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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_audio_c.h"
- #include "SDL_sysaudio.h"
- #include "../thread/SDL_systhread.h"
- // Available audio drivers
- static const AudioBootStrap *const bootstrap[] = {
- #ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
- #ifdef SDL_AUDIO_DRIVER_PIPEWIRE
- &PIPEWIRE_PREFERRED_bootstrap,
- #endif
- &PULSEAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_PIPEWIRE
- &PIPEWIRE_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_ALSA
- &ALSA_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_SNDIO
- &SNDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_NETBSD
- &NETBSDAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_WASAPI
- &WASAPI_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_DSOUND
- &DSOUND_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_HAIKU
- &HAIKUAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_COREAUDIO
- &COREAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_AAUDIO
- &AAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_OPENSLES
- &OPENSLES_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_ANDROID
- &ANDROIDAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_PS2
- &PS2AUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_PSP
- &PSPAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_VITA
- &VITAAUD_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_N3DS
- &N3DSAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
- &EMSCRIPTENAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_JACK
- &JACK_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_OSS
- &DSP_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_QNX
- &QSAAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_DISK
- &DISKAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_DUMMY
- &DUMMYAUDIO_bootstrap,
- #endif
- NULL
- };
- static SDL_AudioDriver current_audio;
- // Deduplicated list of audio bootstrap drivers.
- static const AudioBootStrap *deduped_bootstrap[SDL_arraysize(bootstrap) - 1];
- int SDL_GetNumAudioDrivers(void)
- {
- static int num_drivers = -1;
- if (num_drivers >= 0) {
- return num_drivers;
- }
- num_drivers = 0;
- // Build a list of unique audio drivers.
- for (int i = 0; bootstrap[i] != NULL; ++i) {
- SDL_bool duplicate = SDL_FALSE;
- for (int j = 0; j < i; ++j) {
- if (SDL_strcmp(bootstrap[i]->name, bootstrap[j]->name) == 0) {
- duplicate = SDL_TRUE;
- break;
- }
- }
- if (!duplicate) {
- deduped_bootstrap[num_drivers++] = bootstrap[i];
- }
- }
- return num_drivers;
- }
- const char *SDL_GetAudioDriver(int index)
- {
- if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
- return SDL_CreateTemporaryString(deduped_bootstrap[index]->name);
- }
- return NULL;
- }
- const char *SDL_GetCurrentAudioDriver(void)
- {
- return SDL_CreateTemporaryString(current_audio.name);
- }
- static int GetDefaultSampleFramesFromFreq(const int freq)
- {
- const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES);
- if (hint) {
- const int val = SDL_atoi(hint);
- if (val > 0) {
- return val;
- }
- }
- if (freq <= 22050) {
- return 512;
- } else if (freq <= 48000) {
- return 1024;
- } else if (freq <= 96000) {
- return 2048;
- } else {
- return 4096;
- }
- }
- int *SDL_ChannelMapDup(const int *origchmap, int channels)
- {
- const size_t chmaplen = sizeof (*origchmap) * channels;
- int *chmap = (int *)SDL_malloc(chmaplen);
- if (chmap) {
- SDL_memcpy(chmap, origchmap, chmaplen);
- }
- return chmap;
- }
- void OnAudioStreamCreated(SDL_AudioStream *stream)
- {
- SDL_assert(stream != NULL);
- // NOTE that you can create an audio stream without initializing the audio subsystem,
- // but it will not be automatically destroyed during a later call to SDL_Quit!
- // You must explicitly destroy it yourself!
- if (current_audio.device_hash_lock) {
- // this isn't really part of the "device list" but it's a convenient lock to use here.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- if (current_audio.existing_streams) {
- current_audio.existing_streams->prev = stream;
- }
- stream->prev = NULL;
- stream->next = current_audio.existing_streams;
- current_audio.existing_streams = stream;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- }
- }
- void OnAudioStreamDestroy(SDL_AudioStream *stream)
- {
- SDL_assert(stream != NULL);
- // NOTE that you can create an audio stream without initializing the audio subsystem,
- // but it will not be automatically destroyed during a later call to SDL_Quit!
- // You must explicitly destroy it yourself!
- if (current_audio.device_hash_lock) {
- // this isn't really part of the "device list" but it's a convenient lock to use here.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- if (stream->prev) {
- stream->prev->next = stream->next;
- }
- if (stream->next) {
- stream->next->prev = stream->prev;
- }
- if (stream == current_audio.existing_streams) {
- current_audio.existing_streams = stream->next;
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- }
- }
- // device should be locked when calling this.
- static SDL_bool AudioDeviceCanUseSimpleCopy(SDL_AudioDevice *device)
- {
- SDL_assert(device != NULL);
- return (
- device->logical_devices && // there's a logical device
- !device->logical_devices->next && // there's only _ONE_ logical device
- !device->logical_devices->postmix && // there isn't a postmix callback
- device->logical_devices->bound_streams && // there's a bound stream
- !device->logical_devices->bound_streams->next_binding // there's only _ONE_ bound stream.
- );
- }
- // should hold device->lock before calling.
- static void UpdateAudioStreamFormatsPhysical(SDL_AudioDevice *device)
- {
- if (!device->recording) { // for recording devices, we only want to move to float32 for postmix, which we'll handle elsewhere.
- const SDL_bool simple_copy = AudioDeviceCanUseSimpleCopy(device);
- SDL_AudioSpec spec;
- device->simple_copy = simple_copy;
- SDL_copyp(&spec, &device->spec);
- if (!simple_copy) {
- spec.format = SDL_AUDIO_F32; // mixing and postbuf operates in float32 format.
- }
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
- for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) {
- // set the proper end of the stream to the device's format.
- // SDL_SetAudioStreamFormat does a ton of validation just to memcpy an audiospec.
- SDL_LockMutex(stream->lock);
- SDL_copyp(&stream->dst_spec, &spec);
- SDL_SetAudioStreamOutputChannelMap(stream, device->chmap, spec.channels); // this should be fast for normal cases, though!
- SDL_UnlockMutex(stream->lock);
- }
- }
- }
- }
- SDL_bool SDL_AudioSpecsEqual(const SDL_AudioSpec *a, const SDL_AudioSpec *b, const int *channel_map_a, const int *channel_map_b)
- {
- if ((a->format != b->format) || (a->channels != b->channels) || (a->freq != b->freq) || ((channel_map_a != NULL) != (channel_map_b != NULL))) {
- return SDL_FALSE;
- } else if (channel_map_a && (SDL_memcmp(channel_map_a, channel_map_b, sizeof (*channel_map_a) * a->channels) != 0)) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- }
- // Zombie device implementation...
- // These get used when a device is disconnected or fails, so audiostreams don't overflow with data that isn't being
- // consumed and apps relying on audio callbacks don't stop making progress.
- static int ZombieWaitDevice(SDL_AudioDevice *device)
- {
- if (!SDL_AtomicGet(&device->shutdown)) {
- const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
- SDL_Delay((frames * 1000) / device->spec.freq);
- }
- return 0;
- }
- static int ZombiePlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
- {
- return 0; // no-op, just throw the audio away.
- }
- static Uint8 *ZombieGetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
- {
- return device->work_buffer;
- }
- static int ZombieRecordDevice(SDL_AudioDevice *device, void *buffer, int buflen)
- {
- // return a full buffer of silence every time.
- SDL_memset(buffer, device->silence_value, buflen);
- return buflen;
- }
- static void ZombieFlushRecording(SDL_AudioDevice *device)
- {
- // no-op, this is all imaginary.
- }
- // device management and hotplug...
- /* SDL_AudioDevice, in SDL3, represents a piece of physical hardware, whether it is in use or not, so these objects exist as long as
- the system-level device is available.
- Physical devices get destroyed for three reasons:
- - They were lost to the system (a USB cable is kicked out, etc).
- - They failed for some other unlikely reason at the API level (which is _also_ probably a USB cable being kicked out).
- - We are shutting down, so all allocated resources are being freed.
- They are _not_ destroyed because we are done using them (when we "close" a playing device).
- */
- static void ClosePhysicalAudioDevice(SDL_AudioDevice *device);
- SDL_COMPILE_TIME_ASSERT(check_lowest_audio_default_value, SDL_AUDIO_DEVICE_DEFAULT_RECORDING < SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK);
- static SDL_AtomicInt last_device_instance_id; // increments on each device add to provide unique instance IDs
- static SDL_AudioDeviceID AssignAudioDeviceInstanceId(SDL_bool recording, SDL_bool islogical)
- {
- /* Assign an instance id! Start at 2, in case there are things from the SDL2 era that still think 1 is a special value.
- Also, make sure we don't assign SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, etc. */
- // The bottom two bits of the instance id tells you if it's an playback device (1<<0), and if it's a physical device (1<<1).
- const SDL_AudioDeviceID flags = (recording ? 0 : (1<<0)) | (islogical ? 0 : (1<<1));
- const SDL_AudioDeviceID instance_id = (((SDL_AudioDeviceID) (SDL_AtomicIncRef(&last_device_instance_id) + 1)) << 2) | flags;
- SDL_assert( (instance_id >= 2) && (instance_id < SDL_AUDIO_DEVICE_DEFAULT_RECORDING) );
- return instance_id;
- }
- static void ObtainPhysicalAudioDeviceObj(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXMEL SDL_ACQUIRE
- {
- if (device) {
- RefPhysicalAudioDevice(device);
- SDL_LockMutex(device->lock);
- }
- }
- static void ReleaseAudioDevice(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXME: SDL_RELEASE
- {
- if (device) {
- SDL_UnlockMutex(device->lock);
- UnrefPhysicalAudioDevice(device);
- }
- }
- // If found, this locks _the physical device_ this logical device is associated with, before returning.
- static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid, SDL_AudioDevice **_device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXME: SDL_ACQUIRE
- {
- SDL_assert(_device != NULL);
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- *_device = NULL;
- return NULL;
- }
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = NULL;
- // bit #1 of devid is set for physical devices and unset for logical.
- const SDL_bool islogical = !(devid & (1<<1));
- if (islogical) { // don't bother looking if it's not a logical device id value.
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &logdev);
- if (logdev) {
- device = logdev->physical_device;
- SDL_assert(device != NULL);
- RefPhysicalAudioDevice(device); // reference it, in case the logical device migrates to a new default.
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (logdev) {
- // we have to release the device_hash_lock before we take the device lock, to avoid deadlocks, so do a loop
- // to make sure the correct physical device gets locked, in case we're in a race with the default changing.
- while (SDL_TRUE) {
- SDL_LockMutex(device->lock);
- SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_AtomicGetPtr((void **) &logdev->physical_device);
- if (device == recheck_device) {
- break;
- }
- // default changed from under us! Try again!
- RefPhysicalAudioDevice(recheck_device);
- SDL_UnlockMutex(device->lock);
- UnrefPhysicalAudioDevice(device);
- device = recheck_device;
- }
- }
- }
- if (!logdev) {
- SDL_SetError("Invalid audio device instance ID");
- }
- *_device = device;
- return logdev;
- }
- /* this finds the physical device associated with `devid` and locks it for use.
- Note that a logical device instance id will return its associated physical device! */
- static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid) // !!! FIXME: SDL_ACQUIRE
- {
- SDL_AudioDevice *device = NULL;
- // bit #1 of devid is set for physical devices and unset for logical.
- const SDL_bool islogical = !(devid & (1<<1));
- if (islogical) {
- ObtainLogicalAudioDevice(devid, &device);
- } else if (!SDL_GetCurrentAudioDriver()) { // (the `islogical` path, above, checks this in ObtainLogicalAudioDevice.)
- SDL_SetError("Audio subsystem is not initialized");
- } else {
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &device);
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (!device) {
- SDL_SetError("Invalid audio device instance ID");
- } else {
- ObtainPhysicalAudioDeviceObj(device);
- }
- }
- return device;
- }
- static SDL_AudioDevice *ObtainPhysicalAudioDeviceDefaultAllowed(SDL_AudioDeviceID devid) // !!! FIXME: SDL_ACQUIRE
- {
- const SDL_bool wants_default = ((devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) || (devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING));
- if (!wants_default) {
- return ObtainPhysicalAudioDevice(devid);
- }
- const SDL_AudioDeviceID orig_devid = devid;
- while (SDL_TRUE) {
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- if (orig_devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) {
- devid = current_audio.default_playback_device_id;
- } else if (orig_devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) {
- devid = current_audio.default_recording_device_id;
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (devid == 0) {
- SDL_SetError("No default audio device available");
- break;
- }
- SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
- if (!device) {
- break;
- }
- // make sure the default didn't change while we were waiting for the lock...
- SDL_bool got_it = SDL_FALSE;
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- if ((orig_devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) && (devid == current_audio.default_playback_device_id)) {
- got_it = SDL_TRUE;
- } else if ((orig_devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) && (devid == current_audio.default_recording_device_id)) {
- got_it = SDL_TRUE;
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (got_it) {
- return device;
- }
- ReleaseAudioDevice(device); // let it go and try again.
- }
- return NULL;
- }
- // this assumes you hold the _physical_ device lock for this logical device! This will not unlock the lock or close the physical device!
- // It also will not unref the physical device, since we might be shutting down; SDL_CloseAudioDevice handles the unref.
- static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
- {
- // Remove ourselves from the device_hash hashtable.
- if (current_audio.device_hash) { // will be NULL while shutting down.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) logdev->instance_id);
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- }
- // remove ourselves from the physical device's list of logical devices.
- if (logdev->next) {
- logdev->next->prev = logdev->prev;
- }
- if (logdev->prev) {
- logdev->prev->next = logdev->next;
- }
- if (logdev->physical_device->logical_devices == logdev) {
- logdev->physical_device->logical_devices = logdev->next;
- }
- // unbind any still-bound streams...
- SDL_AudioStream *next;
- for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = next) {
- SDL_LockMutex(stream->lock);
- next = stream->next_binding;
- stream->next_binding = NULL;
- stream->prev_binding = NULL;
- stream->bound_device = NULL;
- SDL_UnlockMutex(stream->lock);
- }
- UpdateAudioStreamFormatsPhysical(logdev->physical_device);
- SDL_free(logdev);
- }
- // this must not be called while `device` is still in a device list, or while a device's audio thread is still running.
- static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device)
- {
- if (!device) {
- return;
- }
- // Destroy any logical devices that still exist...
- SDL_LockMutex(device->lock); // don't use ObtainPhysicalAudioDeviceObj because we don't want to change refcounts while destroying.
- while (device->logical_devices) {
- DestroyLogicalAudioDevice(device->logical_devices);
- }
- ClosePhysicalAudioDevice(device);
- current_audio.impl.FreeDeviceHandle(device);
- SDL_UnlockMutex(device->lock); // don't use ReleaseAudioDevice because we don't want to change refcounts while destroying.
- SDL_DestroyMutex(device->lock);
- SDL_DestroyCondition(device->close_cond);
- SDL_free(device->work_buffer);
- SDL_free(device->chmap);
- SDL_free(device->name);
- SDL_free(device);
- }
- // Don't hold the device lock when calling this, as we may destroy the device!
- void UnrefPhysicalAudioDevice(SDL_AudioDevice *device)
- {
- if (SDL_AtomicDecRef(&device->refcount)) {
- // take it out of the device list.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- if (SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id)) {
- SDL_AtomicAdd(device->recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count, -1);
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- DestroyPhysicalAudioDevice(device); // ...and nuke it.
- }
- }
- void RefPhysicalAudioDevice(SDL_AudioDevice *device)
- {
- SDL_AtomicIncRef(&device->refcount);
- }
- static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool recording, const SDL_AudioSpec *spec, void *handle, SDL_AtomicInt *device_count)
- {
- SDL_assert(name != NULL);
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- const int shutting_down = SDL_AtomicGet(¤t_audio.shutting_down);
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (shutting_down) {
- return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
- }
- SDL_AudioDevice *device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice));
- if (!device) {
- return NULL;
- }
- device->name = SDL_strdup(name);
- if (!device->name) {
- SDL_free(device);
- return NULL;
- }
- device->lock = SDL_CreateMutex();
- if (!device->lock) {
- SDL_free(device->name);
- SDL_free(device);
- return NULL;
- }
- device->close_cond = SDL_CreateCondition();
- if (!device->close_cond) {
- SDL_DestroyMutex(device->lock);
- SDL_free(device->name);
- SDL_free(device);
- return NULL;
- }
- SDL_AtomicSet(&device->shutdown, 0);
- SDL_AtomicSet(&device->zombie, 0);
- device->recording = recording;
- SDL_copyp(&device->spec, spec);
- SDL_copyp(&device->default_spec, spec);
- device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
- device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
- device->handle = handle;
- device->instance_id = AssignAudioDeviceInstanceId(recording, /*islogical=*/SDL_FALSE);
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- if (SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id, device)) {
- SDL_AtomicAdd(device_count, 1);
- } else {
- SDL_DestroyCondition(device->close_cond);
- SDL_DestroyMutex(device->lock);
- SDL_free(device->name);
- SDL_free(device);
- device = NULL;
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- RefPhysicalAudioDevice(device); // unref'd on device disconnect.
- return device;
- }
- static SDL_AudioDevice *CreateAudioRecordingDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
- {
- SDL_assert(current_audio.impl.HasRecordingSupport);
- return CreatePhysicalAudioDevice(name, SDL_TRUE, spec, handle, ¤t_audio.recording_device_count);
- }
- static SDL_AudioDevice *CreateAudioPlaybackDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
- {
- return CreatePhysicalAudioDevice(name, SDL_FALSE, spec, handle, ¤t_audio.playback_device_count);
- }
- // The audio backends call this when a new device is plugged in.
- SDL_AudioDevice *SDL_AddAudioDevice(SDL_bool recording, const char *name, const SDL_AudioSpec *inspec, void *handle)
- {
- // device handles MUST be unique! If the target reuses the same handle for hardware with both recording and playback interfaces, wrap it in a pointer you SDL_malloc'd!
- SDL_assert(SDL_FindPhysicalAudioDeviceByHandle(handle) == NULL);
- const SDL_AudioFormat default_format = recording ? DEFAULT_AUDIO_RECORDING_FORMAT : DEFAULT_AUDIO_PLAYBACK_FORMAT;
- const int default_channels = recording ? DEFAULT_AUDIO_RECORDING_CHANNELS : DEFAULT_AUDIO_PLAYBACK_CHANNELS;
- const int default_freq = recording ? DEFAULT_AUDIO_RECORDING_FREQUENCY : DEFAULT_AUDIO_PLAYBACK_FREQUENCY;
- SDL_AudioSpec spec;
- SDL_zero(spec);
- if (!inspec) {
- spec.format = default_format;
- spec.channels = default_channels;
- spec.freq = default_freq;
- } else {
- spec.format = (inspec->format != 0) ? inspec->format : default_format;
- spec.channels = (inspec->channels != 0) ? inspec->channels : default_channels;
- spec.freq = (inspec->freq != 0) ? inspec->freq : default_freq;
- }
- SDL_AudioDevice *device = recording ? CreateAudioRecordingDevice(name, &spec, handle) : CreateAudioPlaybackDevice(name, &spec, handle);
- // Add a device add event to the pending list, to be pushed when the event queue is pumped (away from any of our internal threads).
- if (device) {
- SDL_PendingAudioDeviceEvent *p = (SDL_PendingAudioDeviceEvent *) SDL_malloc(sizeof (SDL_PendingAudioDeviceEvent));
- if (p) { // if allocation fails, you won't get an event, but we can't help that.
- p->type = SDL_EVENT_AUDIO_DEVICE_ADDED;
- p->devid = device->instance_id;
- p->next = NULL;
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- SDL_assert(current_audio.pending_events_tail != NULL);
- SDL_assert(current_audio.pending_events_tail->next == NULL);
- current_audio.pending_events_tail->next = p;
- current_audio.pending_events_tail = p;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- }
- }
- return device;
- }
- // Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the audio device's thread.
- void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
- {
- if (!device) {
- return;
- }
- // Save off removal info in a list so we can send events for each, next
- // time the event queue pumps, in case something tries to close a device
- // from an event filter, as this would risk deadlocks and other disasters
- // if done from the device thread.
- SDL_PendingAudioDeviceEvent pending;
- pending.next = NULL;
- SDL_PendingAudioDeviceEvent *pending_tail = &pending;
- ObtainPhysicalAudioDeviceObj(device);
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- const SDL_AudioDeviceID devid = device->instance_id;
- const SDL_bool is_default_device = ((devid == current_audio.default_playback_device_id) || (devid == current_audio.default_recording_device_id));
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- const SDL_bool first_disconnect = SDL_AtomicCompareAndSwap(&device->zombie, 0, 1);
- if (first_disconnect) { // if already disconnected this device, don't do it twice.
- // Swap in "Zombie" versions of the usual platform interfaces, so the device will keep
- // making progress until the app closes it. Otherwise, streams might continue to
- // accumulate waste data that never drains, apps that depend on audio callbacks to
- // progress will freeze, etc.
- device->WaitDevice = ZombieWaitDevice;
- device->GetDeviceBuf = ZombieGetDeviceBuf;
- device->PlayDevice = ZombiePlayDevice;
- device->WaitRecordingDevice = ZombieWaitDevice;
- device->RecordDevice = ZombieRecordDevice;
- device->FlushRecording = ZombieFlushRecording;
- // on default devices, dump any logical devices that explicitly opened this device. Things that opened the system default can stay.
- // on non-default devices, dump everything.
- // (by "dump" we mean send a REMOVED event; the zombie will keep consuming audio data for these logical devices until explicitly closed.)
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
- if (!is_default_device || !logdev->opened_as_default) { // if opened as a default, leave it on the zombie device for later migration.
- SDL_PendingAudioDeviceEvent *p = (SDL_PendingAudioDeviceEvent *) SDL_malloc(sizeof (SDL_PendingAudioDeviceEvent));
- if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
- p->type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
- p->devid = logdev->instance_id;
- p->next = NULL;
- pending_tail->next = p;
- pending_tail = p;
- }
- }
- }
- SDL_PendingAudioDeviceEvent *p = (SDL_PendingAudioDeviceEvent *) SDL_malloc(sizeof (SDL_PendingAudioDeviceEvent));
- if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
- p->type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
- p->devid = device->instance_id;
- p->next = NULL;
- pending_tail->next = p;
- pending_tail = p;
- }
- }
- ReleaseAudioDevice(device);
- if (first_disconnect) {
- if (pending.next) { // NULL if event is disabled or disaster struck.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- SDL_assert(current_audio.pending_events_tail != NULL);
- SDL_assert(current_audio.pending_events_tail->next == NULL);
- current_audio.pending_events_tail->next = pending.next;
- current_audio.pending_events_tail = pending_tail;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- }
- UnrefPhysicalAudioDevice(device);
- }
- }
- // stubs for audio drivers that don't need a specific entry point...
- static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static int SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { return 0; /* no-op. */ }
- static int SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { return 0; /* no-op. */ }
- static int SDL_AudioWaitRecordingDevice_Default(SDL_AudioDevice *device) { return 0; /* no-op. */ }
- static void SDL_AudioFlushRecording_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioDeinitializeStart_Default(void) { /* no-op. */ }
- static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
- static void SDL_AudioFreeDeviceHandle_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioThreadInit_Default(SDL_AudioDevice *device)
- {
- SDL_SetThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
- }
- static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)
- {
- // you have to write your own implementation if these assertions fail.
- SDL_assert(current_audio.impl.OnlyHasDefaultPlaybackDevice);
- SDL_assert(current_audio.impl.OnlyHasDefaultRecordingDevice || !current_audio.impl.HasRecordingSupport);
- *default_playback = SDL_AddAudioDevice(SDL_FALSE, DEFAULT_PLAYBACK_DEVNAME, NULL, (void *)((size_t)0x1));
- if (current_audio.impl.HasRecordingSupport) {
- *default_recording = SDL_AddAudioDevice(SDL_TRUE, DEFAULT_RECORDING_DEVNAME, NULL, (void *)((size_t)0x2));
- }
- }
- static Uint8 *SDL_AudioGetDeviceBuf_Default(SDL_AudioDevice *device, int *buffer_size)
- {
- *buffer_size = 0;
- return NULL;
- }
- static int SDL_AudioRecordDevice_Default(SDL_AudioDevice *device, void *buffer, int buflen)
- {
- return SDL_Unsupported();
- }
- static int SDL_AudioOpenDevice_Default(SDL_AudioDevice *device)
- {
- return SDL_Unsupported();
- }
- // Fill in stub functions for unused driver entry points. This lets us blindly call them without having to check for validity first.
- static void CompleteAudioEntryPoints(void)
- {
- #define FILL_STUB(x) if (!current_audio.impl.x) { current_audio.impl.x = SDL_Audio##x##_Default; }
- FILL_STUB(DetectDevices);
- FILL_STUB(OpenDevice);
- FILL_STUB(ThreadInit);
- FILL_STUB(ThreadDeinit);
- FILL_STUB(WaitDevice);
- FILL_STUB(PlayDevice);
- FILL_STUB(GetDeviceBuf);
- FILL_STUB(WaitRecordingDevice);
- FILL_STUB(RecordDevice);
- FILL_STUB(FlushRecording);
- FILL_STUB(CloseDevice);
- FILL_STUB(FreeDeviceHandle);
- FILL_STUB(DeinitializeStart);
- FILL_STUB(Deinitialize);
- #undef FILL_STUB
- }
- static SDL_AudioDevice *GetFirstAddedAudioDevice(const SDL_bool recording)
- {
- SDL_AudioDeviceID highest = (SDL_AudioDeviceID) SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; // According to AssignAudioDeviceInstanceId, nothing can have a value this large.
- SDL_AudioDevice *retval = NULL;
- // (Device IDs increase as new devices are added, so the first device added has the lowest SDL_AudioDeviceID value.)
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- const void *key;
- const void *value;
- void *iter = NULL;
- while (SDL_IterateHashTable(current_audio.device_hash, &key, &value, &iter)) {
- const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
- // bit #0 of devid is set for playback devices and unset for recording.
- // bit #1 of devid is set for physical devices and unset for logical.
- const SDL_bool devid_recording = !(devid & (1 << 0));
- const SDL_bool isphysical = (devid & (1 << 1));
- if (isphysical && (devid_recording == recording) && (devid < highest)) {
- highest = devid;
- retval = (SDL_AudioDevice *) value;
- }
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- return retval;
- }
- static Uint32 HashAudioDeviceID(const void *key, void *data)
- {
- // shift right 2, to dump the first two bits, since these are flags
- // (recording vs playback, logical vs physical) and the rest are unique incrementing integers.
- return ((Uint32) ((uintptr_t) key)) >> 2;
- }
- static SDL_bool MatchAudioDeviceID(const void *a, const void *b, void *data)
- {
- return (a == b);
- }
- static void NukeAudioDeviceHashItem(const void *key, const void *value, void *data)
- {
- // no-op, keys and values in this hashtable are treated as Plain Old Data and don't get freed here.
- }
- // !!! FIXME: the video subsystem does SDL_VideoInit, not SDL_InitVideo. Make this match.
- int SDL_InitAudio(const char *driver_name)
- {
- if (SDL_GetCurrentAudioDriver()) {
- SDL_QuitAudio(); // shutdown driver if already running.
- }
- // make sure device IDs start at 2 (because of SDL2 legacy interface), but don't reset the counter on each init, in case the app is holding an old device ID somewhere.
- SDL_AtomicCompareAndSwap(&last_device_instance_id, 0, 2);
- SDL_ChooseAudioConverters();
- SDL_SetupAudioResampler();
- SDL_RWLock *device_hash_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
- if (!device_hash_lock) {
- return -1;
- }
- SDL_HashTable *device_hash = SDL_CreateHashTable(NULL, 8, HashAudioDeviceID, MatchAudioDeviceID, NukeAudioDeviceHashItem, SDL_FALSE);
- if (!device_hash) {
- SDL_DestroyRWLock(device_hash_lock);
- return -1;
- }
- // Select the proper audio driver
- if (!driver_name) {
- driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER);
- }
- SDL_bool initialized = SDL_FALSE;
- SDL_bool tried_to_init = SDL_FALSE;
- if (driver_name && *driver_name != 0) {
- char *driver_name_copy = SDL_strdup(driver_name);
- const char *driver_attempt = driver_name_copy;
- if (!driver_name_copy) {
- SDL_DestroyRWLock(device_hash_lock);
- SDL_DestroyHashTable(device_hash);
- return -1;
- }
- while (driver_attempt && *driver_attempt != 0 && !initialized) {
- char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
- if (driver_attempt_end) {
- *driver_attempt_end = '\0';
- }
- // SDL 1.2 uses the name "dsound", so we'll support both.
- if (SDL_strcmp(driver_attempt, "dsound") == 0) {
- driver_attempt = "directsound";
- } else if (SDL_strcmp(driver_attempt, "pulse") == 0) { // likewise, "pulse" was renamed to "pulseaudio"
- driver_attempt = "pulseaudio";
- }
- for (int i = 0; bootstrap[i]; ++i) {
- if (SDL_strcasecmp(bootstrap[i]->name, driver_attempt) == 0) {
- tried_to_init = SDL_TRUE;
- SDL_zero(current_audio);
- current_audio.pending_events_tail = ¤t_audio.pending_events;
- current_audio.device_hash_lock = device_hash_lock;
- current_audio.device_hash = device_hash;
- if (bootstrap[i]->init(¤t_audio.impl)) {
- current_audio.name = bootstrap[i]->name;
- current_audio.desc = bootstrap[i]->desc;
- initialized = SDL_TRUE;
- break;
- }
- }
- }
- driver_attempt = (driver_attempt_end) ? (driver_attempt_end + 1) : NULL;
- }
- SDL_free(driver_name_copy);
- } else {
- for (int i = 0; (!initialized) && (bootstrap[i]); ++i) {
- if (bootstrap[i]->demand_only) {
- continue;
- }
- tried_to_init = SDL_TRUE;
- SDL_zero(current_audio);
- current_audio.pending_events_tail = ¤t_audio.pending_events;
- current_audio.device_hash_lock = device_hash_lock;
- current_audio.device_hash = device_hash;
- if (bootstrap[i]->init(¤t_audio.impl)) {
- current_audio.name = bootstrap[i]->name;
- current_audio.desc = bootstrap[i]->desc;
- initialized = SDL_TRUE;
- }
- }
- }
- if (!initialized) {
- // specific drivers will set the error message if they fail, but otherwise we do it here.
- if (!tried_to_init) {
- if (driver_name) {
- SDL_SetError("Audio target '%s' not available", driver_name);
- } else {
- SDL_SetError("No available audio device");
- }
- }
- SDL_DestroyRWLock(device_hash_lock);
- SDL_DestroyHashTable(device_hash);
- SDL_zero(current_audio);
- return -1; // No driver was available, so fail.
- }
- CompleteAudioEntryPoints();
- // Make sure we have a list of devices available at startup...
- SDL_AudioDevice *default_playback = NULL;
- SDL_AudioDevice *default_recording = NULL;
- current_audio.impl.DetectDevices(&default_playback, &default_recording);
- // If no default was _ever_ specified, just take the first device we see, if any.
- if (!default_playback) {
- default_playback = GetFirstAddedAudioDevice(/*recording=*/SDL_FALSE);
- }
- if (!default_recording) {
- default_recording = GetFirstAddedAudioDevice(/*recording=*/SDL_TRUE);
- }
- if (default_playback) {
- current_audio.default_playback_device_id = default_playback->instance_id;
- RefPhysicalAudioDevice(default_playback); // extra ref on default devices.
- }
- if (default_recording) {
- current_audio.default_recording_device_id = default_recording->instance_id;
- RefPhysicalAudioDevice(default_recording); // extra ref on default devices.
- }
- return 0;
- }
- void SDL_QuitAudio(void)
- {
- if (!current_audio.name) { // not initialized?!
- return;
- }
- current_audio.impl.DeinitializeStart();
- // Destroy any audio streams that still exist...
- while (current_audio.existing_streams) {
- SDL_DestroyAudioStream(current_audio.existing_streams);
- }
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- SDL_AtomicSet(¤t_audio.shutting_down, 1);
- SDL_HashTable *device_hash = current_audio.device_hash;
- current_audio.device_hash = NULL;
- SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next;
- current_audio.pending_events.next = NULL;
- SDL_AtomicSet(¤t_audio.playback_device_count, 0);
- SDL_AtomicSet(¤t_audio.recording_device_count, 0);
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- SDL_PendingAudioDeviceEvent *pending_next = NULL;
- for (SDL_PendingAudioDeviceEvent *i = pending_events; i; i = pending_next) {
- pending_next = i->next;
- SDL_free(i);
- }
- const void *key;
- const void *value;
- void *iter = NULL;
- while (SDL_IterateHashTable(device_hash, &key, &value, &iter)) {
- // bit #1 of devid is set for physical devices and unset for logical.
- const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
- const SDL_bool isphysical = (devid & (1<<1));
- if (isphysical) {
- DestroyPhysicalAudioDevice((SDL_AudioDevice *) value);
- }
- }
- // Free the driver data
- current_audio.impl.Deinitialize();
- SDL_DestroyRWLock(current_audio.device_hash_lock);
- SDL_DestroyHashTable(device_hash);
- SDL_zero(current_audio);
- }
- void SDL_AudioThreadFinalize(SDL_AudioDevice *device)
- {
- }
- static void MixFloat32Audio(float *dst, const float *src, const int buffer_size)
- {
- if (SDL_MixAudio((Uint8 *) dst, (const Uint8 *) src, SDL_AUDIO_F32, buffer_size, 1.0f) < 0) {
- SDL_assert(!"This shouldn't happen.");
- }
- }
- // Playback device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
- void SDL_PlaybackAudioThreadSetup(SDL_AudioDevice *device)
- {
- SDL_assert(!device->recording);
- current_audio.impl.ThreadInit(device);
- }
- SDL_bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
- {
- SDL_assert(!device->recording);
- SDL_LockMutex(device->lock);
- if (SDL_AtomicGet(&device->shutdown)) {
- SDL_UnlockMutex(device->lock);
- return SDL_FALSE; // we're done, shut it down.
- }
- SDL_bool failed = SDL_FALSE;
- int buffer_size = device->buffer_size;
- Uint8 *device_buffer = device->GetDeviceBuf(device, &buffer_size);
- if (buffer_size == 0) {
- // WASAPI (maybe others, later) does this to say "just abandon this iteration and try again next time."
- } else if (!device_buffer) {
- failed = SDL_TRUE;
- } else {
- SDL_assert(buffer_size <= device->buffer_size); // you can ask for less, but not more.
- SDL_assert(AudioDeviceCanUseSimpleCopy(device) == device->simple_copy); // make sure this hasn't gotten out of sync.
- // can we do a basic copy without silencing/mixing the buffer? This is an extremely likely scenario, so we special-case it.
- if (device->simple_copy) {
- SDL_LogicalAudioDevice *logdev = device->logical_devices;
- SDL_AudioStream *stream = logdev->bound_streams;
- // We should have updated this elsewhere if the format changed!
- SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &device->spec, stream->dst_chmap, device->chmap));
- const int br = SDL_AtomicGet(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain);
- if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
- failed = SDL_TRUE;
- SDL_memset(device_buffer, device->silence_value, buffer_size); // just supply silence to the device before we die.
- } else if (br < buffer_size) {
- SDL_memset(device_buffer + br, device->silence_value, buffer_size - br); // silence whatever we didn't write to.
- }
- } else { // need to actually mix (or silence the buffer)
- float *final_mix_buffer = (float *) ((device->spec.format == SDL_AUDIO_F32) ? device_buffer : device->mix_buffer);
- const int needed_samples = buffer_size / SDL_AUDIO_BYTESIZE(device->spec.format);
- const int work_buffer_size = needed_samples * sizeof (float);
- SDL_AudioSpec outspec;
- SDL_assert(work_buffer_size <= device->work_buffer_size);
- SDL_copyp(&outspec, &device->spec);
- outspec.format = SDL_AUDIO_F32;
- SDL_memset(final_mix_buffer, '\0', work_buffer_size); // start with silence.
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
- if (SDL_AtomicGet(&logdev->paused)) {
- continue; // paused? Skip this logical device.
- }
- const SDL_AudioPostmixCallback postmix = logdev->postmix;
- float *mix_buffer = final_mix_buffer;
- if (postmix) {
- mix_buffer = device->postmix_buffer;
- SDL_memset(mix_buffer, '\0', work_buffer_size); // start with silence.
- }
- for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) {
- // We should have updated this elsewhere if the format changed!
- SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &outspec, stream->dst_chmap, device->chmap));
- /* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
- for iterating here because the binding linked list can only change while the device lock is held.
- (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
- the same stream to different devices at the same time, though.) */
- const int br = SDL_GetAudioStreamDataAdjustGain(stream, device->work_buffer, work_buffer_size, logdev->gain);
- if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
- failed = SDL_TRUE;
- break;
- } else if (br > 0) { // it's okay if we get less than requested, we mix what we have.
- MixFloat32Audio(mix_buffer, (float *) device->work_buffer, br);
- }
- }
- if (postmix) {
- SDL_assert(mix_buffer == device->postmix_buffer);
- postmix(logdev->postmix_userdata, &outspec, mix_buffer, work_buffer_size);
- MixFloat32Audio(final_mix_buffer, mix_buffer, work_buffer_size);
- }
- }
- if (((Uint8 *) final_mix_buffer) != device_buffer) {
- // !!! FIXME: we can't promise the device buf is aligned/padded for SIMD.
- //ConvertAudio(needed_samples / device->spec.channels, final_mix_buffer, SDL_AUDIO_F32, device->spec.channels, NULL, device_buffer, device->spec.format, device->spec.channels, NULL, NULL, 1.0f);
- ConvertAudio(needed_samples / device->spec.channels, final_mix_buffer, SDL_AUDIO_F32, device->spec.channels, NULL, device->work_buffer, device->spec.format, device->spec.channels, NULL, NULL, 1.0f);
- SDL_memcpy(device_buffer, device->work_buffer, buffer_size);
- }
- }
- // PlayDevice SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice instead!
- if (device->PlayDevice(device, device_buffer, buffer_size) < 0) {
- failed = SDL_TRUE;
- }
- }
- SDL_UnlockMutex(device->lock);
- if (failed) {
- SDL_AudioDeviceDisconnected(device); // doh.
- }
- return SDL_TRUE; // always go on if not shutting down, even if device failed.
- }
- void SDL_PlaybackAudioThreadShutdown(SDL_AudioDevice *device)
- {
- SDL_assert(!device->recording);
- const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
- // Wait for the audio to drain if device didn't die.
- if (!SDL_AtomicGet(&device->zombie)) {
- SDL_Delay(((frames * 1000) / device->spec.freq) * 2);
- }
- current_audio.impl.ThreadDeinit(device);
- SDL_AudioThreadFinalize(device);
- }
- static int SDLCALL PlaybackAudioThread(void *devicep) // thread entry point
- {
- SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
- SDL_assert(device != NULL);
- SDL_assert(!device->recording);
- SDL_PlaybackAudioThreadSetup(device);
- do {
- if (device->WaitDevice(device) < 0) {
- SDL_AudioDeviceDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!)
- }
- } while (SDL_PlaybackAudioThreadIterate(device));
- SDL_PlaybackAudioThreadShutdown(device);
- return 0;
- }
- // Recording device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
- void SDL_RecordingAudioThreadSetup(SDL_AudioDevice *device)
- {
- SDL_assert(device->recording);
- current_audio.impl.ThreadInit(device);
- }
- SDL_bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device)
- {
- SDL_assert(device->recording);
- SDL_LockMutex(device->lock);
- if (SDL_AtomicGet(&device->shutdown)) {
- SDL_UnlockMutex(device->lock);
- return SDL_FALSE; // we're done, shut it down.
- }
- SDL_bool failed = SDL_FALSE;
- if (!device->logical_devices) {
- device->FlushRecording(device); // nothing wants data, dump anything pending.
- } else {
- // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitRecordingDevice!
- int br = device->RecordDevice(device, device->work_buffer, device->buffer_size);
- if (br < 0) { // uhoh, device failed for some reason!
- failed = SDL_TRUE;
- } else if (br > 0) { // queue the new data to each bound stream.
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
- if (SDL_AtomicGet(&logdev->paused)) {
- continue; // paused? Skip this logical device.
- }
- void *output_buffer = device->work_buffer;
- // I don't know why someone would want a postmix on a recording device, but we offer it for API consistency.
- if (logdev->postmix || (logdev->gain != 1.0f)) {
- // move to float format.
- SDL_AudioSpec outspec;
- SDL_copyp(&outspec, &device->spec);
- outspec.format = SDL_AUDIO_F32;
- output_buffer = device->postmix_buffer;
- const int frames = br / SDL_AUDIO_FRAMESIZE(device->spec);
- br = frames * SDL_AUDIO_FRAMESIZE(outspec);
- ConvertAudio(frames, device->work_buffer, device->spec.format, outspec.channels, NULL, device->postmix_buffer, SDL_AUDIO_F32, outspec.channels, NULL, NULL, logdev->gain);
- if (logdev->postmix) {
- logdev->postmix(logdev->postmix_userdata, &outspec, device->postmix_buffer, br);
- }
- }
- for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) {
- // We should have updated this elsewhere if the format changed!
- SDL_assert(stream->src_spec.format == ((logdev->postmix || (logdev->gain != 1.0f)) ? SDL_AUDIO_F32 : device->spec.format));
- SDL_assert(stream->src_spec.channels == device->spec.channels);
- SDL_assert(stream->src_spec.freq == device->spec.freq);
- /* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
- for iterating here because the binding linked list can only change while the device lock is held.
- (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
- the same stream to different devices at the same time, though.) */
- if (SDL_PutAudioStreamData(stream, output_buffer, br) < 0) {
- // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
- failed = SDL_TRUE;
- break;
- }
- }
- }
- }
- }
- SDL_UnlockMutex(device->lock);
- if (failed) {
- SDL_AudioDeviceDisconnected(device); // doh.
- }
- return SDL_TRUE; // always go on if not shutting down, even if device failed.
- }
- void SDL_RecordingAudioThreadShutdown(SDL_AudioDevice *device)
- {
- SDL_assert(device->recording);
- device->FlushRecording(device);
- current_audio.impl.ThreadDeinit(device);
- SDL_AudioThreadFinalize(device);
- }
- static int SDLCALL RecordingAudioThread(void *devicep) // thread entry point
- {
- SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
- SDL_assert(device != NULL);
- SDL_assert(device->recording);
- SDL_RecordingAudioThreadSetup(device);
- do {
- if (device->WaitRecordingDevice(device) < 0) {
- SDL_AudioDeviceDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!)
- }
- } while (SDL_RecordingAudioThreadIterate(device));
- SDL_RecordingAudioThreadShutdown(device);
- return 0;
- }
- static const SDL_AudioDeviceID *GetAudioDevices(int *count, SDL_bool recording)
- {
- SDL_AudioDeviceID *retval = NULL;
- int num_devices = 0;
- if (SDL_GetCurrentAudioDriver()) {
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- {
- num_devices = SDL_AtomicGet(recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count);
- retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
- if (retval) {
- int devs_seen = 0;
- const void *key;
- const void *value;
- void *iter = NULL;
- while (SDL_IterateHashTable(current_audio.device_hash, &key, &value, &iter)) {
- const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
- // bit #0 of devid is set for playback devices and unset for recording.
- // bit #1 of devid is set for physical devices and unset for logical.
- const SDL_bool devid_recording = !(devid & (1<<0));
- const SDL_bool isphysical = (devid & (1<<1));
- if (isphysical && (devid_recording == recording)) {
- SDL_assert(devs_seen < num_devices);
- retval[devs_seen++] = devid;
- }
- }
- SDL_assert(devs_seen == num_devices);
- retval[devs_seen] = 0; // null-terminated.
- }
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- } else {
- SDL_SetError("Audio subsystem is not initialized");
- }
- if (count) {
- if (retval) {
- *count = num_devices;
- } else {
- *count = 0;
- }
- }
- return SDL_FreeLater(retval);
- }
- const SDL_AudioDeviceID *SDL_GetAudioPlaybackDevices(int *count)
- {
- return GetAudioDevices(count, SDL_FALSE);
- }
- const SDL_AudioDeviceID *SDL_GetAudioRecordingDevices(int *count)
- {
- return GetAudioDevices(count, SDL_TRUE);
- }
- SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(SDL_bool (*callback)(SDL_AudioDevice *device, void *userdata), void *userdata)
- {
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- const void *key;
- const void *value;
- void *iter = NULL;
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- while (SDL_IterateHashTable(current_audio.device_hash, &key, &value, &iter)) {
- const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
- // bit #1 of devid is set for physical devices and unset for logical.
- const SDL_bool isphysical = (devid & (1<<1));
- if (isphysical) {
- SDL_AudioDevice *device = (SDL_AudioDevice *) value;
- if (callback(device, userdata)) { // found it?
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- return device;
- }
- }
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- SDL_SetError("Device not found");
- return NULL;
- }
- static SDL_bool TestDeviceHandleCallback(SDL_AudioDevice *device, void *handle)
- {
- return device->handle == handle;
- }
- SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByHandle(void *handle)
- {
- return SDL_FindPhysicalAudioDeviceByCallback(TestDeviceHandleCallback, handle);
- }
- const char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
- {
- const char *retval = NULL;
- SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
- if (device) {
- retval = SDL_CreateTemporaryString(device->name);
- }
- ReleaseAudioDevice(device);
- return retval;
- }
- int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames)
- {
- if (!spec) {
- return SDL_InvalidParamError("spec");
- }
- int retval = -1;
- SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid);
- if (device) {
- SDL_copyp(spec, &device->spec);
- if (sample_frames) {
- *sample_frames = device->sample_frames;
- }
- retval = 0;
- }
- ReleaseAudioDevice(device);
- return retval;
- }
- const int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
- {
- const int *retval = NULL;
- int channels = 0;
- SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid);
- if (device) {
- channels = device->spec.channels;
- retval = SDL_FreeLater(SDL_ChannelMapDup(device->chmap, channels));
- }
- ReleaseAudioDevice(device);
- if (count) {
- *count = channels;
- }
- return retval;
- }
- // this is awkward, but this makes sure we can release the device lock
- // so the device thread can terminate but also not have two things
- // race to close or open the device while the lock is unprotected.
- // you hold the lock when calling this, it will release the lock and
- // wait while the shutdown flag is set.
- // BE CAREFUL WITH THIS.
- static void SerializePhysicalDeviceClose(SDL_AudioDevice *device)
- {
- while (SDL_AtomicGet(&device->shutdown)) {
- SDL_WaitCondition(device->close_cond, device->lock);
- }
- }
- // this expects the device lock to be held.
- static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
- {
- SerializePhysicalDeviceClose(device);
- SDL_AtomicSet(&device->shutdown, 1);
- // YOU MUST PROTECT KEY POINTS WITH SerializePhysicalDeviceClose() WHILE THE THREAD JOINS
- SDL_UnlockMutex(device->lock);
- if (device->thread) {
- SDL_WaitThread(device->thread, NULL);
- device->thread = NULL;
- }
- if (device->currently_opened) {
- current_audio.impl.CloseDevice(device); // if ProvidesOwnCallbackThread, this must join on any existing device thread before returning!
- device->currently_opened = SDL_FALSE;
- device->hidden = NULL; // just in case.
- }
- SDL_LockMutex(device->lock);
- SDL_AtomicSet(&device->shutdown, 0); // ready to go again.
- SDL_BroadcastCondition(device->close_cond); // release anyone waiting in SerializePhysicalDeviceClose; they'll still block until we release device->lock, though.
- SDL_aligned_free(device->work_buffer);
- device->work_buffer = NULL;
- SDL_aligned_free(device->mix_buffer);
- device->mix_buffer = NULL;
- SDL_aligned_free(device->postmix_buffer);
- device->postmix_buffer = NULL;
- SDL_copyp(&device->spec, &device->default_spec);
- device->sample_frames = 0;
- device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
- }
- void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
- if (logdev) {
- DestroyLogicalAudioDevice(logdev);
- }
- if (device) {
- if (!device->logical_devices) { // no more logical devices? Close the physical device, too.
- ClosePhysicalAudioDevice(device);
- }
- UnrefPhysicalAudioDevice(device); // one reference for each logical device.
- }
- ReleaseAudioDevice(device);
- }
- static SDL_AudioFormat ParseAudioFormatString(const char *string)
- {
- if (string) {
- #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; }
- CHECK_FMT_STRING(U8);
- CHECK_FMT_STRING(S8);
- CHECK_FMT_STRING(S16LE);
- CHECK_FMT_STRING(S16BE);
- CHECK_FMT_STRING(S16);
- CHECK_FMT_STRING(S32LE);
- CHECK_FMT_STRING(S32BE);
- CHECK_FMT_STRING(S32);
- CHECK_FMT_STRING(F32LE);
- CHECK_FMT_STRING(F32BE);
- CHECK_FMT_STRING(F32);
- #undef CHECK_FMT_STRING
- }
- return 0;
- }
- static void PrepareAudioFormat(SDL_bool recording, SDL_AudioSpec *spec)
- {
- if (spec->freq == 0) {
- spec->freq = recording ? DEFAULT_AUDIO_RECORDING_FREQUENCY : DEFAULT_AUDIO_PLAYBACK_FREQUENCY;
- const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); // !!! FIXME: should be a hint?
- if (env) {
- const int val = SDL_atoi(env);
- if (val > 0) {
- spec->freq = val;
- }
- }
- }
- if (spec->channels == 0) {
- spec->channels = recording ? DEFAULT_AUDIO_RECORDING_CHANNELS : DEFAULT_AUDIO_PLAYBACK_CHANNELS;;
- const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
- if (env) {
- const int val = SDL_atoi(env);
- if (val > 0) {
- spec->channels = val;
- }
- }
- }
- if (spec->format == 0) {
- const SDL_AudioFormat val = ParseAudioFormatString(SDL_getenv("SDL_AUDIO_FORMAT"));
- spec->format = (val != 0) ? val : (recording ? DEFAULT_AUDIO_RECORDING_FORMAT : DEFAULT_AUDIO_PLAYBACK_FORMAT);
- }
- }
- void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device)
- {
- device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
- device->buffer_size = device->sample_frames * SDL_AUDIO_FRAMESIZE(device->spec);
- device->work_buffer_size = device->sample_frames * sizeof (float) * device->spec.channels;
- device->work_buffer_size = SDL_max(device->buffer_size, device->work_buffer_size); // just in case we end up with a 64-bit audio format at some point.
- }
- char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen)
- {
- (void)SDL_snprintf(buf, buflen, "SDLAudio%c%d", (device->recording) ? 'C' : 'P', (int) device->instance_id);
- return buf;
- }
- // this expects the device lock to be held.
- static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec)
- {
- SerializePhysicalDeviceClose(device); // make sure another thread that's closing didn't release the lock to let the device thread join...
- if (device->currently_opened) {
- return 0; // we're already good.
- }
- // Just pretend to open a zombie device. It can still collect logical devices on a default device under the assumption they will all migrate when the default device is officially changed.
- if (SDL_AtomicGet(&device->zombie)) {
- return 0; // Braaaaaaaaains.
- }
- // These start with the backend's implementation, but we might swap them out with zombie versions later.
- device->WaitDevice = current_audio.impl.WaitDevice;
- device->PlayDevice = current_audio.impl.PlayDevice;
- device->GetDeviceBuf = current_audio.impl.GetDeviceBuf;
- device->WaitRecordingDevice = current_audio.impl.WaitRecordingDevice;
- device->RecordDevice = current_audio.impl.RecordDevice;
- device->FlushRecording = current_audio.impl.FlushRecording;
- SDL_AudioSpec spec;
- SDL_copyp(&spec, inspec ? inspec : &device->default_spec);
- PrepareAudioFormat(device->recording, &spec);
- /* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
- something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later.
- (or some VoIP library that opens for mono output ruining your surround-sound game because it got there first).
- These are just requests! The backend may change any of these values during OpenDevice method! */
- device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format;
- device->spec.freq = SDL_max(device->default_spec.freq, spec.freq);
- device->spec.channels = SDL_max(device->default_spec.channels, spec.channels);
- device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
- SDL_UpdatedAudioDeviceFormat(device); // start this off sane.
- device->currently_opened = SDL_TRUE; // mark this true even if impl.OpenDevice fails, so we know to clean up.
- if (current_audio.impl.OpenDevice(device) < 0) {
- ClosePhysicalAudioDevice(device); // clean up anything the backend left half-initialized.
- return -1;
- }
- SDL_UpdatedAudioDeviceFormat(device); // in case the backend changed things and forgot to call this.
- // Allocate a scratch audio buffer
- device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
- if (!device->work_buffer) {
- ClosePhysicalAudioDevice(device);
- return -1;
- }
- if (device->spec.format != SDL_AUDIO_F32) {
- device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
- if (!device->mix_buffer) {
- ClosePhysicalAudioDevice(device);
- return -1;
- }
- }
- // Start the audio thread if necessary
- if (!current_audio.impl.ProvidesOwnCallbackThread) {
- char threadname[64];
- SDL_GetAudioThreadName(device, threadname, sizeof (threadname));
- device->thread = SDL_CreateThread(device->recording ? RecordingAudioThread : PlaybackAudioThread, threadname, device);
- if (!device->thread) {
- ClosePhysicalAudioDevice(device);
- return SDL_SetError("Couldn't create audio thread");
- }
- }
- return 0;
- }
- SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
- {
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- return 0;
- }
- SDL_bool wants_default = ((devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) || (devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING));
- // this will let you use a logical device to make a new logical device on the parent physical device. Could be useful?
- SDL_AudioDevice *device = NULL;
- const SDL_bool islogical = (!wants_default && !(devid & (1<<1)));
- if (!islogical) {
- device = ObtainPhysicalAudioDeviceDefaultAllowed(devid);
- } else {
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
- if (logdev) {
- wants_default = logdev->opened_as_default; // was the original logical device meant to be a default? Make this one, too.
- }
- }
- SDL_AudioDeviceID retval = 0;
- if (device) {
- SDL_LogicalAudioDevice *logdev = NULL;
- if (!wants_default && SDL_AtomicGet(&device->zombie)) {
- // uhoh, this device is undead, and just waiting to be cleaned up. Refuse explicit opens.
- SDL_SetError("Device was already lost and can't accept new opens");
- } else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) {
- /* SDL_calloc already called SDL_OutOfMemory */
- } else if (OpenPhysicalAudioDevice(device, spec) == -1) { // if this is the first thing using this physical device, open at the OS level if necessary...
- SDL_free(logdev);
- } else {
- RefPhysicalAudioDevice(device); // unref'd on successful SDL_CloseAudioDevice
- SDL_AtomicSet(&logdev->paused, 0);
- retval = logdev->instance_id = AssignAudioDeviceInstanceId(device->recording, /*islogical=*/SDL_TRUE);
- logdev->physical_device = device;
- logdev->gain = 1.0f;
- logdev->opened_as_default = wants_default;
- logdev->next = device->logical_devices;
- if (device->logical_devices) {
- device->logical_devices->prev = logdev;
- }
- device->logical_devices = logdev;
- UpdateAudioStreamFormatsPhysical(device);
- }
- ReleaseAudioDevice(device);
- if (retval) {
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- const SDL_bool inserted = SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) retval, logdev);
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (!inserted) {
- SDL_CloseAudioDevice(retval);
- retval = 0;
- }
- }
- }
- return retval;
- }
- static int SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value)
- {
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
- if (logdev) {
- SDL_AtomicSet(&logdev->paused, value);
- }
- ReleaseAudioDevice(device);
- return logdev ? 0 : -1; // ObtainLogicalAudioDevice will have set an error.
- }
- int SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
- {
- return SetLogicalAudioDevicePauseState(devid, 1);
- }
- int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid)
- {
- return SetLogicalAudioDevicePauseState(devid, 0);
- }
- SDL_bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
- SDL_bool retval = SDL_FALSE;
- if (logdev && SDL_AtomicGet(&logdev->paused)) {
- retval = SDL_TRUE;
- }
- ReleaseAudioDevice(device);
- return retval;
- }
- float SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
- const float retval = logdev ? logdev->gain : -1.0f;
- ReleaseAudioDevice(device);
- return retval;
- }
- int SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain)
- {
- if (gain < 0.0f) {
- return SDL_InvalidParamError("gain");
- }
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
- int retval = -1;
- if (logdev) {
- logdev->gain = gain;
- if (device->recording) {
- const SDL_bool need_float32 = (logdev->postmix || logdev->gain != 1.0f);
- for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) {
- // set the proper end of the stream to the device's format.
- // SDL_SetAudioStreamFormat does a ton of validation just to memcpy an audiospec.
- SDL_LockMutex(stream->lock);
- stream->src_spec.format = need_float32 ? SDL_AUDIO_F32 : device->spec.format;
- SDL_UnlockMutex(stream->lock);
- }
- }
- UpdateAudioStreamFormatsPhysical(device);
- retval = 0;
- }
- ReleaseAudioDevice(device);
- return retval;
- }
- int SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata)
- {
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
- int retval = 0;
- if (logdev) {
- if (callback && !device->postmix_buffer) {
- device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
- if (!device->postmix_buffer) {
- retval = -1;
- }
- }
- if (retval == 0) {
- logdev->postmix = callback;
- logdev->postmix_userdata = userdata;
- if (device->recording) {
- const SDL_bool need_float32 = (callback || logdev->gain != 1.0f);
- for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) {
- // set the proper end of the stream to the device's format.
- // SDL_SetAudioStreamFormat does a ton of validation just to memcpy an audiospec.
- SDL_LockMutex(stream->lock);
- stream->src_spec.format = need_float32 ? SDL_AUDIO_F32 : device->spec.format;
- SDL_UnlockMutex(stream->lock);
- }
- }
- }
- UpdateAudioStreamFormatsPhysical(device);
- }
- ReleaseAudioDevice(device);
- return retval;
- }
- int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int num_streams)
- {
- const SDL_bool islogical = !(devid & (1<<1));
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = NULL;
- int retval = 0;
- if (num_streams == 0) {
- return 0; // nothing to do
- } else if (num_streams < 0) {
- return SDL_InvalidParamError("num_streams");
- } else if (!streams) {
- return SDL_InvalidParamError("streams");
- } else if (!islogical) {
- return SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
- }
- logdev = ObtainLogicalAudioDevice(devid, &device);
- if (!logdev) {
- retval = -1; // ObtainLogicalAudioDevice set the error string.
- } else if (logdev->simplified) {
- retval = SDL_SetError("Cannot change stream bindings on device opened with SDL_OpenAudioDeviceStream");
- } else {
- // !!! FIXME: We'll set the device's side's format below, but maybe we should refuse to bind a stream if the app's side doesn't have a format set yet.
- // !!! FIXME: Actually, why do we allow there to be an invalid format, again?
- // make sure start of list is sane.
- SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL));
- // lock all the streams upfront, so we can verify they aren't bound elsewhere and add them all in one block, as this is intended to add everything or nothing.
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (!stream) {
- SDL_SetError("Stream #%d is NULL", i);
- retval = -1; // to pacify the static analyzer, that doesn't realize SDL_SetError() always returns -1.
- } else {
- SDL_LockMutex(stream->lock);
- SDL_assert((stream->bound_device == NULL) == ((stream->prev_binding == NULL) || (stream->next_binding == NULL)));
- if (stream->bound_device) {
- retval = SDL_SetError("Stream #%d is already bound to a device", i);
- } else if (stream->simplified) { // You can get here if you closed the device instead of destroying the stream.
- retval = SDL_SetError("Cannot change binding on a stream created with SDL_OpenAudioDeviceStream");
- }
- }
- if (retval != 0) {
- int j;
- for (j = 0; j < i; j++) {
- SDL_UnlockMutex(streams[j]->lock);
- }
- if (stream) {
- SDL_UnlockMutex(stream->lock);
- }
- break;
- }
- }
- }
- if (retval == 0) {
- // Now that everything is verified, chain everything together.
- const SDL_bool recording = device->recording;
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (stream) { // shouldn't be NULL, but just in case...
- stream->bound_device = logdev;
- stream->prev_binding = NULL;
- stream->next_binding = logdev->bound_streams;
- if (logdev->bound_streams) {
- logdev->bound_streams->prev_binding = stream;
- }
- logdev->bound_streams = stream;
- if (recording) {
- SDL_copyp(&stream->src_spec, &device->spec);
- if (logdev->postmix) {
- stream->src_spec.format = SDL_AUDIO_F32;
- }
- SDL_SetAudioStreamInputChannelMap(stream, device->chmap, device->spec.channels); // this should be fast for normal cases, though!
- }
- SDL_UnlockMutex(stream->lock);
- }
- }
- }
- UpdateAudioStreamFormatsPhysical(device);
- ReleaseAudioDevice(device);
- return retval;
- }
- int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream)
- {
- return SDL_BindAudioStreams(devid, &stream, 1);
- }
- // !!! FIXME: this and BindAudioStreams are mutex nightmares. :/
- void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams)
- {
- /* to prevent deadlock when holding both locks, we _must_ lock the device first, and the stream second, as that is the order the audio thread will do it.
- But this means we have an unlikely, pathological case where a stream could change its binding between when we lookup its bound device and when we lock everything,
- so we double-check here. */
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (!stream) {
- continue; // nothing to do, it's a NULL stream.
- }
- while (SDL_TRUE) {
- SDL_LockMutex(stream->lock); // lock to check this and then release it, in case the device isn't locked yet.
- SDL_LogicalAudioDevice *bounddev = stream->bound_device;
- SDL_UnlockMutex(stream->lock);
- // lock in correct order.
- if (bounddev) {
- SDL_LockMutex(bounddev->physical_device->lock); // this requires recursive mutexes, since we're likely locking the same device multiple times.
- }
- SDL_LockMutex(stream->lock);
- if (bounddev == stream->bound_device) {
- break; // the binding didn't change in the small window where it could, so we're good.
- } else {
- SDL_UnlockMutex(stream->lock); // it changed bindings! Try again.
- if (bounddev) {
- SDL_UnlockMutex(bounddev->physical_device->lock);
- }
- }
- }
- }
- // everything is locked, start unbinding streams.
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- // don't allow unbinding from "simplified" devices (opened with SDL_OpenAudioDeviceStream). Just ignore them.
- if (stream && stream->bound_device && !stream->bound_device->simplified) {
- if (stream->bound_device->bound_streams == stream) {
- SDL_assert(!stream->prev_binding);
- stream->bound_device->bound_streams = stream->next_binding;
- }
- if (stream->prev_binding) {
- stream->prev_binding->next_binding = stream->next_binding;
- }
- if (stream->next_binding) {
- stream->next_binding->prev_binding = stream->prev_binding;
- }
- stream->prev_binding = stream->next_binding = NULL;
- }
- }
- // Finalize and unlock everything.
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (stream) {
- SDL_LogicalAudioDevice *logdev = stream->bound_device;
- stream->bound_device = NULL;
- SDL_UnlockMutex(stream->lock);
- if (logdev) {
- UpdateAudioStreamFormatsPhysical(logdev->physical_device);
- SDL_UnlockMutex(logdev->physical_device->lock);
- }
- }
- }
- }
- void SDL_UnbindAudioStream(SDL_AudioStream *stream)
- {
- SDL_UnbindAudioStreams(&stream, 1);
- }
- SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream)
- {
- SDL_AudioDeviceID retval = 0;
- if (!stream) {
- SDL_InvalidParamError("stream");
- return 0;
- }
- SDL_LockMutex(stream->lock);
- if (stream->bound_device) {
- retval = stream->bound_device->instance_id;
- } else {
- SDL_SetError("Audio stream not bound to an audio device");
- }
- SDL_UnlockMutex(stream->lock);
- return retval;
- }
- SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata)
- {
- SDL_AudioDeviceID logdevid = SDL_OpenAudioDevice(devid, spec);
- if (!logdevid) {
- return NULL; // error string should already be set.
- }
- SDL_bool failed = SDL_FALSE;
- SDL_AudioStream *stream = NULL;
- SDL_AudioDevice *device = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(logdevid, &device);
- if (!logdev) { // this shouldn't happen, but just in case.
- failed = SDL_TRUE;
- } else {
- SDL_AtomicSet(&logdev->paused, 1); // start the device paused, to match SDL2.
- SDL_assert(device != NULL);
- const SDL_bool recording = device->recording;
- // if the app didn't request a format _at all_, just make a stream that does no conversion; they can query for it later.
- SDL_AudioSpec tmpspec;
- if (!spec) {
- SDL_copyp(&tmpspec, &device->spec);
- spec = &tmpspec;
- }
- if (recording) {
- stream = SDL_CreateAudioStream(&device->spec, spec);
- } else {
- stream = SDL_CreateAudioStream(spec, &device->spec);
- }
- if (!stream) {
- failed = SDL_TRUE;
- } else {
- // don't do all the complicated validation and locking of SDL_BindAudioStream just to set a few fields here.
- logdev->bound_streams = stream;
- logdev->simplified = SDL_TRUE; // forbid further binding changes on this logical device.
- stream->bound_device = logdev;
- stream->simplified = SDL_TRUE; // so we know to close the audio device when this is destroyed.
- UpdateAudioStreamFormatsPhysical(device);
- if (callback) {
- int rc;
- if (recording) {
- rc = SDL_SetAudioStreamPutCallback(stream, callback, userdata);
- } else {
- rc = SDL_SetAudioStreamGetCallback(stream, callback, userdata);
- }
- SDL_assert(rc == 0); // should only fail if stream==NULL atm.
- }
- }
- }
- ReleaseAudioDevice(device);
- if (failed) {
- SDL_DestroyAudioStream(stream);
- SDL_CloseAudioDevice(logdevid);
- stream = NULL;
- }
- return stream;
- }
- int SDL_PauseAudioStreamDevice(SDL_AudioStream *stream)
- {
- SDL_AudioDeviceID devid = SDL_GetAudioStreamDevice(stream);
- if (!devid) {
- return -1;
- }
- return SDL_PauseAudioDevice(devid);
- }
- int SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream)
- {
- SDL_AudioDeviceID devid = SDL_GetAudioStreamDevice(stream);
- if (!devid) {
- return -1;
- }
- return SDL_ResumeAudioDevice(devid);
- }
- #define NUM_FORMATS 8
- static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = {
- { SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, 0 },
- { SDL_AUDIO_S8, SDL_AUDIO_U8, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, 0 },
- { SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- };
- const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format)
- {
- for (int i = 0; i < NUM_FORMATS; i++) {
- if (format_list[i][0] == format) {
- return &format_list[i][0];
- }
- }
- return &format_list[0][NUM_FORMATS]; // not found; return what looks like a list with only a zero in it.
- }
- int SDL_GetSilenceValueForFormat(SDL_AudioFormat format)
- {
- return (format == SDL_AUDIO_U8) ? 0x80 : 0x00;
- }
- // called internally by backends when the system default device changes.
- void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
- {
- if (!new_default_device) { // !!! FIXME: what should we do in this case? Maybe all devices are lost, so there _isn't_ a default?
- return; // uhoh.
- }
- const SDL_bool recording = new_default_device->recording;
- // change the official default over right away, so new opens will go to the new device.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- const SDL_AudioDeviceID current_devid = recording ? current_audio.default_recording_device_id : current_audio.default_playback_device_id;
- const SDL_bool is_already_default = (new_default_device->instance_id == current_devid);
- if (!is_already_default) {
- if (recording) {
- current_audio.default_recording_device_id = new_default_device->instance_id;
- } else {
- current_audio.default_playback_device_id = new_default_device->instance_id;
- }
- }
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (is_already_default) {
- return; // this is already the default.
- }
- // Queue up events to push to the queue next time it pumps (presumably
- // in a safer thread).
- // !!! FIXME: this duplicates some code we could probably refactor.
- SDL_PendingAudioDeviceEvent pending;
- pending.next = NULL;
- SDL_PendingAudioDeviceEvent *pending_tail = &pending;
- // Default device gets an extra ref, so it lives until a new default replaces it, even if disconnected.
- RefPhysicalAudioDevice(new_default_device);
- ObtainPhysicalAudioDeviceObj(new_default_device);
- SDL_AudioDevice *current_default_device = ObtainPhysicalAudioDevice(current_devid);
- if (current_default_device) {
- // migrate any logical devices that were opened as a default to the new physical device...
- SDL_assert(current_default_device->recording == recording);
- // See if we have to open the new physical device, and if so, find the best audiospec for it.
- SDL_AudioSpec spec;
- SDL_bool needs_migration = SDL_FALSE;
- SDL_zero(spec);
- for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev; logdev = logdev->next) {
- if (logdev->opened_as_default) {
- needs_migration = SDL_TRUE;
- for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) {
- const SDL_AudioSpec *streamspec = recording ? &stream->dst_spec : &stream->src_spec;
- if (SDL_AUDIO_BITSIZE(streamspec->format) > SDL_AUDIO_BITSIZE(spec.format)) {
- spec.format = streamspec->format;
- }
- if (streamspec->channels > spec.channels) {
- spec.channels = streamspec->channels;
- }
- if (streamspec->freq > spec.freq) {
- spec.freq = streamspec->freq;
- }
- }
- }
- }
- if (needs_migration) {
- // New default physical device not been opened yet? Open at the OS level...
- if (OpenPhysicalAudioDevice(new_default_device, &spec) == -1) {
- needs_migration = SDL_FALSE; // uhoh, just leave everything on the old default, nothing to be done.
- }
- }
- if (needs_migration) {
- // we don't currently report channel map changes, so we'll leave them as NULL for now.
- const SDL_bool spec_changed = !SDL_AudioSpecsEqual(¤t_default_device->spec, &new_default_device->spec, NULL, NULL);
- SDL_LogicalAudioDevice *next = NULL;
- for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev; logdev = next) {
- next = logdev->next;
- if (!logdev->opened_as_default) {
- continue; // not opened as a default, leave it on the current physical device.
- }
- // now migrate the logical device. Hold device_hash_lock so ObtainLogicalAudioDevice doesn't get a device in the middle of transition.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- if (logdev->next) {
- logdev->next->prev = logdev->prev;
- }
- if (logdev->prev) {
- logdev->prev->next = logdev->next;
- }
- if (current_default_device->logical_devices == logdev) {
- current_default_device->logical_devices = logdev->next;
- }
- logdev->physical_device = new_default_device;
- logdev->prev = NULL;
- logdev->next = new_default_device->logical_devices;
- new_default_device->logical_devices = logdev;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- SDL_assert(SDL_AtomicGet(¤t_default_device->refcount) > 1); // we should hold at least one extra reference to this device, beyond logical devices, during this phase...
- RefPhysicalAudioDevice(new_default_device);
- UnrefPhysicalAudioDevice(current_default_device);
- SDL_SetAudioPostmixCallback(logdev->instance_id, logdev->postmix, logdev->postmix_userdata);
- SDL_PendingAudioDeviceEvent *p;
- // Queue an event for each logical device we moved.
- if (spec_changed) {
- p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent));
- if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
- p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
- p->devid = logdev->instance_id;
- p->next = NULL;
- pending_tail->next = p;
- pending_tail = p;
- }
- }
- }
- UpdateAudioStreamFormatsPhysical(current_default_device);
- UpdateAudioStreamFormatsPhysical(new_default_device);
- if (!current_default_device->logical_devices) { // nothing left on the current physical device, close it.
- ClosePhysicalAudioDevice(current_default_device);
- }
- }
- ReleaseAudioDevice(current_default_device);
- }
- ReleaseAudioDevice(new_default_device);
- // Default device gets an extra ref, so it lives until a new default replaces it, even if disconnected.
- if (current_default_device) { // (despite the name, it's no longer current at this point)
- UnrefPhysicalAudioDevice(current_default_device);
- }
- if (pending.next) {
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- SDL_assert(current_audio.pending_events_tail != NULL);
- SDL_assert(current_audio.pending_events_tail->next == NULL);
- current_audio.pending_events_tail->next = pending.next;
- current_audio.pending_events_tail = pending_tail;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- }
- }
- int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames)
- {
- const int orig_work_buffer_size = device->work_buffer_size;
- // we don't currently have any place where channel maps change from under you, but we can check that if necessary later.
- if (SDL_AudioSpecsEqual(&device->spec, newspec, NULL, NULL) && (new_sample_frames == device->sample_frames)) {
- return 0; // we're already in that format.
- }
- SDL_copyp(&device->spec, newspec);
- UpdateAudioStreamFormatsPhysical(device);
- SDL_bool kill_device = SDL_FALSE;
- device->sample_frames = new_sample_frames;
- SDL_UpdatedAudioDeviceFormat(device);
- if (device->work_buffer && (device->work_buffer_size > orig_work_buffer_size)) {
- SDL_aligned_free(device->work_buffer);
- device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
- if (!device->work_buffer) {
- kill_device = SDL_TRUE;
- }
- if (device->postmix_buffer) {
- SDL_aligned_free(device->postmix_buffer);
- device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
- if (!device->postmix_buffer) {
- kill_device = SDL_TRUE;
- }
- }
- SDL_aligned_free(device->mix_buffer);
- device->mix_buffer = NULL;
- if (device->spec.format != SDL_AUDIO_F32) {
- device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size);
- if (!device->mix_buffer) {
- kill_device = SDL_TRUE;
- }
- }
- }
- // Post an event for the physical device, and each logical device on this physical device.
- if (!kill_device) {
- // Queue up events to push to the queue next time it pumps (presumably
- // in a safer thread).
- // !!! FIXME: this duplicates some code we could probably refactor.
- SDL_PendingAudioDeviceEvent pending;
- pending.next = NULL;
- SDL_PendingAudioDeviceEvent *pending_tail = &pending;
- SDL_PendingAudioDeviceEvent *p;
- p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent));
- if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
- p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
- p->devid = device->instance_id;
- p->next = NULL;
- pending_tail->next = p;
- pending_tail = p;
- }
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
- p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent));
- if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
- p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
- p->devid = logdev->instance_id;
- p->next = NULL;
- pending_tail->next = p;
- pending_tail = p;
- }
- }
- if (pending.next) {
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- SDL_assert(current_audio.pending_events_tail != NULL);
- SDL_assert(current_audio.pending_events_tail->next == NULL);
- current_audio.pending_events_tail->next = pending.next;
- current_audio.pending_events_tail = pending_tail;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- }
- }
- return kill_device ? -1 : 0;
- }
- int SDL_AudioDeviceFormatChanged(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames)
- {
- ObtainPhysicalAudioDeviceObj(device);
- const int retval = SDL_AudioDeviceFormatChangedAlreadyLocked(device, newspec, new_sample_frames);
- ReleaseAudioDevice(device);
- return retval;
- }
- // This is an internal function, so SDL_PumpEvents() can check for pending audio device events.
- // ("UpdateSubsystem" is the same naming that the other things that hook into PumpEvents use.)
- void SDL_UpdateAudio(void)
- {
- SDL_LockRWLockForReading(current_audio.device_hash_lock);
- SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- if (!pending_events) {
- return; // nothing to do, check next time.
- }
- // okay, let's take this whole list of events so we can dump the lock, and new ones can queue up for a later update.
- SDL_LockRWLockForWriting(current_audio.device_hash_lock);
- pending_events = current_audio.pending_events.next; // in case this changed...
- current_audio.pending_events.next = NULL;
- current_audio.pending_events_tail = ¤t_audio.pending_events;
- SDL_UnlockRWLock(current_audio.device_hash_lock);
- SDL_PendingAudioDeviceEvent *pending_next = NULL;
- for (SDL_PendingAudioDeviceEvent *i = pending_events; i; i = pending_next) {
- pending_next = i->next;
- if (SDL_EventEnabled(i->type)) {
- SDL_Event event;
- SDL_zero(event);
- event.type = i->type;
- event.adevice.which = (Uint32) i->devid;
- event.adevice.recording = (i->devid & (1<<0)) ? 0 : 1; // bit #0 of devid is set for playback devices and unset for recording.
- SDL_PushEvent(&event);
- }
- SDL_free(i);
- }
- }
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