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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifndef SDL_keyboard_c_h_
- #define SDL_keyboard_c_h_
- #include "SDL_keymap_c.h"
- // Keyboard events not associated with a specific input device
- #define SDL_GLOBAL_KEYBOARD_ID 0
- // The default keyboard input device, for platforms that don't have multiple keyboards
- #define SDL_DEFAULT_KEYBOARD_ID 1
- // Initialize the keyboard subsystem
- extern bool SDL_InitKeyboard(void);
- // Return whether a device is actually a keyboard
- extern bool SDL_IsKeyboard(Uint16 vendor, Uint16 product, int num_keys);
- // A keyboard has been added to the system
- extern void SDL_AddKeyboard(SDL_KeyboardID keyboardID, const char *name, bool send_event);
- // A keyboard has been removed from the system
- extern void SDL_RemoveKeyboard(SDL_KeyboardID keyboardID, bool send_event);
- // Set the mapping of scancode to key codes
- extern void SDL_SetKeymap(SDL_Keymap *keymap, bool send_event);
- // Set the keyboard focus window
- extern bool SDL_SetKeyboardFocus(SDL_Window *window);
- /* Send a character from an on-screen keyboard as scancode and modifier key events,
- currently assuming ASCII characters on a US keyboard layout
- */
- extern void SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch);
- // Send a keyboard key event
- extern bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down);
- extern bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down);
- extern bool SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode);
- /* This is for platforms that don't know the keymap but can report scancode and keycode directly.
- Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */
- extern bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, bool down);
- // Release all the autorelease keys
- extern void SDL_ReleaseAutoReleaseKeys(void);
- // Return true if any hardware key is pressed
- extern bool SDL_HardwareKeyboardKeyPressed(void);
- // Send keyboard text input
- extern void SDL_SendKeyboardText(const char *text);
- // Send editing text for selected range from start to end
- extern void SDL_SendEditingText(const char *text, int start, int length);
- // Send editing text candidates, which will be copied into the event
- extern void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int selected_candidate, bool horizontal);
- // Shutdown the keyboard subsystem
- extern void SDL_QuitKeyboard(void);
- // Toggle on or off pieces of the keyboard mod state.
- extern void SDL_ToggleModState(const SDL_Keymod modstate, const bool toggle);
- #endif // SDL_keyboard_c_h_
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