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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
- #include "../SDL_sysrender.h"
- #include "SDL_render_sw_c.h"
- #include "SDL_draw.h"
- #include "SDL_blendfillrect.h"
- #include "SDL_blendline.h"
- #include "SDL_blendpoint.h"
- #include "SDL_drawline.h"
- #include "SDL_drawpoint.h"
- #include "SDL_rotate.h"
- #include "SDL_triangle.h"
- /* SDL surface based renderer implementation */
- typedef struct
- {
- const SDL_Rect *viewport;
- const SDL_Rect *cliprect;
- SDL_bool surface_cliprect_dirty;
- } SW_DrawStateCache;
- typedef struct
- {
- SDL_Surface *surface;
- SDL_Surface *window;
- } SW_RenderData;
- static SDL_Surface *SW_ActivateRenderer(SDL_Renderer *renderer)
- {
- SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
- if (!data->surface) {
- data->surface = data->window;
- }
- if (!data->surface) {
- SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
- if (surface) {
- data->surface = data->window = surface;
- }
- }
- return data->surface;
- }
- static void SW_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
- {
- SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
- if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
- data->surface = NULL;
- data->window = NULL;
- }
- }
- static int SW_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
- {
- SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
- if (data->surface) {
- if (w) {
- *w = data->surface->w;
- }
- if (h) {
- *h = data->surface->h;
- }
- return 0;
- }
- if (renderer->window) {
- SDL_GetWindowSizeInPixels(renderer->window, w, h);
- return 0;
- }
- return SDL_SetError("Software renderer doesn't have an output surface");
- }
- static int SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
- {
- SDL_Surface *surface = SDL_CreateSurface(texture->w, texture->h, texture->format);
- if (!surface) {
- return SDL_SetError("Cannot create surface");
- }
- texture->driverdata = surface;
- SDL_SetSurfaceColorMod(texture->driverdata, texture->color.r, texture->color.g, texture->color.b);
- SDL_SetSurfaceAlphaMod(texture->driverdata, texture->color.a);
- SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
- /* Only RLE encode textures without an alpha channel since the RLE coder
- * discards the color values of pixels with an alpha value of zero.
- */
- if (texture->access == SDL_TEXTUREACCESS_STATIC && !surface->format->Amask) {
- SDL_SetSurfaceRLE(texture->driverdata, 1);
- }
- if (!texture->driverdata) {
- return -1;
- }
- return 0;
- }
- static int SW_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, const void *pixels, int pitch)
- {
- SDL_Surface *surface = (SDL_Surface *)texture->driverdata;
- Uint8 *src, *dst;
- int row;
- size_t length;
- if (SDL_MUSTLOCK(surface)) {
- SDL_LockSurface(surface);
- }
- src = (Uint8 *)pixels;
- dst = (Uint8 *)surface->pixels +
- rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel;
- length = (size_t)rect->w * surface->format->BytesPerPixel;
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += surface->pitch;
- }
- if (SDL_MUSTLOCK(surface)) {
- SDL_UnlockSurface(surface);
- }
- return 0;
- }
- static int SW_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch)
- {
- SDL_Surface *surface = (SDL_Surface *)texture->driverdata;
- *pixels =
- (void *)((Uint8 *)surface->pixels + rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel);
- *pitch = surface->pitch;
- return 0;
- }
- static void SW_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- }
- static void SW_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
- {
- }
- static int SW_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
- if (texture) {
- data->surface = (SDL_Surface *)texture->driverdata;
- } else {
- data->surface = data->window;
- }
- return 0;
- }
- static int SW_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- return 0; /* nothing to do in this backend. */
- }
- static int SW_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- SDL_Point *verts = (SDL_Point *)SDL_AllocateRenderVertices(renderer, count * sizeof(SDL_Point), 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++, verts++, points++) {
- verts->x = (int)points->x;
- verts->y = (int)points->y;
- }
- return 0;
- }
- static int SW_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count)
- {
- SDL_Rect *verts = (SDL_Rect *)SDL_AllocateRenderVertices(renderer, count * sizeof(SDL_Rect), 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++, verts++, rects++) {
- verts->x = (int)rects->x;
- verts->y = (int)rects->y;
- verts->w = SDL_max((int)rects->w, 1);
- verts->h = SDL_max((int)rects->h, 1);
- }
- return 0;
- }
- static int SW_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const SDL_FRect *srcrect, const SDL_FRect *dstrect)
- {
- SDL_Rect *verts = (SDL_Rect *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(SDL_Rect), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = 1;
- verts->x = (int)srcrect->x;
- verts->y = (int)srcrect->y;
- verts->w = (int)srcrect->w;
- verts->h = (int)srcrect->h;
- verts++;
- verts->x = (int)dstrect->x;
- verts->y = (int)dstrect->y;
- verts->w = (int)dstrect->w;
- verts->h = (int)dstrect->h;
- return 0;
- }
- typedef struct CopyExData
- {
- SDL_Rect srcrect;
- SDL_Rect dstrect;
- double angle;
- SDL_FPoint center;
- SDL_RendererFlip flip;
- float scale_x;
- float scale_y;
- } CopyExData;
- static int SW_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const SDL_FRect *srcrect, const SDL_FRect *dstrect,
- const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
- {
- CopyExData *verts = (CopyExData *)SDL_AllocateRenderVertices(renderer, sizeof(CopyExData), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = 1;
- verts->srcrect.x = (int)srcrect->x;
- verts->srcrect.y = (int)srcrect->y;
- verts->srcrect.w = (int)srcrect->w;
- verts->srcrect.h = (int)srcrect->h;
- verts->dstrect.x = (int)dstrect->x;
- verts->dstrect.y = (int)dstrect->y;
- verts->dstrect.w = (int)dstrect->w;
- verts->dstrect.h = (int)dstrect->h;
- verts->angle = angle;
- SDL_copyp(&verts->center, center);
- verts->flip = flip;
- verts->scale_x = scale_x;
- verts->scale_y = scale_y;
- return 0;
- }
- static int Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surface, SDL_Rect *dstrect,
- float scale_x, float scale_y, SDL_ScaleMode scaleMode)
- {
- int retval;
- /* Renderer scaling, if needed */
- if (scale_x != 1.0f || scale_y != 1.0f) {
- SDL_Rect r;
- r.x = (int)((float)dstrect->x * scale_x);
- r.y = (int)((float)dstrect->y * scale_y);
- r.w = (int)((float)dstrect->w * scale_x);
- r.h = (int)((float)dstrect->h * scale_y);
- retval = SDL_BlitSurfaceScaled(src, srcrect, surface, &r, scaleMode);
- } else {
- retval = SDL_BlitSurface(src, srcrect, surface, dstrect);
- }
- return retval;
- }
- static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Texture *texture,
- const SDL_Rect *srcrect, const SDL_Rect *final_rect,
- const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
- {
- SDL_Surface *src = (SDL_Surface *)texture->driverdata;
- SDL_Rect tmp_rect;
- SDL_Surface *src_clone, *src_rotated, *src_scaled;
- SDL_Surface *mask = NULL, *mask_rotated = NULL;
- int retval = 0;
- SDL_BlendMode blendmode;
- Uint8 alphaMod, rMod, gMod, bMod;
- int applyModulation = SDL_FALSE;
- int blitRequired = SDL_FALSE;
- int isOpaque = SDL_FALSE;
- if (!surface) {
- return -1;
- }
- tmp_rect.x = 0;
- tmp_rect.y = 0;
- tmp_rect.w = final_rect->w;
- tmp_rect.h = final_rect->h;
- /* It is possible to encounter an RLE encoded surface here and locking it is
- * necessary because this code is going to access the pixel buffer directly.
- */
- if (SDL_MUSTLOCK(src)) {
- SDL_LockSurface(src);
- }
- /* Clone the source surface but use its pixel buffer directly.
- * The original source surface must be treated as read-only.
- */
- src_clone = SDL_CreateSurfaceFrom(src->pixels, src->w, src->h, src->pitch, src->format->format);
- if (!src_clone) {
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- return -1;
- }
- SDL_GetSurfaceBlendMode(src, &blendmode);
- SDL_GetSurfaceAlphaMod(src, &alphaMod);
- SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
- /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
- if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
- blitRequired = SDL_TRUE;
- }
- /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
- if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
- blitRequired = SDL_TRUE;
- }
- /* srcrect is not selecting the whole src surface, so cropping is needed */
- if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
- blitRequired = SDL_TRUE;
- }
- /* The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. */
- if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) {
- applyModulation = SDL_TRUE;
- SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
- SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
- }
- /* Opaque surfaces are much easier to handle with the NONE blend mode. */
- if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
- isOpaque = SDL_TRUE;
- }
- /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
- * to clear the pixels in the destination surface. The other steps are explained below.
- */
- if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
- mask = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888);
- if (!mask) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
- }
- }
- /* Create a new surface should there be a format mismatch or if scaling, cropping,
- * or modulation is required. It's possible to use the source surface directly otherwise.
- */
- if (!retval && (blitRequired || applyModulation)) {
- SDL_Rect scale_rect = tmp_rect;
- src_scaled = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888);
- if (!src_scaled) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
- retval = SDL_BlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode);
- SDL_DestroySurface(src_clone);
- src_clone = src_scaled;
- src_scaled = NULL;
- }
- }
- /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
- SDL_SetSurfaceBlendMode(src_clone, blendmode);
- if (!retval) {
- SDL_Rect rect_dest;
- double cangle, sangle;
- SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
- &rect_dest, &cangle, &sangle);
- src_rotated = SDLgfx_rotateSurface(src_clone, angle,
- (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
- &rect_dest, cangle, sangle, center);
- if (!src_rotated) {
- retval = -1;
- }
- if (!retval && mask) {
- /* The mask needed for the NONE blend mode gets rotated with the same parameters. */
- mask_rotated = SDLgfx_rotateSurface(mask, angle,
- SDL_FALSE, 0, 0,
- &rect_dest, cangle, sangle, center);
- if (!mask_rotated) {
- retval = -1;
- }
- }
- if (!retval) {
- tmp_rect.x = final_rect->x + rect_dest.x;
- tmp_rect.y = final_rect->y + rect_dest.y;
- tmp_rect.w = rect_dest.w;
- tmp_rect.h = rect_dest.h;
- /* The NONE blend mode needs some special care with non-opaque surfaces.
- * Other blend modes or opaque surfaces can be blitted directly.
- */
- if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
- if (applyModulation == SDL_FALSE) {
- /* If the modulation wasn't already applied, make it happen now. */
- SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
- SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
- }
- /* Renderer scaling, if needed */
- retval = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
- } else {
- /* The NONE blend mode requires three steps to get the pixels onto the destination surface.
- * First, the area where the rotated pixels will be blitted to get set to zero.
- * This is accomplished by simply blitting a mask with the NONE blend mode.
- * The colorkey set by the rotate function will discard the correct pixels.
- */
- SDL_Rect mask_rect = tmp_rect;
- SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
- /* Renderer scaling, if needed */
- retval = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
- if (!retval) {
- /* The next step copies the alpha value. This is done with the BLEND blend mode and
- * by modulating the source colors with 0. Since the destination is all zeros, this
- * will effectively set the destination alpha to the source alpha.
- */
- SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
- mask_rect = tmp_rect;
- /* Renderer scaling, if needed */
- retval = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
- if (!retval) {
- /* The last step gets the color values in place. The ADD blend mode simply adds them to
- * the destination (where the color values are all zero). However, because the ADD blend
- * mode modulates the colors with the alpha channel, a surface without an alpha mask needs
- * to be created. This makes all source pixels opaque and the colors get copied correctly.
- */
- SDL_Surface *src_rotated_rgb;
- int f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->BitsPerPixel,
- src_rotated->format->Rmask,
- src_rotated->format->Gmask,
- src_rotated->format->Bmask,
- 0);
- src_rotated_rgb = SDL_CreateSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
- src_rotated->pitch, f);
- if (!src_rotated_rgb) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
- /* Renderer scaling, if needed */
- retval = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
- SDL_DestroySurface(src_rotated_rgb);
- }
- }
- }
- SDL_DestroySurface(mask_rotated);
- }
- if (src_rotated) {
- SDL_DestroySurface(src_rotated);
- }
- }
- }
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- if (mask) {
- SDL_DestroySurface(mask);
- }
- if (src_clone) {
- SDL_DestroySurface(src_clone);
- }
- return retval;
- }
- typedef struct GeometryFillData
- {
- SDL_Point dst;
- SDL_Color color;
- } GeometryFillData;
- typedef struct GeometryCopyData
- {
- SDL_Point src;
- SDL_Point dst;
- SDL_Color color;
- } GeometryCopyData;
- static int SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- int i;
- int count = indices ? num_indices : num_vertices;
- void *verts;
- size_t sz = texture ? sizeof(GeometryCopyData) : sizeof(GeometryFillData);
- verts = SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- if (texture) {
- GeometryCopyData *ptr = (GeometryCopyData *)verts;
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_Color col_;
- float *uv_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = *(SDL_Color *)((char *)color + j * color_stride);
- uv_ = (float *)((char *)uv + j * uv_stride);
- ptr->src.x = (int)(uv_[0] * texture->w);
- ptr->src.y = (int)(uv_[1] * texture->h);
- ptr->dst.x = (int)(xy_[0] * scale_x);
- ptr->dst.y = (int)(xy_[1] * scale_y);
- trianglepoint_2_fixedpoint(&ptr->dst);
- ptr->color = col_;
- ptr++;
- }
- } else {
- GeometryFillData *ptr = (GeometryFillData *)verts;
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_Color col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = *(SDL_Color *)((char *)color + j * color_stride);
- ptr->dst.x = (int)(xy_[0] * scale_x);
- ptr->dst.y = (int)(xy_[1] * scale_y);
- trianglepoint_2_fixedpoint(&ptr->dst);
- ptr->color = col_;
- ptr++;
- }
- }
- return 0;
- }
- static void PrepTextureForCopy(const SDL_RenderCommand *cmd)
- {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SDL_Texture *texture = cmd->data.draw.texture;
- SDL_Surface *surface = (SDL_Surface *)texture->driverdata;
- const SDL_bool colormod = ((r & g & b) != 0xFF);
- const SDL_bool alphamod = (a != 0xFF);
- const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL));
- if (colormod || alphamod || blending) {
- SDL_SetSurfaceRLE(surface, 0);
- }
- /* !!! FIXME: we can probably avoid some of these calls. */
- SDL_SetSurfaceColorMod(surface, r, g, b);
- SDL_SetSurfaceAlphaMod(surface, a);
- SDL_SetSurfaceBlendMode(surface, blend);
- }
- static void SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
- {
- if (drawstate->surface_cliprect_dirty) {
- const SDL_Rect *viewport = drawstate->viewport;
- const SDL_Rect *cliprect = drawstate->cliprect;
- SDL_assert_release(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */
- if (cliprect && viewport) {
- SDL_Rect clip_rect;
- clip_rect.x = cliprect->x + viewport->x;
- clip_rect.y = cliprect->y + viewport->y;
- clip_rect.w = cliprect->w;
- clip_rect.h = cliprect->h;
- SDL_GetRectIntersection(viewport, &clip_rect, &clip_rect);
- SDL_SetSurfaceClipRect(surface, &clip_rect);
- } else {
- SDL_SetSurfaceClipRect(surface, drawstate->viewport);
- }
- drawstate->surface_cliprect_dirty = SDL_FALSE;
- }
- }
- static void SW_InvalidateCachedState(SDL_Renderer *renderer)
- {
- /* SW_DrawStateCache only lives during SW_RunCommandQueue, so nothing to do here! */
- }
- static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- SW_DrawStateCache drawstate;
- if (!surface) {
- return -1;
- }
- drawstate.viewport = NULL;
- drawstate.cliprect = NULL;
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETDRAWCOLOR:
- {
- break; /* Not used in this backend. */
- }
- case SDL_RENDERCMD_SETVIEWPORT:
- {
- drawstate.viewport = &cmd->data.viewport.rect;
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT:
- {
- drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_CLEAR:
- {
- const Uint8 r = cmd->data.color.r;
- const Uint8 g = cmd->data.color.g;
- const Uint8 b = cmd->data.color.b;
- const Uint8 a = cmd->data.color.a;
- /* By definition the clear ignores the clip rect */
- SDL_SetSurfaceClipRect(surface, NULL);
- SDL_FillSurfaceRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS:
- {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const int count = (int)cmd->data.draw.count;
- SDL_Point *verts = (SDL_Point *)(((Uint8 *)vertices) + cmd->data.draw.first);
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SetDrawState(surface, &drawstate);
- /* Apply viewport */
- if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
- int i;
- for (i = 0; i < count; i++) {
- verts[i].x += drawstate.viewport->x;
- verts[i].y += drawstate.viewport->y;
- }
- }
- if (blend == SDL_BLENDMODE_NONE) {
- SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
- } else {
- SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
- }
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES:
- {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const int count = (int)cmd->data.draw.count;
- SDL_Point *verts = (SDL_Point *)(((Uint8 *)vertices) + cmd->data.draw.first);
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SetDrawState(surface, &drawstate);
- /* Apply viewport */
- if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
- int i;
- for (i = 0; i < count; i++) {
- verts[i].x += drawstate.viewport->x;
- verts[i].y += drawstate.viewport->y;
- }
- }
- if (blend == SDL_BLENDMODE_NONE) {
- SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
- } else {
- SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
- }
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS:
- {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const int count = (int)cmd->data.draw.count;
- SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SetDrawState(surface, &drawstate);
- /* Apply viewport */
- if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
- int i;
- for (i = 0; i < count; i++) {
- verts[i].x += drawstate.viewport->x;
- verts[i].y += drawstate.viewport->y;
- }
- }
- if (blend == SDL_BLENDMODE_NONE) {
- SDL_FillSurfaceRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
- } else {
- SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
- }
- break;
- }
- case SDL_RENDERCMD_COPY:
- {
- SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
- const SDL_Rect *srcrect = verts;
- SDL_Rect *dstrect = verts + 1;
- SDL_Texture *texture = cmd->data.draw.texture;
- SDL_Surface *src = (SDL_Surface *)texture->driverdata;
- SetDrawState(surface, &drawstate);
- PrepTextureForCopy(cmd);
- /* Apply viewport */
- if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
- dstrect->x += drawstate.viewport->x;
- dstrect->y += drawstate.viewport->y;
- }
- if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
- SDL_BlitSurface(src, srcrect, surface, dstrect);
- } else {
- /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
- * to avoid potentially frequent RLE encoding/decoding.
- */
- SDL_SetSurfaceRLE(surface, 0);
- /* Prevent to do scaling + clipping on viewport boundaries as it may lose proportion */
- if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
- SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, src->format->format);
- /* Scale to an intermediate surface, then blit */
- if (tmp) {
- SDL_Rect r;
- SDL_BlendMode blendmode;
- Uint8 alphaMod, rMod, gMod, bMod;
- SDL_GetSurfaceBlendMode(src, &blendmode);
- SDL_GetSurfaceAlphaMod(src, &alphaMod);
- SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
- r.x = 0;
- r.y = 0;
- r.w = dstrect->w;
- r.h = dstrect->h;
- SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);
- SDL_SetSurfaceColorMod(src, 255, 255, 255);
- SDL_SetSurfaceAlphaMod(src, 255);
- SDL_BlitSurfaceScaled(src, srcrect, tmp, &r, texture->scaleMode);
- SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
- SDL_SetSurfaceAlphaMod(tmp, alphaMod);
- SDL_SetSurfaceBlendMode(tmp, blendmode);
- SDL_BlitSurface(tmp, NULL, surface, dstrect);
- SDL_DestroySurface(tmp);
- /* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */
- }
- } else {
- SDL_BlitSurfaceScaled(src, srcrect, surface, dstrect, texture->scaleMode);
- }
- }
- break;
- }
- case SDL_RENDERCMD_COPY_EX:
- {
- CopyExData *copydata = (CopyExData *)(((Uint8 *)vertices) + cmd->data.draw.first);
- SetDrawState(surface, &drawstate);
- PrepTextureForCopy(cmd);
- /* Apply viewport */
- if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
- copydata->dstrect.x += drawstate.viewport->x;
- copydata->dstrect.y += drawstate.viewport->y;
- }
- SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
- ©data->dstrect, copydata->angle, ©data->center, copydata->flip,
- copydata->scale_x, copydata->scale_y);
- break;
- }
- case SDL_RENDERCMD_GEOMETRY:
- {
- int i;
- SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
- const int count = (int)cmd->data.draw.count;
- SDL_Texture *texture = cmd->data.draw.texture;
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SetDrawState(surface, &drawstate);
- if (texture) {
- SDL_Surface *src = (SDL_Surface *)texture->driverdata;
- GeometryCopyData *ptr = (GeometryCopyData *)verts;
- PrepTextureForCopy(cmd);
- /* Apply viewport */
- if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
- SDL_Point vp;
- vp.x = drawstate.viewport->x;
- vp.y = drawstate.viewport->y;
- trianglepoint_2_fixedpoint(&vp);
- for (i = 0; i < count; i++) {
- ptr[i].dst.x += vp.x;
- ptr[i].dst.y += vp.y;
- }
- }
- for (i = 0; i < count; i += 3, ptr += 3) {
- SDL_SW_BlitTriangle(
- src,
- &(ptr[0].src), &(ptr[1].src), &(ptr[2].src),
- surface,
- &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst),
- ptr[0].color, ptr[1].color, ptr[2].color);
- }
- } else {
- GeometryFillData *ptr = (GeometryFillData *)verts;
- /* Apply viewport */
- if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
- SDL_Point vp;
- vp.x = drawstate.viewport->x;
- vp.y = drawstate.viewport->y;
- trianglepoint_2_fixedpoint(&vp);
- for (i = 0; i < count; i++) {
- ptr[i].dst.x += vp.x;
- ptr[i].dst.y += vp.y;
- }
- }
- for (i = 0; i < count; i += 3, ptr += 3) {
- SDL_SW_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
- }
- }
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return 0;
- }
- static int SW_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
- Uint32 format, void *pixels, int pitch)
- {
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- Uint32 src_format;
- void *src_pixels;
- if (!surface) {
- return -1;
- }
- /* NOTE: The rect is already adjusted according to the viewport by
- * SDL_RenderReadPixels.
- */
- if (rect->x < 0 || rect->x + rect->w > surface->w ||
- rect->y < 0 || rect->y + rect->h > surface->h) {
- return SDL_SetError("Tried to read outside of surface bounds");
- }
- src_format = surface->format->format;
- src_pixels = (void *)((Uint8 *)surface->pixels +
- rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel);
- return SDL_ConvertPixels(rect->w, rect->h,
- src_format, src_pixels, surface->pitch,
- format, pixels, pitch);
- }
- static int SW_RenderPresent(SDL_Renderer *renderer)
- {
- SDL_Window *window = renderer->window;
- if (!window) {
- return -1;
- }
- return SDL_UpdateWindowSurface(window);
- }
- static void SW_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- SDL_Surface *surface = (SDL_Surface *)texture->driverdata;
- SDL_DestroySurface(surface);
- }
- static void SW_DestroyRenderer(SDL_Renderer *renderer)
- {
- SDL_Window *window = renderer->window;
- SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
- if (window) {
- SDL_DestroyWindowSurface(window);
- }
- SDL_free(data);
- SDL_free(renderer);
- }
- static void SW_SelectBestFormats(SDL_Renderer *renderer, Uint32 format)
- {
- /* Prefer the format used by the framebuffer by default. */
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = format;
- switch (format) {
- case SDL_PIXELFORMAT_XRGB4444:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ARGB4444;
- break;
- case SDL_PIXELFORMAT_XBGR4444:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ABGR4444;
- break;
- case SDL_PIXELFORMAT_ARGB4444:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XRGB4444;
- break;
- case SDL_PIXELFORMAT_ABGR4444:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XBGR4444;
- break;
- case SDL_PIXELFORMAT_XRGB1555:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ARGB1555;
- break;
- case SDL_PIXELFORMAT_XBGR1555:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ABGR1555;
- break;
- case SDL_PIXELFORMAT_ARGB1555:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XRGB1555;
- break;
- case SDL_PIXELFORMAT_ABGR1555:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XBGR1555;
- break;
- case SDL_PIXELFORMAT_XRGB8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ARGB8888;
- break;
- case SDL_PIXELFORMAT_RGBX8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_RGBA8888;
- break;
- case SDL_PIXELFORMAT_XBGR8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ABGR8888;
- break;
- case SDL_PIXELFORMAT_BGRX8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_BGRA8888;
- break;
- case SDL_PIXELFORMAT_ARGB8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XRGB8888;
- break;
- case SDL_PIXELFORMAT_RGBA8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_RGBX8888;
- break;
- case SDL_PIXELFORMAT_ABGR8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XBGR8888;
- break;
- case SDL_PIXELFORMAT_BGRA8888:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_BGRX8888;
- break;
- }
- /* Ensure that we always have a SDL_PACKEDLAYOUT_8888 format. Having a matching component order increases the
- * chances of getting a fast path for blitting.
- */
- if (SDL_ISPIXELFORMAT_PACKED(format)) {
- if (SDL_PIXELLAYOUT(format) != SDL_PACKEDLAYOUT_8888) {
- switch (SDL_PIXELORDER(format)) {
- case SDL_PACKEDORDER_BGRX:
- case SDL_PACKEDORDER_BGRA:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_BGRX8888;
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_BGRA8888;
- break;
- case SDL_PACKEDORDER_RGBX:
- case SDL_PACKEDORDER_RGBA:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_RGBX8888;
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_RGBA8888;
- break;
- case SDL_PACKEDORDER_XBGR:
- case SDL_PACKEDORDER_ABGR:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XBGR8888;
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ABGR8888;
- break;
- case SDL_PACKEDORDER_XRGB:
- case SDL_PACKEDORDER_ARGB:
- default:
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XRGB8888;
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ARGB8888;
- break;
- }
- }
- } else {
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_XRGB8888;
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_ARGB8888;
- }
- }
- SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
- {
- SDL_Renderer *renderer;
- SW_RenderData *data;
- if (!surface) {
- SDL_InvalidParamError("surface");
- return NULL;
- }
- renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer));
- if (!renderer) {
- return NULL;
- }
- data = (SW_RenderData *)SDL_calloc(1, sizeof(*data));
- if (!data) {
- SW_DestroyRenderer(renderer);
- return NULL;
- }
- data->surface = surface;
- data->window = surface;
- renderer->WindowEvent = SW_WindowEvent;
- renderer->GetOutputSize = SW_GetOutputSize;
- renderer->CreateTexture = SW_CreateTexture;
- renderer->UpdateTexture = SW_UpdateTexture;
- renderer->LockTexture = SW_LockTexture;
- renderer->UnlockTexture = SW_UnlockTexture;
- renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
- renderer->SetRenderTarget = SW_SetRenderTarget;
- renderer->QueueSetViewport = SW_QueueSetViewport;
- renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
- renderer->QueueDrawPoints = SW_QueueDrawPoints;
- renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
- renderer->QueueFillRects = SW_QueueFillRects;
- renderer->QueueCopy = SW_QueueCopy;
- renderer->QueueCopyEx = SW_QueueCopyEx;
- renderer->QueueGeometry = SW_QueueGeometry;
- renderer->InvalidateCachedState = SW_InvalidateCachedState;
- renderer->RunCommandQueue = SW_RunCommandQueue;
- renderer->RenderReadPixels = SW_RenderReadPixels;
- renderer->RenderPresent = SW_RenderPresent;
- renderer->DestroyTexture = SW_DestroyTexture;
- renderer->DestroyRenderer = SW_DestroyRenderer;
- renderer->info = SW_RenderDriver.info;
- renderer->driverdata = data;
- SW_InvalidateCachedState(renderer);
- SW_SelectBestFormats(renderer, surface->format->format);
- return renderer;
- }
- static SDL_Renderer *SW_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_props)
- {
- const char *hint;
- SDL_Surface *surface;
- SDL_bool no_hint_set;
- /* Set the vsync hint based on our flags, if it's not already set */
- hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
- if (!hint || !*hint) {
- no_hint_set = SDL_TRUE;
- } else {
- no_hint_set = SDL_FALSE;
- }
- if (no_hint_set) {
- if (SDL_GetBooleanProperty(create_props, "present_vsync", SDL_FALSE)) {
- SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
- } else {
- SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0");
- }
- }
- surface = SDL_GetWindowSurface(window);
- /* Reset the vsync hint if we set it above */
- if (no_hint_set) {
- SDL_SetHint(SDL_HINT_RENDER_VSYNC, "");
- }
- if (!surface) {
- return NULL;
- }
- return SW_CreateRendererForSurface(surface);
- }
- SDL_RenderDriver SW_RenderDriver = {
- SW_CreateRenderer,
- { "software",
- (SDL_RENDERER_SOFTWARE | SDL_RENDERER_PRESENTVSYNC),
- 0,
- { /* formats filled in later */
- SDL_PIXELFORMAT_UNKNOWN },
- 0,
- 0 }
- };
- #endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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