e_sqrt.c 15 KB

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  1. /* @(#)e_sqrt.c 5.1 93/09/24 */
  2. /*
  3. * ====================================================
  4. * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
  5. *
  6. * Developed at SunPro, a Sun Microsystems, Inc. business.
  7. * Permission to use, copy, modify, and distribute this
  8. * software is freely granted, provided that this notice
  9. * is preserved.
  10. * ====================================================
  11. */
  12. #if defined(LIBM_SCCS) && !defined(lint)
  13. static const char rcsid[] =
  14. "$NetBSD: e_sqrt.c,v 1.8 1995/05/10 20:46:17 jtc Exp $";
  15. #endif
  16. /* __ieee754_sqrt(x)
  17. * Return correctly rounded sqrt.
  18. * ------------------------------------------
  19. * | Use the hardware sqrt if you have one |
  20. * ------------------------------------------
  21. * Method:
  22. * Bit by bit method using integer arithmetic. (Slow, but portable)
  23. * 1. Normalization
  24. * Scale x to y in [1,4) with even powers of 2:
  25. * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then
  26. * sqrt(x) = 2^k * sqrt(y)
  27. * 2. Bit by bit computation
  28. * Let q = sqrt(y) truncated to i bit after binary point (q = 1),
  29. * i 0
  30. * i+1 2
  31. * s = 2*q , and y = 2 * ( y - q ). (1)
  32. * i i i i
  33. *
  34. * To compute q from q , one checks whether
  35. * i+1 i
  36. *
  37. * -(i+1) 2
  38. * (q + 2 ) <= y. (2)
  39. * i
  40. * -(i+1)
  41. * If (2) is false, then q = q ; otherwise q = q + 2 .
  42. * i+1 i i+1 i
  43. *
  44. * With some algebric manipulation, it is not difficult to see
  45. * that (2) is equivalent to
  46. * -(i+1)
  47. * s + 2 <= y (3)
  48. * i i
  49. *
  50. * The advantage of (3) is that s and y can be computed by
  51. * i i
  52. * the following recurrence formula:
  53. * if (3) is false
  54. *
  55. * s = s , y = y ; (4)
  56. * i+1 i i+1 i
  57. *
  58. * otherwise,
  59. * -i -(i+1)
  60. * s = s + 2 , y = y - s - 2 (5)
  61. * i+1 i i+1 i i
  62. *
  63. * One may easily use induction to prove (4) and (5).
  64. * Note. Since the left hand side of (3) contain only i+2 bits,
  65. * it does not necessary to do a full (53-bit) comparison
  66. * in (3).
  67. * 3. Final rounding
  68. * After generating the 53 bits result, we compute one more bit.
  69. * Together with the remainder, we can decide whether the
  70. * result is exact, bigger than 1/2ulp, or less than 1/2ulp
  71. * (it will never equal to 1/2ulp).
  72. * The rounding mode can be detected by checking whether
  73. * huge + tiny is equal to huge, and whether huge - tiny is
  74. * equal to huge for some floating point number "huge" and "tiny".
  75. *
  76. * Special cases:
  77. * sqrt(+-0) = +-0 ... exact
  78. * sqrt(inf) = inf
  79. * sqrt(-ve) = NaN ... with invalid signal
  80. * sqrt(NaN) = NaN ... with invalid signal for signaling NaN
  81. *
  82. * Other methods : see the appended file at the end of the program below.
  83. *---------------
  84. */
  85. #include "math_libm.h"
  86. #include "math_private.h"
  87. #ifdef __STDC__
  88. static const double one = 1.0, tiny = 1.0e-300;
  89. #else
  90. static double one = 1.0, tiny = 1.0e-300;
  91. #endif
  92. #ifdef __STDC__
  93. double attribute_hidden
  94. __ieee754_sqrt(double x)
  95. #else
  96. double attribute_hidden
  97. __ieee754_sqrt(x)
  98. double x;
  99. #endif
  100. {
  101. double z;
  102. int32_t sign = (int) 0x80000000;
  103. int32_t ix0, s0, q, m, t, i;
  104. u_int32_t r, t1, s1, ix1, q1;
  105. EXTRACT_WORDS(ix0, ix1, x);
  106. /* take care of Inf and NaN */
  107. if ((ix0 & 0x7ff00000) == 0x7ff00000) {
  108. return x * x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
  109. sqrt(-inf)=sNaN */
  110. }
  111. /* take care of zero */
  112. if (ix0 <= 0) {
  113. if (((ix0 & (~sign)) | ix1) == 0)
  114. return x; /* sqrt(+-0) = +-0 */
  115. else if (ix0 < 0)
  116. return (x - x) / (x - x); /* sqrt(-ve) = sNaN */
  117. }
  118. /* normalize x */
  119. m = (ix0 >> 20);
  120. if (m == 0) { /* subnormal x */
  121. while (ix0 == 0) {
  122. m -= 21;
  123. ix0 |= (ix1 >> 11);
  124. ix1 <<= 21;
  125. }
  126. for (i = 0; (ix0 & 0x00100000) == 0; i++)
  127. ix0 <<= 1;
  128. m -= i - 1;
  129. ix0 |= (ix1 >> (32 - i));
  130. ix1 <<= i;
  131. }
  132. m -= 1023; /* unbias exponent */
  133. ix0 = (ix0 & 0x000fffff) | 0x00100000;
  134. if (m & 1) { /* odd m, double x to make it even */
  135. ix0 += ix0 + ((ix1 & sign) >> 31);
  136. ix1 += ix1;
  137. }
  138. m >>= 1; /* m = [m/2] */
  139. /* generate sqrt(x) bit by bit */
  140. ix0 += ix0 + ((ix1 & sign) >> 31);
  141. ix1 += ix1;
  142. q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */
  143. r = 0x00200000; /* r = moving bit from right to left */
  144. while (r != 0) {
  145. t = s0 + r;
  146. if (t <= ix0) {
  147. s0 = t + r;
  148. ix0 -= t;
  149. q += r;
  150. }
  151. ix0 += ix0 + ((ix1 & sign) >> 31);
  152. ix1 += ix1;
  153. r >>= 1;
  154. }
  155. r = sign;
  156. while (r != 0) {
  157. t1 = s1 + r;
  158. t = s0;
  159. if ((t < ix0) || ((t == ix0) && (t1 <= ix1))) {
  160. s1 = t1 + r;
  161. if (((t1 & sign) == sign) && (s1 & sign) == 0)
  162. s0 += 1;
  163. ix0 -= t;
  164. if (ix1 < t1)
  165. ix0 -= 1;
  166. ix1 -= t1;
  167. q1 += r;
  168. }
  169. ix0 += ix0 + ((ix1 & sign) >> 31);
  170. ix1 += ix1;
  171. r >>= 1;
  172. }
  173. /* use floating add to find out rounding direction */
  174. if ((ix0 | ix1) != 0) {
  175. z = one - tiny; /* trigger inexact flag */
  176. if (z >= one) {
  177. z = one + tiny;
  178. if (q1 == (u_int32_t) 0xffffffff) {
  179. q1 = 0;
  180. q += 1;
  181. } else if (z > one) {
  182. if (q1 == (u_int32_t) 0xfffffffe)
  183. q += 1;
  184. q1 += 2;
  185. } else
  186. q1 += (q1 & 1);
  187. }
  188. }
  189. ix0 = (q >> 1) + 0x3fe00000;
  190. ix1 = q1 >> 1;
  191. if ((q & 1) == 1)
  192. ix1 |= sign;
  193. ix0 += (m << 20);
  194. INSERT_WORDS(z, ix0, ix1);
  195. return z;
  196. }
  197. /*
  198. Other methods (use floating-point arithmetic)
  199. -------------
  200. (This is a copy of a drafted paper by Prof W. Kahan
  201. and K.C. Ng, written in May, 1986)
  202. Two algorithms are given here to implement sqrt(x)
  203. (IEEE double precision arithmetic) in software.
  204. Both supply sqrt(x) correctly rounded. The first algorithm (in
  205. Section A) uses newton iterations and involves four divisions.
  206. The second one uses reciproot iterations to avoid division, but
  207. requires more multiplications. Both algorithms need the ability
  208. to chop results of arithmetic operations instead of round them,
  209. and the INEXACT flag to indicate when an arithmetic operation
  210. is executed exactly with no roundoff error, all part of the
  211. standard (IEEE 754-1985). The ability to perform shift, add,
  212. subtract and logical AND operations upon 32-bit words is needed
  213. too, though not part of the standard.
  214. A. sqrt(x) by Newton Iteration
  215. (1) Initial approximation
  216. Let x0 and x1 be the leading and the trailing 32-bit words of
  217. a floating point number x (in IEEE double format) respectively
  218. 1 11 52 ...widths
  219. ------------------------------------------------------
  220. x: |s| e | f |
  221. ------------------------------------------------------
  222. msb lsb msb lsb ...order
  223. ------------------------ ------------------------
  224. x0: |s| e | f1 | x1: | f2 |
  225. ------------------------ ------------------------
  226. By performing shifts and subtracts on x0 and x1 (both regarded
  227. as integers), we obtain an 8-bit approximation of sqrt(x) as
  228. follows.
  229. k := (x0>>1) + 0x1ff80000;
  230. y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits
  231. Here k is a 32-bit integer and T1[] is an integer array containing
  232. correction terms. Now magically the floating value of y (y's
  233. leading 32-bit word is y0, the value of its trailing word is 0)
  234. approximates sqrt(x) to almost 8-bit.
  235. Value of T1:
  236. static int T1[32]= {
  237. 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592,
  238. 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215,
  239. 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581,
  240. 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,};
  241. (2) Iterative refinement
  242. Apply Heron's rule three times to y, we have y approximates
  243. sqrt(x) to within 1 ulp (Unit in the Last Place):
  244. y := (y+x/y)/2 ... almost 17 sig. bits
  245. y := (y+x/y)/2 ... almost 35 sig. bits
  246. y := y-(y-x/y)/2 ... within 1 ulp
  247. Remark 1.
  248. Another way to improve y to within 1 ulp is:
  249. y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x)
  250. y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x)
  251. 2
  252. (x-y )*y
  253. y := y + 2* ---------- ...within 1 ulp
  254. 2
  255. 3y + x
  256. This formula has one division fewer than the one above; however,
  257. it requires more multiplications and additions. Also x must be
  258. scaled in advance to avoid spurious overflow in evaluating the
  259. expression 3y*y+x. Hence it is not recommended uless division
  260. is slow. If division is very slow, then one should use the
  261. reciproot algorithm given in section B.
  262. (3) Final adjustment
  263. By twiddling y's last bit it is possible to force y to be
  264. correctly rounded according to the prevailing rounding mode
  265. as follows. Let r and i be copies of the rounding mode and
  266. inexact flag before entering the square root program. Also we
  267. use the expression y+-ulp for the next representable floating
  268. numbers (up and down) of y. Note that y+-ulp = either fixed
  269. point y+-1, or multiply y by nextafter(1,+-inf) in chopped
  270. mode.
  271. I := FALSE; ... reset INEXACT flag I
  272. R := RZ; ... set rounding mode to round-toward-zero
  273. z := x/y; ... chopped quotient, possibly inexact
  274. If(not I) then { ... if the quotient is exact
  275. if(z=y) {
  276. I := i; ... restore inexact flag
  277. R := r; ... restore rounded mode
  278. return sqrt(x):=y.
  279. } else {
  280. z := z - ulp; ... special rounding
  281. }
  282. }
  283. i := TRUE; ... sqrt(x) is inexact
  284. If (r=RN) then z=z+ulp ... rounded-to-nearest
  285. If (r=RP) then { ... round-toward-+inf
  286. y = y+ulp; z=z+ulp;
  287. }
  288. y := y+z; ... chopped sum
  289. y0:=y0-0x00100000; ... y := y/2 is correctly rounded.
  290. I := i; ... restore inexact flag
  291. R := r; ... restore rounded mode
  292. return sqrt(x):=y.
  293. (4) Special cases
  294. Square root of +inf, +-0, or NaN is itself;
  295. Square root of a negative number is NaN with invalid signal.
  296. B. sqrt(x) by Reciproot Iteration
  297. (1) Initial approximation
  298. Let x0 and x1 be the leading and the trailing 32-bit words of
  299. a floating point number x (in IEEE double format) respectively
  300. (see section A). By performing shifs and subtracts on x0 and y0,
  301. we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.
  302. k := 0x5fe80000 - (x0>>1);
  303. y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits
  304. Here k is a 32-bit integer and T2[] is an integer array
  305. containing correction terms. Now magically the floating
  306. value of y (y's leading 32-bit word is y0, the value of
  307. its trailing word y1 is set to zero) approximates 1/sqrt(x)
  308. to almost 7.8-bit.
  309. Value of T2:
  310. static int T2[64]= {
  311. 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866,
  312. 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
  313. 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
  314. 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
  315. 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
  316. 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
  317. 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
  318. 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,};
  319. (2) Iterative refinement
  320. Apply Reciproot iteration three times to y and multiply the
  321. result by x to get an approximation z that matches sqrt(x)
  322. to about 1 ulp. To be exact, we will have
  323. -1ulp < sqrt(x)-z<1.0625ulp.
  324. ... set rounding mode to Round-to-nearest
  325. y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x)
  326. y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
  327. ... special arrangement for better accuracy
  328. z := x*y ... 29 bits to sqrt(x), with z*y<1
  329. z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x)
  330. Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
  331. (a) the term z*y in the final iteration is always less than 1;
  332. (b) the error in the final result is biased upward so that
  333. -1 ulp < sqrt(x) - z < 1.0625 ulp
  334. instead of |sqrt(x)-z|<1.03125ulp.
  335. (3) Final adjustment
  336. By twiddling y's last bit it is possible to force y to be
  337. correctly rounded according to the prevailing rounding mode
  338. as follows. Let r and i be copies of the rounding mode and
  339. inexact flag before entering the square root program. Also we
  340. use the expression y+-ulp for the next representable floating
  341. numbers (up and down) of y. Note that y+-ulp = either fixed
  342. point y+-1, or multiply y by nextafter(1,+-inf) in chopped
  343. mode.
  344. R := RZ; ... set rounding mode to round-toward-zero
  345. switch(r) {
  346. case RN: ... round-to-nearest
  347. if(x<= z*(z-ulp)...chopped) z = z - ulp; else
  348. if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
  349. break;
  350. case RZ:case RM: ... round-to-zero or round-to--inf
  351. R:=RP; ... reset rounding mod to round-to-+inf
  352. if(x<z*z ... rounded up) z = z - ulp; else
  353. if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
  354. break;
  355. case RP: ... round-to-+inf
  356. if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
  357. if(x>z*z ...chopped) z = z+ulp;
  358. break;
  359. }
  360. Remark 3. The above comparisons can be done in fixed point. For
  361. example, to compare x and w=z*z chopped, it suffices to compare
  362. x1 and w1 (the trailing parts of x and w), regarding them as
  363. two's complement integers.
  364. ...Is z an exact square root?
  365. To determine whether z is an exact square root of x, let z1 be the
  366. trailing part of z, and also let x0 and x1 be the leading and
  367. trailing parts of x.
  368. If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0
  369. I := 1; ... Raise Inexact flag: z is not exact
  370. else {
  371. j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2
  372. k := z1 >> 26; ... get z's 25-th and 26-th
  373. fraction bits
  374. I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
  375. }
  376. R:= r ... restore rounded mode
  377. return sqrt(x):=z.
  378. If multiplication is cheaper then the foregoing red tape, the
  379. Inexact flag can be evaluated by
  380. I := i;
  381. I := (z*z!=x) or I.
  382. Note that z*z can overwrite I; this value must be sensed if it is
  383. True.
  384. Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
  385. zero.
  386. --------------------
  387. z1: | f2 |
  388. --------------------
  389. bit 31 bit 0
  390. Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
  391. or even of logb(x) have the following relations:
  392. -------------------------------------------------
  393. bit 27,26 of z1 bit 1,0 of x1 logb(x)
  394. -------------------------------------------------
  395. 00 00 odd and even
  396. 01 01 even
  397. 10 10 odd
  398. 10 00 even
  399. 11 01 even
  400. -------------------------------------------------
  401. (4) Special cases (see (4) of Section A).
  402. */