SDL_migration.cocci 34 KB

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  1. //
  2. // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
  3. //
  4. // It generates a patch that you can apply to your project to build for SDL3. It does not
  5. // handle conceptual API changes, but it automates API name changes and function parameter
  6. // transformations.
  7. //
  8. // To install (native Ubuntu or using WSL on Windows):
  9. // sudo apt install coccinelle
  10. //
  11. // Apply the semantic patch to generate a patch file:
  12. // cd path/to/your/code
  13. // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
  14. //
  15. // A few options:
  16. // --c++=11 to parse cpp file
  17. // --max-width 200 to increase line witdth of generated source
  18. //
  19. // Apply the patch to your project:
  20. // patch -p1 <patch.txt
  21. //
  22. //
  23. // #############
  24. // In very short, a semantic patch is composed of two sub-blocks, like
  25. //
  26. // @@
  27. // declaration
  28. // @@
  29. // rule / transformation
  30. //
  31. // So this file is a set of many semantic patches, mostly independant.
  32. @ rule_audio_open @
  33. expression e1, e2;
  34. @@
  35. - SDL_OpenAudio(e1, e2)
  36. + (g_audio_id = SDL_OpenAudioDevice(NULL, 0, e1, e2, 0)) > 0 ? 0 : -1
  37. @ depends on rule_audio_open @
  38. @@
  39. {
  40. + /* FIXME MIGRATION: maybe move this to a global scope ? */
  41. + SDL_AudioDeviceID g_audio_id = -1;
  42. ...
  43. SDL_OpenAudioDevice(...)
  44. ...
  45. }
  46. @@
  47. @@
  48. - SDL_LockAudio()
  49. + SDL_LockAudioDevice(g_audio_id)
  50. @@
  51. @@
  52. - SDL_UnlockAudio()
  53. + SDL_UnlockAudioDevice(g_audio_id)
  54. @@
  55. @@
  56. - SDL_CloseAudio(void)
  57. + SDL_CloseAudioDevice(g_audio_id)
  58. @@
  59. expression e;
  60. @@
  61. - SDL_PauseAudio(e)
  62. + e == SDL_TRUE ? SDL_PauseAudioDevice(g_audio_id) : SDL_PlayAudioDevice(g_audio_id)
  63. @@
  64. @@
  65. - SDL_GetAudioStatus()
  66. + SDL_GetAudioDeviceStatus(g_audio_id)
  67. @@
  68. @@
  69. - SDL_GetQueuedAudioSize(1)
  70. + SDL_GetQueuedAudioSize(g_audio_id)
  71. @@
  72. expression e1, e2;
  73. @@
  74. - SDL_QueueAudio(1, e1, e2)
  75. + SDL_QueueAudio(g_audio_id, e1, e2)
  76. // SDL_EventState() - replaced with SDL_SetEventEnabled()
  77. @@
  78. expression e1;
  79. @@
  80. (
  81. - SDL_EventState(e1, SDL_IGNORE)
  82. + SDL_SetEventEnabled(e1, SDL_FALSE)
  83. |
  84. - SDL_EventState(e1, SDL_DISABLE)
  85. + SDL_SetEventEnabled(e1, SDL_FALSE)
  86. |
  87. - SDL_EventState(e1, SDL_ENABLE)
  88. + SDL_SetEventEnabled(e1, SDL_TRUE)
  89. |
  90. - SDL_EventState(e1, SDL_QUERY)
  91. + SDL_EventEnabled(e1)
  92. )
  93. // SDL_GetEventState() - replaced with SDL_EventEnabled()
  94. @@
  95. expression e1;
  96. @@
  97. - SDL_GetEventState(e1)
  98. + SDL_EventEnabled(e1)
  99. @@
  100. expression e;
  101. @@
  102. - SDL_JoystickGetDevicePlayerIndex(e)
  103. + /* FIXME MIGRATION: check for valid instance */
  104. + SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
  105. @@
  106. expression e;
  107. @@
  108. - SDL_JoystickIsVirtual(e)
  109. + /* FIXME MIGRATION: check for valid instance */
  110. + SDL_IsJoystickVirtual(GetJoystickInstanceFromIndex(e))
  111. @@
  112. expression e;
  113. @@
  114. - SDL_JoystickPathForIndex(e)
  115. + /* FIXME MIGRATION: check for valid instance */
  116. + SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
  117. @@
  118. expression e;
  119. @@
  120. - SDL_IsGameController(e)
  121. + /* FIXME MIGRATION: check for valid instance */
  122. + SDL_IsGamepad(GetJoystickInstanceFromIndex(e))
  123. @@
  124. expression e;
  125. @@
  126. - SDL_GameControllerMappingForDeviceIndex(e)
  127. + /* FIXME MIGRATION: check for valid instance */
  128. + SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
  129. @@
  130. expression e;
  131. @@
  132. - SDL_GameControllerNameForIndex(e)
  133. + /* FIXME MIGRATION: check for valid instance */
  134. + SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
  135. @@
  136. expression e;
  137. @@
  138. - SDL_GameControllerPathForIndex(e)
  139. + /* FIXME MIGRATION: check for valid instance */
  140. + SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
  141. @@
  142. expression e;
  143. @@
  144. - SDL_GameControllerTypeForIndex(e)
  145. + /* FIXME MIGRATION: check for valid instance */
  146. + SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
  147. // SDL_Has3DNow() has been removed; there is no replacement.
  148. @@
  149. @@
  150. + /* FIXME MIGRATION: SDL_Has3DNow() has been removed; there is no replacement. */ 0
  151. - SDL_Has3DNow()
  152. // SDL_HINT_VIDEO_X11_XINERAMA (Xinerama no longer supported by the X11 backend)
  153. @@
  154. @@
  155. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  156. - SDL_HINT_VIDEO_X11_XINERAMA
  157. // SDL_HINT_VIDEO_X11_XVIDMODE (Xvidmode no longer supported by the X11 backend)
  158. @@
  159. @@
  160. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  161. - SDL_HINT_VIDEO_X11_XVIDMODE
  162. // SDL_HINT_VIDEO_X11_FORCE_EGL (use SDL_HINT_VIDEO_FORCE_EGL instead)
  163. @@
  164. @@
  165. - SDL_HINT_VIDEO_X11_FORCE_EGL
  166. + SDL_HINT_VIDEO_FORCE_EGL
  167. @@
  168. @@
  169. - SDL_HINT_AUDIODRIVER
  170. + SDL_HINT_AUDIO_DRIVER
  171. @@
  172. @@
  173. - SDL_HINT_VIDEODRIVER
  174. + SDL_HINT_VIDEO_DRIVER
  175. @@
  176. @@
  177. - M_PI
  178. + SDL_PI_D
  179. // SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in SDL 2.0.
  180. @@
  181. @@
  182. + /* FIXME MIGRATION: SDL_GetRevisionNumber() removed */ 0
  183. - SDL_GetRevisionNumber()
  184. // SDL_RWread
  185. @@
  186. expression e1, e2, e3, e4;
  187. identifier i;
  188. @@
  189. (
  190. i = SDL_RWread(e1, e2,
  191. - e3, e4);
  192. + e3 * e4);
  193. + i = (i <= 0) ? 0 : i / e3;
  194. |
  195. SDL_RWread(e1, e2,
  196. - e3, e4);
  197. + e3 * e4);
  198. |
  199. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWread() */
  200. SDL_RWread(e1, e2,
  201. - e3, e4)
  202. + e3 * e4)
  203. )
  204. // SDL_RWwrite
  205. @@
  206. expression e1, e2, e3, e4;
  207. identifier i;
  208. @@
  209. (
  210. i = SDL_RWwrite(e1, e2,
  211. - e3, e4);
  212. + e3 * e4);
  213. + i = (i <= 0) ? 0 : i / e3;
  214. |
  215. SDL_RWwrite(e1, e2,
  216. - e3, e4);
  217. + e3 * e4);
  218. |
  219. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWwrite() */
  220. SDL_RWwrite(e1, e2,
  221. - e3, e4)
  222. + e3 * e4)
  223. )
  224. // SDL_SIMDAlloc(), SDL_SIMDFree() have been removed.
  225. @@
  226. expression e1;
  227. @@
  228. - SDL_SIMDAlloc(e1)
  229. + SDL_aligned_alloc(SDL_SIMDGetAlignment(), e1)
  230. @@
  231. expression e1;
  232. @@
  233. - SDL_SIMDFree(
  234. + SDL_aligned_free(
  235. e1)
  236. // SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
  237. @@
  238. expression e1, e2, e3;
  239. @@
  240. SDL_Vulkan_GetInstanceExtensions(
  241. - e1,
  242. e2, e3)
  243. // SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
  244. @@
  245. typedef PFN_vkGetInstanceProcAddr;
  246. @@
  247. + (PFN_vkGetInstanceProcAddr)
  248. SDL_Vulkan_GetVkGetInstanceProcAddr()
  249. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  250. @@
  251. expression e;
  252. @@
  253. (
  254. - SDL_PauseAudioDevice(e, 1)
  255. + SDL_PauseAudioDevice(e)
  256. |
  257. - SDL_PauseAudioDevice(e, SDL_TRUE)
  258. + SDL_PauseAudioDevice(e)
  259. |
  260. - SDL_PauseAudioDevice(e, 0)
  261. + SDL_PlayAudioDevice(e)
  262. |
  263. - SDL_PauseAudioDevice(e, SDL_FALSE)
  264. + SDL_PlayAudioDevice(e)
  265. )
  266. @@
  267. expression e, pause_on;
  268. @@
  269. - SDL_PauseAudioDevice(e, pause_on);
  270. + if (pause_on) {
  271. + SDL_PauseAudioDevice(e);
  272. + } else {
  273. + SDL_PlayAudioDevice(e);
  274. + }
  275. // Remove SDL_WINDOW_SHOWN
  276. @@
  277. expression e;
  278. @@
  279. (
  280. - SDL_WINDOW_SHOWN | e
  281. + e
  282. |
  283. - SDL_WINDOW_SHOWN
  284. + 0
  285. )
  286. @@
  287. // Remove parameter from SDL_ConvertSurface
  288. expression e1, e2, e3;
  289. @@
  290. SDL_ConvertSurface(e1, e2
  291. - ,e3)
  292. + )
  293. @@
  294. // Remove parameter from SDL_ConvertSurfaceFormat
  295. expression e1, e2, e3;
  296. @@
  297. SDL_ConvertSurfaceFormat(e1, e2
  298. - ,e3)
  299. + )
  300. @@
  301. // SDL_CreateRGBSurfaceWithFormat
  302. // remove 'flags'
  303. // remove 'depth'
  304. // rename to SDL_CreateSurface
  305. expression e1, e2, e3, e4, e5;
  306. @@
  307. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  308. + SDL_CreateSurface(e2, e3, e5)
  309. @@
  310. // SDL_CreateRGBSurfaceWithFormat:
  311. // remove 'depth'
  312. // rename to SDL_CreateSurfaceFrom
  313. expression e1, e2, e3, e4, e5, e6;
  314. @@
  315. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  316. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  317. @@
  318. // SDL_CreateRGBSurface : convert Masks to format
  319. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  320. @@
  321. (
  322. // Generated for all formats:
  323. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  324. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  325. |
  326. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  327. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  328. |
  329. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  330. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  331. |
  332. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  333. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  334. |
  335. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  336. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  337. |
  338. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  339. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  340. |
  341. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  342. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  343. |
  344. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  345. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  346. |
  347. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  348. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  349. |
  350. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  351. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  352. |
  353. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  354. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  355. |
  356. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  357. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  358. |
  359. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  360. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  361. |
  362. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  363. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  364. |
  365. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  366. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  367. |
  368. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  369. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  370. |
  371. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  372. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  373. |
  374. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  375. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  376. |
  377. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  378. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  379. |
  380. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  381. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  382. |
  383. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  384. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  385. |
  386. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  387. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  388. |
  389. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  390. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  391. |
  392. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  393. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  394. |
  395. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  396. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  397. |
  398. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  399. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  400. |
  401. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  402. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  403. |
  404. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  405. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  406. |
  407. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  408. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  409. |
  410. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  411. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  412. |
  413. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  414. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  415. |
  416. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  417. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  418. |
  419. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  420. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  421. |
  422. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  423. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  424. |
  425. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  426. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  427. |
  428. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  429. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  430. |
  431. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  432. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  433. |
  434. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  435. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  436. |
  437. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  438. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  439. |
  440. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  441. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  442. |
  443. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  444. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  445. |
  446. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  447. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  448. |
  449. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  450. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
  451. |
  452. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  453. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
  454. |
  455. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  456. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  457. |
  458. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  459. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  460. |
  461. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  462. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
  463. |
  464. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  465. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
  466. |
  467. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  468. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  469. |
  470. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  471. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  472. |
  473. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  474. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  475. |
  476. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  477. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  478. |
  479. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  480. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  481. |
  482. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  483. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  484. |
  485. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  486. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  487. |
  488. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  489. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  490. |
  491. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  492. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  493. |
  494. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  495. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  496. |
  497. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  498. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  499. |
  500. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  501. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  502. |
  503. // End Generated
  504. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  505. + SDL_CreateSurface(e2, e3, e4->format)
  506. |
  507. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  508. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  509. |
  510. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  511. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  512. |
  513. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  514. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  515. )
  516. @@
  517. // SDL_CreateRenderer:
  518. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  519. expression e1, e2;
  520. @@
  521. SDL_CreateRenderer(e1,
  522. - -1
  523. + NULL
  524. , e2)
  525. // Renaming of SDL_oldnames.h
  526. @@
  527. @@
  528. - SDL_AudioStreamAvailable
  529. + SDL_GetAudioStreamAvailable
  530. (...)
  531. @@
  532. @@
  533. - SDL_AudioStreamClear
  534. + SDL_ClearAudioStream
  535. (...)
  536. @@
  537. @@
  538. - SDL_AudioStreamFlush
  539. + SDL_FlushAudioStream
  540. (...)
  541. @@
  542. @@
  543. - SDL_AudioStreamGet
  544. + SDL_GetAudioStreamData
  545. (...)
  546. @@
  547. @@
  548. - SDL_AudioStreamPut
  549. + SDL_PutAudioStreamData
  550. (...)
  551. @@
  552. @@
  553. - SDL_FreeAudioStream
  554. + SDL_DestroyAudioStream
  555. (...)
  556. @@
  557. @@
  558. - SDL_FreeWAV
  559. + SDL_free
  560. (...)
  561. @@
  562. @@
  563. - SDL_NewAudioStream
  564. + SDL_CreateAudioStream
  565. (...)
  566. @@
  567. @@
  568. - SDL_CONTROLLERAXISMOTION
  569. + SDL_GAMEPADAXISMOTION
  570. @@
  571. @@
  572. - SDL_CONTROLLERBUTTONDOWN
  573. + SDL_GAMEPADBUTTONDOWN
  574. @@
  575. @@
  576. - SDL_CONTROLLERBUTTONUP
  577. + SDL_GAMEPADBUTTONUP
  578. @@
  579. @@
  580. - SDL_CONTROLLERDEVICEADDED
  581. + SDL_GAMEPADADDED
  582. @@
  583. @@
  584. - SDL_CONTROLLERDEVICEREMAPPED
  585. + SDL_GAMEPADREMAPPED
  586. @@
  587. @@
  588. - SDL_CONTROLLERDEVICEREMOVED
  589. + SDL_GAMEPADREMOVED
  590. @@
  591. @@
  592. - SDL_CONTROLLERSENSORUPDATE
  593. + SDL_GAMEPADSENSORUPDATE
  594. @@
  595. @@
  596. - SDL_CONTROLLERTOUCHPADDOWN
  597. + SDL_GAMEPADTOUCHPADDOWN
  598. @@
  599. @@
  600. - SDL_CONTROLLERTOUCHPADMOTION
  601. + SDL_GAMEPADTOUCHPADMOTION
  602. @@
  603. @@
  604. - SDL_CONTROLLERTOUCHPADUP
  605. + SDL_GAMEPADTOUCHPADUP
  606. @@
  607. typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
  608. @@
  609. - SDL_ControllerAxisEvent
  610. + SDL_GamepadAxisEvent
  611. @@
  612. typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
  613. @@
  614. - SDL_ControllerButtonEvent
  615. + SDL_GamepadButtonEvent
  616. @@
  617. typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
  618. @@
  619. - SDL_ControllerDeviceEvent
  620. + SDL_GamepadDeviceEvent
  621. @@
  622. typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
  623. @@
  624. - SDL_ControllerSensorEvent
  625. + SDL_GamepadSensorEvent
  626. @@
  627. typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
  628. @@
  629. - SDL_ControllerTouchpadEvent
  630. + SDL_GamepadTouchpadEvent
  631. @@
  632. @@
  633. - SDL_CONTROLLER_AXIS_INVALID
  634. + SDL_GAMEPAD_AXIS_INVALID
  635. @@
  636. @@
  637. - SDL_CONTROLLER_AXIS_LEFTX
  638. + SDL_GAMEPAD_AXIS_LEFTX
  639. @@
  640. @@
  641. - SDL_CONTROLLER_AXIS_LEFTY
  642. + SDL_GAMEPAD_AXIS_LEFTY
  643. @@
  644. @@
  645. - SDL_CONTROLLER_AXIS_MAX
  646. + SDL_GAMEPAD_AXIS_MAX
  647. @@
  648. @@
  649. - SDL_CONTROLLER_AXIS_RIGHTX
  650. + SDL_GAMEPAD_AXIS_RIGHTX
  651. @@
  652. @@
  653. - SDL_CONTROLLER_AXIS_RIGHTY
  654. + SDL_GAMEPAD_AXIS_RIGHTY
  655. @@
  656. @@
  657. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  658. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  659. @@
  660. @@
  661. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  662. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  663. @@
  664. @@
  665. - SDL_CONTROLLER_BINDTYPE_AXIS
  666. + SDL_GAMEPAD_BINDTYPE_AXIS
  667. @@
  668. @@
  669. - SDL_CONTROLLER_BINDTYPE_BUTTON
  670. + SDL_GAMEPAD_BINDTYPE_BUTTON
  671. @@
  672. @@
  673. - SDL_CONTROLLER_BINDTYPE_HAT
  674. + SDL_GAMEPAD_BINDTYPE_HAT
  675. @@
  676. @@
  677. - SDL_CONTROLLER_BINDTYPE_NONE
  678. + SDL_GAMEPAD_BINDTYPE_NONE
  679. @@
  680. @@
  681. - SDL_CONTROLLER_BUTTON_A
  682. + SDL_GAMEPAD_BUTTON_A
  683. @@
  684. @@
  685. - SDL_CONTROLLER_BUTTON_B
  686. + SDL_GAMEPAD_BUTTON_B
  687. @@
  688. @@
  689. - SDL_CONTROLLER_BUTTON_BACK
  690. + SDL_GAMEPAD_BUTTON_BACK
  691. @@
  692. @@
  693. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  694. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  695. @@
  696. @@
  697. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  698. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  699. @@
  700. @@
  701. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  702. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  703. @@
  704. @@
  705. - SDL_CONTROLLER_BUTTON_DPAD_UP
  706. + SDL_GAMEPAD_BUTTON_DPAD_UP
  707. @@
  708. @@
  709. - SDL_CONTROLLER_BUTTON_GUIDE
  710. + SDL_GAMEPAD_BUTTON_GUIDE
  711. @@
  712. @@
  713. - SDL_CONTROLLER_BUTTON_INVALID
  714. + SDL_GAMEPAD_BUTTON_INVALID
  715. @@
  716. @@
  717. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  718. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  719. @@
  720. @@
  721. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  722. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  723. @@
  724. @@
  725. - SDL_CONTROLLER_BUTTON_MAX
  726. + SDL_GAMEPAD_BUTTON_MAX
  727. @@
  728. @@
  729. - SDL_CONTROLLER_BUTTON_MISC1
  730. + SDL_GAMEPAD_BUTTON_MISC1
  731. @@
  732. @@
  733. - SDL_CONTROLLER_BUTTON_PADDLE1
  734. + SDL_GAMEPAD_BUTTON_PADDLE1
  735. @@
  736. @@
  737. - SDL_CONTROLLER_BUTTON_PADDLE2
  738. + SDL_GAMEPAD_BUTTON_PADDLE2
  739. @@
  740. @@
  741. - SDL_CONTROLLER_BUTTON_PADDLE3
  742. + SDL_GAMEPAD_BUTTON_PADDLE3
  743. @@
  744. @@
  745. - SDL_CONTROLLER_BUTTON_PADDLE4
  746. + SDL_GAMEPAD_BUTTON_PADDLE4
  747. @@
  748. @@
  749. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  750. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  751. @@
  752. @@
  753. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  754. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  755. @@
  756. @@
  757. - SDL_CONTROLLER_BUTTON_START
  758. + SDL_GAMEPAD_BUTTON_START
  759. @@
  760. @@
  761. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  762. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  763. @@
  764. @@
  765. - SDL_CONTROLLER_BUTTON_X
  766. + SDL_GAMEPAD_BUTTON_X
  767. @@
  768. @@
  769. - SDL_CONTROLLER_BUTTON_Y
  770. + SDL_GAMEPAD_BUTTON_Y
  771. @@
  772. @@
  773. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  774. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  775. @@
  776. @@
  777. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  778. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  779. @@
  780. @@
  781. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  782. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  783. @@
  784. @@
  785. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  786. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  787. @@
  788. @@
  789. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  790. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  791. @@
  792. @@
  793. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  794. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  795. @@
  796. @@
  797. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  798. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  799. @@
  800. @@
  801. - SDL_CONTROLLER_TYPE_PS3
  802. + SDL_GAMEPAD_TYPE_PS3
  803. @@
  804. @@
  805. - SDL_CONTROLLER_TYPE_PS4
  806. + SDL_GAMEPAD_TYPE_PS4
  807. @@
  808. @@
  809. - SDL_CONTROLLER_TYPE_PS5
  810. + SDL_GAMEPAD_TYPE_PS5
  811. @@
  812. @@
  813. - SDL_CONTROLLER_TYPE_UNKNOWN
  814. + SDL_GAMEPAD_TYPE_UNKNOWN
  815. @@
  816. @@
  817. - SDL_CONTROLLER_TYPE_VIRTUAL
  818. + SDL_GAMEPAD_TYPE_VIRTUAL
  819. @@
  820. @@
  821. - SDL_CONTROLLER_TYPE_XBOX360
  822. + SDL_GAMEPAD_TYPE_XBOX360
  823. @@
  824. @@
  825. - SDL_CONTROLLER_TYPE_XBOXONE
  826. + SDL_GAMEPAD_TYPE_XBOXONE
  827. @@
  828. typedef SDL_GameController, SDL_Gamepad;
  829. @@
  830. - SDL_GameController
  831. + SDL_Gamepad
  832. @@
  833. @@
  834. - SDL_GameControllerAddMapping
  835. + SDL_AddGamepadMapping
  836. (...)
  837. @@
  838. @@
  839. - SDL_GameControllerAddMappingsFromFile
  840. + SDL_AddGamepadMappingsFromFile
  841. (...)
  842. @@
  843. @@
  844. - SDL_GameControllerAddMappingsFromRW
  845. + SDL_AddGamepadMappingsFromRW
  846. (...)
  847. @@
  848. typedef SDL_GameControllerAxis, SDL_GamepadAxis;
  849. @@
  850. - SDL_GameControllerAxis
  851. + SDL_GamepadAxis
  852. @@
  853. typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
  854. @@
  855. - SDL_GameControllerBindType
  856. + SDL_GamepadBindingType
  857. @@
  858. typedef SDL_GameControllerButton, SDL_GamepadButton;
  859. @@
  860. - SDL_GameControllerButton
  861. + SDL_GamepadButton
  862. @@
  863. typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
  864. @@
  865. - SDL_GameControllerButtonBind
  866. + SDL_GamepadBinding
  867. @@
  868. @@
  869. - SDL_GameControllerClose
  870. + SDL_CloseGamepad
  871. (...)
  872. @@
  873. @@
  874. - SDL_GameControllerFromInstanceID
  875. + SDL_GetGamepadFromInstanceID
  876. (...)
  877. @@
  878. @@
  879. - SDL_GameControllerFromPlayerIndex
  880. + SDL_GetGamepadFromPlayerIndex
  881. (...)
  882. @@
  883. @@
  884. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  885. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  886. (...)
  887. @@
  888. @@
  889. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  890. + SDL_GetGamepadAppleSFSymbolsNameForButton
  891. (...)
  892. @@
  893. @@
  894. - SDL_GameControllerGetAttached
  895. + SDL_GamepadConnected
  896. (...)
  897. @@
  898. @@
  899. - SDL_GameControllerGetAxis
  900. + SDL_GetGamepadAxis
  901. (...)
  902. @@
  903. @@
  904. - SDL_GameControllerGetAxisFromString
  905. + SDL_GetGamepadAxisFromString
  906. (...)
  907. @@
  908. @@
  909. - SDL_GameControllerGetBindForAxis
  910. + SDL_GetGamepadBindForAxis
  911. (...)
  912. @@
  913. @@
  914. - SDL_GameControllerGetBindForButton
  915. + SDL_GetGamepadBindForButton
  916. (...)
  917. @@
  918. @@
  919. - SDL_GameControllerGetButton
  920. + SDL_GetGamepadButton
  921. (...)
  922. @@
  923. @@
  924. - SDL_GameControllerGetButtonFromString
  925. + SDL_GetGamepadButtonFromString
  926. (...)
  927. @@
  928. @@
  929. - SDL_GameControllerGetFirmwareVersion
  930. + SDL_GetGamepadFirmwareVersion
  931. (...)
  932. @@
  933. @@
  934. - SDL_GameControllerGetJoystick
  935. + SDL_GetGamepadJoystick
  936. (...)
  937. @@
  938. @@
  939. - SDL_GameControllerGetNumTouchpadFingers
  940. + SDL_GetGamepadNumTouchpadFingers
  941. (...)
  942. @@
  943. @@
  944. - SDL_GameControllerGetNumTouchpads
  945. + SDL_GetGamepadNumTouchpads
  946. (...)
  947. @@
  948. @@
  949. - SDL_GameControllerGetPlayerIndex
  950. + SDL_GetGamepadPlayerIndex
  951. (...)
  952. @@
  953. @@
  954. - SDL_GameControllerGetProduct
  955. + SDL_GetGamepadProduct
  956. (...)
  957. @@
  958. @@
  959. - SDL_GameControllerGetProductVersion
  960. + SDL_GetGamepadProductVersion
  961. (...)
  962. @@
  963. @@
  964. - SDL_GameControllerGetSensorData
  965. + SDL_GetGamepadSensorData
  966. (...)
  967. @@
  968. @@
  969. - SDL_GameControllerGetSensorDataRate
  970. + SDL_GetGamepadSensorDataRate
  971. (...)
  972. @@
  973. @@
  974. - SDL_GameControllerGetSerial
  975. + SDL_GetGamepadSerial
  976. (...)
  977. @@
  978. @@
  979. - SDL_GameControllerGetStringForAxis
  980. + SDL_GetGamepadStringForAxis
  981. (...)
  982. @@
  983. @@
  984. - SDL_GameControllerGetStringForButton
  985. + SDL_GetGamepadStringForButton
  986. (...)
  987. @@
  988. @@
  989. - SDL_GameControllerGetTouchpadFinger
  990. + SDL_GetGamepadTouchpadFinger
  991. (...)
  992. @@
  993. @@
  994. - SDL_GameControllerGetType
  995. + SDL_GetGamepadType
  996. (...)
  997. @@
  998. @@
  999. - SDL_GameControllerGetVendor
  1000. + SDL_GetGamepadVendor
  1001. (...)
  1002. @@
  1003. @@
  1004. - SDL_GameControllerHasAxis
  1005. + SDL_GamepadHasAxis
  1006. (...)
  1007. @@
  1008. @@
  1009. - SDL_GameControllerHasButton
  1010. + SDL_GamepadHasButton
  1011. (...)
  1012. @@
  1013. @@
  1014. - SDL_GameControllerHasLED
  1015. + SDL_GamepadHasLED
  1016. (...)
  1017. @@
  1018. @@
  1019. - SDL_GameControllerHasRumble
  1020. + SDL_GamepadHasRumble
  1021. (...)
  1022. @@
  1023. @@
  1024. - SDL_GameControllerHasRumbleTriggers
  1025. + SDL_GamepadHasRumbleTriggers
  1026. (...)
  1027. @@
  1028. @@
  1029. - SDL_GameControllerHasSensor
  1030. + SDL_GamepadHasSensor
  1031. (...)
  1032. @@
  1033. @@
  1034. - SDL_GameControllerIsSensorEnabled
  1035. + SDL_GamepadSensorEnabled
  1036. (...)
  1037. @@
  1038. @@
  1039. - SDL_GameControllerMapping
  1040. + SDL_GetGamepadMapping
  1041. (...)
  1042. @@
  1043. @@
  1044. - SDL_GameControllerMappingForGUID
  1045. + SDL_GetGamepadMappingForGUID
  1046. (...)
  1047. @@
  1048. @@
  1049. - SDL_GameControllerMappingForIndex
  1050. + SDL_GetGamepadMappingForIndex
  1051. (...)
  1052. @@
  1053. @@
  1054. - SDL_GameControllerName
  1055. + SDL_GetGamepadName
  1056. (...)
  1057. @@
  1058. @@
  1059. - SDL_GameControllerNumMappings
  1060. + SDL_GetNumGamepadMappings
  1061. (...)
  1062. @@
  1063. @@
  1064. - SDL_GameControllerOpen
  1065. + SDL_OpenGamepad
  1066. (...)
  1067. @@
  1068. @@
  1069. - SDL_GameControllerPath
  1070. + SDL_GetGamepadPath
  1071. (...)
  1072. @@
  1073. @@
  1074. - SDL_GameControllerRumble
  1075. + SDL_RumbleGamepad
  1076. (...)
  1077. @@
  1078. @@
  1079. - SDL_GameControllerRumbleTriggers
  1080. + SDL_RumbleGamepadTriggers
  1081. (...)
  1082. @@
  1083. @@
  1084. - SDL_GameControllerSendEffect
  1085. + SDL_SendGamepadEffect
  1086. (...)
  1087. @@
  1088. @@
  1089. - SDL_GameControllerSetLED
  1090. + SDL_SetGamepadLED
  1091. (...)
  1092. @@
  1093. @@
  1094. - SDL_GameControllerSetPlayerIndex
  1095. + SDL_SetGamepadPlayerIndex
  1096. (...)
  1097. @@
  1098. @@
  1099. - SDL_GameControllerSetSensorEnabled
  1100. + SDL_SetGamepadSensorEnabled
  1101. (...)
  1102. @@
  1103. @@
  1104. - SDL_GameControllerType
  1105. + SDL_GamepadType
  1106. (...)
  1107. @@
  1108. @@
  1109. - SDL_GameControllerUpdate
  1110. + SDL_UpdateGamepads
  1111. (...)
  1112. @@
  1113. @@
  1114. - SDL_INIT_GAMECONTROLLER
  1115. + SDL_INIT_GAMEPAD
  1116. @@
  1117. @@
  1118. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  1119. + SDL_JOYSTICK_TYPE_GAMEPAD
  1120. @@
  1121. @@
  1122. - SDL_JoystickAttachVirtual
  1123. + SDL_AttachVirtualJoystick
  1124. (...)
  1125. @@
  1126. @@
  1127. - SDL_JoystickAttachVirtualEx
  1128. + SDL_AttachVirtualJoystickEx
  1129. (...)
  1130. @@
  1131. @@
  1132. - SDL_JoystickClose
  1133. + SDL_CloseJoystick
  1134. (...)
  1135. @@
  1136. @@
  1137. - SDL_JoystickCurrentPowerLevel
  1138. + SDL_GetJoystickPowerLevel
  1139. (...)
  1140. @@
  1141. @@
  1142. - SDL_JoystickDetachVirtual
  1143. + SDL_DetachVirtualJoystick
  1144. (...)
  1145. @@
  1146. @@
  1147. - SDL_JoystickFromInstanceID
  1148. + SDL_GetJoystickFromInstanceID
  1149. (...)
  1150. @@
  1151. @@
  1152. - SDL_JoystickFromPlayerIndex
  1153. + SDL_GetJoystickFromPlayerIndex
  1154. (...)
  1155. @@
  1156. @@
  1157. - SDL_JoystickGetAttached
  1158. + SDL_JoystickConnected
  1159. (...)
  1160. @@
  1161. @@
  1162. - SDL_JoystickGetAxis
  1163. + SDL_GetJoystickAxis
  1164. (...)
  1165. @@
  1166. @@
  1167. - SDL_JoystickGetAxisInitialState
  1168. + SDL_GetJoystickAxisInitialState
  1169. (...)
  1170. @@
  1171. @@
  1172. - SDL_JoystickGetButton
  1173. + SDL_GetJoystickButton
  1174. (...)
  1175. @@
  1176. @@
  1177. - SDL_JoystickGetFirmwareVersion
  1178. + SDL_GetJoystickFirmwareVersion
  1179. (...)
  1180. @@
  1181. @@
  1182. - SDL_JoystickGetGUID
  1183. + SDL_GetJoystickGUID
  1184. (...)
  1185. @@
  1186. @@
  1187. - SDL_JoystickGetGUIDFromString
  1188. + SDL_GetJoystickGUIDFromString
  1189. (...)
  1190. @@
  1191. @@
  1192. - SDL_JoystickGetGUIDString
  1193. + SDL_GetJoystickGUIDString
  1194. (...)
  1195. @@
  1196. @@
  1197. - SDL_JoystickGetHat
  1198. + SDL_GetJoystickHat
  1199. (...)
  1200. @@
  1201. @@
  1202. - SDL_JoystickGetPlayerIndex
  1203. + SDL_GetJoystickPlayerIndex
  1204. (...)
  1205. @@
  1206. @@
  1207. - SDL_JoystickGetProduct
  1208. + SDL_GetJoystickProduct
  1209. (...)
  1210. @@
  1211. @@
  1212. - SDL_JoystickGetProductVersion
  1213. + SDL_GetJoystickProductVersion
  1214. (...)
  1215. @@
  1216. @@
  1217. - SDL_JoystickGetSerial
  1218. + SDL_GetJoystickSerial
  1219. (...)
  1220. @@
  1221. @@
  1222. - SDL_JoystickGetType
  1223. + SDL_GetJoystickType
  1224. (...)
  1225. @@
  1226. @@
  1227. - SDL_JoystickGetVendor
  1228. + SDL_GetJoystickVendor
  1229. (...)
  1230. @@
  1231. @@
  1232. - SDL_JoystickInstanceID
  1233. + SDL_GetJoystickInstanceID
  1234. (...)
  1235. @@
  1236. @@
  1237. - SDL_JoystickName
  1238. + SDL_GetJoystickName
  1239. (...)
  1240. @@
  1241. @@
  1242. - SDL_JoystickNumAxes
  1243. + SDL_GetNumJoystickAxes
  1244. (...)
  1245. @@
  1246. @@
  1247. - SDL_JoystickNumButtons
  1248. + SDL_GetNumJoystickButtons
  1249. (...)
  1250. @@
  1251. @@
  1252. - SDL_JoystickNumHats
  1253. + SDL_GetNumJoystickHats
  1254. (...)
  1255. @@
  1256. @@
  1257. - SDL_JoystickOpen
  1258. + SDL_OpenJoystick
  1259. (...)
  1260. @@
  1261. @@
  1262. - SDL_JoystickPath
  1263. + SDL_GetJoystickPath
  1264. (...)
  1265. @@
  1266. @@
  1267. - SDL_JoystickRumble
  1268. + SDL_RumbleJoystick
  1269. (...)
  1270. @@
  1271. @@
  1272. - SDL_JoystickRumbleTriggers
  1273. + SDL_RumbleJoystickTriggers
  1274. (...)
  1275. @@
  1276. @@
  1277. - SDL_JoystickSendEffect
  1278. + SDL_SendJoystickEffect
  1279. (...)
  1280. @@
  1281. @@
  1282. - SDL_JoystickSetLED
  1283. + SDL_SetJoystickLED
  1284. (...)
  1285. @@
  1286. @@
  1287. - SDL_JoystickSetPlayerIndex
  1288. + SDL_SetJoystickPlayerIndex
  1289. (...)
  1290. @@
  1291. @@
  1292. - SDL_JoystickSetVirtualAxis
  1293. + SDL_SetJoystickVirtualAxis
  1294. (...)
  1295. @@
  1296. @@
  1297. - SDL_JoystickSetVirtualButton
  1298. + SDL_SetJoystickVirtualButton
  1299. (...)
  1300. @@
  1301. @@
  1302. - SDL_JoystickSetVirtualHat
  1303. + SDL_SetJoystickVirtualHat
  1304. (...)
  1305. @@
  1306. @@
  1307. - SDL_JoystickUpdate
  1308. + SDL_UpdateJoysticks
  1309. (...)
  1310. @@
  1311. @@
  1312. - SDL_IsScreenKeyboardShown
  1313. + SDL_ScreenKeyboardShown
  1314. (...)
  1315. @@
  1316. @@
  1317. - SDL_IsTextInputActive
  1318. + SDL_TextInputActive
  1319. (...)
  1320. @@
  1321. @@
  1322. - SDL_IsTextInputShown
  1323. + SDL_TextInputShown
  1324. (...)
  1325. @@
  1326. @@
  1327. - KMOD_ALT
  1328. + SDL_KMOD_ALT
  1329. @@
  1330. @@
  1331. - KMOD_CAPS
  1332. + SDL_KMOD_CAPS
  1333. @@
  1334. @@
  1335. - KMOD_CTRL
  1336. + SDL_KMOD_CTRL
  1337. @@
  1338. @@
  1339. - KMOD_GUI
  1340. + SDL_KMOD_GUI
  1341. @@
  1342. @@
  1343. - KMOD_LALT
  1344. + SDL_KMOD_LALT
  1345. @@
  1346. @@
  1347. - KMOD_LCTRL
  1348. + SDL_KMOD_LCTRL
  1349. @@
  1350. @@
  1351. - KMOD_LGUI
  1352. + SDL_KMOD_LGUI
  1353. @@
  1354. @@
  1355. - KMOD_LSHIFT
  1356. + SDL_KMOD_LSHIFT
  1357. @@
  1358. @@
  1359. - KMOD_MODE
  1360. + SDL_KMOD_MODE
  1361. @@
  1362. @@
  1363. - KMOD_NONE
  1364. + SDL_KMOD_NONE
  1365. @@
  1366. @@
  1367. - KMOD_NUM
  1368. + SDL_KMOD_NUM
  1369. @@
  1370. @@
  1371. - KMOD_RALT
  1372. + SDL_KMOD_RALT
  1373. @@
  1374. @@
  1375. - KMOD_RCTRL
  1376. + SDL_KMOD_RCTRL
  1377. @@
  1378. @@
  1379. - KMOD_RESERVED
  1380. + SDL_KMOD_RESERVED
  1381. @@
  1382. @@
  1383. - KMOD_RGUI
  1384. + SDL_KMOD_RGUI
  1385. @@
  1386. @@
  1387. - KMOD_RSHIFT
  1388. + SDL_KMOD_RSHIFT
  1389. @@
  1390. @@
  1391. - KMOD_SCROLL
  1392. + SDL_KMOD_SCROLL
  1393. @@
  1394. @@
  1395. - KMOD_SHIFT
  1396. + SDL_KMOD_SHIFT
  1397. @@
  1398. @@
  1399. - SDL_FreeCursor
  1400. + SDL_DestroyCursor
  1401. (...)
  1402. @@
  1403. @@
  1404. - SDL_AllocFormat
  1405. + SDL_CreatePixelFormat
  1406. (...)
  1407. @@
  1408. @@
  1409. - SDL_AllocPalette
  1410. + SDL_CreatePalette
  1411. (...)
  1412. @@
  1413. @@
  1414. - SDL_FreeFormat
  1415. + SDL_DestroyPixelFormat
  1416. (...)
  1417. @@
  1418. @@
  1419. - SDL_FreePalette
  1420. + SDL_DestroyPalette
  1421. (...)
  1422. @@
  1423. @@
  1424. - SDL_MasksToPixelFormatEnum
  1425. + SDL_GetPixelFormatEnumForMasks
  1426. (...)
  1427. @@
  1428. @@
  1429. - SDL_PixelFormatEnumToMasks
  1430. + SDL_GetMasksForPixelFormatEnum
  1431. (...)
  1432. @@
  1433. @@
  1434. - SDL_EncloseFPoints
  1435. + SDL_GetRectEnclosingPointsFloat
  1436. (...)
  1437. @@
  1438. @@
  1439. - SDL_EnclosePoints
  1440. + SDL_GetRectEnclosingPoints
  1441. (...)
  1442. @@
  1443. @@
  1444. - SDL_FRectEmpty
  1445. + SDL_RectEmptyFloat
  1446. (...)
  1447. @@
  1448. @@
  1449. - SDL_FRectEquals
  1450. + SDL_RectsEqualFloat
  1451. (...)
  1452. @@
  1453. @@
  1454. - SDL_FRectEqualsEpsilon
  1455. + SDL_RectsEqualEpsilon
  1456. (...)
  1457. @@
  1458. @@
  1459. - SDL_HasIntersection
  1460. + SDL_HasRectIntersection
  1461. (...)
  1462. @@
  1463. @@
  1464. - SDL_HasIntersectionF
  1465. + SDL_HasRectIntersectionFloat
  1466. (...)
  1467. @@
  1468. @@
  1469. - SDL_IntersectFRect
  1470. + SDL_GetRectIntersectionFloat
  1471. (...)
  1472. @@
  1473. @@
  1474. - SDL_IntersectFRectAndLine
  1475. + SDL_GetRectAndLineIntersectionFloat
  1476. (...)
  1477. @@
  1478. @@
  1479. - SDL_IntersectRect
  1480. + SDL_GetRectIntersection
  1481. (...)
  1482. @@
  1483. @@
  1484. - SDL_IntersectRectAndLine
  1485. + SDL_GetRectAndLineIntersection
  1486. (...)
  1487. @@
  1488. @@
  1489. - SDL_PointInFRect
  1490. + SDL_PointInRectFloat
  1491. (...)
  1492. @@
  1493. @@
  1494. - SDL_RectEquals
  1495. + SDL_RectsEqual
  1496. (...)
  1497. @@
  1498. @@
  1499. - SDL_UnionFRect
  1500. + SDL_GetRectUnionFloat
  1501. (...)
  1502. @@
  1503. @@
  1504. - SDL_UnionRect
  1505. + SDL_GetRectUnion
  1506. (...)
  1507. @@
  1508. @@
  1509. - SDL_RenderCopyExF
  1510. + SDL_RenderTextureRotated
  1511. (...)
  1512. @@
  1513. @@
  1514. - SDL_RenderCopyF
  1515. + SDL_RenderTexture
  1516. (...)
  1517. @@
  1518. @@
  1519. - SDL_RenderDrawLineF
  1520. + SDL_RenderLine
  1521. (...)
  1522. @@
  1523. @@
  1524. - SDL_RenderDrawLinesF
  1525. + SDL_RenderLines
  1526. (...)
  1527. @@
  1528. @@
  1529. - SDL_RenderDrawPointF
  1530. + SDL_RenderPoint
  1531. (...)
  1532. @@
  1533. @@
  1534. - SDL_RenderDrawPointsF
  1535. + SDL_RenderPoints
  1536. (...)
  1537. @@
  1538. @@
  1539. - SDL_RenderDrawRectF
  1540. + SDL_RenderRect
  1541. (...)
  1542. @@
  1543. @@
  1544. - SDL_RenderDrawRectsF
  1545. + SDL_RenderRects
  1546. (...)
  1547. @@
  1548. @@
  1549. - SDL_RenderFillRectF
  1550. + SDL_RenderFillRect
  1551. (...)
  1552. @@
  1553. @@
  1554. - SDL_RenderFillRectsF
  1555. + SDL_RenderFillRects
  1556. (...)
  1557. @@
  1558. @@
  1559. - SDL_RenderGetClipRect
  1560. + SDL_GetRenderClipRect
  1561. (...)
  1562. @@
  1563. @@
  1564. - SDL_RenderGetIntegerScale
  1565. + SDL_GetRenderIntegerScale
  1566. (...)
  1567. @@
  1568. @@
  1569. - SDL_RenderGetLogicalSize
  1570. + SDL_GetRenderLogicalSize
  1571. (...)
  1572. @@
  1573. @@
  1574. - SDL_RenderGetMetalCommandEncoder
  1575. + SDL_GetRenderMetalCommandEncoder
  1576. (...)
  1577. @@
  1578. @@
  1579. - SDL_RenderGetMetalLayer
  1580. + SDL_GetRenderMetalLayer
  1581. (...)
  1582. @@
  1583. @@
  1584. - SDL_RenderGetScale
  1585. + SDL_GetRenderScale
  1586. (...)
  1587. @@
  1588. @@
  1589. - SDL_RenderGetViewport
  1590. + SDL_GetRenderViewport
  1591. (...)
  1592. @@
  1593. @@
  1594. - SDL_RenderGetWindow
  1595. + SDL_GetRenderWindow
  1596. (...)
  1597. @@
  1598. @@
  1599. - SDL_RenderIsClipEnabled
  1600. + SDL_RenderClipEnabled
  1601. (...)
  1602. @@
  1603. @@
  1604. - SDL_RenderSetClipRect
  1605. + SDL_SetRenderClipRect
  1606. (...)
  1607. @@
  1608. @@
  1609. - SDL_RenderSetIntegerScale
  1610. + SDL_SetRenderIntegerScale
  1611. (...)
  1612. @@
  1613. @@
  1614. - SDL_RenderSetLogicalSize
  1615. + SDL_SetRenderLogicalSize
  1616. (...)
  1617. @@
  1618. @@
  1619. - SDL_RenderSetScale
  1620. + SDL_SetRenderScale
  1621. (...)
  1622. @@
  1623. @@
  1624. - SDL_RenderSetVSync
  1625. + SDL_SetRenderVSync
  1626. (...)
  1627. @@
  1628. @@
  1629. - SDL_RenderSetViewport
  1630. + SDL_SetRenderViewport
  1631. (...)
  1632. @@
  1633. @@
  1634. - RW_SEEK_CUR
  1635. + SDL_RW_SEEK_CUR
  1636. @@
  1637. @@
  1638. - RW_SEEK_END
  1639. + SDL_RW_SEEK_END
  1640. @@
  1641. @@
  1642. - RW_SEEK_SET
  1643. + SDL_RW_SEEK_SET
  1644. @@
  1645. @@
  1646. - SDL_AllocRW
  1647. + SDL_CreateRW
  1648. (...)
  1649. @@
  1650. @@
  1651. - SDL_FreeRW
  1652. + SDL_DestroyRW
  1653. (...)
  1654. @@
  1655. @@
  1656. - SDL_SensorClose
  1657. + SDL_CloseSensor
  1658. (...)
  1659. @@
  1660. @@
  1661. - SDL_SensorFromInstanceID
  1662. + SDL_GetSensorFromInstanceID
  1663. (...)
  1664. @@
  1665. @@
  1666. - SDL_SensorGetData
  1667. + SDL_GetSensorData
  1668. (...)
  1669. @@
  1670. @@
  1671. - SDL_SensorGetInstanceID
  1672. + SDL_GetSensorInstanceID
  1673. (...)
  1674. @@
  1675. @@
  1676. - SDL_SensorGetName
  1677. + SDL_GetSensorName
  1678. (...)
  1679. @@
  1680. @@
  1681. - SDL_SensorGetNonPortableType
  1682. + SDL_GetSensorNonPortableType
  1683. (...)
  1684. @@
  1685. @@
  1686. - SDL_SensorGetType
  1687. + SDL_GetSensorType
  1688. (...)
  1689. @@
  1690. @@
  1691. - SDL_SensorOpen
  1692. + SDL_OpenSensor
  1693. (...)
  1694. @@
  1695. @@
  1696. - SDL_SensorUpdate
  1697. + SDL_UpdateSensors
  1698. (...)
  1699. @@
  1700. @@
  1701. - SDL_FillRect
  1702. + SDL_FillSurfaceRect
  1703. (...)
  1704. @@
  1705. @@
  1706. - SDL_FillRects
  1707. + SDL_FillSurfaceRects
  1708. (...)
  1709. @@
  1710. @@
  1711. - SDL_FreeSurface
  1712. + SDL_DestroySurface
  1713. (...)
  1714. @@
  1715. @@
  1716. - SDL_GetClipRect
  1717. + SDL_GetSurfaceClipRect
  1718. (...)
  1719. @@
  1720. @@
  1721. - SDL_GetColorKey
  1722. + SDL_GetSurfaceColorKey
  1723. (...)
  1724. @@
  1725. @@
  1726. - SDL_HasColorKey
  1727. + SDL_SurfaceHasColorKey
  1728. (...)
  1729. @@
  1730. @@
  1731. - SDL_HasSurfaceRLE
  1732. + SDL_SurfaceHasRLE
  1733. (...)
  1734. @@
  1735. @@
  1736. - SDL_LowerBlit
  1737. + SDL_BlitSurfaceUnchecked
  1738. (...)
  1739. @@
  1740. @@
  1741. - SDL_LowerBlitScaled
  1742. + SDL_BlitSurfaceUncheckedScaled
  1743. (...)
  1744. @@
  1745. @@
  1746. - SDL_SetClipRect
  1747. + SDL_SetSurfaceClipRect
  1748. (...)
  1749. @@
  1750. @@
  1751. - SDL_SetColorKey
  1752. + SDL_SetSurfaceColorKey
  1753. (...)
  1754. @@
  1755. @@
  1756. - SDL_UpperBlit
  1757. + SDL_BlitSurface
  1758. (...)
  1759. @@
  1760. @@
  1761. - SDL_UpperBlitScaled
  1762. + SDL_BlitSurfaceScaled
  1763. (...)
  1764. @@
  1765. @@
  1766. - SDL_RenderGetD3D11Device
  1767. + SDL_GetRenderD3D11Device
  1768. (...)
  1769. @@
  1770. @@
  1771. - SDL_RenderGetD3D9Device
  1772. + SDL_GetRenderD3D9Device
  1773. (...)
  1774. @@
  1775. @@
  1776. - SDL_GetTicks64
  1777. + SDL_GetTicks
  1778. (...)
  1779. @@
  1780. @@
  1781. - SDL_GetPointDisplayIndex
  1782. + SDL_GetDisplayIndexForPoint
  1783. (...)
  1784. @@
  1785. @@
  1786. - SDL_GetRectDisplayIndex
  1787. + SDL_GetDisplayIndexForRect
  1788. (...)