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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifndef SDL_windowskeyboard_h_
- #define SDL_windowskeyboard_h_
- extern void WIN_InitKeyboard(_THIS);
- extern void WIN_UpdateKeymap(void);
- extern void WIN_QuitKeyboard(_THIS);
- extern void WIN_ResetDeadKeys(void);
- extern void WIN_StartTextInput(_THIS);
- extern void WIN_StopTextInput(_THIS);
- extern void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect);
- extern void WIN_ClearComposition(_THIS);
- extern SDL_bool WIN_IsTextInputShown(_THIS);
- extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata);
- #endif /* SDL_windowskeyboard_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
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