SDL_hidapi_switch2.c 35 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /* This driver supports the Nintendo Switch Pro controller.
  19. Code and logic contributed by Valve Corporation under the SDL zlib license.
  20. */
  21. #include "SDL_internal.h"
  22. #ifdef SDL_JOYSTICK_HIDAPI
  23. #include "../../SDL_hints_c.h"
  24. #include "../../misc/SDL_libusb.h"
  25. #include "../SDL_sysjoystick.h"
  26. #include "SDL_hidapijoystick_c.h"
  27. #ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
  28. // Define this if you want to log all packets from the controller
  29. #if 0
  30. #define DEBUG_SWITCH2_PROTOCOL
  31. #endif
  32. enum
  33. {
  34. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE = 11,
  35. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C,
  36. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE,
  37. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE,
  38. SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS
  39. };
  40. enum
  41. {
  42. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE = 11,
  43. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C,
  44. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1,
  45. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1,
  46. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2,
  47. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2,
  48. SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS
  49. };
  50. enum
  51. {
  52. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE = 4,
  53. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START,
  54. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER,
  55. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER,
  56. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE,
  57. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C,
  58. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, // Full trigger pull click
  59. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, // Full trigger pull click
  60. SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS
  61. };
  62. typedef struct
  63. {
  64. Uint16 neutral;
  65. Uint16 max;
  66. Uint16 min;
  67. } Switch2_AxisCalibration;
  68. typedef struct
  69. {
  70. Switch2_AxisCalibration x;
  71. Switch2_AxisCalibration y;
  72. } Switch2_StickCalibration;
  73. typedef struct
  74. {
  75. SDL_HIDAPI_Device *device;
  76. SDL_Joystick *joystick;
  77. SDL_LibUSBContext *libusb;
  78. libusb_device_handle *device_handle;
  79. bool interface_claimed;
  80. Uint8 interface_number;
  81. Uint8 out_endpoint;
  82. Uint8 in_endpoint;
  83. Switch2_StickCalibration left_stick;
  84. Switch2_StickCalibration right_stick;
  85. Uint8 left_trigger_max;
  86. Uint8 right_trigger_max;
  87. bool player_lights;
  88. int player_index;
  89. bool vertical_mode;
  90. Uint8 last_state[USB_PACKET_LENGTH];
  91. } SDL_DriverSwitch2_Context;
  92. static void ParseStickCalibration(Switch2_StickCalibration *stick_data, const Uint8 *data)
  93. {
  94. stick_data->x.neutral = data[0];
  95. stick_data->x.neutral |= (data[1] & 0x0F) << 8;
  96. stick_data->y.neutral = data[1] >> 4;
  97. stick_data->y.neutral |= data[2] << 4;
  98. stick_data->x.max = data[3];
  99. stick_data->x.max |= (data[4] & 0x0F) << 8;
  100. stick_data->y.max = data[4] >> 4;
  101. stick_data->y.max |= data[5] << 4;
  102. stick_data->x.min = data[6];
  103. stick_data->x.min |= (data[7] & 0x0F) << 8;
  104. stick_data->y.min = data[7] >> 4;
  105. stick_data->y.min |= data[8] << 4;
  106. }
  107. static int SendBulkData(SDL_DriverSwitch2_Context *ctx, const Uint8 *data, unsigned size)
  108. {
  109. int transferred;
  110. int res = ctx->libusb->bulk_transfer(ctx->device_handle,
  111. ctx->out_endpoint,
  112. (Uint8 *)data,
  113. size,
  114. &transferred,
  115. 1000);
  116. if (res < 0) {
  117. return res;
  118. }
  119. return transferred;
  120. }
  121. static int RecvBulkData(SDL_DriverSwitch2_Context *ctx, Uint8 *data, unsigned size)
  122. {
  123. int transferred;
  124. int total_transferred = 0;
  125. int res;
  126. while (size > 0) {
  127. unsigned current_read = size;
  128. if (current_read > 64) {
  129. current_read = 64;
  130. }
  131. res = ctx->libusb->bulk_transfer(ctx->device_handle,
  132. ctx->in_endpoint,
  133. data,
  134. current_read,
  135. &transferred,
  136. 100);
  137. if (res < 0) {
  138. return res;
  139. }
  140. total_transferred += transferred;
  141. size -= transferred;
  142. data += current_read;
  143. if ((unsigned) transferred < current_read) {
  144. break;
  145. }
  146. }
  147. return total_transferred;
  148. }
  149. static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, const Switch2_AxisCalibration *calib, float value, bool invert)
  150. {
  151. Sint16 mapped_value;
  152. if (calib && calib->neutral && calib->min && calib->max) {
  153. value -= calib->neutral;
  154. if (value < 0) {
  155. value /= calib->min;
  156. } else {
  157. value /= calib->max;
  158. }
  159. mapped_value = (Sint16) SDL_clamp(value * SDL_MAX_SINT16, SDL_MIN_SINT16, SDL_MAX_SINT16);
  160. } else {
  161. mapped_value = (Sint16) HIDAPI_RemapVal(value, 0, 4096, SDL_MIN_SINT16, SDL_MAX_SINT16);
  162. }
  163. if (invert) {
  164. mapped_value = ~mapped_value;
  165. }
  166. SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
  167. }
  168. static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Uint8 max, float value)
  169. {
  170. Sint16 mapped_value = (Sint16) HIDAPI_RemapVal(
  171. SDL_clamp((value - max) / (232.f - max), 0, 1),
  172. 0, 1,
  173. SDL_MIN_SINT16, SDL_MAX_SINT16
  174. );
  175. SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
  176. }
  177. static bool UpdateSlotLED(SDL_DriverSwitch2_Context *ctx)
  178. {
  179. unsigned char SET_LED_DATA[] = {
  180. 0x09, 0x91, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00,
  181. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  182. };
  183. unsigned char calibration_data[0x50] = {0};
  184. if (ctx->player_lights && ctx->player_index >= 0) {
  185. SET_LED_DATA[8] = (1 << (ctx->player_index % 4));
  186. }
  187. int res = SendBulkData(ctx, SET_LED_DATA, sizeof(SET_LED_DATA));
  188. if (res < 0) {
  189. return SDL_SetError("Couldn't set LED data: %d\n", res);
  190. }
  191. return (RecvBulkData(ctx, calibration_data, 0x40) > 0);
  192. }
  193. static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
  194. {
  195. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)userdata;
  196. bool player_lights = SDL_GetStringBoolean(hint, true);
  197. if (player_lights != ctx->player_lights) {
  198. ctx->player_lights = player_lights;
  199. UpdateSlotLED(ctx);
  200. HIDAPI_UpdateDeviceProperties(ctx->device);
  201. }
  202. }
  203. static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata)
  204. {
  205. SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
  206. }
  207. static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata)
  208. {
  209. SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
  210. }
  211. static bool HIDAPI_DriverSwitch2_IsEnabled(void)
  212. {
  213. return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
  214. }
  215. static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
  216. {
  217. if (vendor_id == USB_VENDOR_NINTENDO) {
  218. switch (product_id) {
  219. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  220. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
  221. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
  222. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  223. return true;
  224. }
  225. }
  226. return false;
  227. }
  228. static bool HIDAPI_DriverSwitch2_InitBluetooth(SDL_HIDAPI_Device *device)
  229. {
  230. // FIXME: Need to add Bluetooth support
  231. return SDL_SetError("Nintendo Switch2 controllers not supported over Bluetooth");
  232. }
  233. static bool FindBulkEndpoints(SDL_LibUSBContext *libusb, libusb_device_handle *handle, Uint8 *bInterfaceNumber, Uint8 *out_endpoint, Uint8 *in_endpoint)
  234. {
  235. struct libusb_config_descriptor *config;
  236. int found = 0;
  237. if (libusb->get_config_descriptor(libusb->get_device(handle), 0, &config) != 0) {
  238. return false;
  239. }
  240. for (int i = 0; i < config->bNumInterfaces; i++) {
  241. const struct libusb_interface *iface = &config->interface[i];
  242. for (int j = 0; j < iface->num_altsetting; j++) {
  243. const struct libusb_interface_descriptor *altsetting = &iface->altsetting[j];
  244. if (altsetting->bInterfaceNumber == 1) {
  245. for (int k = 0; k < altsetting->bNumEndpoints; k++) {
  246. const struct libusb_endpoint_descriptor *ep = &altsetting->endpoint[k];
  247. if ((ep->bmAttributes & LIBUSB_TRANSFER_TYPE_MASK) == LIBUSB_TRANSFER_TYPE_BULK) {
  248. *bInterfaceNumber = altsetting->bInterfaceNumber;
  249. if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_OUT) {
  250. *out_endpoint = ep->bEndpointAddress;
  251. found |= 1;
  252. }
  253. if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_IN) {
  254. *in_endpoint = ep->bEndpointAddress;
  255. found |= 2;
  256. }
  257. if (found == 3) {
  258. libusb->free_config_descriptor(config);
  259. return true;
  260. }
  261. }
  262. }
  263. }
  264. }
  265. }
  266. libusb->free_config_descriptor(config);
  267. return false;
  268. }
  269. static bool HIDAPI_DriverSwitch2_InitUSB(SDL_HIDAPI_Device *device)
  270. {
  271. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  272. if (!SDL_InitLibUSB(&ctx->libusb)) {
  273. return false;
  274. }
  275. ctx->device_handle = (libusb_device_handle *)SDL_GetPointerProperty(SDL_hid_get_properties(device->dev), SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER, NULL);
  276. if (!ctx->device_handle) {
  277. return SDL_SetError("Couldn't get libusb device handle");
  278. }
  279. if (!FindBulkEndpoints(ctx->libusb, ctx->device_handle, &ctx->interface_number, &ctx->out_endpoint, &ctx->in_endpoint)) {
  280. return SDL_SetError("Couldn't find bulk endpoints");
  281. }
  282. int res = ctx->libusb->claim_interface(ctx->device_handle, ctx->interface_number);
  283. if (res < 0) {
  284. return SDL_SetError("Couldn't claim interface %d: %d\n", ctx->interface_number, res);
  285. }
  286. ctx->interface_claimed = true;
  287. const unsigned char INIT_DATA[] = {
  288. 0x03, 0x91, 0x00, 0x0d, 0x00, 0x08, 0x00, 0x00,
  289. 0x01, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
  290. };
  291. unsigned char flash_read_command[] = {
  292. 0x02, 0x91, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00,
  293. 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x00
  294. };
  295. unsigned char calibration_data[0x50] = {0};
  296. res = SendBulkData(ctx, INIT_DATA, sizeof(INIT_DATA));
  297. if (res < 0) {
  298. return SDL_SetError("Couldn't send initialization data: %d\n", res);
  299. }
  300. RecvBulkData(ctx, calibration_data, 0x40);
  301. // Wait for initialization to complete
  302. SDL_Delay(1);
  303. flash_read_command[12] = 0x80;
  304. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  305. if (res < 0) {
  306. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request calibration data: %d", res);
  307. } else {
  308. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  309. if (res < 0) {
  310. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read calibration data: %d", res);
  311. } else {
  312. ParseStickCalibration(&ctx->left_stick, &calibration_data[0x38]);
  313. }
  314. }
  315. flash_read_command[12] = 0xC0;
  316. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  317. if (res < 0) {
  318. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request calibration data: %d", res);
  319. } else {
  320. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  321. if (res < 0) {
  322. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read calibration data: %d", res);
  323. } else {
  324. ParseStickCalibration(&ctx->right_stick, &calibration_data[0x38]);
  325. }
  326. }
  327. if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
  328. flash_read_command[12] = 0x40;
  329. flash_read_command[13] = 0x31;
  330. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  331. if (res < 0) {
  332. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read calibration data: %d", res);
  333. } else {
  334. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  335. if (res < 0) {
  336. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read calibration data: %d", res);
  337. } else {
  338. ctx->left_trigger_max = calibration_data[0x10];
  339. ctx->right_trigger_max = calibration_data[0x11];
  340. }
  341. }
  342. }
  343. return true;
  344. }
  345. static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
  346. {
  347. SDL_DriverSwitch2_Context *ctx;
  348. ctx = (SDL_DriverSwitch2_Context *)SDL_calloc(1, sizeof(*ctx));
  349. if (!ctx) {
  350. return false;
  351. }
  352. ctx->device = device;
  353. device->context = ctx;
  354. if (device->is_bluetooth) {
  355. if (!HIDAPI_DriverSwitch2_InitBluetooth(device)) {
  356. return false;
  357. }
  358. } else {
  359. if (!HIDAPI_DriverSwitch2_InitUSB(device)) {
  360. return false;
  361. }
  362. }
  363. // Sometimes the device handle isn't available during enumeration so we don't get the device name, so set it explicitly
  364. switch (device->product_id) {
  365. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  366. HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
  367. break;
  368. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  369. HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
  370. break;
  371. default:
  372. break;
  373. }
  374. return HIDAPI_JoystickConnected(device, NULL);
  375. }
  376. static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
  377. {
  378. return -1;
  379. }
  380. static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
  381. {
  382. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  383. if (!ctx->joystick) {
  384. return;
  385. }
  386. ctx->player_index = player_index;
  387. UpdateSlotLED(ctx);
  388. }
  389. static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  390. {
  391. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  392. ctx->joystick = joystick;
  393. // Initialize player index (needed for setting LEDs)
  394. ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
  395. ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, true);
  396. UpdateSlotLED(ctx);
  397. SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
  398. SDL_PlayerLEDHintChanged, ctx);
  399. // Initialize the joystick capabilities
  400. switch (device->product_id) {
  401. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  402. joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS;
  403. break;
  404. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
  405. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
  406. joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
  407. break;
  408. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  409. joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS;
  410. break;
  411. default:
  412. // FIXME: How many buttons does this have?
  413. break;
  414. }
  415. joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
  416. joystick->nhats = 1;
  417. // Set up for vertical mode
  418. ctx->vertical_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false);
  419. return true;
  420. }
  421. static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
  422. {
  423. return SDL_Unsupported();
  424. }
  425. static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
  426. {
  427. return SDL_Unsupported();
  428. }
  429. static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  430. {
  431. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  432. Uint32 result = 0;
  433. if (ctx->player_lights) {
  434. result |= SDL_JOYSTICK_CAP_PLAYER_LED;
  435. }
  436. return result;
  437. }
  438. static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
  439. {
  440. return SDL_Unsupported();
  441. }
  442. static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
  443. {
  444. return SDL_Unsupported();
  445. }
  446. static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
  447. {
  448. return SDL_Unsupported();
  449. }
  450. static void HandleGameCubeState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  451. {
  452. if (data[3] != ctx->last_state[3]) {
  453. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
  454. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
  455. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
  456. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
  457. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, ((data[3] & 0x10) != 0));
  458. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, ((data[3] & 0x20) != 0));
  459. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, ((data[3] & 0x40) != 0));
  460. }
  461. if (data[4] != ctx->last_state[4]) {
  462. Uint8 hat = 0;
  463. if (data[4] & 0x01) {
  464. hat |= SDL_HAT_DOWN;
  465. }
  466. if (data[4] & 0x02) {
  467. hat |= SDL_HAT_RIGHT;
  468. }
  469. if (data[4] & 0x04) {
  470. hat |= SDL_HAT_LEFT;
  471. }
  472. if (data[4] & 0x08) {
  473. hat |= SDL_HAT_UP;
  474. }
  475. SDL_SendJoystickHat(timestamp, joystick, 0, hat);
  476. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, ((data[4] & 0x10) != 0));
  477. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, ((data[4] & 0x20) != 0));
  478. }
  479. if (data[5] != ctx->last_state[5]) {
  480. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE, ((data[5] & 0x01) != 0));
  481. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, ((data[5] & 0x02) != 0));
  482. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, ((data[5] & 0x10) != 0));
  483. }
  484. MapTriggerAxis(
  485. timestamp,
  486. joystick,
  487. SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
  488. ctx->left_trigger_max,
  489. data[13]
  490. );
  491. MapTriggerAxis(
  492. timestamp,
  493. joystick,
  494. SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
  495. ctx->right_trigger_max,
  496. data[14]
  497. );
  498. MapJoystickAxis(
  499. timestamp,
  500. joystick,
  501. SDL_GAMEPAD_AXIS_LEFTX,
  502. &ctx->left_stick.x,
  503. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  504. false
  505. );
  506. MapJoystickAxis(
  507. timestamp,
  508. joystick,
  509. SDL_GAMEPAD_AXIS_LEFTY,
  510. &ctx->left_stick.y,
  511. (float) ((data[7] >> 4) | (data[8] << 4)),
  512. true
  513. );
  514. MapJoystickAxis(
  515. timestamp,
  516. joystick,
  517. SDL_GAMEPAD_AXIS_RIGHTX,
  518. &ctx->right_stick.x,
  519. (float) (data[9] | ((data[10] & 0x0F) << 8)),
  520. false
  521. );
  522. MapJoystickAxis(
  523. timestamp,
  524. joystick,
  525. SDL_GAMEPAD_AXIS_RIGHTY,
  526. &ctx->right_stick.y,
  527. (float)((data[10] >> 4) | (data[11] << 4)),
  528. true
  529. );
  530. }
  531. static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  532. {
  533. // FIXME: When we find out what the SL and SR buttons are, map them to paddles
  534. if (data[3] != ctx->last_state[3]) {
  535. Uint8 hat = 0;
  536. if (data[3] & 0x01) {
  537. hat |= SDL_HAT_DOWN;
  538. }
  539. if (data[3] & 0x02) {
  540. hat |= SDL_HAT_RIGHT;
  541. }
  542. if (data[3] & 0x04) {
  543. hat |= SDL_HAT_LEFT;
  544. }
  545. if (data[3] & 0x08) {
  546. hat |= SDL_HAT_UP;
  547. }
  548. SDL_SendJoystickHat(timestamp, joystick, 0, hat);
  549. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x10) != 0));
  550. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[3] & 0x40) != 0));
  551. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
  552. }
  553. if (data[4] != ctx->last_state[4]) {
  554. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[4] & 0x01) != 0));
  555. }
  556. Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
  557. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
  558. MapJoystickAxis(
  559. timestamp,
  560. joystick,
  561. SDL_GAMEPAD_AXIS_LEFTX,
  562. &ctx->left_stick.x,
  563. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  564. false
  565. );
  566. MapJoystickAxis(
  567. timestamp,
  568. joystick,
  569. SDL_GAMEPAD_AXIS_LEFTY,
  570. &ctx->left_stick.y,
  571. (float) ((data[7] >> 4) | (data[8] << 4)),
  572. true
  573. );
  574. }
  575. static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  576. {
  577. // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
  578. if (data[3] != ctx->last_state[3]) {
  579. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x01) != 0));
  580. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x02) != 0));
  581. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x04) != 0));
  582. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x08) != 0));
  583. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  584. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[3] & 0x10) != 0));
  585. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, ((data[3] & 0x20) != 0));
  586. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
  587. }
  588. if (data[4] != ctx->last_state[4]) {
  589. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
  590. }
  591. MapJoystickAxis(
  592. timestamp,
  593. joystick,
  594. SDL_GAMEPAD_AXIS_LEFTX,
  595. &ctx->left_stick.y,
  596. (float) ((data[7] >> 4) | (data[8] << 4)),
  597. true
  598. );
  599. MapJoystickAxis(
  600. timestamp,
  601. joystick,
  602. SDL_GAMEPAD_AXIS_LEFTY,
  603. &ctx->left_stick.x,
  604. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  605. true
  606. );
  607. }
  608. static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  609. {
  610. // FIXME: When we find out what the SL and SR buttons are, map them to paddles
  611. if (data[3] != ctx->last_state[3]) {
  612. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
  613. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
  614. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
  615. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
  616. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
  617. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  618. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
  619. }
  620. if (data[4] != ctx->last_state[4]) {
  621. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
  622. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
  623. }
  624. Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
  625. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
  626. MapJoystickAxis(
  627. timestamp,
  628. joystick,
  629. SDL_GAMEPAD_AXIS_RIGHTX,
  630. &ctx->left_stick.x,
  631. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  632. false
  633. );
  634. MapJoystickAxis(
  635. timestamp,
  636. joystick,
  637. SDL_GAMEPAD_AXIS_RIGHTY,
  638. &ctx->left_stick.y,
  639. (float) ((data[7] >> 4) | (data[8] << 4)),
  640. true
  641. );
  642. }
  643. static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  644. {
  645. // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
  646. if (data[3] != ctx->last_state[3]) {
  647. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x01) != 0));
  648. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x02) != 0));
  649. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x04) != 0));
  650. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x08) != 0));
  651. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[3] & 0x10) != 0));
  652. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, ((data[3] & 0x20) != 0));
  653. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  654. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
  655. }
  656. if (data[4] != ctx->last_state[4]) {
  657. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
  658. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
  659. }
  660. MapJoystickAxis(
  661. timestamp,
  662. joystick,
  663. SDL_GAMEPAD_AXIS_LEFTX,
  664. &ctx->left_stick.y,
  665. (float) ((data[7] >> 4) | (data[8] << 4)),
  666. false
  667. );
  668. MapJoystickAxis(
  669. timestamp,
  670. joystick,
  671. SDL_GAMEPAD_AXIS_LEFTY,
  672. &ctx->left_stick.x,
  673. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  674. false
  675. );
  676. }
  677. static void HandleSwitchProState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  678. {
  679. Sint16 axis;
  680. if (data[3] != ctx->last_state[3]) {
  681. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
  682. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
  683. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
  684. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
  685. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
  686. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  687. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
  688. }
  689. if (data[4] != ctx->last_state[4]) {
  690. Uint8 hat = 0;
  691. if (data[4] & 0x01) {
  692. hat |= SDL_HAT_DOWN;
  693. }
  694. if (data[4] & 0x02) {
  695. hat |= SDL_HAT_RIGHT;
  696. }
  697. if (data[4] & 0x04) {
  698. hat |= SDL_HAT_LEFT;
  699. }
  700. if (data[4] & 0x08) {
  701. hat |= SDL_HAT_UP;
  702. }
  703. SDL_SendJoystickHat(timestamp, joystick, 0, hat);
  704. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[4] & 0x10) != 0));
  705. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[4] & 0x40) != 0));
  706. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[4] & 0x80) != 0));
  707. }
  708. if (data[5] != ctx->last_state[5]) {
  709. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[5] & 0x01) != 0));
  710. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[5] & 0x02) != 0));
  711. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, ((data[5] & 0x04) != 0));
  712. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, ((data[5] & 0x08) != 0));
  713. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, ((data[5] & 0x10) != 0));
  714. }
  715. axis = (data[4] & 0x20) ? 32767 : -32768;
  716. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
  717. axis = (data[3] & 0x20) ? 32767 : -32768;
  718. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
  719. MapJoystickAxis(
  720. timestamp,
  721. joystick,
  722. SDL_GAMEPAD_AXIS_LEFTX,
  723. &ctx->left_stick.x,
  724. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  725. false
  726. );
  727. MapJoystickAxis(
  728. timestamp,
  729. joystick,
  730. SDL_GAMEPAD_AXIS_LEFTY,
  731. &ctx->left_stick.y,
  732. (float) ((data[7] >> 4) | (data[8] << 4)),
  733. true
  734. );
  735. MapJoystickAxis(
  736. timestamp,
  737. joystick,
  738. SDL_GAMEPAD_AXIS_RIGHTX,
  739. &ctx->right_stick.x,
  740. (float) (data[9] | ((data[10] & 0x0F) << 8)),
  741. false
  742. );
  743. MapJoystickAxis(
  744. timestamp,
  745. joystick,
  746. SDL_GAMEPAD_AXIS_RIGHTY,
  747. &ctx->right_stick.y,
  748. (float)((data[10] >> 4) | (data[11] << 4)),
  749. true
  750. );
  751. }
  752. static void HIDAPI_DriverSwitch2_HandleStatePacket(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  753. {
  754. Uint64 timestamp = SDL_GetTicksNS();
  755. if (size < 15) {
  756. // We don't know how to handle this report
  757. return;
  758. }
  759. switch (device->product_id) {
  760. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  761. HandleGameCubeState(timestamp, joystick, ctx, data, size);
  762. break;
  763. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
  764. if (device->parent || ctx->vertical_mode) {
  765. HandleCombinedControllerStateL(timestamp, joystick, ctx, data, size);
  766. } else {
  767. HandleMiniControllerStateL(timestamp, joystick, ctx, data, size);
  768. }
  769. break;
  770. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
  771. if (device->parent || ctx->vertical_mode) {
  772. HandleCombinedControllerStateR(timestamp, joystick, ctx, data, size);
  773. } else {
  774. HandleMiniControllerStateR(timestamp, joystick, ctx, data, size);
  775. }
  776. break;
  777. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  778. HandleSwitchProState(timestamp, joystick, ctx, data, size);
  779. break;
  780. default:
  781. // FIXME: Need state handling implementation
  782. break;
  783. }
  784. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  785. }
  786. static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
  787. {
  788. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  789. SDL_Joystick *joystick = NULL;
  790. Uint8 data[USB_PACKET_LENGTH];
  791. int size = 0;
  792. if (device->num_joysticks > 0) {
  793. joystick = SDL_GetJoystickFromID(device->joysticks[0]);
  794. } else {
  795. return false;
  796. }
  797. while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
  798. #ifdef DEBUG_SWITCH2_PROTOCOL
  799. if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
  800. HIDAPI_DumpPacket("Nintendo Joy-Con(L) packet: size = %d", data, size);
  801. } else if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
  802. HIDAPI_DumpPacket("Nintendo Joy-Con(R) packet: size = %d", data, size);
  803. } else {
  804. HIDAPI_DumpPacket("Nintendo Switch2 packet: size = %d", data, size);
  805. }
  806. #endif
  807. if (!joystick) {
  808. continue;
  809. }
  810. HIDAPI_DriverSwitch2_HandleStatePacket(device, joystick, ctx, data, size);
  811. }
  812. if (size < 0) {
  813. // Read error, device is disconnected
  814. HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
  815. }
  816. return (size >= 0);
  817. }
  818. static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  819. {
  820. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  821. SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
  822. SDL_PlayerLEDHintChanged, ctx);
  823. ctx->joystick = NULL;
  824. }
  825. static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device)
  826. {
  827. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  828. if (ctx) {
  829. if (ctx->interface_claimed) {
  830. ctx->libusb->release_interface(ctx->device_handle, ctx->interface_number);
  831. ctx->interface_claimed = false;
  832. }
  833. if (ctx->libusb) {
  834. SDL_QuitLibUSB();
  835. ctx->libusb = NULL;
  836. }
  837. }
  838. }
  839. SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = {
  840. SDL_HINT_JOYSTICK_HIDAPI_SWITCH2,
  841. true,
  842. HIDAPI_DriverSwitch2_RegisterHints,
  843. HIDAPI_DriverSwitch2_UnregisterHints,
  844. HIDAPI_DriverSwitch2_IsEnabled,
  845. HIDAPI_DriverSwitch2_IsSupportedDevice,
  846. HIDAPI_DriverSwitch2_InitDevice,
  847. HIDAPI_DriverSwitch2_GetDevicePlayerIndex,
  848. HIDAPI_DriverSwitch2_SetDevicePlayerIndex,
  849. HIDAPI_DriverSwitch2_UpdateDevice,
  850. HIDAPI_DriverSwitch2_OpenJoystick,
  851. HIDAPI_DriverSwitch2_RumbleJoystick,
  852. HIDAPI_DriverSwitch2_RumbleJoystickTriggers,
  853. HIDAPI_DriverSwitch2_GetJoystickCapabilities,
  854. HIDAPI_DriverSwitch2_SetJoystickLED,
  855. HIDAPI_DriverSwitch2_SendJoystickEffect,
  856. HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled,
  857. HIDAPI_DriverSwitch2_CloseJoystick,
  858. HIDAPI_DriverSwitch2_FreeDevice,
  859. };
  860. #endif // SDL_JOYSTICK_HIDAPI_SWITCH2
  861. #endif // SDL_JOYSTICK_HIDAPI