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- SamplerState sampler0 : register(s0);
- Texture2D texture0 : register(t0);
- struct PixelShaderInput
- {
- float4 pos : SV_POSITION;
- float2 tex : TEXCOORD0;
- float4 color : COLOR0;
- };
- // These should mirror the definitions in SDL_render_vulkan.c
- static const float TONEMAP_NONE = 0;
- static const float TONEMAP_LINEAR = 1;
- static const float TONEMAP_CHROME = 2;
- static const float INPUTTYPE_UNSPECIFIED = 0;
- static const float INPUTTYPE_SRGB = 1;
- static const float INPUTTYPE_SCRGB = 2;
- static const float INPUTTYPE_HDR10 = 3;
- cbuffer Constants : register(b1)
- {
- float scRGB_output;
- float input_type;
- float color_scale;
- float unused_pad0;
- float tonemap_method;
- float tonemap_factor1;
- float tonemap_factor2;
- float sdr_white_point;
- };
- static const float3x3 mat709to2020 = {
- { 0.627404, 0.329283, 0.043313 },
- { 0.069097, 0.919541, 0.011362 },
- { 0.016391, 0.088013, 0.895595 }
- };
- static const float3x3 mat2020to709 = {
- { 1.660496, -0.587656, -0.072840 },
- { -0.124547, 1.132895, -0.008348 },
- { -0.018154, -0.100597, 1.118751 }
- };
- float sRGBtoLinear(float v)
- {
- if (v <= 0.04045) {
- v = (v / 12.92);
- } else {
- v = pow(abs(v + 0.055) / 1.055, 2.4);
- }
- return v;
- }
- float sRGBfromLinear(float v)
- {
- if (v <= 0.0031308) {
- v = (v * 12.92);
- } else {
- v = (pow(abs(v), 1.0 / 2.4) * 1.055 - 0.055);
- }
- return v;
- }
- float3 PQtoLinear(float3 v)
- {
- const float c1 = 0.8359375;
- const float c2 = 18.8515625;
- const float c3 = 18.6875;
- const float oo_m1 = 1.0 / 0.1593017578125;
- const float oo_m2 = 1.0 / 78.84375;
- float3 num = max(pow(abs(v), oo_m2) - c1, 0.0);
- float3 den = c2 - c3 * pow(abs(v), oo_m2);
- return (10000.0 * pow(abs(num / den), oo_m1) / sdr_white_point);
- }
- float3 ApplyTonemap(float3 v)
- {
- if (tonemap_method == TONEMAP_LINEAR) {
- v *= tonemap_factor1;
- } else if (tonemap_method == TONEMAP_CHROME) {
- if (input_type == INPUTTYPE_SCRGB) {
- // Convert to BT.2020 colorspace for tone mapping
- v = mul(mat709to2020, v);
- }
- float vmax = max(v.r, max(v.g, v.b));
- if (vmax > 0.0) {
- float scale = (1.0 + tonemap_factor1 * vmax) / (1.0 + tonemap_factor2 * vmax);
- v *= scale;
- }
- if (input_type == INPUTTYPE_SCRGB) {
- // Convert to BT.709 colorspace after tone mapping
- v = mul(mat2020to709, v);
- }
- }
- return v;
- }
- float4 GetInputColor(PixelShaderInput input)
- {
- float4 rgba;
- rgba = texture0.Sample(sampler0, input.tex).rgba;
- return rgba;
- }
- float4 GetOutputColor(float4 rgba)
- {
- float4 output;
- output.rgb = rgba.rgb * color_scale;
- output.a = rgba.a;
- return output;
- }
- float3 GetOutputColorFromSRGB(float3 rgb)
- {
- float3 output;
- if (scRGB_output) {
- rgb.r = sRGBtoLinear(rgb.r);
- rgb.g = sRGBtoLinear(rgb.g);
- rgb.b = sRGBtoLinear(rgb.b);
- }
- output.rgb = rgb * color_scale;
- return output;
- }
- float3 GetOutputColorFromLinear(float3 rgb)
- {
- float3 output;
- output.rgb = rgb * color_scale;
- if (!scRGB_output) {
- output.r = sRGBfromLinear(output.r);
- output.g = sRGBfromLinear(output.g);
- output.b = sRGBfromLinear(output.b);
- output.rgb = saturate(output.rgb);
- }
- return output;
- }
- float4 AdvancedPixelShader(PixelShaderInput input)
- {
- float4 rgba = GetInputColor(input);
- float4 output;
- if (input_type == INPUTTYPE_HDR10) {
- rgba.rgb = PQtoLinear(rgba.rgb);
- }
- if (tonemap_method != TONEMAP_NONE) {
- rgba.rgb = ApplyTonemap(rgba.rgb);
- }
- if (input_type == INPUTTYPE_SRGB) {
- output.rgb = GetOutputColorFromSRGB(rgba.rgb);
- output.a = rgba.a;
- } else if (input_type == INPUTTYPE_SCRGB) {
- output.rgb = GetOutputColorFromLinear(rgba.rgb);
- output.a = rgba.a;
- } else if (input_type == INPUTTYPE_HDR10) {
- rgba.rgb = mul(mat2020to709, rgba.rgb);
- output.rgb = GetOutputColorFromLinear(rgba.rgb);
- output.a = rgba.a;
- } else {
- output = GetOutputColor(rgba);
- }
- return output * input.color;
- }
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