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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- // General touch handling code for SDL
- #include "SDL_events_c.h"
- #include "../video/SDL_sysvideo.h"
- static int SDL_num_touch = 0;
- static SDL_Touch **SDL_touchDevices = NULL;
- // for mapping touch events to mice
- static bool finger_touching = false;
- static SDL_FingerID track_fingerid;
- static SDL_TouchID track_touchid;
- // Public functions
- bool SDL_InitTouch(void)
- {
- return true;
- }
- bool SDL_TouchDevicesAvailable(void)
- {
- return SDL_num_touch > 0;
- }
- SDL_TouchID *SDL_GetTouchDevices(int *count)
- {
- if (count) {
- *count = 0;
- }
- const int total = SDL_num_touch;
- SDL_TouchID *result = (SDL_TouchID *) SDL_malloc(sizeof (SDL_TouchID) * (total + 1));
- if (result) {
- for (int i = 0; i < total; i++) {
- result[i] = SDL_touchDevices[i]->id;
- }
- result[total] = 0;
- if (count) {
- *count = SDL_num_touch;
- }
- }
- return result;
- }
- static int SDL_GetTouchIndex(SDL_TouchID id)
- {
- int index;
- SDL_Touch *touch;
- for (index = 0; index < SDL_num_touch; ++index) {
- touch = SDL_touchDevices[index];
- if (touch->id == id) {
- return index;
- }
- }
- return -1;
- }
- SDL_Touch *SDL_GetTouch(SDL_TouchID id)
- {
- int index = SDL_GetTouchIndex(id);
- if (index < 0 || index >= SDL_num_touch) {
- if ((id == SDL_MOUSE_TOUCHID) || (id == SDL_PEN_TOUCHID)) {
- // this is a virtual touch device, but for some reason they aren't added to the system. Just ignore it.
- } else if ( SDL_GetVideoDevice()->ResetTouch) {
- SDL_SetError("Unknown touch id %d, resetting", (int)id);
- SDL_GetVideoDevice()->ResetTouch(SDL_GetVideoDevice());
- } else {
- SDL_SetError("Unknown touch device id %d, cannot reset", (int)id);
- }
- return NULL;
- }
- return SDL_touchDevices[index];
- }
- const char *SDL_GetTouchDeviceName(SDL_TouchID id)
- {
- SDL_Touch *touch = SDL_GetTouch(id);
- if (!touch) {
- return NULL;
- }
- return SDL_GetPersistentString(touch->name);
- }
- SDL_TouchDeviceType SDL_GetTouchDeviceType(SDL_TouchID id)
- {
- SDL_Touch *touch = SDL_GetTouch(id);
- return touch ? touch->type : SDL_TOUCH_DEVICE_INVALID;
- }
- static int SDL_GetFingerIndex(const SDL_Touch *touch, SDL_FingerID fingerid)
- {
- int index;
- for (index = 0; index < touch->num_fingers; ++index) {
- if (touch->fingers[index]->id == fingerid) {
- return index;
- }
- }
- return -1;
- }
- static SDL_Finger *SDL_GetFinger(const SDL_Touch *touch, SDL_FingerID id)
- {
- int index = SDL_GetFingerIndex(touch, id);
- if (index < 0 || index >= touch->num_fingers) {
- return NULL;
- }
- return touch->fingers[index];
- }
- SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
- {
- SDL_Finger **fingers;
- SDL_Finger *finger_data;
- if (count) {
- *count = 0;
- }
- SDL_Touch *touch = SDL_GetTouch(touchID);
- if (!touch) {
- return NULL;
- }
- // Create a snapshot of the current finger state
- fingers = (SDL_Finger **)SDL_malloc((touch->num_fingers + 1) * sizeof(*fingers) + touch->num_fingers * sizeof(**fingers));
- if (!fingers) {
- return NULL;
- }
- finger_data = (SDL_Finger *)(fingers + (touch->num_fingers + 1));
- for (int i = 0; i < touch->num_fingers; ++i) {
- fingers[i] = &finger_data[i];
- SDL_copyp(fingers[i], touch->fingers[i]);
- }
- fingers[touch->num_fingers] = NULL;
- if (count) {
- *count = touch->num_fingers;
- }
- return fingers;
- }
- int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
- {
- SDL_Touch **touchDevices;
- int index;
- SDL_assert(touchID != 0);
- index = SDL_GetTouchIndex(touchID);
- if (index >= 0) {
- return index;
- }
- // Add the touch to the list of touch
- touchDevices = (SDL_Touch **)SDL_realloc(SDL_touchDevices,
- (SDL_num_touch + 1) * sizeof(*touchDevices));
- if (!touchDevices) {
- return -1;
- }
- SDL_touchDevices = touchDevices;
- index = SDL_num_touch;
- SDL_touchDevices[index] = (SDL_Touch *)SDL_malloc(sizeof(*SDL_touchDevices[index]));
- if (!SDL_touchDevices[index]) {
- return -1;
- }
- // Added touch to list
- ++SDL_num_touch;
- // we're setting the touch properties
- SDL_touchDevices[index]->id = touchID;
- SDL_touchDevices[index]->type = type;
- SDL_touchDevices[index]->num_fingers = 0;
- SDL_touchDevices[index]->max_fingers = 0;
- SDL_touchDevices[index]->fingers = NULL;
- SDL_touchDevices[index]->name = SDL_strdup(name ? name : "");
- return index;
- }
- static bool SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure)
- {
- SDL_Finger *finger;
- SDL_assert(fingerid != 0);
- if (touch->num_fingers == touch->max_fingers) {
- SDL_Finger **new_fingers;
- new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers + 1) * sizeof(*touch->fingers));
- if (!new_fingers) {
- return false;
- }
- touch->fingers = new_fingers;
- touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger));
- if (!touch->fingers[touch->max_fingers]) {
- return false;
- }
- touch->max_fingers++;
- }
- finger = touch->fingers[touch->num_fingers++];
- finger->id = fingerid;
- finger->x = x;
- finger->y = y;
- finger->pressure = pressure;
- return true;
- }
- static void SDL_DelFinger(SDL_Touch *touch, SDL_FingerID fingerid)
- {
- int index = SDL_GetFingerIndex(touch, fingerid);
- if (index < 0) {
- return;
- }
- --touch->num_fingers;
- if (index < (touch->num_fingers)) {
- // Move the deleted finger to just past the end of the active fingers array and shift the active fingers by one.
- // This ensures that the descriptor for the now-deleted finger is located at `touch->fingers[touch->num_fingers]`
- // and is ready for use in SDL_AddFinger.
- SDL_Finger *deleted_finger = touch->fingers[index];
- SDL_memmove(&touch->fingers[index], &touch->fingers[index + 1], (touch->num_fingers - index) * sizeof(touch->fingers[index]));
- touch->fingers[touch->num_fingers] = deleted_finger;
- }
- }
- void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_EventType type, float x, float y, float pressure)
- {
- SDL_Finger *finger;
- bool down = (type == SDL_EVENT_FINGER_DOWN);
- SDL_Touch *touch = SDL_GetTouch(id);
- if (!touch) {
- return;
- }
- SDL_Mouse *mouse = SDL_GetMouse();
- // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
- // SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only
- {
- // FIXME: maybe we should only restrict to a few SDL_TouchDeviceType
- if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
- #ifdef SDL_PLATFORM_VITA
- if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 3))) {
- #else
- if (mouse->touch_mouse_events) {
- #endif
- if (window) {
- if (down) {
- if (finger_touching == false) {
- float pos_x = (x * (float)window->w);
- float pos_y = (y * (float)window->h);
- if (pos_x < 0) {
- pos_x = 0;
- }
- if (pos_x > (float)(window->w - 1)) {
- pos_x = (float)(window->w - 1);
- }
- if (pos_y < 0.0f) {
- pos_y = 0.0f;
- }
- if (pos_y > (float)(window->h - 1)) {
- pos_y = (float)(window->h - 1);
- }
- SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
- SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, true);
- }
- } else {
- if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
- SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, false);
- }
- }
- }
- if (down) {
- if (finger_touching == false) {
- finger_touching = true;
- track_touchid = id;
- track_fingerid = fingerid;
- }
- } else {
- if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
- finger_touching = false;
- }
- }
- }
- }
- }
- // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
- if (!mouse->mouse_touch_events && (id == SDL_MOUSE_TOUCHID)) {
- return;
- } else if (!mouse->pen_touch_events && (id == SDL_PEN_TOUCHID)) {
- return;
- }
- finger = SDL_GetFinger(touch, fingerid);
- if (down) {
- if (finger) {
- /* This finger is already down.
- Assume the finger-up for the previous touch was lost, and send it. */
- SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_CANCELED, x, y, pressure);
- }
- if (!SDL_AddFinger(touch, fingerid, x, y, pressure)) {
- return;
- }
- if (SDL_EventEnabled(type)) {
- SDL_Event event;
- event.type = type;
- event.common.timestamp = timestamp;
- event.tfinger.touchID = id;
- event.tfinger.fingerID = fingerid;
- event.tfinger.x = x;
- event.tfinger.y = y;
- event.tfinger.dx = 0;
- event.tfinger.dy = 0;
- event.tfinger.pressure = pressure;
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
- SDL_PushEvent(&event);
- }
- } else {
- if (!finger) {
- // This finger is already up
- return;
- }
- if (SDL_EventEnabled(type)) {
- SDL_Event event;
- event.type = type;
- event.common.timestamp = timestamp;
- event.tfinger.touchID = id;
- event.tfinger.fingerID = fingerid;
- // I don't trust the coordinates passed on fingerUp
- event.tfinger.x = finger->x;
- event.tfinger.y = finger->y;
- event.tfinger.dx = 0;
- event.tfinger.dy = 0;
- event.tfinger.pressure = pressure;
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
- SDL_PushEvent(&event);
- }
- SDL_DelFinger(touch, fingerid);
- }
- }
- void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window,
- float x, float y, float pressure)
- {
- SDL_Touch *touch;
- SDL_Finger *finger;
- float xrel, yrel, prel;
- touch = SDL_GetTouch(id);
- if (!touch) {
- return;
- }
- SDL_Mouse *mouse = SDL_GetMouse();
- // SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
- {
- if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
- if (mouse->touch_mouse_events) {
- if (window) {
- if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
- float pos_x = (x * (float)window->w);
- float pos_y = (y * (float)window->h);
- if (pos_x < 0.0f) {
- pos_x = 0.0f;
- }
- if (pos_x > (float)(window->w - 1)) {
- pos_x = (float)(window->w - 1);
- }
- if (pos_y < 0.0f) {
- pos_y = 0.0f;
- }
- if (pos_y > (float)(window->h - 1)) {
- pos_y = (float)(window->h - 1);
- }
- SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
- }
- }
- }
- }
- }
- // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
- if (mouse->mouse_touch_events == 0) {
- if (id == SDL_MOUSE_TOUCHID) {
- return;
- }
- }
- finger = SDL_GetFinger(touch, fingerid);
- if (!finger) {
- SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_DOWN, x, y, pressure);
- return;
- }
- xrel = x - finger->x;
- yrel = y - finger->y;
- prel = pressure - finger->pressure;
- // Drop events that don't change state
- if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
- #if 0
- printf("Touch event didn't change state - dropped!\n");
- #endif
- return;
- }
- // Update internal touch coordinates
- finger->x = x;
- finger->y = y;
- finger->pressure = pressure;
- // Post the event, if desired
- if (SDL_EventEnabled(SDL_EVENT_FINGER_MOTION)) {
- SDL_Event event;
- event.type = SDL_EVENT_FINGER_MOTION;
- event.common.timestamp = timestamp;
- event.tfinger.touchID = id;
- event.tfinger.fingerID = fingerid;
- event.tfinger.x = x;
- event.tfinger.y = y;
- event.tfinger.dx = xrel;
- event.tfinger.dy = yrel;
- event.tfinger.pressure = pressure;
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
- SDL_PushEvent(&event);
- }
- }
- void SDL_DelTouch(SDL_TouchID id)
- {
- int i, index;
- SDL_Touch *touch;
- if (SDL_num_touch == 0) {
- // We've already cleaned up, we won't find this device
- return;
- }
- index = SDL_GetTouchIndex(id);
- touch = SDL_GetTouch(id);
- if (!touch) {
- return;
- }
- for (i = 0; i < touch->max_fingers; ++i) {
- SDL_free(touch->fingers[i]);
- }
- SDL_free(touch->fingers);
- SDL_free(touch->name);
- SDL_free(touch);
- SDL_num_touch--;
- SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
- }
- void SDL_QuitTouch(void)
- {
- int i;
- for (i = SDL_num_touch; i--;) {
- SDL_DelTouch(SDL_touchDevices[i]->id);
- }
- SDL_assert(SDL_num_touch == 0);
- SDL_free(SDL_touchDevices);
- SDL_touchDevices = NULL;
- }
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