017. *
  1018. * \sa SDL_GetWindowMinimumSize
  1019. * \sa SDL_SetWindowMaximumSize
  1020. */
  1021. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  1022. int min_w, int min_h);
  1023. /**
  1024. * Get the minimum size of a window's client area.
  1025. *
  1026. * \param window the window to query.
  1027. * \param w a pointer filled in with the minimum width of the window, may be
  1028. * NULL.
  1029. * \param h a pointer filled in with the minimum height of the window, may be
  1030. * NULL.
  1031. *
  1032. * \since This function is available since SDL 2.0.0.
  1033. *
  1034. * \sa SDL_GetWindowMaximumSize
  1035. * \sa SDL_SetWindowMinimumSize
  1036. */
  1037. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  1038. int *w, int *h);
  1039. /**
  1040. * Set the maximum size of a window's client area.
  1041. *
  1042. * \param window the window to change.
  1043. * \param max_w the maximum width of the window in pixels.
  1044. * \param max_h the maximum height of the window in pixels.
  1045. *
  1046. * \since This function is available since SDL 2.0.0.
  1047. *
  1048. * \sa SDL_GetWindowMaximumSize
  1049. * \sa SDL_SetWindowMinimumSize
  1050. */
  1051. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  1052. int max_w, int max_h);
  1053. /**
  1054. * Get the maximum size of a window's client area.
  1055. *
  1056. * \param window the window to query.
  1057. * \param w a pointer filled in with the maximum width of the window, may be
  1058. * NULL.
  1059. * \param h a pointer filled in with the maximum height of the window, may be
  1060. * NULL.
  1061. *
  1062. * \since This function is available since SDL 2.0.0.
  1063. *
  1064. * \sa SDL_GetWindowMinimumSize
  1065. * \sa SDL_SetWindowMaximumSize
  1066. */
  1067. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  1068. int *w, int *h);
  1069. /**
  1070. * Set the border state of a window.
  1071. *
  1072. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1073. * or remove the border from the actual window. This is a no-op if the
  1074. * window's border already matches the requested state.
  1075. *
  1076. * You can't change the border state of a fullscreen window.
  1077. *
  1078. * \param window the window of which to change the border state.
  1079. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
  1080. *
  1081. * \since This function is available since SDL 2.0.0.
  1082. *
  1083. * \sa SDL_GetWindowFlags
  1084. */
  1085. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  1086. SDL_bool bordered);
  1087. /**
  1088. * Set the user-resizable state of a window.
  1089. *
  1090. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1091. * allow/disallow user resizing of the window. This is a no-op if the window's
  1092. * resizable state already matches the requested state.
  1093. *
  1094. * You can't change the resizable state of a fullscreen window.
  1095. *
  1096. * \param window the window of which to change the resizable state.
  1097. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
  1098. *
  1099. * \since This function is available since SDL 2.0.5.
  1100. *
  1101. * \sa SDL_GetWindowFlags
  1102. */
  1103. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  1104. SDL_bool resizable);
  1105. /**
  1106. * Set the window to always be above the others.
  1107. *
  1108. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1109. * will bring the window to the front and keep the window above the rest.
  1110. *
  1111. * \param window The window of which to change the always on top state.
  1112. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1113. * disable.
  1114. *
  1115. * \since This function is available since SDL 2.0.16.
  1116. *
  1117. * \sa SDL_GetWindowFlags
  1118. */
  1119. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  1120. SDL_bool on_top);
  1121. /**
  1122. * Show a window.
  1123. *
  1124. * \param window the window to show.
  1125. *
  1126. * \since This function is available since SDL 2.0.0.
  1127. *
  1128. * \sa SDL_HideWindow
  1129. * \sa SDL_RaiseWindow
  1130. */
  1131. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  1132. /**
  1133. * Hide a window.
  1134. *
  1135. * \param window the window to hide.
  1136. *
  1137. * \since This function is available since SDL 2.0.0.
  1138. *
  1139. * \sa SDL_ShowWindow
  1140. */
  1141. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  1142. /**
  1143. * Raise a window above other windows and set the input focus.
  1144. *
  1145. * \param window the window to raise.
  1146. *
  1147. * \since This function is available since SDL 2.0.0.
  1148. */
  1149. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  1150. /**
  1151. * Make a window as large as possible.
  1152. *
  1153. * \param window the window to maximize.
  1154. *
  1155. * \since This function is available since SDL 2.0.0.
  1156. *
  1157. * \sa SDL_MinimizeWindow
  1158. * \sa SDL_RestoreWindow
  1159. */
  1160. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1161. /**
  1162. * Minimize a window to an iconic representation.
  1163. *
  1164. * \param window the window to minimize.
  1165. *
  1166. * \since This function is available since SDL 2.0.0.
  1167. *
  1168. * \sa SDL_MaximizeWindow
  1169. * \sa SDL_RestoreWindow
  1170. */
  1171. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1172. /**
  1173. * Restore the size and position of a minimized or maximized window.
  1174. *
  1175. * \param window the window to restore.
  1176. *
  1177. * \since This function is available since SDL 2.0.0.
  1178. *
  1179. * \sa SDL_MaximizeWindow
  1180. * \sa SDL_MinimizeWindow
  1181. */
  1182. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1183. /**
  1184. * Set a window's fullscreen state.
  1185. *
  1186. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1187. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1188. * that takes the size of the desktop; and 0 for windowed mode.
  1189. *
  1190. * Note that for some renderers, this function may trigger an
  1191. * SDL_RENDER_TARGETS_RESET event. Your application should be prepared to
  1192. * handle this event by reuploading textures!
  1193. *
  1194. * \param window the window to change.
  1195. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0.
  1196. * \returns 0 on success or a negative error code on failure; call
  1197. * SDL_GetError() for more information.
  1198. *
  1199. * \since This function is available since SDL 2.0.0.
  1200. *
  1201. * \sa SDL_GetWindowDisplayMode
  1202. * \sa SDL_SetWindowDisplayMode
  1203. */
  1204. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1205. Uint32 flags);
  1206. /**
  1207. * Return whether the window has a surface associated with it.
  1208. *
  1209. * \returns SDL_TRUE if there is a surface associated with the window, or
  1210. * SDL_FALSE otherwise.
  1211. *
  1212. * \since This function is available since SDL 2.28.0.
  1213. *
  1214. * \sa SDL_GetWindowSurface
  1215. */
  1216. extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
  1217. /**
  1218. * Get the SDL surface associated with the window.
  1219. *
  1220. * A new surface will be created with the optimal format for the window, if
  1221. * necessary. This surface will be freed when the window is destroyed. Do not
  1222. * free this surface.
  1223. *
  1224. * This surface will be invalidated if the window is resized. After resizing a
  1225. * window this function must be called again to return a valid surface.
  1226. *
  1227. * Note that on some platforms the pixels pointer of the surface may be
  1228. * modified after each call to SDL_UpdateWindowSurface(), so that the platform
  1229. * code can implement efficient double or triple buffering.
  1230. *
  1231. * You may not combine this with 3D or the rendering API on this window.
  1232. *
  1233. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1234. *
  1235. * \param window the window to query.
  1236. * \returns the surface associated with the window, or NULL on failure; call
  1237. * SDL_GetError() for more information.
  1238. *
  1239. * \since This function is available since SDL 2.0.0.
  1240. *
  1241. * \sa SDL_DestroyWindowSurface
  1242. * \sa SDL_HasWindowSurface
  1243. * \sa SDL_UpdateWindowSurface
  1244. * \sa SDL_UpdateWindowSurfaceRects
  1245. */
  1246. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1247. /**
  1248. * Copy the window surface to the screen.
  1249. *
  1250. * This is the function you use to reflect any changes to the surface on the
  1251. * screen.
  1252. *
  1253. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1254. *
  1255. * \param window the window to update.
  1256. * \returns 0 on success or a negative error code on failure; call
  1257. * SDL_GetError() for more information.
  1258. *
  1259. * \since This function is available since SDL 2.0.0.
  1260. *
  1261. * \sa SDL_GetWindowSurface
  1262. * \sa SDL_UpdateWindowSurfaceRects
  1263. */
  1264. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1265. /**
  1266. * Copy areas of the window surface to the screen.
  1267. *
  1268. * This is the function you use to reflect changes to portions of the surface
  1269. * on the screen.
  1270. *
  1271. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1272. *
  1273. * Note that this function will update _at least_ the rectangles specified,
  1274. * but this is only intended as an optimization; in practice, this might
  1275. * update more of the screen (or all of the screen!), depending on what method
  1276. * SDL uses to send pixels to the system.
  1277. *
  1278. * \param window the window to update.
  1279. * \param rects an array of SDL_Rect structures representing areas of the
  1280. * surface to copy, in pixels.
  1281. * \param numrects the number of rectangles.
  1282. * \returns 0 on success or a negative error code on failure; call
  1283. * SDL_GetError() for more information.
  1284. *
  1285. * \since This function is available since SDL 2.0.0.
  1286. *
  1287. * \sa SDL_GetWindowSurface
  1288. * \sa SDL_UpdateWindowSurface
  1289. */
  1290. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1291. const SDL_Rect * rects,
  1292. int numrects);
  1293. /**
  1294. * Destroy the surface associated with the window.
  1295. *
  1296. * \param window the window to update.
  1297. * \returns 0 on success or a negative error code on failure; call
  1298. * SDL_GetError() for more information.
  1299. *
  1300. * \since This function is available since SDL 2.28.0.
  1301. *
  1302. * \sa SDL_GetWindowSurface
  1303. * \sa SDL_HasWindowSurface
  1304. */
  1305. extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  1306. /**
  1307. * Set a window's input grab mode.
  1308. *
  1309. * When input is grabbed, the mouse is confined to the window. This function
  1310. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1311. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1312. *
  1313. * If the caller enables a grab while another window is currently grabbed, the
  1314. * other window loses its grab in favor of the caller's window.
  1315. *
  1316. * \param window the window for which the input grab mode should be set.
  1317. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input.
  1318. *
  1319. * \since This function is available since SDL 2.0.0.
  1320. *
  1321. * \sa SDL_GetGrabbedWindow
  1322. * \sa SDL_GetWindowGrab
  1323. */
  1324. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1325. SDL_bool grabbed);
  1326. /**
  1327. * Set a window's keyboard grab mode.
  1328. *
  1329. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1330. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1331. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1332. *
  1333. * This is primarily intended for specialized applications such as VNC clients
  1334. * or VM frontends. Normal games should not use keyboard grab.
  1335. *
  1336. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1337. * window is full-screen to ensure the user is not trapped in your
  1338. * application. If you have a custom keyboard shortcut to exit fullscreen
  1339. * mode, you may suppress this behavior with
  1340. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1341. *
  1342. * If the caller enables a grab while another window is currently grabbed, the
  1343. * other window loses its grab in favor of the caller's window.
  1344. *
  1345. * \param window The window for which the keyboard grab mode should be set.
  1346. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1347. *
  1348. * \since This function is available since SDL 2.0.16.
  1349. *
  1350. * \sa SDL_GetWindowKeyboardGrab
  1351. * \sa SDL_SetWindowMouseGrab
  1352. * \sa SDL_SetWindowGrab
  1353. */
  1354. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1355. SDL_bool grabbed);
  1356. /**
  1357. * Set a window's mouse grab mode.
  1358. *
  1359. * Mouse grab confines the mouse cursor to the window.
  1360. *
  1361. * \param window The window for which the mouse grab mode should be set.
  1362. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1363. *
  1364. * \since This function is available since SDL 2.0.16.
  1365. *
  1366. * \sa SDL_GetWindowMouseGrab
  1367. * \sa SDL_SetWindowKeyboardGrab
  1368. * \sa SDL_SetWindowGrab
  1369. */
  1370. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1371. SDL_bool grabbed);
  1372. /**
  1373. * Get a window's input grab mode.
  1374. *
  1375. * \param window the window to query.
  1376. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1377. *
  1378. * \since This function is available since SDL 2.0.0.
  1379. *
  1380. * \sa SDL_SetWindowGrab
  1381. */
  1382. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1383. /**
  1384. * Get a window's keyboard grab mode.
  1385. *
  1386. * \param window the window to query.
  1387. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1388. *
  1389. * \since This function is available since SDL 2.0.16.
  1390. *
  1391. * \sa SDL_SetWindowKeyboardGrab
  1392. * \sa SDL_GetWindowGrab
  1393. */
  1394. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1395. /**
  1396. * Get a window's mouse grab mode.
  1397. *
  1398. * \param window the window to query.
  1399. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1400. *
  1401. * \since This function is available since SDL 2.0.16.
  1402. *
  1403. * \sa SDL_SetWindowKeyboardGrab
  1404. * \sa SDL_GetWindowGrab
  1405. */
  1406. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1407. /**
  1408. * Get the window that currently has an input grab enabled.
  1409. *
  1410. * \returns the window if input is grabbed or NULL otherwise.
  1411. *
  1412. * \since This function is available since SDL 2.0.4.
  1413. *
  1414. * \sa SDL_GetWindowGrab
  1415. * \sa SDL_SetWindowGrab
  1416. */
  1417. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1418. /**
  1419. * Confines the cursor to the specified area of a window.
  1420. *
  1421. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1422. * is restricted to when the window has mouse focus.
  1423. *
  1424. * \param window The window that will be associated with the barrier.
  1425. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1426. * barrier for the specified window will be destroyed.
  1427. * \returns 0 on success or a negative error code on failure; call
  1428. * SDL_GetError() for more information.
  1429. *
  1430. * \since This function is available since SDL 2.0.18.
  1431. *
  1432. * \sa SDL_GetWindowMouseRect
  1433. * \sa SDL_SetWindowMouseGrab
  1434. */
  1435. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
  1436. /**
  1437. * Get the mouse confinement rectangle of a window.
  1438. *
  1439. * \param window The window to query.
  1440. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1441. * if there isn't one.
  1442. *
  1443. * \since This function is available since SDL 2.0.18.
  1444. *
  1445. * \sa SDL_SetWindowMouseRect
  1446. */
  1447. extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
  1448. /**
  1449. * Set the brightness (gamma multiplier) for a given window's display.
  1450. *
  1451. * Despite the name and signature, this method sets the brightness of the
  1452. * entire display, not an individual window. A window is considered to be
  1453. * owned by the display that contains the window's center pixel. (The index of
  1454. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
  1455. * brightness set will not follow the window if it is moved to another
  1456. * display.
  1457. *
  1458. * Many platforms will refuse to set the display brightness in modern times.
  1459. * You are better off using a shader to adjust gamma during rendering, or
  1460. * something similar.
  1461. *
  1462. * \param window the window used to select the display whose brightness will
  1463. * be changed.
  1464. * \param brightness the brightness (gamma multiplier) value to set where 0.0
  1465. * is completely dark and 1.0 is normal brightness.
  1466. * \returns 0 on success or a negative error code on failure; call
  1467. * SDL_GetError() for more information.
  1468. *
  1469. * \since This function is available since SDL 2.0.0.
  1470. *
  1471. * \sa SDL_GetWindowBrightness
  1472. * \sa SDL_SetWindowGammaRamp
  1473. */
  1474. extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
  1475. /**
  1476. * Get the brightness (gamma multiplier) for a given window's display.
  1477. *
  1478. * Despite the name and signature, this method retrieves the brightness of the
  1479. * entire display, not an individual window. A window is considered to be
  1480. * owned by the display that contains the window's center pixel. (The index of
  1481. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1482. *
  1483. * \param window the window used to select the display whose brightness will
  1484. * be queried.
  1485. * \returns the brightness for the display where 0.0 is completely dark and
  1486. * 1.0 is normal brightness.
  1487. *
  1488. * \since This function is available since SDL 2.0.0.
  1489. *
  1490. * \sa SDL_SetWindowBrightness
  1491. */
  1492. extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
  1493. /**
  1494. * Set the opacity for a window.
  1495. *
  1496. * The parameter `opacity` will be clamped internally between 0.0f
  1497. * (transparent) and 1.0f (opaque).
  1498. *
  1499. * This function also returns -1 if setting the opacity isn't supported.
  1500. *
  1501. * \param window the window which will be made transparent or opaque.
  1502. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
  1503. * \returns 0 on success or a negative error code on failure; call
  1504. * SDL_GetError() for more information.
  1505. *
  1506. * \since This function is available since SDL 2.0.5.
  1507. *
  1508. * \sa SDL_GetWindowOpacity
  1509. */
  1510. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1511. /**
  1512. * Get the opacity of a window.
  1513. *
  1514. * If transparency isn't supported on this platform, opacity will be reported
  1515. * as 1.0f without error.
  1516. *
  1517. * The parameter `opacity` is ignored if it is NULL.
  1518. *
  1519. * This function also returns -1 if an invalid window was provided.
  1520. *
  1521. * \param window the window to get the current opacity value from.
  1522. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque).
  1523. * \returns 0 on success or a negative error code on failure; call
  1524. * SDL_GetError() for more information.
  1525. *
  1526. * \since This function is available since SDL 2.0.5.
  1527. *
  1528. * \sa SDL_SetWindowOpacity
  1529. */
  1530. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1531. /**
  1532. * Set the window as a modal for another window.
  1533. *
  1534. * \param modal_window the window that should be set modal.
  1535. * \param parent_window the parent window for the modal window.
  1536. * \returns 0 on success or a negative error code on failure; call
  1537. * SDL_GetError() for more information.
  1538. *
  1539. * \since This function is available since SDL 2.0.5.
  1540. */
  1541. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1542. /**
  1543. * Explicitly set input focus to the window.
  1544. *
  1545. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1546. * this with caution, as you might give focus to a window that is completely
  1547. * obscured by other windows.
  1548. *
  1549. * \param window the window that should get the input focus.
  1550. * \returns 0 on success or a negative error code on failure; call
  1551. * SDL_GetError() for more information.
  1552. *
  1553. * \since This function is available since SDL 2.0.5.
  1554. *
  1555. * \sa SDL_RaiseWindow
  1556. */
  1557. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1558. /**
  1559. * Set the gamma ramp for the display that owns a given window.
  1560. *
  1561. * Set the gamma translation table for the red, green, and blue channels of
  1562. * the video hardware. Each table is an array of 256 16-bit quantities,
  1563. * representing a mapping between the input and output for that channel. The
  1564. * input is the index into the array, and the output is the 16-bit gamma value
  1565. * at that index, scaled to the output color precision.
  1566. *
  1567. * Despite the name and signature, this method sets the gamma ramp of the
  1568. * entire display, not an individual window. A window is considered to be
  1569. * owned by the display that contains the window's center pixel. (The index of
  1570. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
  1571. * ramp set will not follow the window if it is moved to another display.
  1572. *
  1573. * \param window the window used to select the display whose gamma ramp will
  1574. * be changed.
  1575. * \param red a 256 element array of 16-bit quantities representing the
  1576. * translation table for the red channel, or NULL.
  1577. * \param green a 256 element array of 16-bit quantities representing the
  1578. * translation table for the green channel, or NULL.
  1579. * \param blue a 256 element array of 16-bit quantities representing the
  1580. * translation table for the blue channel, or NULL.
  1581. * \returns 0 on success or a negative error code on failure; call
  1582. * SDL_GetError() for more information.
  1583. *
  1584. * \since This function is available since SDL 2.0.0.
  1585. *
  1586. * \sa SDL_GetWindowGammaRamp
  1587. */
  1588. extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
  1589. const Uint16 * red,
  1590. const Uint16 * green,
  1591. const Uint16 * blue);
  1592. /**
  1593. * Get the gamma ramp for a given window's display.
  1594. *
  1595. * Despite the name and signature, this method retrieves the gamma ramp of the
  1596. * entire display, not an individual window. A window is considered to be
  1597. * owned by the display that contains the window's center pixel. (The index of
  1598. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1599. *
  1600. * \param window the window used to select the display whose gamma ramp will
  1601. * be queried.
  1602. * \param red a 256 element array of 16-bit quantities filled in with the
  1603. * translation table for the red channel, or NULL.
  1604. * \param green a 256 element array of 16-bit quantities filled in with the
  1605. * translation table for the green channel, or NULL.
  1606. * \param blue a 256 element array of 16-bit quantities filled in with the
  1607. * translation table for the blue channel, or NULL.
  1608. * \returns 0 on success or a negative error code on failure; call
  1609. * SDL_GetError() for more information.
  1610. *
  1611. * \since This function is available since SDL 2.0.0.
  1612. *
  1613. * \sa SDL_SetWindowGammaRamp
  1614. */
  1615. extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
  1616. Uint16 * red,
  1617. Uint16 * green,
  1618. Uint16 * blue);
  1619. /**
  1620. * Possible return values from the SDL_HitTest callback.
  1621. *
  1622. * \sa SDL_HitTest
  1623. */
  1624. typedef enum SDL_HitTestResult
  1625. {
  1626. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1627. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1628. SDL_HITTEST_RESIZE_TOPLEFT,
  1629. SDL_HITTEST_RESIZE_TOP,
  1630. SDL_HITTEST_RESIZE_TOPRIGHT,
  1631. SDL_HITTEST_RESIZE_RIGHT,
  1632. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1633. SDL_HITTEST_RESIZE_BOTTOM,
  1634. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1635. SDL_HITTEST_RESIZE_LEFT
  1636. } SDL_HitTestResult;
  1637. /**
  1638. * Callback used for hit-testing.
  1639. *
  1640. * \param win the SDL_Window where hit-testing was set on.
  1641. * \param area an SDL_Point which should be hit-tested.
  1642. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
  1643. * \return an SDL_HitTestResult value.
  1644. *
  1645. * \sa SDL_SetWindowHitTest
  1646. */
  1647. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1648. const SDL_Point *area,
  1649. void *data);
  1650. /**
  1651. * Provide a callback that decides if a window region has special properties.
  1652. *
  1653. * Normally windows are dragged and resized by decorations provided by the
  1654. * system window manager (a title bar, borders, etc), but for some apps, it
  1655. * makes sense to drag them from somewhere else inside the window itself; for
  1656. * example, one might have a borderless window that wants to be draggable from
  1657. * any part, or simulate its own title bar, etc.
  1658. *
  1659. * This function lets the app provide a callback that designates pieces of a
  1660. * given window as special. This callback is run during event processing if we
  1661. * need to tell the OS to treat a region of the window specially; the use of
  1662. * this callback is known as "hit testing."
  1663. *
  1664. * Mouse input may not be delivered to your application if it is within a
  1665. * special area; the OS will often apply that input to moving the window or
  1666. * resizing the window and not deliver it to the application.
  1667. *
  1668. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1669. * disabled by default.
  1670. *
  1671. * Platforms that don't support this functionality will return -1
  1672. * unconditionally, even if you're attempting to disable hit-testing.
  1673. *
  1674. * Your callback may fire at any time, and its firing does not indicate any
  1675. * specific behavior (for example, on Windows, this certainly might fire when
  1676. * the OS is deciding whether to drag your window, but it fires for lots of
  1677. * other reasons, too, some unrelated to anything you probably care about _and
  1678. * when the mouse isn't actually at the location it is testing_). Since this
  1679. * can fire at any time, you should try to keep your callback efficient,
  1680. * devoid of allocations, etc.
  1681. *
  1682. * \param window the window to set hit-testing on.
  1683. * \param callback the function to call when doing a hit-test.
  1684. * \param callback_data an app-defined void pointer passed to **callback**.
  1685. * \returns 0 on success or -1 on error (including unsupported); call
  1686. * SDL_GetError() for more information.
  1687. *
  1688. * \since This function is available since SDL 2.0.4.
  1689. */
  1690. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1691. SDL_HitTest callback,
  1692. void *callback_data);
  1693. /**
  1694. * Request a window to demand attention from the user.
  1695. *
  1696. * \param window the window to be flashed.
  1697. * \param operation the flash operation.
  1698. * \returns 0 on success or a negative error code on failure; call
  1699. * SDL_GetError() for more information.
  1700. *
  1701. * \since This function is available since SDL 2.0.16.
  1702. */
  1703. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
  1704. /**
  1705. * Destroy a window.
  1706. *
  1707. * If `window` is NULL, this function will return immediately after setting
  1708. * the SDL error message to "Invalid window". See SDL_GetError().
  1709. *
  1710. * \param window the window to destroy.
  1711. *
  1712. * \since This function is available since SDL 2.0.0.
  1713. *
  1714. * \sa SDL_CreateWindow
  1715. * \sa SDL_CreateWindowFrom
  1716. */
  1717. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1718. /**
  1719. * Check whether the screensaver is currently enabled.
  1720. *
  1721. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1722. * the screensaver was enabled by default.
  1723. *
  1724. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1725. *
  1726. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1727. * disabled.
  1728. *
  1729. * \since This function is available since SDL 2.0.0.
  1730. *
  1731. * \sa SDL_DisableScreenSaver
  1732. * \sa SDL_EnableScreenSaver
  1733. */
  1734. extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
  1735. /**
  1736. * Allow the screen to be blanked by a screen saver.
  1737. *
  1738. * \since This function is available since SDL 2.0.0.
  1739. *
  1740. * \sa SDL_DisableScreenSaver
  1741. * \sa SDL_IsScreenSaverEnabled
  1742. */
  1743. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1744. /**
  1745. * Prevent the screen from being blanked by a screen saver.
  1746. *
  1747. * If you disable the screensaver, it is automatically re-enabled when SDL
  1748. * quits.
  1749. *
  1750. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1751. * the screensaver was enabled by default.
  1752. *
  1753. * \since This function is available since SDL 2.0.0.
  1754. *
  1755. * \sa SDL_EnableScreenSaver
  1756. * \sa SDL_IsScreenSaverEnabled
  1757. */
  1758. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1759. /**
  1760. * \name OpenGL support functions
  1761. */
  1762. /* @{ */
  1763. /**
  1764. * Dynamically load an OpenGL library.
  1765. *
  1766. * This should be done after initializing the video driver, but before
  1767. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1768. * library will be loaded upon creation of the first OpenGL window.
  1769. *
  1770. * If you do this, you need to retrieve all of the GL functions used in your
  1771. * program from the dynamic library using SDL_GL_GetProcAddress().
  1772. *
  1773. * \param path the platform dependent OpenGL library name, or NULL to open the
  1774. * default OpenGL library.
  1775. * \returns 0 on success or a negative error code on failure; call
  1776. * SDL_GetError() for more information.
  1777. *
  1778. * \since This function is available since SDL 2.0.0.
  1779. *
  1780. * \sa SDL_GL_GetProcAddress
  1781. * \sa SDL_GL_UnloadLibrary
  1782. */
  1783. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1784. /**
  1785. * Get an OpenGL function by name.
  1786. *
  1787. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1788. * GL functions must be retrieved this way. Usually this is used to retrieve
  1789. * function pointers to OpenGL extensions.
  1790. *
  1791. * There are some quirks to looking up OpenGL functions that require some
  1792. * extra care from the application. If you code carefully, you can handle
  1793. * these quirks without any platform-specific code, though:
  1794. *
  1795. * - On Windows, function pointers are specific to the current GL context;
  1796. * this means you need to have created a GL context and made it current
  1797. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1798. * create a second context, you should assume that any existing function
  1799. * pointers aren't valid to use with it. This is (currently) a
  1800. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1801. * this limitation, but it is still the way the wgl API is documented to
  1802. * work and you should expect crashes if you don't respect it. Store a copy
  1803. * of the function pointers that comes and goes with context lifespan.
  1804. * - On X11, function pointers returned by this function are valid for any
  1805. * context, and can even be looked up before a context is created at all.
  1806. * This means that, for at least some common OpenGL implementations, if you
  1807. * look up a function that doesn't exist, you'll get a non-NULL result that
  1808. * is _NOT_ safe to call. You must always make sure the function is actually
  1809. * available for a given GL context before calling it, by checking for the
  1810. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1811. * or verifying that the version of OpenGL you're using offers the function
  1812. * as core functionality.
  1813. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1814. * isn't supported, but you can't count on this behavior. Check for
  1815. * extensions you use, and if you get a NULL anyway, act as if that
  1816. * extension wasn't available. This is probably a bug in the driver, but you
  1817. * can code defensively for this scenario anyhow.
  1818. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1819. * Next-gen display servers are waiting to replace it, and may or may not
  1820. * make the same promises about function pointers.
  1821. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1822. * code. This will ensure the proper calling convention is followed on
  1823. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1824. *
  1825. * \param proc the name of an OpenGL function.
  1826. * \returns a pointer to the named OpenGL function. The returned pointer
  1827. * should be cast to the appropriate function signature.
  1828. *
  1829. * \since This function is available since SDL 2.0.0.
  1830. *
  1831. * \sa SDL_GL_ExtensionSupported
  1832. * \sa SDL_GL_LoadLibrary
  1833. * \sa SDL_GL_UnloadLibrary
  1834. */
  1835. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1836. /**
  1837. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1838. *
  1839. * \since This function is available since SDL 2.0.0.
  1840. *
  1841. * \sa SDL_GL_LoadLibrary
  1842. */
  1843. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1844. /**
  1845. * Check if an OpenGL extension is supported for the current context.
  1846. *
  1847. * This function operates on the current GL context; you must have created a
  1848. * context and it must be current before calling this function. Do not assume
  1849. * that all contexts you create will have the same set of extensions
  1850. * available, or that recreating an existing context will offer the same
  1851. * extensions again.
  1852. *
  1853. * While it's probably not a massive overhead, this function is not an O(1)
  1854. * operation. Check the extensions you care about after creating the GL
  1855. * context and save that information somewhere instead of calling the function
  1856. * every time you need to know.
  1857. *
  1858. * \param extension the name of the extension to check.
  1859. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1860. *
  1861. * \since This function is available since SDL 2.0.0.
  1862. */
  1863. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1864. *extension);
  1865. /**
  1866. * Reset all previously set OpenGL context attributes to their default values.
  1867. *
  1868. * \since This function is available since SDL 2.0.2.
  1869. *
  1870. * \sa SDL_GL_GetAttribute
  1871. * \sa SDL_GL_SetAttribute
  1872. */
  1873. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1874. /**
  1875. * Set an OpenGL window attribute before window creation.
  1876. *
  1877. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1878. * attributes should be set before creating an OpenGL window. You should use
  1879. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1880. * context, since the values obtained can differ from the requested ones.
  1881. *
  1882. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
  1883. * set.
  1884. * \param value the desired value for the attribute.
  1885. * \returns 0 on success or a negative error code on failure; call
  1886. * SDL_GetError() for more information.
  1887. *
  1888. * \since This function is available since SDL 2.0.0.
  1889. *
  1890. * \sa SDL_GL_GetAttribute
  1891. * \sa SDL_GL_ResetAttributes
  1892. */
  1893. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1894. /**
  1895. * Get the actual value for an attribute from the current context.
  1896. *
  1897. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
  1898. * get.
  1899. * \param value a pointer filled in with the current value of `attr`.
  1900. * \returns 0 on success or a negative error code on failure; call
  1901. * SDL_GetError() for more information.
  1902. *
  1903. * \since This function is available since SDL 2.0.0.
  1904. *
  1905. * \sa SDL_GL_ResetAttributes
  1906. * \sa SDL_GL_SetAttribute
  1907. */
  1908. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1909. /**
  1910. * Create an OpenGL context for an OpenGL window, and make it current.
  1911. *
  1912. * Windows users new to OpenGL should note that, for historical reasons, GL
  1913. * functions added after OpenGL version 1.1 are not available by default.
  1914. * Those functions must be loaded at run-time, either with an OpenGL
  1915. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1916. * functions.
  1917. *
  1918. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1919. *
  1920. * \param window the window to associate with the context.
  1921. * \returns the OpenGL context associated with `window` or NULL on error; call
  1922. * SDL_GetError() for more details.
  1923. *
  1924. * \since This function is available since SDL 2.0.0.
  1925. *
  1926. * \sa SDL_GL_DeleteContext
  1927. * \sa SDL_GL_MakeCurrent
  1928. */
  1929. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1930. window);
  1931. /**
  1932. * Set up an OpenGL context for rendering into an OpenGL window.
  1933. *
  1934. * The context must have been created with a compatible window.
  1935. *
  1936. * \param window the window to associate with the context.
  1937. * \param context the OpenGL context to associate with the window.
  1938. * \returns 0 on success or a negative error code on failure; call
  1939. * SDL_GetError() for more information.
  1940. *
  1941. * \since This function is available since SDL 2.0.0.
  1942. *
  1943. * \sa SDL_GL_CreateContext
  1944. */
  1945. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1946. SDL_GLContext context);
  1947. /**
  1948. * Get the currently active OpenGL window.
  1949. *
  1950. * \returns the currently active OpenGL window on success or NULL on failure;
  1951. * call SDL_GetError() for more information.
  1952. *
  1953. * \since This function is available since SDL 2.0.0.
  1954. */
  1955. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1956. /**
  1957. * Get the currently active OpenGL context.
  1958. *
  1959. * \returns the currently active OpenGL context or NULL on failure; call
  1960. * SDL_GetError() for more information.
  1961. *
  1962. * \since This function is available since SDL 2.0.0.
  1963. *
  1964. * \sa SDL_GL_MakeCurrent
  1965. */
  1966. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1967. /**
  1968. * Get the size of a window's underlying drawable in pixels.
  1969. *
  1970. * This returns info useful for calling glViewport().
  1971. *
  1972. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1973. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1974. * platform with high-DPI support (Apple calls this "Retina"), and not
  1975. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1976. *
  1977. * \param window the window from which the drawable size should be queried.
  1978. * \param w a pointer to variable for storing the width in pixels, may be
  1979. * NULL.
  1980. * \param h a pointer to variable for storing the height in pixels, may be
  1981. * NULL.
  1982. *
  1983. * \since This function is available since SDL 2.0.1.
  1984. *
  1985. * \sa SDL_CreateWindow
  1986. * \sa SDL_GetWindowSize
  1987. */
  1988. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1989. int *h);
  1990. /**
  1991. * Set the swap interval for the current OpenGL context.
  1992. *
  1993. * Some systems allow specifying -1 for the interval, to enable adaptive
  1994. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1995. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1996. * might be less jarring for the user during occasional framerate drops. If an
  1997. * application requests adaptive vsync and the system does not support it,
  1998. * this function will fail and return -1. In such a case, you should probably
  1999. * retry the call with 1 for the interval.
  2000. *
  2001. * Adaptive vsync is implemented for some glX drivers with
  2002. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  2003. * WGL_EXT_swap_control_tear.
  2004. *
  2005. * Read more on the Khronos wiki:
  2006. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  2007. *
  2008. * \param interval 0 for immediate updates, 1 for updates synchronized with
  2009. * the vertical retrace, -1 for adaptive vsync.
  2010. * \returns 0 on success or -1 if setting the swap interval is not supported;
  2011. * call SDL_GetError() for more information.
  2012. *
  2013. * \since This function is available since SDL 2.0.0.
  2014. *
  2015. * \sa SDL_GL_GetSwapInterval
  2016. */
  2017. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  2018. /**
  2019. * Get the swap interval for the current OpenGL context.
  2020. *
  2021. * If the system can't determine the swap interval, or there isn't a valid
  2022. * current context, this function will return 0 as a safe default.
  2023. *
  2024. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  2025. * swap is synchronized with the vertical retrace, and -1 if late
  2026. * swaps happen immediately instead of waiting for the next retrace;
  2027. * call SDL_GetError() for more information.
  2028. *
  2029. * \since This function is available since SDL 2.0.0.
  2030. *
  2031. * \sa SDL_GL_SetSwapInterval
  2032. */
  2033. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  2034. /**
  2035. * Update a window with OpenGL rendering.
  2036. *
  2037. * This is used with double-buffered OpenGL contexts, which are the default.
  2038. *
  2039. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  2040. * window, otherwise nothing will happen. If you aren't using
  2041. * glBindFramebuffer(), this is the default and you won't have to do anything
  2042. * extra.
  2043. *
  2044. * \param window the window to change.
  2045. *
  2046. * \since This function is available since SDL 2.0.0.
  2047. */
  2048. extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  2049. /**
  2050. * Delete an OpenGL context.
  2051. *
  2052. * \param context the OpenGL context to be deleted.
  2053. *
  2054. * \since This function is available since SDL 2.0.0.
  2055. *
  2056. * \sa SDL_GL_CreateContext
  2057. */
  2058. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  2059. /* @} *//* OpenGL support functions */
  2060. /* Ends C function definitions when using C++ */
  2061. #ifdef __cplusplus
  2062. }
  2063. #endif
  2064. #include "close_code.h"
  2065. #endif /* SDL_video_h_ */
  2066. /* vi: set ts=4 sw=4 expandtab: */