CMakeLists.txt 32 KB

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  1. #
  2. # CMake script for building the SDL tests
  3. #
  4. include(CheckStructHasMember)
  5. if(SDL_TESTS_LINK_SHARED)
  6. set(sdl_name_component SDL3-shared)
  7. else()
  8. set(sdl_name_component SDL3-static)
  9. endif()
  10. set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
  11. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  12. if(NOT (MSVC AND SDL_CPU_ARM64))
  13. # Prefer GLVND, if present
  14. set(OpenGL_GL_PREFERENCE GLVND)
  15. find_package(OpenGL)
  16. endif()
  17. if(WINDOWS_STORE)
  18. cmake_minimum_required(VERSION 3.19)
  19. # CMP0112: Target file component generator expressions do not add target dependencies.
  20. cmake_policy(SET CMP0112 NEW)
  21. endif()
  22. set(SDL_TEST_EXECUTABLES)
  23. add_library(sdltests_utils OBJECT
  24. testutils.c
  25. )
  26. target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
  27. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  28. set(RESOURCE_FILE_NAMES)
  29. foreach(RESOURCE_FILE IN LISTS RESOURCE_FILES)
  30. get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
  31. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  32. endforeach()
  33. define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
  34. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
  35. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
  36. if(WINDOWS_STORE)
  37. add_library(sdl_test_main_uwp OBJECT main.cpp)
  38. target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
  39. target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
  40. add_library(sdl_test_main_callbacks_uwp OBJECT main.cpp)
  41. target_link_libraries(sdl_test_main_callbacks_uwp PRIVATE SDL3::Headers)
  42. target_compile_options(sdl_test_main_callbacks_uwp PRIVATE "/ZW")
  43. target_compile_definitions(sdl_test_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  44. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  45. endif()
  46. macro(add_sdl_test_executable TARGET)
  47. cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90;MAIN_CALLBACKS" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
  48. if(AST_UNPARSED_ARGUMENTS)
  49. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  50. endif()
  51. if(NOT AST_SOURCES)
  52. message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
  53. endif()
  54. if(AST_TESTUTILS)
  55. list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  56. endif()
  57. set(EXTRA_SOURCES "")
  58. if(WINDOWS_STORE)
  59. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  60. if(NOT IS_DIRECTORY "${uwp_bindir}")
  61. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  62. endif()
  63. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  64. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  65. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
  66. TARGET "${TARGET}"
  67. )
  68. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  69. if(AST_MAIN_CALLBACKS)
  70. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_callbacks_uwp>")
  71. else()
  72. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_uwp>")
  73. endif()
  74. list(APPEND EXTRA_SOURCES
  75. "${uwp_bindir}/${TARGET}.appxmanifest"
  76. "uwp/logo-50x50.png"
  77. "uwp/square-44x44.png"
  78. "uwp/square-150x150.png"
  79. "uwp/splash-620x300.png"
  80. )
  81. endif()
  82. if(AST_NEEDS_RESOURCES)
  83. list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
  84. endif()
  85. if(ANDROID)
  86. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  87. else()
  88. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  89. endif()
  90. SDL_AddCommonCompilerFlags(${TARGET})
  91. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  92. if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
  93. set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
  94. set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
  95. endif()
  96. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  97. if(AST_NONINTERACTIVE)
  98. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
  99. endif()
  100. if(AST_NONINTERACTIVE_ARGS)
  101. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
  102. endif()
  103. if(AST_NONINTERACTIVE_TIMEOUT)
  104. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
  105. endif()
  106. if(AST_NEEDS_RESOURCES)
  107. if(PSP OR PS2)
  108. add_custom_command(TARGET ${TARGET} POST_BUILD
  109. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  110. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  111. elseif(WINDOWS_STORE)
  112. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  113. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  114. # FIXME: find out proper way to add assets to UWP package
  115. cmake_minimum_required(VERSION 3.19)
  116. add_custom_target(zzz-resources-copy-${TARGET}
  117. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  118. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  119. )
  120. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  121. else()
  122. add_custom_command(TARGET ${TARGET} POST_BUILD
  123. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
  124. endif()
  125. if(APPLE)
  126. # Make sure resource files get installed into macOS/iOS .app bundles.
  127. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  128. endif()
  129. if(EMSCRIPTEN)
  130. foreach(res IN LISTS RESOURCE_FILES)
  131. get_filename_component(res_name "${res}" NAME)
  132. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  133. endforeach()
  134. endif()
  135. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  136. endif()
  137. if(AST_BUILD_DEPENDENT)
  138. target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
  139. target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  140. endif()
  141. if(WINDOWS)
  142. # CET support was added in VS 16.7
  143. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  144. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  145. endif()
  146. elseif(PSP)
  147. target_link_libraries(${TARGET} PRIVATE GL)
  148. endif()
  149. if(WINDOWS_STORE)
  150. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  151. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  152. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  153. target_link_options(${TARGET} PRIVATE
  154. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  155. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  156. vccorlib$<$<CONFIG:Debug>:d>.lib
  157. msvcrt$<$<CONFIG:Debug>:d>.lib
  158. )
  159. endif()
  160. if(EMSCRIPTEN)
  161. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  162. endif()
  163. if(OPENGL_FOUND)
  164. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  165. endif()
  166. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  167. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  168. endmacro()
  169. check_include_file(signal.h HAVE_SIGNAL_H)
  170. if(HAVE_SIGNAL_H)
  171. add_definitions(-DHAVE_SIGNAL_H)
  172. endif()
  173. check_include_file(libudev.h HAVE_LIBUDEV_H)
  174. if(HAVE_LIBUDEV_H)
  175. add_definitions(-DHAVE_LIBUDEV_H)
  176. endif()
  177. set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
  178. include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake")
  179. if(FFmpeg_FOUND)
  180. cmake_push_check_state()
  181. list(APPEND CMAKE_REQUIRED_INCLUDES "${FFmpeg_AVUTIL_INCLUDE_DIRS}")
  182. check_struct_has_member("AVFrame" "ch_layout" "libavutil/frame.h" LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  183. cmake_pop_check_state()
  184. endif()
  185. if(FFmpeg_FOUND AND LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  186. add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header})
  187. if(APPLE)
  188. target_sources(testffmpeg PRIVATE testffmpeg_videotoolbox.m)
  189. target_link_options(testffmpeg PRIVATE "-Wl,-framework,CoreFoundation" "-Wl,-framework,CoreVideo" "-Wl,-framework,Metal")
  190. endif()
  191. if(HAVE_OPENGLES_V2)
  192. message(DEBUG "Enabling EGL support in testffmpeg")
  193. target_compile_definitions(testffmpeg PRIVATE HAVE_EGL)
  194. if(TARGET OpenGL::EGL)
  195. target_link_libraries(testffmpeg PRIVATE OpenGL::EGL)
  196. endif()
  197. endif()
  198. target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
  199. else()
  200. message(STATUS "Can't find ffmpeg 5.1.3 or newer, skipping testffmpeg")
  201. endif()
  202. add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
  203. add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
  204. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS MAIN_CALLBACKS SOURCES loopwave.c)
  205. add_sdl_test_executable(testsurround SOURCES testsurround.c)
  206. add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
  207. add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
  208. add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
  209. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  210. add_sdl_test_executable(testautomation NONINTERACTIVE NONINTERACTIVE_TIMEOUT 120 NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
  211. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
  212. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
  213. add_sdl_test_executable(testaudiocapture MAIN_CALLBACKS SOURCES testaudiocapture.c)
  214. add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
  215. add_sdl_test_executable(testintersections SOURCES testintersections.c)
  216. add_sdl_test_executable(testrelative SOURCES testrelative.c)
  217. add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
  218. add_sdl_test_executable(testdraw SOURCES testdraw.c)
  219. add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
  220. add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
  221. add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
  222. set(build_options_dependent_tests )
  223. add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
  224. if(APPLE)
  225. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
  226. SOURCES
  227. testnative.c
  228. testnativecocoa.m
  229. testnativex11.c
  230. )
  231. cmake_push_check_state()
  232. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  233. cmake_pop_check_state()
  234. target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
  235. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  236. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  237. endif()
  238. elseif(WINDOWS)
  239. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
  240. elseif(HAVE_X11)
  241. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
  242. target_link_libraries(testnative PRIVATE X11)
  243. endif()
  244. find_package(Python3)
  245. function(files2headers OUTPUT)
  246. set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
  247. set(inputs ${ARGN})
  248. set(outputs )
  249. foreach(input IN LISTS inputs)
  250. get_filename_component(file_we "${input}" NAME_WE)
  251. set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h")
  252. set(output "${CMAKE_CURRENT_SOURCE_DIR}/${file_we}.h")
  253. list(APPEND outputs "${output}")
  254. if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
  255. list(APPEND outputs "${intermediate}")
  256. # Don't add the 'output' header to the output, to avoid marking them as GENERATED
  257. # (generated files are removed when running the CLEAN target)
  258. add_custom_command(OUTPUT "${intermediate}"
  259. COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${input}" "-o" "${intermediate}"
  260. COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${output}"
  261. DEPENDS "${xxd}" "${bmp}"
  262. )
  263. endif()
  264. endforeach()
  265. set(${OUTPUT} "${outputs}" PARENT_SCOPE)
  266. endfunction()
  267. files2headers(gamepad_image_headers
  268. gamepad_axis_arrow.bmp
  269. gamepad_axis.bmp
  270. gamepad_back.bmp
  271. gamepad_battery_empty.bmp
  272. gamepad_battery_full.bmp
  273. gamepad_battery_low.bmp
  274. gamepad_battery_medium.bmp
  275. gamepad_battery_unknown.bmp
  276. gamepad_battery_wired.bmp
  277. gamepad_button_background.bmp
  278. gamepad_button.bmp
  279. gamepad_button_small.bmp
  280. gamepad_face_abxy.bmp
  281. gamepad_face_bayx.bmp
  282. gamepad_face_sony.bmp
  283. gamepad_front.bmp
  284. gamepad_touchpad.bmp
  285. )
  286. files2headers(icon_bmp_header icon.bmp)
  287. add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
  288. add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
  289. add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
  290. add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
  291. add_sdl_test_executable(testgl SOURCES testgl.c)
  292. add_sdl_test_executable(testgles SOURCES testgles.c)
  293. if(ANDROID)
  294. target_link_libraries(testgles PRIVATE GLESv1_CM)
  295. endif()
  296. add_sdl_test_executable(testgles2 SOURCES testgles2.c)
  297. add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
  298. add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
  299. add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
  300. add_sdl_test_executable(testrumble SOURCES testrumble.c)
  301. add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
  302. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
  303. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
  304. add_sdl_test_executable(testkeys SOURCES testkeys.c)
  305. add_sdl_test_executable(testloadso SOURCES testloadso.c)
  306. add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
  307. add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
  308. add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
  309. add_sdl_test_executable(testmouse SOURCES testmouse.c)
  310. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
  311. add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
  312. add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
  313. add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
  314. if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
  315. add_sdl_test_executable(pretest SOURCES pretest.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60)
  316. endif()
  317. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
  318. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
  319. add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
  320. add_sdl_test_executable(testsensor SOURCES testsensor.c)
  321. add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
  322. add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
  323. add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
  324. add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
  325. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
  326. add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
  327. add_sdl_test_executable(testurl SOURCES testurl.c)
  328. add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
  329. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
  330. add_sdl_test_executable(testwm SOURCES testwm.c)
  331. add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
  332. add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
  333. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
  334. add_sdl_test_executable(testmessage SOURCES testmessage.c)
  335. add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
  336. add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
  337. add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
  338. add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
  339. add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
  340. add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
  341. add_sdl_test_executable(testpopup SOURCES testpopup.c)
  342. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  343. if(HAVE_WFORMAT_OVERFLOW)
  344. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  345. endif()
  346. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  347. if(HAVE_WFORMAT)
  348. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  349. endif()
  350. cmake_push_check_state()
  351. if(HAVE_WFORMAT)
  352. # Some compilers ignore -Wformat-extra-args without -Wformat
  353. string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
  354. endif()
  355. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  356. cmake_pop_check_state()
  357. if(HAVE_WFORMAT_EXTRA_ARGS)
  358. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  359. endif()
  360. if(SDL_DUMMYAUDIO)
  361. set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
  362. endif()
  363. if(SDL_DUMMYVIDEO)
  364. set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
  365. set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
  366. set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
  367. endif()
  368. if(OPENGL_FOUND)
  369. if(TARGET OpenGL::GL)
  370. target_link_libraries(testshader PRIVATE OpenGL::GL)
  371. target_link_libraries(testgl PRIVATE OpenGL::GL)
  372. else()
  373. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  374. set(OPENGL_gl_LIBRARY GL)
  375. endif()
  376. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  377. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  378. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  379. endif()
  380. endif()
  381. if(EMSCRIPTEN)
  382. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  383. find_package(Python3 COMPONENTS Interpreter)
  384. if(TARGET Python3::Interpreter)
  385. add_custom_target(serve-sdl-tests
  386. COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}")
  387. endif()
  388. endif()
  389. if(PSP)
  390. # Build EBOOT files if building for PSP
  391. foreach(APP ${SDL_TEST_EXECUTABLES})
  392. create_pbp_file(
  393. TARGET ${APP}
  394. TITLE SDL-${APP}
  395. ICON_PATH NULL
  396. BACKGROUND_PATH NULL
  397. PREVIEW_PATH NULL
  398. )
  399. add_custom_command(
  400. TARGET ${APP} POST_BUILD
  401. COMMAND ${CMAKE_COMMAND} -E make_directory
  402. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  403. )
  404. add_custom_command(
  405. TARGET ${APP} POST_BUILD
  406. COMMAND ${CMAKE_COMMAND} -E rename
  407. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  408. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  409. )
  410. if(BUILD_PRX)
  411. add_custom_command(
  412. TARGET ${APP} POST_BUILD
  413. COMMAND ${CMAKE_COMMAND} -E copy
  414. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  415. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  416. )
  417. add_custom_command(
  418. TARGET ${APP} POST_BUILD
  419. COMMAND ${CMAKE_COMMAND} -E rename
  420. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  421. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  422. )
  423. endif()
  424. add_custom_command(
  425. TARGET ${APP} POST_BUILD
  426. COMMAND ${CMAKE_COMMAND} -E remove
  427. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  428. )
  429. endforeach()
  430. endif()
  431. if(N3DS)
  432. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  433. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  434. foreach(APP ${SDL_TEST_EXECUTABLES})
  435. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  436. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  437. ctr_generate_smdh("${SMDH_FILE}"
  438. NAME "SDL-${APP}"
  439. DESCRIPTION "SDL3 Test suite"
  440. AUTHOR "SDL3 Contributors"
  441. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  442. )
  443. ctr_create_3dsx(
  444. ${APP}
  445. ROMFS "${ROMFS_DIR}"
  446. SMDH "${SMDH_FILE}"
  447. )
  448. endforeach()
  449. endif()
  450. if(RISCOS)
  451. set(SDL_TEST_EXECUTABLES_AIF)
  452. foreach(APP ${SDL_TEST_EXECUTABLES})
  453. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  454. add_custom_command(
  455. OUTPUT ${APP},ff8
  456. COMMAND elf2aif ${APP} ${APP},ff8
  457. DEPENDS ${APP}
  458. )
  459. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  460. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  461. endforeach()
  462. endif()
  463. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  464. # platforms (iOS, for example).
  465. if(APPLE)
  466. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  467. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  468. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  469. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  470. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  471. )
  472. endforeach()
  473. endif()
  474. set(TESTS_ENVIRONMENT
  475. SDL_AUDIO_DRIVER=dummy
  476. SDL_VIDEO_DRIVER=dummy
  477. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  478. )
  479. foreach(TEST ${SDL_TEST_EXECUTABLES})
  480. get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
  481. if(noninteractive)
  482. set(command ${TEST})
  483. get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
  484. if(noninteractive_arguments)
  485. list(APPEND command ${noninteractive_arguments})
  486. endif()
  487. add_test(
  488. NAME ${TEST}
  489. COMMAND ${command}
  490. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  491. )
  492. set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  493. get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
  494. if(NOT noninteractive_timeout)
  495. set(noninteractive_timeout 10)
  496. endif()
  497. math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  498. set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
  499. if(SDL_INSTALL_TESTS)
  500. set(exe ${TEST})
  501. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  502. configure_file(template.test.in "${exe}.test" @ONLY)
  503. install(
  504. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  505. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  506. )
  507. endif()
  508. if(TARGET pretest AND NOT "${TEST}" MATCHES "pretest")
  509. set_property(TEST ${TEST} APPEND PROPERTY DEPENDS pretest)
  510. endif()
  511. endif()
  512. endforeach()
  513. if(SDL_INSTALL_TESTS)
  514. if(RISCOS)
  515. install(
  516. FILES ${SDL_TEST_EXECUTABLES_AIF}
  517. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  518. )
  519. else()
  520. install(
  521. TARGETS ${SDL_TEST_EXECUTABLES}
  522. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  523. )
  524. endif()
  525. if(MSVC)
  526. foreach(test IN LISTS SDL_TEST_EXECUTABLES)
  527. install(FILES $<TARGET_PDB_FILE:${test}> DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3" OPTIONAL)
  528. endforeach()
  529. endif()
  530. install(
  531. FILES ${RESOURCE_FILES}
  532. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  533. )
  534. endif()
  535. if(ANDROID AND TARGET SDL3-jar)
  536. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  537. find_package(SdlAndroid MODULE)
  538. if(SdlAndroid_FOUND)
  539. set(apks "")
  540. set(packages "")
  541. include(SdlAndroidFunctions)
  542. sdl_create_android_debug_keystore(SDL_test-debug-keystore)
  543. sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
  544. add_custom_target(sdl-test-apks)
  545. foreach(TEST ${SDL_TEST_EXECUTABLES})
  546. set(ANDROID_MANIFEST_APP_NAME "${TEST}")
  547. set(ANDROID_MANIFEST_LABEL "${TEST}")
  548. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
  549. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
  550. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
  551. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  552. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
  553. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  554. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  555. configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  556. configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  557. configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
  558. configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  559. configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  560. file(GENERATE
  561. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  562. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
  563. )
  564. sdl_android_compile_resources(${TEST}-resources
  565. RESOURCES
  566. "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  567. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  568. )
  569. sdl_android_link_resources(${TEST}-apk-linked
  570. MANIFEST "${generated_manifest_path}"
  571. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  572. RES_TARGETS SDL_test-resources ${TEST}-resources
  573. TARGET_SDK_VERSION 31
  574. )
  575. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  576. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
  577. # Some CMake versions have a slow `cmake -E make_directory` implementation
  578. if(NOT IS_DIRECTORY "${classes_path}")
  579. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  580. endif()
  581. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
  582. add_custom_command(
  583. OUTPUT "${OUT_JAR}"
  584. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  585. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  586. COMMAND ${Java_JAVAC_EXECUTABLE}
  587. -source 1.8 -target 1.8
  588. -bootclasspath "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>"
  589. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  590. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  591. $<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
  592. -cp "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>:${path_android_jar}"
  593. -d "${classes_path}"
  594. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  595. DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  596. )
  597. add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
  598. set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
  599. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
  600. # Some CMake versions have a slow `cmake -E make_directory` implementation
  601. if(NOT IS_DIRECTORY "${dexworkdir}")
  602. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  603. endif()
  604. set(classes_dex_base_name "classes.dex")
  605. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  606. add_custom_command(
  607. OUTPUT "${classes_dex}"
  608. COMMAND SdlAndroid::d8
  609. $<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
  610. $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  611. --lib "${path_android_jar}"
  612. --output "${dexworkdir}"
  613. DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  614. )
  615. add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
  616. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
  617. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  618. sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
  619. APK_IN ${TEST}-apk-linked
  620. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  621. ASSETS ${RESOURCE_FILES}
  622. NATIVE_LIBS SDL3::SDL3-shared ${TEST}
  623. DEX ${TEST}-dex
  624. )
  625. sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
  626. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  627. )
  628. sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
  629. KEYSTORE SDL_test-debug-keystore
  630. )
  631. add_dependencies(sdl-test-apks ${TEST}-apk)
  632. if(TARGET SdlAndroid::adb)
  633. add_custom_target(install-${TEST}
  634. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  635. DEPENDS "${TEST}-apk"
  636. )
  637. add_custom_target(start-${TEST}
  638. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  639. )
  640. add_custom_target(build-install-start-${TEST}
  641. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  642. )
  643. endif()
  644. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  645. list(APPEND install_targets install-${TEST})
  646. endforeach()
  647. if(TARGET SdlAndroid::adb)
  648. add_custom_target(install-sdl-test-apks
  649. DEPENDS ${install_targets}
  650. VERBATIM
  651. )
  652. add_custom_target(uninstall-sdl-test-apks
  653. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  654. VERBATIM
  655. )
  656. endif()
  657. endif()
  658. endif()