SDL_gamepad_c.h 2.0 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_gamepad_c_h_
  19. #define SDL_gamepad_c_h_
  20. #include "SDL_internal.h"
  21. /* Useful functions and variables from SDL_gamepad.c */
  22. /* Initialization and shutdown functions */
  23. extern int SDL_InitGamepadMappings(void);
  24. extern void SDL_QuitGamepadMappings(void);
  25. extern int SDL_InitGamepads(void);
  26. extern void SDL_QuitGamepads(void);
  27. extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
  28. extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
  29. /* Function to return whether a joystick name and GUID is a gamepad */
  30. extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);
  31. /* Function to return whether a gamepad should be ignored */
  32. extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid);
  33. /* Handle delayed guide button on a gamepad */
  34. extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
  35. /* Handle system sensor data */
  36. extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values);
  37. #endif /* SDL_gamepad_c_h_ */