testautomation_render.c 39 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static int hasTexAlpha(void);
  31. static int hasTexColor(void);
  32. static SDL_Texture *loadTestFace(void);
  33. static int hasBlendModes(void);
  34. static int hasDrawColor(void);
  35. static int isSupported(int code);
  36. /**
  37. * Create software renderer for tests
  38. */
  39. static void InitCreateRenderer(void *arg)
  40. {
  41. int width = 320, height = 240;
  42. int renderer_flags = SDL_RENDERER_ACCELERATED;
  43. renderer = NULL;
  44. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  45. SDLTest_AssertPass("SDL_CreateWindow()");
  46. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  47. if (window == NULL) {
  48. return;
  49. }
  50. if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
  51. renderer_flags = 0;
  52. }
  53. renderer = SDL_CreateRenderer(window, NULL, renderer_flags);
  54. SDLTest_AssertPass("SDL_CreateRenderer()");
  55. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  56. if (renderer == NULL) {
  57. SDL_DestroyWindow(window);
  58. return;
  59. }
  60. }
  61. /**
  62. * Destroy renderer for tests
  63. */
  64. static void CleanupDestroyRenderer(void *arg)
  65. {
  66. if (renderer) {
  67. SDL_DestroyRenderer(renderer);
  68. renderer = NULL;
  69. SDLTest_AssertPass("SDL_DestroyRenderer()");
  70. }
  71. if (window) {
  72. SDL_DestroyWindow(window);
  73. window = NULL;
  74. SDLTest_AssertPass("SDL_DestroyWindow");
  75. }
  76. }
  77. /**
  78. * Tests call to SDL_GetNumRenderDrivers
  79. *
  80. * \sa SDL_GetNumRenderDrivers
  81. */
  82. static int render_testGetNumRenderDrivers(void *arg)
  83. {
  84. int n;
  85. n = SDL_GetNumRenderDrivers();
  86. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  87. return TEST_COMPLETED;
  88. }
  89. /**
  90. * Tests the SDL primitives for rendering.
  91. *
  92. * \sa SDL_SetRenderDrawColor
  93. * \sa SDL_RenderFillRect
  94. * \sa SDL_RenderLine
  95. *
  96. */
  97. static int render_testPrimitives(void *arg)
  98. {
  99. int ret;
  100. int x, y;
  101. SDL_FRect rect;
  102. SDL_Surface *referenceSurface = NULL;
  103. int checkFailCount1;
  104. int checkFailCount2;
  105. /* Clear surface. */
  106. clearScreen();
  107. /* Need drawcolor or just skip test. */
  108. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  109. /* Draw a rectangle. */
  110. rect.x = 40.0f;
  111. rect.y = 0.0f;
  112. rect.w = 40.0f;
  113. rect.h = 80.0f;
  114. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  115. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  116. /* Draw a rectangle. */
  117. rect.x = 10.0f;
  118. rect.y = 10.0f;
  119. rect.w = 60.0f;
  120. rect.h = 40.0f;
  121. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  122. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  123. /* Draw some points like so:
  124. * X.X.X.X..
  125. * .X.X.X.X.
  126. * X.X.X.X.. */
  127. checkFailCount1 = 0;
  128. checkFailCount2 = 0;
  129. for (y = 0; y < 3; y++) {
  130. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  131. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  132. if (ret != 0) {
  133. checkFailCount1++;
  134. }
  135. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  136. if (ret != 0) {
  137. checkFailCount2++;
  138. }
  139. }
  140. }
  141. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  142. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  143. /* Draw some lines. */
  144. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f))
  146. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  148. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  149. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  150. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  151. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  152. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  153. /* See if it's the same. */
  154. referenceSurface = SDLTest_ImagePrimitives();
  155. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  156. /* Make current */
  157. SDL_RenderPresent(renderer);
  158. /* Clean up. */
  159. SDL_DestroySurface(referenceSurface);
  160. referenceSurface = NULL;
  161. return TEST_COMPLETED;
  162. }
  163. /**
  164. * Tests the SDL primitives with alpha for rendering.
  165. *
  166. * \sa SDL_SetRenderDrawColor
  167. * \sa SDL_SetRenderDrawBlendMode
  168. * \sa SDL_RenderFillRect
  169. */
  170. static int render_testPrimitivesBlend(void *arg)
  171. {
  172. int ret;
  173. int i, j;
  174. SDL_FRect rect;
  175. SDL_Surface *referenceSurface = NULL;
  176. int checkFailCount1;
  177. int checkFailCount2;
  178. int checkFailCount3;
  179. /* Clear surface. */
  180. clearScreen();
  181. /* Need drawcolor and blendmode or just skip test. */
  182. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  183. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  184. /* Create some rectangles for each blend mode. */
  185. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  186. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  187. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  188. rect.x = 10.0f;
  189. rect.y = 25.0f;
  190. rect.w = 40.0f;
  191. rect.h = 25.0f;
  192. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  193. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  194. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  195. rect.x = 30.0f;
  196. rect.y = 40.0f;
  197. rect.w = 45.0f;
  198. rect.h = 15.0f;
  199. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  200. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  201. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  202. rect.x = 25.0f;
  203. rect.y = 25.0f;
  204. rect.w = 25.0f;
  205. rect.h = 25.0f;
  206. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  207. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  208. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  209. /* Draw blended lines, lines for everyone. */
  210. checkFailCount1 = 0;
  211. checkFailCount2 = 0;
  212. checkFailCount3 = 0;
  213. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  214. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  215. if (ret != 0) {
  216. checkFailCount1++;
  217. }
  218. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  219. : SDL_BLENDMODE_NONE);
  220. if (ret != 0) {
  221. checkFailCount2++;
  222. }
  223. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  224. if (ret != 0) {
  225. checkFailCount3++;
  226. }
  227. }
  228. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  229. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  230. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  231. checkFailCount1 = 0;
  232. checkFailCount2 = 0;
  233. checkFailCount3 = 0;
  234. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  235. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  236. if (ret != 0) {
  237. checkFailCount1++;
  238. }
  239. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  240. : SDL_BLENDMODE_NONE);
  241. if (ret != 0) {
  242. checkFailCount2++;
  243. }
  244. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  245. if (ret != 0) {
  246. checkFailCount3++;
  247. }
  248. }
  249. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  250. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  251. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  252. /* Draw points. */
  253. checkFailCount1 = 0;
  254. checkFailCount2 = 0;
  255. checkFailCount3 = 0;
  256. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  257. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  258. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  259. if (ret != 0) {
  260. checkFailCount1++;
  261. }
  262. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  263. : SDL_BLENDMODE_NONE);
  264. if (ret != 0) {
  265. checkFailCount2++;
  266. }
  267. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  268. if (ret != 0) {
  269. checkFailCount3++;
  270. }
  271. }
  272. }
  273. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  274. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  275. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  276. /* See if it's the same. */
  277. referenceSurface = SDLTest_ImagePrimitivesBlend();
  278. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  279. /* Make current */
  280. SDL_RenderPresent(renderer);
  281. /* Clean up. */
  282. SDL_DestroySurface(referenceSurface);
  283. referenceSurface = NULL;
  284. return TEST_COMPLETED;
  285. }
  286. /**
  287. * Tests some blitting routines.
  288. *
  289. * \sa SDL_RenderTexture
  290. * \sa SDL_DestroyTexture
  291. */
  292. static int render_testBlit(void *arg)
  293. {
  294. int ret;
  295. SDL_FRect rect;
  296. SDL_Texture *tface;
  297. SDL_Surface *referenceSurface = NULL;
  298. Uint32 tformat;
  299. int taccess, tw, th;
  300. int i, j, ni, nj;
  301. int checkFailCount1;
  302. /* Clear surface. */
  303. clearScreen();
  304. /* Need drawcolor or just skip test. */
  305. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  306. /* Create face surface. */
  307. tface = loadTestFace();
  308. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  309. if (tface == NULL) {
  310. return TEST_ABORTED;
  311. }
  312. /* Constant values. */
  313. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  314. rect.w = (float)tw;
  315. rect.h = (float)th;
  316. ni = TESTRENDER_SCREEN_W - tw;
  317. nj = TESTRENDER_SCREEN_H - th;
  318. /* Loop blit. */
  319. checkFailCount1 = 0;
  320. for (j = 0; j <= nj; j += 4) {
  321. for (i = 0; i <= ni; i += 4) {
  322. /* Blitting. */
  323. rect.x = (float)i;
  324. rect.y = (float)j;
  325. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  326. if (ret != 0) {
  327. checkFailCount1++;
  328. }
  329. }
  330. }
  331. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  332. /* See if it's the same */
  333. referenceSurface = SDLTest_ImageBlit();
  334. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  335. /* Make current */
  336. SDL_RenderPresent(renderer);
  337. /* Clean up. */
  338. SDL_DestroyTexture(tface);
  339. SDL_DestroySurface(referenceSurface);
  340. referenceSurface = NULL;
  341. return TEST_COMPLETED;
  342. }
  343. /**
  344. * Blits doing color tests.
  345. *
  346. * \sa SDL_SetTextureColorMod
  347. * \sa SDL_RenderTexture
  348. * \sa SDL_DestroyTexture
  349. */
  350. static int render_testBlitColor(void *arg)
  351. {
  352. int ret;
  353. SDL_FRect rect;
  354. SDL_Texture *tface;
  355. SDL_Surface *referenceSurface = NULL;
  356. Uint32 tformat;
  357. int taccess, tw, th;
  358. int i, j, ni, nj;
  359. int checkFailCount1;
  360. int checkFailCount2;
  361. /* Clear surface. */
  362. clearScreen();
  363. /* Create face surface. */
  364. tface = loadTestFace();
  365. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  366. if (tface == NULL) {
  367. return TEST_ABORTED;
  368. }
  369. /* Constant values. */
  370. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  371. rect.w = (float)tw;
  372. rect.h = (float)th;
  373. ni = TESTRENDER_SCREEN_W - tw;
  374. nj = TESTRENDER_SCREEN_H - th;
  375. /* Test blitting with color mod. */
  376. checkFailCount1 = 0;
  377. checkFailCount2 = 0;
  378. for (j = 0; j <= nj; j += 4) {
  379. for (i = 0; i <= ni; i += 4) {
  380. /* Set color mod. */
  381. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  382. if (ret != 0) {
  383. checkFailCount1++;
  384. }
  385. /* Blitting. */
  386. rect.x = (float)i;
  387. rect.y = (float)j;
  388. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  389. if (ret != 0) {
  390. checkFailCount2++;
  391. }
  392. }
  393. }
  394. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  395. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  396. /* See if it's the same. */
  397. referenceSurface = SDLTest_ImageBlitColor();
  398. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  399. /* Make current */
  400. SDL_RenderPresent(renderer);
  401. /* Clean up. */
  402. SDL_DestroyTexture(tface);
  403. SDL_DestroySurface(referenceSurface);
  404. referenceSurface = NULL;
  405. return TEST_COMPLETED;
  406. }
  407. /**
  408. * Tests blitting with alpha.
  409. *
  410. * \sa SDL_SetTextureAlphaMod
  411. * \sa SDL_RenderTexture
  412. * \sa SDL_DestroyTexture
  413. */
  414. static int render_testBlitAlpha(void *arg)
  415. {
  416. int ret;
  417. SDL_FRect rect;
  418. SDL_Texture *tface;
  419. SDL_Surface *referenceSurface = NULL;
  420. Uint32 tformat;
  421. int taccess, tw, th;
  422. int i, j, ni, nj;
  423. int checkFailCount1;
  424. int checkFailCount2;
  425. /* Clear surface. */
  426. clearScreen();
  427. /* Need alpha or just skip test. */
  428. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  429. /* Create face surface. */
  430. tface = loadTestFace();
  431. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  432. if (tface == NULL) {
  433. return TEST_ABORTED;
  434. }
  435. /* Constant values. */
  436. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  437. rect.w = (float)tw;
  438. rect.h = (float)th;
  439. ni = TESTRENDER_SCREEN_W - tw;
  440. nj = TESTRENDER_SCREEN_H - th;
  441. /* Test blitting with alpha mod. */
  442. checkFailCount1 = 0;
  443. checkFailCount2 = 0;
  444. for (j = 0; j <= nj; j += 4) {
  445. for (i = 0; i <= ni; i += 4) {
  446. /* Set alpha mod. */
  447. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  448. if (ret != 0) {
  449. checkFailCount1++;
  450. }
  451. /* Blitting. */
  452. rect.x = (float)i;
  453. rect.y = (float)j;
  454. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  455. if (ret != 0) {
  456. checkFailCount2++;
  457. }
  458. }
  459. }
  460. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  461. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  462. /* See if it's the same. */
  463. referenceSurface = SDLTest_ImageBlitAlpha();
  464. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  465. /* Make current */
  466. SDL_RenderPresent(renderer);
  467. /* Clean up. */
  468. SDL_DestroyTexture(tface);
  469. SDL_DestroySurface(referenceSurface);
  470. referenceSurface = NULL;
  471. return TEST_COMPLETED;
  472. }
  473. /**
  474. * Tests a blend mode.
  475. *
  476. * \sa SDL_SetTextureBlendMode
  477. * \sa SDL_RenderTexture
  478. */
  479. static void
  480. testBlitBlendMode(SDL_Texture *tface, int mode)
  481. {
  482. int ret;
  483. Uint32 tformat;
  484. int taccess, tw, th;
  485. int i, j, ni, nj;
  486. SDL_FRect rect;
  487. int checkFailCount1;
  488. int checkFailCount2;
  489. /* Clear surface. */
  490. clearScreen();
  491. /* Constant values. */
  492. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  493. rect.w = (float)tw;
  494. rect.h = (float)th;
  495. ni = TESTRENDER_SCREEN_W - tw;
  496. nj = TESTRENDER_SCREEN_H - th;
  497. /* Test blend mode. */
  498. checkFailCount1 = 0;
  499. checkFailCount2 = 0;
  500. for (j = 0; j <= nj; j += 4) {
  501. for (i = 0; i <= ni; i += 4) {
  502. /* Set blend mode. */
  503. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  504. if (ret != 0) {
  505. checkFailCount1++;
  506. }
  507. /* Blitting. */
  508. rect.x = (float)i;
  509. rect.y = (float)j;
  510. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  511. if (ret != 0) {
  512. checkFailCount2++;
  513. }
  514. }
  515. }
  516. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  517. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  518. }
  519. /**
  520. * Tests some more blitting routines.
  521. *
  522. * \sa SDL_SetTextureColorMod
  523. * \sa SDL_SetTextureAlphaMod
  524. * \sa SDL_SetTextureBlendMode
  525. * \sa SDL_DestroyTexture
  526. */
  527. static int render_testBlitBlend(void *arg)
  528. {
  529. int ret;
  530. SDL_FRect rect;
  531. SDL_Texture *tface;
  532. SDL_Surface *referenceSurface = NULL;
  533. Uint32 tformat;
  534. int taccess, tw, th;
  535. int i, j, ni, nj;
  536. int mode;
  537. int checkFailCount1;
  538. int checkFailCount2;
  539. int checkFailCount3;
  540. int checkFailCount4;
  541. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  542. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  543. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  544. /* Create face surface. */
  545. tface = loadTestFace();
  546. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  547. if (tface == NULL) {
  548. return TEST_ABORTED;
  549. }
  550. /* Constant values. */
  551. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  552. rect.w = (float)tw;
  553. rect.h = (float)th;
  554. ni = TESTRENDER_SCREEN_W - tw;
  555. nj = TESTRENDER_SCREEN_H - th;
  556. /* Set alpha mod. */
  557. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  558. /* Test None. */
  559. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  560. referenceSurface = SDLTest_ImageBlitBlendNone();
  561. /* Compare, then Present */
  562. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  563. SDL_RenderPresent(renderer);
  564. SDL_DestroySurface(referenceSurface);
  565. referenceSurface = NULL;
  566. /* Test Blend. */
  567. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  568. referenceSurface = SDLTest_ImageBlitBlend();
  569. /* Compare, then Present */
  570. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  571. SDL_RenderPresent(renderer);
  572. SDL_DestroySurface(referenceSurface);
  573. referenceSurface = NULL;
  574. /* Test Add. */
  575. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  576. referenceSurface = SDLTest_ImageBlitBlendAdd();
  577. /* Compare, then Present */
  578. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  579. SDL_RenderPresent(renderer);
  580. SDL_DestroySurface(referenceSurface);
  581. referenceSurface = NULL;
  582. /* Test Mod. */
  583. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  584. referenceSurface = SDLTest_ImageBlitBlendMod();
  585. /* Compare, then Present */
  586. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  587. SDL_RenderPresent(renderer);
  588. SDL_DestroySurface(referenceSurface);
  589. referenceSurface = NULL;
  590. /* Clear surface. */
  591. clearScreen();
  592. /* Loop blit. */
  593. checkFailCount1 = 0;
  594. checkFailCount2 = 0;
  595. checkFailCount3 = 0;
  596. checkFailCount4 = 0;
  597. for (j = 0; j <= nj; j += 4) {
  598. for (i = 0; i <= ni; i += 4) {
  599. /* Set color mod. */
  600. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  601. if (ret != 0) {
  602. checkFailCount1++;
  603. }
  604. /* Set alpha mod. */
  605. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  606. if (ret != 0) {
  607. checkFailCount2++;
  608. }
  609. /* Crazy blending mode magic. */
  610. mode = (i / 4 * j / 4) % 4;
  611. if (mode == 0) {
  612. mode = SDL_BLENDMODE_NONE;
  613. } else if (mode == 1) {
  614. mode = SDL_BLENDMODE_BLEND;
  615. } else if (mode == 2) {
  616. mode = SDL_BLENDMODE_ADD;
  617. } else if (mode == 3) {
  618. mode = SDL_BLENDMODE_MOD;
  619. }
  620. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  621. if (ret != 0) {
  622. checkFailCount3++;
  623. }
  624. /* Blitting. */
  625. rect.x = (float)i;
  626. rect.y = (float)j;
  627. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  628. if (ret != 0) {
  629. checkFailCount4++;
  630. }
  631. }
  632. }
  633. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  634. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  635. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  636. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  637. /* Clean up. */
  638. SDL_DestroyTexture(tface);
  639. /* Check to see if final image matches. */
  640. referenceSurface = SDLTest_ImageBlitBlendAll();
  641. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  642. /* Make current */
  643. SDL_RenderPresent(renderer);
  644. SDL_DestroySurface(referenceSurface);
  645. referenceSurface = NULL;
  646. return TEST_COMPLETED;
  647. }
  648. /**
  649. * Test viewport
  650. */
  651. static int render_testViewport(void *arg)
  652. {
  653. SDL_Surface *referenceSurface;
  654. SDL_Rect viewport;
  655. viewport.x = TESTRENDER_SCREEN_W / 3;
  656. viewport.y = TESTRENDER_SCREEN_H / 3;
  657. viewport.w = TESTRENDER_SCREEN_W / 2;
  658. viewport.h = TESTRENDER_SCREEN_H / 2;
  659. /* Create expected result */
  660. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  661. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  662. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  663. /* Clear surface. */
  664. clearScreen();
  665. /* Set the viewport and do a fill operation */
  666. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  667. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  668. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  669. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  670. /* Check to see if final image matches. */
  671. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  672. /*
  673. * Verify that clear ignores the viewport
  674. */
  675. /* Create expected result */
  676. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  677. /* Clear surface. */
  678. clearScreen();
  679. /* Set the viewport and do a clear operation */
  680. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  681. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  682. CHECK_FUNC(SDL_RenderClear, (renderer))
  683. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  684. /* Check to see if final image matches. */
  685. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  686. /* Make current */
  687. SDL_RenderPresent(renderer);
  688. SDL_DestroySurface(referenceSurface);
  689. return TEST_COMPLETED;
  690. }
  691. /**
  692. * Test logical size
  693. */
  694. static int render_testLogicalSize(void *arg)
  695. {
  696. SDL_Surface *referenceSurface;
  697. SDL_Rect viewport;
  698. SDL_FRect rect;
  699. int w, h;
  700. const int factor = 2;
  701. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  702. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  703. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  704. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  705. /* Create expected result */
  706. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  707. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  708. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  709. /* Clear surface. */
  710. clearScreen();
  711. /* Set the logical size and do a fill operation */
  712. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  713. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  714. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  715. SDL_SCALEMODE_NEAREST))
  716. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  717. rect.x = (float)viewport.x / factor;
  718. rect.y = (float)viewport.y / factor;
  719. rect.w = (float)viewport.w / factor;
  720. rect.h = (float)viewport.h / factor;
  721. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  722. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  723. SDL_LOGICAL_PRESENTATION_DISABLED,
  724. SDL_SCALEMODE_NEAREST))
  725. /* Check to see if final image matches. */
  726. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  727. /* Clear surface. */
  728. clearScreen();
  729. /* Set the logical size and viewport and do a fill operation */
  730. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  731. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  732. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  733. SDL_SCALEMODE_NEAREST))
  734. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  735. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  736. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  737. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  738. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  739. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  740. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  741. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  742. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  743. SDL_LOGICAL_PRESENTATION_DISABLED,
  744. SDL_SCALEMODE_NEAREST))
  745. /* Check to see if final image matches. */
  746. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  747. /*
  748. * Test a logical size that isn't the same aspect ratio as the window
  749. */
  750. viewport.x = (TESTRENDER_SCREEN_W / 4);
  751. viewport.y = 0;
  752. viewport.w = TESTRENDER_SCREEN_W;
  753. viewport.h = TESTRENDER_SCREEN_H;
  754. /* Create expected result */
  755. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  756. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  757. /* Clear surface. */
  758. clearScreen();
  759. /* Set the logical size and do a fill operation */
  760. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  761. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  762. w - 2 * (TESTRENDER_SCREEN_W / 4),
  763. h,
  764. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  765. SDL_SCALEMODE_LINEAR))
  766. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  767. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  768. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  769. SDL_LOGICAL_PRESENTATION_DISABLED,
  770. SDL_SCALEMODE_NEAREST))
  771. /* Check to see if final image matches. */
  772. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  773. /* Clear surface. */
  774. clearScreen();
  775. /* Make current */
  776. SDL_RenderPresent(renderer);
  777. SDL_DestroySurface(referenceSurface);
  778. return TEST_COMPLETED;
  779. }
  780. /* Helper functions */
  781. /**
  782. * Checks to see if functionality is supported. Helper function.
  783. */
  784. static int
  785. isSupported(int code)
  786. {
  787. return code == 0;
  788. }
  789. /**
  790. * Test to see if we can vary the draw color. Helper function.
  791. *
  792. * \sa SDL_SetRenderDrawColor
  793. * \sa SDL_GetRenderDrawColor
  794. */
  795. static int
  796. hasDrawColor(void)
  797. {
  798. int ret, fail;
  799. Uint8 r, g, b, a;
  800. fail = 0;
  801. /* Set color. */
  802. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  803. if (!isSupported(ret)) {
  804. fail = 1;
  805. }
  806. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  807. if (!isSupported(ret)) {
  808. fail = 1;
  809. }
  810. /* Restore natural. */
  811. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  812. if (!isSupported(ret)) {
  813. fail = 1;
  814. }
  815. /* Something failed, consider not available. */
  816. if (fail) {
  817. return 0;
  818. }
  819. /* Not set properly, consider failed. */
  820. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  821. return 0;
  822. }
  823. return 1;
  824. }
  825. /**
  826. * Test to see if we can vary the blend mode. Helper function.
  827. *
  828. * \sa SDL_SetRenderDrawBlendMode
  829. * \sa SDL_GetRenderDrawBlendMode
  830. */
  831. static int
  832. hasBlendModes(void)
  833. {
  834. int fail;
  835. int ret;
  836. SDL_BlendMode mode;
  837. fail = 0;
  838. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  839. if (!isSupported(ret)) {
  840. fail = 1;
  841. }
  842. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  843. if (!isSupported(ret)) {
  844. fail = 1;
  845. }
  846. ret = (mode != SDL_BLENDMODE_BLEND);
  847. if (!isSupported(ret)) {
  848. fail = 1;
  849. }
  850. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  851. if (!isSupported(ret)) {
  852. fail = 1;
  853. }
  854. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  855. if (!isSupported(ret)) {
  856. fail = 1;
  857. }
  858. ret = (mode != SDL_BLENDMODE_ADD);
  859. if (!isSupported(ret)) {
  860. fail = 1;
  861. }
  862. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  863. if (!isSupported(ret)) {
  864. fail = 1;
  865. }
  866. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  867. if (!isSupported(ret)) {
  868. fail = 1;
  869. }
  870. ret = (mode != SDL_BLENDMODE_MOD);
  871. if (!isSupported(ret)) {
  872. fail = 1;
  873. }
  874. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  875. if (!isSupported(ret)) {
  876. fail = 1;
  877. }
  878. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  879. if (!isSupported(ret)) {
  880. fail = 1;
  881. }
  882. ret = (mode != SDL_BLENDMODE_NONE);
  883. if (!isSupported(ret)) {
  884. fail = 1;
  885. }
  886. return !fail;
  887. }
  888. /**
  889. * Loads the test image 'Face' as texture. Helper function.
  890. *
  891. * \sa SDL_CreateTextureFromSurface
  892. */
  893. static SDL_Texture *
  894. loadTestFace(void)
  895. {
  896. SDL_Surface *face;
  897. SDL_Texture *tface;
  898. face = SDLTest_ImageFace();
  899. if (!face) {
  900. return NULL;
  901. }
  902. tface = SDL_CreateTextureFromSurface(renderer, face);
  903. if (!tface) {
  904. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  905. }
  906. SDL_DestroySurface(face);
  907. return tface;
  908. }
  909. /**
  910. * Test to see if can set texture color mode. Helper function.
  911. *
  912. * \sa SDL_SetTextureColorMod
  913. * \sa SDL_GetTextureColorMod
  914. * \sa SDL_DestroyTexture
  915. */
  916. static int
  917. hasTexColor(void)
  918. {
  919. int fail;
  920. int ret;
  921. SDL_Texture *tface;
  922. Uint8 r, g, b;
  923. /* Get test face. */
  924. tface = loadTestFace();
  925. if (!tface) {
  926. return 0;
  927. }
  928. /* See if supported. */
  929. fail = 0;
  930. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  931. if (!isSupported(ret)) {
  932. fail = 1;
  933. }
  934. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  935. if (!isSupported(ret)) {
  936. fail = 1;
  937. }
  938. /* Clean up. */
  939. SDL_DestroyTexture(tface);
  940. if (fail) {
  941. return 0;
  942. } else if ((r != 100) || (g != 100) || (b != 100)) {
  943. return 0;
  944. }
  945. return 1;
  946. }
  947. /**
  948. * Test to see if we can vary the alpha of the texture. Helper function.
  949. *
  950. * \sa SDL_SetTextureAlphaMod
  951. * \sa SDL_GetTextureAlphaMod
  952. * \sa SDL_DestroyTexture
  953. */
  954. static int
  955. hasTexAlpha(void)
  956. {
  957. int fail;
  958. int ret;
  959. SDL_Texture *tface;
  960. Uint8 a;
  961. /* Get test face. */
  962. tface = loadTestFace();
  963. if (!tface) {
  964. return 0;
  965. }
  966. /* See if supported. */
  967. fail = 0;
  968. ret = SDL_SetTextureAlphaMod(tface, 100);
  969. if (!isSupported(ret)) {
  970. fail = 1;
  971. }
  972. ret = SDL_GetTextureAlphaMod(tface, &a);
  973. if (!isSupported(ret)) {
  974. fail = 1;
  975. }
  976. /* Clean up. */
  977. SDL_DestroyTexture(tface);
  978. if (fail) {
  979. return 0;
  980. } else if (a != 100) {
  981. return 0;
  982. }
  983. return 1;
  984. }
  985. /**
  986. * Compares screen pixels with image pixels. Helper function.
  987. *
  988. * \param referenceSurface Image to compare against.
  989. * \param allowable_error allowed difference from the reference image
  990. *
  991. * \sa SDL_RenderReadPixels
  992. * \sa SDL_CreateSurfaceFrom
  993. * \sa SDL_DestroySurface
  994. */
  995. static void
  996. compare(SDL_Surface *referenceSurface, int allowable_error)
  997. {
  998. int ret;
  999. SDL_Rect rect;
  1000. Uint8 *pixels;
  1001. SDL_Surface *testSurface;
  1002. /* Read pixels. */
  1003. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  1004. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  1005. if (pixels == NULL) {
  1006. return;
  1007. }
  1008. /* Explicitly specify the rect in case the window isn't the expected size... */
  1009. rect.x = 0;
  1010. rect.y = 0;
  1011. rect.w = TESTRENDER_SCREEN_W;
  1012. rect.h = TESTRENDER_SCREEN_H;
  1013. CHECK_FUNC(SDL_RenderReadPixels, (renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 ))
  1014. /* Create surface. */
  1015. testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
  1016. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
  1017. /* Compare surface. */
  1018. ret = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  1019. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1020. /* Clean up. */
  1021. SDL_free(pixels);
  1022. SDL_DestroySurface(testSurface);
  1023. }
  1024. /**
  1025. * Clears the screen. Helper function.
  1026. *
  1027. * \sa SDL_SetRenderDrawColor
  1028. * \sa SDL_RenderClear
  1029. * \sa SDL_RenderPresent
  1030. * \sa SDL_SetRenderDrawBlendMode
  1031. */
  1032. static int
  1033. clearScreen(void)
  1034. {
  1035. int ret;
  1036. /* Make current */
  1037. SDL_RenderPresent(renderer);
  1038. /* Set color. */
  1039. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1040. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1041. /* Clear screen. */
  1042. ret = SDL_RenderClear(renderer);
  1043. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1044. /* Set defaults. */
  1045. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1046. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1047. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1048. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1049. return 0;
  1050. }
  1051. /* ================= Test References ================== */
  1052. /* Render test cases */
  1053. static const SDLTest_TestCaseReference renderTest1 = {
  1054. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1055. };
  1056. static const SDLTest_TestCaseReference renderTest2 = {
  1057. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1058. };
  1059. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1060. static const SDLTest_TestCaseReference renderTest3 = {
  1061. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1062. };
  1063. static const SDLTest_TestCaseReference renderTest4 = {
  1064. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1065. };
  1066. static const SDLTest_TestCaseReference renderTest5 = {
  1067. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1068. };
  1069. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1070. static const SDLTest_TestCaseReference renderTest6 = {
  1071. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1072. };
  1073. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1074. static const SDLTest_TestCaseReference renderTest7 = {
  1075. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1076. };
  1077. static const SDLTest_TestCaseReference renderTest8 = {
  1078. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1079. };
  1080. static const SDLTest_TestCaseReference renderTest9 = {
  1081. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1082. };
  1083. /* Sequence of Render test cases */
  1084. static const SDLTest_TestCaseReference *renderTests[] = {
  1085. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1086. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1087. &renderTest9, NULL
  1088. };
  1089. /* Render test suite (global) */
  1090. SDLTest_TestSuiteReference renderTestSuite = {
  1091. "Render",
  1092. InitCreateRenderer,
  1093. renderTests,
  1094. CleanupDestroyRenderer
  1095. };