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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_gamepad_c_h_
- #define SDL_gamepad_c_h_
- #include "SDL_internal.h"
- /* Useful functions and variables from SDL_gamepad.c */
- /* Initialization and shutdown functions */
- extern int SDL_InitGamepadMappings(void);
- extern void SDL_QuitGamepadMappings(void);
- extern int SDL_InitGamepads(void);
- extern void SDL_QuitGamepads(void);
- extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
- extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
- /* Function to return whether a joystick name and GUID is a gamepad */
- extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);
- /* Function to return whether a gamepad should be ignored */
- extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid);
- /* Handle delayed guide button on a gamepad */
- extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
- /* Handle system sensor data */
- extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values);
- #endif /* SDL_gamepad_c_h_ */
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