Sylvain Becker 03b0e1dee0 Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing 7 lat temu
..
atomic d9fb77a3c1 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. 7 lat temu
audio aea7e56a24 android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> 7 lat temu
core 03b0e1dee0 Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing 7 lat temu
cpuinfo 09b462044f Windows: NEON detection and intrinsic includes on Visual Studio 7 lat temu
dynapi 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). 7 lat temu
events c0c8f2d703 Gesture: remove warnings when ENABLE_DOLLAR is undefined. 7 lat temu
file b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 lat temu
filesystem 40b27fd51b revert the recent typecast assignment changes (see bug #4079) 8 lat temu
haptic 0b6e24f7e7 Linux Haptic: Fix periodic.magnitude value 7 lat temu
hidapi b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS 7 lat temu
joystick 1829692753 emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. 7 lat temu
libm 1a02403ea7 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 7 lat temu
loadso b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 lat temu
main e542d1a36d winmain: Patched to compile on C89 compilers. 7 lat temu
power 7be4fca62c SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array 7 lat temu
render 9cdd0dd996 PSP renderer: use colors from 'draw' union (very likely, but un-tested) 7 lat temu
sensor b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 7 lat temu
stdlib d3fa42b8c4 os/2 bits for SDL_malloc.c -- from libffi 7 lat temu
test 252dc85e95 Fix warnings detected on Android build 7 lat temu
thread 252dc85e95 Fix warnings detected on Android build 7 lat temu
timer 7468d1e096 Fix warnings detected on Android build 7 lat temu
video 13869f194c cocoa: Implement OpenGL swap interval support with CVDisplayLink. 7 lat temu
SDL.c b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 7 lat temu
SDL_assert.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 lat temu
SDL_assert_c.h 91820998fc Add and update include guards 7 lat temu
SDL_dataqueue.c e3cc5b2c6b Updated copyright for 2018 8 lat temu
SDL_dataqueue.h e3cc5b2c6b Updated copyright for 2018 8 lat temu
SDL_error.c 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. 8 lat temu
SDL_error_c.h 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. 8 lat temu
SDL_hints.c e3cc5b2c6b Updated copyright for 2018 8 lat temu
SDL_internal.h b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 lat temu
SDL_log.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 lat temu