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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_audio_c.h"
- #include "SDL_audioqueue.h"
- #include "SDL_audioresample.h"
- #ifndef SDL_INT_MAX
- #define SDL_INT_MAX ((int)(~0u>>1))
- #endif
- /*
- * CHANNEL LAYOUTS AS SDL EXPECTS THEM:
- *
- * (Even if the platform expects something else later, that
- * SDL will swizzle between the app and the platform).
- *
- * Abbreviations:
- * - FRONT=single mono speaker
- * - FL=front left speaker
- * - FR=front right speaker
- * - FC=front center speaker
- * - BL=back left speaker
- * - BR=back right speaker
- * - SR=surround right speaker
- * - SL=surround left speaker
- * - BC=back center speaker
- * - LFE=low-frequency speaker
- *
- * These are listed in the order they are laid out in
- * memory, so "FL+FR" means "the front left speaker is
- * layed out in memory first, then the front right, then
- * it repeats for the next audio frame".
- *
- * 1 channel (mono) layout: FRONT
- * 2 channels (stereo) layout: FL+FR
- * 3 channels (2.1) layout: FL+FR+LFE
- * 4 channels (quad) layout: FL+FR+BL+BR
- * 5 channels (4.1) layout: FL+FR+LFE+BL+BR
- * 6 channels (5.1) layout: FL+FR+FC+LFE+BL+BR
- * 7 channels (6.1) layout: FL+FR+FC+LFE+BC+SL+SR
- * 8 channels (7.1) layout: FL+FR+FC+LFE+BL+BR+SL+SR
- */
- #ifdef SDL_SSE3_INTRINSICS
- // Convert from stereo to mono. Average left and right.
- static void SDL_TARGETING("sse3") SDL_ConvertStereoToMono_SSE3(float *dst, const float *src, int num_frames)
- {
- LOG_DEBUG_AUDIO_CONVERT("stereo", "mono (using SSE3)");
- const __m128 divby2 = _mm_set1_ps(0.5f);
- int i = num_frames;
- /* Do SSE blocks as long as we have 16 bytes available.
- Just use unaligned load/stores, if the memory at runtime is
- aligned it'll be just as fast on modern processors */
- while (i >= 4) { // 4 * float32
- _mm_storeu_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_loadu_ps(src), _mm_loadu_ps(src + 4)), divby2));
- i -= 4;
- src += 8;
- dst += 4;
- }
- // Finish off any leftovers with scalar operations.
- while (i) {
- *dst = (src[0] + src[1]) * 0.5f;
- dst++;
- i--;
- src += 2;
- }
- }
- #endif
- #ifdef SDL_SSE_INTRINSICS
- // Convert from mono to stereo. Duplicate to stereo left and right.
- static void SDL_TARGETING("sse") SDL_ConvertMonoToStereo_SSE(float *dst, const float *src, int num_frames)
- {
- LOG_DEBUG_AUDIO_CONVERT("mono", "stereo (using SSE)");
- // convert backwards, since output is growing in-place.
- src += (num_frames-4) * 1;
- dst += (num_frames-4) * 2;
- /* Do SSE blocks as long as we have 16 bytes available.
- Just use unaligned load/stores, if the memory at runtime is
- aligned it'll be just as fast on modern processors */
- // convert backwards, since output is growing in-place.
- int i = num_frames;
- while (i >= 4) { // 4 * float32
- const __m128 input = _mm_loadu_ps(src); // A B C D
- _mm_storeu_ps(dst, _mm_unpacklo_ps(input, input)); // A A B B
- _mm_storeu_ps(dst + 4, _mm_unpackhi_ps(input, input)); // C C D D
- i -= 4;
- src -= 4;
- dst -= 8;
- }
- // Finish off any leftovers with scalar operations.
- src += 3;
- dst += 6; // adjust for smaller buffers.
- while (i) { // convert backwards, since output is growing in-place.
- const float srcFC = src[0];
- dst[1] /* FR */ = srcFC;
- dst[0] /* FL */ = srcFC;
- i--;
- src--;
- dst -= 2;
- }
- }
- #endif
- // Include the autogenerated channel converters...
- #include "SDL_audio_channel_converters.h"
- static void AudioConvertByteswap(void *dst, const void *src, int num_samples, int bitsize)
- {
- #if DEBUG_AUDIO_CONVERT
- SDL_Log("SDL_AUDIO_CONVERT: Converting %d-bit byte order", bitsize);
- #endif
- switch (bitsize) {
- #define CASESWAP(b) \
- case b: { \
- const Uint##b *tsrc = (const Uint##b *)src; \
- Uint##b *tdst = (Uint##b *)dst; \
- for (int i = 0; i < num_samples; i++) { \
- tdst[i] = SDL_Swap##b(tsrc[i]); \
- } \
- break; \
- }
- CASESWAP(16);
- CASESWAP(32);
- #undef CASESWAP
- default:
- SDL_assert(!"unhandled byteswap datatype!");
- break;
- }
- }
- static void AudioConvertToFloat(float *dst, const void *src, int num_samples, SDL_AudioFormat src_fmt)
- {
- // Endian conversion is handled separately
- switch (src_fmt & ~SDL_AUDIO_MASK_BIG_ENDIAN) {
- case SDL_AUDIO_S8: SDL_Convert_S8_to_F32(dst, (const Sint8 *) src, num_samples); break;
- case SDL_AUDIO_U8: SDL_Convert_U8_to_F32(dst, (const Uint8 *) src, num_samples); break;
- case SDL_AUDIO_S16LE: SDL_Convert_S16_to_F32(dst, (const Sint16 *) src, num_samples); break;
- case SDL_AUDIO_S32LE: SDL_Convert_S32_to_F32(dst, (const Sint32 *) src, num_samples); break;
- default: SDL_assert(!"Unexpected audio format!"); break;
- }
- }
- static void AudioConvertFromFloat(void *dst, const float *src, int num_samples, SDL_AudioFormat dst_fmt)
- {
- // Endian conversion is handled separately
- switch (dst_fmt & ~SDL_AUDIO_MASK_BIG_ENDIAN) {
- case SDL_AUDIO_S8: SDL_Convert_F32_to_S8((Sint8 *) dst, src, num_samples); break;
- case SDL_AUDIO_U8: SDL_Convert_F32_to_U8((Uint8 *) dst, src, num_samples); break;
- case SDL_AUDIO_S16LE: SDL_Convert_F32_to_S16((Sint16 *) dst, src, num_samples); break;
- case SDL_AUDIO_S32LE: SDL_Convert_F32_to_S32((Sint32 *) dst, src, num_samples); break;
- default: SDL_assert(!"Unexpected audio format!"); break;
- }
- }
- static SDL_bool SDL_IsSupportedAudioFormat(const SDL_AudioFormat fmt)
- {
- switch (fmt) {
- case SDL_AUDIO_U8:
- case SDL_AUDIO_S8:
- case SDL_AUDIO_S16LE:
- case SDL_AUDIO_S16BE:
- case SDL_AUDIO_S32LE:
- case SDL_AUDIO_S32BE:
- case SDL_AUDIO_F32LE:
- case SDL_AUDIO_F32BE:
- return SDL_TRUE; // supported.
- default:
- break;
- }
- return SDL_FALSE; // unsupported.
- }
- static SDL_bool SDL_IsSupportedChannelCount(const int channels)
- {
- return ((channels >= 1) && (channels <= 8)) ? SDL_TRUE : SDL_FALSE;
- }
- // This does type and channel conversions _but not resampling_ (resampling happens in SDL_AudioStream).
- // This does not check parameter validity, (beyond asserts), it expects you did that already!
- // All of this has to function as if src==dst==scratch (conversion in-place), but as a convenience
- // if you're just going to copy the final output elsewhere, you can specify a different output pointer.
- //
- // The scratch buffer must be able to store `num_frames * CalculateMaxSampleFrameSize(src_format, src_channels, dst_format, dst_channels)` bytes.
- // If the scratch buffer is NULL, this restriction applies to the output buffer instead.
- void ConvertAudio(int num_frames, const void *src, SDL_AudioFormat src_format, int src_channels,
- void *dst, SDL_AudioFormat dst_format, int dst_channels, void* scratch)
- {
- SDL_assert(src != NULL);
- SDL_assert(dst != NULL);
- SDL_assert(SDL_IsSupportedAudioFormat(src_format));
- SDL_assert(SDL_IsSupportedAudioFormat(dst_format));
- SDL_assert(SDL_IsSupportedChannelCount(src_channels));
- SDL_assert(SDL_IsSupportedChannelCount(dst_channels));
- if (!num_frames) {
- return; // no data to convert, quit.
- }
- #if DEBUG_AUDIO_CONVERT
- SDL_Log("SDL_AUDIO_CONVERT: Convert format %04x->%04x, channels %u->%u", src_format, dst_format, src_channels, dst_channels);
- #endif
- const int src_bitsize = (int) SDL_AUDIO_BITSIZE(src_format);
- const int dst_bitsize = (int) SDL_AUDIO_BITSIZE(dst_format);
- const int dst_sample_frame_size = (dst_bitsize / 8) * dst_channels;
- /* Type conversion goes like this now:
- - byteswap to CPU native format first if necessary.
- - convert to native Float32 if necessary.
- - change channel count if necessary.
- - convert to final data format.
- - byteswap back to foreign format if necessary.
- The expectation is we can process data faster in float32
- (possibly with SIMD), and making several passes over the same
- buffer is likely to be CPU cache-friendly, avoiding the
- biggest performance hit in modern times. Previously we had
- (script-generated) custom converters for every data type and
- it was a bloat on SDL compile times and final library size. */
- // see if we can skip float conversion entirely.
- if (src_channels == dst_channels) {
- if (src_format == dst_format) {
- // nothing to do, we're already in the right format, just copy it over if necessary.
- if (src != dst) {
- SDL_memcpy(dst, src, num_frames * dst_sample_frame_size);
- }
- return;
- }
- // just a byteswap needed?
- if ((src_format & ~SDL_AUDIO_MASK_BIG_ENDIAN) == (dst_format & ~SDL_AUDIO_MASK_BIG_ENDIAN)) {
- if (src_bitsize == 8) {
- if (src != dst) {
- SDL_memcpy(dst, src, num_frames * dst_sample_frame_size);
- }
- return; // nothing to do, it's a 1-byte format.
- }
- AudioConvertByteswap(dst, src, num_frames * src_channels, src_bitsize);
- return; // all done.
- }
- }
- if (scratch == NULL) {
- scratch = dst;
- }
- const SDL_bool srcbyteswap = (SDL_AUDIO_ISBIGENDIAN(src_format) != 0) == (SDL_BYTEORDER == SDL_LIL_ENDIAN) && (src_bitsize > 8);
- const SDL_bool srcconvert = !SDL_AUDIO_ISFLOAT(src_format);
- const SDL_bool channelconvert = src_channels != dst_channels;
- const SDL_bool dstconvert = !SDL_AUDIO_ISFLOAT(dst_format);
- const SDL_bool dstbyteswap = (SDL_AUDIO_ISBIGENDIAN(dst_format) != 0) == (SDL_BYTEORDER == SDL_LIL_ENDIAN) && (dst_bitsize > 8);
- // make sure we're in native byte order.
- if (srcbyteswap) {
- // No point writing straight to dst. If we only need a byteswap, we wouldn't be bere.
- AudioConvertByteswap(scratch, src, num_frames * src_channels, src_bitsize);
- src = scratch;
- }
- // get us to float format.
- if (srcconvert) {
- void* buf = (channelconvert || dstconvert || dstbyteswap) ? scratch : dst;
- AudioConvertToFloat((float *) buf, src, num_frames * src_channels, src_format);
- src = buf;
- }
- // Channel conversion
- if (channelconvert) {
- SDL_AudioChannelConverter channel_converter;
- SDL_AudioChannelConverter override = NULL;
- // SDL_IsSupportedChannelCount should have caught these asserts, or we added a new format and forgot to update the table.
- SDL_assert(src_channels <= SDL_arraysize(channel_converters));
- SDL_assert(dst_channels <= SDL_arraysize(channel_converters[0]));
- channel_converter = channel_converters[src_channels - 1][dst_channels - 1];
- SDL_assert(channel_converter != NULL);
- // swap in some SIMD versions for a few of these.
- if (channel_converter == SDL_ConvertStereoToMono) {
- #ifdef SDL_SSE3_INTRINSICS
- if (!override && SDL_HasSSE3()) { override = SDL_ConvertStereoToMono_SSE3; }
- #endif
- } else if (channel_converter == SDL_ConvertMonoToStereo) {
- #ifdef SDL_SSE_INTRINSICS
- if (!override && SDL_HasSSE()) { override = SDL_ConvertMonoToStereo_SSE; }
- #endif
- }
- if (override) {
- channel_converter = override;
- }
- void* buf = (dstconvert || dstbyteswap) ? scratch : dst;
- channel_converter((float *) buf, (const float *) src, num_frames);
- src = buf;
- }
- // Resampling is not done in here. SDL_AudioStream handles that.
- // Move to final data type.
- if (dstconvert) {
- AudioConvertFromFloat(dst, (const float *) src, num_frames * dst_channels, dst_format);
- src = dst;
- }
- // make sure we're in final byte order.
- if (dstbyteswap) {
- AudioConvertByteswap(dst, src, num_frames * dst_channels, dst_bitsize);
- src = dst; // we've written to dst, future work will convert in-place.
- }
- SDL_assert(src == dst); // if we got here, we _had_ to have done _something_. Otherwise, we should have memcpy'd!
- }
- // Calculate the largest frame size needed to convert between the two formats.
- static int CalculateMaxFrameSize(SDL_AudioFormat src_format, int src_channels, SDL_AudioFormat dst_format, int dst_channels)
- {
- const int src_format_size = SDL_AUDIO_BYTESIZE(src_format);
- const int dst_format_size = SDL_AUDIO_BYTESIZE(dst_format);
- const int max_app_format_size = SDL_max(src_format_size, dst_format_size);
- const int max_format_size = SDL_max(max_app_format_size, sizeof (float)); // ConvertAudio and ResampleAudio use floats.
- const int max_channels = SDL_max(src_channels, dst_channels);
- return max_format_size * max_channels;
- }
- static Sint64 GetAudioStreamResampleRate(SDL_AudioStream* stream, int src_freq, Sint64 resample_offset)
- {
- src_freq = (int)((float)src_freq * stream->freq_ratio);
- Sint64 resample_rate = SDL_GetResampleRate(src_freq, stream->dst_spec.freq);
- // If src_freq == dst_freq, and we aren't between frames, don't resample
- if ((resample_rate == 0x100000000) && (resample_offset == 0)) {
- resample_rate = 0;
- }
- return resample_rate;
- }
- static int UpdateAudioStreamInputSpec(SDL_AudioStream *stream, const SDL_AudioSpec *spec)
- {
- if (AUDIO_SPECS_EQUAL(stream->input_spec, *spec)) {
- return 0;
- }
- const size_t history_buffer_allocation = SDL_GetResamplerHistoryFrames() * SDL_AUDIO_FRAMESIZE(*spec);
- Uint8 *history_buffer = stream->history_buffer;
- if (stream->history_buffer_allocation < history_buffer_allocation) {
- history_buffer = (Uint8 *) SDL_aligned_alloc(SDL_SIMDGetAlignment(), history_buffer_allocation);
- if (!history_buffer) {
- return SDL_OutOfMemory();
- }
- SDL_aligned_free(stream->history_buffer);
- stream->history_buffer = history_buffer;
- stream->history_buffer_allocation = history_buffer_allocation;
- }
- SDL_memset(history_buffer, SDL_GetSilenceValueForFormat(spec->format), history_buffer_allocation);
- SDL_copyp(&stream->input_spec, spec);
- return 0;
- }
- SDL_AudioStream *SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec)
- {
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- SDL_AudioStream *retval = (SDL_AudioStream *)SDL_calloc(1, sizeof(SDL_AudioStream));
- if (retval == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
- retval->freq_ratio = 1.0f;
- retval->queue = SDL_CreateAudioQueue(4096);
- if (retval->queue == NULL) {
- SDL_free(retval);
- return NULL;
- }
- retval->lock = SDL_CreateMutex();
- if (retval->lock == NULL) {
- SDL_free(retval->queue);
- SDL_free(retval);
- return NULL;
- }
- OnAudioStreamCreated(retval);
- if (SDL_SetAudioStreamFormat(retval, src_spec, dst_spec) == -1) {
- SDL_DestroyAudioStream(retval);
- return NULL;
- }
- return retval;
- }
- int SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata)
- {
- if (!stream) {
- return SDL_InvalidParamError("stream");
- }
- SDL_LockMutex(stream->lock);
- stream->get_callback = callback;
- stream->get_callback_userdata = userdata;
- SDL_UnlockMutex(stream->lock);
- return 0;
- }
- int SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata)
- {
- if (!stream) {
- return SDL_InvalidParamError("stream");
- }
- SDL_LockMutex(stream->lock);
- stream->put_callback = callback;
- stream->put_callback_userdata = userdata;
- SDL_UnlockMutex(stream->lock);
- return 0;
- }
- int SDL_LockAudioStream(SDL_AudioStream *stream)
- {
- return stream ? SDL_LockMutex(stream->lock) : SDL_InvalidParamError("stream");
- }
- int SDL_UnlockAudioStream(SDL_AudioStream *stream)
- {
- return stream ? SDL_UnlockMutex(stream->lock) : SDL_InvalidParamError("stream");
- }
- int SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec)
- {
- if (!stream) {
- return SDL_InvalidParamError("stream");
- }
- SDL_LockMutex(stream->lock);
- if (src_spec) {
- SDL_copyp(src_spec, &stream->src_spec);
- }
- if (dst_spec) {
- SDL_copyp(dst_spec, &stream->dst_spec);
- }
- SDL_UnlockMutex(stream->lock);
- if (src_spec && src_spec->format == 0) {
- return SDL_SetError("Stream has no source format");
- } else if (dst_spec && dst_spec->format == 0) {
- return SDL_SetError("Stream has no destination format");
- }
- return 0;
- }
- int SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec)
- {
- if (!stream) {
- return SDL_InvalidParamError("stream");
- }
- // Picked mostly arbitrarily.
- static const int min_freq = 4000;
- static const int max_freq = 384000;
- if (src_spec) {
- if (!SDL_IsSupportedAudioFormat(src_spec->format)) {
- return SDL_InvalidParamError("src_spec->format");
- } else if (!SDL_IsSupportedChannelCount(src_spec->channels)) {
- return SDL_InvalidParamError("src_spec->channels");
- } else if (src_spec->freq <= 0) {
- return SDL_InvalidParamError("src_spec->freq");
- } else if (src_spec->freq < min_freq) {
- return SDL_SetError("Source rate is too low");
- } else if (src_spec->freq > max_freq) {
- return SDL_SetError("Source rate is too high");
- }
- }
- if (dst_spec) {
- if (!SDL_IsSupportedAudioFormat(dst_spec->format)) {
- return SDL_InvalidParamError("dst_spec->format");
- } else if (!SDL_IsSupportedChannelCount(dst_spec->channels)) {
- return SDL_InvalidParamError("dst_spec->channels");
- } else if (dst_spec->freq <= 0) {
- return SDL_InvalidParamError("dst_spec->freq");
- } else if (dst_spec->freq < min_freq) {
- return SDL_SetError("Destination rate is too low");
- } else if (dst_spec->freq > max_freq) {
- return SDL_SetError("Destination rate is too high");
- }
- }
- SDL_LockMutex(stream->lock);
- // quietly refuse to change the format of the end currently bound to a device.
- if (stream->bound_device) {
- if (stream->bound_device->physical_device->iscapture) {
- dst_spec = NULL;
- } else {
- src_spec = NULL;
- }
- }
- if (src_spec) {
- SDL_copyp(&stream->src_spec, src_spec);
- }
- if (dst_spec) {
- SDL_copyp(&stream->dst_spec, dst_spec);
- }
- SDL_UnlockMutex(stream->lock);
- return 0;
- }
- float SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream)
- {
- if (!stream) {
- SDL_InvalidParamError("stream");
- return 0.0f;
- }
- SDL_LockMutex(stream->lock);
- float freq_ratio = stream->freq_ratio;
- SDL_UnlockMutex(stream->lock);
- return freq_ratio;
- }
- int SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float freq_ratio)
- {
- if (!stream) {
- return SDL_InvalidParamError("stream");
- }
- // Picked mostly arbitrarily.
- static const float min_freq_ratio = 0.01f;
- static const float max_freq_ratio = 100.0f;
- if (freq_ratio < min_freq_ratio) {
- return SDL_SetError("Frequency ratio is too low");
- } else if (freq_ratio > max_freq_ratio) {
- return SDL_SetError("Frequency ratio is too high");
- }
- SDL_LockMutex(stream->lock);
- stream->freq_ratio = freq_ratio;
- SDL_UnlockMutex(stream->lock);
- return 0;
- }
- static int CheckAudioStreamIsFullySetup(SDL_AudioStream *stream)
- {
- if (stream->src_spec.format == 0) {
- return SDL_SetError("Stream has no source format");
- } else if (stream->dst_spec.format == 0) {
- return SDL_SetError("Stream has no destination format");
- }
- return 0;
- }
- int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
- {
- #if DEBUG_AUDIOSTREAM
- SDL_Log("AUDIOSTREAM: wants to put %d bytes", len);
- #endif
- if (stream == NULL) {
- return SDL_InvalidParamError("stream");
- } else if (buf == NULL) {
- return SDL_InvalidParamError("buf");
- } else if (len < 0) {
- return SDL_InvalidParamError("len");
- } else if (len == 0) {
- return 0; // nothing to do.
- }
- SDL_LockMutex(stream->lock);
- if (CheckAudioStreamIsFullySetup(stream) != 0) {
- SDL_UnlockMutex(stream->lock);
- return -1;
- }
- if ((len % SDL_AUDIO_FRAMESIZE(stream->src_spec)) != 0) {
- SDL_UnlockMutex(stream->lock);
- return SDL_SetError("Can't add partial sample frames");
- }
- SDL_AudioTrack* track = NULL;
- // When copying in large amounts of data, try and do as much work as possible
- // outside of the stream lock, otherwise the output device is likely to be starved.
- const int large_input_thresh = 1024 * 1024;
- if (len >= large_input_thresh) {
- SDL_AudioSpec src_spec;
- SDL_copyp(&src_spec, &stream->src_spec);
- SDL_UnlockMutex(stream->lock);
- size_t chunk_size = SDL_GetAudioQueueChunkSize(stream->queue);
- track = SDL_CreateChunkedAudioTrack(&src_spec, buf, len, chunk_size);
- if (track == NULL) {
- return -1;
- }
- SDL_LockMutex(stream->lock);
- }
- const int prev_available = stream->put_callback ? SDL_GetAudioStreamAvailable(stream) : 0;
- int retval = 0;
- if (track != NULL) {
- SDL_AddTrackToAudioQueue(stream->queue, track);
- } else {
- retval = SDL_WriteToAudioQueue(stream->queue, &stream->src_spec, buf, len);
- }
- if (retval == 0) {
- stream->total_bytes_queued += len;
- if (stream->put_callback) {
- const int newavail = SDL_GetAudioStreamAvailable(stream) - prev_available;
- stream->put_callback(stream->put_callback_userdata, stream, newavail, newavail);
- }
- }
- SDL_UnlockMutex(stream->lock);
- return retval;
- }
- int SDL_FlushAudioStream(SDL_AudioStream *stream)
- {
- if (stream == NULL) {
- return SDL_InvalidParamError("stream");
- }
- SDL_LockMutex(stream->lock);
- SDL_FlushAudioQueue(stream->queue);
- SDL_UnlockMutex(stream->lock);
- return 0;
- }
- /* this does not save the previous contents of stream->work_buffer. It's a work buffer!!
- The returned buffer is aligned/padded for use with SIMD instructions. */
- static Uint8 *EnsureAudioStreamWorkBufferSize(SDL_AudioStream *stream, size_t newlen)
- {
- if (stream->work_buffer_allocation >= newlen) {
- return stream->work_buffer;
- }
- Uint8 *ptr = (Uint8 *) SDL_aligned_alloc(SDL_SIMDGetAlignment(), newlen);
- if (ptr == NULL) {
- SDL_OutOfMemory();
- return NULL; // previous work buffer is still valid!
- }
- SDL_aligned_free(stream->work_buffer);
- stream->work_buffer = ptr;
- stream->work_buffer_allocation = newlen;
- return ptr;
- }
- static void UpdateAudioStreamHistoryBuffer(SDL_AudioStream* stream,
- Uint8* input_buffer, int input_bytes, Uint8* left_padding, int padding_bytes)
- {
- const int history_buffer_frames = SDL_GetResamplerHistoryFrames();
- // Even if we aren't currently resampling, we always need to update the history buffer
- Uint8 *history_buffer = stream->history_buffer;
- int history_bytes = history_buffer_frames * SDL_AUDIO_FRAMESIZE(stream->input_spec);
- if (left_padding != NULL) {
- // Fill in the left padding using the history buffer
- SDL_assert(padding_bytes <= history_bytes);
- SDL_memcpy(left_padding, history_buffer + history_bytes - padding_bytes, padding_bytes);
- }
- // Update the history buffer using the new input data
- if (input_bytes >= history_bytes) {
- SDL_memcpy(history_buffer, input_buffer + (input_bytes - history_bytes), history_bytes);
- } else {
- int preserve_bytes = history_bytes - input_bytes;
- SDL_memmove(history_buffer, history_buffer + input_bytes, preserve_bytes);
- SDL_memcpy(history_buffer + preserve_bytes, input_buffer, input_bytes);
- }
- }
- static Sint64 NextAudioStreamIter(SDL_AudioStream* stream, void** inout_iter,
- Sint64* inout_resample_offset, SDL_AudioSpec* out_spec, SDL_bool* out_flushed)
- {
- SDL_AudioSpec spec;
- SDL_bool flushed;
- size_t queued_bytes = SDL_NextAudioQueueIter(stream->queue, inout_iter, &spec, &flushed);
- if (out_spec) {
- SDL_copyp(out_spec, &spec);
- }
- // There is infinite audio available, whether or not we are resampling
- if (queued_bytes == SDL_SIZE_MAX) {
- *inout_resample_offset = 0;
- if (out_flushed) {
- *out_flushed = SDL_FALSE;
- }
- return SDL_MAX_SINT32;
- }
- Sint64 resample_offset = *inout_resample_offset;
- Sint64 resample_rate = GetAudioStreamResampleRate(stream, spec.freq, resample_offset);
- Sint64 output_frames = (Sint64)(queued_bytes / SDL_AUDIO_FRAMESIZE(spec));
- if (resample_rate) {
- // Resampling requires padding frames to the left and right of the current position.
- // Past the end of the track, the right padding is filled with silence.
- // But we only want to do that if the track is actually finished (flushed).
- if (!flushed) {
- output_frames -= SDL_GetResamplerPaddingFrames(resample_rate);
- }
- output_frames = SDL_GetResamplerOutputFrames(output_frames, resample_rate, &resample_offset);
- }
- if (flushed) {
- resample_offset = 0;
- }
- *inout_resample_offset = resample_offset;
- if (out_flushed) {
- *out_flushed = flushed;
- }
- return output_frames;
- }
- static Sint64 GetAudioStreamAvailableFrames(SDL_AudioStream* stream, Sint64* out_resample_offset)
- {
- void* iter = SDL_BeginAudioQueueIter(stream->queue);
- Sint64 resample_offset = stream->resample_offset;
- Sint64 output_frames = 0;
- while (iter) {
- output_frames += NextAudioStreamIter(stream, &iter, &resample_offset, NULL, NULL);
- // Already got loads of frames. Just clamp it to something reasonable
- if (output_frames >= SDL_MAX_SINT32) {
- output_frames = SDL_MAX_SINT32;
- break;
- }
- }
- if (out_resample_offset) {
- *out_resample_offset = resample_offset;
- }
- return output_frames;
- }
- static Sint64 GetAudioStreamHead(SDL_AudioStream* stream, SDL_AudioSpec* out_spec, SDL_bool* out_flushed)
- {
- void* iter = SDL_BeginAudioQueueIter(stream->queue);
- if (iter == NULL) {
- SDL_zerop(out_spec);
- *out_flushed = SDL_FALSE;
- return 0;
- }
- Sint64 resample_offset = stream->resample_offset;
- return NextAudioStreamIter(stream, &iter, &resample_offset, out_spec, out_flushed);
- }
- // You must hold stream->lock and validate your parameters before calling this!
- // Enough input data MUST be available!
- static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int output_frames)
- {
- const SDL_AudioSpec* src_spec = &stream->input_spec;
- const SDL_AudioSpec* dst_spec = &stream->dst_spec;
- const SDL_AudioFormat src_format = src_spec->format;
- const int src_channels = src_spec->channels;
- const int src_frame_size = SDL_AUDIO_FRAMESIZE(*src_spec);
- const SDL_AudioFormat dst_format = dst_spec->format;
- const int dst_channels = dst_spec->channels;
- const int max_frame_size = CalculateMaxFrameSize(src_format, src_channels, dst_format, dst_channels);
- const Sint64 resample_rate = GetAudioStreamResampleRate(stream, src_spec->freq, stream->resample_offset);
- #if DEBUG_AUDIOSTREAM
- SDL_Log("AUDIOSTREAM: asking for %d frames.", output_frames);
- #endif
- SDL_assert(output_frames > 0);
- // Not resampling? It's an easy conversion (and maybe not even that!)
- if (resample_rate == 0) {
- Uint8* input_buffer = NULL;
- // If no conversion is happening, read straight into the output buffer.
- // Note, this is just to avoid extra copies.
- // Some other formats may fit directly into the output buffer, but i'd rather process data in a SIMD-aligned buffer.
- if ((src_format == dst_format) && (src_channels == dst_channels)) {
- input_buffer = buf;
- } else {
- input_buffer = EnsureAudioStreamWorkBufferSize(stream, output_frames * max_frame_size);
- if (!input_buffer) {
- return -1;
- }
- }
- const int input_bytes = output_frames * src_frame_size;
- if (SDL_ReadFromAudioQueue(stream->queue, input_buffer, input_bytes) != 0) {
- SDL_assert(!"Not enough data in queue (read)");
- }
- stream->total_bytes_queued -= input_bytes;
- // Even if we aren't currently resampling, we always need to update the history buffer
- UpdateAudioStreamHistoryBuffer(stream, input_buffer, input_bytes, NULL, 0);
- // Convert the data, if necessary
- if (buf != input_buffer) {
- ConvertAudio(output_frames, input_buffer, src_format, src_channels, buf, dst_format, dst_channels, input_buffer);
- }
- return 0;
- }
- // Time to do some resampling!
- // Calculate the number of input frames necessary for this request.
- // Because resampling happens "between" frames, The same number of output_frames
- // can require a different number of input_frames, depending on the resample_offset.
- // Infact, input_frames can sometimes even be zero when upsampling.
- const int input_frames = (int) SDL_GetResamplerInputFrames(output_frames, resample_rate, stream->resample_offset);
- const int input_bytes = input_frames * src_frame_size;
- const int resampler_padding_frames = SDL_GetResamplerPaddingFrames(resample_rate);
- // If increasing channels, do it after resampling, since we'd just
- // do more work to resample duplicate channels. If we're decreasing, do
- // it first so we resample the interpolated data instead of interpolating
- // the resampled data.
- const int resample_channels = SDL_min(src_channels, dst_channels);
- // The size of the frame used when resampling
- const int resample_frame_size = resample_channels * sizeof(float);
- // The main portion of the work_buffer can be used to store 3 things:
- // src_sample_frame_size * (left_padding+input_buffer+right_padding)
- // resample_frame_size * (left_padding+input_buffer+right_padding)
- // dst_sample_frame_size * output_frames
- //
- // ResampleAudio also requires an additional buffer if it can't write straight to the output:
- // resample_frame_size * output_frames
- //
- // Note, ConvertAudio requires (num_frames * max_sample_frame_size) of scratch space
- const int work_buffer_frames = input_frames + (resampler_padding_frames * 2);
- int work_buffer_capacity = work_buffer_frames * max_frame_size;
- int resample_buffer_offset = -1;
- // Check if we can resample directly into the output buffer.
- // Note, this is just to avoid extra copies.
- // Some other formats may fit directly into the output buffer, but i'd rather process data in a SIMD-aligned buffer.
- if ((dst_format != SDL_AUDIO_F32) || (dst_channels != resample_channels)) {
- // Allocate space for converting the resampled output to the destination format
- int resample_convert_bytes = output_frames * max_frame_size;
- work_buffer_capacity = SDL_max(work_buffer_capacity, resample_convert_bytes);
- // SIMD-align the buffer
- int simd_alignment = (int) SDL_SIMDGetAlignment();
- work_buffer_capacity += simd_alignment - 1;
- work_buffer_capacity -= work_buffer_capacity % simd_alignment;
- // Allocate space for the resampled output
- int resample_bytes = output_frames * resample_frame_size;
- resample_buffer_offset = work_buffer_capacity;
- work_buffer_capacity += resample_bytes;
- }
- Uint8* work_buffer = EnsureAudioStreamWorkBufferSize(stream, work_buffer_capacity);
- if (!work_buffer) {
- return -1;
- }
- const int padding_bytes = resampler_padding_frames * src_frame_size;
- Uint8* work_buffer_tail = work_buffer;
- // Split the work_buffer into [left_padding][input_buffer][right_padding]
- Uint8* left_padding = work_buffer_tail;
- work_buffer_tail += padding_bytes;
- Uint8* input_buffer = work_buffer_tail;
- work_buffer_tail += input_bytes;
- Uint8* right_padding = work_buffer_tail;
- work_buffer_tail += padding_bytes;
- SDL_assert((work_buffer_tail - work_buffer) <= work_buffer_capacity);
- // Now read unconverted data from the queue into the work buffer to fulfill the request.
- if (SDL_ReadFromAudioQueue(stream->queue, input_buffer, input_bytes) != 0) {
- SDL_assert(!"Not enough data in queue (resample read)");
- }
- stream->total_bytes_queued -= input_bytes;
- // Update the history buffer and fill in the left padding
- UpdateAudioStreamHistoryBuffer(stream, input_buffer, input_bytes, left_padding, padding_bytes);
- // Fill in the right padding by peeking into the input queue (missing data is filled with silence)
- if (SDL_PeekIntoAudioQueue(stream->queue, right_padding, padding_bytes) != 0) {
- SDL_assert(!"Not enough data in queue (resample peek)");
- }
- SDL_assert(work_buffer_frames == input_frames + (resampler_padding_frames * 2));
- // Resampling! get the work buffer to float32 format, etc, in-place.
- ConvertAudio(work_buffer_frames, work_buffer, src_format, src_channels, work_buffer, SDL_AUDIO_F32, resample_channels, NULL);
- // Update the work_buffer pointers based on the new frame size
- input_buffer = work_buffer + ((input_buffer - work_buffer) / src_frame_size * resample_frame_size);
- work_buffer_tail = work_buffer + ((work_buffer_tail - work_buffer) / src_frame_size * resample_frame_size);
- SDL_assert((work_buffer_tail - work_buffer) <= work_buffer_capacity);
- // Decide where the resampled output goes
- void* resample_buffer = (resample_buffer_offset != -1) ? (work_buffer + resample_buffer_offset) : buf;
- SDL_ResampleAudio(resample_channels,
- (const float *) input_buffer, input_frames,
- (float*) resample_buffer, output_frames,
- resample_rate, &stream->resample_offset);
- // Convert to the final format, if necessary
- if (buf != resample_buffer) {
- ConvertAudio(output_frames, resample_buffer, SDL_AUDIO_F32, resample_channels, buf, dst_format, dst_channels, work_buffer);
- }
- return 0;
- }
- // get converted/resampled data from the stream
- int SDL_GetAudioStreamData(SDL_AudioStream *stream, void *voidbuf, int len)
- {
- Uint8 *buf = (Uint8 *) voidbuf;
- #if DEBUG_AUDIOSTREAM
- SDL_Log("AUDIOSTREAM: want to get %d converted bytes", len);
- #endif
- if (stream == NULL) {
- return SDL_InvalidParamError("stream");
- } else if (buf == NULL) {
- return SDL_InvalidParamError("buf");
- } else if (len < 0) {
- return SDL_InvalidParamError("len");
- } else if (len == 0) {
- return 0; // nothing to do.
- }
- SDL_LockMutex(stream->lock);
- if (CheckAudioStreamIsFullySetup(stream) != 0) {
- SDL_UnlockMutex(stream->lock);
- return -1;
- }
- const int dst_frame_size = SDL_AUDIO_FRAMESIZE(stream->dst_spec);
- len -= len % dst_frame_size; // chop off any fractional sample frame.
- // give the callback a chance to fill in more stream data if it wants.
- if (stream->get_callback) {
- Sint64 total_request = len / dst_frame_size; // start with sample frames desired
- Sint64 additional_request = total_request;
- Sint64 resample_offset = 0;
- Sint64 available_frames = GetAudioStreamAvailableFrames(stream, &resample_offset);
- additional_request -= SDL_min(additional_request, available_frames);
- Sint64 resample_rate = GetAudioStreamResampleRate(stream, stream->src_spec.freq, resample_offset);
- if (resample_rate) {
- total_request = SDL_GetResamplerInputFrames(total_request, resample_rate, resample_offset);
- additional_request = SDL_GetResamplerInputFrames(additional_request, resample_rate, resample_offset);
- }
- total_request *= SDL_AUDIO_FRAMESIZE(stream->src_spec); // convert sample frames to bytes.
- additional_request *= SDL_AUDIO_FRAMESIZE(stream->src_spec); // convert sample frames to bytes.
- stream->get_callback(stream->get_callback_userdata, stream, (int) SDL_min(additional_request, SDL_INT_MAX), (int) SDL_min(total_request, SDL_INT_MAX));
- }
- // Process the data in chunks to avoid allocating too much memory (and potential integer overflows)
- const int chunk_size = 4096;
- int total = 0;
- while (total < len) {
- // Audio is processed a track at a time.
- SDL_AudioSpec input_spec;
- SDL_bool flushed;
- const Sint64 available_frames = GetAudioStreamHead(stream, &input_spec, &flushed);
- if (available_frames == 0) {
- if (flushed) {
- SDL_PopAudioQueueHead(stream->queue);
- SDL_zero(stream->input_spec);
- stream->resample_offset = 0;
- continue;
- }
- // There are no frames available, but the track hasn't been flushed, so more might be added later.
- break;
- }
- if (UpdateAudioStreamInputSpec(stream, &input_spec) != 0) {
- total = total ? total : -1;
- break;
- }
- // Clamp the output length to the maximum currently available.
- // GetAudioStreamDataInternal requires enough input data is available.
- int output_frames = (len - total) / dst_frame_size;
- output_frames = SDL_min(output_frames, chunk_size);
- output_frames = (int) SDL_min(output_frames, available_frames);
- if (GetAudioStreamDataInternal(stream, &buf[total], output_frames) != 0) {
- total = total ? total : -1;
- break;
- }
- total += output_frames * dst_frame_size;
- }
- SDL_UnlockMutex(stream->lock);
- #if DEBUG_AUDIOSTREAM
- SDL_Log("AUDIOSTREAM: Final result was %d", total);
- #endif
- return total;
- }
- // number of converted/resampled bytes available for output
- int SDL_GetAudioStreamAvailable(SDL_AudioStream *stream)
- {
- if (!stream) {
- return SDL_InvalidParamError("stream");
- }
- SDL_LockMutex(stream->lock);
- if (CheckAudioStreamIsFullySetup(stream) != 0) {
- SDL_UnlockMutex(stream->lock);
- return 0;
- }
- Sint64 count = GetAudioStreamAvailableFrames(stream, NULL);
- // convert from sample frames to bytes in destination format.
- count *= SDL_AUDIO_FRAMESIZE(stream->dst_spec);
- SDL_UnlockMutex(stream->lock);
- // if this overflows an int, just clamp it to a maximum.
- return (int) SDL_min(count, SDL_INT_MAX);
- }
- // number of sample frames that are currently queued as input.
- int SDL_GetAudioStreamQueued(SDL_AudioStream *stream)
- {
- if (!stream) {
- return SDL_InvalidParamError("stream");
- }
- SDL_LockMutex(stream->lock);
- const Uint64 total = stream->total_bytes_queued;
- SDL_UnlockMutex(stream->lock);
- // if this overflows an int, just clamp it to a maximum.
- return (int) SDL_min(total, SDL_INT_MAX);
- }
- int SDL_ClearAudioStream(SDL_AudioStream *stream)
- {
- if (stream == NULL) {
- return SDL_InvalidParamError("stream");
- }
- SDL_LockMutex(stream->lock);
- SDL_ClearAudioQueue(stream->queue);
- SDL_zero(stream->input_spec);
- stream->resample_offset = 0;
- stream->total_bytes_queued = 0;
- SDL_UnlockMutex(stream->lock);
- return 0;
- }
- void SDL_DestroyAudioStream(SDL_AudioStream *stream)
- {
- if (stream == NULL) {
- return;
- }
- OnAudioStreamDestroy(stream);
- const SDL_bool simplified = stream->simplified;
- if (simplified) {
- SDL_assert(stream->bound_device->simplified);
- SDL_CloseAudioDevice(stream->bound_device->instance_id); // this will unbind the stream.
- } else {
- SDL_UnbindAudioStream(stream);
- }
- SDL_aligned_free(stream->history_buffer);
- SDL_aligned_free(stream->work_buffer);
- SDL_DestroyAudioQueue(stream->queue);
- SDL_DestroyMutex(stream->lock);
- SDL_free(stream);
- }
- int SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len,
- const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len)
- {
- if (dst_data) {
- *dst_data = NULL;
- }
- if (dst_len) {
- *dst_len = 0;
- }
- if (src_data == NULL) {
- return SDL_InvalidParamError("src_data");
- } else if (src_len < 0) {
- return SDL_InvalidParamError("src_len");
- } else if (dst_data == NULL) {
- return SDL_InvalidParamError("dst_data");
- } else if (dst_len == NULL) {
- return SDL_InvalidParamError("dst_len");
- }
- int retval = -1;
- Uint8 *dst = NULL;
- int dstlen = 0;
- SDL_AudioStream *stream = SDL_CreateAudioStream(src_spec, dst_spec);
- if (stream != NULL) {
- if ((SDL_PutAudioStreamData(stream, src_data, src_len) == 0) && (SDL_FlushAudioStream(stream) == 0)) {
- dstlen = SDL_GetAudioStreamAvailable(stream);
- if (dstlen >= 0) {
- dst = (Uint8 *)SDL_malloc(dstlen);
- if (!dst) {
- SDL_OutOfMemory();
- } else {
- retval = (SDL_GetAudioStreamData(stream, dst, dstlen) >= 0) ? 0 : -1;
- }
- }
- }
- }
- if (retval == -1) {
- SDL_free(dst);
- } else {
- *dst_data = dst;
- *dst_len = dstlen;
- }
- SDL_DestroyAudioStream(stream);
- return retval;
- }
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