SDL_video.h 99 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_properties.h>
  28. #include <SDL3/SDL_rect.h>
  29. #include <SDL3/SDL_surface.h>
  30. #include <SDL3/SDL_begin_code.h>
  31. /* Set up for C function definitions, even when using C++ */
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. typedef Uint32 SDL_DisplayID;
  36. typedef Uint32 SDL_WindowID;
  37. /**
  38. * Global video properties
  39. *
  40. * - `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
  41. * the global `wl_display` object used by the Wayland video backend. Can be
  42. * set before the video subsystem is initialized to import an external
  43. * `wl_display` object from an application or toolkit for use in SDL, or
  44. * read after initialization to export the `wl_display` used by the
  45. * Wayland video backend. Setting this property after the video subsystem
  46. * has been initialized has no effect, and reading it when the video
  47. * subsystem is uninitialized will either return the user provided value,
  48. * if one was set prior to initialization, or NULL. See
  49. * docs/README-wayland.md for more information.
  50. */
  51. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
  52. /**
  53. * System theme
  54. */
  55. typedef enum
  56. {
  57. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  58. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  59. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  60. } SDL_SystemTheme;
  61. /**
  62. * The structure that defines a display mode
  63. *
  64. * \sa SDL_GetFullscreenDisplayModes()
  65. * \sa SDL_GetDesktopDisplayMode()
  66. * \sa SDL_GetCurrentDisplayMode()
  67. * \sa SDL_SetWindowFullscreenMode()
  68. * \sa SDL_GetWindowFullscreenMode()
  69. */
  70. typedef struct
  71. {
  72. SDL_DisplayID displayID; /**< the display this mode is associated with */
  73. Uint32 format; /**< pixel format */
  74. int w; /**< width */
  75. int h; /**< height */
  76. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  77. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  78. void *driverdata; /**< driver-specific data, initialize to 0 */
  79. } SDL_DisplayMode;
  80. /**
  81. * Display orientation
  82. */
  83. typedef enum
  84. {
  85. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  86. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  87. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  88. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  89. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  90. } SDL_DisplayOrientation;
  91. /**
  92. * The type used to identify a window
  93. *
  94. * \sa SDL_CreateWindow
  95. * \sa SDL_CreateWindowWithProperties
  96. * \sa SDL_DestroyWindow
  97. * \sa SDL_FlashWindow
  98. * \sa SDL_GetWindowFlags
  99. * \sa SDL_GetWindowGrab
  100. * \sa SDL_GetWindowKeyboardGrab
  101. * \sa SDL_GetWindowMouseGrab
  102. * \sa SDL_GetWindowPosition
  103. * \sa SDL_GetWindowSize
  104. * \sa SDL_GetWindowTitle
  105. * \sa SDL_HideWindow
  106. * \sa SDL_MaximizeWindow
  107. * \sa SDL_MinimizeWindow
  108. * \sa SDL_RaiseWindow
  109. * \sa SDL_RestoreWindow
  110. * \sa SDL_SetWindowFullscreen
  111. * \sa SDL_SetWindowGrab
  112. * \sa SDL_SetWindowKeyboardGrab
  113. * \sa SDL_SetWindowMouseGrab
  114. * \sa SDL_SetWindowIcon
  115. * \sa SDL_SetWindowPosition
  116. * \sa SDL_SetWindowSize
  117. * \sa SDL_SetWindowBordered
  118. * \sa SDL_SetWindowResizable
  119. * \sa SDL_SetWindowTitle
  120. * \sa SDL_ShowWindow
  121. * \sa SDL_ShowWindowSystemMenu
  122. */
  123. typedef struct SDL_Window SDL_Window;
  124. /**
  125. * The flags on a window
  126. *
  127. * \sa SDL_GetWindowFlags
  128. */
  129. #define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
  130. #define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
  131. #define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
  132. #define SDL_WINDOW_HIDDEN 0x00000008U /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  133. #define SDL_WINDOW_BORDERLESS 0x00000010U /**< no window decoration */
  134. #define SDL_WINDOW_RESIZABLE 0x00000020U /**< window can be resized */
  135. #define SDL_WINDOW_MINIMIZED 0x00000040U /**< window is minimized */
  136. #define SDL_WINDOW_MAXIMIZED 0x00000080U /**< window is maximized */
  137. #define SDL_WINDOW_MOUSE_GRABBED 0x00000100U /**< window has grabbed mouse input */
  138. #define SDL_WINDOW_INPUT_FOCUS 0x00000200U /**< window has input focus */
  139. #define SDL_WINDOW_MOUSE_FOCUS 0x00000400U /**< window has mouse focus */
  140. #define SDL_WINDOW_EXTERNAL 0x00000800U /**< window not created by SDL */
  141. #define SDL_WINDOW_HIGH_PIXEL_DENSITY 0x00002000U /**< window uses high pixel density back buffer if possible */
  142. #define SDL_WINDOW_MOUSE_CAPTURE 0x00004000U /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  143. #define SDL_WINDOW_ALWAYS_ON_TOP 0x00008000U /**< window should always be above others */
  144. #define SDL_WINDOW_UTILITY 0x00020000U /**< window should be treated as a utility window, not showing in the task bar and window list */
  145. #define SDL_WINDOW_TOOLTIP 0x00040000U /**< window should be treated as a tooltip */
  146. #define SDL_WINDOW_POPUP_MENU 0x00080000U /**< window should be treated as a popup menu */
  147. #define SDL_WINDOW_KEYBOARD_GRABBED 0x00100000U /**< window has grabbed keyboard input */
  148. #define SDL_WINDOW_VULKAN 0x10000000U /**< window usable for Vulkan surface */
  149. #define SDL_WINDOW_METAL 0x20000000U /**< window usable for Metal view */
  150. #define SDL_WINDOW_TRANSPARENT 0x40000000U /**< window with transparent buffer */
  151. #define SDL_WINDOW_NOT_FOCUSABLE 0x80000000U /**< window should not be focusable */
  152. /**
  153. * Used to indicate that you don't care what the window position is.
  154. */
  155. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  156. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  157. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  158. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  159. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  160. /**
  161. * Used to indicate that the window position should be centered.
  162. */
  163. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  164. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  165. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  166. #define SDL_WINDOWPOS_ISCENTERED(X) \
  167. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  168. /**
  169. * Window flash operation
  170. */
  171. typedef enum
  172. {
  173. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  174. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  175. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  176. } SDL_FlashOperation;
  177. /**
  178. * An opaque handle to an OpenGL context.
  179. */
  180. typedef void *SDL_GLContext;
  181. /**
  182. * Opaque EGL types.
  183. */
  184. typedef void *SDL_EGLDisplay;
  185. typedef void *SDL_EGLConfig;
  186. typedef void *SDL_EGLSurface;
  187. typedef intptr_t SDL_EGLAttrib;
  188. typedef int SDL_EGLint;
  189. /**
  190. * EGL attribute initialization callback types.
  191. */
  192. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  193. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  194. /**
  195. * OpenGL configuration attributes
  196. */
  197. typedef enum
  198. {
  199. SDL_GL_RED_SIZE,
  200. SDL_GL_GREEN_SIZE,
  201. SDL_GL_BLUE_SIZE,
  202. SDL_GL_ALPHA_SIZE,
  203. SDL_GL_BUFFER_SIZE,
  204. SDL_GL_DOUBLEBUFFER,
  205. SDL_GL_DEPTH_SIZE,
  206. SDL_GL_STENCIL_SIZE,
  207. SDL_GL_ACCUM_RED_SIZE,
  208. SDL_GL_ACCUM_GREEN_SIZE,
  209. SDL_GL_ACCUM_BLUE_SIZE,
  210. SDL_GL_ACCUM_ALPHA_SIZE,
  211. SDL_GL_STEREO,
  212. SDL_GL_MULTISAMPLEBUFFERS,
  213. SDL_GL_MULTISAMPLESAMPLES,
  214. SDL_GL_ACCELERATED_VISUAL,
  215. SDL_GL_RETAINED_BACKING,
  216. SDL_GL_CONTEXT_MAJOR_VERSION,
  217. SDL_GL_CONTEXT_MINOR_VERSION,
  218. SDL_GL_CONTEXT_FLAGS,
  219. SDL_GL_CONTEXT_PROFILE_MASK,
  220. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  221. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  222. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  223. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  224. SDL_GL_CONTEXT_NO_ERROR,
  225. SDL_GL_FLOATBUFFERS,
  226. SDL_GL_EGL_PLATFORM
  227. } SDL_GLattr;
  228. typedef enum
  229. {
  230. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  231. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  232. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  233. } SDL_GLprofile;
  234. typedef enum
  235. {
  236. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  237. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  238. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  239. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  240. } SDL_GLcontextFlag;
  241. typedef enum
  242. {
  243. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  244. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  245. } SDL_GLcontextReleaseFlag;
  246. typedef enum
  247. {
  248. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  249. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  250. } SDL_GLContextResetNotification;
  251. /* Function prototypes */
  252. /**
  253. * Get the number of video drivers compiled into SDL.
  254. *
  255. * \returns a number >= 1 on success or a negative error code on failure; call
  256. * SDL_GetError() for more information.
  257. *
  258. * \since This function is available since SDL 3.0.0.
  259. *
  260. * \sa SDL_GetVideoDriver
  261. */
  262. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  263. /**
  264. * Get the name of a built in video driver.
  265. *
  266. * The video drivers are presented in the order in which they are normally
  267. * checked during initialization.
  268. *
  269. * \param index the index of a video driver
  270. * \returns the name of the video driver with the given **index**.
  271. *
  272. * \since This function is available since SDL 3.0.0.
  273. *
  274. * \sa SDL_GetNumVideoDrivers
  275. */
  276. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  277. /**
  278. * Get the name of the currently initialized video driver.
  279. *
  280. * \returns the name of the current video driver or NULL if no driver has been
  281. * initialized.
  282. *
  283. * \since This function is available since SDL 3.0.0.
  284. *
  285. * \sa SDL_GetNumVideoDrivers
  286. * \sa SDL_GetVideoDriver
  287. */
  288. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  289. /**
  290. * Get the current system theme
  291. *
  292. * \returns the current system theme, light, dark, or unknown
  293. *
  294. * \since This function is available since SDL 3.0.0.
  295. */
  296. extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  297. /**
  298. * Get a list of currently connected displays.
  299. *
  300. * \param count a pointer filled in with the number of displays returned
  301. * \returns a 0 terminated array of display instance IDs which should be freed
  302. * with SDL_free(), or NULL on error; call SDL_GetError() for more
  303. * details.
  304. *
  305. * \since This function is available since SDL 3.0.0.
  306. */
  307. extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
  308. /**
  309. * Return the primary display.
  310. *
  311. * \returns the instance ID of the primary display on success or 0 on failure;
  312. * call SDL_GetError() for more information.
  313. *
  314. * \since This function is available since SDL 3.0.0.
  315. *
  316. * \sa SDL_GetDisplays
  317. */
  318. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  319. /**
  320. * Get the properties associated with a display.
  321. *
  322. * The following read-only properties are provided by SDL:
  323. *
  324. * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has High
  325. * Dynamic Range enabled
  326. * - `SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT`: the luminance, in nits, that
  327. * SDR white is rendered on this display. If this value is not set or is
  328. * zero, the value 200 is a reasonable default when HDR is enabled.
  329. *
  330. * \param displayID the instance ID of the display to query
  331. * \returns a valid property ID on success or 0 on failure; call
  332. * SDL_GetError() for more information.
  333. *
  334. * \since This function is available since SDL 3.0.0.
  335. *
  336. * \sa SDL_GetProperty
  337. * \sa SDL_SetProperty
  338. */
  339. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  340. #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
  341. #define SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT "SDL.display.SDR_white_level"
  342. /**
  343. * Get the name of a display in UTF-8 encoding.
  344. *
  345. * \param displayID the instance ID of the display to query
  346. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  347. * more information.
  348. *
  349. * \since This function is available since SDL 3.0.0.
  350. *
  351. * \sa SDL_GetDisplays
  352. */
  353. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  354. /**
  355. * Get the desktop area represented by a display.
  356. *
  357. * The primary display is always located at (0,0).
  358. *
  359. * \param displayID the instance ID of the display to query
  360. * \param rect the SDL_Rect structure filled in with the display bounds
  361. * \returns 0 on success or a negative error code on failure; call
  362. * SDL_GetError() for more information.
  363. *
  364. * \since This function is available since SDL 3.0.0.
  365. *
  366. * \sa SDL_GetDisplayUsableBounds
  367. * \sa SDL_GetDisplays
  368. */
  369. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  370. /**
  371. * Get the usable desktop area represented by a display, in screen
  372. * coordinates.
  373. *
  374. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  375. * reserved by the system removed. For example, on Apple's macOS, this
  376. * subtracts the area occupied by the menu bar and dock.
  377. *
  378. * Setting a window to be fullscreen generally bypasses these unusable areas,
  379. * so these are good guidelines for the maximum space available to a
  380. * non-fullscreen window.
  381. *
  382. * \param displayID the instance ID of the display to query
  383. * \param rect the SDL_Rect structure filled in with the display bounds
  384. * \returns 0 on success or a negative error code on failure; call
  385. * SDL_GetError() for more information.
  386. *
  387. * \since This function is available since SDL 3.0.0.
  388. *
  389. * \sa SDL_GetDisplayBounds
  390. * \sa SDL_GetDisplays
  391. */
  392. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  393. /**
  394. * Get the orientation of a display when it is unrotated.
  395. *
  396. * \param displayID the instance ID of the display to query
  397. * \returns The SDL_DisplayOrientation enum value of the display, or
  398. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  399. *
  400. * \since This function is available since SDL 3.0.0.
  401. *
  402. * \sa SDL_GetDisplays
  403. */
  404. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  405. /**
  406. * Get the orientation of a display.
  407. *
  408. * \param displayID the instance ID of the display to query
  409. * \returns The SDL_DisplayOrientation enum value of the display, or
  410. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  411. *
  412. * \since This function is available since SDL 3.0.0.
  413. *
  414. * \sa SDL_GetDisplays
  415. */
  416. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  417. /**
  418. * Get the content scale of a display.
  419. *
  420. * The content scale is the expected scale for content based on the DPI
  421. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  422. * display scale, which means that the user expects UI elements to be twice as
  423. * big on this display, to aid in readability.
  424. *
  425. * \param displayID the instance ID of the display to query
  426. * \returns The content scale of the display, or 0.0f on error; call
  427. * SDL_GetError() for more details.
  428. *
  429. * \since This function is available since SDL 3.0.0.
  430. *
  431. * \sa SDL_GetDisplays
  432. */
  433. extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  434. /**
  435. * Get a list of fullscreen display modes available on a display.
  436. *
  437. * The display modes are sorted in this priority:
  438. *
  439. * - w -> largest to smallest
  440. * - h -> largest to smallest
  441. * - bits per pixel -> more colors to fewer colors
  442. * - packed pixel layout -> largest to smallest
  443. * - refresh rate -> highest to lowest
  444. * - pixel density -> lowest to highest
  445. *
  446. * \param displayID the instance ID of the display to query
  447. * \param count a pointer filled in with the number of displays returned
  448. * \returns a NULL terminated array of display mode pointers which should be
  449. * freed with SDL_free(), or NULL on error; call SDL_GetError() for
  450. * more details.
  451. *
  452. * \since This function is available since SDL 3.0.0.
  453. *
  454. * \sa SDL_GetDisplays
  455. */
  456. extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  457. /**
  458. * Get the closest match to the requested display mode.
  459. *
  460. * The available display modes are scanned and `closest` is filled in with the
  461. * closest mode matching the requested mode and returned. The mode format and
  462. * refresh rate default to the desktop mode if they are set to 0. The modes
  463. * are scanned with size being first priority, format being second priority,
  464. * and finally checking the refresh rate. If all the available modes are too
  465. * small, then NULL is returned.
  466. *
  467. * \param displayID the instance ID of the display to query
  468. * \param w the width in pixels of the desired display mode
  469. * \param h the height in pixels of the desired display mode
  470. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  471. * for the desktop refresh rate
  472. * \param include_high_density_modes Boolean to include high density modes in
  473. * the search
  474. * \returns a pointer to the closest display mode equal to or larger than the
  475. * desired mode, or NULL on error; call SDL_GetError() for more
  476. * information.
  477. *
  478. * \since This function is available since SDL 3.0.0.
  479. *
  480. * \sa SDL_GetDisplays
  481. * \sa SDL_GetFullscreenDisplayModes
  482. */
  483. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
  484. /**
  485. * Get information about the desktop's display mode.
  486. *
  487. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  488. * when SDL runs fullscreen and has changed the resolution. In that case this
  489. * function will return the previous native display mode, and not the current
  490. * display mode.
  491. *
  492. * \param displayID the instance ID of the display to query
  493. * \returns a pointer to the desktop display mode or NULL on error; call
  494. * SDL_GetError() for more information.
  495. *
  496. * \since This function is available since SDL 3.0.0.
  497. *
  498. * \sa SDL_GetCurrentDisplayMode
  499. * \sa SDL_GetDisplays
  500. */
  501. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  502. /**
  503. * Get information about the current display mode.
  504. *
  505. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  506. * when SDL runs fullscreen and has changed the resolution. In that case this
  507. * function will return the current display mode, and not the previous native
  508. * display mode.
  509. *
  510. * \param displayID the instance ID of the display to query
  511. * \returns a pointer to the desktop display mode or NULL on error; call
  512. * SDL_GetError() for more information.
  513. *
  514. * \since This function is available since SDL 3.0.0.
  515. *
  516. * \sa SDL_GetDesktopDisplayMode
  517. * \sa SDL_GetDisplays
  518. */
  519. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  520. /**
  521. * Get the display containing a point.
  522. *
  523. * \param point the point to query
  524. * \returns the instance ID of the display containing the point or 0 on
  525. * failure; call SDL_GetError() for more information.
  526. *
  527. * \since This function is available since SDL 3.0.0.
  528. *
  529. * \sa SDL_GetDisplayBounds
  530. * \sa SDL_GetDisplays
  531. */
  532. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  533. /**
  534. * Get the display primarily containing a rect.
  535. *
  536. * \param rect the rect to query
  537. * \returns the instance ID of the display entirely containing the rect or
  538. * closest to the center of the rect on success or 0 on failure; call
  539. * SDL_GetError() for more information.
  540. *
  541. * \since This function is available since SDL 3.0.0.
  542. *
  543. * \sa SDL_GetDisplayBounds
  544. * \sa SDL_GetDisplays
  545. */
  546. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  547. /**
  548. * Get the display associated with a window.
  549. *
  550. * \param window the window to query
  551. * \returns the instance ID of the display containing the center of the window
  552. * on success or 0 on failure; call SDL_GetError() for more
  553. * information.
  554. *
  555. * \since This function is available since SDL 3.0.0.
  556. *
  557. * \sa SDL_GetDisplayBounds
  558. * \sa SDL_GetDisplays
  559. */
  560. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  561. /**
  562. * Get the pixel density of a window.
  563. *
  564. * This is a ratio of pixel size to window size. For example, if the window is
  565. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  566. * would have a pixel density of 2.0.
  567. *
  568. * \param window the window to query
  569. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  570. * information.
  571. *
  572. * \since This function is available since SDL 3.0.0.
  573. *
  574. * \sa SDL_GetWindowDisplayScale
  575. */
  576. extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  577. /**
  578. * Get the content display scale relative to a window's pixel size.
  579. *
  580. * This is a combination of the window pixel density and the display content
  581. * scale, and is the expected scale for displaying content in this window. For
  582. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  583. * the content to take twice as many pixels and be the same physical size as
  584. * if it were being displayed in a 1920x1080 window with a display scale of
  585. * 1.0.
  586. *
  587. * Conceptually this value corresponds to the scale display setting, and is
  588. * updated when that setting is changed, or the window moves to a display with
  589. * a different scale setting.
  590. *
  591. * \param window the window to query
  592. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  593. * more information.
  594. *
  595. * \since This function is available since SDL 3.0.0.
  596. */
  597. extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  598. /**
  599. * Set the display mode to use when a window is visible and fullscreen.
  600. *
  601. * This only affects the display mode used when the window is fullscreen. To
  602. * change the window size when the window is not fullscreen, use
  603. * SDL_SetWindowSize().
  604. *
  605. * If the window is currently in the fullscreen state, this request is
  606. * asynchronous on some windowing systems and the new mode dimensions may not
  607. * be applied immediately upon the return of this function. If an immediate
  608. * change is required, call SDL_SyncWindow() to block until the changes have
  609. * taken effect.
  610. *
  611. * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
  612. * SDL_EVENT_WINDOOW_PIXEL_SIZE_CHANGED event will be emitted with the new
  613. * mode dimensions.
  614. *
  615. * \param window the window to affect
  616. * \param mode a pointer to the display mode to use, which can be NULL for
  617. * borderless fullscreen desktop mode, or one of the fullscreen
  618. * modes returned by SDL_GetFullscreenDisplayModes() to set an
  619. * exclusive fullscreen mode.
  620. * \returns 0 on success or a negative error code on failure; call
  621. * SDL_GetError() for more information.
  622. *
  623. * \since This function is available since SDL 3.0.0.
  624. *
  625. * \sa SDL_GetWindowFullscreenMode
  626. * \sa SDL_SetWindowFullscreen
  627. * \sa SDL_SyncWindow
  628. */
  629. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  630. /**
  631. * Query the display mode to use when a window is visible at fullscreen.
  632. *
  633. * \param window the window to query
  634. * \returns a pointer to the exclusive fullscreen mode to use or NULL for
  635. * borderless fullscreen desktop mode
  636. *
  637. * \since This function is available since SDL 3.0.0.
  638. *
  639. * \sa SDL_SetWindowFullscreenMode
  640. * \sa SDL_SetWindowFullscreen
  641. */
  642. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  643. /**
  644. * Get the raw ICC profile data for the screen the window is currently on.
  645. *
  646. * Data returned should be freed with SDL_free.
  647. *
  648. * \param window the window to query
  649. * \param size the size of the ICC profile
  650. * \returns the raw ICC profile data on success or NULL on failure; call
  651. * SDL_GetError() for more information.
  652. *
  653. * \since This function is available since SDL 3.0.0.
  654. */
  655. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  656. /**
  657. * Get the pixel format associated with the window.
  658. *
  659. * \param window the window to query
  660. * \returns the pixel format of the window on success or
  661. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  662. * information.
  663. *
  664. * \since This function is available since SDL 3.0.0.
  665. */
  666. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  667. /**
  668. * Create a window with the specified dimensions and flags.
  669. *
  670. * `flags` may be any of the following OR'd together:
  671. *
  672. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  673. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  674. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  675. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  676. * - `SDL_WINDOW_HIDDEN`: window is not visible
  677. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  678. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  679. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  680. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  681. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  682. *
  683. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  684. *
  685. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  686. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  687. *
  688. * The window pixel size may differ from its window coordinate size if the
  689. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  690. * the client area's size in window coordinates, and
  691. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  692. * drawable size in pixels. Note that the drawable size can vary after the
  693. * window is created and should be queried again if you get an
  694. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  695. *
  696. * If the window is created with any of the SDL_WINDOW_OPENGL or
  697. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  698. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  699. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  700. *
  701. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  702. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  703. *
  704. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  705. * SDL_CreateWindow() will fail.
  706. *
  707. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  708. * loader or link to a dynamic library version. This limitation may be removed
  709. * in a future version of SDL.
  710. *
  711. * \param title the title of the window, in UTF-8 encoding
  712. * \param w the width of the window
  713. * \param h the height of the window
  714. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  715. * \returns the window that was created or NULL on failure; call
  716. * SDL_GetError() for more information.
  717. *
  718. * \since This function is available since SDL 3.0.0.
  719. *
  720. * \sa SDL_CreatePopupWindow
  721. * \sa SDL_CreateWindowWithProperties
  722. * \sa SDL_DestroyWindow
  723. */
  724. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
  725. /**
  726. * Create a child popup window of the specified parent window.
  727. *
  728. * 'flags' **must** contain exactly one of the following: -
  729. * 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
  730. * input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
  731. * The topmost popup menu will implicitly gain the keyboard focus.
  732. *
  733. * The following flags are not relevant to popup window creation and will be
  734. * ignored:
  735. *
  736. * - 'SDL_WINDOW_MINIMIZED'
  737. * - 'SDL_WINDOW_MAXIMIZED'
  738. * - 'SDL_WINDOW_FULLSCREEN'
  739. * - 'SDL_WINDOW_BORDERLESS'
  740. *
  741. * The parent parameter **must** be non-null and a valid window. The parent of
  742. * a popup window can be either a regular, toplevel window, or another popup
  743. * window.
  744. *
  745. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  746. * flash, be made a modal window, be the parent of a modal window, or grab the
  747. * mouse and/or keyboard. Attempts to do so will fail.
  748. *
  749. * Popup windows implicitly do not have a border/decorations and do not appear
  750. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  751. *
  752. * If a parent window is hidden, any child popup windows will be recursively
  753. * hidden as well. Child popup windows not explicitly hidden will be restored
  754. * when the parent is shown.
  755. *
  756. * If the parent window is destroyed, any child popup windows will be
  757. * recursively destroyed as well.
  758. *
  759. * \param parent the parent of the window, must not be NULL
  760. * \param offset_x the x position of the popup window relative to the origin
  761. * of the parent
  762. * \param offset_y the y position of the popup window relative to the origin
  763. * of the parent window
  764. * \param w the width of the window
  765. * \param h the height of the window
  766. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
  767. * additional SDL_WindowFlags OR'd together.
  768. * \returns the window that was created or NULL on failure; call
  769. * SDL_GetError() for more information.
  770. *
  771. * \since This function is available since SDL 3.0.0.
  772. *
  773. * \sa SDL_CreateWindow
  774. * \sa SDL_CreateWindowWithProperties
  775. * \sa SDL_DestroyWindow
  776. * \sa SDL_GetWindowParent
  777. */
  778. extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
  779. /**
  780. * Create a window with the specified properties.
  781. *
  782. * These are the supported properties:
  783. *
  784. * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
  785. * be always on top
  786. * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
  787. * window decoration
  788. * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
  789. * window will be used with an externally managed graphics context.
  790. * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
  791. * accept keyboard input (defaults true)
  792. * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
  793. * start in fullscreen mode at desktop resolution
  794. * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
  795. * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
  796. * hidden
  797. * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
  798. * uses a high pixel density buffer if possible
  799. * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
  800. * start maximized
  801. * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
  802. * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
  803. * with Metal rendering
  804. * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
  805. * start minimized
  806. * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
  807. * with grabbed mouse focus
  808. * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
  809. * with OpenGL rendering
  810. * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
  811. * parent of this window, required for windows with the "toolip" and "menu"
  812. * properties
  813. * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
  814. * resizable
  815. * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
  816. * encoding
  817. * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
  818. * transparent in the areas with alpha of 0
  819. * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
  820. * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
  821. * window, not showing in the task bar and window list
  822. * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
  823. * with Vulkan rendering
  824. * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
  825. * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
  826. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  827. * relative to the parent for windows with the "parent" property set.
  828. * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
  829. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  830. * relative to the parent for windows with the "parent" property set.
  831. *
  832. * These are additional supported properties on macOS:
  833. *
  834. * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
  835. * `(__unsafe_unretained)` NSWindow associated with the window, if you want
  836. * to wrap an existing window.
  837. * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
  838. * NSView associated with the window, defaults to `[window contentView]`
  839. *
  840. * These are additional supported properties on Wayland:
  841. *
  842. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY_BOOLEAN` - true if the
  843. * window should use forced scaling designed to produce 1:1 pixel mapping if
  844. * not flagged as being DPI-aware. This is intended to allow legacy
  845. * applications to be displayed without desktop scaling being applied, and
  846. * has issues with certain display configurations, as this forces the window
  847. * to behave in a way that Wayland desktops were not designed to
  848. * accommodate. Potential issues include, but are not limited to: rounding
  849. * errors can result when odd window sizes/scales are used, the window may
  850. * be unusably small, the window may jump in visible size at times, the
  851. * window may appear to be larger than the desktop space, and possible loss
  852. * of cursor precision can occur. New applications should be designed with
  853. * proper DPI awareness and handling instead of enabling this.
  854. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  855. * the application wants to use the Wayland surface for a custom role and
  856. * does not want it attached to an XDG toplevel window. See
  857. * docs/README-wayland.md for more information on using custom surfaces.
  858. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if the
  859. * application wants an associated `wl_egl_window` object to be created,
  860. * even if the window does not have the OpenGL property or flag set.
  861. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
  862. * associated with the window, if you want to wrap an existing window. See
  863. * docs/README-wayland.md for more information.
  864. *
  865. * These are additional supported properties on Windows:
  866. *
  867. * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
  868. * window, if you want to wrap an existing window.
  869. * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
  870. * another window to share pixel format with, useful for OpenGL windows
  871. *
  872. * These are additional supported properties with X11:
  873. *
  874. * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
  875. * with the window, if you want to wrap an existing window.
  876. *
  877. * The window is implicitly shown if the "hidden" property is not set.
  878. *
  879. * Windows with the "tooltip" and "menu" properties are popup windows and have
  880. * the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
  881. *
  882. * \param props the properties to use
  883. * \returns the window that was created or NULL on failure; call
  884. * SDL_GetError() for more information.
  885. *
  886. * \since This function is available since SDL 3.0.0.
  887. *
  888. * \sa SDL_CreateWindow
  889. * \sa SDL_DestroyWindow
  890. */
  891. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
  892. #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always_on_top"
  893. #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
  894. #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
  895. #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "external_graphics_context"
  896. #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
  897. #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "height"
  898. #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
  899. #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high_pixel_density"
  900. #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
  901. #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "menu"
  902. #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "metal"
  903. #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
  904. #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse_grabbed"
  905. #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
  906. #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "parent"
  907. #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
  908. #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "title"
  909. #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
  910. #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
  911. #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
  912. #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
  913. #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "width"
  914. #define SDL_PROP_WINDOW_CREATE_X_NUMBER "x"
  915. #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "y"
  916. #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
  917. #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
  918. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY_BOOLEAN "wayland.scale_to_display"
  919. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
  920. #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
  921. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
  922. #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
  923. #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
  924. #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
  925. /**
  926. * Get the numeric ID of a window.
  927. *
  928. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  929. * these events to specific SDL_Window objects.
  930. *
  931. * \param window the window to query
  932. * \returns the ID of the window on success or 0 on failure; call
  933. * SDL_GetError() for more information.
  934. *
  935. * \since This function is available since SDL 3.0.0.
  936. *
  937. * \sa SDL_GetWindowFromID
  938. */
  939. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  940. /**
  941. * Get a window from a stored ID.
  942. *
  943. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  944. * these events to specific SDL_Window objects.
  945. *
  946. * \param id the ID of the window
  947. * \returns the window associated with `id` or NULL if it doesn't exist; call
  948. * SDL_GetError() for more information.
  949. *
  950. * \since This function is available since SDL 3.0.0.
  951. *
  952. * \sa SDL_GetWindowID
  953. */
  954. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  955. /**
  956. * Get parent of a window.
  957. *
  958. * \param window the window to query
  959. * \returns the parent of the window on success or NULL if the window has no
  960. * parent.
  961. *
  962. * \since This function is available since SDL 3.0.0.
  963. *
  964. * \sa SDL_CreatePopupWindow
  965. */
  966. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  967. /**
  968. * Get the properties associated with a window.
  969. *
  970. * The following read-only properties are provided by SDL:
  971. *
  972. * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
  973. * window
  974. *
  975. * On Android:
  976. *
  977. * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
  978. * with the window
  979. * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
  980. * the window
  981. *
  982. * On iOS:
  983. *
  984. * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
  985. * UIWindow associated with the window
  986. * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  987. * assocated with metal views on the window
  988. *
  989. * On KMS/DRM:
  990. *
  991. * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
  992. * with the window (e.g. the X in /dev/dri/cardX)
  993. * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
  994. * window
  995. * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
  996. * with the window
  997. *
  998. * On macOS:
  999. *
  1000. * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1001. * NSWindow associated with the window
  1002. * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1003. * assocated with metal views on the window
  1004. *
  1005. * On Vivante:
  1006. *
  1007. * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
  1008. * associated with the window
  1009. * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
  1010. * associated with the window
  1011. * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
  1012. * the window
  1013. *
  1014. * On UWP:
  1015. *
  1016. * - `SDL_PROP_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
  1017. * associated with the window
  1018. *
  1019. * On Windows:
  1020. *
  1021. * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
  1022. * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
  1023. * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
  1024. * the window
  1025. *
  1026. * On Wayland:
  1027. *
  1028. * Note: The `xdg_*` window objects do not internally persist across window
  1029. * show/hide calls. They will be null if the window is hidden and must be
  1030. * queried each time it is shown.
  1031. *
  1032. * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
  1033. * the window
  1034. * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
  1035. * the window
  1036. * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
  1037. * associated with the window
  1038. * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
  1039. * with the window
  1040. * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
  1041. * associated with the window
  1042. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
  1043. * associated with the window
  1044. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
  1045. * associated with the window, in popup mode
  1046. *
  1047. * On X11:
  1048. *
  1049. * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
  1050. * the window
  1051. * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
  1052. * the window
  1053. * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
  1054. * window
  1055. *
  1056. * \param window the window to query
  1057. * \returns a valid property ID on success or 0 on failure; call
  1058. * SDL_GetError() for more information.
  1059. *
  1060. * \since This function is available since SDL 3.0.0.
  1061. *
  1062. * \sa SDL_GetProperty
  1063. * \sa SDL_SetProperty
  1064. */
  1065. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  1066. #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
  1067. #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
  1068. #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
  1069. #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
  1070. #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
  1071. #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
  1072. #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
  1073. #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
  1074. #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
  1075. #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
  1076. #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
  1077. #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
  1078. #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
  1079. #define SDL_PROP_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
  1080. #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
  1081. #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
  1082. #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
  1083. #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
  1084. #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
  1085. #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
  1086. #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
  1087. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
  1088. #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
  1089. #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
  1090. #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
  1091. #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
  1092. #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
  1093. /**
  1094. * Get the window flags.
  1095. *
  1096. * \param window the window to query
  1097. * \returns a mask of the SDL_WindowFlags associated with `window`
  1098. *
  1099. * \since This function is available since SDL 3.0.0.
  1100. *
  1101. * \sa SDL_CreateWindow
  1102. * \sa SDL_HideWindow
  1103. * \sa SDL_MaximizeWindow
  1104. * \sa SDL_MinimizeWindow
  1105. * \sa SDL_SetWindowFullscreen
  1106. * \sa SDL_SetWindowGrab
  1107. * \sa SDL_ShowWindow
  1108. */
  1109. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  1110. /**
  1111. * Set the title of a window.
  1112. *
  1113. * This string is expected to be in UTF-8 encoding.
  1114. *
  1115. * \param window the window to change
  1116. * \param title the desired window title in UTF-8 format
  1117. * \returns 0 on success or a negative error code on failure; call
  1118. * SDL_GetError() for more information.
  1119. *
  1120. * \since This function is available since SDL 3.0.0.
  1121. *
  1122. * \sa SDL_GetWindowTitle
  1123. */
  1124. extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  1125. /**
  1126. * Get the title of a window.
  1127. *
  1128. * \param window the window to query
  1129. * \returns the title of the window in UTF-8 format or "" if there is no
  1130. * title.
  1131. *
  1132. * \since This function is available since SDL 3.0.0.
  1133. *
  1134. * \sa SDL_SetWindowTitle
  1135. */
  1136. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  1137. /**
  1138. * Set the icon for a window.
  1139. *
  1140. * \param window the window to change
  1141. * \param icon an SDL_Surface structure containing the icon for the window
  1142. * \returns 0 on success or a negative error code on failure; call
  1143. * SDL_GetError() for more information.
  1144. *
  1145. * \since This function is available since SDL 3.0.0.
  1146. */
  1147. extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  1148. /**
  1149. * Request that the window's position be set.
  1150. *
  1151. * If, at the time of this request, the window is in a fixed-size state such
  1152. * as maximized, this request may be deferred until the window returns to a
  1153. * resizable state.
  1154. *
  1155. * This can be used to reposition fullscreen-desktop windows onto a different
  1156. * display, however, exclusive fullscreen windows are locked to a specific
  1157. * display and can only be repositioned programmatically via
  1158. * SDL_SetWindowFullscreenMode().
  1159. *
  1160. * On some windowing systems this request is asynchronous and the new
  1161. * coordinates may not have have been applied immediately upon the return of
  1162. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1163. * block until the changes have taken effect.
  1164. *
  1165. * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
  1166. * emitted with the window's new coordinates. Note that the new coordinates
  1167. * may not match the exact coordinates requested, as some windowing systems
  1168. * can restrict the position of the window in certain scenarios (e.g.
  1169. * constraining the position so the window is always within desktop bounds).
  1170. * Additionally, as this is just a request, it can be denied by the windowing
  1171. * system.
  1172. *
  1173. * \param window the window to reposition
  1174. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1175. * `SDL_WINDOWPOS_UNDEFINED`
  1176. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1177. * `SDL_WINDOWPOS_UNDEFINED`
  1178. * \returns 0 on success or a negative error code on failure; call
  1179. * SDL_GetError() for more information.
  1180. *
  1181. * \since This function is available since SDL 3.0.0.
  1182. *
  1183. * \sa SDL_GetWindowPosition
  1184. * \sa SDL_SyncWindow
  1185. */
  1186. extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1187. /**
  1188. * Get the position of a window.
  1189. *
  1190. * This is the current position of the window as last reported by the
  1191. * windowing system.
  1192. *
  1193. * If you do not need the value for one of the positions a NULL may be passed
  1194. * in the `x` or `y` parameter.
  1195. *
  1196. * \param window the window to query
  1197. * \param x a pointer filled in with the x position of the window, may be NULL
  1198. * \param y a pointer filled in with the y position of the window, may be NULL
  1199. * \returns 0 on success or a negative error code on failure; call
  1200. * SDL_GetError() for more information.
  1201. *
  1202. * \since This function is available since SDL 3.0.0.
  1203. *
  1204. * \sa SDL_SetWindowPosition
  1205. */
  1206. extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1207. /**
  1208. * Request that the size of a window's client area be set.
  1209. *
  1210. * NULL can safely be passed as the `w` or `h` parameter if the width or
  1211. * height value is not desired.
  1212. *
  1213. * If, at the time of this request, the window in a fixed-size state, such as
  1214. * maximized or fullscreen, the request will be deferred until the window
  1215. * exits this state and becomes resizable again.
  1216. *
  1217. * To change the fullscreen mode of a window, use
  1218. * SDL_SetWindowFullscreenMode()
  1219. *
  1220. * On some windowing systems, this request is asynchronous and the new window
  1221. * size may not have have been applied immediately upon the return of this
  1222. * function. If an immediate change is required, call SDL_SyncWindow() to
  1223. * block until the changes have taken effect.
  1224. *
  1225. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1226. * emitted with the new window dimensions. Note that the new dimensions may
  1227. * not match the exact size requested, as some windowing systems can restrict
  1228. * the window size in certain scenarios (e.g. constraining the size of the
  1229. * content area to remain within the usable desktop bounds). Additionally, as
  1230. * this is just a request, it can be denied by the windowing system.
  1231. *
  1232. * \param window the window to change
  1233. * \param w the width of the window, must be > 0
  1234. * \param h the height of the window, must be > 0
  1235. * \returns 0 on success or a negative error code on failure; call
  1236. * SDL_GetError() for more information.
  1237. *
  1238. * \since This function is available since SDL 3.0.0.
  1239. *
  1240. * \sa SDL_GetWindowSize
  1241. * \sa SDL_SetWindowFullscreenMode
  1242. * \sa SDL_SyncWindow
  1243. */
  1244. extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1245. /**
  1246. * Get the size of a window's client area.
  1247. *
  1248. * NULL can safely be passed as the `w` or `h` parameter if the width or
  1249. * height value is not desired.
  1250. *
  1251. * The window pixel size may differ from its window coordinate size if the
  1252. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1253. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1254. *
  1255. * \param window the window to query the width and height from
  1256. * \param w a pointer filled in with the width of the window, may be NULL
  1257. * \param h a pointer filled in with the height of the window, may be NULL
  1258. * \returns 0 on success or a negative error code on failure; call
  1259. * SDL_GetError() for more information.
  1260. *
  1261. * \since This function is available since SDL 3.0.0.
  1262. *
  1263. * \sa SDL_GetRenderOutputSize
  1264. * \sa SDL_GetWindowSizeInPixels
  1265. * \sa SDL_SetWindowSize
  1266. */
  1267. extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1268. /**
  1269. * Get the size of a window's borders (decorations) around the client area.
  1270. *
  1271. * Note: If this function fails (returns -1), the size values will be
  1272. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1273. * window in question was borderless.
  1274. *
  1275. * Note: This function may fail on systems where the window has not yet been
  1276. * decorated by the display server (for example, immediately after calling
  1277. * SDL_CreateWindow). It is recommended that you wait at least until the
  1278. * window has been presented and composited, so that the window system has a
  1279. * chance to decorate the window and provide the border dimensions to SDL.
  1280. *
  1281. * This function also returns -1 if getting the information is not supported.
  1282. *
  1283. * \param window the window to query the size values of the border
  1284. * (decorations) from
  1285. * \param top pointer to variable for storing the size of the top border; NULL
  1286. * is permitted
  1287. * \param left pointer to variable for storing the size of the left border;
  1288. * NULL is permitted
  1289. * \param bottom pointer to variable for storing the size of the bottom
  1290. * border; NULL is permitted
  1291. * \param right pointer to variable for storing the size of the right border;
  1292. * NULL is permitted
  1293. * \returns 0 on success or a negative error code on failure; call
  1294. * SDL_GetError() for more information.
  1295. *
  1296. * \since This function is available since SDL 3.0.0.
  1297. *
  1298. * \sa SDL_GetWindowSize
  1299. */
  1300. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1301. /**
  1302. * Get the size of a window's client area, in pixels.
  1303. *
  1304. * \param window the window from which the drawable size should be queried
  1305. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1306. * \param h a pointer to variable for storing the height in pixels, may be
  1307. * NULL
  1308. * \returns 0 on success or a negative error code on failure; call
  1309. * SDL_GetError() for more information.
  1310. *
  1311. * \since This function is available since SDL 3.0.0.
  1312. *
  1313. * \sa SDL_CreateWindow
  1314. * \sa SDL_GetWindowSize
  1315. */
  1316. extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1317. /**
  1318. * Set the minimum size of a window's client area.
  1319. *
  1320. * \param window the window to change
  1321. * \param min_w the minimum width of the window, or 0 for no limit
  1322. * \param min_h the minimum height of the window, or 0 for no limit
  1323. * \returns 0 on success or a negative error code on failure; call
  1324. * SDL_GetError() for more information.
  1325. *
  1326. * \since This function is available since SDL 3.0.0.
  1327. *
  1328. * \sa SDL_GetWindowMinimumSize
  1329. * \sa SDL_SetWindowMaximumSize
  1330. */
  1331. extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1332. /**
  1333. * Get the minimum size of a window's client area.
  1334. *
  1335. * \param window the window to query
  1336. * \param w a pointer filled in with the minimum width of the window, may be
  1337. * NULL
  1338. * \param h a pointer filled in with the minimum height of the window, may be
  1339. * NULL
  1340. * \returns 0 on success or a negative error code on failure; call
  1341. * SDL_GetError() for more information.
  1342. *
  1343. * \since This function is available since SDL 3.0.0.
  1344. *
  1345. * \sa SDL_GetWindowMaximumSize
  1346. * \sa SDL_SetWindowMinimumSize
  1347. */
  1348. extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  1349. /**
  1350. * Set the maximum size of a window's client area.
  1351. *
  1352. * \param window the window to change
  1353. * \param max_w the maximum width of the window, or 0 for no limit
  1354. * \param max_h the maximum height of the window, or 0 for no limit
  1355. * \returns 0 on success or a negative error code on failure; call
  1356. * SDL_GetError() for more information.
  1357. *
  1358. * \since This function is available since SDL 3.0.0.
  1359. *
  1360. * \sa SDL_GetWindowMaximumSize
  1361. * \sa SDL_SetWindowMinimumSize
  1362. */
  1363. extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  1364. /**
  1365. * Get the maximum size of a window's client area.
  1366. *
  1367. * \param window the window to query
  1368. * \param w a pointer filled in with the maximum width of the window, may be
  1369. * NULL
  1370. * \param h a pointer filled in with the maximum height of the window, may be
  1371. * NULL
  1372. * \returns 0 on success or a negative error code on failure; call
  1373. * SDL_GetError() for more information.
  1374. *
  1375. * \since This function is available since SDL 3.0.0.
  1376. *
  1377. * \sa SDL_GetWindowMinimumSize
  1378. * \sa SDL_SetWindowMaximumSize
  1379. */
  1380. extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  1381. /**
  1382. * Set the border state of a window.
  1383. *
  1384. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1385. * or remove the border from the actual window. This is a no-op if the
  1386. * window's border already matches the requested state.
  1387. *
  1388. * You can't change the border state of a fullscreen window.
  1389. *
  1390. * \param window the window of which to change the border state
  1391. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1392. * \returns 0 on success or a negative error code on failure; call
  1393. * SDL_GetError() for more information.
  1394. *
  1395. * \since This function is available since SDL 3.0.0.
  1396. *
  1397. * \sa SDL_GetWindowFlags
  1398. */
  1399. extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  1400. /**
  1401. * Set the user-resizable state of a window.
  1402. *
  1403. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1404. * allow/disallow user resizing of the window. This is a no-op if the window's
  1405. * resizable state already matches the requested state.
  1406. *
  1407. * You can't change the resizable state of a fullscreen window.
  1408. *
  1409. * \param window the window of which to change the resizable state
  1410. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1411. * \returns 0 on success or a negative error code on failure; call
  1412. * SDL_GetError() for more information.
  1413. *
  1414. * \since This function is available since SDL 3.0.0.
  1415. *
  1416. * \sa SDL_GetWindowFlags
  1417. */
  1418. extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  1419. /**
  1420. * Set the window to always be above the others.
  1421. *
  1422. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1423. * will bring the window to the front and keep the window above the rest.
  1424. *
  1425. * \param window The window of which to change the always on top state
  1426. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1427. * disable
  1428. * \returns 0 on success or a negative error code on failure; call
  1429. * SDL_GetError() for more information.
  1430. *
  1431. * \since This function is available since SDL 3.0.0.
  1432. *
  1433. * \sa SDL_GetWindowFlags
  1434. */
  1435. extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1436. /**
  1437. * Show a window.
  1438. *
  1439. * \param window the window to show
  1440. * \returns 0 on success or a negative error code on failure; call
  1441. * SDL_GetError() for more information.
  1442. *
  1443. * \since This function is available since SDL 3.0.0.
  1444. *
  1445. * \sa SDL_HideWindow
  1446. * \sa SDL_RaiseWindow
  1447. */
  1448. extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
  1449. /**
  1450. * Hide a window.
  1451. *
  1452. * \param window the window to hide
  1453. * \returns 0 on success or a negative error code on failure; call
  1454. * SDL_GetError() for more information.
  1455. *
  1456. * \since This function is available since SDL 3.0.0.
  1457. *
  1458. * \sa SDL_ShowWindow
  1459. */
  1460. extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
  1461. /**
  1462. * Raise a window above other windows and set the input focus.
  1463. *
  1464. * \param window the window to raise
  1465. * \returns 0 on success or a negative error code on failure; call
  1466. * SDL_GetError() for more information.
  1467. *
  1468. * \since This function is available since SDL 3.0.0.
  1469. */
  1470. extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1471. /**
  1472. * Request that the window be made as large as possible.
  1473. *
  1474. * Non-resizable windows can't be maximized. The window must have the
  1475. * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
  1476. *
  1477. * On some windowing systems this request is asynchronous and the new window
  1478. * state may not have have been applied immediately upon the return of this
  1479. * function. If an immediate change is required, call SDL_SyncWindow() to
  1480. * block until the changes have taken effect.
  1481. *
  1482. * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
  1483. * emitted. Note that, as this is just a request, the windowing system can
  1484. * deny the state change.
  1485. *
  1486. * When maximizing a window, whether the constraints set via
  1487. * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
  1488. * manager. Win32 and macOS enforce the constraints when maximizing, while X11
  1489. * and Wayland window managers may vary.
  1490. *
  1491. * \param window the window to maximize
  1492. * \returns 0 on success or a negative error code on failure; call
  1493. * SDL_GetError() for more information.
  1494. *
  1495. * \since This function is available since SDL 3.0.0.
  1496. *
  1497. * \sa SDL_MinimizeWindow
  1498. * \sa SDL_RestoreWindow
  1499. * \sa SDL_SyncWindow
  1500. */
  1501. extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1502. /**
  1503. * Request that the window be minimized to an iconic representation.
  1504. *
  1505. * On some windowing systems this request is asynchronous and the new window
  1506. * state may not have have been applied immediately upon the return of this
  1507. * function. If an immediate change is required, call SDL_SyncWindow() to
  1508. * block until the changes have taken effect.
  1509. *
  1510. * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
  1511. * emitted. Note that, as this is just a request, the windowing system can
  1512. * deny the state change.
  1513. *
  1514. * \param window the window to minimize
  1515. * \returns 0 on success or a negative error code on failure; call
  1516. * SDL_GetError() for more information.
  1517. *
  1518. * \since This function is available since SDL 3.0.0.
  1519. *
  1520. * \sa SDL_MaximizeWindow
  1521. * \sa SDL_RestoreWindow
  1522. * \sa SDL_SyncWindow
  1523. */
  1524. extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1525. /**
  1526. * Request that the size and position of a minimized or maximized window be
  1527. * restored.
  1528. *
  1529. * On some windowing systems this request is asynchronous and the new window
  1530. * state may not have have been applied immediately upon the return of this
  1531. * function. If an immediate change is required, call SDL_SyncWindow() to
  1532. * block until the changes have taken effect.
  1533. *
  1534. * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
  1535. * emitted. Note that, as this is just a request, the windowing system can
  1536. * deny the state change.
  1537. *
  1538. * \param window the window to restore
  1539. * \returns 0 on success or a negative error code on failure; call
  1540. * SDL_GetError() for more information.
  1541. *
  1542. * \since This function is available since SDL 3.0.0.
  1543. *
  1544. * \sa SDL_MaximizeWindow
  1545. * \sa SDL_MinimizeWindow
  1546. * \sa SDL_SyncWindow
  1547. */
  1548. extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1549. /**
  1550. * Request that the window's fullscreen state be changed.
  1551. *
  1552. * By default a window in fullscreen state uses borderless fullscreen desktop
  1553. * mode, but a specific exclusive display mode can be set using
  1554. * SDL_SetWindowFullscreenMode().
  1555. *
  1556. * On some windowing systems this request is asynchronous and the new
  1557. * fullscreen state may not have have been applied immediately upon the return
  1558. * of this function. If an immediate change is required, call SDL_SyncWindow()
  1559. * to block until the changes have taken effect.
  1560. *
  1561. * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
  1562. * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
  1563. * is just a request, it can be denied by the windowing system.
  1564. *
  1565. * \param window the window to change
  1566. * \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
  1567. * \returns 0 on success or a negative error code on failure; call
  1568. * SDL_GetError() for more information.
  1569. *
  1570. * \since This function is available since SDL 3.0.0.
  1571. *
  1572. * \sa SDL_GetWindowFullscreenMode
  1573. * \sa SDL_SetWindowFullscreenMode
  1574. * \sa SDL_SyncWindow
  1575. */
  1576. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
  1577. /**
  1578. * Block until any pending window state is finalized.
  1579. *
  1580. * On asynchronous windowing systems, this acts as a synchronization barrier
  1581. * for pending window state. It will attempt to wait until any pending window
  1582. * state has been applied and is guaranteed to return within finite time. Note
  1583. * that for how long it can potentially block depends on the underlying window
  1584. * system, as window state changes may involve somewhat lengthy animations
  1585. * that must complete before the window is in its final requested state.
  1586. *
  1587. * On windowing systems where changes are immediate, this does nothing.
  1588. *
  1589. * \param window the window for which to wait for the pending state to be
  1590. * applied
  1591. * \returns 0 on success, a positive value if the operation timed out before
  1592. * the window was in the requested state, or a negative error code on
  1593. * failure; call SDL_GetError() for more information.
  1594. *
  1595. * \since This function is available since SDL 3.0.0.
  1596. *
  1597. * \sa SDL_SetWindowSize
  1598. * \sa SDL_SetWindowPosition
  1599. * \sa SDL_SetWindowFullscreen
  1600. * \sa SDL_MinimizeWindow
  1601. * \sa SDL_MaximizeWindow
  1602. * \sa SDL_RestoreWindow
  1603. */
  1604. extern DECLSPEC int SDLCALL SDL_SyncWindow(SDL_Window *window);
  1605. /**
  1606. * Return whether the window has a surface associated with it.
  1607. *
  1608. * \param window the window to query
  1609. * \returns SDL_TRUE if there is a surface associated with the window, or
  1610. * SDL_FALSE otherwise.
  1611. *
  1612. * \since This function is available since SDL 3.0.0.
  1613. *
  1614. * \sa SDL_GetWindowSurface
  1615. */
  1616. extern DECLSPEC SDL_bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
  1617. /**
  1618. * Get the SDL surface associated with the window.
  1619. *
  1620. * A new surface will be created with the optimal format for the window, if
  1621. * necessary. This surface will be freed when the window is destroyed. Do not
  1622. * free this surface.
  1623. *
  1624. * This surface will be invalidated if the window is resized. After resizing a
  1625. * window this function must be called again to return a valid surface.
  1626. *
  1627. * You may not combine this with 3D or the rendering API on this window.
  1628. *
  1629. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1630. *
  1631. * \param window the window to query
  1632. * \returns the surface associated with the window, or NULL on failure; call
  1633. * SDL_GetError() for more information.
  1634. *
  1635. * \since This function is available since SDL 3.0.0.
  1636. *
  1637. * \sa SDL_DestroyWindowSurface
  1638. * \sa SDL_WindowHasSurface
  1639. * \sa SDL_UpdateWindowSurface
  1640. * \sa SDL_UpdateWindowSurfaceRects
  1641. */
  1642. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1643. /**
  1644. * Copy the window surface to the screen.
  1645. *
  1646. * This is the function you use to reflect any changes to the surface on the
  1647. * screen.
  1648. *
  1649. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1650. *
  1651. * \param window the window to update
  1652. * \returns 0 on success or a negative error code on failure; call
  1653. * SDL_GetError() for more information.
  1654. *
  1655. * \since This function is available since SDL 3.0.0.
  1656. *
  1657. * \sa SDL_GetWindowSurface
  1658. * \sa SDL_UpdateWindowSurfaceRects
  1659. */
  1660. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1661. /**
  1662. * Copy areas of the window surface to the screen.
  1663. *
  1664. * This is the function you use to reflect changes to portions of the surface
  1665. * on the screen.
  1666. *
  1667. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1668. *
  1669. * Note that this function will update _at least_ the rectangles specified,
  1670. * but this is only intended as an optimization; in practice, this might
  1671. * update more of the screen (or all of the screen!), depending on what method
  1672. * SDL uses to send pixels to the system.
  1673. *
  1674. * \param window the window to update
  1675. * \param rects an array of SDL_Rect structures representing areas of the
  1676. * surface to copy, in pixels
  1677. * \param numrects the number of rectangles
  1678. * \returns 0 on success or a negative error code on failure; call
  1679. * SDL_GetError() for more information.
  1680. *
  1681. * \since This function is available since SDL 3.0.0.
  1682. *
  1683. * \sa SDL_GetWindowSurface
  1684. * \sa SDL_UpdateWindowSurface
  1685. */
  1686. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1687. /**
  1688. * Destroy the surface associated with the window.
  1689. *
  1690. * \param window the window to update
  1691. * \returns 0 on success or a negative error code on failure; call
  1692. * SDL_GetError() for more information.
  1693. *
  1694. * \since This function is available since SDL 3.0.0.
  1695. *
  1696. * \sa SDL_GetWindowSurface
  1697. * \sa SDL_WindowHasSurface
  1698. */
  1699. extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  1700. /**
  1701. * Set a window's input grab mode.
  1702. *
  1703. * When input is grabbed, the mouse is confined to the window. This function
  1704. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1705. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1706. *
  1707. * If the caller enables a grab while another window is currently grabbed, the
  1708. * other window loses its grab in favor of the caller's window.
  1709. *
  1710. * \param window the window for which the input grab mode should be set
  1711. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1712. * \returns 0 on success or a negative error code on failure; call
  1713. * SDL_GetError() for more information.
  1714. *
  1715. * \since This function is available since SDL 3.0.0.
  1716. *
  1717. * \sa SDL_GetGrabbedWindow
  1718. * \sa SDL_GetWindowGrab
  1719. */
  1720. extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1721. /**
  1722. * Set a window's keyboard grab mode.
  1723. *
  1724. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1725. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1726. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1727. *
  1728. * This is primarily intended for specialized applications such as VNC clients
  1729. * or VM frontends. Normal games should not use keyboard grab.
  1730. *
  1731. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1732. * window is full-screen to ensure the user is not trapped in your
  1733. * application. If you have a custom keyboard shortcut to exit fullscreen
  1734. * mode, you may suppress this behavior with
  1735. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1736. *
  1737. * If the caller enables a grab while another window is currently grabbed, the
  1738. * other window loses its grab in favor of the caller's window.
  1739. *
  1740. * \param window The window for which the keyboard grab mode should be set.
  1741. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1742. * \returns 0 on success or a negative error code on failure; call
  1743. * SDL_GetError() for more information.
  1744. *
  1745. * \since This function is available since SDL 3.0.0.
  1746. *
  1747. * \sa SDL_GetWindowKeyboardGrab
  1748. * \sa SDL_SetWindowMouseGrab
  1749. * \sa SDL_SetWindowGrab
  1750. */
  1751. extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1752. /**
  1753. * Set a window's mouse grab mode.
  1754. *
  1755. * Mouse grab confines the mouse cursor to the window.
  1756. *
  1757. * \param window The window for which the mouse grab mode should be set.
  1758. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1759. * \returns 0 on success or a negative error code on failure; call
  1760. * SDL_GetError() for more information.
  1761. *
  1762. * \since This function is available since SDL 3.0.0.
  1763. *
  1764. * \sa SDL_GetWindowMouseGrab
  1765. * \sa SDL_SetWindowKeyboardGrab
  1766. * \sa SDL_SetWindowGrab
  1767. */
  1768. extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1769. /**
  1770. * Get a window's input grab mode.
  1771. *
  1772. * \param window the window to query
  1773. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1774. *
  1775. * \since This function is available since SDL 3.0.0.
  1776. *
  1777. * \sa SDL_SetWindowGrab
  1778. */
  1779. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1780. /**
  1781. * Get a window's keyboard grab mode.
  1782. *
  1783. * \param window the window to query
  1784. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1785. *
  1786. * \since This function is available since SDL 3.0.0.
  1787. *
  1788. * \sa SDL_SetWindowKeyboardGrab
  1789. * \sa SDL_GetWindowGrab
  1790. */
  1791. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1792. /**
  1793. * Get a window's mouse grab mode.
  1794. *
  1795. * \param window the window to query
  1796. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1797. *
  1798. * \since This function is available since SDL 3.0.0.
  1799. *
  1800. * \sa SDL_SetWindowKeyboardGrab
  1801. * \sa SDL_GetWindowGrab
  1802. */
  1803. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1804. /**
  1805. * Get the window that currently has an input grab enabled.
  1806. *
  1807. * \returns the window if input is grabbed or NULL otherwise.
  1808. *
  1809. * \since This function is available since SDL 3.0.0.
  1810. *
  1811. * \sa SDL_GetWindowGrab
  1812. * \sa SDL_SetWindowGrab
  1813. */
  1814. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1815. /**
  1816. * Confines the cursor to the specified area of a window.
  1817. *
  1818. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1819. * is restricted to when the window has mouse focus.
  1820. *
  1821. * \param window The window that will be associated with the barrier.
  1822. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1823. * barrier for the specified window will be destroyed.
  1824. * \returns 0 on success or a negative error code on failure; call
  1825. * SDL_GetError() for more information.
  1826. *
  1827. * \since This function is available since SDL 3.0.0.
  1828. *
  1829. * \sa SDL_GetWindowMouseRect
  1830. * \sa SDL_SetWindowMouseGrab
  1831. */
  1832. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1833. /**
  1834. * Get the mouse confinement rectangle of a window.
  1835. *
  1836. * \param window The window to query
  1837. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1838. * if there isn't one.
  1839. *
  1840. * \since This function is available since SDL 3.0.0.
  1841. *
  1842. * \sa SDL_SetWindowMouseRect
  1843. */
  1844. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1845. /**
  1846. * Set the opacity for a window.
  1847. *
  1848. * The parameter `opacity` will be clamped internally between 0.0f
  1849. * (transparent) and 1.0f (opaque).
  1850. *
  1851. * This function also returns -1 if setting the opacity isn't supported.
  1852. *
  1853. * \param window the window which will be made transparent or opaque
  1854. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1855. * \returns 0 on success or a negative error code on failure; call
  1856. * SDL_GetError() for more information.
  1857. *
  1858. * \since This function is available since SDL 3.0.0.
  1859. *
  1860. * \sa SDL_GetWindowOpacity
  1861. */
  1862. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1863. /**
  1864. * Get the opacity of a window.
  1865. *
  1866. * If transparency isn't supported on this platform, opacity will be reported
  1867. * as 1.0f without error.
  1868. *
  1869. * The parameter `opacity` is ignored if it is NULL.
  1870. *
  1871. * This function also returns -1 if an invalid window was provided.
  1872. *
  1873. * \param window the window to get the current opacity value from
  1874. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1875. * \returns 0 on success or a negative error code on failure; call
  1876. * SDL_GetError() for more information.
  1877. *
  1878. * \since This function is available since SDL 3.0.0.
  1879. *
  1880. * \sa SDL_SetWindowOpacity
  1881. */
  1882. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1883. /**
  1884. * Set the window as a modal for another window.
  1885. *
  1886. * \param modal_window the window that should be set modal
  1887. * \param parent_window the parent window for the modal window
  1888. * \returns 0 on success or a negative error code on failure; call
  1889. * SDL_GetError() for more information.
  1890. *
  1891. * \since This function is available since SDL 3.0.0.
  1892. */
  1893. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1894. /**
  1895. * Explicitly set input focus to the window.
  1896. *
  1897. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1898. * this with caution, as you might give focus to a window that is completely
  1899. * obscured by other windows.
  1900. *
  1901. * \param window the window that should get the input focus
  1902. * \returns 0 on success or a negative error code on failure; call
  1903. * SDL_GetError() for more information.
  1904. *
  1905. * \since This function is available since SDL 3.0.0.
  1906. *
  1907. * \sa SDL_RaiseWindow
  1908. */
  1909. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1910. /**
  1911. * Set whether the window may have input focus.
  1912. *
  1913. * \param window the window to set focusable state
  1914. * \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow
  1915. * input focus
  1916. * \returns 0 on success or a negative error code on failure; call
  1917. * SDL_GetError() for more information.
  1918. *
  1919. * \since This function is available since SDL 3.0.0.
  1920. */
  1921. extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
  1922. /**
  1923. * Display the system-level window menu.
  1924. *
  1925. * This default window menu is provided by the system and on some platforms
  1926. * provides functionality for setting or changing privileged state on the
  1927. * window, such as moving it between workspaces or displays, or toggling the
  1928. * always-on-top property.
  1929. *
  1930. * On platforms or desktops where this is unsupported, this function does
  1931. * nothing.
  1932. *
  1933. * \param window the window for which the menu will be displayed
  1934. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  1935. * the client area
  1936. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  1937. * the client area
  1938. * \returns 0 on success or a negative error code on failure; call
  1939. * SDL_GetError() for more information.
  1940. *
  1941. * \since This function is available since SDL 3.0.0.
  1942. */
  1943. extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  1944. /**
  1945. * Possible return values from the SDL_HitTest callback.
  1946. *
  1947. * \sa SDL_HitTest
  1948. */
  1949. typedef enum
  1950. {
  1951. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1952. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1953. SDL_HITTEST_RESIZE_TOPLEFT,
  1954. SDL_HITTEST_RESIZE_TOP,
  1955. SDL_HITTEST_RESIZE_TOPRIGHT,
  1956. SDL_HITTEST_RESIZE_RIGHT,
  1957. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1958. SDL_HITTEST_RESIZE_BOTTOM,
  1959. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1960. SDL_HITTEST_RESIZE_LEFT
  1961. } SDL_HitTestResult;
  1962. /**
  1963. * Callback used for hit-testing.
  1964. *
  1965. * \param win the SDL_Window where hit-testing was set on
  1966. * \param area an SDL_Point which should be hit-tested
  1967. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1968. * \returns an SDL_HitTestResult value.
  1969. *
  1970. * \sa SDL_SetWindowHitTest
  1971. */
  1972. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1973. const SDL_Point *area,
  1974. void *data);
  1975. /**
  1976. * Provide a callback that decides if a window region has special properties.
  1977. *
  1978. * Normally windows are dragged and resized by decorations provided by the
  1979. * system window manager (a title bar, borders, etc), but for some apps, it
  1980. * makes sense to drag them from somewhere else inside the window itself; for
  1981. * example, one might have a borderless window that wants to be draggable from
  1982. * any part, or simulate its own title bar, etc.
  1983. *
  1984. * This function lets the app provide a callback that designates pieces of a
  1985. * given window as special. This callback is run during event processing if we
  1986. * need to tell the OS to treat a region of the window specially; the use of
  1987. * this callback is known as "hit testing."
  1988. *
  1989. * Mouse input may not be delivered to your application if it is within a
  1990. * special area; the OS will often apply that input to moving the window or
  1991. * resizing the window and not deliver it to the application.
  1992. *
  1993. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1994. * disabled by default.
  1995. *
  1996. * Platforms that don't support this functionality will return -1
  1997. * unconditionally, even if you're attempting to disable hit-testing.
  1998. *
  1999. * Your callback may fire at any time, and its firing does not indicate any
  2000. * specific behavior (for example, on Windows, this certainly might fire when
  2001. * the OS is deciding whether to drag your window, but it fires for lots of
  2002. * other reasons, too, some unrelated to anything you probably care about _and
  2003. * when the mouse isn't actually at the location it is testing_). Since this
  2004. * can fire at any time, you should try to keep your callback efficient,
  2005. * devoid of allocations, etc.
  2006. *
  2007. * \param window the window to set hit-testing on
  2008. * \param callback the function to call when doing a hit-test
  2009. * \param callback_data an app-defined void pointer passed to **callback**
  2010. * \returns 0 on success or a negative error code on failure; call
  2011. * SDL_GetError() for more information.
  2012. *
  2013. * \since This function is available since SDL 3.0.0.
  2014. */
  2015. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  2016. /**
  2017. * Set the shape of a transparent window.
  2018. *
  2019. * This sets the alpha channel of a transparent window and any fully
  2020. * transparent areas are also transparent to mouse clicks. If you are using
  2021. * something besides the SDL render API, then you are responsible for setting
  2022. * the alpha channel of the window yourself.
  2023. *
  2024. * The shape is copied inside this function, so you can free it afterwards. If
  2025. * your shape surface changes, you should call SDL_SetWindowShape() again to
  2026. * update the window.
  2027. *
  2028. * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  2029. *
  2030. * \param window the window
  2031. * \param shape the surface representing the shape of the window, or NULL to
  2032. * remove any current shape
  2033. * \returns 0 on success or a negative error code on failure; call
  2034. * SDL_GetError() for more information.
  2035. *
  2036. * \since This function is available since SDL 3.0.0.
  2037. */
  2038. extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
  2039. /**
  2040. * Request a window to demand attention from the user.
  2041. *
  2042. * \param window the window to be flashed
  2043. * \param operation the flash operation
  2044. * \returns 0 on success or a negative error code on failure; call
  2045. * SDL_GetError() for more information.
  2046. *
  2047. * \since This function is available since SDL 3.0.0.
  2048. */
  2049. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  2050. /**
  2051. * Destroy a window.
  2052. *
  2053. * If `window` is NULL, this function will return immediately after setting
  2054. * the SDL error message to "Invalid window". See SDL_GetError().
  2055. *
  2056. * \param window the window to destroy
  2057. *
  2058. * \since This function is available since SDL 3.0.0.
  2059. *
  2060. * \sa SDL_CreatePopupWindow
  2061. * \sa SDL_CreateWindow
  2062. * \sa SDL_CreateWindowWithProperties
  2063. */
  2064. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  2065. /**
  2066. * Check whether the screensaver is currently enabled.
  2067. *
  2068. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  2069. * the screensaver was enabled by default.
  2070. *
  2071. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  2072. *
  2073. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  2074. * disabled.
  2075. *
  2076. * \since This function is available since SDL 3.0.0.
  2077. *
  2078. * \sa SDL_DisableScreenSaver
  2079. * \sa SDL_EnableScreenSaver
  2080. */
  2081. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  2082. /**
  2083. * Allow the screen to be blanked by a screen saver.
  2084. *
  2085. * \returns 0 on success or a negative error code on failure; call
  2086. * SDL_GetError() for more information.
  2087. *
  2088. * \since This function is available since SDL 3.0.0.
  2089. *
  2090. * \sa SDL_DisableScreenSaver
  2091. * \sa SDL_ScreenSaverEnabled
  2092. */
  2093. extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
  2094. /**
  2095. * Prevent the screen from being blanked by a screen saver.
  2096. *
  2097. * If you disable the screensaver, it is automatically re-enabled when SDL
  2098. * quits.
  2099. *
  2100. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  2101. * the screensaver was enabled by default.
  2102. *
  2103. * \returns 0 on success or a negative error code on failure; call
  2104. * SDL_GetError() for more information.
  2105. *
  2106. * \since This function is available since SDL 3.0.0.
  2107. *
  2108. * \sa SDL_EnableScreenSaver
  2109. * \sa SDL_ScreenSaverEnabled
  2110. */
  2111. extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
  2112. /**
  2113. * \name OpenGL support functions
  2114. */
  2115. /* @{ */
  2116. /**
  2117. * Dynamically load an OpenGL library.
  2118. *
  2119. * This should be done after initializing the video driver, but before
  2120. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  2121. * library will be loaded upon creation of the first OpenGL window.
  2122. *
  2123. * If you do this, you need to retrieve all of the GL functions used in your
  2124. * program from the dynamic library using SDL_GL_GetProcAddress().
  2125. *
  2126. * \param path the platform dependent OpenGL library name, or NULL to open the
  2127. * default OpenGL library
  2128. * \returns 0 on success or a negative error code on failure; call
  2129. * SDL_GetError() for more information.
  2130. *
  2131. * \since This function is available since SDL 3.0.0.
  2132. *
  2133. * \sa SDL_GL_GetProcAddress
  2134. * \sa SDL_GL_UnloadLibrary
  2135. */
  2136. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  2137. /**
  2138. * Get an OpenGL function by name.
  2139. *
  2140. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  2141. * GL functions must be retrieved this way. Usually this is used to retrieve
  2142. * function pointers to OpenGL extensions.
  2143. *
  2144. * There are some quirks to looking up OpenGL functions that require some
  2145. * extra care from the application. If you code carefully, you can handle
  2146. * these quirks without any platform-specific code, though:
  2147. *
  2148. * - On Windows, function pointers are specific to the current GL context;
  2149. * this means you need to have created a GL context and made it current
  2150. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  2151. * create a second context, you should assume that any existing function
  2152. * pointers aren't valid to use with it. This is (currently) a
  2153. * Windows-specific limitation, and in practice lots of drivers don't suffer
  2154. * this limitation, but it is still the way the wgl API is documented to
  2155. * work and you should expect crashes if you don't respect it. Store a copy
  2156. * of the function pointers that comes and goes with context lifespan.
  2157. * - On X11, function pointers returned by this function are valid for any
  2158. * context, and can even be looked up before a context is created at all.
  2159. * This means that, for at least some common OpenGL implementations, if you
  2160. * look up a function that doesn't exist, you'll get a non-NULL result that
  2161. * is _NOT_ safe to call. You must always make sure the function is actually
  2162. * available for a given GL context before calling it, by checking for the
  2163. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  2164. * or verifying that the version of OpenGL you're using offers the function
  2165. * as core functionality.
  2166. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  2167. * isn't supported, but you can't count on this behavior. Check for
  2168. * extensions you use, and if you get a NULL anyway, act as if that
  2169. * extension wasn't available. This is probably a bug in the driver, but you
  2170. * can code defensively for this scenario anyhow.
  2171. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  2172. * Next-gen display servers are waiting to replace it, and may or may not
  2173. * make the same promises about function pointers.
  2174. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  2175. * code. This will ensure the proper calling convention is followed on
  2176. * platforms where this matters (Win32) thereby avoiding stack corruption.
  2177. *
  2178. * \param proc the name of an OpenGL function
  2179. * \returns a pointer to the named OpenGL function. The returned pointer
  2180. * should be cast to the appropriate function signature.
  2181. *
  2182. * \since This function is available since SDL 3.0.0.
  2183. *
  2184. * \sa SDL_GL_ExtensionSupported
  2185. * \sa SDL_GL_LoadLibrary
  2186. * \sa SDL_GL_UnloadLibrary
  2187. */
  2188. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  2189. /**
  2190. * Get an EGL library function by name.
  2191. *
  2192. * If an EGL library is loaded, this function allows applications to get entry
  2193. * points for EGL functions. This is useful to provide to an EGL API and
  2194. * extension loader.
  2195. *
  2196. * \param proc the name of an EGL function
  2197. * \returns a pointer to the named EGL function. The returned pointer should
  2198. * be cast to the appropriate function signature.
  2199. *
  2200. * \since This function is available since SDL 3.0.0.
  2201. *
  2202. * \sa SDL_GL_GetCurrentEGLDisplay
  2203. */
  2204. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  2205. /**
  2206. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  2207. *
  2208. * \since This function is available since SDL 3.0.0.
  2209. *
  2210. * \sa SDL_GL_LoadLibrary
  2211. */
  2212. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  2213. /**
  2214. * Check if an OpenGL extension is supported for the current context.
  2215. *
  2216. * This function operates on the current GL context; you must have created a
  2217. * context and it must be current before calling this function. Do not assume
  2218. * that all contexts you create will have the same set of extensions
  2219. * available, or that recreating an existing context will offer the same
  2220. * extensions again.
  2221. *
  2222. * While it's probably not a massive overhead, this function is not an O(1)
  2223. * operation. Check the extensions you care about after creating the GL
  2224. * context and save that information somewhere instead of calling the function
  2225. * every time you need to know.
  2226. *
  2227. * \param extension the name of the extension to check
  2228. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  2229. *
  2230. * \since This function is available since SDL 3.0.0.
  2231. */
  2232. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  2233. /**
  2234. * Reset all previously set OpenGL context attributes to their default values.
  2235. *
  2236. * \since This function is available since SDL 3.0.0.
  2237. *
  2238. * \sa SDL_GL_GetAttribute
  2239. * \sa SDL_GL_SetAttribute
  2240. */
  2241. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  2242. /**
  2243. * Set an OpenGL window attribute before window creation.
  2244. *
  2245. * This function sets the OpenGL attribute `attr` to `value`. The requested
  2246. * attributes should be set before creating an OpenGL window. You should use
  2247. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  2248. * context, since the values obtained can differ from the requested ones.
  2249. *
  2250. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  2251. * \param value the desired value for the attribute
  2252. * \returns 0 on success or a negative error code on failure; call
  2253. * SDL_GetError() for more information.
  2254. *
  2255. * \since This function is available since SDL 3.0.0.
  2256. *
  2257. * \sa SDL_GL_GetAttribute
  2258. * \sa SDL_GL_ResetAttributes
  2259. */
  2260. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  2261. /**
  2262. * Get the actual value for an attribute from the current context.
  2263. *
  2264. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  2265. * \param value a pointer filled in with the current value of `attr`
  2266. * \returns 0 on success or a negative error code on failure; call
  2267. * SDL_GetError() for more information.
  2268. *
  2269. * \since This function is available since SDL 3.0.0.
  2270. *
  2271. * \sa SDL_GL_ResetAttributes
  2272. * \sa SDL_GL_SetAttribute
  2273. */
  2274. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  2275. /**
  2276. * Create an OpenGL context for an OpenGL window, and make it current.
  2277. *
  2278. * Windows users new to OpenGL should note that, for historical reasons, GL
  2279. * functions added after OpenGL version 1.1 are not available by default.
  2280. * Those functions must be loaded at run-time, either with an OpenGL
  2281. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  2282. * functions.
  2283. *
  2284. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  2285. *
  2286. * \param window the window to associate with the context
  2287. * \returns the OpenGL context associated with `window` or NULL on error; call
  2288. * SDL_GetError() for more details.
  2289. *
  2290. * \since This function is available since SDL 3.0.0.
  2291. *
  2292. * \sa SDL_GL_DeleteContext
  2293. * \sa SDL_GL_MakeCurrent
  2294. */
  2295. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  2296. /**
  2297. * Set up an OpenGL context for rendering into an OpenGL window.
  2298. *
  2299. * The context must have been created with a compatible window.
  2300. *
  2301. * \param window the window to associate with the context
  2302. * \param context the OpenGL context to associate with the window
  2303. * \returns 0 on success or a negative error code on failure; call
  2304. * SDL_GetError() for more information.
  2305. *
  2306. * \since This function is available since SDL 3.0.0.
  2307. *
  2308. * \sa SDL_GL_CreateContext
  2309. */
  2310. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  2311. /**
  2312. * Get the currently active OpenGL window.
  2313. *
  2314. * \returns the currently active OpenGL window on success or NULL on failure;
  2315. * call SDL_GetError() for more information.
  2316. *
  2317. * \since This function is available since SDL 3.0.0.
  2318. */
  2319. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  2320. /**
  2321. * Get the currently active OpenGL context.
  2322. *
  2323. * \returns the currently active OpenGL context or NULL on failure; call
  2324. * SDL_GetError() for more information.
  2325. *
  2326. * \since This function is available since SDL 3.0.0.
  2327. *
  2328. * \sa SDL_GL_MakeCurrent
  2329. */
  2330. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  2331. /**
  2332. * Get the currently active EGL display.
  2333. *
  2334. * \returns the currently active EGL display or NULL on failure; call
  2335. * SDL_GetError() for more information.
  2336. *
  2337. * \since This function is available since SDL 3.0.0.
  2338. */
  2339. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  2340. /**
  2341. * Get the currently active EGL config.
  2342. *
  2343. * \returns the currently active EGL config or NULL on failure; call
  2344. * SDL_GetError() for more information.
  2345. *
  2346. * \since This function is available since SDL 3.0.0.
  2347. */
  2348. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  2349. /**
  2350. * Get the EGL surface associated with the window.
  2351. *
  2352. * \param window the window to query
  2353. * \returns the EGLSurface pointer associated with the window, or NULL on
  2354. * failure.
  2355. *
  2356. * \since This function is available since SDL 3.0.0.
  2357. */
  2358. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  2359. /**
  2360. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  2361. * initialization.
  2362. *
  2363. * Each callback should return a pointer to an EGL attribute array terminated
  2364. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  2365. * will cause the SDL_CreateWindow process to fail gracefully.
  2366. *
  2367. * The arrays returned by each callback will be appended to the existing
  2368. * attribute arrays defined by SDL.
  2369. *
  2370. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  2371. *
  2372. * \param platformAttribCallback Callback for attributes to pass to
  2373. * eglGetPlatformDisplay.
  2374. * \param surfaceAttribCallback Callback for attributes to pass to
  2375. * eglCreateSurface.
  2376. * \param contextAttribCallback Callback for attributes to pass to
  2377. * eglCreateContext.
  2378. *
  2379. * \since This function is available since SDL 3.0.0.
  2380. */
  2381. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  2382. SDL_EGLIntArrayCallback surfaceAttribCallback,
  2383. SDL_EGLIntArrayCallback contextAttribCallback);
  2384. /**
  2385. * Set the swap interval for the current OpenGL context.
  2386. *
  2387. * Some systems allow specifying -1 for the interval, to enable adaptive
  2388. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  2389. * the vertical retrace for a given frame, it swaps buffers immediately, which
  2390. * might be less jarring for the user during occasional framerate drops. If an
  2391. * application requests adaptive vsync and the system does not support it,
  2392. * this function will fail and return -1. In such a case, you should probably
  2393. * retry the call with 1 for the interval.
  2394. *
  2395. * Adaptive vsync is implemented for some glX drivers with
  2396. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  2397. * WGL_EXT_swap_control_tear.
  2398. *
  2399. * Read more on the Khronos wiki:
  2400. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  2401. *
  2402. * \param interval 0 for immediate updates, 1 for updates synchronized with
  2403. * the vertical retrace, -1 for adaptive vsync
  2404. * \returns 0 on success or a negative error code on failure; call
  2405. * SDL_GetError() for more information.
  2406. *
  2407. * \since This function is available since SDL 3.0.0.
  2408. *
  2409. * \sa SDL_GL_GetSwapInterval
  2410. */
  2411. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  2412. /**
  2413. * Get the swap interval for the current OpenGL context.
  2414. *
  2415. * If the system can't determine the swap interval, or there isn't a valid
  2416. * current context, this function will set *interval to 0 as a safe default.
  2417. *
  2418. * \param interval Output interval value. 0 if there is no vertical retrace
  2419. * synchronization, 1 if the buffer swap is synchronized with
  2420. * the vertical retrace, and -1 if late swaps happen
  2421. * immediately instead of waiting for the next retrace
  2422. * \returns 0 on success or a negative error code on failure; call
  2423. * SDL_GetError() for more information.
  2424. *
  2425. * \since This function is available since SDL 3.0.0.
  2426. *
  2427. * \sa SDL_GL_SetSwapInterval
  2428. */
  2429. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  2430. /**
  2431. * Update a window with OpenGL rendering.
  2432. *
  2433. * This is used with double-buffered OpenGL contexts, which are the default.
  2434. *
  2435. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  2436. * window, otherwise nothing will happen. If you aren't using
  2437. * glBindFramebuffer(), this is the default and you won't have to do anything
  2438. * extra.
  2439. *
  2440. * \param window the window to change
  2441. * \returns 0 on success or a negative error code on failure; call
  2442. * SDL_GetError() for more information.
  2443. *
  2444. * \since This function is available since SDL 3.0.0.
  2445. */
  2446. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  2447. /**
  2448. * Delete an OpenGL context.
  2449. *
  2450. * \param context the OpenGL context to be deleted
  2451. * \returns 0 on success or a negative error code on failure; call
  2452. * SDL_GetError() for more information.
  2453. *
  2454. * \since This function is available since SDL 3.0.0.
  2455. *
  2456. * \sa SDL_GL_CreateContext
  2457. */
  2458. extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  2459. /* @} *//* OpenGL support functions */
  2460. /* Ends C function definitions when using C++ */
  2461. #ifdef __cplusplus
  2462. }
  2463. #endif
  2464. #include <SDL3/SDL_close_code.h>
  2465. #endif /* SDL_video_h_ */