| .. |
|
atomic
|
1704af5b02
WinRT: build fixes, post SDL 2.0.1 update
|
12 лет назад |
|
audio
|
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
|
12 лет назад |
|
core
|
61ae0c1b50
WinRT: emit SDL_APP_TERMINATING
|
12 лет назад |
|
cpuinfo
|
72de99aed3
Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
|
12 лет назад |
|
events
|
00003e8c00
Renamed things named after BeOS to be named after Haiku instead.
|
12 лет назад |
|
file
|
69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
|
12 лет назад |
|
filesystem
|
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
|
12 лет назад |
|
haptic
|
965a0da901
Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
|
12 лет назад |
|
joystick
|
ca867fc92d
WinRT: prevented a potential race condition in the XInput backend
|
12 лет назад |
|
libm
|
e4146267fa
Fixed bug 2245 - add SDL_acos and SDL_asin
|
12 лет назад |
|
loadso
|
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
|
12 лет назад |
|
main
|
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
|
12 лет назад |
|
power
|
00003e8c00
Renamed things named after BeOS to be named after Haiku instead.
|
12 лет назад |
|
render
|
44b0e901f0
WinRT: d3d11 blend mode bug fixes
|
12 лет назад |
|
stdlib
|
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
|
12 лет назад |
|
test
|
48954ba194
Accidentally committed debug code
|
12 лет назад |
|
thread
|
7b5887b271
WinRT: implemented SDL_DetachThread() for WinRT
|
12 лет назад |
|
timer
|
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
|
12 лет назад |
|
video
|
6687ece1d5
WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
|
12 лет назад |
|
SDL.c
|
00003e8c00
Renamed things named after BeOS to be named after Haiku instead.
|
12 лет назад |
|
SDL_assert.c
|
69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
|
12 лет назад |
|
SDL_assert_c.h
|
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
|
12 лет назад |
|
SDL_error.c
|
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
|
12 лет назад |
|
SDL_error_c.h
|
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
|
12 лет назад |
|
SDL_hints.c
|
f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
12 лет назад |
|
SDL_log.c
|
1704af5b02
WinRT: build fixes, post SDL 2.0.1 update
|
12 лет назад |