CMakeLists.txt 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384
  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. set(SDL_EXAMPLE_EXECUTABLES)
  22. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  23. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  24. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  25. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  26. endif()
  27. else()
  28. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  29. endif()
  30. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  31. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  32. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  33. endif()
  34. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  35. set(RESOURCE_FILE_NAMES)
  36. set(RESOURCE_FILES_BINDIR)
  37. foreach(resource_file IN LISTS RESOURCE_FILES)
  38. get_filename_component(res_file_name ${resource_file} NAME)
  39. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  40. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  41. add_custom_command(OUTPUT "${resource_file_bindir}"
  42. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  43. DEPENDS "${resource_file}"
  44. )
  45. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  46. endforeach()
  47. add_custom_target(copy-sdl-example-resources
  48. DEPENDS "${RESOURCE_FILES_BINDIR}"
  49. )
  50. macro(add_sdl_example_executable TARGET)
  51. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  52. if(AST_UNPARSED_ARGUMENTS)
  53. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  54. endif()
  55. if(NOT AST_SOURCES)
  56. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  57. endif()
  58. set(EXTRA_SOURCES "")
  59. if(AST_DATAFILES)
  60. list(APPEND EXTRA_SOURCES ${DATAFILES})
  61. endif()
  62. if(ANDROID)
  63. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  64. else()
  65. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  66. endif()
  67. SDL_AddCommonCompilerFlags(${TARGET})
  68. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  69. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  70. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  71. if(AST_DATAFILES)
  72. if(PSP OR PS2)
  73. add_custom_command(TARGET ${TARGET} POST_BUILD
  74. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  75. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  76. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  77. )
  78. else()
  79. add_dependencies(${TARGET} copy-sdl-example-resources)
  80. endif()
  81. if(APPLE)
  82. # Make sure resource files get installed into macOS/iOS .app bundles.
  83. set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
  84. endif()
  85. if(EMSCRIPTEN)
  86. foreach(res IN LISTS AST_DATAFILES)
  87. get_filename_component(res_name "${res}" NAME)
  88. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  89. endforeach()
  90. endif()
  91. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  92. endif()
  93. if(WINDOWS)
  94. # CET support was added in VS 16.7
  95. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  96. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  97. endif()
  98. elseif(PSP)
  99. target_link_libraries(${TARGET} PRIVATE GL)
  100. elseif(EMSCRIPTEN)
  101. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  102. target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1)
  103. endif()
  104. if(OPENGL_FOUND)
  105. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  106. endif()
  107. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  108. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  109. endmacro()
  110. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c)
  111. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c)
  112. add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c)
  113. add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c)
  114. add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c)
  115. add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  116. add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c)
  117. add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  118. add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  119. add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  120. add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  121. add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  122. add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  123. add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  124. add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c)
  125. add_sdl_example_executable(renderer-affine-textures SOURCES renderer/19-affine-textures/affine-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  126. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  127. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  128. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  129. add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav)
  130. add_sdl_example_executable(audio-planar-data SOURCES audio/05-planar-data/planar-data.c)
  131. add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c)
  132. add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c)
  133. add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
  134. add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
  135. add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.bmp)
  136. add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
  137. add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
  138. add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)
  139. add_sdl_example_executable(demo-bytepusher SOURCES demo/04-bytepusher/bytepusher.c)
  140. # When you add an example, remember to add the Visual Studio project as well:
  141. # - Add a new example in examples/
  142. # - Run python VisualC/examples/generate.py
  143. # - Take note of the newly generated .vcxproj files
  144. # - Modify the .vcxproj files if necessary (adding content such as BMP or WAV files)
  145. # - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider
  146. # - Locate the appropriate folder in the Solution Explorer
  147. # - Add the newly generated projects: Right click -> Add -> Existing project...
  148. # - Test if they work
  149. # - Save the SDL.sln solution
  150. if(PSP)
  151. # Build EBOOT files if building for PSP
  152. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  153. create_pbp_file(
  154. TARGET ${APP}
  155. TITLE SDL-${APP}
  156. ICON_PATH NULL
  157. BACKGROUND_PATH NULL
  158. PREVIEW_PATH NULL
  159. OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
  160. )
  161. endforeach()
  162. endif()
  163. if(N3DS)
  164. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  165. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  166. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  167. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  168. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  169. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  170. ctr_generate_smdh("${SMDH_FILE}"
  171. NAME "SDL-${APP}"
  172. DESCRIPTION "SDL3 Test suite"
  173. AUTHOR "SDL3 Contributors"
  174. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  175. )
  176. ctr_create_3dsx(
  177. ${APP}
  178. ROMFS "${ROMFS_DIR}"
  179. SMDH "${SMDH_FILE}"
  180. )
  181. endforeach()
  182. endif()
  183. if(RISCOS)
  184. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  185. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  186. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  187. add_custom_command(
  188. OUTPUT ${APP},ff8
  189. COMMAND elf2aif ${APP} ${APP},ff8
  190. DEPENDS ${APP}
  191. )
  192. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  193. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  194. endforeach()
  195. endif()
  196. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  197. # platforms (iOS, for example).
  198. if(APPLE)
  199. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  200. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  201. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  202. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  203. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  204. )
  205. endforeach()
  206. endif()
  207. if(SDL_INSTALL_EXAMPLES)
  208. if(RISCOS)
  209. install(
  210. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  211. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  212. )
  213. else()
  214. install(
  215. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  216. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  217. )
  218. endif()
  219. if(MSVC)
  220. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  221. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  222. endforeach()
  223. endif()
  224. install(
  225. FILES ${RESOURCE_FILES}
  226. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  227. )
  228. endif()
  229. if(ANDROID AND TARGET SDL3::Jar)
  230. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  231. find_package(SdlAndroid MODULE)
  232. if(SdlAndroid_FOUND)
  233. set(apks "")
  234. set(packages "")
  235. include(SdlAndroidFunctions)
  236. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  237. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  238. add_custom_target(sdl-example-apks)
  239. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  240. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  241. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  242. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  243. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  244. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  245. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  246. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  247. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  248. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  249. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  250. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  251. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  252. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  253. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  254. file(GENERATE
  255. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  256. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  257. )
  258. sdl_android_compile_resources(${EXAMPLE}-resources
  259. RESOURCES
  260. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  261. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  262. )
  263. sdl_android_link_resources(${EXAMPLE}-apk-linked
  264. MANIFEST "${generated_manifest_path}"
  265. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  266. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  267. TARGET_SDK_VERSION 31
  268. )
  269. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  270. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  271. # Some CMake versions have a slow `cmake -E make_directory` implementation
  272. if(NOT IS_DIRECTORY "${classes_path}")
  273. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  274. endif()
  275. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  276. add_custom_command(
  277. OUTPUT "${OUT_JAR}"
  278. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  279. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  280. COMMAND ${Java_JAVAC_EXECUTABLE}
  281. -source 1.8 -target 1.8
  282. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  283. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  284. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  285. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  286. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  287. -d "${classes_path}"
  288. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  289. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  290. )
  291. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  292. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  293. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  294. # Some CMake versions have a slow `cmake -E make_directory` implementation
  295. if(NOT IS_DIRECTORY "${dexworkdir}")
  296. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  297. endif()
  298. set(classes_dex_base_name "classes.dex")
  299. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  300. add_custom_command(
  301. OUTPUT "${classes_dex}"
  302. COMMAND SdlAndroid::d8
  303. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  304. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  305. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  306. --output "${dexworkdir}"
  307. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  308. )
  309. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  310. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  311. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  312. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  313. APK_IN ${EXAMPLE}-apk-linked
  314. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  315. ASSETS ${RESOURCE_FILES}
  316. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  317. DEX ${EXAMPLE}-dex
  318. )
  319. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  320. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  321. )
  322. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  323. KEYSTORE SDL_example-debug-keystore
  324. )
  325. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  326. if(TARGET SdlAndroid::adb)
  327. add_custom_target(install-${EXAMPLE}
  328. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  329. DEPENDS "${EXAMPLE}-apk"
  330. )
  331. add_custom_target(start-${EXAMPLE}
  332. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  333. )
  334. add_custom_target(build-install-start-${EXAMPLE}
  335. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  336. )
  337. endif()
  338. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  339. list(APPEND install_targets install-${EXAMPLE})
  340. endforeach()
  341. if(TARGET SdlAndroid::adb)
  342. add_custom_target(install-sdl-example-apks
  343. DEPENDS ${install_targets}
  344. VERBATIM
  345. )
  346. add_custom_target(uninstall-sdl-example-apks
  347. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  348. VERBATIM
  349. )
  350. endif()
  351. endif()
  352. endif()