testautomation_render.c 40 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 0
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static SDL_Texture *loadTestFace(void);
  31. static int hasDrawColor(void);
  32. static int isSupported(int code);
  33. /**
  34. * Create software renderer for tests
  35. */
  36. static void InitCreateRenderer(void *arg)
  37. {
  38. int width = 320, height = 240;
  39. const char *renderer_name = NULL;
  40. renderer = NULL;
  41. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  42. SDLTest_AssertPass("SDL_CreateWindow()");
  43. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  44. if (window == NULL) {
  45. return;
  46. }
  47. renderer = SDL_CreateRenderer(window, renderer_name);
  48. SDLTest_AssertPass("SDL_CreateRenderer()");
  49. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  50. if (renderer == NULL) {
  51. SDL_DestroyWindow(window);
  52. return;
  53. }
  54. }
  55. /**
  56. * Destroy renderer for tests
  57. */
  58. static void CleanupDestroyRenderer(void *arg)
  59. {
  60. if (renderer) {
  61. SDL_DestroyRenderer(renderer);
  62. renderer = NULL;
  63. SDLTest_AssertPass("SDL_DestroyRenderer()");
  64. }
  65. if (window) {
  66. SDL_DestroyWindow(window);
  67. window = NULL;
  68. SDLTest_AssertPass("SDL_DestroyWindow");
  69. }
  70. }
  71. /**
  72. * Tests call to SDL_GetNumRenderDrivers
  73. *
  74. * \sa SDL_GetNumRenderDrivers
  75. */
  76. static int render_testGetNumRenderDrivers(void *arg)
  77. {
  78. int n;
  79. n = SDL_GetNumRenderDrivers();
  80. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  81. return TEST_COMPLETED;
  82. }
  83. /**
  84. * Tests the SDL primitives for rendering.
  85. *
  86. * \sa SDL_SetRenderDrawColor
  87. * \sa SDL_RenderFillRect
  88. * \sa SDL_RenderLine
  89. *
  90. */
  91. static int render_testPrimitives(void *arg)
  92. {
  93. int ret;
  94. int x, y;
  95. SDL_FRect rect;
  96. SDL_Surface *referenceSurface = NULL;
  97. int checkFailCount1;
  98. int checkFailCount2;
  99. /* Clear surface. */
  100. clearScreen();
  101. /* Need drawcolor or just skip test. */
  102. SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor");
  103. /* Draw a rectangle. */
  104. rect.x = 40.0f;
  105. rect.y = 0.0f;
  106. rect.w = 40.0f;
  107. rect.h = 80.0f;
  108. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  109. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  110. /* Draw a rectangle. */
  111. rect.x = 10.0f;
  112. rect.y = 10.0f;
  113. rect.w = 60.0f;
  114. rect.h = 40.0f;
  115. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  116. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  117. /* Draw some points like so:
  118. * X.X.X.X..
  119. * .X.X.X.X.
  120. * X.X.X.X.. */
  121. checkFailCount1 = 0;
  122. checkFailCount2 = 0;
  123. for (y = 0; y < 3; y++) {
  124. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  125. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
  126. if (ret != 0) {
  127. checkFailCount1++;
  128. }
  129. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  130. if (ret != 0) {
  131. checkFailCount2++;
  132. }
  133. }
  134. }
  135. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  136. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  137. /* Draw some lines. */
  138. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  139. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
  140. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  141. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  142. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  143. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  144. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  146. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  147. /* See if it's the same. */
  148. referenceSurface = SDLTest_ImagePrimitives();
  149. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  150. /* Make current */
  151. SDL_RenderPresent(renderer);
  152. /* Clean up. */
  153. SDL_DestroySurface(referenceSurface);
  154. referenceSurface = NULL;
  155. return TEST_COMPLETED;
  156. }
  157. /**
  158. * Tests the SDL primitives for rendering within a viewport.
  159. *
  160. * \sa SDL_SetRenderDrawColor
  161. * \sa SDL_RenderFillRect
  162. * \sa SDL_RenderLine
  163. *
  164. */
  165. static int render_testPrimitivesWithViewport(void *arg)
  166. {
  167. SDL_Rect viewport;
  168. SDL_Surface *surface;
  169. /* Clear surface. */
  170. clearScreen();
  171. viewport.x = 2;
  172. viewport.y = 2;
  173. viewport.w = 2;
  174. viewport.h = 2;
  175. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  176. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  177. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  178. viewport.x = 3;
  179. viewport.y = 3;
  180. viewport.w = 1;
  181. viewport.h = 1;
  182. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  183. surface = SDL_RenderReadPixels(renderer, NULL);
  184. if (surface) {
  185. Uint8 r, g, b, a;
  186. CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
  187. SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
  188. SDL_DestroySurface(surface);
  189. } else {
  190. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  191. }
  192. return TEST_COMPLETED;
  193. }
  194. /**
  195. * Tests some blitting routines.
  196. *
  197. * \sa SDL_RenderTexture
  198. * \sa SDL_DestroyTexture
  199. */
  200. static int render_testBlit(void *arg)
  201. {
  202. int ret;
  203. SDL_FRect rect;
  204. SDL_Texture *tface;
  205. SDL_Surface *referenceSurface = NULL;
  206. float tw, th;
  207. float i, j, ni, nj;
  208. int checkFailCount1;
  209. /* Clear surface. */
  210. clearScreen();
  211. /* Need drawcolor or just skip test. */
  212. SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor)");
  213. /* Create face surface. */
  214. tface = loadTestFace();
  215. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  216. if (tface == NULL) {
  217. return TEST_ABORTED;
  218. }
  219. /* Constant values. */
  220. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  221. rect.w = tw;
  222. rect.h = th;
  223. ni = TESTRENDER_SCREEN_W - tw;
  224. nj = TESTRENDER_SCREEN_H - th;
  225. /* Loop blit. */
  226. checkFailCount1 = 0;
  227. for (j = 0; j <= nj; j += 4) {
  228. for (i = 0; i <= ni; i += 4) {
  229. /* Blitting. */
  230. rect.x = i;
  231. rect.y = j;
  232. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  233. if (ret != 0) {
  234. checkFailCount1++;
  235. }
  236. }
  237. }
  238. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  239. /* See if it's the same */
  240. referenceSurface = SDLTest_ImageBlit();
  241. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  242. /* Make current */
  243. SDL_RenderPresent(renderer);
  244. /* Clean up. */
  245. SDL_DestroyTexture(tface);
  246. SDL_DestroySurface(referenceSurface);
  247. referenceSurface = NULL;
  248. return TEST_COMPLETED;
  249. }
  250. /**
  251. * Blits doing color tests.
  252. *
  253. * \sa SDL_SetTextureColorMod
  254. * \sa SDL_RenderTexture
  255. * \sa SDL_DestroyTexture
  256. */
  257. static int render_testBlitColor(void *arg)
  258. {
  259. int ret;
  260. SDL_FRect rect;
  261. SDL_Texture *tface;
  262. SDL_Surface *referenceSurface = NULL;
  263. float tw, th;
  264. int i, j, ni, nj;
  265. int checkFailCount1;
  266. int checkFailCount2;
  267. /* Clear surface. */
  268. clearScreen();
  269. /* Create face surface. */
  270. tface = loadTestFace();
  271. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  272. if (tface == NULL) {
  273. return TEST_ABORTED;
  274. }
  275. /* Constant values. */
  276. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  277. rect.w = tw;
  278. rect.h = th;
  279. ni = TESTRENDER_SCREEN_W - (int)tw;
  280. nj = TESTRENDER_SCREEN_H - (int)th;
  281. /* Test blitting with color mod. */
  282. checkFailCount1 = 0;
  283. checkFailCount2 = 0;
  284. for (j = 0; j <= nj; j += 4) {
  285. for (i = 0; i <= ni; i += 4) {
  286. /* Set color mod. */
  287. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  288. if (ret != 0) {
  289. checkFailCount1++;
  290. }
  291. /* Blitting. */
  292. rect.x = (float)i;
  293. rect.y = (float)j;
  294. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  295. if (ret != 0) {
  296. checkFailCount2++;
  297. }
  298. }
  299. }
  300. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  301. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  302. /* See if it's the same. */
  303. referenceSurface = SDLTest_ImageBlitColor();
  304. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  305. /* Make current */
  306. SDL_RenderPresent(renderer);
  307. /* Clean up. */
  308. SDL_DestroyTexture(tface);
  309. SDL_DestroySurface(referenceSurface);
  310. referenceSurface = NULL;
  311. return TEST_COMPLETED;
  312. }
  313. typedef enum TestRenderOperation
  314. {
  315. TEST_RENDER_POINT,
  316. TEST_RENDER_LINE,
  317. TEST_RENDER_RECT,
  318. TEST_RENDER_COPY_XRGB,
  319. TEST_RENDER_COPY_ARGB,
  320. } TestRenderOperation;
  321. /**
  322. * Helper that tests a specific operation and blend mode, -1 for color mod, -2 for alpha mod
  323. */
  324. static void testBlendModeOperation(TestRenderOperation op, int mode, SDL_PixelFormat dst_format)
  325. {
  326. /* Allow up to 2 delta from theoretical value to account for rounding error.
  327. * We allow 2 rounding errors because the software renderer breaks drawing operations into alpha multiplication and a separate blend operation.
  328. */
  329. const int MAXIMUM_ERROR = 2;
  330. int ret;
  331. SDL_Texture *src = NULL;
  332. SDL_Texture *dst;
  333. SDL_Surface *result;
  334. Uint8 srcR = 10, srcG = 128, srcB = 240, srcA = 100;
  335. Uint8 dstR = 128, dstG = 128, dstB = 128, dstA = 128;
  336. Uint8 expectedR, expectedG, expectedB, expectedA;
  337. Uint8 actualR, actualG, actualB, actualA;
  338. int deltaR, deltaG, deltaB, deltaA;
  339. const char *operation = "UNKNOWN";
  340. const char *mode_name = "UNKNOWN";
  341. /* Create dst surface */
  342. dst = SDL_CreateTexture(renderer, dst_format, SDL_TEXTUREACCESS_TARGET, 3, 3);
  343. SDLTest_AssertCheck(dst != NULL, "Verify dst surface is not NULL");
  344. if (dst == NULL) {
  345. return;
  346. }
  347. /* Set as render target */
  348. SDL_SetRenderTarget(renderer, dst);
  349. /* Clear surface. */
  350. if (!SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
  351. dstA = 255;
  352. }
  353. ret = SDL_SetRenderDrawColor(renderer, dstR, dstG, dstB, dstA);
  354. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawColor(), expected: 0, got: %i", ret);
  355. ret = SDL_RenderClear(renderer);
  356. SDLTest_AssertPass("Call to SDL_RenderClear()");
  357. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_RenderClear, expected: 0, got: %i", ret);
  358. if (op == TEST_RENDER_COPY_XRGB || op == TEST_RENDER_COPY_ARGB) {
  359. Uint8 pixels[4];
  360. /* Create src surface */
  361. src = SDL_CreateTexture(renderer, op == TEST_RENDER_COPY_XRGB ? SDL_PIXELFORMAT_RGBX32 : SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
  362. SDLTest_AssertCheck(src != NULL, "Verify src surface is not NULL");
  363. if (src == NULL) {
  364. return;
  365. }
  366. /* Clear surface. */
  367. if (op == TEST_RENDER_COPY_XRGB) {
  368. srcA = 255;
  369. }
  370. pixels[0] = srcR;
  371. pixels[1] = srcG;
  372. pixels[2] = srcB;
  373. pixels[3] = srcA;
  374. SDL_UpdateTexture(src, NULL, pixels, sizeof(pixels));
  375. /* Set blend mode. */
  376. if (mode >= 0) {
  377. ret = SDL_SetTextureBlendMode(src, (SDL_BlendMode)mode);
  378. SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
  379. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  380. } else {
  381. ret = SDL_SetTextureBlendMode(src, SDL_BLENDMODE_BLEND);
  382. SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
  383. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  384. }
  385. } else {
  386. /* Set draw color */
  387. ret = SDL_SetRenderDrawColor(renderer, srcR, srcG, srcB, srcA);
  388. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawColor(), expected: 0, got: %i", ret);
  389. /* Set blend mode. */
  390. if (mode >= 0) {
  391. ret = SDL_SetRenderDrawBlendMode(renderer, (SDL_BlendMode)mode);
  392. SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
  393. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  394. } else {
  395. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  396. SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
  397. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  398. }
  399. }
  400. /* Test blend mode. */
  401. #define FLOAT(X) ((float)X / 255.0f)
  402. switch (mode) {
  403. case -1:
  404. mode_name = "color modulation";
  405. ret = SDL_SetTextureColorMod(src, srcR, srcG, srcB);
  406. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", ret);
  407. expectedR = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcR) * FLOAT(srcR)) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  408. expectedG = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcG) * FLOAT(srcG)) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  409. expectedB = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcB) * FLOAT(srcB)) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  410. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  411. break;
  412. case -2:
  413. mode_name = "alpha modulation";
  414. ret = SDL_SetTextureAlphaMod(src, srcA);
  415. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  416. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstR) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  417. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstG) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  418. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstB) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  419. expectedA = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstA) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  420. break;
  421. case SDL_BLENDMODE_NONE:
  422. mode_name = "SDL_BLENDMODE_NONE";
  423. expectedR = srcR;
  424. expectedG = srcG;
  425. expectedB = srcB;
  426. expectedA = SDL_ISPIXELFORMAT_ALPHA(dst_format) ? srcA : 255;
  427. break;
  428. case SDL_BLENDMODE_BLEND:
  429. mode_name = "SDL_BLENDMODE_BLEND";
  430. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  431. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  432. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  433. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  434. break;
  435. case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
  436. mode_name = "SDL_BLENDMODE_BLEND_PREMULTIPLIED";
  437. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  438. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  439. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  440. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  441. break;
  442. case SDL_BLENDMODE_ADD:
  443. mode_name = "SDL_BLENDMODE_ADD";
  444. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  445. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  446. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  447. expectedA = dstA;
  448. break;
  449. case SDL_BLENDMODE_ADD_PREMULTIPLIED:
  450. mode_name = "SDL_BLENDMODE_ADD_PREMULTIPLIED";
  451. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  452. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  453. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  454. expectedA = dstA;
  455. break;
  456. case SDL_BLENDMODE_MOD:
  457. mode_name = "SDL_BLENDMODE_MOD";
  458. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  459. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  460. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  461. expectedA = dstA;
  462. break;
  463. case SDL_BLENDMODE_MUL:
  464. mode_name = "SDL_BLENDMODE_MUL";
  465. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  466. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  467. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  468. expectedA = dstA;
  469. break;
  470. default:
  471. SDLTest_LogError("Invalid blending mode: %d", mode);
  472. return;
  473. }
  474. switch (op) {
  475. case TEST_RENDER_POINT:
  476. operation = "render point";
  477. ret = SDL_RenderPoint(renderer, 0.0f, 0.0f);
  478. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", ret);
  479. break;
  480. case TEST_RENDER_LINE:
  481. operation = "render line";
  482. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 2.0f, 2.0f);
  483. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", ret);
  484. break;
  485. case TEST_RENDER_RECT:
  486. operation = "render rect";
  487. ret = SDL_RenderFillRect(renderer, NULL);
  488. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderFillRect, expected: 0, got: %i", ret);
  489. break;
  490. case TEST_RENDER_COPY_XRGB:
  491. case TEST_RENDER_COPY_ARGB:
  492. operation = (op == TEST_RENDER_COPY_XRGB) ? "render XRGB" : "render ARGB";
  493. ret = SDL_RenderTexture(renderer, src, NULL, NULL);
  494. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", ret);
  495. break;
  496. default:
  497. SDLTest_LogError("Invalid blending operation: %d", op);
  498. return;
  499. }
  500. result = SDL_RenderReadPixels(renderer, NULL);
  501. SDL_ReadSurfacePixel(result, 0, 0, &actualR, &actualG, &actualB, &actualA);
  502. deltaR = SDL_abs((int)actualR - expectedR);
  503. deltaG = SDL_abs((int)actualG - expectedG);
  504. deltaB = SDL_abs((int)actualB - expectedB);
  505. deltaA = SDL_abs((int)actualA - expectedA);
  506. SDLTest_AssertCheck(
  507. deltaR <= MAXIMUM_ERROR &&
  508. deltaG <= MAXIMUM_ERROR &&
  509. deltaB <= MAXIMUM_ERROR &&
  510. deltaA <= MAXIMUM_ERROR,
  511. "Checking %s %s operation results, expected %d,%d,%d,%d, got %d,%d,%d,%d",
  512. operation, mode_name,
  513. expectedR, expectedG, expectedB, expectedA, actualR, actualG, actualB, actualA);
  514. /* Clean up */
  515. SDL_DestroySurface(result);
  516. SDL_DestroyTexture(src);
  517. SDL_DestroyTexture(dst);
  518. }
  519. static void testBlendMode(int mode)
  520. {
  521. const TestRenderOperation operations[] = {
  522. TEST_RENDER_POINT,
  523. TEST_RENDER_LINE,
  524. TEST_RENDER_RECT,
  525. TEST_RENDER_COPY_XRGB,
  526. TEST_RENDER_COPY_ARGB
  527. };
  528. const SDL_PixelFormat dst_formats[] = {
  529. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_ARGB8888
  530. };
  531. int i, j;
  532. for (i = 0; i < SDL_arraysize(operations); ++i) {
  533. for (j = 0; j < SDL_arraysize(dst_formats); ++j) {
  534. TestRenderOperation op = operations[i];
  535. if (mode < 0) {
  536. if (op != TEST_RENDER_COPY_XRGB && op != TEST_RENDER_COPY_ARGB) {
  537. /* Unsupported mode for this operation */
  538. continue;
  539. }
  540. }
  541. testBlendModeOperation(op, mode, dst_formats[j]);
  542. }
  543. }
  544. }
  545. /**
  546. * Tests render operations with blend modes
  547. */
  548. static int render_testBlendModes(void *arg)
  549. {
  550. testBlendMode(-1);
  551. testBlendMode(-2);
  552. testBlendMode(SDL_BLENDMODE_NONE);
  553. testBlendMode(SDL_BLENDMODE_BLEND);
  554. testBlendMode(SDL_BLENDMODE_BLEND_PREMULTIPLIED);
  555. testBlendMode(SDL_BLENDMODE_ADD);
  556. testBlendMode(SDL_BLENDMODE_ADD_PREMULTIPLIED);
  557. testBlendMode(SDL_BLENDMODE_MOD);
  558. testBlendMode(SDL_BLENDMODE_MUL);
  559. return TEST_COMPLETED;
  560. }
  561. /**
  562. * Test viewport
  563. */
  564. static int render_testViewport(void *arg)
  565. {
  566. SDL_Surface *referenceSurface;
  567. SDL_Rect viewport;
  568. viewport.x = TESTRENDER_SCREEN_W / 3;
  569. viewport.y = TESTRENDER_SCREEN_H / 3;
  570. viewport.w = TESTRENDER_SCREEN_W / 2;
  571. viewport.h = TESTRENDER_SCREEN_H / 2;
  572. /* Create expected result */
  573. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  574. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  575. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  576. /* Clear surface. */
  577. clearScreen();
  578. /* Set the viewport and do a fill operation */
  579. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  580. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  581. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  582. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  583. /* Check to see if final image matches. */
  584. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  585. /*
  586. * Verify that clear ignores the viewport
  587. */
  588. /* Create expected result */
  589. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  590. /* Clear surface. */
  591. clearScreen();
  592. /* Set the viewport and do a clear operation */
  593. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  594. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  595. CHECK_FUNC(SDL_RenderClear, (renderer))
  596. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  597. /* Check to see if final image matches. */
  598. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  599. /* Make current */
  600. SDL_RenderPresent(renderer);
  601. SDL_DestroySurface(referenceSurface);
  602. return TEST_COMPLETED;
  603. }
  604. /**
  605. * Test clip rect
  606. */
  607. static int render_testClipRect(void *arg)
  608. {
  609. SDL_Surface *referenceSurface;
  610. SDL_Rect cliprect;
  611. cliprect.x = TESTRENDER_SCREEN_W / 3;
  612. cliprect.y = TESTRENDER_SCREEN_H / 3;
  613. cliprect.w = TESTRENDER_SCREEN_W / 2;
  614. cliprect.h = TESTRENDER_SCREEN_H / 2;
  615. /* Create expected result */
  616. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  617. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  618. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN))
  619. /* Clear surface. */
  620. clearScreen();
  621. /* Set the cliprect and do a fill operation */
  622. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  623. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  624. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  625. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  626. /* Check to see if final image matches. */
  627. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  628. /*
  629. * Verify that clear ignores the cliprect
  630. */
  631. /* Create expected result */
  632. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  633. /* Clear surface. */
  634. clearScreen();
  635. /* Set the cliprect and do a clear operation */
  636. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  637. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  638. CHECK_FUNC(SDL_RenderClear, (renderer))
  639. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  640. /* Check to see if final image matches. */
  641. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  642. /* Make current */
  643. SDL_RenderPresent(renderer);
  644. SDL_DestroySurface(referenceSurface);
  645. return TEST_COMPLETED;
  646. }
  647. /**
  648. * Test logical size
  649. */
  650. static int render_testLogicalSize(void *arg)
  651. {
  652. SDL_Surface *referenceSurface;
  653. SDL_Rect viewport;
  654. SDL_FRect rect;
  655. int w, h;
  656. int set_w, set_h;
  657. SDL_RendererLogicalPresentation set_presentation_mode;
  658. SDL_ScaleMode set_scale_mode;
  659. SDL_FRect set_rect;
  660. const int factor = 2;
  661. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  662. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  663. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  664. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  665. /* Create expected result */
  666. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  667. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  668. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  669. /* Clear surface. */
  670. clearScreen();
  671. /* Set the logical size and do a fill operation */
  672. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  673. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  674. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  675. SDL_SCALEMODE_NEAREST))
  676. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  677. SDLTest_AssertCheck(
  678. set_w == (w / factor) &&
  679. set_h == (h / factor) &&
  680. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  681. set_scale_mode == SDL_SCALEMODE_NEAREST,
  682. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  683. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  684. SDLTest_AssertCheck(
  685. set_rect.x == 0.0f &&
  686. set_rect.y == 0.0f &&
  687. set_rect.w == 320.0f &&
  688. set_rect.h == 240.0f,
  689. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  690. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  691. rect.x = (float)viewport.x / factor;
  692. rect.y = (float)viewport.y / factor;
  693. rect.w = (float)viewport.w / factor;
  694. rect.h = (float)viewport.h / factor;
  695. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  696. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  697. SDL_LOGICAL_PRESENTATION_DISABLED,
  698. SDL_SCALEMODE_NEAREST))
  699. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  700. SDLTest_AssertCheck(
  701. set_w == 0 &&
  702. set_h == 0 &&
  703. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  704. set_scale_mode == SDL_SCALEMODE_NEAREST,
  705. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  706. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  707. SDLTest_AssertCheck(
  708. set_rect.x == 0.0f &&
  709. set_rect.y == 0.0f &&
  710. set_rect.w == 320.0f &&
  711. set_rect.h == 240.0f,
  712. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  713. /* Check to see if final image matches. */
  714. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  715. /* Clear surface. */
  716. clearScreen();
  717. /* Set the logical size and viewport and do a fill operation */
  718. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  719. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  720. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  721. SDL_SCALEMODE_NEAREST))
  722. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  723. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  724. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  725. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  726. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  727. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  728. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  729. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  730. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  731. SDL_LOGICAL_PRESENTATION_DISABLED,
  732. SDL_SCALEMODE_NEAREST))
  733. /* Check to see if final image matches. */
  734. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  735. /*
  736. * Test a logical size that isn't the same aspect ratio as the window
  737. */
  738. viewport.x = (TESTRENDER_SCREEN_W / 4);
  739. viewport.y = 0;
  740. viewport.w = TESTRENDER_SCREEN_W;
  741. viewport.h = TESTRENDER_SCREEN_H;
  742. /* Create expected result */
  743. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  744. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  745. /* Clear surface. */
  746. clearScreen();
  747. /* Set the logical size and do a fill operation */
  748. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  749. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  750. w - 2 * (TESTRENDER_SCREEN_W / 4),
  751. h,
  752. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  753. SDL_SCALEMODE_LINEAR))
  754. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  755. SDLTest_AssertCheck(
  756. set_w == w - 2 * (TESTRENDER_SCREEN_W / 4) &&
  757. set_h == h &&
  758. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  759. set_scale_mode == SDL_SCALEMODE_LINEAR,
  760. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  761. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  762. SDLTest_AssertCheck(
  763. set_rect.x == 20.0f &&
  764. set_rect.y == 0.0f &&
  765. set_rect.w == 280.0f &&
  766. set_rect.h == 240.0f,
  767. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  768. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  769. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  770. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  771. SDL_LOGICAL_PRESENTATION_DISABLED,
  772. SDL_SCALEMODE_NEAREST))
  773. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  774. SDLTest_AssertCheck(
  775. set_w == 0 &&
  776. set_h == 0 &&
  777. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  778. set_scale_mode == SDL_SCALEMODE_NEAREST,
  779. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  780. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  781. SDLTest_AssertCheck(
  782. set_rect.x == 0.0f &&
  783. set_rect.y == 0.0f &&
  784. set_rect.w == 320.0f &&
  785. set_rect.h == 240.0f,
  786. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  787. /* Check to see if final image matches. */
  788. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  789. /* Clear surface. */
  790. clearScreen();
  791. /* Make current */
  792. SDL_RenderPresent(renderer);
  793. SDL_DestroySurface(referenceSurface);
  794. return TEST_COMPLETED;
  795. }
  796. /* Helper functions */
  797. /**
  798. * Checks to see if functionality is supported. Helper function.
  799. */
  800. static int
  801. isSupported(int code)
  802. {
  803. return code == 0;
  804. }
  805. /**
  806. * Test to see if we can vary the draw color. Helper function.
  807. *
  808. * \sa SDL_SetRenderDrawColor
  809. * \sa SDL_GetRenderDrawColor
  810. */
  811. static int
  812. hasDrawColor(void)
  813. {
  814. int ret, fail;
  815. Uint8 r, g, b, a;
  816. fail = 0;
  817. /* Set color. */
  818. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  819. if (!isSupported(ret)) {
  820. fail = 1;
  821. }
  822. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  823. if (!isSupported(ret)) {
  824. fail = 1;
  825. }
  826. /* Restore natural. */
  827. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  828. if (!isSupported(ret)) {
  829. fail = 1;
  830. }
  831. /* Something failed, consider not available. */
  832. if (fail) {
  833. return 0;
  834. }
  835. /* Not set properly, consider failed. */
  836. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  837. return 0;
  838. }
  839. return 1;
  840. }
  841. /**
  842. * Loads the test image 'Face' as texture. Helper function.
  843. *
  844. * \sa SDL_CreateTextureFromSurface
  845. */
  846. static SDL_Texture *
  847. loadTestFace(void)
  848. {
  849. SDL_Surface *face;
  850. SDL_Texture *tface;
  851. face = SDLTest_ImageFace();
  852. if (!face) {
  853. return NULL;
  854. }
  855. tface = SDL_CreateTextureFromSurface(renderer, face);
  856. if (!tface) {
  857. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  858. }
  859. SDL_DestroySurface(face);
  860. return tface;
  861. }
  862. /**
  863. * Compares screen pixels with image pixels. Helper function.
  864. *
  865. * \param referenceSurface Image to compare against.
  866. * \param allowable_error allowed difference from the reference image
  867. *
  868. * \sa SDL_RenderReadPixels
  869. * \sa SDL_CreateSurfaceFrom
  870. * \sa SDL_DestroySurface
  871. */
  872. static void
  873. compare(SDL_Surface *referenceSurface, int allowable_error)
  874. {
  875. int ret;
  876. SDL_Rect rect;
  877. SDL_Surface *surface, *testSurface;
  878. /* Explicitly specify the rect in case the window isn't the expected size... */
  879. rect.x = 0;
  880. rect.y = 0;
  881. rect.w = TESTRENDER_SCREEN_W;
  882. rect.h = TESTRENDER_SCREEN_H;
  883. surface = SDL_RenderReadPixels(renderer, &rect);
  884. if (!surface) {
  885. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  886. return;
  887. }
  888. testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
  889. SDL_DestroySurface(surface);
  890. if (!testSurface) {
  891. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
  892. return;
  893. }
  894. /* Compare surface. */
  895. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  896. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  897. /* Clean up. */
  898. SDL_DestroySurface(testSurface);
  899. }
  900. /**
  901. * Clears the screen. Helper function.
  902. *
  903. * \sa SDL_SetRenderDrawColor
  904. * \sa SDL_RenderClear
  905. * \sa SDL_RenderPresent
  906. * \sa SDL_SetRenderDrawBlendMode
  907. */
  908. static int
  909. clearScreen(void)
  910. {
  911. int ret;
  912. /* Make current */
  913. SDL_RenderPresent(renderer);
  914. /* Set color. */
  915. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  916. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  917. /* Clear screen. */
  918. ret = SDL_RenderClear(renderer);
  919. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  920. /* Set defaults. */
  921. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  922. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  923. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  924. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  925. return 0;
  926. }
  927. /* ================= Test References ================== */
  928. /* Render test cases */
  929. static const SDLTest_TestCaseReference renderTest1 = {
  930. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  931. };
  932. static const SDLTest_TestCaseReference renderTest2 = {
  933. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  934. };
  935. static const SDLTest_TestCaseReference renderTest3 = {
  936. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  937. };
  938. static const SDLTest_TestCaseReference renderTest4 = {
  939. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  940. };
  941. static const SDLTest_TestCaseReference renderTest5 = {
  942. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  943. };
  944. static const SDLTest_TestCaseReference renderTest6 = {
  945. (SDLTest_TestCaseFp)render_testBlendModes, "render_testBlendModes", "Tests rendering blend modes", TEST_ENABLED
  946. };
  947. static const SDLTest_TestCaseReference renderTest7 = {
  948. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  949. };
  950. static const SDLTest_TestCaseReference renderTest8 = {
  951. (SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
  952. };
  953. static const SDLTest_TestCaseReference renderTest9 = {
  954. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  955. };
  956. /* Sequence of Render test cases */
  957. static const SDLTest_TestCaseReference *renderTests[] = {
  958. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  959. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  960. &renderTest9, NULL
  961. };
  962. /* Render test suite (global) */
  963. SDLTest_TestSuiteReference renderTestSuite = {
  964. "Render",
  965. InitCreateRenderer,
  966. renderTests,
  967. CleanupDestroyRenderer
  968. };