SDL_windowskeyboard.h 1.6 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "../../SDL_internal.h"
  19. #ifndef SDL_windowskeyboard_h_
  20. #define SDL_windowskeyboard_h_
  21. extern void WIN_InitKeyboard(_THIS);
  22. extern void WIN_UpdateKeymap(void);
  23. extern void WIN_QuitKeyboard(_THIS);
  24. extern void WIN_ResetDeadKeys(void);
  25. extern void WIN_StartTextInput(_THIS);
  26. extern void WIN_StopTextInput(_THIS);
  27. extern void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect);
  28. extern void WIN_ClearComposition(_THIS);
  29. extern SDL_bool WIN_IsTextInputShown(_THIS);
  30. extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata);
  31. #endif /* SDL_windowskeyboard_h_ */
  32. /* vi: set ts=4 sw=4 expandtab: */