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MAJigsaw77 6587c12e17 Use `singleTop` launchMode for `SDLActivity` on `Android` hai 1 semana
.github 70584e55a1 ci: clang-tidy is not used hai 4 semanas
VisualC 650aceb609 Backport 8BitDo HIDAPI Driver to SDL2 (#15207) hai 1 mes
VisualC-GDK 650aceb609 Backport 8BitDo HIDAPI Driver to SDL2 (#15207) hai 1 mes
VisualC-WinRT 433810c58d SDL2: Update from Visual Studio 2019 to Visual Studio 2022 hai 1 ano
Xcode 3c28e8ecc0 add new SDL_hidapi_8bitdo.c source to Xcode project hai 1 mes
Xcode-iOS 6c9c2a9ac2 Xcode-iOS/Demos/src/fireworks.c: Make rendering CPU efficient hai 9 meses
acinclude e107aece34 libtool.m4: remove old_archive_from_new_cmds on os2 hai 1 mes
android-project 6587c12e17 Use `singleTop` launchMode for `SDLActivity` on `Android` hai 1 semana
android-project-ant fa5db3a931 Added the old ant Android build project structure %!s(int64=8) %!d(string=hai) anos
build-scripts f432937f9c Updated copyright for 2026 hai 3 meses
cmake 0c7042477a cmake: Fix header detection with CheckUSBHID hai 2 meses
docs 3eba0b6f8a Sync SDL2 wiki -> header hai 4 meses
include e0307aa05e apply issue/#13952 fix to SDL_cpuinfo.h, too. hai 1 mes
mingw 466cedc0da fix: in sdl2.pc libdir was changed to prefix hai 1 ano
src 9cc2f248f5 kmsdrm: Fix order of GBM and EGL teardown hai 1 semana
test 3debb9e2bb cmake: bump CMake policy compatibilty version hai 4 semanas
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Android.mk 53dbe1862e Revert "Support Google Play 16 KB Page Size Requirement (#13470)" hai 8 meses
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README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=9) %!d(string=hai) anos
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WhatsNew.txt f0b8fee88f Added the environment variable SDL_LOGGING to control default log output %!s(int64=2) %!d(string=hai) anos
autogen.sh fa50597055 Simplified autogen.sh, thanks to @smcv for the tip %!s(int64=4) %!d(string=hai) anos
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target %!s(int64=8) %!d(string=hai) anos
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html