Sam Lantinga 53bec8b7b7 Fixed updating NV12 textures when using the D3D11 render driver 1 anno fa
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direct3d 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
direct3d11 53bec8b7b7 Fixed updating NV12 textures when using the D3D11 render driver 1 anno fa
direct3d12 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
metal 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
opengl 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
opengles2 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
ps2 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
psp 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
software 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
vitagxm 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
vulkan 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 anno fa
SDL_d3dmath.c cab20117e6 Vulkan Renderer (#9114) 2 anni fa
SDL_d3dmath.h cab20117e6 Vulkan Renderer (#9114) 2 anni fa
SDL_render.c 14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter 1 anno fa
SDL_render_unsupported.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
SDL_sysrender.h cab3defc18 render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 1 anno fa
SDL_yuv_sw.c 6af979975f Add missing break 2 anni fa
SDL_yuv_sw_c.h 33eaddc565 Cleaned up various type conversion issues 2 anni fa