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D3D11_PixelShader_Advanced.h
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54c2ba6afd
Added the Chrome HDR tonemap operator
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2 years ago |
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D3D11_PixelShader_Advanced.hlsl
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1e0bac288b
Use the hlsli extension for shader includes
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2 years ago |
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D3D11_PixelShader_Colors.h
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54c2ba6afd
Added the Chrome HDR tonemap operator
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2 years ago |
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D3D11_PixelShader_Colors.hlsl
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1e0bac288b
Use the hlsli extension for shader includes
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2 years ago |
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D3D11_PixelShader_Common.hlsli
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1e0bac288b
Use the hlsli extension for shader includes
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2 years ago |
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D3D11_PixelShader_Textures.h
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54c2ba6afd
Added the Chrome HDR tonemap operator
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2 years ago |
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D3D11_PixelShader_Textures.hlsl
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1e0bac288b
Use the hlsli extension for shader includes
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2 years ago |
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D3D11_VertexShader.h
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240158f3e8
Scale SDR content to SDR whitelevel when HDR is enabled
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2 years ago |
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D3D11_VertexShader.hlsl
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dab77fe29b
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
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2 years ago |
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SDL_render_d3d11.c
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fb2287dd47
Fixed updating NV12 and YV12 textures on the direct3d11 renderer
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1 year ago |
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SDL_render_winrt.cpp
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2 years ago |
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SDL_render_winrt.h
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2 years ago |
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SDL_shaders_d3d11.c
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54c2ba6afd
Added the Chrome HDR tonemap operator
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2 years ago |
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SDL_shaders_d3d11.h
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54c2ba6afd
Added the Chrome HDR tonemap operator
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2 years ago |
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compile_shaders.bat
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54c2ba6afd
Added the Chrome HDR tonemap operator
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2 years ago |