Sam Lantinga 32668c4ddd Palettized textures will always use SDL_SCALEMODE_NEAREST. há 5 meses atrás
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SDL3 32668c4ddd Palettized textures will always use SDL_SCALEMODE_NEAREST. há 5 meses atrás
build_config 37410908c7 Fixed building on visionOS há 5 meses atrás