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shaders
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b1aaa41921
gpu renderer: always pass tex_coord to fragment shader
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1 month ago |
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SDL_gpu_util.h
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5f086e7623
Updated copyright for 2026
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2 months ago |
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SDL_pipeline_gpu.c
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b1aaa41921
gpu renderer: always pass tex_coord to fragment shader
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1 month ago |
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SDL_pipeline_gpu.h
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5f086e7623
Updated copyright for 2026
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2 months ago |
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SDL_render_gpu.c
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5770e013c2
gdk: Render/GPU can call SuspendX, document when to call SuspendComplete
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2 weeks ago |
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SDL_shaders_gpu.c
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b12a88af76
render: Add support for private-platform shaders in GPU backend
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2 months ago |
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SDL_shaders_gpu.h
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5f086e7623
Updated copyright for 2026
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2 months ago |