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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_SW
- #include <limits.h>
- #include "SDL_triangle.h"
- #include "../../video/SDL_surface_c.h"
- /* fixed points bits precision
- * Set to 1, so that it can start rendering with middle of a pixel precision.
- * It doesn't need to be increased.
- * But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
- * (which could be turned to int64).
- */
- #define FP_BITS 1
- #define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
- static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
- SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
- int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
- int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
- SDL_Color c0, SDL_Color c1, SDL_Color c2, bool is_uniform,
- SDL_TextureAddressMode texture_address_mode_u,
- SDL_TextureAddressMode texture_address_mode_v);
- #if 0
- bool SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
- {
- int i;
- SDL_Point points[6];
- if (src == NULL || dst == NULL) {
- return false;
- }
- for (i = 0; i < 3; i++) {
- if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) {
- return SDL_SetError("Values of 'srcpoints' out of bounds");
- }
- }
- points[0] = srcpoints[0];
- points[1] = dstpoints[0];
- points[2] = srcpoints[1];
- points[3] = dstpoints[1];
- points[4] = srcpoints[2];
- points[5] = dstpoints[2];
- for (i = 0; i < 3; i++) {
- trianglepoint_2_fixedpoint(&points[2 * i + 1]);
- }
- return SDL_SW_BlitTriangle(src, dst, points);
- }
- bool SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
- {
- int i;
- SDL_Point points_tmp[3];
- if (dst == NULL) {
- return false;
- }
- for (i = 0; i < 3; i++) {
- points_tmp[i] = points[i];
- trianglepoint_2_fixedpoint(&points_tmp[i]);
- }
- return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color);
- }
- #endif
- // cross product AB x AC
- static Sint64 cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
- {
- return ((Sint64)(b->x - a->x)) * ((Sint64)(c_y - a->y)) - ((Sint64)(b->y - a->y)) * ((Sint64)(c_x - a->x));
- }
- // check for top left rules
- static bool is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
- {
- if (is_clockwise) {
- if (a->y == b->y && a->x < b->x) {
- return true;
- }
- if (b->y < a->y) {
- return true;
- }
- } else {
- if (a->y == b->y && b->x < a->x) {
- return true;
- }
- if (a->y < b->y) {
- return true;
- }
- }
- return false;
- }
- // x = (y << FP_BITS)
- // prevent runtime error: left shift of negative value
- #define PRECOMP(x, y) \
- val = y; \
- if (val >= 0) { \
- x = val << FP_BITS; \
- } else { \
- val *= -1; \
- x = val << FP_BITS; \
- x *= -1; \
- }
- void trianglepoint_2_fixedpoint(SDL_Point *a)
- {
- int val;
- PRECOMP(a->x, a->x);
- PRECOMP(a->y, a->y);
- }
- // bounding rect of three points (in fixed point)
- static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
- {
- int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
- int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
- int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
- int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
- // points are in fixed point, shift back
- r->x = min_x >> FP_BITS;
- r->y = min_y >> FP_BITS;
- r->w = (max_x - min_x) >> FP_BITS;
- r->h = (max_y - min_y) >> FP_BITS;
- }
- // bounding rect of three points
- static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
- {
- int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
- int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
- int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
- int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
- r->x = min_x;
- r->y = min_y;
- r->w = (max_x - min_x);
- r->h = (max_y - min_y);
- }
- /* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
- *
- * The cross product isn't computed from scratch at each iteration,
- * but optimized using constant step increments
- *
- */
- #define TRIANGLE_BEGIN_LOOP \
- { \
- int x, y; \
- for (y = 0; y < dstrect.h; y++) { \
- /* y start */ \
- Sint64 w0 = w0_row; \
- Sint64 w1 = w1_row; \
- Sint64 w2 = w2_row; \
- for (x = 0; x < dstrect.w; x++) { \
- /* In triangle */ \
- if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
- Uint8 *dptr = (Uint8 *)dst_ptr + x * dstbpp;
- // Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
- #define TRIANGLE_GET_TEXTCOORD \
- int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
- int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area); \
- if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_WRAP) { \
- srcx %= src_surface->w; \
- if (srcx < 0) { \
- srcx += (src_surface->w - 1); \
- } \
- } \
- if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_WRAP) { \
- srcy %= src_surface->h; \
- if (srcy < 0) { \
- srcy += (src_surface->h - 1); \
- } \
- }
- #define TRIANGLE_GET_MAPPED_COLOR \
- Uint8 r = (Uint8)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
- Uint8 g = (Uint8)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
- Uint8 b = (Uint8)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
- Uint8 a = (Uint8)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
- Uint32 color = SDL_MapRGBA(format, palette, r, g, b, a);
- #define TRIANGLE_GET_COLOR \
- int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
- int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
- int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
- int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area);
- #define TRIANGLE_END_LOOP \
- } \
- /* x += 1 */ \
- w0 += d2d1_y; \
- w1 += d0d2_y; \
- w2 += d1d0_y; \
- } \
- /* y += 1 */ \
- w0_row += d1d2_x; \
- w1_row += d2d0_x; \
- w2_row += d0d1_x; \
- dst_ptr += dst_pitch; \
- } \
- }
- bool SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
- {
- bool result = true;
- int dst_locked = 0;
- SDL_Rect dstrect;
- int dstbpp;
- Uint8 *dst_ptr;
- int dst_pitch;
- Sint64 area;
- int is_clockwise;
- int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
- Sint64 w0_row, w1_row, w2_row;
- int bias_w0, bias_w1, bias_w2;
- bool is_uniform;
- SDL_Surface *tmp = NULL;
- if (!SDL_SurfaceValid(dst)) {
- return false;
- }
- area = cross_product(d0, d1, d2->x, d2->y);
- is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
- // Flat triangle
- if (area == 0) {
- return true;
- }
- // Lock the destination, if needed
- if (SDL_MUSTLOCK(dst)) {
- if (!SDL_LockSurface(dst)) {
- result = false;
- goto end;
- } else {
- dst_locked = 1;
- }
- }
- bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
- {
- // Clip triangle rect with surface rect
- SDL_Rect rect;
- rect.x = 0;
- rect.y = 0;
- rect.w = dst->w;
- rect.h = dst->h;
- SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
- }
- {
- // Clip triangle with surface clip rect
- SDL_Rect rect;
- SDL_GetSurfaceClipRect(dst, &rect);
- SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
- }
- if (blend != SDL_BLENDMODE_NONE) {
- SDL_PixelFormat format = dst->format;
- // need an alpha format
- if (!SDL_ISPIXELFORMAT_ALPHA(format)) {
- format = SDL_PIXELFORMAT_ARGB8888;
- }
- // Use an intermediate surface
- tmp = SDL_CreateSurface(dstrect.w, dstrect.h, format);
- if (!tmp) {
- result = false;
- goto end;
- }
- if (blend == SDL_BLENDMODE_MOD) {
- Uint32 c = SDL_MapSurfaceRGBA(tmp, 255, 255, 255, 255);
- SDL_FillSurfaceRect(tmp, NULL, c);
- }
- SDL_SetSurfaceBlendMode(tmp, blend);
- dstbpp = tmp->fmt->bytes_per_pixel;
- dst_ptr = (Uint8 *)tmp->pixels;
- dst_pitch = tmp->pitch;
- } else {
- // Write directly to destination surface
- dstbpp = dst->fmt->bytes_per_pixel;
- dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
- dst_pitch = dst->pitch;
- }
- is_clockwise = area > 0;
- if (area < 0) {
- area = -area;
- }
- {
- int val;
- PRECOMP(d2d1_y, d1->y - d2->y)
- PRECOMP(d0d2_y, d2->y - d0->y)
- PRECOMP(d1d0_y, d0->y - d1->y)
- PRECOMP(d1d2_x, d2->x - d1->x)
- PRECOMP(d2d0_x, d0->x - d2->x)
- PRECOMP(d0d1_x, d1->x - d0->x)
- }
- // Starting point for rendering, at the middle of a pixel
- {
- SDL_Point p;
- p.x = dstrect.x;
- p.y = dstrect.y;
- trianglepoint_2_fixedpoint(&p);
- p.x += (1 << FP_BITS) / 2;
- p.y += (1 << FP_BITS) / 2;
- w0_row = cross_product(d1, d2, p.x, p.y);
- w1_row = cross_product(d2, d0, p.x, p.y);
- w2_row = cross_product(d0, d1, p.x, p.y);
- }
- // Handle anti-clockwise triangles
- if (!is_clockwise) {
- d2d1_y *= -1;
- d0d2_y *= -1;
- d1d0_y *= -1;
- d1d2_x *= -1;
- d2d0_x *= -1;
- d0d1_x *= -1;
- w0_row *= -1;
- w1_row *= -1;
- w2_row *= -1;
- }
- // Add a bias to respect top-left rasterization rule
- bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
- bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
- bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
- if (is_uniform) {
- Uint32 color;
- if (tmp) {
- color = SDL_MapSurfaceRGBA(tmp, c0.r, c0.g, c0.b, c0.a);
- } else {
- color = SDL_MapSurfaceRGBA(dst, c0.r, c0.g, c0.b, c0.a);
- }
- if (dstbpp == 4) {
- TRIANGLE_BEGIN_LOOP
- {
- *(Uint32 *)dptr = color;
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 3) {
- TRIANGLE_BEGIN_LOOP
- {
- Uint8 *s = (Uint8 *)&color;
- dptr[0] = s[0];
- dptr[1] = s[1];
- dptr[2] = s[2];
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 2) {
- TRIANGLE_BEGIN_LOOP
- {
- *(Uint16 *)dptr = (Uint16)color;
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 1) {
- TRIANGLE_BEGIN_LOOP
- {
- *dptr = (Uint8)color;
- }
- TRIANGLE_END_LOOP
- }
- } else {
- const SDL_PixelFormatDetails *format;
- SDL_Palette *palette;
- if (tmp) {
- format = tmp->fmt;
- palette = tmp->palette;
- } else {
- format = dst->fmt;
- palette = dst->palette;
- }
- if (dstbpp == 4) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_MAPPED_COLOR
- *(Uint32 *)dptr = color;
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 3) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_MAPPED_COLOR
- Uint8 *s = (Uint8 *)&color;
- dptr[0] = s[0];
- dptr[1] = s[1];
- dptr[2] = s[2];
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 2) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_MAPPED_COLOR
- *(Uint16 *)dptr = (Uint16)color;
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 1) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_MAPPED_COLOR
- *dptr = (Uint8)color;
- }
- TRIANGLE_END_LOOP
- }
- }
- if (tmp) {
- SDL_BlitSurface(tmp, NULL, dst, &dstrect);
- SDL_DestroySurface(tmp);
- }
- end:
- if (dst_locked) {
- SDL_UnlockSurface(dst);
- }
- return result;
- }
- bool SDL_SW_BlitTriangle(
- SDL_Surface *src,
- SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
- SDL_Surface *dst,
- SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
- SDL_Color c0, SDL_Color c1, SDL_Color c2,
- SDL_TextureAddressMode texture_address_mode_u,
- SDL_TextureAddressMode texture_address_mode_v)
- {
- bool result = true;
- SDL_Surface *src_surface = src;
- int src_locked = 0;
- int dst_locked = 0;
- SDL_BlendMode blend;
- SDL_Rect dstrect;
- SDL_Point s2_x_area;
- int dstbpp;
- Uint8 *dst_ptr;
- int dst_pitch;
- const int *src_ptr;
- int src_pitch;
- Sint64 area, tmp64;
- int is_clockwise;
- int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
- int s2s0_x, s2s1_x, s2s0_y, s2s1_y;
- Sint64 w0_row, w1_row, w2_row;
- int bias_w0, bias_w1, bias_w2;
- bool is_uniform;
- bool has_modulation;
- if (!SDL_SurfaceValid(src)) {
- return SDL_InvalidParamError("src");
- }
- if (!SDL_SurfaceValid(dst)) {
- return SDL_InvalidParamError("dst");
- }
- area = cross_product(d0, d1, d2->x, d2->y);
- // Flat triangle
- if (area == 0) {
- return true;
- }
- // Lock the destination, if needed
- if (SDL_MUSTLOCK(dst)) {
- if (!SDL_LockSurface(dst)) {
- result = false;
- goto end;
- } else {
- dst_locked = 1;
- }
- }
- // Lock the source, if needed
- if (SDL_MUSTLOCK(src)) {
- if (!SDL_LockSurface(src)) {
- result = false;
- goto end;
- } else {
- src_locked = 1;
- }
- }
- is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
- bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
- SDL_GetSurfaceBlendMode(src, &blend);
- // TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
- if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_CLAMP ||
- texture_address_mode_v == SDL_TEXTURE_ADDRESS_CLAMP) {
- SDL_Rect srcrect;
- bounding_rect(s0, s1, s2, &srcrect);
- if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_CLAMP) {
- int maxx = srcrect.x + srcrect.w;
- if (srcrect.w > 0) {
- if (s0->x == maxx) {
- s0->x--;
- }
- if (s1->x == maxx) {
- s1->x--;
- }
- if (s2->x == maxx) {
- s2->x--;
- }
- }
- }
- if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_CLAMP) {
- int maxy = srcrect.y + srcrect.h;
- if (srcrect.h > 0) {
- if (s0->y == maxy) {
- s0->y--;
- }
- if (s1->y == maxy) {
- s1->y--;
- }
- if (s2->y == maxy) {
- s2->y--;
- }
- }
- }
- }
- if (is_uniform) {
- // SDL_GetSurfaceColorMod(src, &r, &g, &b);
- has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255;
- } else {
- has_modulation = true;
- }
- {
- // Clip triangle with surface clip rect
- SDL_Rect rect;
- SDL_GetSurfaceClipRect(dst, &rect);
- SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
- }
- // Set destination pointer
- dstbpp = dst->fmt->bytes_per_pixel;
- dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
- dst_pitch = dst->pitch;
- // Set source pointer
- src_ptr = (const int *)src->pixels;
- src_pitch = src->pitch;
- is_clockwise = area > 0;
- if (area < 0) {
- area = -area;
- }
- {
- int val;
- PRECOMP(d2d1_y, d1->y - d2->y)
- PRECOMP(d0d2_y, d2->y - d0->y)
- PRECOMP(d1d0_y, d0->y - d1->y)
- PRECOMP(d1d2_x, d2->x - d1->x)
- PRECOMP(d2d0_x, d0->x - d2->x)
- PRECOMP(d0d1_x, d1->x - d0->x)
- }
- s2s0_x = s0->x - s2->x;
- s2s1_x = s1->x - s2->x;
- s2s0_y = s0->y - s2->y;
- s2s1_y = s1->y - s2->y;
- // Starting point for rendering, at the middle of a pixel
- {
- SDL_Point p;
- p.x = dstrect.x;
- p.y = dstrect.y;
- trianglepoint_2_fixedpoint(&p);
- p.x += (1 << FP_BITS) / 2;
- p.y += (1 << FP_BITS) / 2;
- w0_row = cross_product(d1, d2, p.x, p.y);
- w1_row = cross_product(d2, d0, p.x, p.y);
- w2_row = cross_product(d0, d1, p.x, p.y);
- }
- // Handle anti-clockwise triangles
- if (!is_clockwise) {
- d2d1_y *= -1;
- d0d2_y *= -1;
- d1d0_y *= -1;
- d1d2_x *= -1;
- d2d0_x *= -1;
- d0d1_x *= -1;
- w0_row *= -1;
- w1_row *= -1;
- w2_row *= -1;
- }
- // Add a bias to respect top-left rasterization rule
- bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
- bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
- bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
- /* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */
- tmp64 = s2->x * area;
- if (tmp64 >= INT_MIN && tmp64 <= INT_MAX) {
- s2_x_area.x = (int)tmp64;
- } else {
- result = SDL_SetError("triangle area overflow");
- goto end;
- }
- tmp64 = s2->y * area;
- if (tmp64 >= INT_MIN && tmp64 <= INT_MAX) {
- s2_x_area.y = (int)tmp64;
- } else {
- result = SDL_SetError("triangle area overflow");
- goto end;
- }
- if (blend != SDL_BLENDMODE_NONE || src->format != dst->format || has_modulation || !is_uniform) {
- // Use SDL_BlitTriangle_Slow
- SDL_BlitInfo *info = &src->map.info;
- SDL_BlitInfo tmp_info;
- SDL_zero(tmp_info);
- tmp_info.src_fmt = src->fmt;
- tmp_info.dst_fmt = dst->fmt;
- tmp_info.flags = info->flags;
- /*
- tmp_info.r = info->r;
- tmp_info.g = info->g;
- tmp_info.b = info->b;
- tmp_info.a = info->a;
- */
- tmp_info.r = c0.r;
- tmp_info.g = c0.g;
- tmp_info.b = c0.b;
- tmp_info.a = c0.a;
- tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
- if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
- c0.g != 255 || c1.g != 255 || c2.g != 255 ||
- c0.b != 255 || c1.b != 255 || c2.b != 255) {
- tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
- }
- if (c0.a != 255 || c1.a != 255 || c2.a != 255) {
- tmp_info.flags |= SDL_COPY_MODULATE_ALPHA;
- }
- tmp_info.colorkey = info->colorkey;
- // src
- tmp_info.src_surface = src_surface;
- tmp_info.src = (Uint8 *)src_ptr;
- tmp_info.src_pitch = src_pitch;
- // dst
- tmp_info.dst = dst_ptr;
- tmp_info.dst_pitch = dst_pitch;
- #define CHECK_INT_RANGE(X) \
- if ((X) < INT_MIN || (X) > INT_MAX) { \
- result = SDL_SetError("integer overflow (%s = %" SDL_PRIs64 ")", #X, X); \
- goto end; \
- }
- CHECK_INT_RANGE(area);
- CHECK_INT_RANGE(w0_row);
- CHECK_INT_RANGE(w1_row);
- CHECK_INT_RANGE(w2_row);
- SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, (int)area, bias_w0, bias_w1, bias_w2,
- d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
- s2s0_x, s2s1_x, s2s0_y, s2s1_y, (int)w0_row, (int)w1_row, (int)w2_row,
- c0, c1, c2, is_uniform, texture_address_mode_u, texture_address_mode_v);
- goto end;
- }
- if (dstbpp == 4) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_TEXTCOORD
- Uint32 *sptr = (Uint32 *)((Uint8 *)src_ptr + srcy * src_pitch);
- *(Uint32 *)dptr = sptr[srcx];
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 3) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_TEXTCOORD
- Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
- dptr[0] = sptr[3 * srcx];
- dptr[1] = sptr[3 * srcx + 1];
- dptr[2] = sptr[3 * srcx + 2];
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 2) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_TEXTCOORD
- Uint16 *sptr = (Uint16 *)((Uint8 *)src_ptr + srcy * src_pitch);
- *(Uint16 *)dptr = sptr[srcx];
- }
- TRIANGLE_END_LOOP
- } else if (dstbpp == 1) {
- TRIANGLE_BEGIN_LOOP
- {
- TRIANGLE_GET_TEXTCOORD
- Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
- *dptr = sptr[srcx];
- }
- TRIANGLE_END_LOOP
- }
- end:
- if (dst_locked) {
- SDL_UnlockSurface(dst);
- }
- if (src_locked) {
- SDL_UnlockSurface(src);
- }
- return result;
- }
- #define FORMAT_ALPHA 0
- #define FORMAT_NO_ALPHA -1
- #define FORMAT_2101010 1
- #define FORMAT_HAS_ALPHA(format) format == 0
- #define FORMAT_HAS_NO_ALPHA(format) format < 0
- static int detect_format(const SDL_PixelFormatDetails *pf)
- {
- if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
- return FORMAT_2101010;
- } else if (pf->Amask) {
- return FORMAT_ALPHA;
- } else {
- return FORMAT_NO_ALPHA;
- }
- }
- static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
- SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
- int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
- int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
- SDL_Color c0, SDL_Color c1, SDL_Color c2, bool is_uniform,
- SDL_TextureAddressMode texture_address_mode_u,
- SDL_TextureAddressMode texture_address_mode_v)
- {
- SDL_Surface *src_surface = info->src_surface;
- const int flags = info->flags;
- Uint32 modulateR = info->r;
- Uint32 modulateG = info->g;
- Uint32 modulateB = info->b;
- Uint32 modulateA = info->a;
- Uint32 srcpixel;
- Uint32 srcR, srcG, srcB, srcA;
- Uint32 dstpixel;
- Uint32 dstR, dstG, dstB, dstA;
- const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
- const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
- int srcbpp = src_fmt->bytes_per_pixel;
- int dstbpp = dst_fmt->bytes_per_pixel;
- int srcfmt_val;
- int dstfmt_val;
- Uint32 rgbmask = ~src_fmt->Amask;
- Uint32 ckey = info->colorkey & rgbmask;
- Uint8 *dst_ptr = info->dst;
- int dst_pitch = info->dst_pitch;
- srcfmt_val = detect_format(src_fmt);
- dstfmt_val = detect_format(dst_fmt);
- TRIANGLE_BEGIN_LOOP
- {
- Uint8 *src;
- Uint8 *dst = dptr;
- TRIANGLE_GET_TEXTCOORD
- src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
- if (FORMAT_HAS_ALPHA(srcfmt_val)) {
- DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
- } else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
- DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
- srcA = 0xFF;
- } else {
- // SDL_PIXELFORMAT_ARGB2101010
- srcpixel = *((Uint32 *)(src));
- RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
- }
- if (flags & SDL_COPY_COLORKEY) {
- // srcpixel isn't set for 24 bpp
- if (srcbpp == 3) {
- srcpixel = (srcR << src_fmt->Rshift) |
- (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
- }
- if ((srcpixel & rgbmask) == ckey) {
- continue;
- }
- }
- if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
- if (FORMAT_HAS_ALPHA(dstfmt_val)) {
- DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
- } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
- DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
- dstA = 0xFF;
- } else {
- // SDL_PIXELFORMAT_ARGB2101010
- dstpixel = *((Uint32 *) (dst));
- RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
- }
- } else {
- // don't care
- dstR = dstG = dstB = dstA = 0;
- }
- if (!is_uniform) {
- TRIANGLE_GET_COLOR
- modulateR = r;
- modulateG = g;
- modulateB = b;
- modulateA = a;
- }
- if (flags & SDL_COPY_MODULATE_COLOR) {
- srcR = (srcR * modulateR) / 255;
- srcG = (srcG * modulateG) / 255;
- srcB = (srcB * modulateB) / 255;
- }
- if (flags & SDL_COPY_MODULATE_ALPHA) {
- srcA = (srcA * modulateA) / 255;
- }
- if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
- // This goes away if we ever use premultiplied alpha
- if (srcA < 255) {
- srcR = (srcR * srcA) / 255;
- srcG = (srcG * srcA) / 255;
- srcB = (srcB * srcA) / 255;
- }
- }
- switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
- case 0:
- dstR = srcR;
- dstG = srcG;
- dstB = srcB;
- dstA = srcA;
- break;
- case SDL_COPY_BLEND:
- dstR = srcR + ((255 - srcA) * dstR) / 255;
- dstG = srcG + ((255 - srcA) * dstG) / 255;
- dstB = srcB + ((255 - srcA) * dstB) / 255;
- dstA = srcA + ((255 - srcA) * dstA) / 255;
- break;
- case SDL_COPY_ADD:
- dstR = srcR + dstR;
- if (dstR > 255) {
- dstR = 255;
- }
- dstG = srcG + dstG;
- if (dstG > 255) {
- dstG = 255;
- }
- dstB = srcB + dstB;
- if (dstB > 255) {
- dstB = 255;
- }
- break;
- case SDL_COPY_MOD:
- dstR = (srcR * dstR) / 255;
- dstG = (srcG * dstG) / 255;
- dstB = (srcB * dstB) / 255;
- break;
- case SDL_COPY_MUL:
- dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
- if (dstR > 255) {
- dstR = 255;
- }
- dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
- if (dstG > 255) {
- dstG = 255;
- }
- dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
- if (dstB > 255) {
- dstB = 255;
- }
- break;
- }
- if (FORMAT_HAS_ALPHA(dstfmt_val)) {
- ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
- } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
- ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
- } else {
- // SDL_PIXELFORMAT_ARGB2101010
- Uint32 pixelvalue;
- ARGB2101010_FROM_RGBA(pixelvalue, dstR, dstG, dstB, dstA);
- *(Uint32 *)dst = pixelvalue;
- }
- }
- TRIANGLE_END_LOOP
- }
- #endif // SDL_VIDEO_RENDER_SW
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